OBSBasicPreview.cpp 70 KB

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  1. #include "OBSBasicPreview.hpp"
  2. #include <utility/display-helpers.hpp>
  3. #include <widgets/OBSBasic.hpp>
  4. #include "moc_OBSBasicPreview.cpp"
  5. #define HANDLE_RADIUS 4.0f
  6. #define HANDLE_SEL_RADIUS (HANDLE_RADIUS * 1.5f)
  7. #define HELPER_ROT_BREAKPOINT 45.0f
  8. /* TODO: make C++ math classes and clean up code here later */
  9. OBSBasicPreview::OBSBasicPreview(QWidget *parent, Qt::WindowFlags flags) : OBSQTDisplay(parent, flags)
  10. {
  11. ResetScrollingOffset();
  12. setMouseTracking(true);
  13. }
  14. OBSBasicPreview::~OBSBasicPreview()
  15. {
  16. obs_enter_graphics();
  17. if (overflow)
  18. gs_texture_destroy(overflow);
  19. if (rectFill)
  20. gs_vertexbuffer_destroy(rectFill);
  21. if (circleFill)
  22. gs_vertexbuffer_destroy(circleFill);
  23. obs_leave_graphics();
  24. }
  25. void OBSBasicPreview::Init()
  26. {
  27. OBSBasic *main = OBSBasic::Get();
  28. connect(main, &OBSBasic::PreviewXScrollBarMoved, this, &OBSBasicPreview::XScrollBarMoved);
  29. connect(main, &OBSBasic::PreviewYScrollBarMoved, this, &OBSBasicPreview::YScrollBarMoved);
  30. }
  31. vec2 OBSBasicPreview::GetMouseEventPos(QMouseEvent *event)
  32. {
  33. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  34. float pixelRatio = main->GetDevicePixelRatio();
  35. float scale = pixelRatio / main->previewScale;
  36. QPoint qtPos = event->pos();
  37. vec2 pos;
  38. vec2_set(&pos, (qtPos.x() - main->previewX / pixelRatio) * scale,
  39. (qtPos.y() - main->previewY / pixelRatio) * scale);
  40. return pos;
  41. }
  42. static void RotatePos(vec2 *pos, float rot)
  43. {
  44. float cosR = cos(rot);
  45. float sinR = sin(rot);
  46. vec2 newPos;
  47. newPos.x = cosR * pos->x - sinR * pos->y;
  48. newPos.y = sinR * pos->x + cosR * pos->y;
  49. vec2_copy(pos, &newPos);
  50. }
  51. struct SceneFindData {
  52. const vec2 &pos;
  53. OBSSceneItem item;
  54. bool selectBelow;
  55. obs_sceneitem_t *group = nullptr;
  56. SceneFindData(const SceneFindData &) = delete;
  57. SceneFindData(SceneFindData &&) = delete;
  58. SceneFindData &operator=(const SceneFindData &) = delete;
  59. SceneFindData &operator=(SceneFindData &&) = delete;
  60. inline SceneFindData(const vec2 &pos_, bool selectBelow_) : pos(pos_), selectBelow(selectBelow_) {}
  61. };
  62. struct SceneFindBoxData {
  63. const vec2 &startPos;
  64. const vec2 &pos;
  65. std::vector<obs_sceneitem_t *> sceneItems;
  66. SceneFindBoxData(const SceneFindData &) = delete;
  67. SceneFindBoxData(SceneFindData &&) = delete;
  68. SceneFindBoxData &operator=(const SceneFindData &) = delete;
  69. SceneFindBoxData &operator=(SceneFindData &&) = delete;
  70. inline SceneFindBoxData(const vec2 &startPos_, const vec2 &pos_) : startPos(startPos_), pos(pos_) {}
  71. };
  72. static bool SceneItemHasVideo(obs_sceneitem_t *item)
  73. {
  74. obs_source_t *source = obs_sceneitem_get_source(item);
  75. uint32_t flags = obs_source_get_output_flags(source);
  76. return (flags & OBS_SOURCE_VIDEO) != 0;
  77. }
  78. static bool CloseFloat(float a, float b, float epsilon = 0.01)
  79. {
  80. using std::abs;
  81. return abs(a - b) <= epsilon;
  82. }
  83. static bool FindItemAtPos(obs_scene_t * /* scene */, obs_sceneitem_t *item, void *param)
  84. {
  85. SceneFindData *data = reinterpret_cast<SceneFindData *>(param);
  86. matrix4 transform;
  87. matrix4 invTransform;
  88. vec3 transformedPos;
  89. vec3 pos3;
  90. vec3 pos3_;
  91. if (!SceneItemHasVideo(item))
  92. return true;
  93. if (obs_sceneitem_locked(item))
  94. return true;
  95. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  96. obs_sceneitem_get_box_transform(item, &transform);
  97. matrix4_inv(&invTransform, &transform);
  98. vec3_transform(&transformedPos, &pos3, &invTransform);
  99. vec3_transform(&pos3_, &transformedPos, &transform);
  100. if (CloseFloat(pos3.x, pos3_.x) && CloseFloat(pos3.y, pos3_.y) && transformedPos.x >= 0.0f &&
  101. transformedPos.x <= 1.0f && transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  102. if (data->selectBelow && obs_sceneitem_selected(item)) {
  103. if (data->item)
  104. return false;
  105. else
  106. data->selectBelow = false;
  107. }
  108. data->item = item;
  109. }
  110. return true;
  111. }
  112. static vec3 GetTransformedPos(float x, float y, const matrix4 &mat)
  113. {
  114. vec3 result;
  115. vec3_set(&result, x, y, 0.0f);
  116. vec3_transform(&result, &result, &mat);
  117. return result;
  118. }
  119. static inline vec2 GetOBSScreenSize()
  120. {
  121. obs_video_info ovi;
  122. vec2 size;
  123. vec2_zero(&size);
  124. if (obs_get_video_info(&ovi)) {
  125. size.x = float(ovi.base_width);
  126. size.y = float(ovi.base_height);
  127. }
  128. return size;
  129. }
  130. vec3 OBSBasicPreview::GetSnapOffset(const vec3 &tl, const vec3 &br)
  131. {
  132. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  133. vec2 screenSize = GetOBSScreenSize();
  134. vec3 clampOffset;
  135. vec3_zero(&clampOffset);
  136. const bool snap = config_get_bool(App()->GetUserConfig(), "BasicWindow", "SnappingEnabled");
  137. if (snap == false)
  138. return clampOffset;
  139. const bool screenSnap = config_get_bool(App()->GetUserConfig(), "BasicWindow", "ScreenSnapping");
  140. const bool centerSnap = config_get_bool(App()->GetUserConfig(), "BasicWindow", "CenterSnapping");
  141. const float clampDist =
  142. config_get_double(App()->GetUserConfig(), "BasicWindow", "SnapDistance") / main->previewScale;
  143. const float centerX = br.x - (br.x - tl.x) / 2.0f;
  144. const float centerY = br.y - (br.y - tl.y) / 2.0f;
  145. // Left screen edge.
  146. if (screenSnap && fabsf(tl.x) < clampDist)
  147. clampOffset.x = -tl.x;
  148. // Right screen edge.
  149. if (screenSnap && fabsf(clampOffset.x) < EPSILON && fabsf(screenSize.x - br.x) < clampDist)
  150. clampOffset.x = screenSize.x - br.x;
  151. // Horizontal center.
  152. if (centerSnap && fabsf(screenSize.x - (br.x - tl.x)) > clampDist &&
  153. fabsf(screenSize.x / 2.0f - centerX) < clampDist)
  154. clampOffset.x = screenSize.x / 2.0f - centerX;
  155. // Top screen edge.
  156. if (screenSnap && fabsf(tl.y) < clampDist)
  157. clampOffset.y = -tl.y;
  158. // Bottom screen edge.
  159. if (screenSnap && fabsf(clampOffset.y) < EPSILON && fabsf(screenSize.y - br.y) < clampDist)
  160. clampOffset.y = screenSize.y - br.y;
  161. // Vertical center.
  162. if (centerSnap && fabsf(screenSize.y - (br.y - tl.y)) > clampDist &&
  163. fabsf(screenSize.y / 2.0f - centerY) < clampDist)
  164. clampOffset.y = screenSize.y / 2.0f - centerY;
  165. return clampOffset;
  166. }
  167. OBSSceneItem OBSBasicPreview::GetItemAtPos(const vec2 &pos, bool selectBelow)
  168. {
  169. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  170. OBSScene scene = main->GetCurrentScene();
  171. if (!scene)
  172. return OBSSceneItem();
  173. SceneFindData data(pos, selectBelow);
  174. obs_scene_enum_items(scene, FindItemAtPos, &data);
  175. return data.item;
  176. }
  177. static bool CheckItemSelected(obs_scene_t * /* scene */, obs_sceneitem_t *item, void *param)
  178. {
  179. SceneFindData *data = reinterpret_cast<SceneFindData *>(param);
  180. matrix4 transform;
  181. vec3 transformedPos;
  182. vec3 pos3;
  183. if (!SceneItemHasVideo(item))
  184. return true;
  185. if (obs_sceneitem_is_group(item)) {
  186. data->group = item;
  187. obs_sceneitem_group_enum_items(item, CheckItemSelected, param);
  188. data->group = nullptr;
  189. if (data->item) {
  190. return false;
  191. }
  192. }
  193. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  194. obs_sceneitem_get_box_transform(item, &transform);
  195. if (data->group) {
  196. matrix4 parent_transform;
  197. obs_sceneitem_get_draw_transform(data->group, &parent_transform);
  198. matrix4_mul(&transform, &transform, &parent_transform);
  199. }
  200. matrix4_inv(&transform, &transform);
  201. vec3_transform(&transformedPos, &pos3, &transform);
  202. if (transformedPos.x >= 0.0f && transformedPos.x <= 1.0f && transformedPos.y >= 0.0f &&
  203. transformedPos.y <= 1.0f) {
  204. if (obs_sceneitem_selected(item)) {
  205. data->item = item;
  206. return false;
  207. }
  208. }
  209. return true;
  210. }
  211. bool OBSBasicPreview::SelectedAtPos(const vec2 &pos)
  212. {
  213. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  214. OBSScene scene = main->GetCurrentScene();
  215. if (!scene)
  216. return false;
  217. SceneFindData data(pos, false);
  218. obs_scene_enum_items(scene, CheckItemSelected, &data);
  219. return !!data.item;
  220. }
  221. struct HandleFindData {
  222. const vec2 &pos;
  223. const float radius;
  224. matrix4 parent_xform;
  225. OBSSceneItem item;
  226. ItemHandle handle = ItemHandle::None;
  227. float angle = 0.0f;
  228. vec2 rotatePoint;
  229. vec2 offsetPoint;
  230. float angleOffset = 0.0f;
  231. HandleFindData(const HandleFindData &) = delete;
  232. HandleFindData(HandleFindData &&) = delete;
  233. HandleFindData &operator=(const HandleFindData &) = delete;
  234. HandleFindData &operator=(HandleFindData &&) = delete;
  235. inline HandleFindData(const vec2 &pos_, float scale) : pos(pos_), radius(HANDLE_SEL_RADIUS / scale)
  236. {
  237. matrix4_identity(&parent_xform);
  238. }
  239. inline HandleFindData(const HandleFindData &hfd, obs_sceneitem_t *parent)
  240. : pos(hfd.pos),
  241. radius(hfd.radius),
  242. item(hfd.item),
  243. handle(hfd.handle),
  244. angle(hfd.angle),
  245. rotatePoint(hfd.rotatePoint),
  246. offsetPoint(hfd.offsetPoint)
  247. {
  248. obs_sceneitem_get_draw_transform(parent, &parent_xform);
  249. }
  250. };
  251. static bool FindHandleAtPos(obs_scene_t * /* scene */, obs_sceneitem_t *item, void *param)
  252. {
  253. HandleFindData &data = *reinterpret_cast<HandleFindData *>(param);
  254. if (!obs_sceneitem_selected(item)) {
  255. if (obs_sceneitem_is_group(item)) {
  256. HandleFindData newData(data, item);
  257. newData.angleOffset = obs_sceneitem_get_rot(item);
  258. obs_sceneitem_group_enum_items(item, FindHandleAtPos, &newData);
  259. data.item = newData.item;
