window-basic-preview.cpp 68 KB

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  1. #include <QGuiApplication>
  2. #include <QMouseEvent>
  3. #include <cmath>
  4. #include <string>
  5. #include <graphics/vec4.h>
  6. #include <graphics/matrix4.h>
  7. #include "window-basic-preview.hpp"
  8. #include "window-basic-main.hpp"
  9. #include "obs-app.hpp"
  10. #include "platform.hpp"
  11. #include "display-helpers.hpp"
  12. #define HANDLE_RADIUS 4.0f
  13. #define HANDLE_SEL_RADIUS (HANDLE_RADIUS * 1.5f)
  14. #define HELPER_ROT_BREAKPOINT 45.0f
  15. /* TODO: make C++ math classes and clean up code here later */
  16. OBSBasicPreview::OBSBasicPreview(QWidget *parent, Qt::WindowFlags flags)
  17. : OBSQTDisplay(parent, flags)
  18. {
  19. ResetScrollingOffset();
  20. setMouseTracking(true);
  21. }
  22. OBSBasicPreview::~OBSBasicPreview()
  23. {
  24. obs_enter_graphics();
  25. if (overflow)
  26. gs_texture_destroy(overflow);
  27. if (rectFill)
  28. gs_vertexbuffer_destroy(rectFill);
  29. if (circleFill)
  30. gs_vertexbuffer_destroy(circleFill);
  31. obs_leave_graphics();
  32. }
  33. vec2 OBSBasicPreview::GetMouseEventPos(QMouseEvent *event)
  34. {
  35. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  36. float pixelRatio = main->GetDevicePixelRatio();
  37. float scale = pixelRatio / main->previewScale;
  38. QPoint qtPos = event->pos();
  39. vec2 pos;
  40. vec2_set(&pos, (qtPos.x() - main->previewX / pixelRatio) * scale,
  41. (qtPos.y() - main->previewY / pixelRatio) * scale);
  42. return pos;
  43. }
  44. static void RotatePos(vec2 *pos, float rot)
  45. {
  46. float cosR = cos(rot);
  47. float sinR = sin(rot);
  48. vec2 newPos;
  49. newPos.x = cosR * pos->x - sinR * pos->y;
  50. newPos.y = sinR * pos->x + cosR * pos->y;
  51. vec2_copy(pos, &newPos);
  52. }
  53. struct SceneFindData {
  54. const vec2 &pos;
  55. OBSSceneItem item;
  56. bool selectBelow;
  57. obs_sceneitem_t *group = nullptr;
  58. SceneFindData(const SceneFindData &) = delete;
  59. SceneFindData(SceneFindData &&) = delete;
  60. SceneFindData &operator=(const SceneFindData &) = delete;
  61. SceneFindData &operator=(SceneFindData &&) = delete;
  62. inline SceneFindData(const vec2 &pos_, bool selectBelow_)
  63. : pos(pos_),
  64. selectBelow(selectBelow_)
  65. {
  66. }
  67. };
  68. struct SceneFindBoxData {
  69. const vec2 &startPos;
  70. const vec2 &pos;
  71. std::vector<obs_sceneitem_t *> sceneItems;
  72. SceneFindBoxData(const SceneFindData &) = delete;
  73. SceneFindBoxData(SceneFindData &&) = delete;
  74. SceneFindBoxData &operator=(const SceneFindData &) = delete;
  75. SceneFindBoxData &operator=(SceneFindData &&) = delete;
  76. inline SceneFindBoxData(const vec2 &startPos_, const vec2 &pos_)
  77. : startPos(startPos_),
  78. pos(pos_)
  79. {
  80. }
  81. };
  82. static bool SceneItemHasVideo(obs_sceneitem_t *item)
  83. {
  84. obs_source_t *source = obs_sceneitem_get_source(item);
  85. uint32_t flags = obs_source_get_output_flags(source);
  86. return (flags & OBS_SOURCE_VIDEO) != 0;
  87. }
  88. static bool CloseFloat(float a, float b, float epsilon = 0.01)
  89. {
  90. using std::abs;
  91. return abs(a - b) <= epsilon;
  92. }
  93. static bool FindItemAtPos(obs_scene_t * /* scene */, obs_sceneitem_t *item,
  94. void *param)
  95. {
  96. SceneFindData *data = reinterpret_cast<SceneFindData *>(param);
  97. matrix4 transform;
  98. matrix4 invTransform;
  99. vec3 transformedPos;
  100. vec3 pos3;
  101. vec3 pos3_;
  102. if (!SceneItemHasVideo(item))
  103. return true;
  104. if (obs_sceneitem_locked(item))
  105. return true;
  106. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  107. obs_sceneitem_get_box_transform(item, &transform);
  108. matrix4_inv(&invTransform, &transform);
  109. vec3_transform(&transformedPos, &pos3, &invTransform);
  110. vec3_transform(&pos3_, &transformedPos, &transform);
  111. if (CloseFloat(pos3.x, pos3_.x) && CloseFloat(pos3.y, pos3_.y) &&
  112. transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  113. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  114. if (data->selectBelow && obs_sceneitem_selected(item)) {
  115. if (data->item)
  116. return false;
  117. else
  118. data->selectBelow = false;
  119. }
  120. data->item = item;
  121. }
  122. return true;
  123. }
  124. static vec3 GetTransformedPos(float x, float y, const matrix4 &mat)
  125. {
  126. vec3 result;
  127. vec3_set(&result, x, y, 0.0f);
  128. vec3_transform(&result, &result, &mat);
  129. return result;
  130. }
  131. static inline vec2 GetOBSScreenSize()
  132. {
  133. obs_video_info ovi;
  134. vec2 size;
  135. vec2_zero(&size);
  136. if (obs_get_video_info(&ovi)) {
  137. size.x = float(ovi.base_width);
  138. size.y = float(ovi.base_height);
  139. }
  140. return size;
  141. }
  142. vec3 OBSBasicPreview::GetSnapOffset(const vec3 &tl, const vec3 &br)
  143. {
  144. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  145. vec2 screenSize = GetOBSScreenSize();
  146. vec3 clampOffset;
  147. vec3_zero(&clampOffset);
  148. const bool snap = config_get_bool(GetGlobalConfig(), "BasicWindow",
  149. "SnappingEnabled");
  150. if (snap == false)
  151. return clampOffset;
  152. const bool screenSnap = config_get_bool(
  153. GetGlobalConfig(), "BasicWindow", "ScreenSnapping");
  154. const bool centerSnap = config_get_bool(
  155. GetGlobalConfig(), "BasicWindow", "CenterSnapping");
  156. const float clampDist = config_get_double(GetGlobalConfig(),
  157. "BasicWindow",
  158. "SnapDistance") /
  159. main->previewScale;
  160. const float centerX = br.x - (br.x - tl.x) / 2.0f;
  161. const float centerY = br.y - (br.y - tl.y) / 2.0f;
  162. // Left screen edge.
  163. if (screenSnap && fabsf(tl.x) < clampDist)
  164. clampOffset.x = -tl.x;
  165. // Right screen edge.
  166. if (screenSnap && fabsf(clampOffset.x) < EPSILON &&
  167. fabsf(screenSize.x - br.x) < clampDist)
  168. clampOffset.x = screenSize.x - br.x;
  169. // Horizontal center.
  170. if (centerSnap && fabsf(screenSize.x - (br.x - tl.x)) > clampDist &&
  171. fabsf(screenSize.x / 2.0f - centerX) < clampDist)
  172. clampOffset.x = screenSize.x / 2.0f - centerX;
  173. // Top screen edge.
  174. if (screenSnap && fabsf(tl.y) < clampDist)
  175. clampOffset.y = -tl.y;
  176. // Bottom screen edge.
  177. if (screenSnap && fabsf(clampOffset.y) < EPSILON &&
  178. fabsf(screenSize.y - br.y) < clampDist)
  179. clampOffset.y = screenSize.y - br.y;
  180. // Vertical center.
  181. if (centerSnap && fabsf(screenSize.y - (br.y - tl.y)) > clampDist &&
  182. fabsf(screenSize.y / 2.0f - centerY) < clampDist)
  183. clampOffset.y = screenSize.y / 2.0f - centerY;
  184. return clampOffset;
  185. }
  186. OBSSceneItem OBSBasicPreview::GetItemAtPos(const vec2 &pos, bool selectBelow)
  187. {
  188. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  189. OBSScene scene = main->GetCurrentScene();
  190. if (!scene)
  191. return OBSSceneItem();
  192. SceneFindData data(pos, selectBelow);
  193. obs_scene_enum_items(scene, FindItemAtPos, &data);
  194. return data.item;
  195. }
  196. static bool CheckItemSelected(obs_scene_t * /* scene */, obs_sceneitem_t *item,
  197. void *param)
  198. {
  199. SceneFindData *data = reinterpret_cast<SceneFindData *>(param);
  200. matrix4 transform;
  201. vec3 transformedPos;
  202. vec3 pos3;
  203. if (!SceneItemHasVideo(item))
  204. return true;
  205. if (obs_sceneitem_is_group(item)) {
  206. data->group = item;
  207. obs_sceneitem_group_enum_items(item, CheckItemSelected, param);
  208. data->group = nullptr;
  209. if (data->item) {
  210. return false;
  211. }
  212. }
  213. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  214. obs_sceneitem_get_box_transform(item, &transform);
  215. if (data->group) {
  216. matrix4 parent_transform;
  217. obs_sceneitem_get_draw_transform(data->group,
  218. &parent_transform);
  219. matrix4_mul(&transform, &transform, &parent_transform);
  220. }
  221. matrix4_inv(&transform, &transform);
  222. vec3_transform(&transformedPos, &pos3, &transform);
  223. if (transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  224. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  225. if (obs_sceneitem_selected(item)) {
  226. data->item = item;
  227. return false;
  228. }
  229. }
  230. return true;
  231. }
  232. bool OBSBasicPreview::SelectedAtPos(const vec2 &pos)
  233. {
  234. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  235. OBSScene scene = main->GetCurrentScene();
  236. if (!scene)
  237. return false;
  238. SceneFindData data(pos, false);
  239. obs_scene_enum_items(scene, CheckItemSelected, &data);
  240. return !!data.item;
  241. }
  242. struct HandleFindData {
  243. const vec2 &pos;
  244. const float radius;
  245. matrix4 parent_xform;
  246. OBSSceneItem item;
  247. ItemHandle handle = ItemHandle::None;
  248. float angle = 0.0f;
  249. vec2 rotatePoint;
  250. vec2 offsetPoint;
  251. float angleOffset = 0.0f;
  252. HandleFindData(const HandleFindData &) = delete;
  253. HandleFindData(HandleFindData &&) = delete;
  254. HandleFindData &operator=(const HandleFindData &) = delete;
  255. HandleFindData &operator=(HandleFindData &&) = delete;
  256. inline HandleFindData(const vec2 &pos_, float scale)
  257. : pos(pos_),
  258. radius(HANDLE_SEL_RADIUS / scale)
  259. {
  260. matrix4_identity(&parent_xform);
  261. }
  262. inline HandleFindData(const HandleFindData &hfd,
  263. obs_sceneitem_t *parent)
  264. : pos(hfd.pos),
  265. radius(hfd.radius),
  266. item(hfd.item),
  267. handle(hfd.handle),
  268. angle(hfd.angle),
  269. rotatePoint(hfd.rotatePoint),
  270. offsetPoint(hfd.offsetPoint)
  271. {
  272. obs_sceneitem_get_draw_transform(parent, &parent_xform);
  273. }
  274. };
  275. static bool FindHandleAtPos(obs_scene_t * /* scene */, obs_sceneitem_t *item,
  276. void *param)
  277. {
  278. HandleFindData &data = *reinterpret_cast<HandleFindData *>(param);
  279. if (!obs_sceneitem_selected(item)) {
  280. if (obs_sceneitem_is_group(item)) {
