obs-scene.c 5.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222
  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 3 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include "graphics/math-defs.h"
  15. #include "obs-scene.h"
  16. static void *obs_scene_create(const char *settings, struct obs_source *source)
  17. {
  18. struct obs_scene *scene = bmalloc(sizeof(struct obs_scene));
  19. scene->source = source;
  20. da_init(scene->items);
  21. return scene;
  22. }
  23. static void obs_scene_destroy(void *data)
  24. {
  25. struct obs_scene *scene = data;
  26. size_t i;
  27. for (i = 0; i < scene->items.num; i++)
  28. bfree(scene->items.array[i]);
  29. da_free(scene->items);
  30. bfree(scene);
  31. }
  32. static uint32_t obs_scene_get_output_flags(void *data)
  33. {
  34. return SOURCE_VIDEO | SOURCE_AUDIO;
  35. }
  36. static void obs_scene_video_render(void *data)
  37. {
  38. struct obs_scene *scene = data;
  39. size_t i;
  40. for (i = scene->items.num; i > 0; i--) {
  41. struct obs_scene_item *item = scene->items.array[i-1];
  42. gs_matrix_push();
  43. gs_matrix_translate3f(item->origin.x, item->origin.y, 0.0f);
  44. gs_matrix_scale3f(item->scale.x, item->scale.y, 1.0f);
  45. gs_matrix_rotaa4f(0.0f, 0.0f, 1.0f, RAD(-item->rot));
  46. gs_matrix_translate3f(-item->pos.x, -item->pos.y, 0.0f);
  47. source_video_render(item->source);
  48. gs_matrix_pop();
  49. }
  50. }
  51. static int obs_scene_getsize(void *data)
  52. {
  53. return -1;
  54. }
  55. static bool obs_scene_enum_children(void *data, size_t idx, source_t *child)
  56. {
  57. struct obs_scene *scene = data;
  58. if (idx >= scene->items.num)
  59. return false;
  60. *child = scene->items.array[idx]->source;
  61. return true;
  62. }
  63. /* thanks for being completely worthless, microsoft. */
  64. #if 1
  65. static const struct source_info scene_info =
  66. {
  67. "scene",
  68. obs_scene_create,
  69. obs_scene_destroy,
  70. obs_scene_get_output_flags, NULL, NULL, NULL, NULL,
  71. obs_scene_video_render,
  72. obs_scene_getsize,
  73. obs_scene_getsize, NULL, NULL,
  74. obs_scene_enum_children, NULL, NULL
  75. };
  76. #else
  77. static const struct source_info scene_info =
  78. {
  79. .name = "scene",
  80. .create = obs_scene_create,
  81. .destroy = obs_scene_destroy,
  82. .get_output_flags = obs_scene_get_output_flags,
  83. .video_render = obs_scene_video_render,
  84. .getwidth = obs_scene_getsize,
  85. .getheight = obs_scene_getsize,
  86. .enum_children = obs_scene_enum_children
  87. };
  88. #endif
  89. scene_t scene_create(obs_t obs)
  90. {
  91. struct obs_source *source = bmalloc(sizeof(struct obs_source));
  92. struct obs_scene *scene = obs_scene_create(NULL, source);
  93. source->data = scene;
  94. if (!source->data) {
  95. bfree(source);
  96. return NULL;
  97. }
  98. scene->source = source;
  99. source_init(obs, source);
  100. memcpy(&source->callbacks, &scene_info, sizeof(struct source_info));
  101. return scene;
  102. }
  103. void scene_destroy(scene_t scene)
  104. {
  105. if (scene)
  106. source_destroy(scene->source);
  107. }
  108. source_t scene_source(scene_t scene)
  109. {
  110. return scene->source;
  111. }
  112. sceneitem_t scene_add(scene_t scene, source_t source)
  113. {
  114. struct obs_scene_item *item = bmalloc(sizeof(struct obs_scene_item));
  115. memset(item, 0, sizeof(struct obs_scene_item));
  116. item->source = source;
  117. item->visible = true;
  118. item->parent = scene;
  119. vec2_set(&item->scale, 1.0f, 1.0f);
  120. da_push_back(scene->items, &item);
  121. return item;
  122. }
  123. void sceneitem_remove(sceneitem_t item)
  124. {
  125. if (item) {
  126. da_erase_item(item->parent->items, item);
  127. bfree(item);
  128. }
  129. }
  130. void sceneitem_setpos(sceneitem_t item, const struct vec2 *pos)
  131. {
  132. vec2_copy(&item->pos, pos);
  133. }
  134. void sceneitem_setrot(sceneitem_t item, float rot)
  135. {
  136. item->rot = rot;
  137. }
  138. void sceneitem_setorigin(sceneitem_t item, const struct vec2 *origin)
  139. {
  140. vec2_copy(&item->origin, origin);
  141. }
  142. void sceneitem_setscale(sceneitem_t item, const struct vec2 *scale)
  143. {
  144. vec2_copy(&item->scale, scale);
  145. }
  146. void sceneitem_setorder(sceneitem_t item, enum order_movement movement)
  147. {
  148. struct obs_scene *scene = item->parent;
  149. if (movement == ORDER_MOVE_UP) {
  150. size_t idx = da_find(scene->items, &item, 0);
  151. if (idx > 0)
  152. da_move_item(scene->items, idx, idx-1);
  153. } else if (movement == ORDER_MOVE_DOWN) {
  154. size_t idx = da_find(scene->items, &item, 0);
  155. if (idx < (scene->items.num-1))
  156. da_move_item(scene->items, idx, idx+1);
  157. } else if (movement == ORDER_MOVE_TOP) {
  158. size_t idx = da_find(scene->items, &item, 0);
  159. if (idx > 0)
  160. da_move_item(scene->items, idx, 0);
  161. } else if (movement == ORDER_MOVE_TOP) {
  162. size_t idx = da_find(scene->items, &item, 0);
  163. if (idx < (scene->items.num-1))
  164. da_move_item(scene->items, idx, scene->items.num-1);
  165. }
  166. }
  167. void sceneitem_getpos(sceneitem_t item, struct vec2 *pos)
  168. {
  169. vec2_copy(pos, &item->pos);
  170. }
  171. float sceneitem_getrot(sceneitem_t item)
  172. {
  173. return item->rot;
  174. }
  175. void sceneitem_getorigin(sceneitem_t item, struct vec2 *origin)
  176. {
  177. vec2_copy(origin, &item->origin);
  178. }
  179. void sceneitem_getscale(sceneitem_t item, struct vec2 *scale)
  180. {
  181. vec2_copy(scale, &item->scale);
  182. }