  260. data.handle = newData.handle;
  261. data.angle = newData.angle;
  262. data.rotatePoint = newData.rotatePoint;
  263. data.offsetPoint = newData.offsetPoint;
  264. }
  265. return true;
  266. }
  267. matrix4 transform;
  268. vec3 pos3;
  269. float closestHandle = data.radius;
  270. vec3_set(&pos3, data.pos.x, data.pos.y, 0.0f);
  271. obs_sceneitem_get_box_transform(item, &transform);
  272. auto TestHandle = [&](float x, float y, ItemHandle handle) {
  273. vec3 handlePos = GetTransformedPos(x, y, transform);
  274. vec3_transform(&handlePos, &handlePos, &data.parent_xform);
  275. float dist = vec3_dist(&handlePos, &pos3);
  276. if (dist < data.radius) {
  277. if (dist < closestHandle) {
  278. closestHandle = dist;
  279. data.handle = handle;
  280. data.item = item;
  281. }
  282. }
  283. };
  284. TestHandle(0.0f, 0.0f, ItemHandle::TopLeft);
  285. TestHandle(0.5f, 0.0f, ItemHandle::TopCenter);
  286. TestHandle(1.0f, 0.0f, ItemHandle::TopRight);
  287. TestHandle(0.0f, 0.5f, ItemHandle::CenterLeft);
  288. TestHandle(1.0f, 0.5f, ItemHandle::CenterRight);
  289. TestHandle(0.0f, 1.0f, ItemHandle::BottomLeft);
  290. TestHandle(0.5f, 1.0f, ItemHandle::BottomCenter);
  291. TestHandle(1.0f, 1.0f, ItemHandle::BottomRight);
  292. vec2 scale;
  293. obs_sceneitem_get_scale(item, &scale);
  294. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(item);
  295. vec2 rotHandleOffset;
  296. vec2_set(&rotHandleOffset, 0.0f, HANDLE_RADIUS * data.radius * 1.5 - data.radius);
  297. bool invertx = scale.x < 0.0f && boundsType == OBS_BOUNDS_NONE;
  298. float angle =
  299. atan2(invertx ? transform.x.y * -1.0f : transform.x.y, invertx ? transform.x.x * -1.0f : transform.x.x);
  300. RotatePos(&rotHandleOffset, angle);
  301. RotatePos(&rotHandleOffset, RAD(data.angleOffset));
  302. bool inverty = scale.y < 0.0f && boundsType == OBS_BOUNDS_NONE;
  303. vec3 handlePos = GetTransformedPos(0.5f, inverty ? 1.0f : 0.0f, transform);
  304. vec3_transform(&handlePos, &handlePos, &data.parent_xform);
  305. handlePos.x -= rotHandleOffset.x;
  306. handlePos.y -= rotHandleOffset.y;
  307. float dist = vec3_dist(&handlePos, &pos3);
  308. if (dist < data.radius) {
  309. if (dist < closestHandle) {
  310. closestHandle = dist;
  311. data.item = item;
  312. data.angle = obs_sceneitem_get_rot(item);
  313. data.handle = ItemHandle::Rot;
  314. vec2_set(&data.rotatePoint, transform.t.x + transform.x.x / 2 + transform.y.x / 2,
  315. transform.t.y + transform.x.y / 2 + transform.y.y / 2);
  316. obs_sceneitem_get_pos(item, &data.offsetPoint);
  317. data.offsetPoint.x -= data.rotatePoint.x;
  318. data.offsetPoint.y -= data.rotatePoint.y;
  319. RotatePos(&data.offsetPoint, -RAD(obs_sceneitem_get_rot(item)));
  320. }
  321. }
  322. return true;
  323. }
  324. static vec2 GetItemSize(obs_sceneitem_t *item)
  325. {
  326. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(item);
  327. vec2 size;
  328. if (boundsType != OBS_BOUNDS_NONE) {
  329. obs_sceneitem_get_bounds(item, &size);
  330. } else {
  331. obs_source_t *source = obs_sceneitem_get_source(item);
  332. obs_sceneitem_crop crop;
  333. vec2 scale;
  334. obs_sceneitem_get_scale(item, &scale);
  335. obs_sceneitem_get_crop(item, &crop);
  336. size.x = float(obs_source_get_width(source) - crop.left - crop.right) * scale.x;
  337. size.y = float(obs_source_get_height(source) - crop.top - crop.bottom) * scale.y;
  338. }
  339. return size;
  340. }
  341. void OBSBasicPreview::GetStretchHandleData(const vec2 &pos, bool ignoreGroup)
  342. {
  343. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  344. OBSScene scene = main->GetCurrentScene();
  345. if (!scene)
  346. return;
  347. float scale = main->previewScale / main->GetDevicePixelRatio();
  348. vec2 scaled_pos = pos;
  349. vec2_divf(&scaled_pos, &scaled_pos, scale);
  350. HandleFindData data(scaled_pos, scale);
  351. obs_scene_enum_items(scene, FindHandleAtPos, &data);
  352. stretchItem = std::move(data.item);
  353. stretchHandle = data.handle;
  354. rotateAngle = data.angle;
  355. rotatePoint = data.rotatePoint;
  356. offsetPoint = data.offsetPoint;
  357. if (stretchHandle != ItemHandle::None) {
  358. matrix4 boxTransform;
  359. vec3 itemUL;
  360. float itemRot;
  361. stretchItemSize = GetItemSize(stretchItem);
  362. obs_sceneitem_get_box_transform(stretchItem, &boxTransform);
  363. itemRot = obs_sceneitem_get_rot(stretchItem);
  364. vec3_from_vec4(&itemUL, &boxTransform.t);
  365. /* build the item space conversion matrices */
  366. matrix4_identity(&itemToScreen);
  367. matrix4_rotate_aa4f(&itemToScreen, &itemToScreen, 0.0f, 0.0f, 1.0f, RAD(itemRot));
  368. matrix4_translate3f(&itemToScreen, &itemToScreen, itemUL.x, itemUL.y, 0.0f);
  369. matrix4_identity(&screenToItem);
  370. matrix4_translate3f(&screenToItem, &screenToItem, -itemUL.x, -itemUL.y, 0.0f);
  371. matrix4_rotate_aa4f(&screenToItem, &screenToItem, 0.0f, 0.0f, 1.0f, RAD(-itemRot));
  372. obs_sceneitem_get_crop(stretchItem, &startCrop);
  373. obs_sceneitem_get_pos(stretchItem, &startItemPos);
  374. obs_source_t *source = obs_sceneitem_get_source(stretchItem);
  375. cropSize.x = float(obs_source_get_width(source) - startCrop.left - startCrop.right);
  376. cropSize.y = float(obs_source_get_height(source) - startCrop.top - startCrop.bottom);
  377. stretchGroup = obs_sceneitem_get_group(scene, stretchItem);
  378. if (stretchGroup && !ignoreGroup) {
  379. obs_sceneitem_get_draw_transform(stretchGroup, &invGroupTransform);
  380. matrix4_inv(&invGroupTransform, &invGroupTransform);
  381. obs_sceneitem_defer_group_resize_begin(stretchGroup);
  382. } else {
  383. stretchGroup = nullptr;
  384. }
  385. }
  386. }
  387. void OBSBasicPreview::keyPressEvent(QKeyEvent *event)
  388. {
  389. if (!IsFixedScaling() || event->isAutoRepeat()) {
  390. OBSQTDisplay::keyPressEvent(event);
  391. return;
  392. }
  393. switch (event->key()) {
  394. case Qt::Key_Space:
  395. setCursor(Qt::OpenHandCursor);
  396. scrollMode = true;
  397. break;
  398. }
  399. OBSQTDisplay::keyPressEvent(event);
  400. }
  401. void OBSBasicPreview::keyReleaseEvent(QKeyEvent *event)
  402. {
  403. if (event->isAutoRepeat()) {
  404. OBSQTDisplay::keyReleaseEvent(event);
  405. return;
  406. }
  407. switch (event->key()) {
  408. case Qt::Key_Space:
  409. scrollMode = false;
  410. setCursor(Qt::ArrowCursor);
  411. break;
  412. }
  413. OBSQTDisplay::keyReleaseEvent(event);
  414. }
  415. void OBSBasicPreview::wheelEvent(QWheelEvent *event)
  416. {
  417. if (scrollMode && IsFixedScaling()) {
  418. const int delta = event->angleDelta().y();
  419. if (delta != 0) {
  420. if (delta > 0)
  421. SetScalingLevel(scalingLevel + 1);
  422. else
  423. SetScalingLevel(scalingLevel - 1);
  424. emit DisplayResized();
  425. }
  426. }
  427. OBSQTDisplay::wheelEvent(event);
  428. }
  429. void OBSBasicPreview::mousePressEvent(QMouseEvent *event)
  430. {
  431. QPointF pos = event->position();
  432. if (scrollMode && IsFixedScaling() && event->button() == Qt::LeftButton) {
  433. setCursor(Qt::ClosedHandCursor);
  434. scrollingFrom.x = pos.x();
  435. scrollingFrom.y = pos.y();
  436. return;
  437. }
  438. if (event->button() == Qt::RightButton) {
  439. scrollMode = false;
  440. setCursor(Qt::ArrowCursor);
  441. }
  442. if (locked) {
  443. OBSQTDisplay::mousePressEvent(event);
  444. return;
  445. }
  446. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  447. float pixelRatio = main->GetDevicePixelRatio();
  448. float x = pos.x() - main->previewX / pixelRatio;
  449. float y = pos.y() - main->previewY / pixelRatio;
  450. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  451. bool altDown = (modifiers & Qt::AltModifier);
  452. bool shiftDown = (modifiers & Qt::ShiftModifier);
  453. bool ctrlDown = (modifiers & Qt::ControlModifier);
  454. OBSQTDisplay::mousePressEvent(event);
  455. if (event->button() != Qt::LeftButton && event->button() != Qt::RightButton)
  456. return;
  457. if (event->button() == Qt::LeftButton)
  458. mouseDown = true;
  459. {
  460. std::lock_guard<std::mutex> lock(selectMutex);
  461. selectedItems.clear();
  462. }
  463. if (altDown)
  464. cropping = true;
  465. if (altDown || shiftDown || ctrlDown) {
  466. vec2 s;
  467. SceneFindBoxData data(s, s);
  468. obs_scene_enum_items(main->GetCurrentScene(), FindSelected, &data);
  469. std::lock_guard<std::mutex> lock(selectMutex);
  470. selectedItems = data.sceneItems;
  471. }
  472. vec2_set(&startPos, x, y);
  473. GetStretchHandleData(startPos, false);
  474. vec2_divf(&startPos, &startPos, main->previewScale / pixelRatio);
  475. startPos.x = std::round(startPos.x);
  476. startPos.y = std::round(startPos.y);
  477. mouseOverItems = SelectedAtPos(startPos);
  478. vec2_zero(&lastMoveOffset);
  479. mousePos = startPos;
  480. wrapper = obs_scene_save_transform_states(main->GetCurrentScene(), true);
  481. changed = false;
  482. }
  483. void OBSBasicPreview::UpdateCursor(uint32_t &flags)
  484. {
  485. if (!stretchItem || obs_sceneitem_locked(stretchItem)) {
  486. unsetCursor();
  487. return;
  488. }
  489. if (!flags && (cursor().shape() != Qt::OpenHandCursor || !scrollMode))
  490. unsetCursor();
  491. if ((cursor().shape() != Qt::ArrowCursor) || flags == 0)
  492. return;
  493. if (flags & ITEM_ROT) {
  494. setCursor(Qt::OpenHandCursor);
  495. return;
  496. }
  497. float rotation = obs_sceneitem_get_rot(stretchItem);
  498. vec2 scale;
  499. obs_sceneitem_get_scale(stretchItem, &scale);
  500. if (rotation < 0.0f)
  501. rotation = 360.0f + rotation;
  502. int octant = int(std::round(rotation / 45.0f));
  503. bool isCorner = (flags & (flags - 1)) != 0;
  504. if ((scale.x < 0.0f) && isCorner)
  505. flags ^= ITEM_LEFT | ITEM_RIGHT;
  506. if ((scale.y < 0.0f) && isCorner)
  507. flags ^= ITEM_TOP | ITEM_BOTTOM;
  508. if (octant % 4 >= 2) {
  509. if (isCorner) {
  510. flags ^= ITEM_TOP | ITEM_BOTTOM;
  511. } else {
  512. flags = (flags >> 2) | (flags << 2);
  513. }
  514. }
  515. if (octant % 2 == 1) {
  516. if (isCorner) {
  517. flags &= (flags % 3 == 0) ? ~ITEM_TOP & ~ITEM_BOTTOM : ~ITEM_LEFT & ~ITEM_RIGHT;
  518. } else {