  281. HandleFindData newData(data, item);
  282. newData.angleOffset = obs_sceneitem_get_rot(item);
  283. obs_sceneitem_group_enum_items(item, FindHandleAtPos,
  284. &newData);
  285. data.item = newData.item;
  286. data.handle = newData.handle;
  287. data.angle = newData.angle;
  288. data.rotatePoint = newData.rotatePoint;
  289. data.offsetPoint = newData.offsetPoint;
  290. }
  291. return true;
  292. }
  293. matrix4 transform;
  294. vec3 pos3;
  295. float closestHandle = data.radius;
  296. vec3_set(&pos3, data.pos.x, data.pos.y, 0.0f);
  297. obs_sceneitem_get_box_transform(item, &transform);
  298. auto TestHandle = [&](float x, float y, ItemHandle handle) {
  299. vec3 handlePos = GetTransformedPos(x, y, transform);
  300. vec3_transform(&handlePos, &handlePos, &data.parent_xform);
  301. float dist = vec3_dist(&handlePos, &pos3);
  302. if (dist < data.radius) {
  303. if (dist < closestHandle) {
  304. closestHandle = dist;
  305. data.handle = handle;
  306. data.item = item;
  307. }
  308. }
  309. };
  310. TestHandle(0.0f, 0.0f, ItemHandle::TopLeft);
  311. TestHandle(0.5f, 0.0f, ItemHandle::TopCenter);
  312. TestHandle(1.0f, 0.0f, ItemHandle::TopRight);
  313. TestHandle(0.0f, 0.5f, ItemHandle::CenterLeft);
  314. TestHandle(1.0f, 0.5f, ItemHandle::CenterRight);
  315. TestHandle(0.0f, 1.0f, ItemHandle::BottomLeft);
  316. TestHandle(0.5f, 1.0f, ItemHandle::BottomCenter);
  317. TestHandle(1.0f, 1.0f, ItemHandle::BottomRight);
  318. vec2 scale;
  319. obs_sceneitem_get_scale(item, &scale);
  320. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(item);
  321. vec2 rotHandleOffset;
  322. vec2_set(&rotHandleOffset, 0.0f,
  323. HANDLE_RADIUS * data.radius * 1.5 - data.radius);
  324. bool invertx = scale.x < 0.0f && boundsType == OBS_BOUNDS_NONE;
  325. float angle = atan2(invertx ? transform.x.y * -1.0f : transform.x.y,
  326. invertx ? transform.x.x * -1.0f : transform.x.x);
  327. RotatePos(&rotHandleOffset, angle);
  328. RotatePos(&rotHandleOffset, RAD(data.angleOffset));
  329. bool inverty = scale.y < 0.0f && boundsType == OBS_BOUNDS_NONE;
  330. vec3 handlePos =
  331. GetTransformedPos(0.5f, inverty ? 1.0f : 0.0f, transform);
  332. vec3_transform(&handlePos, &handlePos, &data.parent_xform);
  333. handlePos.x -= rotHandleOffset.x;
  334. handlePos.y -= rotHandleOffset.y;
  335. float dist = vec3_dist(&handlePos, &pos3);
  336. if (dist < data.radius) {
  337. if (dist < closestHandle) {
  338. closestHandle = dist;
  339. data.item = item;
  340. data.angle = obs_sceneitem_get_rot(item);
  341. data.handle = ItemHandle::Rot;
  342. vec2_set(&data.rotatePoint,
  343. transform.t.x + transform.x.x / 2 +
  344. transform.y.x / 2,
  345. transform.t.y + transform.x.y / 2 +
  346. transform.y.y / 2);
  347. obs_sceneitem_get_pos(item, &data.offsetPoint);
  348. data.offsetPoint.x -= data.rotatePoint.x;
  349. data.offsetPoint.y -= data.rotatePoint.y;
  350. RotatePos(&data.offsetPoint,
  351. -RAD(obs_sceneitem_get_rot(item)));
  352. }
  353. }
  354. return true;
  355. }
  356. static vec2 GetItemSize(obs_sceneitem_t *item)
  357. {
  358. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(item);
  359. vec2 size;
  360. if (boundsType != OBS_BOUNDS_NONE) {
  361. obs_sceneitem_get_bounds(item, &size);
  362. } else {
  363. obs_source_t *source = obs_sceneitem_get_source(item);
  364. obs_sceneitem_crop crop;
  365. vec2 scale;
  366. obs_sceneitem_get_scale(item, &scale);
  367. obs_sceneitem_get_crop(item, &crop);
  368. size.x = float(obs_source_get_width(source) - crop.left -
  369. crop.right) *
  370. scale.x;
  371. size.y = float(obs_source_get_height(source) - crop.top -
  372. crop.bottom) *
  373. scale.y;
  374. }
  375. return size;
  376. }
  377. void OBSBasicPreview::GetStretchHandleData(const vec2 &pos, bool ignoreGroup)
  378. {
  379. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  380. OBSScene scene = main->GetCurrentScene();
  381. if (!scene)
  382. return;
  383. float scale = main->previewScale / main->GetDevicePixelRatio();
  384. vec2 scaled_pos = pos;
  385. vec2_divf(&scaled_pos, &scaled_pos, scale);
  386. HandleFindData data(scaled_pos, scale);
  387. obs_scene_enum_items(scene, FindHandleAtPos, &data);
  388. stretchItem = std::move(data.item);
  389. stretchHandle = data.handle;
  390. rotateAngle = data.angle;
  391. rotatePoint = data.rotatePoint;
  392. offsetPoint = data.offsetPoint;
  393. if (stretchHandle != ItemHandle::None) {
  394. matrix4 boxTransform;
  395. vec3 itemUL;
  396. float itemRot;
  397. stretchItemSize = GetItemSize(stretchItem);
  398. obs_sceneitem_get_box_transform(stretchItem, &boxTransform);
  399. itemRot = obs_sceneitem_get_rot(stretchItem);
  400. vec3_from_vec4(&itemUL, &boxTransform.t);
  401. /* build the item space conversion matrices */
  402. matrix4_identity(&itemToScreen);
  403. matrix4_rotate_aa4f(&itemToScreen, &itemToScreen, 0.0f, 0.0f,
  404. 1.0f, RAD(itemRot));
  405. matrix4_translate3f(&itemToScreen, &itemToScreen, itemUL.x,
  406. itemUL.y, 0.0f);
  407. matrix4_identity(&screenToItem);
  408. matrix4_translate3f(&screenToItem, &screenToItem, -itemUL.x,
  409. -itemUL.y, 0.0f);
  410. matrix4_rotate_aa4f(&screenToItem, &screenToItem, 0.0f, 0.0f,
  411. 1.0f, RAD(-itemRot));
  412. obs_sceneitem_get_crop(stretchItem, &startCrop);
  413. obs_sceneitem_get_pos(stretchItem, &startItemPos);
  414. obs_source_t *source = obs_sceneitem_get_source(stretchItem);
  415. cropSize.x = float(obs_source_get_width(source) -
  416. startCrop.left - startCrop.right);
  417. cropSize.y = float(obs_source_get_height(source) -
  418. startCrop.top - startCrop.bottom);
  419. stretchGroup = obs_sceneitem_get_group(scene, stretchItem);
  420. if (stretchGroup && !ignoreGroup) {
  421. obs_sceneitem_get_draw_transform(stretchGroup,
  422. &invGroupTransform);
  423. matrix4_inv(&invGroupTransform, &invGroupTransform);
  424. obs_sceneitem_defer_group_resize_begin(stretchGroup);
  425. } else {
  426. stretchGroup = nullptr;
  427. }
  428. }
  429. }
  430. void OBSBasicPreview::keyPressEvent(QKeyEvent *event)
  431. {
  432. if (!IsFixedScaling() || event->isAutoRepeat()) {
  433. OBSQTDisplay::keyPressEvent(event);
  434. return;
  435. }
  436. switch (event->key()) {
  437. case Qt::Key_Space:
  438. setCursor(Qt::OpenHandCursor);
  439. scrollMode = true;
  440. break;
  441. }
  442. OBSQTDisplay::keyPressEvent(event);
  443. }
  444. void OBSBasicPreview::keyReleaseEvent(QKeyEvent *event)
  445. {
  446. if (event->isAutoRepeat()) {
  447. OBSQTDisplay::keyReleaseEvent(event);
  448. return;
  449. }
  450. switch (event->key()) {
  451. case Qt::Key_Space:
  452. scrollMode = false;
  453. setCursor(Qt::ArrowCursor);
  454. break;
  455. }
  456. OBSQTDisplay::keyReleaseEvent(event);
  457. }
  458. void OBSBasicPreview::wheelEvent(QWheelEvent *event)
  459. {
  460. if (scrollMode && IsFixedScaling()) {
  461. const int delta = event->angleDelta().y();
  462. if (delta != 0) {
  463. if (delta > 0)
  464. SetScalingLevel(scalingLevel + 1);
  465. else
  466. SetScalingLevel(scalingLevel - 1);
  467. emit DisplayResized();
  468. }
  469. }
  470. OBSQTDisplay::wheelEvent(event);
  471. }
  472. void OBSBasicPreview::mousePressEvent(QMouseEvent *event)
  473. {
  474. QPointF pos = event->position();
  475. if (scrollMode && IsFixedScaling() &&
  476. event->button() == Qt::LeftButton) {
  477. setCursor(Qt::ClosedHandCursor);
  478. scrollingFrom.x = pos.x();
  479. scrollingFrom.y = pos.y();
  480. return;
  481. }
  482. if (event->button() == Qt::RightButton) {
  483. scrollMode = false;
  484. setCursor(Qt::ArrowCursor);
  485. }
  486. if (locked) {
  487. OBSQTDisplay::mousePressEvent(event);
  488. return;
  489. }
  490. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  491. float pixelRatio = main->GetDevicePixelRatio();
  492. float x = pos.x() - main->previewX / pixelRatio;
  493. float y = pos.y() - main->previewY / pixelRatio;
  494. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  495. bool altDown = (modifiers & Qt::AltModifier);
  496. bool shiftDown = (modifiers & Qt::ShiftModifier);
  497. bool ctrlDown = (modifiers & Qt::ControlModifier);
  498. OBSQTDisplay::mousePressEvent(event);
  499. if (event->button() != Qt::LeftButton &&
  500. event->button() != Qt::RightButton)
  501. return;
  502. if (event->button() == Qt::LeftButton)
  503. mouseDown = true;
  504. {
  505. std::lock_guard<std::mutex> lock(selectMutex);
  506. selectedItems.clear();
  507. }
  508. if (altDown)
  509. cropping = true;
  510. if (altDown || shiftDown || ctrlDown) {
  511. vec2 s;
  512. SceneFindBoxData data(s, s);
  513. obs_scene_enum_items(main->GetCurrentScene(), FindSelected,
  514. &data);
  515. std::lock_guard<std::mutex> lock(selectMutex);
  516. selectedItems = data.sceneItems;
  517. }
  518. vec2_set(&startPos, x, y);
  519. GetStretchHandleData(startPos, false);
  520. vec2_divf(&startPos, &startPos, main->previewScale / pixelRatio);
  521. startPos.x = std::round(startPos.x);
  522. startPos.y = std::round(startPos.y);
  523. mouseOverItems = SelectedAtPos(startPos);
  524. vec2_zero(&lastMoveOffset);
  525. mousePos = startPos;
  526. wrapper =
  527. obs_scene_save_transform_states(main->GetCurrentScene(), true);
  528. changed = false;
  529. }
  530. void OBSBasicPreview::UpdateCursor(uint32_t &flags)
  531. {
  532. if (obs_sceneitem_locked(stretchItem)) {
  533. unsetCursor();
  534. return;
  535. }
  536. if (!flags && (cursor().shape() != Qt::OpenHandCursor || !scrollMode))
  537. unsetCursor();
  538. if ((cursor().shape() != Qt::ArrowCursor) || flags == 0)
  539. return;
  540. if (flags & ITEM_ROT) {
  541. setCursor(Qt::OpenHandCursor);
  542. return;
  543. }
  544. float rotation = obs_sceneitem_get_rot(stretchItem);
  545. vec2 scale;
  546. obs_sceneitem_get_scale(stretchItem, &scale);
  547. if (rotation < 0.0f)
  548. rotation = 360.0f + rotation;
  549. int octant = int(std::round(rotation / 45.0f));
  550. bool isCorner = (flags & (flags - 1)) != 0;
