gl-texture2d.c 5.0 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 3 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include "gl-subsystem.h"
  15. static bool upload_texture_2d(struct gs_texture_2d *tex, void **data)
  16. {
  17. uint32_t row_size = tex->width * gs_get_format_bpp(tex->base.format);
  18. uint32_t tex_size = tex->height * row_size / 8;
  19. uint32_t num_levels = tex->base.levels;
  20. bool compressed = gs_is_compressed_format(tex->base.format);
  21. bool success;
  22. if (!num_levels)
  23. num_levels = gs_num_total_levels(tex->width, tex->height);
  24. if (!gl_bind_texture(GL_TEXTURE_2D, tex->base.texture))
  25. return false;
  26. success = upload_face(GL_TEXTURE_2D, num_levels,
  27. tex->base.gl_format, tex->base.gl_internal_format,
  28. compressed, tex->width, tex->height, tex_size, &data);
  29. if (!gl_bind_texture(GL_TEXTURE_2D, 0))
  30. success = false;
  31. return success;
  32. }
  33. static bool create_pixel_unpack_buffer(struct gs_texture_2d *tex)
  34. {
  35. GLsizeiptr size;
  36. bool success = true;
  37. if (!gl_gen_buffers(1, &tex->unpack_buffer))
  38. return false;
  39. if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, tex->unpack_buffer))
  40. return false;
  41. size = tex->width * tex->height * gs_get_format_bpp(tex->base.format);
  42. size /= 8;
  43. glBufferData(GL_PIXEL_UNPACK_BUFFER, size, 0, GL_DYNAMIC_DRAW);
  44. if (!gl_success("glBufferData"))
  45. success = false;
  46. if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0))
  47. success = false;
  48. return success;
  49. }
  50. texture_t device_create_texture(device_t device, uint32_t width,
  51. uint32_t height, enum gs_color_format color_format,
  52. uint32_t levels, void **data, uint32_t flags)
  53. {
  54. struct gs_texture_2d *tex = bmalloc(sizeof(struct gs_texture_2d));
  55. memset(tex, 0, sizeof(struct gs_texture_2d));
  56. tex->base.device = device;
  57. tex->base.type = GS_TEXTURE_2D;
  58. tex->base.format = color_format;
  59. tex->base.gl_format = convert_gs_format(color_format);
  60. tex->base.gl_internal_format = convert_gs_internal_format(color_format);
  61. tex->base.is_dynamic = flags & GS_DYNAMIC;
  62. tex->base.is_render_target = flags & GS_RENDERTARGET;
  63. tex->base.gen_mipmaps = flags & GS_BUILDMIPMAPS;
  64. tex->width = width;
  65. tex->height = height;
  66. if (!gl_gen_textures(1, &tex->base.texture))
  67. goto fail;
  68. if (tex->base.is_dynamic && !create_pixel_unpack_buffer(tex))
  69. goto fail;
  70. if (data && !upload_texture_2d(tex, data))
  71. goto fail;
  72. return (texture_t)tex;
  73. fail:
  74. texture_destroy((texture_t)tex);
  75. blog(LOG_ERROR, "device_create_texture (GL) failed");
  76. return NULL;
  77. }
  78. void texture_destroy(texture_t tex)
  79. {
  80. if (!tex)
  81. return;
  82. glDeleteTextures(1, &tex->texture);
  83. bfree(tex);
  84. }
  85. static inline bool is_texture_2d(texture_t tex, const char *func)
  86. {
  87. bool is_tex2d = tex->type == GS_TEXTURE_2D;
  88. if (!is_tex2d)
  89. blog(LOG_ERROR, "%s (GL) failed: Not a 2D texture", func);
  90. return is_tex2d;
  91. }
  92. uint32_t texture_getwidth(texture_t tex)
  93. {
  94. struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
  95. if (!is_texture_2d(tex, "texture_getwidth"))
  96. return 0;
  97. return tex2d->width;
  98. }
  99. uint32_t texture_getheight(texture_t tex)
  100. {
  101. struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
  102. if (!is_texture_2d(tex, "texture_getheight"))
  103. return 0;
  104. return tex2d->height;
  105. }
  106. enum gs_color_format texture_getcolorformat(texture_t tex)
  107. {
  108. return tex->format;
  109. }
  110. bool texture_map(texture_t tex, void **ptr, uint32_t *byte_width)
  111. {
  112. struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
  113. if (!is_texture_2d(tex, "texture_map"))
  114. goto fail;
  115. if (!tex2d->base.is_dynamic) {
  116. blog(LOG_ERROR, "Texture is not dynamic");
  117. goto fail;
  118. }
  119. if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, tex2d->unpack_buffer))
  120. goto fail;
  121. *ptr = glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);
  122. if (!*ptr) {
  123. gl_success("glMapBuffer");
  124. goto fail;
  125. }
  126. gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0);
  127. *byte_width = tex2d->width * gs_get_format_bpp(tex->format) / 8;
  128. return true;
  129. fail:
  130. blog(LOG_ERROR, "texture_map (GL) failed");
  131. return false;
  132. }
  133. void texture_unmap(texture_t tex)
  134. {
  135. struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
  136. if (!is_texture_2d(tex, "texture_unmap"))
  137. return;
  138. if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, tex2d->unpack_buffer))
  139. return;
  140. glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
  141. gl_success("glUnmapBuffer");
  142. gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0);
  143. }