  519. flags = (flags % 4 == 0) ? flags | flags >> ((flags / 2) - 1)
  520. : flags | ((flags >> 2) | (flags << 2));
  521. }
  522. }
  523. if ((flags & ITEM_LEFT && flags & ITEM_TOP) || (flags & ITEM_RIGHT && flags & ITEM_BOTTOM))
  524. setCursor(Qt::SizeFDiagCursor);
  525. else if ((flags & ITEM_LEFT && flags & ITEM_BOTTOM) || (flags & ITEM_RIGHT && flags & ITEM_TOP))
  526. setCursor(Qt::SizeBDiagCursor);
  527. else if (flags & ITEM_LEFT || flags & ITEM_RIGHT)
  528. setCursor(Qt::SizeHorCursor);
  529. else if (flags & ITEM_TOP || flags & ITEM_BOTTOM)
  530. setCursor(Qt::SizeVerCursor);
  531. }
  532. static bool select_one(obs_scene_t * /* scene */, obs_sceneitem_t *item, void *param)
  533. {
  534. obs_sceneitem_t *selectedItem = reinterpret_cast<obs_sceneitem_t *>(param);
  535. if (obs_sceneitem_is_group(item))
  536. obs_sceneitem_group_enum_items(item, select_one, param);
  537. obs_sceneitem_select(item, (selectedItem == item));
  538. return true;
  539. }
  540. void OBSBasicPreview::DoSelect(const vec2 &pos)
  541. {
  542. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  543. OBSScene scene = main->GetCurrentScene();
  544. OBSSceneItem item = GetItemAtPos(pos, true);
  545. obs_scene_enum_items(scene, select_one, (obs_sceneitem_t *)item);
  546. }
  547. void OBSBasicPreview::DoCtrlSelect(const vec2 &pos)
  548. {
  549. OBSSceneItem item = GetItemAtPos(pos, false);
  550. if (!item)
  551. return;
  552. bool selected = obs_sceneitem_selected(item);
  553. obs_sceneitem_select(item, !selected);
  554. }
  555. void OBSBasicPreview::ProcessClick(const vec2 &pos)
  556. {
  557. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  558. if (modifiers & Qt::ControlModifier)
  559. DoCtrlSelect(pos);
  560. else
  561. DoSelect(pos);
  562. }
  563. void OBSBasicPreview::mouseReleaseEvent(QMouseEvent *event)
  564. {
  565. if (scrollMode)
  566. setCursor(Qt::OpenHandCursor);
  567. if (locked) {
  568. OBSQTDisplay::mouseReleaseEvent(event);
  569. return;
  570. }
  571. if (mouseDown) {
  572. vec2 pos = GetMouseEventPos(event);
  573. if (!mouseMoved)
  574. ProcessClick(pos);
  575. if (selectionBox) {
  576. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  577. bool altDown = modifiers & Qt::AltModifier;
  578. bool shiftDown = modifiers & Qt::ShiftModifier;
  579. bool ctrlDown = modifiers & Qt::ControlModifier;
  580. std::lock_guard<std::mutex> lock(selectMutex);
  581. if (altDown || ctrlDown || shiftDown) {
  582. for (size_t i = 0; i < selectedItems.size(); i++) {
  583. obs_sceneitem_select(selectedItems[i], true);
  584. }
  585. }
  586. for (size_t i = 0; i < hoveredPreviewItems.size(); i++) {
  587. bool select = true;
  588. obs_sceneitem_t *item = hoveredPreviewItems[i];
  589. if (altDown) {
  590. select = false;
  591. } else if (ctrlDown) {
  592. select = !obs_sceneitem_selected(item);
  593. }
  594. obs_sceneitem_select(hoveredPreviewItems[i], select);
  595. }
  596. }
  597. if (stretchGroup) {
  598. obs_sceneitem_defer_group_resize_end(stretchGroup);
  599. }
  600. stretchItem = nullptr;
  601. stretchGroup = nullptr;
  602. mouseDown = false;
  603. mouseMoved = false;
  604. cropping = false;
  605. selectionBox = false;
  606. unsetCursor();
  607. OBSSceneItem item = GetItemAtPos(pos, true);
  608. std::lock_guard<std::mutex> lock(selectMutex);
  609. hoveredPreviewItems.clear();
  610. hoveredPreviewItems.push_back(item);
  611. selectedItems.clear();
  612. }
  613. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  614. OBSDataAutoRelease rwrapper = obs_scene_save_transform_states(main->GetCurrentScene(), true);
  615. auto undo_redo = [](const std::string &data) {
  616. OBSDataAutoRelease dat = obs_data_create_from_json(data.c_str());
  617. OBSSourceAutoRelease source = obs_get_source_by_uuid(obs_data_get_string(dat, "scene_uuid"));
  618. reinterpret_cast<OBSBasic *>(App()->GetMainWindow())->SetCurrentScene(source.Get(), true);
  619. obs_scene_load_transform_states(data.c_str());
  620. };
  621. if (wrapper && rwrapper) {
  622. std::string undo_data(obs_data_get_json(wrapper));
  623. std::string redo_data(obs_data_get_json(rwrapper));
  624. if (changed && undo_data.compare(redo_data) != 0)
  625. main->undo_s.add_action(
  626. QTStr("Undo.Transform").arg(obs_source_get_name(main->GetCurrentSceneSource())),
  627. undo_redo, undo_redo, undo_data, redo_data);
  628. }
  629. wrapper = nullptr;
  630. }
  631. struct SelectedItemBounds {
  632. bool first = true;
  633. vec3 tl, br;
  634. };
  635. static bool AddItemBounds(obs_scene_t * /* scene */, obs_sceneitem_t *item, void *param)
  636. {
  637. SelectedItemBounds *data = reinterpret_cast<SelectedItemBounds *>(param);
  638. vec3 t[4];
  639. auto add_bounds = [data, &t]() {
  640. for (const vec3 &v : t) {
  641. if (data->first) {
  642. vec3_copy(&data->tl, &v);
  643. vec3_copy(&data->br, &v);
  644. data->first = false;
  645. } else {
  646. vec3_min(&data->tl, &data->tl, &v);
  647. vec3_max(&data->br, &data->br, &v);
  648. }
  649. }
  650. };
  651. if (obs_sceneitem_is_group(item)) {
  652. SelectedItemBounds sib;
  653. obs_sceneitem_group_enum_items(item, AddItemBounds, &sib);
  654. if (!sib.first) {
  655. matrix4 xform;
  656. obs_sceneitem_get_draw_transform(item, &xform);
  657. vec3_set(&t[0], sib.tl.x, sib.tl.y, 0.0f);
  658. vec3_set(&t[1], sib.tl.x, sib.br.y, 0.0f);
  659. vec3_set(&t[2], sib.br.x, sib.tl.y, 0.0f);
  660. vec3_set(&t[3], sib.br.x, sib.br.y, 0.0f);
  661. vec3_transform(&t[0], &t[0], &xform);
  662. vec3_transform(&t[1], &t[1], &xform);
  663. vec3_transform(&t[2], &t[2], &xform);
  664. vec3_transform(&t[3], &t[3], &xform);
  665. add_bounds();
  666. }
  667. }
  668. if (!obs_sceneitem_selected(item))
  669. return true;
  670. matrix4 boxTransform;
  671. obs_sceneitem_get_box_transform(item, &boxTransform);
  672. t[0] = GetTransformedPos(0.0f, 0.0f, boxTransform);
  673. t[1] = GetTransformedPos(1.0f, 0.0f, boxTransform);
  674. t[2] = GetTransformedPos(0.0f, 1.0f, boxTransform);
  675. t[3] = GetTransformedPos(1.0f, 1.0f, boxTransform);
  676. add_bounds();
  677. return true;
  678. }
  679. struct OffsetData {
  680. float clampDist;
  681. vec3 tl, br, offset;
  682. };
  683. static bool GetSourceSnapOffset(obs_scene_t * /* scene */, obs_sceneitem_t *item, void *param)
  684. {
  685. OffsetData *data = reinterpret_cast<OffsetData *>(param);
  686. if (obs_sceneitem_selected(item))
  687. return true;
  688. matrix4 boxTransform;
  689. obs_sceneitem_get_box_transform(item, &boxTransform);
  690. vec3 t[4] = {GetTransformedPos(0.0f, 0.0f, boxTransform), GetTransformedPos(1.0f, 0.0f, boxTransform),
  691. GetTransformedPos(0.0f, 1.0f, boxTransform), GetTransformedPos(1.0f, 1.0f, boxTransform)};
  692. bool first = true;
  693. vec3 tl, br;
  694. vec3_zero(&tl);
  695. vec3_zero(&br);
  696. for (const vec3 &v : t) {
  697. if (first) {
  698. vec3_copy(&tl, &v);
  699. vec3_copy(&br, &v);
  700. first = false;
  701. } else {
  702. vec3_min(&tl, &tl, &v);
  703. vec3_max(&br, &br, &v);
  704. }
  705. }
  706. // Snap to other source edges
  707. #define EDGE_SNAP(l, r, x, y) \
  708. do { \
  709. double dist = fabsf(l.x - data->r.x); \
  710. if (dist < data->clampDist && fabsf(data->offset.x) < EPSILON && data->tl.y < br.y && \
  711. data->br.y > tl.y && (fabsf(data->offset.x) > dist || data->offset.x < EPSILON)) \
  712. data->offset.x = l.x - data->r.x; \
  713. } while (false)
  714. EDGE_SNAP(tl, br, x, y);
  715. EDGE_SNAP(tl, br, y, x);
  716. EDGE_SNAP(br, tl, x, y);
  717. EDGE_SNAP(br, tl, y, x);
  718. #undef EDGE_SNAP
  719. return true;
  720. }
  721. void OBSBasicPreview::SnapItemMovement(vec2 &offset)
  722. {
  723. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  724. OBSScene scene = main->GetCurrentScene();
  725. SelectedItemBounds data;
  726. obs_scene_enum_items(scene, AddItemBounds, &data);
  727. data.tl.x += offset.x;
  728. data.tl.y += offset.y;
  729. data.br.x += offset.x;
  730. data.br.y += offset.y;
  731. vec3 snapOffset = GetSnapOffset(data.tl, data.br);
  732. const bool snap = config_get_bool(App()->GetUserConfig(), "BasicWindow", "SnappingEnabled");
  733. const bool sourcesSnap = config_get_bool(App()->GetUserConfig(), "BasicWindow", "SourceSnapping");
  734. if (snap == false)
  735. return;
  736. if (sourcesSnap == false) {
  737. offset.x += snapOffset.x;
  738. offset.y += snapOffset.y;
  739. return;
  740. }
  741. const float clampDist =
  742. config_get_double(App()->GetUserConfig(), "BasicWindow", "SnapDistance") / main->previewScale;
  743. OffsetData offsetData;
  744. offsetData.clampDist = clampDist;
  745. offsetData.tl = data.tl;
  746. offsetData.br = data.br;
  747. vec3_copy(&offsetData.offset, &snapOffset);
  748. obs_scene_enum_items(scene, GetSourceSnapOffset, &offsetData);
  749. if (fabsf(offsetData.offset.x) > EPSILON || fabsf(offsetData.offset.y) > EPSILON) {
  750. offset.x += offsetData.offset.x;
  751. offset.y += offsetData.offset.y;
  752. } else {
  753. offset.x += snapOffset.x;
  754. offset.y += snapOffset.y;
  755. }
  756. }
  757. static bool move_items(obs_scene_t * /* scene */, obs_sceneitem_t *item, void *param)
  758. {
  759. if (obs_sceneitem_locked(item))
  760. return true;
  761. bool selected = obs_sceneitem_selected(item);
  762. vec2 *offset = reinterpret_cast<vec2 *>(param);
  763. if (obs_sceneitem_is_group(item) && !selected) {
  764. matrix4 transform;
  765. vec3 new_offset;
  766. vec3_set(&new_offset, offset->x, offset->y, 0.0f);
  767. obs_sceneitem_get_draw_transform(item, &transform);
  768. vec4_set(&transform.t, 0.0f, 0.0f, 0.0f, 1.0f);
  769. matrix4_inv(&transform, &transform);
  770. vec3_transform(&new_offset, &new_offset, &transform);
  771. obs_sceneitem_group_enum_items(item, move_items, &new_offset);
  772. }
  773. if (selected) {
  774. vec2 pos;
  775. obs_sceneitem_get_pos(item, &pos);
  776. vec2_add(&pos, &pos, offset);
  777. obs_sceneitem_set_pos(item, &pos);
  778. }
  779. return true;
  780. }
  781. void OBSBasicPreview::MoveItems(const vec2 &pos)
  782. {