  551. if ((scale.x < 0.0f) && isCorner)
  552. flags ^= ITEM_LEFT | ITEM_RIGHT;
  553. if ((scale.y < 0.0f) && isCorner)
  554. flags ^= ITEM_TOP | ITEM_BOTTOM;
  555. if (octant % 4 >= 2) {
  556. if (isCorner) {
  557. flags ^= ITEM_TOP | ITEM_BOTTOM;
  558. } else {
  559. flags = (flags >> 2) | (flags << 2);
  560. }
  561. }
  562. if (octant % 2 == 1) {
  563. if (isCorner) {
  564. flags &= (flags % 3 == 0) ? ~ITEM_TOP & ~ITEM_BOTTOM
  565. : ~ITEM_LEFT & ~ITEM_RIGHT;
  566. } else {
  567. flags = (flags % 4 == 0)
  568. ? flags | flags >> ((flags / 2) - 1)
  569. : flags | ((flags >> 2) | (flags << 2));
  570. }
  571. }
  572. if ((flags & ITEM_LEFT && flags & ITEM_TOP) ||
  573. (flags & ITEM_RIGHT && flags & ITEM_BOTTOM))
  574. setCursor(Qt::SizeFDiagCursor);
  575. else if ((flags & ITEM_LEFT && flags & ITEM_BOTTOM) ||
  576. (flags & ITEM_RIGHT && flags & ITEM_TOP))
  577. setCursor(Qt::SizeBDiagCursor);
  578. else if (flags & ITEM_LEFT || flags & ITEM_RIGHT)
  579. setCursor(Qt::SizeHorCursor);
  580. else if (flags & ITEM_TOP || flags & ITEM_BOTTOM)
  581. setCursor(Qt::SizeVerCursor);
  582. }
  583. static bool select_one(obs_scene_t * /* scene */, obs_sceneitem_t *item,
  584. void *param)
  585. {
  586. obs_sceneitem_t *selectedItem =
  587. reinterpret_cast<obs_sceneitem_t *>(param);
  588. if (obs_sceneitem_is_group(item))
  589. obs_sceneitem_group_enum_items(item, select_one, param);
  590. obs_sceneitem_select(item, (selectedItem == item));
  591. return true;
  592. }
  593. void OBSBasicPreview::DoSelect(const vec2 &pos)
  594. {
  595. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  596. OBSScene scene = main->GetCurrentScene();
  597. OBSSceneItem item = GetItemAtPos(pos, true);
  598. obs_scene_enum_items(scene, select_one, (obs_sceneitem_t *)item);
  599. }
  600. void OBSBasicPreview::DoCtrlSelect(const vec2 &pos)
  601. {
  602. OBSSceneItem item = GetItemAtPos(pos, false);
  603. if (!item)
  604. return;
  605. bool selected = obs_sceneitem_selected(item);
  606. obs_sceneitem_select(item, !selected);
  607. }
  608. void OBSBasicPreview::ProcessClick(const vec2 &pos)
  609. {
  610. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  611. if (modifiers & Qt::ControlModifier)
  612. DoCtrlSelect(pos);
  613. else
  614. DoSelect(pos);
  615. }
  616. void OBSBasicPreview::mouseReleaseEvent(QMouseEvent *event)
  617. {
  618. if (scrollMode)
  619. setCursor(Qt::OpenHandCursor);
  620. if (locked) {
  621. OBSQTDisplay::mouseReleaseEvent(event);
  622. return;
  623. }
  624. if (mouseDown) {
  625. vec2 pos = GetMouseEventPos(event);
  626. if (!mouseMoved)
  627. ProcessClick(pos);
  628. if (selectionBox) {
  629. Qt::KeyboardModifiers modifiers =
  630. QGuiApplication::keyboardModifiers();
  631. bool altDown = modifiers & Qt::AltModifier;
  632. bool shiftDown = modifiers & Qt::ShiftModifier;
  633. bool ctrlDown = modifiers & Qt::ControlModifier;
  634. std::lock_guard<std::mutex> lock(selectMutex);
  635. if (altDown || ctrlDown || shiftDown) {
  636. for (size_t i = 0; i < selectedItems.size();
  637. i++) {
  638. obs_sceneitem_select(selectedItems[i],
  639. true);
  640. }
  641. }
  642. for (size_t i = 0; i < hoveredPreviewItems.size();
  643. i++) {
  644. bool select = true;
  645. obs_sceneitem_t *item = hoveredPreviewItems[i];
  646. if (altDown) {
  647. select = false;
  648. } else if (ctrlDown) {
  649. select = !obs_sceneitem_selected(item);
  650. }
  651. obs_sceneitem_select(hoveredPreviewItems[i],
  652. select);
  653. }
  654. }
  655. if (stretchGroup) {
  656. obs_sceneitem_defer_group_resize_end(stretchGroup);
  657. }
  658. stretchItem = nullptr;
  659. stretchGroup = nullptr;
  660. mouseDown = false;
  661. mouseMoved = false;
  662. cropping = false;
  663. selectionBox = false;
  664. unsetCursor();
  665. OBSSceneItem item = GetItemAtPos(pos, true);
  666. std::lock_guard<std::mutex> lock(selectMutex);
  667. hoveredPreviewItems.clear();
  668. hoveredPreviewItems.push_back(item);
  669. selectedItems.clear();
  670. }
  671. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  672. OBSDataAutoRelease rwrapper =
  673. obs_scene_save_transform_states(main->GetCurrentScene(), true);
  674. auto undo_redo = [](const std::string &data) {
  675. OBSDataAutoRelease dat =
  676. obs_data_create_from_json(data.c_str());
  677. OBSSourceAutoRelease source = obs_get_source_by_uuid(
  678. obs_data_get_string(dat, "scene_uuid"));
  679. reinterpret_cast<OBSBasic *>(App()->GetMainWindow())
  680. ->SetCurrentScene(source.Get(), true);
  681. obs_scene_load_transform_states(data.c_str());
  682. };
  683. if (wrapper && rwrapper) {
  684. std::string undo_data(obs_data_get_json(wrapper));
  685. std::string redo_data(obs_data_get_json(rwrapper));
  686. if (changed && undo_data.compare(redo_data) != 0)
  687. main->undo_s.add_action(
  688. QTStr("Undo.Transform")
  689. .arg(obs_source_get_name(
  690. main->GetCurrentSceneSource())),
  691. undo_redo, undo_redo, undo_data, redo_data);
  692. }
  693. wrapper = nullptr;
  694. }
  695. struct SelectedItemBounds {
  696. bool first = true;
  697. vec3 tl, br;
  698. };
  699. static bool AddItemBounds(obs_scene_t * /* scene */, obs_sceneitem_t *item,
  700. void *param)
  701. {
  702. SelectedItemBounds *data =
  703. reinterpret_cast<SelectedItemBounds *>(param);
  704. vec3 t[4];
  705. auto add_bounds = [data, &t]() {
  706. for (const vec3 &v : t) {
  707. if (data->first) {
  708. vec3_copy(&data->tl, &v);
  709. vec3_copy(&data->br, &v);
  710. data->first = false;
  711. } else {
  712. vec3_min(&data->tl, &data->tl, &v);
  713. vec3_max(&data->br, &data->br, &v);
  714. }
  715. }
  716. };
  717. if (obs_sceneitem_is_group(item)) {
  718. SelectedItemBounds sib;
  719. obs_sceneitem_group_enum_items(item, AddItemBounds, &sib);
  720. if (!sib.first) {
  721. matrix4 xform;
  722. obs_sceneitem_get_draw_transform(item, &xform);
  723. vec3_set(&t[0], sib.tl.x, sib.tl.y, 0.0f);
  724. vec3_set(&t[1], sib.tl.x, sib.br.y, 0.0f);
  725. vec3_set(&t[2], sib.br.x, sib.tl.y, 0.0f);
  726. vec3_set(&t[3], sib.br.x, sib.br.y, 0.0f);
  727. vec3_transform(&t[0], &t[0], &xform);
  728. vec3_transform(&t[1], &t[1], &xform);
  729. vec3_transform(&t[2], &t[2], &xform);
  730. vec3_transform(&t[3], &t[3], &xform);
  731. add_bounds();
  732. }
  733. }
  734. if (!obs_sceneitem_selected(item))
  735. return true;
  736. matrix4 boxTransform;
  737. obs_sceneitem_get_box_transform(item, &boxTransform);
  738. t[0] = GetTransformedPos(0.0f, 0.0f, boxTransform);
  739. t[1] = GetTransformedPos(1.0f, 0.0f, boxTransform);
  740. t[2] = GetTransformedPos(0.0f, 1.0f, boxTransform);
  741. t[3] = GetTransformedPos(1.0f, 1.0f, boxTransform);
  742. add_bounds();
  743. return true;
  744. }
  745. struct OffsetData {
  746. float clampDist;
  747. vec3 tl, br, offset;
  748. };
  749. static bool GetSourceSnapOffset(obs_scene_t * /* scene */,
  750. obs_sceneitem_t *item, void *param)
  751. {
  752. OffsetData *data = reinterpret_cast<OffsetData *>(param);
  753. if (obs_sceneitem_selected(item))
  754. return true;
  755. matrix4 boxTransform;
  756. obs_sceneitem_get_box_transform(item, &boxTransform);
  757. vec3 t[4] = {GetTransformedPos(0.0f, 0.0f, boxTransform),
  758. GetTransformedPos(1.0f, 0.0f, boxTransform),
  759. GetTransformedPos(0.0f, 1.0f, boxTransform),
  760. GetTransformedPos(1.0f, 1.0f, boxTransform)};
  761. bool first = true;
  762. vec3 tl, br;
  763. vec3_zero(&tl);
  764. vec3_zero(&br);
  765. for (const vec3 &v : t) {
  766. if (first) {
  767. vec3_copy(&tl, &v);
  768. vec3_copy(&br, &v);
  769. first = false;
  770. } else {
  771. vec3_min(&tl, &tl, &v);
  772. vec3_max(&br, &br, &v);
  773. }
  774. }
  775. // Snap to other source edges
  776. #define EDGE_SNAP(l, r, x, y) \
  777. do { \
  778. double dist = fabsf(l.x - data->r.x); \
  779. if (dist < data->clampDist && \
  780. fabsf(data->offset.x) < EPSILON && data->tl.y < br.y && \
  781. data->br.y > tl.y && \
  782. (fabsf(data->offset.x) > dist || \
  783. data->offset.x < EPSILON)) \
  784. data->offset.x = l.x - data->r.x; \
  785. } while (false)
  786. EDGE_SNAP(tl, br, x, y);
  787. EDGE_SNAP(tl, br, y, x);
  788. EDGE_SNAP(br, tl, x, y);
  789. EDGE_SNAP(br, tl, y, x);
  790. #undef EDGE_SNAP
  791. return true;
  792. }
  793. void OBSBasicPreview::SnapItemMovement(vec2 &offset)
  794. {
  795. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  796. OBSScene scene = main->GetCurrentScene();
  797. SelectedItemBounds data;
  798. obs_scene_enum_items(scene, AddItemBounds, &data);
  799. data.tl.x += offset.x;
  800. data.tl.y += offset.y;
  801. data.br.x += offset.x;
  802. data.br.y += offset.y;
  803. vec3 snapOffset = GetSnapOffset(data.tl, data.br);
  804. const bool snap = config_get_bool(GetGlobalConfig(), "BasicWindow",
  805. "SnappingEnabled");
  806. const bool sourcesSnap = config_get_bool(
  807. GetGlobalConfig(), "BasicWindow", "SourceSnapping");
  808. if (snap == false)
  809. return;
  810. if (sourcesSnap == false) {
  811. offset.x += snapOffset.x;
  812. offset.y += snapOffset.y;
  813. return;
  814. }
  815. const float clampDist = config_get_double(GetGlobalConfig(),
  816. "BasicWindow",
  817. "SnapDistance") /
  818. main->previewScale;
  819. OffsetData offsetData;
  820. offsetData.clampDist = clampDist;
  821. offsetData.tl = data.tl;
  822. offsetData.br = data.br;
  823. vec3_copy(&offsetData.offset, &snapOffset);
  824. obs_scene_enum_items(scene, GetSourceSnapOffset, &offsetData);
  825. if (fabsf(offsetData.offset.x) > EPSILON ||
  826. fabsf(offsetData.offset.y) > EPSILON) {
  827. offset.x += offsetData.offset.x;
  828. offset.y += offsetData.offset.y;
  829. } else {
  830. offset.x += snapOffset.x;
  831. offset.y += snapOffset.y;
  832. }
  833. }
  834. static bool move_items(obs_scene_t * /* scene */, obs_sceneitem_t *item,
  835. void *param)
  836. {
  837. if (obs_sceneitem_locked(item))
  838. return true;
  839. bool selected = obs_sceneitem_selected(item);
