gl-texturecube.c 3.2 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 3 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include "gl-subsystem.h"
  15. static inline bool upload_texture_cube(struct gs_texture_cube *tex, void **data)
  16. {
  17. uint32_t row_size = tex->size * gs_get_format_bpp(tex->base.format);
  18. uint32_t tex_size = tex->size * row_size / 8;
  19. uint32_t num_levels = tex->base.levels;
  20. bool compressed = gs_is_compressed_format(tex->base.format);
  21. bool success = true;
  22. uint32_t i;
  23. if (!num_levels)
  24. num_levels = gs_num_total_levels(tex->size, tex->size);
  25. for (i = 0; i < 6; i++) {
  26. GLenum type = GL_TEXTURE_CUBE_MAP_POSITIVE_X + i;
  27. if (!gl_bind_texture(type, tex->base.texture))
  28. success = false;
  29. if (!upload_face(type, num_levels, tex->base.gl_format,
  30. tex->base.gl_internal_format,
  31. compressed, tex->size, tex->size,
  32. tex_size, &data))
  33. success = false;
  34. if (!gl_bind_texture(type, 0))
  35. success = false;
  36. data++;
  37. }
  38. return success;
  39. }
  40. texture_t device_create_cubetexture(device_t device, uint32_t size,
  41. enum gs_color_format color_format, uint32_t levels,
  42. void **data, uint32_t flags)
  43. {
  44. struct gs_texture_cube *tex = bmalloc(sizeof(struct gs_texture_cube));
  45. memset(tex, 0, sizeof(struct gs_texture_2d));
  46. tex->base.device = device;
  47. tex->base.type = GS_TEXTURE_2D;
  48. tex->base.format = color_format;
  49. tex->base.gl_format = convert_gs_format(color_format);
  50. tex->base.gl_internal_format = convert_gs_internal_format(color_format);
  51. tex->size = size;
  52. if (!gl_gen_textures(1, &tex->base.texture))
  53. goto fail;
  54. if (data && !upload_texture_cube(tex, data))
  55. goto fail;
  56. return (texture_t)tex;
  57. fail:
  58. texture_destroy((texture_t)tex);
  59. blog(LOG_ERROR, "device_create_cubetexture (GL) failed");
  60. return NULL;
  61. }
  62. void cubetexture_destroy(texture_t tex)
  63. {
  64. if (!tex)
  65. return;
  66. glDeleteTextures(1, &tex->texture);
  67. bfree(tex);
  68. }
  69. static inline bool is_texture_cube(texture_t tex, const char *func)
  70. {
  71. bool is_texcube = tex->type == GS_TEXTURE_CUBE;
  72. if (!is_texcube)
  73. blog(LOG_ERROR, "%s (GL) failed: Not a cubemap texture", func);
  74. return is_texcube;
  75. }
  76. uint32_t cubetexture_getsize(texture_t cubetex)
  77. {
  78. struct gs_texture_cube *cube = (struct gs_texture_cube*)cubetex;
  79. if (!is_texture_cube(cubetex, "cubetexture_getsize"))
  80. return 0;
  81. return cube->size;
  82. }
  83. enum gs_color_format cubetexture_getcolorformat(texture_t cubetex)
  84. {
  85. return cubetex->format;
  86. }