  783. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  784. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  785. OBSScene scene = main->GetCurrentScene();
  786. vec2 offset, moveOffset;
  787. vec2_sub(&offset, &pos, &startPos);
  788. vec2_sub(&moveOffset, &offset, &lastMoveOffset);
  789. if (!(modifiers & Qt::ControlModifier))
  790. SnapItemMovement(moveOffset);
  791. vec2_add(&lastMoveOffset, &lastMoveOffset, &moveOffset);
  792. obs_scene_enum_items(scene, move_items, &moveOffset);
  793. }
  794. static bool CounterClockwise(float x1, float x2, float x3, float y1, float y2, float y3)
  795. {
  796. return (y3 - y1) * (x2 - x1) > (y2 - y1) * (x3 - x1);
  797. }
  798. static bool IntersectLine(float x1, float x2, float x3, float x4, float y1, float y2, float y3, float y4)
  799. {
  800. bool a = CounterClockwise(x1, x2, x3, y1, y2, y3);
  801. bool b = CounterClockwise(x1, x2, x4, y1, y2, y4);
  802. bool c = CounterClockwise(x3, x4, x1, y3, y4, y1);
  803. bool d = CounterClockwise(x3, x4, x2, y3, y4, y2);
  804. return (a != b) && (c != d);
  805. }
  806. static bool IntersectBox(matrix4 transform, float x1, float x2, float y1, float y2)
  807. {
  808. float x3, x4, y3, y4;
  809. x3 = transform.t.x;
  810. y3 = transform.t.y;
  811. x4 = x3 + transform.x.x;
  812. y4 = y3 + transform.x.y;
  813. if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) || IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
  814. IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) || IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
  815. return true;
  816. x4 = x3 + transform.y.x;
  817. y4 = y3 + transform.y.y;
  818. if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) || IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
  819. IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) || IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
  820. return true;
  821. x3 = transform.t.x + transform.x.x;
  822. y3 = transform.t.y + transform.x.y;
  823. x4 = x3 + transform.y.x;
  824. y4 = y3 + transform.y.y;
  825. if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) || IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
  826. IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) || IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
  827. return true;
  828. x3 = transform.t.x + transform.y.x;
  829. y3 = transform.t.y + transform.y.y;
  830. x4 = x3 + transform.x.x;
  831. y4 = y3 + transform.x.y;
  832. if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) || IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
  833. IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) || IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
  834. return true;
  835. return false;
  836. }
  837. #undef PI
  838. bool OBSBasicPreview::FindSelected(obs_scene_t *, obs_sceneitem_t *item, void *param)
  839. {
  840. SceneFindBoxData *data = reinterpret_cast<SceneFindBoxData *>(param);
  841. if (obs_sceneitem_selected(item))
  842. data->sceneItems.push_back(item);
  843. return true;
  844. }
  845. static bool FindItemsInBox(obs_scene_t * /* scene */, obs_sceneitem_t *item, void *param)
  846. {
  847. SceneFindBoxData *data = reinterpret_cast<SceneFindBoxData *>(param);
  848. matrix4 transform;
  849. matrix4 invTransform;
  850. vec3 transformedPos;
  851. vec3 pos3;
  852. vec3 pos3_;
  853. vec2 pos_min, pos_max;
  854. vec2_min(&pos_min, &data->startPos, &data->pos);
  855. vec2_max(&pos_max, &data->startPos, &data->pos);
  856. const float x1 = pos_min.x;
  857. const float x2 = pos_max.x;
  858. const float y1 = pos_min.y;
  859. const float y2 = pos_max.y;
  860. if (!SceneItemHasVideo(item))
  861. return true;
  862. if (obs_sceneitem_locked(item))
  863. return true;
  864. if (!obs_sceneitem_visible(item))
  865. return true;
  866. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  867. obs_sceneitem_get_box_transform(item, &transform);
  868. matrix4_inv(&invTransform, &transform);
  869. vec3_transform(&transformedPos, &pos3, &invTransform);
  870. vec3_transform(&pos3_, &transformedPos, &transform);
  871. if (CloseFloat(pos3.x, pos3_.x) && CloseFloat(pos3.y, pos3_.y) && transformedPos.x >= 0.0f &&
  872. transformedPos.x <= 1.0f && transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  873. data->sceneItems.push_back(item);
  874. return true;
  875. }
  876. if (transform.t.x > x1 && transform.t.x < x2 && transform.t.y > y1 && transform.t.y < y2) {
  877. data->sceneItems.push_back(item);
  878. return true;
  879. }
  880. if (transform.t.x + transform.x.x > x1 && transform.t.x + transform.x.x < x2 &&
  881. transform.t.y + transform.x.y > y1 && transform.t.y + transform.x.y < y2) {
  882. data->sceneItems.push_back(item);
  883. return true;
  884. }
  885. if (transform.t.x + transform.y.x > x1 && transform.t.x + transform.y.x < x2 &&
  886. transform.t.y + transform.y.y > y1 && transform.t.y + transform.y.y < y2) {
  887. data->sceneItems.push_back(item);
  888. return true;
  889. }
  890. if (transform.t.x + transform.x.x + transform.y.x > x1 && transform.t.x + transform.x.x + transform.y.x < x2 &&
  891. transform.t.y + transform.x.y + transform.y.y > y1 && transform.t.y + transform.x.y + transform.y.y < y2) {
  892. data->sceneItems.push_back(item);
  893. return true;
  894. }
  895. if (transform.t.x + 0.5 * (transform.x.x + transform.y.x) > x1 &&
  896. transform.t.x + 0.5 * (transform.x.x + transform.y.x) < x2 &&
  897. transform.t.y + 0.5 * (transform.x.y + transform.y.y) > y1 &&
  898. transform.t.y + 0.5 * (transform.x.y + transform.y.y) < y2) {
  899. data->sceneItems.push_back(item);
  900. return true;
  901. }
  902. if (IntersectBox(transform, x1, x2, y1, y2)) {
  903. data->sceneItems.push_back(item);
  904. return true;
  905. }
  906. return true;
  907. }
  908. void OBSBasicPreview::BoxItems(const vec2 &startPos, const vec2 &pos)
  909. {
  910. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  911. OBSScene scene = main->GetCurrentScene();
  912. if (!scene)
  913. return;
  914. if (cursor().shape() != Qt::CrossCursor)
  915. setCursor(Qt::CrossCursor);
  916. SceneFindBoxData data(startPos, pos);
  917. obs_scene_enum_items(scene, FindItemsInBox, &data);
  918. std::lock_guard<std::mutex> lock(selectMutex);
  919. hoveredPreviewItems = data.sceneItems;
  920. }
  921. vec3 OBSBasicPreview::CalculateStretchPos(const vec3 &tl, const vec3 &br)
  922. {
  923. uint32_t alignment = obs_sceneitem_get_alignment(stretchItem);
  924. vec3 pos;
  925. vec3_zero(&pos);
  926. if (alignment & OBS_ALIGN_LEFT)
  927. pos.x = tl.x;
  928. else if (alignment & OBS_ALIGN_RIGHT)
  929. pos.x = br.x;
  930. else
  931. pos.x = (br.x - tl.x) * 0.5f + tl.x;
  932. if (alignment & OBS_ALIGN_TOP)
  933. pos.y = tl.y;
  934. else if (alignment & OBS_ALIGN_BOTTOM)
  935. pos.y = br.y;
  936. else
  937. pos.y = (br.y - tl.y) * 0.5f + tl.y;
  938. return pos;
  939. }
  940. void OBSBasicPreview::ClampAspect(vec3 &tl, vec3 &br, vec2 &size, const vec2 &baseSize)
  941. {
  942. float baseAspect = baseSize.x / baseSize.y;
  943. float aspect = size.x / size.y;
  944. uint32_t stretchFlags = (uint32_t)stretchHandle;
  945. if (stretchHandle == ItemHandle::TopLeft || stretchHandle == ItemHandle::TopRight ||
  946. stretchHandle == ItemHandle::BottomLeft || stretchHandle == ItemHandle::BottomRight) {
  947. if (aspect < baseAspect) {
  948. if ((size.y >= 0.0f && size.x >= 0.0f) || (size.y <= 0.0f && size.x <= 0.0f))
  949. size.x = size.y * baseAspect;
  950. else
  951. size.x = size.y * baseAspect * -1.0f;
  952. } else {
  953. if ((size.y >= 0.0f && size.x >= 0.0f) || (size.y <= 0.0f && size.x <= 0.0f))
  954. size.y = size.x / baseAspect;
  955. else
  956. size.y = size.x / baseAspect * -1.0f;
  957. }
  958. } else if (stretchHandle == ItemHandle::TopCenter || stretchHandle == ItemHandle::BottomCenter) {
  959. if ((size.y >= 0.0f && size.x >= 0.0f) || (size.y <= 0.0f && size.x <= 0.0f))
  960. size.x = size.y * baseAspect;
  961. else
  962. size.x = size.y * baseAspect * -1.0f;
  963. } else if (stretchHandle == ItemHandle::CenterLeft || stretchHandle == ItemHandle::CenterRight) {
  964. if ((size.y >= 0.0f && size.x >= 0.0f) || (size.y <= 0.0f && size.x <= 0.0f))
  965. size.y = size.x / baseAspect;
  966. else
  967. size.y = size.x / baseAspect * -1.0f;
  968. }
  969. size.x = std::round(size.x);
  970. size.y = std::round(size.y);
  971. if (stretchFlags & ITEM_LEFT)
  972. tl.x = br.x - size.x;
  973. else if (stretchFlags & ITEM_RIGHT)
  974. br.x = tl.x + size.x;
  975. if (stretchFlags & ITEM_TOP)
  976. tl.y = br.y - size.y;
  977. else if (stretchFlags & ITEM_BOTTOM)
  978. br.y = tl.y + size.y;
  979. }
  980. void OBSBasicPreview::SnapStretchingToScreen(vec3 &tl, vec3 &br)
  981. {
  982. uint32_t stretchFlags = (uint32_t)stretchHandle;
  983. vec3 newTL = GetTransformedPos(tl.x, tl.y, itemToScreen);
  984. vec3 newTR = GetTransformedPos(br.x, tl.y, itemToScreen);
  985. vec3 newBL = GetTransformedPos(tl.x, br.y, itemToScreen);
  986. vec3 newBR = GetTransformedPos(br.x, br.y, itemToScreen);
  987. vec3 boundingTL;
  988. vec3 boundingBR;
  989. vec3_copy(&boundingTL, &newTL);
  990. vec3_min(&boundingTL, &boundingTL, &newTR);
  991. vec3_min(&boundingTL, &boundingTL, &newBL);
  992. vec3_min(&boundingTL, &boundingTL, &newBR);
  993. vec3_copy(&boundingBR, &newTL);
  994. vec3_max(&boundingBR, &boundingBR, &newTR);
  995. vec3_max(&boundingBR, &boundingBR, &newBL);
  996. vec3_max(&boundingBR, &boundingBR, &newBR);
  997. vec3 offset = GetSnapOffset(boundingTL, boundingBR);
  998. vec3_add(&offset, &offset, &newTL);
  999. vec3_transform(&offset, &offset, &screenToItem);
  1000. vec3_sub(&offset, &offset, &tl);
  1001. if (stretchFlags & ITEM_LEFT)
  1002. tl.x += offset.x;
  1003. else if (stretchFlags & ITEM_RIGHT)
  1004. br.x += offset.x;
  1005. if (stretchFlags & ITEM_TOP)
  1006. tl.y += offset.y;
  1007. else if (stretchFlags & ITEM_BOTTOM)
  1008. br.y += offset.y;
  1009. }
  1010. static float maxfunc(float x, float y)
  1011. {
  1012. return x > y ? x : y;
  1013. }
  1014. static float minfunc(float x, float y)
  1015. {
  1016. return x < y ? x : y;
  1017. }
  1018. void OBSBasicPreview::CropItem(const vec2 &pos)
  1019. {