  840. vec2 *offset = reinterpret_cast<vec2 *>(param);
  841. if (obs_sceneitem_is_group(item) && !selected) {
  842. matrix4 transform;
  843. vec3 new_offset;
  844. vec3_set(&new_offset, offset->x, offset->y, 0.0f);
  845. obs_sceneitem_get_draw_transform(item, &transform);
  846. vec4_set(&transform.t, 0.0f, 0.0f, 0.0f, 1.0f);
  847. matrix4_inv(&transform, &transform);
  848. vec3_transform(&new_offset, &new_offset, &transform);
  849. obs_sceneitem_group_enum_items(item, move_items, &new_offset);
  850. }
  851. if (selected) {
  852. vec2 pos;
  853. obs_sceneitem_get_pos(item, &pos);
  854. vec2_add(&pos, &pos, offset);
  855. obs_sceneitem_set_pos(item, &pos);
  856. }
  857. return true;
  858. }
  859. void OBSBasicPreview::MoveItems(const vec2 &pos)
  860. {
  861. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  862. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  863. OBSScene scene = main->GetCurrentScene();
  864. vec2 offset, moveOffset;
  865. vec2_sub(&offset, &pos, &startPos);
  866. vec2_sub(&moveOffset, &offset, &lastMoveOffset);
  867. if (!(modifiers & Qt::ControlModifier))
  868. SnapItemMovement(moveOffset);
  869. vec2_add(&lastMoveOffset, &lastMoveOffset, &moveOffset);
  870. obs_scene_enum_items(scene, move_items, &moveOffset);
  871. }
  872. static bool CounterClockwise(float x1, float x2, float x3, float y1, float y2,
  873. float y3)
  874. {
  875. return (y3 - y1) * (x2 - x1) > (y2 - y1) * (x3 - x1);
  876. }
  877. static bool IntersectLine(float x1, float x2, float x3, float x4, float y1,
  878. float y2, float y3, float y4)
  879. {
  880. bool a = CounterClockwise(x1, x2, x3, y1, y2, y3);
  881. bool b = CounterClockwise(x1, x2, x4, y1, y2, y4);
  882. bool c = CounterClockwise(x3, x4, x1, y3, y4, y1);
  883. bool d = CounterClockwise(x3, x4, x2, y3, y4, y2);
  884. return (a != b) && (c != d);
  885. }
  886. static bool IntersectBox(matrix4 transform, float x1, float x2, float y1,
  887. float y2)
  888. {
  889. float x3, x4, y3, y4;
  890. x3 = transform.t.x;
  891. y3 = transform.t.y;
  892. x4 = x3 + transform.x.x;
  893. y4 = y3 + transform.x.y;
  894. if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) ||
  895. IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
  896. IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) ||
  897. IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
  898. return true;
  899. x4 = x3 + transform.y.x;
  900. y4 = y3 + transform.y.y;
  901. if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) ||
  902. IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
  903. IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) ||
  904. IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
  905. return true;
  906. x3 = transform.t.x + transform.x.x;
  907. y3 = transform.t.y + transform.x.y;
  908. x4 = x3 + transform.y.x;
  909. y4 = y3 + transform.y.y;
  910. if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) ||
  911. IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
  912. IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) ||
  913. IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
  914. return true;
  915. x3 = transform.t.x + transform.y.x;
  916. y3 = transform.t.y + transform.y.y;
  917. x4 = x3 + transform.x.x;
  918. y4 = y3 + transform.x.y;
  919. if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) ||
  920. IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
  921. IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) ||
  922. IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
  923. return true;
  924. return false;
  925. }
  926. #undef PI
  927. bool OBSBasicPreview::FindSelected(obs_scene_t *, obs_sceneitem_t *item,
  928. void *param)
  929. {
  930. SceneFindBoxData *data = reinterpret_cast<SceneFindBoxData *>(param);
  931. if (obs_sceneitem_selected(item))
  932. data->sceneItems.push_back(item);
  933. return true;
  934. }
  935. static bool FindItemsInBox(obs_scene_t * /* scene */, obs_sceneitem_t *item,
  936. void *param)
  937. {
  938. SceneFindBoxData *data = reinterpret_cast<SceneFindBoxData *>(param);
  939. matrix4 transform;
  940. matrix4 invTransform;
  941. vec3 transformedPos;
  942. vec3 pos3;
  943. vec3 pos3_;
  944. vec2 pos_min, pos_max;
  945. vec2_min(&pos_min, &data->startPos, &data->pos);
  946. vec2_max(&pos_max, &data->startPos, &data->pos);
  947. const float x1 = pos_min.x;
  948. const float x2 = pos_max.x;
  949. const float y1 = pos_min.y;
  950. const float y2 = pos_max.y;
  951. if (!SceneItemHasVideo(item))
  952. return true;
  953. if (obs_sceneitem_locked(item))
  954. return true;
  955. if (!obs_sceneitem_visible(item))
  956. return true;
  957. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  958. obs_sceneitem_get_box_transform(item, &transform);
  959. matrix4_inv(&invTransform, &transform);
  960. vec3_transform(&transformedPos, &pos3, &invTransform);
  961. vec3_transform(&pos3_, &transformedPos, &transform);
  962. if (CloseFloat(pos3.x, pos3_.x) && CloseFloat(pos3.y, pos3_.y) &&
  963. transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  964. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  965. data->sceneItems.push_back(item);
  966. return true;
  967. }
  968. if (transform.t.x > x1 && transform.t.x < x2 && transform.t.y > y1 &&
  969. transform.t.y < y2) {
  970. data->sceneItems.push_back(item);
  971. return true;
  972. }
  973. if (transform.t.x + transform.x.x > x1 &&
  974. transform.t.x + transform.x.x < x2 &&
  975. transform.t.y + transform.x.y > y1 &&
  976. transform.t.y + transform.x.y < y2) {
  977. data->sceneItems.push_back(item);
  978. return true;
  979. }
  980. if (transform.t.x + transform.y.x > x1 &&
  981. transform.t.x + transform.y.x < x2 &&
  982. transform.t.y + transform.y.y > y1 &&
  983. transform.t.y + transform.y.y < y2) {
  984. data->sceneItems.push_back(item);
  985. return true;
  986. }
  987. if (transform.t.x + transform.x.x + transform.y.x > x1 &&
  988. transform.t.x + transform.x.x + transform.y.x < x2 &&
  989. transform.t.y + transform.x.y + transform.y.y > y1 &&
  990. transform.t.y + transform.x.y + transform.y.y < y2) {
  991. data->sceneItems.push_back(item);
  992. return true;
  993. }
  994. if (transform.t.x + 0.5 * (transform.x.x + transform.y.x) > x1 &&
  995. transform.t.x + 0.5 * (transform.x.x + transform.y.x) < x2 &&
  996. transform.t.y + 0.5 * (transform.x.y + transform.y.y) > y1 &&
  997. transform.t.y + 0.5 * (transform.x.y + transform.y.y) < y2) {
  998. data->sceneItems.push_back(item);
  999. return true;
  1000. }
  1001. if (IntersectBox(transform, x1, x2, y1, y2)) {
  1002. data->sceneItems.push_back(item);
  1003. return true;
  1004. }
  1005. return true;
  1006. }
  1007. void OBSBasicPreview::BoxItems(const vec2 &startPos, const vec2 &pos)
  1008. {
  1009. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  1010. OBSScene scene = main->GetCurrentScene();
  1011. if (!scene)
  1012. return;
  1013. if (cursor().shape() != Qt::CrossCursor)
  1014. setCursor(Qt::CrossCursor);
  1015. SceneFindBoxData data(startPos, pos);
  1016. obs_scene_enum_items(scene, FindItemsInBox, &data);
  1017. std::lock_guard<std::mutex> lock(selectMutex);
  1018. hoveredPreviewItems = data.sceneItems;
  1019. }
  1020. vec3 OBSBasicPreview::CalculateStretchPos(const vec3 &tl, const vec3 &br)
  1021. {
  1022. uint32_t alignment = obs_sceneitem_get_alignment(stretchItem);
  1023. vec3 pos;
  1024. vec3_zero(&pos);
  1025. if (alignment & OBS_ALIGN_LEFT)
  1026. pos.x = tl.x;
  1027. else if (alignment & OBS_ALIGN_RIGHT)
  1028. pos.x = br.x;
  1029. else
  1030. pos.x = (br.x - tl.x) * 0.5f + tl.x;
  1031. if (alignment & OBS_ALIGN_TOP)
  1032. pos.y = tl.y;
  1033. else if (alignment & OBS_ALIGN_BOTTOM)
  1034. pos.y = br.y;
  1035. else
  1036. pos.y = (br.y - tl.y) * 0.5f + tl.y;
  1037. return pos;
  1038. }
  1039. void OBSBasicPreview::ClampAspect(vec3 &tl, vec3 &br, vec2 &size,
  1040. const vec2 &baseSize)
  1041. {
  1042. float baseAspect = baseSize.x / baseSize.y;
  1043. float aspect = size.x / size.y;
  1044. uint32_t stretchFlags = (uint32_t)stretchHandle;
  1045. if (stretchHandle == ItemHandle::TopLeft ||
  1046. stretchHandle == ItemHandle::TopRight ||
  1047. stretchHandle == ItemHandle::BottomLeft ||
  1048. stretchHandle == ItemHandle::BottomRight) {
  1049. if (aspect < baseAspect) {
  1050. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  1051. (size.y <= 0.0f && size.x <= 0.0f))
  1052. size.x = size.y * baseAspect;
  1053. else
  1054. size.x = size.y * baseAspect * -1.0f;
  1055. } else {
  1056. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  1057. (size.y <= 0.0f && size.x <= 0.0f))
  1058. size.y = size.x / baseAspect;
  1059. else
  1060. size.y = size.x / baseAspect * -1.0f;
  1061. }
  1062. } else if (stretchHandle == ItemHandle::TopCenter ||
  1063. stretchHandle == ItemHandle::BottomCenter) {
  1064. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  1065. (size.y <= 0.0f && size.x <= 0.0f))
  1066. size.x = size.y * baseAspect;
  1067. else
  1068. size.x = size.y * baseAspect * -1.0f;
  1069. } else if (stretchHandle == ItemHandle::CenterLeft ||
  1070. stretchHandle == ItemHandle::CenterRight) {
  1071. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  1072. (size.y <= 0.0f && size.x <= 0.0f))
  1073. size.y = size.x / baseAspect;
  1074. else
  1075. size.y = size.x / baseAspect * -1.0f;
  1076. }
  1077. size.x = std::round(size.x);
  1078. size.y = std::round(size.y);
  1079. if (stretchFlags & ITEM_LEFT)
  1080. tl.x = br.x - size.x;
  1081. else if (stretchFlags & ITEM_RIGHT)
  1082. br.x = tl.x + size.x;
  1083. if (stretchFlags & ITEM_TOP)
  1084. tl.y = br.y - size.y;
  1085. else if (stretchFlags & ITEM_BOTTOM)
  1086. br.y = tl.y + size.y;
  1087. }
  1088. void OBSBasicPreview::SnapStretchingToScreen(vec3 &tl, vec3 &br)
  1089. {
  1090. uint32_t stretchFlags = (uint32_t)stretchHandle;
  1091. vec3 newTL = GetTransformedPos(tl.x, tl.y, itemToScreen);