  1020. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
  1021. uint32_t stretchFlags = (uint32_t)stretchHandle;
  1022. uint32_t align = obs_sceneitem_get_alignment(stretchItem);
  1023. vec3 tl, br, pos3;
  1024. vec3_zero(&tl);
  1025. vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
  1026. vec3_set(&pos3, pos.x, pos.y, 0.0f);
  1027. vec3_transform(&pos3, &pos3, &screenToItem);
  1028. obs_sceneitem_crop crop = startCrop;
  1029. vec2 scale, rawscale;
  1030. obs_sceneitem_get_scale(stretchItem, &rawscale);
  1031. vec2_set(&scale, boundsType == OBS_BOUNDS_NONE ? rawscale.x : fabsf(rawscale.x),
  1032. boundsType == OBS_BOUNDS_NONE ? rawscale.y : fabsf(rawscale.y));
  1033. vec2 max_tl;
  1034. vec2 max_br;
  1035. vec2_set(&max_tl, float(-crop.left) * scale.x, float(-crop.top) * scale.y);
  1036. vec2_set(&max_br, stretchItemSize.x + crop.right * scale.x, stretchItemSize.y + crop.bottom * scale.y);
  1037. typedef std::function<float(float, float)> minmax_func_t;
  1038. minmax_func_t min_x = scale.x < 0.0f && boundsType == OBS_BOUNDS_NONE ? maxfunc : minfunc;
  1039. minmax_func_t min_y = scale.y < 0.0f && boundsType == OBS_BOUNDS_NONE ? maxfunc : minfunc;
  1040. minmax_func_t max_x = scale.x < 0.0f && boundsType == OBS_BOUNDS_NONE ? minfunc : maxfunc;
  1041. minmax_func_t max_y = scale.y < 0.0f && boundsType == OBS_BOUNDS_NONE ? minfunc : maxfunc;
  1042. pos3.x = min_x(pos3.x, max_br.x);
  1043. pos3.x = max_x(pos3.x, max_tl.x);
  1044. pos3.y = min_y(pos3.y, max_br.y);
  1045. pos3.y = max_y(pos3.y, max_tl.y);
  1046. if (stretchFlags & ITEM_LEFT) {
  1047. float maxX = stretchItemSize.x - (2.0 * scale.x);
  1048. pos3.x = tl.x = min_x(pos3.x, maxX);
  1049. } else if (stretchFlags & ITEM_RIGHT) {
  1050. float minX = (2.0 * scale.x);
  1051. pos3.x = br.x = max_x(pos3.x, minX);
  1052. }
  1053. if (stretchFlags & ITEM_TOP) {
  1054. float maxY = stretchItemSize.y - (2.0 * scale.y);
  1055. pos3.y = tl.y = min_y(pos3.y, maxY);
  1056. } else if (stretchFlags & ITEM_BOTTOM) {
  1057. float minY = (2.0 * scale.y);
  1058. pos3.y = br.y = max_y(pos3.y, minY);
  1059. }
  1060. #define ALIGN_X (ITEM_LEFT | ITEM_RIGHT)
  1061. #define ALIGN_Y (ITEM_TOP | ITEM_BOTTOM)
  1062. vec3 newPos;
  1063. vec3_zero(&newPos);
  1064. uint32_t align_x = (align & ALIGN_X);
  1065. uint32_t align_y = (align & ALIGN_Y);
  1066. if (align_x == (stretchFlags & ALIGN_X) && align_x != 0)
  1067. newPos.x = pos3.x;
  1068. else if (align & ITEM_RIGHT)
  1069. newPos.x = stretchItemSize.x;
  1070. else if (!(align & ITEM_LEFT))
  1071. newPos.x = stretchItemSize.x * 0.5f;
  1072. if (align_y == (stretchFlags & ALIGN_Y) && align_y != 0)
  1073. newPos.y = pos3.y;
  1074. else if (align & ITEM_BOTTOM)
  1075. newPos.y = stretchItemSize.y;
  1076. else if (!(align & ITEM_TOP))
  1077. newPos.y = stretchItemSize.y * 0.5f;
  1078. #undef ALIGN_X
  1079. #undef ALIGN_Y
  1080. crop = startCrop;
  1081. if (stretchFlags & ITEM_LEFT)
  1082. crop.left += int(std::round(tl.x / scale.x));
  1083. else if (stretchFlags & ITEM_RIGHT)
  1084. crop.right += int(std::round((stretchItemSize.x - br.x) / scale.x));
  1085. if (stretchFlags & ITEM_TOP)
  1086. crop.top += int(std::round(tl.y / scale.y));
  1087. else if (stretchFlags & ITEM_BOTTOM)
  1088. crop.bottom += int(std::round((stretchItemSize.y - br.y) / scale.y));
  1089. vec3_transform(&newPos, &newPos, &itemToScreen);
  1090. newPos.x = std::round(newPos.x);
  1091. newPos.y = std::round(newPos.y);
  1092. #if 0
  1093. vec3 curPos;
  1094. vec3_zero(&curPos);
  1095. obs_sceneitem_get_pos(stretchItem, (vec2*)&curPos);
  1096. blog(LOG_DEBUG, "curPos {%d, %d} - newPos {%d, %d}",
  1097. int(curPos.x), int(curPos.y),
  1098. int(newPos.x), int(newPos.y));
  1099. blog(LOG_DEBUG, "crop {%d, %d, %d, %d}",
  1100. crop.left, crop.top,
  1101. crop.right, crop.bottom);
  1102. #endif
  1103. obs_sceneitem_defer_update_begin(stretchItem);
  1104. obs_sceneitem_set_crop(stretchItem, &crop);
  1105. if (boundsType == OBS_BOUNDS_NONE)
  1106. obs_sceneitem_set_pos(stretchItem, (vec2 *)&newPos);
  1107. obs_sceneitem_defer_update_end(stretchItem);
  1108. }
  1109. void OBSBasicPreview::StretchItem(const vec2 &pos)
  1110. {
  1111. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  1112. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
  1113. uint32_t stretchFlags = (uint32_t)stretchHandle;
  1114. bool shiftDown = (modifiers & Qt::ShiftModifier);
  1115. vec3 tl, br, pos3;
  1116. vec3_zero(&tl);
  1117. vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
  1118. vec3_set(&pos3, pos.x, pos.y, 0.0f);
  1119. vec3_transform(&pos3, &pos3, &screenToItem);
  1120. if (stretchFlags & ITEM_LEFT)
  1121. tl.x = pos3.x;
  1122. else if (stretchFlags & ITEM_RIGHT)
  1123. br.x = pos3.x;
  1124. if (stretchFlags & ITEM_TOP)
  1125. tl.y = pos3.y;
  1126. else if (stretchFlags & ITEM_BOTTOM)
  1127. br.y = pos3.y;
  1128. if (!(modifiers & Qt::ControlModifier))
  1129. SnapStretchingToScreen(tl, br);
  1130. obs_source_t *source = obs_sceneitem_get_source(stretchItem);
  1131. uint32_t source_cx = obs_source_get_width(source);
  1132. uint32_t source_cy = obs_source_get_height(source);
  1133. /* if the source's internal size has been set to 0 for whatever reason
  1134. * while resizing, do not update transform, otherwise source will be
  1135. * stuck invisible until a complete transform reset */
  1136. if (!source_cx || !source_cy)
  1137. return;
  1138. vec2 baseSize;
  1139. vec2_set(&baseSize, float(source_cx), float(source_cy));
  1140. vec2 size;
  1141. vec2_set(&size, br.x - tl.x, br.y - tl.y);
  1142. if (boundsType != OBS_BOUNDS_NONE) {
  1143. if (shiftDown)
  1144. ClampAspect(tl, br, size, baseSize);
  1145. if (tl.x > br.x)
  1146. std::swap(tl.x, br.x);
  1147. if (tl.y > br.y)
  1148. std::swap(tl.y, br.y);
  1149. vec2_abs(&size, &size);
  1150. obs_sceneitem_set_bounds(stretchItem, &size);
  1151. } else {
  1152. obs_sceneitem_crop crop;
  1153. obs_sceneitem_get_crop(stretchItem, &crop);
  1154. baseSize.x -= float(crop.left + crop.right);
  1155. baseSize.y -= float(crop.top + crop.bottom);
  1156. if (!shiftDown)
  1157. ClampAspect(tl, br, size, baseSize);
  1158. vec2_div(&size, &size, &baseSize);
  1159. obs_sceneitem_set_scale(stretchItem, &size);
  1160. }
  1161. pos3 = CalculateStretchPos(tl, br);
  1162. vec3_transform(&pos3, &pos3, &itemToScreen);
  1163. vec2 newPos;
  1164. vec2_set(&newPos, std::round(pos3.x), std::round(pos3.y));
  1165. obs_sceneitem_set_pos(stretchItem, &newPos);
  1166. }
  1167. void OBSBasicPreview::RotateItem(const vec2 &pos)
  1168. {
  1169. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  1170. OBSScene scene = main->GetCurrentScene();
  1171. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  1172. bool shiftDown = (modifiers & Qt::ShiftModifier);
  1173. bool ctrlDown = (modifiers & Qt::ControlModifier);
  1174. vec2 pos2;
  1175. vec2_copy(&pos2, &pos);
  1176. float angle = atan2(pos2.y - rotatePoint.y, pos2.x - rotatePoint.x) + RAD(90);
  1177. #define ROT_SNAP(rot, thresh) \
  1178. if (abs(angle - RAD(rot)) < RAD(thresh)) { \
  1179. angle = RAD(rot); \
  1180. }
  1181. if (shiftDown) {
  1182. for (int i = 0; i <= 360 / 15; i++) {
  1183. ROT_SNAP(i * 15 - 90, 7.5);
  1184. }
  1185. } else if (!ctrlDown) {
  1186. ROT_SNAP(rotateAngle, 5)
  1187. ROT_SNAP(-90, 5)
  1188. ROT_SNAP(-45, 5)
  1189. ROT_SNAP(0, 5)
  1190. ROT_SNAP(45, 5)
  1191. ROT_SNAP(90, 5)
  1192. ROT_SNAP(135, 5)
  1193. ROT_SNAP(180, 5)
  1194. ROT_SNAP(225, 5)
  1195. ROT_SNAP(270, 5)
  1196. ROT_SNAP(315, 5)
  1197. }
  1198. #undef ROT_SNAP
  1199. vec2 pos3;
  1200. vec2_copy(&pos3, &offsetPoint);
  1201. RotatePos(&pos3, angle);
  1202. pos3.x += rotatePoint.x;
  1203. pos3.y += rotatePoint.y;
  1204. obs_sceneitem_set_rot(stretchItem, DEG(angle));
  1205. obs_sceneitem_set_pos(stretchItem, &pos3);
  1206. }
  1207. void OBSBasicPreview::mouseMoveEvent(QMouseEvent *event)
  1208. {
  1209. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  1210. changed = true;
  1211. QPointF qtPos = event->position();
  1212. float pixelRatio = main->GetDevicePixelRatio();
  1213. if (scrollMode && event->buttons() == Qt::LeftButton) {
  1214. scrollingOffset.x += pixelRatio * (qtPos.x() - scrollingFrom.x);
  1215. scrollingOffset.y += pixelRatio * (qtPos.y() - scrollingFrom.y);
  1216. scrollingFrom.x = qtPos.x();
  1217. scrollingFrom.y = qtPos.y();
  1218. emit DisplayResized();
  1219. return;
  1220. }
  1221. if (locked)
  1222. return;
  1223. bool updateCursor = false;
  1224. if (mouseDown) {
  1225. vec2 pos = GetMouseEventPos(event);
  1226. if (!mouseMoved && !mouseOverItems && stretchHandle == ItemHandle::None) {
  1227. ProcessClick(startPos);
  1228. mouseOverItems = SelectedAtPos(startPos);
  1229. }
  1230. pos.x = std::round(pos.x);
  1231. pos.y = std::round(pos.y);
  1232. if (stretchHandle != ItemHandle::None) {
  1233. if (obs_sceneitem_locked(stretchItem))
  1234. return;
  1235. selectionBox = false;
  1236. OBSScene scene = main->GetCurrentScene();
  1237. obs_sceneitem_t *group = obs_sceneitem_get_group(scene, stretchItem);
  1238. if (group) {
  1239. vec3 group_pos;
  1240. vec3_set(&group_pos, pos.x, pos.y, 0.0f);
  1241. vec3_transform(&group_pos, &group_pos, &invGroupTransform);
  1242. pos.x = group_pos.x;
  1243. pos.y = group_pos.y;
  1244. }
  1245. if (stretchHandle == ItemHandle::Rot) {
  1246. RotateItem(pos);
  1247. setCursor(Qt::ClosedHandCursor);
  1248. } else if (cropping)
  1249. CropItem(pos);
  1250. else
  1251. StretchItem(pos);
  1252. } else if (mouseOverItems) {
  1253. if (cursor().shape() != Qt::SizeAllCursor)
  1254. setCursor(Qt::SizeAllCursor);
  1255. selectionBox = false;
  1256. MoveItems(pos);
  1257. } else {
  1258. selectionBox = true;
  1259. if (!mouseMoved)
  1260. DoSelect(startPos);
  1261. BoxItems(startPos, pos);
  1262. }
  1263. mouseMoved = true;
  1264. mousePos = pos;
  1265. } else {
  1266. vec2 pos = GetMouseEventPos(event);
  1267. OBSSceneItem item = GetItemAtPos(pos, true);
  1268. std::lock_guard<std::mutex> lock(selectMutex);
  1269. hoveredPreviewItems.clear();
  1270. hoveredPreviewItems.push_back(item);