  1092. vec3 newTR = GetTransformedPos(br.x, tl.y, itemToScreen);
  1093. vec3 newBL = GetTransformedPos(tl.x, br.y, itemToScreen);
  1094. vec3 newBR = GetTransformedPos(br.x, br.y, itemToScreen);
  1095. vec3 boundingTL;
  1096. vec3 boundingBR;
  1097. vec3_copy(&boundingTL, &newTL);
  1098. vec3_min(&boundingTL, &boundingTL, &newTR);
  1099. vec3_min(&boundingTL, &boundingTL, &newBL);
  1100. vec3_min(&boundingTL, &boundingTL, &newBR);
  1101. vec3_copy(&boundingBR, &newTL);
  1102. vec3_max(&boundingBR, &boundingBR, &newTR);
  1103. vec3_max(&boundingBR, &boundingBR, &newBL);
  1104. vec3_max(&boundingBR, &boundingBR, &newBR);
  1105. vec3 offset = GetSnapOffset(boundingTL, boundingBR);
  1106. vec3_add(&offset, &offset, &newTL);
  1107. vec3_transform(&offset, &offset, &screenToItem);
  1108. vec3_sub(&offset, &offset, &tl);
  1109. if (stretchFlags & ITEM_LEFT)
  1110. tl.x += offset.x;
  1111. else if (stretchFlags & ITEM_RIGHT)
  1112. br.x += offset.x;
  1113. if (stretchFlags & ITEM_TOP)
  1114. tl.y += offset.y;
  1115. else if (stretchFlags & ITEM_BOTTOM)
  1116. br.y += offset.y;
  1117. }
  1118. static float maxfunc(float x, float y)
  1119. {
  1120. return x > y ? x : y;
  1121. }
  1122. static float minfunc(float x, float y)
  1123. {
  1124. return x < y ? x : y;
  1125. }
  1126. void OBSBasicPreview::CropItem(const vec2 &pos)
  1127. {
  1128. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
  1129. uint32_t stretchFlags = (uint32_t)stretchHandle;
  1130. uint32_t align = obs_sceneitem_get_alignment(stretchItem);
  1131. vec3 tl, br, pos3;
  1132. vec3_zero(&tl);
  1133. vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
  1134. vec3_set(&pos3, pos.x, pos.y, 0.0f);
  1135. vec3_transform(&pos3, &pos3, &screenToItem);
  1136. obs_sceneitem_crop crop = startCrop;
  1137. vec2 scale, rawscale;
  1138. obs_sceneitem_get_scale(stretchItem, &rawscale);
  1139. vec2_set(&scale,
  1140. boundsType == OBS_BOUNDS_NONE ? rawscale.x : fabsf(rawscale.x),
  1141. boundsType == OBS_BOUNDS_NONE ? rawscale.y
  1142. : fabsf(rawscale.y));
  1143. vec2 max_tl;
  1144. vec2 max_br;
  1145. vec2_set(&max_tl, float(-crop.left) * scale.x,
  1146. float(-crop.top) * scale.y);
  1147. vec2_set(&max_br, stretchItemSize.x + crop.right * scale.x,
  1148. stretchItemSize.y + crop.bottom * scale.y);
  1149. typedef std::function<float(float, float)> minmax_func_t;
  1150. minmax_func_t min_x = scale.x < 0.0f && boundsType == OBS_BOUNDS_NONE
  1151. ? maxfunc
  1152. : minfunc;
  1153. minmax_func_t min_y = scale.y < 0.0f && boundsType == OBS_BOUNDS_NONE
  1154. ? maxfunc
  1155. : minfunc;
  1156. minmax_func_t max_x = scale.x < 0.0f && boundsType == OBS_BOUNDS_NONE
  1157. ? minfunc
  1158. : maxfunc;
  1159. minmax_func_t max_y = scale.y < 0.0f && boundsType == OBS_BOUNDS_NONE
  1160. ? minfunc
  1161. : maxfunc;
  1162. pos3.x = min_x(pos3.x, max_br.x);
  1163. pos3.x = max_x(pos3.x, max_tl.x);
  1164. pos3.y = min_y(pos3.y, max_br.y);
  1165. pos3.y = max_y(pos3.y, max_tl.y);
  1166. if (stretchFlags & ITEM_LEFT) {
  1167. float maxX = stretchItemSize.x - (2.0 * scale.x);
  1168. pos3.x = tl.x = min_x(pos3.x, maxX);
  1169. } else if (stretchFlags & ITEM_RIGHT) {
  1170. float minX = (2.0 * scale.x);
  1171. pos3.x = br.x = max_x(pos3.x, minX);
  1172. }
  1173. if (stretchFlags & ITEM_TOP) {
  1174. float maxY = stretchItemSize.y - (2.0 * scale.y);
  1175. pos3.y = tl.y = min_y(pos3.y, maxY);
  1176. } else if (stretchFlags & ITEM_BOTTOM) {
  1177. float minY = (2.0 * scale.y);
  1178. pos3.y = br.y = max_y(pos3.y, minY);
  1179. }
  1180. #define ALIGN_X (ITEM_LEFT | ITEM_RIGHT)
  1181. #define ALIGN_Y (ITEM_TOP | ITEM_BOTTOM)
  1182. vec3 newPos;
  1183. vec3_zero(&newPos);
  1184. uint32_t align_x = (align & ALIGN_X);
  1185. uint32_t align_y = (align & ALIGN_Y);
  1186. if (align_x == (stretchFlags & ALIGN_X) && align_x != 0)
  1187. newPos.x = pos3.x;
  1188. else if (align & ITEM_RIGHT)
  1189. newPos.x = stretchItemSize.x;
  1190. else if (!(align & ITEM_LEFT))
  1191. newPos.x = stretchItemSize.x * 0.5f;
  1192. if (align_y == (stretchFlags & ALIGN_Y) && align_y != 0)
  1193. newPos.y = pos3.y;
  1194. else if (align & ITEM_BOTTOM)
  1195. newPos.y = stretchItemSize.y;
  1196. else if (!(align & ITEM_TOP))
  1197. newPos.y = stretchItemSize.y * 0.5f;
  1198. #undef ALIGN_X
  1199. #undef ALIGN_Y
  1200. crop = startCrop;
  1201. if (stretchFlags & ITEM_LEFT)
  1202. crop.left += int(std::round(tl.x / scale.x));
  1203. else if (stretchFlags & ITEM_RIGHT)
  1204. crop.right +=
  1205. int(std::round((stretchItemSize.x - br.x) / scale.x));
  1206. if (stretchFlags & ITEM_TOP)
  1207. crop.top += int(std::round(tl.y / scale.y));
  1208. else if (stretchFlags & ITEM_BOTTOM)
  1209. crop.bottom +=
  1210. int(std::round((stretchItemSize.y - br.y) / scale.y));
  1211. vec3_transform(&newPos, &newPos, &itemToScreen);
  1212. newPos.x = std::round(newPos.x);
  1213. newPos.y = std::round(newPos.y);
  1214. #if 0
  1215. vec3 curPos;
  1216. vec3_zero(&curPos);
  1217. obs_sceneitem_get_pos(stretchItem, (vec2*)&curPos);
  1218. blog(LOG_DEBUG, "curPos {%d, %d} - newPos {%d, %d}",
  1219. int(curPos.x), int(curPos.y),
  1220. int(newPos.x), int(newPos.y));
  1221. blog(LOG_DEBUG, "crop {%d, %d, %d, %d}",
  1222. crop.left, crop.top,
  1223. crop.right, crop.bottom);
  1224. #endif
  1225. obs_sceneitem_defer_update_begin(stretchItem);
  1226. obs_sceneitem_set_crop(stretchItem, &crop);
  1227. if (boundsType == OBS_BOUNDS_NONE)
  1228. obs_sceneitem_set_pos(stretchItem, (vec2 *)&newPos);
  1229. obs_sceneitem_defer_update_end(stretchItem);
  1230. }
  1231. void OBSBasicPreview::StretchItem(const vec2 &pos)
  1232. {
  1233. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  1234. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
  1235. uint32_t stretchFlags = (uint32_t)stretchHandle;
  1236. bool shiftDown = (modifiers & Qt::ShiftModifier);
  1237. vec3 tl, br, pos3;
  1238. vec3_zero(&tl);
  1239. vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
  1240. vec3_set(&pos3, pos.x, pos.y, 0.0f);
  1241. vec3_transform(&pos3, &pos3, &screenToItem);
  1242. if (stretchFlags & ITEM_LEFT)
  1243. tl.x = pos3.x;
  1244. else if (stretchFlags & ITEM_RIGHT)
  1245. br.x = pos3.x;
  1246. if (stretchFlags & ITEM_TOP)
  1247. tl.y = pos3.y;
  1248. else if (stretchFlags & ITEM_BOTTOM)
  1249. br.y = pos3.y;
  1250. if (!(modifiers & Qt::ControlModifier))
  1251. SnapStretchingToScreen(tl, br);
  1252. obs_source_t *source = obs_sceneitem_get_source(stretchItem);
  1253. uint32_t source_cx = obs_source_get_width(source);
  1254. uint32_t source_cy = obs_source_get_height(source);
  1255. /* if the source's internal size has been set to 0 for whatever reason
  1256. * while resizing, do not update transform, otherwise source will be
  1257. * stuck invisible until a complete transform reset */
  1258. if (!source_cx || !source_cy)
  1259. return;
  1260. vec2 baseSize;
  1261. vec2_set(&baseSize, float(source_cx), float(source_cy));
  1262. vec2 size;
  1263. vec2_set(&size, br.x - tl.x, br.y - tl.y);
  1264. if (boundsType != OBS_BOUNDS_NONE) {
  1265. if (shiftDown)
  1266. ClampAspect(tl, br, size, baseSize);
  1267. if (tl.x > br.x)
  1268. std::swap(tl.x, br.x);
  1269. if (tl.y > br.y)
  1270. std::swap(tl.y, br.y);
  1271. vec2_abs(&size, &size);
  1272. obs_sceneitem_set_bounds(stretchItem, &size);
  1273. } else {
  1274. obs_sceneitem_crop crop;
  1275. obs_sceneitem_get_crop(stretchItem, &crop);
  1276. baseSize.x -= float(crop.left + crop.right);
  1277. baseSize.y -= float(crop.top + crop.bottom);
  1278. if (!shiftDown)
  1279. ClampAspect(tl, br, size, baseSize);
  1280. vec2_div(&size, &size, &baseSize);
  1281. obs_sceneitem_set_scale(stretchItem, &size);
  1282. }
  1283. pos3 = CalculateStretchPos(tl, br);
  1284. vec3_transform(&pos3, &pos3, &itemToScreen);
  1285. vec2 newPos;
  1286. vec2_set(&newPos, std::round(pos3.x), std::round(pos3.y));
  1287. obs_sceneitem_set_pos(stretchItem, &newPos);
  1288. }
  1289. void OBSBasicPreview::RotateItem(const vec2 &pos)
  1290. {
  1291. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  1292. OBSScene scene = main->GetCurrentScene();
  1293. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  1294. bool shiftDown = (modifiers & Qt::ShiftModifier);
  1295. bool ctrlDown = (modifiers & Qt::ControlModifier);
  1296. vec2 pos2;
  1297. vec2_copy(&pos2, &pos);
  1298. float angle =
  1299. atan2(pos2.y - rotatePoint.y, pos2.x - rotatePoint.x) + RAD(90);
  1300. #define ROT_SNAP(rot, thresh) \
  1301. if (abs(angle - RAD(rot)) < RAD(thresh)) { \
  1302. angle = RAD(rot); \
  1303. }
  1304. if (shiftDown) {
  1305. for (int i = 0; i <= 360 / 15; i++) {
  1306. ROT_SNAP(i * 15 - 90, 7.5);
  1307. }
  1308. } else if (!ctrlDown) {
  1309. ROT_SNAP(rotateAngle, 5)
  1310. ROT_SNAP(-90, 5)
  1311. ROT_SNAP(-45, 5)
  1312. ROT_SNAP(0, 5)
  1313. ROT_SNAP(45, 5)
  1314. ROT_SNAP(90, 5)
  1315. ROT_SNAP(135, 5)
  1316. ROT_SNAP(180, 5)
  1317. ROT_SNAP(225, 5)
  1318. ROT_SNAP(270, 5)
  1319. ROT_SNAP(315, 5)
  1320. }
  1321. #undef ROT_SNAP
  1322. vec2 pos3;
  1323. vec2_copy(&pos3, &offsetPoint);
  1324. RotatePos(&pos3, angle);
  1325. pos3.x += rotatePoint.x;
  1326. pos3.y += rotatePoint.y;
  1327. obs_sceneitem_set_rot(stretchItem, DEG(angle));
  1328. obs_sceneitem_set_pos(stretchItem, &pos3);
  1329. }
  1330. void OBSBasicPreview::mouseMoveEvent(QMouseEvent *event)
  1331. {
  1332. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  1333. changed = true;
  1334. QPointF qtPos = event->position();
  1335. float pixelRatio = main->GetDevicePixelRatio();
  1336. if (scrollMode && event->buttons() == Qt::LeftButton) {
  1337. scrollingOffset.x += pixelRatio * (qtPos.x() - scrollingFrom.x);
  1338. scrollingOffset.y += pixelRatio * (qtPos.y() - scrollingFrom.y);
  1339. scrollingFrom.x = qtPos.x();
  1340. scrollingFrom.y = qtPos.y();
  1341. emit DisplayResized();
  1342. return;
  1343. }
  1344. if (locked)
  1345. return;
  1346. bool updateCursor = false;
  1347. if (mouseDown) {
  1348. vec2 pos = GetMouseEventPos(event);
  1349. if (!mouseMoved && !mouseOverItems &&
  1350. stretchHandle == ItemHandle::None) {
  1351. ProcessClick(startPos);
  1352. mouseOverItems = SelectedAtPos(startPos);
  1353. }
  1354. pos.x = std::round(pos.x);
  1355. pos.y = std::round(pos.y);
  1356. if (stretchHandle != ItemHandle::None) {
  1357. if (obs_sceneitem_locked(stretchItem))
  1358. return;
  1359. selectionBox = false;
  1360. OBSScene scene = main->GetCurrentScene();
  1361. obs_sceneitem_t *group =
  1362. obs_sceneitem_get_group(scene, stretchItem);
  1363. if (group) {
  1364. vec3 group_pos;
  1365. vec3_set(&group_pos, pos.x, pos.y, 0.0f);
  1366. vec3_transform(&group_pos, &group_pos,
  1367. &invGroupTransform);
  1368. pos.x = group_pos.x;
  1369. pos.y = group_pos.y;
  1370. }
  1371. if (stretchHandle == ItemHandle::Rot) {
  1372. RotateItem(pos);
  1373. setCursor(Qt::ClosedHandCursor);
  1374. } else if (cropping)
  1375. CropItem(pos);
  1376. else
  1377. StretchItem(pos);
  1378. } else if (mouseOverItems) {
  1379. if (cursor().shape() != Qt::SizeAllCursor)
  1380. setCursor(Qt::SizeAllCursor);
  1381. selectionBox = false;
  1382. MoveItems(pos);
  1383. } else {
  1384. selectionBox = true;
  1385. if (!mouseMoved)
  1386. DoSelect(startPos);
  1387. BoxItems(startPos, pos);
  1388. }
  1389. mouseMoved = true;
  1390. mousePos = pos;
  1391. } else {
  1392. vec2 pos = GetMouseEventPos(event);
  1393. OBSSceneItem item = GetItemAtPos(pos, true);
  1394. std::lock_guard<std::mutex> lock(selectMutex);
  1395. hoveredPreviewItems.clear();
  1396. hoveredPreviewItems.push_back(item);
  1397. if (!mouseMoved && hoveredPreviewItems.size() > 0) {
  1398. mousePos = pos;
  1399. OBSBasic *main = reinterpret_cast<OBSBasic *>(
  1400. App()->GetMainWindow());
  1401. float scale = main->GetDevicePixelRatio();
  1402. float x = qtPos.x() - main->previewX / scale;
  1403. float y = qtPos.y() - main->previewY / scale;
  1404. vec2_set(&startPos, x, y);
  1405. updateCursor = true;
  1406. }
  1407. }
  1408. if (updateCursor) {
  1409. GetStretchHandleData(startPos, true);
  1410. uint32_t stretchFlags = (uint32_t)stretchHandle;
  1411. UpdateCursor(stretchFlags);
  1412. }
  1413. }
  1414. void OBSBasicPreview::leaveEvent(QEvent *)
  1415. {
  1416. std::lock_guard<std::mutex> lock(selectMutex);
  1417. if (!selectionBox)
  1418. hoveredPreviewItems.clear();
  1419. }
  1420. static void DrawLine(float x1, float y1, float x2, float y2, float thickness,
  1421. vec2 scale)
  1422. {
  1423. float ySide = (y1 == y2) ? (y1 < 0.5f ? 1.0f : -1.0f) : 0.0f;
  1424. float xSide = (x1 == x2) ? (x1 < 0.5f ? 1.0f : -1.0f) : 0.0f;
  1425. gs_render_start(true);
  1426. gs_vertex2f(x1, y1);
  1427. gs_vertex2f(x1 + (xSide * (thickness / scale.x)),
  1428. y1 + (ySide * (thickness / scale.y)));
  1429. gs_vertex2f(x2 + (xSide * (thickness / scale.x)),
  1430. y2 + (ySide * (thickness / scale.y)));
  1431. gs_vertex2f(x2, y2);
  1432. gs_vertex2f(x1, y1);
  1433. gs_vertbuffer_t *line = gs_render_save();
  1434. gs_load_vertexbuffer(line);
  1435. gs_draw(GS_TRISTRIP, 0, 0);
  1436. gs_vertexbuffer_destroy(line);
  1437. }
  1438. static void DrawSquareAtPos(float x, float y, float pixelRatio)
  1439. {
  1440. struct vec3 pos;
  1441. vec3_set(&pos, x, y, 0.0f);
  1442. struct matrix4 matrix;
  1443. gs_matrix_get(&matrix);
  1444. vec3_transform(&pos, &pos, &matrix);
  1445. gs_matrix_push();
  1446. gs_matrix_identity();
  1447. gs_matrix_translate(&pos);
  1448. gs_matrix_translate3f(-HANDLE_RADIUS * pixelRatio,
  1449. -HANDLE_RADIUS * pixelRatio, 0.0f);
  1450. gs_matrix_scale3f(HANDLE_RADIUS * pixelRatio * 2,
  1451. HANDLE_RADIUS * pixelRatio * 2, 1.0f);
  1452. gs_draw(GS_TRISTRIP, 0, 0);
  1453. gs_matrix_pop();
  1454. }
  1455. static void DrawRotationHandle(gs_vertbuffer_t *circle, float rot,
  1456. float pixelRatio, bool invert)
  1457. {
  1458. struct vec3 pos;
  1459. vec3_set(&pos, 0.5f, invert ? 1.0f : 0.0f, 0.0f);
  1460. struct matrix4 matrix;
  1461. gs_matrix_get(&matrix);
  1462. vec3_transform(&pos, &pos, &matrix);
  1463. gs_render_start(true);
  1464. gs_vertex2f(0.5f - 0.34f / HANDLE_RADIUS, 0.5f);
  1465. gs_vertex2f(0.5f - 0.34f / HANDLE_RADIUS, -2.0f);
  1466. gs_vertex2f(0.5f + 0.34f / HANDLE_RADIUS, -2.0f);
  1467. gs_vertex2f(0.5f + 0.34f / HANDLE_RADIUS, 0.5f);
  1468. gs_vertex2f(0.5f - 0.34f / HANDLE_RADIUS, 0.5f);
  1469. gs_vertbuffer_t *line = gs_render_save();
  1470. gs_load_vertexbuffer(line);
  1471. gs_matrix_push();
  1472. gs_matrix_identity();
  1473. gs_matrix_translate(&pos);
  1474. gs_matrix_rotaa4f(0.0f, 0.0f, 1.0f, RAD(rot));
  1475. gs_matrix_translate3f(-HANDLE_RADIUS * 1.5 * pixelRatio,
  1476. -HANDLE_RADIUS * 1.5 * pixelRatio, 0.0f);
  1477. gs_matrix_scale3f(HANDLE_RADIUS * 3 * pixelRatio,
  1478. HANDLE_RADIUS * 3 * pixelRatio, 1.0f);
  1479. gs_draw(GS_TRISTRIP, 0, 0);
  1480. gs_matrix_translate3f(0.0f, -HANDLE_RADIUS * 2 / 3, 0.0f);
  1481. gs_load_vertexbuffer(circle);
  1482. gs_draw(GS_TRISTRIP, 0, 0);
  1483. gs_matrix_pop();
  1484. gs_vertexbuffer_destroy(line);
  1485. }
  1486. static void DrawStripedLine(float x1, float y1, float x2, float y2,
  1487. float thickness, vec2 scale)
  1488. {
  1489. float ySide = (y1 == y2) ? (y1 < 0.5f ? 1.0f : -1.0f) : 0.0f;
  1490. float xSide = (x1 == x2) ? (x1 < 0.5f ? 1.0f : -1.0f) : 0.0f;
  1491. float dist =
  1492. sqrt(pow((x1 - x2) * scale.x, 2) + pow((y1 - y2) * scale.y, 2));
  1493. float offX = (x2 - x1) / dist;
  1494. float offY = (y2 - y1) / dist;
  1495. for (int i = 0, l = ceil(dist / 15); i < l; i++) {
  1496. gs_render_start(true);
  1497. float xx1 = x1 + i * 15 * offX;
  1498. float yy1 = y1 + i * 15 * offY;
  1499. float dx;
  1500. float dy;
  1501. if (x1 < x2) {
  1502. dx = std::min(xx1 + 7.5f * offX, x2);
  1503. } else {
  1504. dx = std::max(xx1 + 7.5f * offX, x2);
  1505. }
  1506. if (y1 < y2) {
  1507. dy = std::min(yy1 + 7.5f * offY, y2);
  1508. } else {
  1509. dy = std::max(yy1 + 7.5f * offY, y2);
  1510. }
  1511. gs_vertex2f(xx1, yy1);
  1512. gs_vertex2f(xx1 + (xSide * (thickness / scale.x)),
  1513. yy1 + (ySide * (thickness / scale.y)));
  1514. gs_vertex2f(dx, dy);
  1515. gs_vertex2f(dx + (xSide * (thickness / scale.x)),
  1516. dy + (ySide * (thickness / scale.y)));
  1517. gs_vertbuffer_t *line = gs_render_save();
  1518. gs_load_vertexbuffer(line);
  1519. gs_draw(GS_TRISTRIP, 0, 0);
  1520. gs_vertexbuffer_destroy(line);
  1521. }
  1522. }
  1523. static void DrawRect(float thickness, vec2 scale)
  1524. {
  1525. gs_render_start(true);
  1526. gs_vertex2f(0.0f, 0.0f);
  1527. gs_vertex2f(0.0f + (thickness / scale.x), 0.0f);
  1528. gs_vertex2f(0.0f, 1.0f);
  1529. gs_vertex2f(0.0f + (thickness / scale.x), 1.0f);
  1530. gs_vertex2f(0.0f, 1.0f - (thickness / scale.y));
  1531. gs_vertex2f(1.0f, 1.0f);
  1532. gs_vertex2f(1.0f, 1.0f - (thickness / scale.y));
  1533. gs_vertex2f(1.0f - (thickness / scale.x), 1.0f);
  1534. gs_vertex2f(1.0f, 0.0f);
  1535. gs_vertex2f(1.0f - (thickness / scale.x), 0.0f);
  1536. gs_vertex2f(1.0f, 0.0f + (thickness / scale.y));
  1537. gs_vertex2f(0.0f, 0.0f);
  1538. gs_vertex2f(0.0f, 0.0f + (thickness / scale.y));
  1539. gs_vertbuffer_t *rect = gs_render_save();
  1540. gs_load_vertexbuffer(rect);
  1541. gs_draw(GS_TRISTRIP, 0, 0);
  1542. gs_vertexbuffer_destroy(rect);
  1543. }
  1544. static inline bool crop_enabled(const obs_sceneitem_crop *crop)
  1545. {
  1546. return crop->left > 0 || crop->top > 0 || crop->right > 0 ||
  1547. crop->bottom > 0;
  1548. }
  1549. bool OBSBasicPreview::DrawSelectedOverflow(obs_scene_t *, obs_sceneitem_t *item,
  1550. void *param)
  1551. {
  1552. if (obs_sceneitem_locked(item))
  1553. return true;
  1554. if (!SceneItemHasVideo(item))
  1555. return true;
  1556. OBSBasicPreview *prev = reinterpret_cast<OBSBasicPreview *>(param);
  1557. if (!prev->GetOverflowSelectionHidden() && !obs_sceneitem_visible(item))
  1558. return true;
  1559. if (obs_sceneitem_is_group(item)) {
  1560. matrix4 mat;
  1561. obs_sceneitem_get_draw_transform(item, &mat);
  1562. gs_matrix_push();
  1563. gs_matrix_mul(&mat);
  1564. obs_sceneitem_group_enum_items(item, DrawSelectedOverflow,
  1565. param);
  1566. gs_matrix_pop();
  1567. }
  1568. if (!prev->GetOverflowAlwaysVisible() && !obs_sceneitem_selected(item))
  1569. return true;
  1570. matrix4 boxTransform;
  1571. matrix4 invBoxTransform;
  1572. obs_sceneitem_get_box_transform(item, &boxTransform);
  1573. matrix4_inv(&invBoxTransform, &boxTransform);
  1574. vec3 bounds[] = {
  1575. {{{0.f, 0.f, 0.f}}},
  1576. {{{1.f, 0.f, 0.f}}},
  1577. {{{0.f, 1.f, 0.f}}},
  1578. {{{1.f, 1.f, 0.f}}},
  1579. };
  1580. bool visible = std::all_of(
  1581. std::begin(bounds), std::end(bounds), [&](const vec3 &b) {
  1582. vec3 pos;
  1583. vec3_transform(&pos, &b, &boxTransform);
  1584. vec3_transform(&pos, &pos, &invBoxTransform);
  1585. return CloseFloat(pos.x, b.x) && CloseFloat(pos.y, b.y);
  1586. });
  1587. if (!visible)
  1588. return true;
  1589. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawSelectedOverflow");
  1590. obs_transform_info info;
  1591. obs_sceneitem_get_info2(item, &info);
  1592. gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_REPEAT);
  1593. gs_eparam_t *image = gs_effect_get_param_by_name(solid, "image");
  1594. gs_eparam_t *scale = gs_effect_get_param_by_name(solid, "scale");
  1595. vec2 s;
  1596. vec2_set(&s, boxTransform.x.x / 96, boxTransform.y.y / 96);
  1597. gs_effect_set_vec2(scale, &s);
  1598. gs_effect_set_texture(image, prev->overflow);
  1599. gs_matrix_push();
  1600. gs_matrix_mul(&boxTransform);
  1601. obs_sceneitem_crop crop;
  1602. obs_sceneitem_get_crop(item, &crop);
  1603. while (gs_effect_loop(solid, "Draw")) {
  1604. gs_draw_sprite(prev->overflow, 0, 1, 1);
  1605. }
  1606. gs_matrix_pop();
  1607. GS_DEBUG_MARKER_END();
  1608. return true;
  1609. }
  1610. bool OBSBasicPreview::DrawSelectedItem(obs_scene_t *, obs_sceneitem_t *item,