  1271. if (!mouseMoved && hoveredPreviewItems.size() > 0) {
  1272. mousePos = pos;
  1273. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  1274. float scale = main->GetDevicePixelRatio();
  1275. float x = qtPos.x() - main->previewX / scale;
  1276. float y = qtPos.y() - main->previewY / scale;
  1277. vec2_set(&startPos, x, y);
  1278. updateCursor = true;
  1279. }
  1280. }
  1281. if (updateCursor) {
  1282. GetStretchHandleData(startPos, true);
  1283. uint32_t stretchFlags = (uint32_t)stretchHandle;
  1284. UpdateCursor(stretchFlags);
  1285. }
  1286. }
  1287. void OBSBasicPreview::leaveEvent(QEvent *)
  1288. {
  1289. std::lock_guard<std::mutex> lock(selectMutex);
  1290. if (!selectionBox)
  1291. hoveredPreviewItems.clear();
  1292. }
  1293. static void DrawLine(float x1, float y1, float x2, float y2, float thickness, vec2 scale)
  1294. {
  1295. float ySide = (y1 == y2) ? (y1 < 0.5f ? 1.0f : -1.0f) : 0.0f;
  1296. float xSide = (x1 == x2) ? (x1 < 0.5f ? 1.0f : -1.0f) : 0.0f;
  1297. gs_render_start(true);
  1298. gs_vertex2f(x1 - (xSide * (thickness / scale.x) / 2), y1 + (ySide * (thickness / scale.y) / 2));
  1299. gs_vertex2f(x1 + (xSide * (thickness / scale.x) / 2), y1 - (ySide * (thickness / scale.y) / 2));
  1300. gs_vertex2f(x2 + (xSide * (thickness / scale.x) / 2), y2 + (ySide * (thickness / scale.y) / 2));
  1301. gs_vertex2f(x2 - (xSide * (thickness / scale.x) / 2), y2 - (ySide * (thickness / scale.y) / 2));
  1302. gs_vertex2f(x1 - (xSide * (thickness / scale.x) / 2), y1 + (ySide * (thickness / scale.y) / 2));
  1303. gs_vertbuffer_t *line = gs_render_save();
  1304. gs_load_vertexbuffer(line);
  1305. gs_draw(GS_TRISTRIP, 0, 0);
  1306. gs_vertexbuffer_destroy(line);
  1307. }
  1308. static void DrawSquareAtPos(float x, float y, float pixelRatio)
  1309. {
  1310. struct vec3 pos;
  1311. vec3_set(&pos, x, y, 0.0f);
  1312. struct matrix4 matrix;
  1313. gs_matrix_get(&matrix);
  1314. vec3_transform(&pos, &pos, &matrix);
  1315. gs_matrix_push();
  1316. gs_matrix_identity();
  1317. gs_matrix_translate(&pos);
  1318. gs_matrix_translate3f(-HANDLE_RADIUS * pixelRatio, -HANDLE_RADIUS * pixelRatio, 0.0f);
  1319. gs_matrix_scale3f(HANDLE_RADIUS * pixelRatio * 2, HANDLE_RADIUS * pixelRatio * 2, 1.0f);
  1320. gs_draw(GS_TRISTRIP, 0, 0);
  1321. gs_matrix_pop();
  1322. }
  1323. static void DrawRotationHandle(gs_vertbuffer_t *circle, float rot, float pixelRatio, bool invert)
  1324. {
  1325. struct vec3 pos;
  1326. vec3_set(&pos, 0.5f, invert ? 1.0f : 0.0f, 0.0f);
  1327. struct matrix4 matrix;
  1328. gs_matrix_get(&matrix);
  1329. vec3_transform(&pos, &pos, &matrix);
  1330. gs_render_start(true);
  1331. gs_vertex2f(0.5f - 0.34f / HANDLE_RADIUS, 0.5f);
  1332. gs_vertex2f(0.5f - 0.34f / HANDLE_RADIUS, -2.0f);
  1333. gs_vertex2f(0.5f + 0.34f / HANDLE_RADIUS, -2.0f);
  1334. gs_vertex2f(0.5f + 0.34f / HANDLE_RADIUS, 0.5f);
  1335. gs_vertex2f(0.5f - 0.34f / HANDLE_RADIUS, 0.5f);
  1336. gs_vertbuffer_t *line = gs_render_save();
  1337. gs_load_vertexbuffer(line);
  1338. gs_matrix_push();
  1339. gs_matrix_identity();
  1340. gs_matrix_translate(&pos);
  1341. gs_matrix_rotaa4f(0.0f, 0.0f, 1.0f, RAD(rot));
  1342. gs_matrix_translate3f(-HANDLE_RADIUS * 1.5 * pixelRatio, -HANDLE_RADIUS * 1.5 * pixelRatio, 0.0f);
  1343. gs_matrix_scale3f(HANDLE_RADIUS * 3 * pixelRatio, HANDLE_RADIUS * 3 * pixelRatio, 1.0f);
  1344. gs_draw(GS_TRISTRIP, 0, 0);
  1345. gs_matrix_translate3f(0.0f, -HANDLE_RADIUS * 2 / 3, 0.0f);
  1346. gs_load_vertexbuffer(circle);
  1347. gs_draw(GS_TRISTRIP, 0, 0);
  1348. gs_matrix_pop();
  1349. gs_vertexbuffer_destroy(line);
  1350. }
  1351. static void DrawStripedLine(float x1, float y1, float x2, float y2, float thickness, vec2 scale)
  1352. {
  1353. float ySide = (y1 == y2) ? (y1 < 0.5f ? 1.0f : -1.0f) : 0.0f;
  1354. float xSide = (x1 == x2) ? (x1 < 0.5f ? 1.0f : -1.0f) : 0.0f;
  1355. float dist = sqrt(pow((x1 - x2) * scale.x, 2) + pow((y1 - y2) * scale.y, 2));
  1356. float offX = (x2 - x1) / dist;
  1357. float offY = (y2 - y1) / dist;
  1358. for (int i = 0, l = ceil(dist / 15); i < l; i++) {
  1359. gs_render_start(true);
  1360. float xx1 = x1 + i * 15 * offX;
  1361. float yy1 = y1 + i * 15 * offY;
  1362. float dx;
  1363. float dy;
  1364. if (x1 < x2) {
  1365. dx = std::min(xx1 + 7.5f * offX, x2);
  1366. } else {
  1367. dx = std::max(xx1 + 7.5f * offX, x2);
  1368. }
  1369. if (y1 < y2) {
  1370. dy = std::min(yy1 + 7.5f * offY, y2);
  1371. } else {
  1372. dy = std::max(yy1 + 7.5f * offY, y2);
  1373. }
  1374. gs_vertex2f(xx1, yy1);
  1375. gs_vertex2f(xx1 + (xSide * (thickness / scale.x)), yy1 + (ySide * (thickness / scale.y)));
  1376. gs_vertex2f(dx, dy);
  1377. gs_vertex2f(dx + (xSide * (thickness / scale.x)), dy + (ySide * (thickness / scale.y)));
  1378. gs_vertbuffer_t *line = gs_render_save();
  1379. gs_load_vertexbuffer(line);
  1380. gs_draw(GS_TRISTRIP, 0, 0);
  1381. gs_vertexbuffer_destroy(line);
  1382. }
  1383. }
  1384. static void DrawRect(float thickness, vec2 scale)
  1385. {
  1386. gs_render_start(true);
  1387. gs_vertex2f(0.0f, 0.0f);
  1388. gs_vertex2f(0.0f + (thickness / scale.x), 0.0f);
  1389. gs_vertex2f(0.0f, 1.0f);
  1390. gs_vertex2f(0.0f + (thickness / scale.x), 1.0f);
  1391. gs_vertex2f(0.0f, 1.0f - (thickness / scale.y));
  1392. gs_vertex2f(1.0f, 1.0f);
  1393. gs_vertex2f(1.0f, 1.0f - (thickness / scale.y));
  1394. gs_vertex2f(1.0f - (thickness / scale.x), 1.0f);
  1395. gs_vertex2f(1.0f, 0.0f);
  1396. gs_vertex2f(1.0f - (thickness / scale.x), 0.0f);
  1397. gs_vertex2f(1.0f, 0.0f + (thickness / scale.y));
  1398. gs_vertex2f(0.0f, 0.0f);
  1399. gs_vertex2f(0.0f, 0.0f + (thickness / scale.y));
  1400. gs_vertbuffer_t *rect = gs_render_save();
  1401. gs_load_vertexbuffer(rect);
  1402. gs_draw(GS_TRISTRIP, 0, 0);
  1403. gs_vertexbuffer_destroy(rect);
  1404. }
  1405. static inline bool crop_enabled(const obs_sceneitem_crop *crop)
  1406. {
  1407. return crop->left > 0 || crop->top > 0 || crop->right > 0 || crop->bottom > 0;
  1408. }
  1409. bool OBSBasicPreview::DrawSelectedOverflow(obs_scene_t *, obs_sceneitem_t *item, void *param)
  1410. {
  1411. if (obs_sceneitem_locked(item))
  1412. return true;
  1413. if (!SceneItemHasVideo(item))
  1414. return true;
  1415. OBSBasicPreview *prev = reinterpret_cast<OBSBasicPreview *>(param);
  1416. if (!prev->GetOverflowSelectionHidden() && !obs_sceneitem_visible(item))
  1417. return true;
  1418. if (obs_sceneitem_is_group(item)) {
  1419. matrix4 mat;
  1420. obs_sceneitem_get_draw_transform(item, &mat);
  1421. gs_matrix_push();
  1422. gs_matrix_mul(&mat);
  1423. obs_sceneitem_group_enum_items(item, DrawSelectedOverflow, param);
  1424. gs_matrix_pop();
  1425. }
  1426. if (!prev->GetOverflowAlwaysVisible() && !obs_sceneitem_selected(item))
  1427. return true;
  1428. matrix4 boxTransform;
  1429. matrix4 invBoxTransform;
  1430. obs_sceneitem_get_box_transform(item, &boxTransform);
  1431. matrix4_inv(&invBoxTransform, &boxTransform);
  1432. vec3 bounds[] = {
  1433. {{{0.f, 0.f, 0.f}}},
  1434. {{{1.f, 0.f, 0.f}}},
  1435. {{{0.f, 1.f, 0.f}}},
  1436. {{{1.f, 1.f, 0.f}}},
  1437. };
  1438. bool visible = std::all_of(std::begin(bounds), std::end(bounds), [&](const vec3 &b) {
  1439. vec3 pos;
  1440. vec3_transform(&pos, &b, &boxTransform);
  1441. vec3_transform(&pos, &pos, &invBoxTransform);
  1442. return CloseFloat(pos.x, b.x) && CloseFloat(pos.y, b.y);
  1443. });
  1444. if (!visible)
  1445. return true;
  1446. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawSelectedOverflow");
  1447. obs_transform_info info;
  1448. obs_sceneitem_get_info2(item, &info);
  1449. gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_REPEAT);
  1450. gs_eparam_t *image = gs_effect_get_param_by_name(solid, "image");
  1451. gs_eparam_t *scale = gs_effect_get_param_by_name(solid, "scale");
  1452. vec2 s;
  1453. vec2_set(&s, boxTransform.x.x / 96, boxTransform.y.y / 96);
  1454. gs_effect_set_vec2(scale, &s);
  1455. gs_effect_set_texture(image, prev->overflow);
  1456. gs_matrix_push();
  1457. gs_matrix_mul(&boxTransform);
  1458. obs_sceneitem_crop crop;
  1459. obs_sceneitem_get_crop(item, &crop);
  1460. while (gs_effect_loop(solid, "Draw")) {
  1461. gs_draw_sprite(prev->overflow, 0, 1, 1);
  1462. }
  1463. gs_matrix_pop();
  1464. GS_DEBUG_MARKER_END();
  1465. return true;
  1466. }
  1467. bool OBSBasicPreview::DrawSelectedItem(obs_scene_t *, obs_sceneitem_t *item, void *param)
  1468. {
  1469. if (obs_sceneitem_locked(item))
  1470. return true;
  1471. if (!SceneItemHasVideo(item))
  1472. return true;
  1473. OBSBasicPreview *prev = reinterpret_cast<OBSBasicPreview *>(param);
  1474. if (obs_sceneitem_is_group(item)) {
  1475. matrix4 mat;
  1476. obs_transform_info groupInfo;
  1477. obs_sceneitem_get_draw_transform(item, &mat);
  1478. obs_sceneitem_get_info2(item, &groupInfo);
  1479. prev->groupRot = groupInfo.rot;
  1480. gs_matrix_push();
  1481. gs_matrix_mul(&mat);
  1482. obs_sceneitem_group_enum_items(item, DrawSelectedItem, prev);
  1483. gs_matrix_pop();
  1484. prev->groupRot = 0.0f;
  1485. }
  1486. OBSBasic *main = OBSBasic::Get();
  1487. float pixelRatio = main->GetDevicePixelRatio();
  1488. bool hovered = false;
  1489. {
  1490. std::lock_guard<std::mutex> lock(prev->selectMutex);
  1491. for (size_t i = 0; i < prev->hoveredPreviewItems.size(); i++) {
  1492. if (prev->hoveredPreviewItems[i] == item) {
  1493. hovered = true;
  1494. break;
  1495. }
  1496. }
  1497. }
  1498. bool selected = obs_sceneitem_selected(item);
  1499. if (!selected && !hovered)
  1500. return true;
  1501. matrix4 boxTransform;
  1502. matrix4 invBoxTransform;
  1503. obs_sceneitem_get_box_transform(item, &boxTransform);
  1504. matrix4_inv(&invBoxTransform, &boxTransform);
  1505. vec3 bounds[] = {
  1506. {{{0.f, 0.f, 0.f}}},
  1507. {{{1.f, 0.f, 0.f}}},
  1508. {{{0.f, 1.f, 0.f}}},
  1509. {{{1.f, 1.f, 0.f}}},
  1510. };
  1511. main->GetCameraIcon();
  1512. QColor selColor = main->GetSelectionColor();
  1513. QColor cropColor = main->GetCropColor();
  1514. QColor hoverColor = main->GetHoverColor();
  1515. vec4 red;
  1516. vec4 green;