  1611. void *param)
  1612. {
  1613. if (obs_sceneitem_locked(item))
  1614. return true;
  1615. if (!SceneItemHasVideo(item))
  1616. return true;
  1617. OBSBasicPreview *prev = reinterpret_cast<OBSBasicPreview *>(param);
  1618. if (obs_sceneitem_is_group(item)) {
  1619. matrix4 mat;
  1620. obs_transform_info groupInfo;
  1621. obs_sceneitem_get_draw_transform(item, &mat);
  1622. obs_sceneitem_get_info2(item, &groupInfo);
  1623. prev->groupRot = groupInfo.rot;
  1624. gs_matrix_push();
  1625. gs_matrix_mul(&mat);
  1626. obs_sceneitem_group_enum_items(item, DrawSelectedItem, prev);
  1627. gs_matrix_pop();
  1628. prev->groupRot = 0.0f;
  1629. }
  1630. OBSBasic *main = OBSBasic::Get();
  1631. float pixelRatio = main->GetDevicePixelRatio();
  1632. bool hovered = false;
  1633. {
  1634. std::lock_guard<std::mutex> lock(prev->selectMutex);
  1635. for (size_t i = 0; i < prev->hoveredPreviewItems.size(); i++) {
  1636. if (prev->hoveredPreviewItems[i] == item) {
  1637. hovered = true;
  1638. break;
  1639. }
  1640. }
  1641. }
  1642. bool selected = obs_sceneitem_selected(item);
  1643. if (!selected && !hovered)
  1644. return true;
  1645. matrix4 boxTransform;
  1646. matrix4 invBoxTransform;
  1647. obs_sceneitem_get_box_transform(item, &boxTransform);
  1648. matrix4_inv(&invBoxTransform, &boxTransform);
  1649. vec3 bounds[] = {
  1650. {{{0.f, 0.f, 0.f}}},
  1651. {{{1.f, 0.f, 0.f}}},
  1652. {{{0.f, 1.f, 0.f}}},
  1653. {{{1.f, 1.f, 0.f}}},
  1654. };
  1655. main->GetCameraIcon();
  1656. QColor selColor = main->GetSelectionColor();
  1657. QColor cropColor = main->GetCropColor();
  1658. QColor hoverColor = main->GetHoverColor();
  1659. vec4 red;
  1660. vec4 green;
  1661. vec4 blue;
  1662. vec4_set(&red, selColor.redF(), selColor.greenF(), selColor.blueF(),
  1663. 1.0f);
  1664. vec4_set(&green, cropColor.redF(), cropColor.greenF(),
  1665. cropColor.blueF(), 1.0f);
  1666. vec4_set(&blue, hoverColor.redF(), hoverColor.greenF(),
  1667. hoverColor.blueF(), 1.0f);
  1668. bool visible = std::all_of(
  1669. std::begin(bounds), std::end(bounds), [&](const vec3 &b) {
  1670. vec3 pos;
  1671. vec3_transform(&pos, &b, &boxTransform);
  1672. vec3_transform(&pos, &pos, &invBoxTransform);
  1673. return CloseFloat(pos.x, b.x) && CloseFloat(pos.y, b.y);
  1674. });
  1675. if (!visible)
  1676. return true;
  1677. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawSelectedItem");
  1678. matrix4 curTransform;
  1679. vec2 boxScale;
  1680. gs_matrix_get(&curTransform);
  1681. obs_sceneitem_get_box_scale(item, &boxScale);
  1682. boxScale.x *= curTransform.x.x;
  1683. boxScale.y *= curTransform.y.y;
  1684. obs_transform_info info;
  1685. obs_sceneitem_get_info2(item, &info);
  1686. gs_matrix_push();
  1687. gs_matrix_mul(&boxTransform);
  1688. obs_sceneitem_crop crop;
  1689. obs_sceneitem_get_crop(item, &crop);
  1690. gs_effect_t *eff = gs_get_effect();
  1691. gs_eparam_t *colParam = gs_effect_get_param_by_name(eff, "color");
  1692. gs_effect_set_vec4(colParam, &red);
  1693. if (info.bounds_type == OBS_BOUNDS_NONE && crop_enabled(&crop)) {
  1694. #define DRAW_SIDE(side, x1, y1, x2, y2) \
  1695. if (hovered && !selected) { \
  1696. gs_effect_set_vec4(colParam, &blue); \
  1697. DrawLine(x1, y1, x2, y2, HANDLE_RADIUS *pixelRatio / 2, \
  1698. boxScale); \
  1699. } else if (crop.side > 0) { \
  1700. gs_effect_set_vec4(colParam, &green); \
  1701. DrawStripedLine(x1, y1, x2, y2, HANDLE_RADIUS *pixelRatio / 2, \
  1702. boxScale); \
  1703. } else { \
  1704. DrawLine(x1, y1, x2, y2, HANDLE_RADIUS *pixelRatio / 2, \
  1705. boxScale); \
  1706. } \
  1707. gs_effect_set_vec4(colParam, &red);
  1708. DRAW_SIDE(left, 0.0f, 0.0f, 0.0f, 1.0f);
  1709. DRAW_SIDE(top, 0.0f, 0.0f, 1.0f, 0.0f);
  1710. DRAW_SIDE(right, 1.0f, 0.0f, 1.0f, 1.0f);
  1711. DRAW_SIDE(bottom, 0.0f, 1.0f, 1.0f, 1.0f);
  1712. #undef DRAW_SIDE
  1713. } else {
  1714. if (!selected) {
  1715. gs_effect_set_vec4(colParam, &blue);
  1716. DrawRect(HANDLE_RADIUS * pixelRatio / 2, boxScale);
  1717. } else {
  1718. DrawRect(HANDLE_RADIUS * pixelRatio / 2, boxScale);
  1719. }
  1720. }
  1721. gs_load_vertexbuffer(main->box);
  1722. gs_effect_set_vec4(colParam, &red);
  1723. if (selected) {
  1724. DrawSquareAtPos(0.0f, 0.0f, pixelRatio);
  1725. DrawSquareAtPos(0.0f, 1.0f, pixelRatio);
  1726. DrawSquareAtPos(1.0f, 0.0f, pixelRatio);
  1727. DrawSquareAtPos(1.0f, 1.0f, pixelRatio);
  1728. DrawSquareAtPos(0.5f, 0.0f, pixelRatio);
  1729. DrawSquareAtPos(0.0f, 0.5f, pixelRatio);
  1730. DrawSquareAtPos(0.5f, 1.0f, pixelRatio);
  1731. DrawSquareAtPos(1.0f, 0.5f, pixelRatio);
  1732. if (!prev->circleFill) {
  1733. gs_render_start(true);
  1734. float angle = 180;
  1735. for (int i = 0, l = 40; i < l; i++) {
  1736. gs_vertex2f(sin(RAD(angle)) / 2 + 0.5f,
  1737. cos(RAD(angle)) / 2 + 0.5f);
  1738. angle += 360 / l;
  1739. gs_vertex2f(sin(RAD(angle)) / 2 + 0.5f,
  1740. cos(RAD(angle)) / 2 + 0.5f);
  1741. gs_vertex2f(0.5f, 1.0f);
  1742. }
  1743. prev->circleFill = gs_render_save();
  1744. }
  1745. bool invert = info.scale.y < 0.0f &&
  1746. info.bounds_type == OBS_BOUNDS_NONE;
  1747. DrawRotationHandle(prev->circleFill, info.rot + prev->groupRot,
  1748. pixelRatio, invert);
  1749. }
  1750. gs_matrix_pop();
  1751. GS_DEBUG_MARKER_END();
  1752. return true;
  1753. }
  1754. bool OBSBasicPreview::DrawSelectionBox(float x1, float y1, float x2, float y2,
  1755. gs_vertbuffer_t *rectFill)
  1756. {
  1757. OBSBasic *main = OBSBasic::Get();
  1758. float pixelRatio = main->GetDevicePixelRatio();
  1759. x1 = std::round(x1);
  1760. x2 = std::round(x2);
  1761. y1 = std::round(y1);
  1762. y2 = std::round(y2);
  1763. gs_effect_t *eff = gs_get_effect();
  1764. gs_eparam_t *colParam = gs_effect_get_param_by_name(eff, "color");
  1765. vec4 fillColor;
  1766. vec4_set(&fillColor, 0.7f, 0.7f, 0.7f, 0.5f);
  1767. vec4 borderColor;
  1768. vec4_set(&borderColor, 1.0f, 1.0f, 1.0f, 1.0f);
  1769. vec2 scale;
  1770. vec2_set(&scale, std::abs(x2 - x1), std::abs(y2 - y1));
  1771. gs_matrix_push();
  1772. gs_matrix_identity();
  1773. gs_matrix_translate3f(x1, y1, 0.0f);
  1774. gs_matrix_scale3f(x2 - x1, y2 - y1, 1.0f);
  1775. gs_effect_set_vec4(colParam, &fillColor);
  1776. gs_load_vertexbuffer(rectFill);
  1777. gs_draw(GS_TRISTRIP, 0, 0);
  1778. gs_effect_set_vec4(colParam, &borderColor);
  1779. DrawRect(HANDLE_RADIUS * pixelRatio / 2, scale);
  1780. gs_matrix_pop();
  1781. return true;
  1782. }
  1783. void OBSBasicPreview::DrawOverflow()
  1784. {
  1785. if (locked)
  1786. return;
  1787. if (overflowHidden)
  1788. return;
  1789. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawOverflow");
  1790. if (!overflow) {
  1791. std::string path;
  1792. GetDataFilePath("images/overflow.png", path);
  1793. overflow = gs_texture_create_from_file(path.c_str());
  1794. }
  1795. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  1796. OBSScene scene = main->GetCurrentScene();
  1797. if (scene) {
  1798. gs_matrix_push();
  1799. gs_matrix_scale3f(main->previewScale, main->previewScale, 1.0f);
  1800. obs_scene_enum_items(scene, DrawSelectedOverflow, this);
  1801. gs_matrix_pop();
  1802. }
  1803. gs_load_vertexbuffer(nullptr);
  1804. GS_DEBUG_MARKER_END();
  1805. }
  1806. void OBSBasicPreview::DrawSceneEditing()
  1807. {
  1808. if (locked)
  1809. return;
  1810. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawSceneEditing");
  1811. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  1812. gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_SOLID);
  1813. gs_technique_t *tech = gs_effect_get_technique(solid, "Solid");
  1814. gs_technique_begin(tech);
  1815. gs_technique_begin_pass(tech, 0);
  1816. OBSScene scene = main->GetCurrentScene();
  1817. if (scene) {
  1818. gs_matrix_push();
  1819. gs_matrix_scale3f(main->previewScale, main->previewScale, 1.0f);
  1820. obs_scene_enum_items(scene, DrawSelectedItem, this);
  1821. gs_matrix_pop();
  1822. }
  1823. if (selectionBox) {
  1824. if (!rectFill) {
  1825. gs_render_start(true);
  1826. gs_vertex2f(0.0f, 0.0f);
  1827. gs_vertex2f(1.0f, 0.0f);
  1828. gs_vertex2f(0.0f, 1.0f);
  1829. gs_vertex2f(1.0f, 1.0f);
  1830. rectFill = gs_render_save();
  1831. }
  1832. DrawSelectionBox(startPos.x * main->previewScale,
  1833. startPos.y * main->previewScale,
  1834. mousePos.x * main->previewScale,
  1835. mousePos.y * main->previewScale, rectFill);
  1836. }
  1837. gs_load_vertexbuffer(nullptr);
  1838. gs_technique_end_pass(tech);
  1839. gs_technique_end(tech);
  1840. GS_DEBUG_MARKER_END();
  1841. }
  1842. void OBSBasicPreview::ResetScrollingOffset()
  1843. {
  1844. vec2_zero(&scrollingOffset);
  1845. }
  1846. void OBSBasicPreview::SetScalingLevel(int32_t newScalingLevelVal)
  1847. {
  1848. newScalingLevelVal = std::clamp(newScalingLevelVal, -MAX_SCALING_LEVEL,
  1849. MAX_SCALING_LEVEL);
  1850. float newScalingAmountVal =
  1851. pow(ZOOM_SENSITIVITY, float(newScalingLevelVal));
  1852. scalingLevel = newScalingLevelVal;
  1853. SetScalingAmount(newScalingAmountVal);
  1854. }
  1855. void OBSBasicPreview::SetScalingAmount(float newScalingAmountVal)
  1856. {
  1857. scrollingOffset.x *= newScalingAmountVal / scalingAmount;
  1858. scrollingOffset.y *= newScalingAmountVal / scalingAmount;
  1859. scalingAmount = newScalingAmountVal;
  1860. }
  1861. OBSBasicPreview *OBSBasicPreview::Get()
  1862. {
  1863. return OBSBasic::Get()->ui->preview;
  1864. }
  1865. static obs_source_t *CreateLabel(float pixelRatio)
  1866. {
  1867. OBSDataAutoRelease settings = obs_data_create();
  1868. OBSDataAutoRelease font = obs_data_create();
  1869. #if defined(_WIN32)
  1870. obs_data_set_string(font, "face", "Arial");
  1871. #elif defined(__APPLE__)
  1872. obs_data_set_string(font, "face", "Helvetica");
  1873. #else
  1874. obs_data_set_string(font, "face", "Monospace");
  1875. #endif
  1876. obs_data_set_int(font, "flags", 1); // Bold text
  1877. obs_data_set_int(font, "size", 16 * pixelRatio);