  1517. vec4 blue;
  1518. vec4_set(&red, selColor.redF(), selColor.greenF(), selColor.blueF(), 1.0f);
  1519. vec4_set(&green, cropColor.redF(), cropColor.greenF(), cropColor.blueF(), 1.0f);
  1520. vec4_set(&blue, hoverColor.redF(), hoverColor.greenF(), hoverColor.blueF(), 1.0f);
  1521. bool visible = std::all_of(std::begin(bounds), std::end(bounds), [&](const vec3 &b) {
  1522. vec3 pos;
  1523. vec3_transform(&pos, &b, &boxTransform);
  1524. vec3_transform(&pos, &pos, &invBoxTransform);
  1525. return CloseFloat(pos.x, b.x) && CloseFloat(pos.y, b.y);
  1526. });
  1527. if (!visible)
  1528. return true;
  1529. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawSelectedItem");
  1530. matrix4 curTransform;
  1531. vec2 boxScale;
  1532. gs_matrix_get(&curTransform);
  1533. obs_sceneitem_get_box_scale(item, &boxScale);
  1534. boxScale.x *= curTransform.x.x;
  1535. boxScale.y *= curTransform.y.y;
  1536. obs_transform_info info;
  1537. obs_sceneitem_get_info2(item, &info);
  1538. gs_matrix_push();
  1539. gs_matrix_mul(&boxTransform);
  1540. obs_sceneitem_crop crop;
  1541. obs_sceneitem_get_crop(item, &crop);
  1542. gs_effect_t *eff = gs_get_effect();
  1543. gs_eparam_t *colParam = gs_effect_get_param_by_name(eff, "color");
  1544. gs_effect_set_vec4(colParam, &red);
  1545. if (info.bounds_type == OBS_BOUNDS_NONE && crop_enabled(&crop)) {
  1546. #define DRAW_SIDE(side, x1, y1, x2, y2) \
  1547. if (hovered && !selected) { \
  1548. gs_effect_set_vec4(colParam, &blue); \
  1549. DrawLine(x1, y1, x2, y2, HANDLE_RADIUS *pixelRatio / 2, boxScale); \
  1550. } else if (crop.side > 0) { \
  1551. gs_effect_set_vec4(colParam, &green); \
  1552. DrawStripedLine(x1, y1, x2, y2, HANDLE_RADIUS *pixelRatio / 2, boxScale); \
  1553. } else { \
  1554. DrawLine(x1, y1, x2, y2, HANDLE_RADIUS *pixelRatio / 2, boxScale); \
  1555. } \
  1556. gs_effect_set_vec4(colParam, &red);
  1557. DRAW_SIDE(left, 0.0f, 0.0f, 0.0f, 1.0f);
  1558. DRAW_SIDE(top, 0.0f, 0.0f, 1.0f, 0.0f);
  1559. DRAW_SIDE(right, 1.0f, 0.0f, 1.0f, 1.0f);
  1560. DRAW_SIDE(bottom, 0.0f, 1.0f, 1.0f, 1.0f);
  1561. #undef DRAW_SIDE
  1562. } else {
  1563. if (!selected) {
  1564. gs_effect_set_vec4(colParam, &blue);
  1565. DrawRect(HANDLE_RADIUS * pixelRatio / 2, boxScale);
  1566. } else {
  1567. DrawRect(HANDLE_RADIUS * pixelRatio / 2, boxScale);
  1568. }
  1569. }
  1570. gs_load_vertexbuffer(main->box);
  1571. gs_effect_set_vec4(colParam, &red);
  1572. if (selected) {
  1573. DrawSquareAtPos(0.0f, 0.0f, pixelRatio);
  1574. DrawSquareAtPos(0.0f, 1.0f, pixelRatio);
  1575. DrawSquareAtPos(1.0f, 0.0f, pixelRatio);
  1576. DrawSquareAtPos(1.0f, 1.0f, pixelRatio);
  1577. DrawSquareAtPos(0.5f, 0.0f, pixelRatio);
  1578. DrawSquareAtPos(0.0f, 0.5f, pixelRatio);
  1579. DrawSquareAtPos(0.5f, 1.0f, pixelRatio);
  1580. DrawSquareAtPos(1.0f, 0.5f, pixelRatio);
  1581. if (!prev->circleFill) {
  1582. gs_render_start(true);
  1583. float angle = 180;
  1584. for (int i = 0, l = 40; i < l; i++) {
  1585. gs_vertex2f(sin(RAD(angle)) / 2 + 0.5f, cos(RAD(angle)) / 2 + 0.5f);
  1586. angle += 360 / l;
  1587. gs_vertex2f(sin(RAD(angle)) / 2 + 0.5f, cos(RAD(angle)) / 2 + 0.5f);
  1588. gs_vertex2f(0.5f, 1.0f);
  1589. }
  1590. prev->circleFill = gs_render_save();
  1591. }
  1592. bool invert = info.scale.y < 0.0f && info.bounds_type == OBS_BOUNDS_NONE;
  1593. DrawRotationHandle(prev->circleFill, info.rot + prev->groupRot, pixelRatio, invert);
  1594. }
  1595. gs_matrix_pop();
  1596. GS_DEBUG_MARKER_END();
  1597. return true;
  1598. }
  1599. bool OBSBasicPreview::DrawSelectionBox(float x1, float y1, float x2, float y2, gs_vertbuffer_t *rectFill)
  1600. {
  1601. OBSBasic *main = OBSBasic::Get();
  1602. float pixelRatio = main->GetDevicePixelRatio();
  1603. x1 = std::round(x1);
  1604. x2 = std::round(x2);
  1605. y1 = std::round(y1);
  1606. y2 = std::round(y2);
  1607. gs_effect_t *eff = gs_get_effect();
  1608. gs_eparam_t *colParam = gs_effect_get_param_by_name(eff, "color");
  1609. vec4 fillColor;
  1610. vec4_set(&fillColor, 0.7f, 0.7f, 0.7f, 0.5f);
  1611. vec4 borderColor;
  1612. vec4_set(&borderColor, 1.0f, 1.0f, 1.0f, 1.0f);
  1613. vec2 scale;
  1614. vec2_set(&scale, std::abs(x2 - x1), std::abs(y2 - y1));
  1615. gs_matrix_push();
  1616. gs_matrix_identity();
  1617. gs_matrix_translate3f(x1, y1, 0.0f);
  1618. gs_matrix_scale3f(x2 - x1, y2 - y1, 1.0f);
  1619. gs_effect_set_vec4(colParam, &fillColor);
  1620. gs_load_vertexbuffer(rectFill);
  1621. gs_draw(GS_TRISTRIP, 0, 0);
  1622. gs_effect_set_vec4(colParam, &borderColor);
  1623. DrawRect(HANDLE_RADIUS * pixelRatio / 2, scale);
  1624. gs_matrix_pop();
  1625. return true;
  1626. }
  1627. void OBSBasicPreview::DrawOverflow()
  1628. {
  1629. if (locked)
  1630. return;
  1631. if (overflowHidden)
  1632. return;
  1633. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawOverflow");
  1634. if (!overflow) {
  1635. std::string path;
  1636. GetDataFilePath("images/overflow.png", path);
  1637. overflow = gs_texture_create_from_file(path.c_str());
  1638. }
  1639. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  1640. OBSScene scene = main->GetCurrentScene();
  1641. if (scene) {
  1642. gs_matrix_push();
  1643. gs_matrix_scale3f(main->previewScale, main->previewScale, 1.0f);
  1644. obs_scene_enum_items(scene, DrawSelectedOverflow, this);
  1645. gs_matrix_pop();
  1646. }
  1647. gs_load_vertexbuffer(nullptr);
  1648. GS_DEBUG_MARKER_END();
  1649. }
  1650. void OBSBasicPreview::DrawSceneEditing()
  1651. {
  1652. if (locked)
  1653. return;
  1654. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawSceneEditing");
  1655. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  1656. gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_SOLID);
  1657. gs_technique_t *tech = gs_effect_get_technique(solid, "Solid");
  1658. gs_technique_begin(tech);
  1659. gs_technique_begin_pass(tech, 0);
  1660. OBSScene scene = main->GetCurrentScene();
  1661. if (scene) {
  1662. gs_matrix_push();
  1663. gs_matrix_scale3f(main->previewScale, main->previewScale, 1.0f);
  1664. obs_scene_enum_items(scene, DrawSelectedItem, this);
  1665. gs_matrix_pop();
  1666. }
  1667. if (selectionBox) {
  1668. if (!rectFill) {
  1669. gs_render_start(true);
  1670. gs_vertex2f(0.0f, 0.0f);
  1671. gs_vertex2f(1.0f, 0.0f);
  1672. gs_vertex2f(0.0f, 1.0f);
  1673. gs_vertex2f(1.0f, 1.0f);
  1674. rectFill = gs_render_save();
  1675. }
  1676. DrawSelectionBox(startPos.x * main->previewScale, startPos.y * main->previewScale,
  1677. mousePos.x * main->previewScale, mousePos.y * main->previewScale, rectFill);
  1678. }
  1679. gs_load_vertexbuffer(nullptr);
  1680. gs_technique_end_pass(tech);
  1681. gs_technique_end(tech);
  1682. GS_DEBUG_MARKER_END();
  1683. }
  1684. void OBSBasicPreview::ResetScrollingOffset()
  1685. {
  1686. vec2_zero(&scrollingOffset);
  1687. }
  1688. void OBSBasicPreview::SetScalingLevel(int32_t newScalingLevelVal)
  1689. {
  1690. newScalingLevelVal = std::clamp(newScalingLevelVal, -MAX_SCALING_LEVEL, MAX_SCALING_LEVEL);
  1691. float newScalingAmountVal = pow(ZOOM_SENSITIVITY, float(newScalingLevelVal));
  1692. scalingLevel = newScalingLevelVal;
  1693. SetScalingAmount(newScalingAmountVal);
  1694. }
  1695. void OBSBasicPreview::SetScalingAmount(float newScalingAmountVal)
  1696. {
  1697. scrollingOffset.x *= newScalingAmountVal / scalingAmount;
  1698. scrollingOffset.y *= newScalingAmountVal / scalingAmount;
  1699. if (scalingAmount == newScalingAmountVal)
  1700. return;
  1701. scalingAmount = newScalingAmountVal;
  1702. emit scalingChanged(scalingAmount);
  1703. }
  1704. void OBSBasicPreview::SetScalingLevelAndAmount(int32_t newScalingLevelVal, float newScalingAmountVal)
  1705. {
  1706. newScalingLevelVal = std::clamp(newScalingLevelVal, -MAX_SCALING_LEVEL, MAX_SCALING_LEVEL);
  1707. scalingLevel = newScalingLevelVal;
  1708. SetScalingAmount(newScalingAmountVal);
  1709. }
  1710. OBSBasicPreview *OBSBasicPreview::Get()
  1711. {
  1712. return OBSBasic::Get()->ui->preview;
  1713. }
  1714. static obs_source_t *CreateLabel(float pixelRatio, int i)
  1715. {
  1716. OBSDataAutoRelease settings = obs_data_create();
  1717. OBSDataAutoRelease font = obs_data_create();
  1718. #if defined(_WIN32)
  1719. obs_data_set_string(font, "face", "Arial");
  1720. #elif defined(__APPLE__)
  1721. obs_data_set_string(font, "face", "Helvetica");
  1722. #else
  1723. obs_data_set_string(font, "face", "Monospace");
  1724. #endif
  1725. obs_data_set_int(font, "flags", 1); // Bold text
  1726. obs_data_set_int(font, "size", 16 * pixelRatio);
  1727. obs_data_set_obj(settings, "font", font);
  1728. obs_data_set_bool(settings, "outline", true);
  1729. #ifdef _WIN32
  1730. obs_data_set_int(settings, "outline_color", 0x000000);
  1731. obs_data_set_int(settings, "outline_size", 3);
  1732. const char *text_source_id = "text_gdiplus";
  1733. #else
  1734. const char *text_source_id = "text_ft2_source";
  1735. #endif
  1736. DStr name;
  1737. dstr_printf(name, "Preview spacing label %d", i);
  1738. return obs_source_create_private(text_source_id, name, settings);
  1739. }
  1740. static void SetLabelText(int sourceIndex, int px)
  1741. {
  1742. OBSBasicPreview *prev = OBSBasicPreview::Get();
  1743. if (px == prev->spacerPx[sourceIndex])
  1744. return;
  1745. std::string text = std::to_string(px) + " px";
  1746. obs_source_t *source = prev->spacerLabel[sourceIndex];
  1747. OBSDataAutoRelease settings = obs_source_get_settings(source);
  1748. obs_data_set_string(settings, "text", text.c_str());
  1749. obs_source_update(source, settings);
  1750. prev->spacerPx[sourceIndex] = px;
  1751. }
  1752. static void DrawLabel(OBSSource source, vec3 &pos, vec3 &viewport)
  1753. {
  1754. if (!source)
  1755. return;
  1756. vec3_mul(&pos, &pos, &viewport);
  1757. gs_matrix_push();
  1758. gs_matrix_identity();
  1759. gs_matrix_translate(&pos);
  1760. obs_source_video_render(source);
  1761. gs_matrix_pop();
  1762. }
  1763. static void DrawSpacingLine(vec3 &start, vec3 &end, vec3 &viewport, float pixelRatio)
  1764. {
  1765. OBSBasic *main = OBSBasic::Get();
  1766. matrix4 transform;
  1767. matrix4_identity(&transform);
  1768. transform.x.x = viewport.x;
  1769. transform.y.y = viewport.y;
  1770. gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_SOLID);
  1771. gs_technique_t *tech = gs_effect_get_technique(solid, "Solid");
  1772. QColor selColor = main->GetSelectionColor();
  1773. vec4 color;
  1774. vec4_set(&color, selColor.redF(), selColor.greenF(), selColor.blueF(), 1.0f);
  1775. gs_effect_set_vec4(gs_effect_get_param_by_name(solid, "color"), &color);
  1776. gs_technique_begin(tech);
  1777. gs_technique_begin_pass(tech, 0);
  1778. gs_matrix_push();
  1779. gs_matrix_mul(&transform);
  1780. vec2 scale;
  1781. vec2_set(&scale, viewport.x, viewport.y);
  1782. DrawLine(start.x, start.y, end.x, end.y, pixelRatio * (HANDLE_RADIUS / 2), scale);
  1783. gs_matrix_pop();
  1784. gs_load_vertexbuffer(nullptr);
  1785. gs_technique_end_pass(tech);
  1786. gs_technique_end(tech);
  1787. }
  1788. static void RenderSpacingHelper(int sourceIndex, vec3 &start, vec3 &end, vec3 &viewport, float pixelRatio)
  1789. {
  1790. bool horizontal = (sourceIndex == 2 || sourceIndex == 3);
  1791. // If outside of preview, don't render
  1792. if (!((horizontal && (end.x >= start.x)) || (!horizontal && (end.y >= start.y))))
  1793. return;
  1794. float length = vec3_dist(&start, &end);
  1795. obs_video_info ovi;
  1796. obs_get_video_info(&ovi);
  1797. float px;
  1798. if (horizontal) {
  1799. px = length * ovi.base_width;
  1800. } else {
  1801. px = length * ovi.base_height;
  1802. }
  1803. if (px <= 0.0f)
  1804. return;
  1805. OBSBasicPreview *prev = OBSBasicPreview::Get();
  1806. obs_source_t *source = prev->spacerLabel[sourceIndex];
  1807. vec3 labelSize, labelPos;
  1808. vec3_set(&labelSize, obs_source_get_width(source), obs_source_get_height(source), 1.0f);
  1809. vec3_div(&labelSize, &labelSize, &viewport);
  1810. vec3 labelMargin;
  1811. vec3_set(&labelMargin, SPACER_LABEL_MARGIN * pixelRatio, SPACER_LABEL_MARGIN * pixelRatio, 1.0f);
  1812. vec3_div(&labelMargin, &labelMargin, &viewport);
  1813. vec3_set(&labelPos, end.x, end.y, end.z);
  1814. if (horizontal) {
  1815. labelPos.x -= (end.x - start.x) / 2;
  1816. labelPos.x -= labelSize.x / 2;
  1817. labelPos.y -= labelMargin.y + (labelSize.y / 2) + (HANDLE_RADIUS / viewport.y);
  1818. } else {
  1819. labelPos.y -= (end.y - start.y) / 2;
  1820. labelPos.y -= labelSize.y / 2;
  1821. labelPos.x += labelMargin.x;
  1822. }
  1823. DrawSpacingLine(start, end, viewport, pixelRatio);
  1824. SetLabelText(sourceIndex, (int)px);
  1825. DrawLabel(source, labelPos, viewport);
  1826. }
  1827. void OBSBasicPreview::DrawSpacingHelpers()
  1828. {
  1829. if (locked)
  1830. return;
  1831. OBSBasic *main = OBSBasic::Get();
  1832. vec2 s;
  1833. SceneFindBoxData data(s, s);
  1834. OBSScene scene = main->GetCurrentScene();
  1835. obs_scene_enum_items(scene, FindSelected, &data);
  1836. if (data.sceneItems.size() != 1)
  1837. return;
  1838. OBSSceneItem item = data.sceneItems[0];
  1839. if (!item)
  1840. return;
  1841. if (obs_sceneitem_locked(item))
  1842. return;
  1843. vec2 itemSize = GetItemSize(item);
  1844. if (itemSize.x == 0.0f || itemSize.y == 0.0f)
  1845. return;
  1846. obs_sceneitem_t *parentGroup = obs_sceneitem_get_group(scene, item);
  1847. if (parentGroup && obs_sceneitem_locked(parentGroup))
  1848. return;
  1849. matrix4 boxTransform;
  1850. obs_sceneitem_get_box_transform(item, &boxTransform);
  1851. obs_transform_info oti;
  1852. obs_sceneitem_get_info2(item, &oti);
  1853. obs_video_info ovi;
  1854. obs_get_video_info(&ovi);
  1855. vec3 size;
  1856. vec3_set(&size, ovi.base_width, ovi.base_height, 1.0f);
  1857. // Init box transform side locations
  1858. vec3 left, right, top, bottom;
  1859. vec3_set(&left, 0.0f, 0.5f, 1.0f);
  1860. vec3_set(&right, 1.0f, 0.5f, 1.0f);
  1861. vec3_set(&top, 0.5f, 0.0f, 1.0f);
  1862. vec3_set(&bottom, 0.5f, 1.0f, 1.0f);
  1863. // Decide which side to use with box transform, based on rotation
  1864. // Seems hacky, probably a better way to do it
  1865. float rot = oti.rot;
  1866. if (parentGroup) {
  1867. obs_transform_info groupOti;
  1868. obs_sceneitem_get_info2(parentGroup, &groupOti);
  1869. //Correct the scene item rotation angle
  1870. rot = oti.rot + groupOti.rot;
  1871. // Correct the scene item box transform
  1872. // Based on scale, rotation angle, position of parent's group
  1873. matrix4_scale3f(&boxTransform, &boxTransform, groupOti.scale.x, groupOti.scale.y, 1.0f);
  1874. matrix4_rotate_aa4f(&boxTransform, &boxTransform, 0.0f, 0.0f, 1.0f, RAD(groupOti.rot));
  1875. matrix4_translate3f(&boxTransform, &boxTransform, groupOti.pos.x, groupOti.pos.y, 0.0f);
  1876. }
  1877. // Switch top/bottom or right/left if scale is negative
  1878. if (oti.scale.x < 0.0f && oti.bounds_type == OBS_BOUNDS_NONE) {
  1879. vec3 l = left;
  1880. vec3 r = right;
  1881. vec3_copy(&left, &r);
  1882. vec3_copy(&right, &l);
  1883. }
  1884. if (oti.scale.y < 0.0f && oti.bounds_type == OBS_BOUNDS_NONE) {
  1885. vec3 t = top;
  1886. vec3 b = bottom;
  1887. vec3_copy(&top, &b);
  1888. vec3_copy(&bottom, &t);
  1889. }
  1890. if (rot >= HELPER_ROT_BREAKPOINT) {
  1891. for (float i = HELPER_ROT_BREAKPOINT; i <= 360.0f; i += 90.0f) {
  1892. if (rot < i)
  1893. break;
  1894. vec3 l = left;
  1895. vec3 r = right;
  1896. vec3 t = top;
  1897. vec3 b = bottom;
  1898. vec3_copy(&top, &l);
  1899. vec3_copy(&right, &t);
  1900. vec3_copy(&bottom, &r);
  1901. vec3_copy(&left, &b);
  1902. }
  1903. } else if (rot <= -HELPER_ROT_BREAKPOINT) {
  1904. for (float i = -HELPER_ROT_BREAKPOINT; i >= -360.0f; i -= 90.0f) {
  1905. if (rot > i)
  1906. break;
  1907. vec3 l = left;
  1908. vec3 r = right;
  1909. vec3 t = top;
  1910. vec3 b = bottom;
  1911. vec3_copy(&top, &r);
  1912. vec3_copy(&right, &b);
  1913. vec3_copy(&bottom, &l);
  1914. vec3_copy(&left, &t);
  1915. }
  1916. }
  1917. // Get sides of box transform
  1918. left = GetTransformedPos(left.x, left.y, boxTransform);
  1919. right = GetTransformedPos(right.x, right.y, boxTransform);
  1920. top = GetTransformedPos(top.x, top.y, boxTransform);
  1921. bottom = GetTransformedPos(bottom.x, bottom.y, boxTransform);
  1922. bottom.y = size.y - bottom.y;
  1923. right.x = size.x - right.x;
  1924. // Init viewport
  1925. vec3 viewport;
  1926. vec3_set(&viewport, main->previewCX, main->previewCY, 1.0f);
  1927. vec3_div(&left, &left, &viewport);
  1928. vec3_div(&right, &right, &viewport);
  1929. vec3_div(&top, &top, &viewport);
  1930. vec3_div(&bottom, &bottom, &viewport);
  1931. vec3_mulf(&left, &left, main->previewScale);
  1932. vec3_mulf(&right, &right, main->previewScale);
  1933. vec3_mulf(&top, &top, main->previewScale);
  1934. vec3_mulf(&bottom, &bottom, main->previewScale);
  1935. // Draw spacer lines and labels
  1936. vec3 start, end;
  1937. float pixelRatio = main->GetDevicePixelRatio();
  1938. for (int i = 0; i < 4; i++) {
  1939. if (!spacerLabel[i])
  1940. spacerLabel[i] = CreateLabel(pixelRatio, i);
  1941. }
  1942. vec3_set(&start, top.x, 0.0f, 1.0f);
  1943. vec3_set(&end, top.x, top.y, 1.0f);
  1944. RenderSpacingHelper(0, start, end, viewport, pixelRatio);
  1945. vec3_set(&start, bottom.x, 1.0f - bottom.y, 1.0f);
  1946. vec3_set(&end, bottom.x, 1.0f, 1.0f);
  1947. RenderSpacingHelper(1, start, end, viewport, pixelRatio);
  1948. vec3_set(&start, 0.0f, left.y, 1.0f);
  1949. vec3_set(&end, left.x, left.y, 1.0f);
  1950. RenderSpacingHelper(2, start, end, viewport, pixelRatio);
  1951. vec3_set(&start, 1.0f - right.x, right.y, 1.0f);
  1952. vec3_set(&end, 1.0f, right.y, 1.0f);
  1953. RenderSpacingHelper(3, start, end, viewport, pixelRatio);
  1954. }
  1955. void OBSBasicPreview::ClampScrollingOffsets()
  1956. {
  1957. obs_video_info ovi;
  1958. obs_get_video_info(&ovi);
  1959. QSize targetSize = GetPixelSize(this);
  1960. vec3 target, offset;
  1961. vec3_set(&target, (float)targetSize.width(), (float)targetSize.height(), 1.0f);
  1962. vec3_set(&offset, (float)ovi.base_width, (float)ovi.base_height, 1.0f);
  1963. vec3_mulf(&offset, &offset, scalingAmount);
  1964. vec3_sub(&offset, &offset, &target);
  1965. vec3_mulf(&offset, &offset, 0.5f);
  1966. vec3_maxf(&offset, &offset, 0.0f);
  1967. vec3_divf(&target, &target, 2.0f);
  1968. vec3_add(&offset, &offset, &target);
  1969. scrollingOffset.x = std::clamp(scrollingOffset.x, -offset.x, offset.x);
  1970. scrollingOffset.y = std::clamp(scrollingOffset.y, -offset.y, offset.y);
  1971. UpdateXScrollBar(offset.x);
  1972. UpdateYScrollBar(offset.y);
  1973. }
  1974. void OBSBasicPreview::XScrollBarMoved(int value)
  1975. {
  1976. updatingXScrollBar = true;
  1977. scrollingOffset.x = float(-value);
  1978. emit DisplayResized();
  1979. updatingXScrollBar = false;
  1980. }
  1981. void OBSBasicPreview::YScrollBarMoved(int value)
  1982. {
  1983. updatingYScrollBar = true;
  1984. scrollingOffset.y = float(-value);
  1985. emit DisplayResized();
  1986. updatingYScrollBar = false;
  1987. }
  1988. void OBSBasicPreview::UpdateXScrollBar(float cx)
  1989. {
  1990. if (updatingXScrollBar)
  1991. return;
  1992. OBSBasic *main = OBSBasic::Get();
  1993. if (!main->ui->previewXScrollBar->isVisible())
  1994. return;
  1995. main->ui->previewXScrollBar->setRange(int(-cx), int(cx));
  1996. QSize targetSize = GetPixelSize(this);
  1997. main->ui->previewXScrollBar->setPageStep(targetSize.width() / std::min(scalingAmount, 1.0f));
  1998. QSignalBlocker sig(main->ui->previewXScrollBar);
  1999. main->ui->previewXScrollBar->setValue(int(-scrollingOffset.x));
  2000. }
  2001. void OBSBasicPreview::UpdateYScrollBar(float cy)
  2002. {
  2003. if (updatingYScrollBar)
  2004. return;
  2005. OBSBasic *main = OBSBasic::Get();
  2006. if (!main->ui->previewYScrollBar->isVisible())
  2007. return;
  2008. main->ui->previewYScrollBar->setRange(int(-cy), int(cy));
  2009. QSize targetSize = GetPixelSize(this);
  2010. main->ui->previewYScrollBar->setPageStep(targetSize.height() / std::min(scalingAmount, 1.0f));
  2011. QSignalBlocker sig(main->ui->previewYScrollBar);
  2012. main->ui->previewYScrollBar->setValue(int(-scrollingOffset.y));
  2013. }