  1878. obs_data_set_obj(settings, "font", font);
  1879. obs_data_set_bool(settings, "outline", true);
  1880. #ifdef _WIN32
  1881. obs_data_set_int(settings, "outline_color", 0x000000);
  1882. obs_data_set_int(settings, "outline_size", 3);
  1883. const char *text_source_id = "text_gdiplus";
  1884. #else
  1885. const char *text_source_id = "text_ft2_source";
  1886. #endif
  1887. return obs_source_create_private(text_source_id, NULL, settings);
  1888. }
  1889. static void SetLabelText(int sourceIndex, int px)
  1890. {
  1891. OBSBasicPreview *prev = OBSBasicPreview::Get();
  1892. if (px == prev->spacerPx[sourceIndex])
  1893. return;
  1894. std::string text = std::to_string(px) + " px";
  1895. obs_source_t *source = prev->spacerLabel[sourceIndex];
  1896. OBSDataAutoRelease settings = obs_source_get_settings(source);
  1897. obs_data_set_string(settings, "text", text.c_str());
  1898. obs_source_update(source, settings);
  1899. prev->spacerPx[sourceIndex] = px;
  1900. }
  1901. static void DrawLabel(OBSSource source, vec3 &pos, vec3 &viewport)
  1902. {
  1903. if (!source)
  1904. return;
  1905. vec3_mul(&pos, &pos, &viewport);
  1906. gs_matrix_push();
  1907. gs_matrix_identity();
  1908. gs_matrix_translate(&pos);
  1909. obs_source_video_render(source);
  1910. gs_matrix_pop();
  1911. }
  1912. static void DrawSpacingLine(vec3 &start, vec3 &end, vec3 &viewport,
  1913. float pixelRatio)
  1914. {
  1915. OBSBasic *main = OBSBasic::Get();
  1916. matrix4 transform;
  1917. matrix4_identity(&transform);
  1918. transform.x.x = viewport.x;
  1919. transform.y.y = viewport.y;
  1920. gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_SOLID);
  1921. gs_technique_t *tech = gs_effect_get_technique(solid, "Solid");
  1922. QColor selColor = main->GetSelectionColor();
  1923. vec4 color;
  1924. vec4_set(&color, selColor.redF(), selColor.greenF(), selColor.blueF(),
  1925. 1.0f);
  1926. gs_effect_set_vec4(gs_effect_get_param_by_name(solid, "color"), &color);
  1927. gs_technique_begin(tech);
  1928. gs_technique_begin_pass(tech, 0);
  1929. gs_matrix_push();
  1930. gs_matrix_mul(&transform);
  1931. vec2 scale;
  1932. vec2_set(&scale, viewport.x, viewport.y);
  1933. DrawLine(start.x, start.y, end.x, end.y,
  1934. pixelRatio * (HANDLE_RADIUS / 2), scale);
  1935. gs_matrix_pop();
  1936. gs_load_vertexbuffer(nullptr);
  1937. gs_technique_end_pass(tech);
  1938. gs_technique_end(tech);
  1939. }
  1940. static void RenderSpacingHelper(int sourceIndex, vec3 &start, vec3 &end,
  1941. vec3 &viewport, float pixelRatio)
  1942. {
  1943. bool horizontal = (sourceIndex == 2 || sourceIndex == 3);
  1944. // If outside of preview, don't render
  1945. if (!((horizontal && (end.x >= start.x)) ||
  1946. (!horizontal && (end.y >= start.y))))
  1947. return;
  1948. float length = vec3_dist(&start, &end);
  1949. obs_video_info ovi;
  1950. obs_get_video_info(&ovi);
  1951. float px;
  1952. if (horizontal) {
  1953. px = length * ovi.base_width;
  1954. } else {
  1955. px = length * ovi.base_height;
  1956. }
  1957. if (px <= 0.0f)
  1958. return;
  1959. OBSBasicPreview *prev = OBSBasicPreview::Get();
  1960. obs_source_t *source = prev->spacerLabel[sourceIndex];
  1961. vec3 labelSize, labelPos;
  1962. vec3_set(&labelSize, obs_source_get_width(source),
  1963. obs_source_get_height(source), 1.0f);
  1964. vec3_div(&labelSize, &labelSize, &viewport);
  1965. vec3 labelMargin;
  1966. vec3_set(&labelMargin, SPACER_LABEL_MARGIN * pixelRatio,
  1967. SPACER_LABEL_MARGIN * pixelRatio, 1.0f);
  1968. vec3_div(&labelMargin, &labelMargin, &viewport);
  1969. vec3_set(&labelPos, end.x, end.y, end.z);
  1970. if (horizontal) {
  1971. labelPos.x -= (end.x - start.x) / 2;
  1972. labelPos.x -= labelSize.x / 2;
  1973. labelPos.y -= labelMargin.y + (labelSize.y / 2) +
  1974. (HANDLE_RADIUS / viewport.y);
  1975. } else {
  1976. labelPos.y -= (end.y - start.y) / 2;
  1977. labelPos.y -= labelSize.y / 2;
  1978. labelPos.x += labelMargin.x;
  1979. }
  1980. DrawSpacingLine(start, end, viewport, pixelRatio);
  1981. SetLabelText(sourceIndex, (int)px);
  1982. DrawLabel(source, labelPos, viewport);
  1983. }
  1984. void OBSBasicPreview::DrawSpacingHelpers()
  1985. {
  1986. if (locked)
  1987. return;
  1988. OBSBasic *main = OBSBasic::Get();
  1989. vec2 s;
  1990. SceneFindBoxData data(s, s);
  1991. OBSScene scene = main->GetCurrentScene();
  1992. obs_scene_enum_items(scene, FindSelected, &data);
  1993. if (data.sceneItems.size() != 1)
  1994. return;
  1995. OBSSceneItem item = data.sceneItems[0];
  1996. if (!item)
  1997. return;
  1998. if (obs_sceneitem_locked(item))
  1999. return;
  2000. vec2 itemSize = GetItemSize(item);
  2001. if (itemSize.x == 0.0f || itemSize.y == 0.0f)
  2002. return;
  2003. obs_sceneitem_t *parentGroup = obs_sceneitem_get_group(scene, item);
  2004. if (parentGroup && obs_sceneitem_locked(parentGroup))
  2005. return;
  2006. matrix4 boxTransform;
  2007. obs_sceneitem_get_box_transform(item, &boxTransform);
  2008. obs_transform_info oti;
  2009. obs_sceneitem_get_info2(item, &oti);
  2010. obs_video_info ovi;
  2011. obs_get_video_info(&ovi);
  2012. vec3 size;
  2013. vec3_set(&size, ovi.base_width, ovi.base_height, 1.0f);
  2014. // Init box transform side locations
  2015. vec3 left, right, top, bottom;
  2016. vec3_set(&left, 0.0f, 0.5f, 1.0f);
  2017. vec3_set(&right, 1.0f, 0.5f, 1.0f);
  2018. vec3_set(&top, 0.5f, 0.0f, 1.0f);
  2019. vec3_set(&bottom, 0.5f, 1.0f, 1.0f);
  2020. // Decide which side to use with box transform, based on rotation
  2021. // Seems hacky, probably a better way to do it
  2022. float rot = oti.rot;
  2023. if (parentGroup) {
  2024. obs_transform_info groupOti;
  2025. obs_sceneitem_get_info2(parentGroup, &groupOti);
  2026. //Correct the scene item rotation angle
  2027. rot = oti.rot + groupOti.rot;
  2028. // Correct the scene item box transform
  2029. // Based on scale, rotation angle, position of parent's group
  2030. matrix4_scale3f(&boxTransform, &boxTransform, groupOti.scale.x,
  2031. groupOti.scale.y, 1.0f);
  2032. matrix4_rotate_aa4f(&boxTransform, &boxTransform, 0.0f, 0.0f,
  2033. 1.0f, RAD(groupOti.rot));
  2034. matrix4_translate3f(&boxTransform, &boxTransform,
  2035. groupOti.pos.x, groupOti.pos.y, 0.0f);
  2036. }
  2037. // Switch top/bottom or right/left if scale is negative
  2038. if (oti.scale.x < 0.0f && oti.bounds_type == OBS_BOUNDS_NONE) {
  2039. vec3 l = left;
  2040. vec3 r = right;
  2041. vec3_copy(&left, &r);
  2042. vec3_copy(&right, &l);
  2043. }
  2044. if (oti.scale.y < 0.0f && oti.bounds_type == OBS_BOUNDS_NONE) {
  2045. vec3 t = top;
  2046. vec3 b = bottom;
  2047. vec3_copy(&top, &b);
  2048. vec3_copy(&bottom, &t);
  2049. }
  2050. if (rot >= HELPER_ROT_BREAKPOINT) {
  2051. for (float i = HELPER_ROT_BREAKPOINT; i <= 360.0f; i += 90.0f) {
  2052. if (rot < i)
  2053. break;
  2054. vec3 l = left;
  2055. vec3 r = right;
  2056. vec3 t = top;
  2057. vec3 b = bottom;
  2058. vec3_copy(&top, &l);
  2059. vec3_copy(&right, &t);
  2060. vec3_copy(&bottom, &r);
  2061. vec3_copy(&left, &b);
  2062. }
  2063. } else if (rot <= -HELPER_ROT_BREAKPOINT) {
  2064. for (float i = -HELPER_ROT_BREAKPOINT; i >= -360.0f;
  2065. i -= 90.0f) {
  2066. if (rot > i)
  2067. break;
  2068. vec3 l = left;
  2069. vec3 r = right;
  2070. vec3 t = top;
  2071. vec3 b = bottom;
  2072. vec3_copy(&top, &r);
  2073. vec3_copy(&right, &b);
  2074. vec3_copy(&bottom, &l);
  2075. vec3_copy(&left, &t);
  2076. }
  2077. }
  2078. // Get sides of box transform
  2079. left = GetTransformedPos(left.x, left.y, boxTransform);
  2080. right = GetTransformedPos(right.x, right.y, boxTransform);
  2081. top = GetTransformedPos(top.x, top.y, boxTransform);
  2082. bottom = GetTransformedPos(bottom.x, bottom.y, boxTransform);
  2083. bottom.y = size.y - bottom.y;
  2084. right.x = size.x - right.x;
  2085. // Init viewport
  2086. vec3 viewport;
  2087. vec3_set(&viewport, main->previewCX, main->previewCY, 1.0f);
  2088. vec3_div(&left, &left, &viewport);
  2089. vec3_div(&right, &right, &viewport);
  2090. vec3_div(&top, &top, &viewport);
  2091. vec3_div(&bottom, &bottom, &viewport);
  2092. vec3_mulf(&left, &left, main->previewScale);
  2093. vec3_mulf(&right, &right, main->previewScale);
  2094. vec3_mulf(&top, &top, main->previewScale);
  2095. vec3_mulf(&bottom, &bottom, main->previewScale);
  2096. // Draw spacer lines and labels
  2097. vec3 start, end;
  2098. float pixelRatio = main->GetDevicePixelRatio();
  2099. for (int i = 0; i < 4; i++) {
  2100. if (!spacerLabel[i])
  2101. spacerLabel[i] = CreateLabel(pixelRatio);
  2102. }
  2103. vec3_set(&start, top.x, 0.0f, 1.0f);
  2104. vec3_set(&end, top.x, top.y, 1.0f);
  2105. RenderSpacingHelper(0, start, end, viewport, pixelRatio);
  2106. vec3_set(&start, bottom.x, 1.0f - bottom.y, 1.0f);
  2107. vec3_set(&end, bottom.x, 1.0f, 1.0f);
  2108. RenderSpacingHelper(1, start, end, viewport, pixelRatio);
  2109. vec3_set(&start, 0.0f, left.y, 1.0f);
  2110. vec3_set(&end, left.x, left.y, 1.0f);
  2111. RenderSpacingHelper(2, start, end, viewport, pixelRatio);
  2112. vec3_set(&start, 1.0f - right.x, right.y, 1.0f);
  2113. vec3_set(&end, 1.0f, right.y, 1.0f);
  2114. RenderSpacingHelper(3, start, end, viewport, pixelRatio);
  2115. }
  2116. void OBSBasicPreview::ClampScrollingOffsets()
  2117. {
  2118. obs_video_info ovi;
  2119. obs_get_video_info(&ovi);
  2120. QSize targetSize = GetPixelSize(this);
  2121. vec3 target, offset;
  2122. vec3_set(&target, (float)targetSize.width(), (float)targetSize.height(),
  2123. 1.0f);
  2124. vec3_set(&offset, (float)ovi.base_width, (float)ovi.base_height, 1.0f);
  2125. vec3_mulf(&offset, &offset, scalingAmount);
  2126. vec3_sub(&offset, &offset, &target);
  2127. vec3_mulf(&offset, &offset, 0.5f);
  2128. vec3_maxf(&offset, &offset, 0.0f);
  2129. scrollingOffset.x = std::clamp(scrollingOffset.x, -offset.x, offset.x);
  2130. scrollingOffset.y = std::clamp(scrollingOffset.y, -offset.y, offset.y);
  2131. }