graphics.h 21 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 3 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #ifndef GRAPHICS_H
  15. #define GRAPHICS_H
  16. #include "../util/bmem.h"
  17. #include "input.h"
  18. /*
  19. * This is an API-independent graphics subsystem wrapper.
  20. *
  21. * This allows the use of OpenGL and different Direct3D versions through
  22. * one shared interface.
  23. */
  24. #ifdef __cplusplus
  25. extern "C" {
  26. #endif
  27. struct vec2;
  28. struct vec3;
  29. struct vec4;
  30. struct quat;
  31. struct axisang;
  32. struct plane;
  33. struct matrix3;
  34. struct matrix4;
  35. enum gs_draw_mode {
  36. GS_POINTS,
  37. GS_LINES,
  38. GS_LINESTRIP,
  39. GS_TRIS,
  40. GS_TRISTRIP
  41. };
  42. enum gs_color_format {
  43. GS_UNKNOWN,
  44. GS_A8,
  45. GS_R8,
  46. GS_RGBA,
  47. GS_BGRX,
  48. GS_BGRA,
  49. GS_R10G10B10A2,
  50. GS_RGBA16,
  51. GS_R16,
  52. GS_RGBA16F,
  53. GS_RGBA32F,
  54. GS_RG16F,
  55. GS_RG32F,
  56. GS_R16F,
  57. GS_R32F,
  58. GS_DXT1,
  59. GS_DXT3,
  60. GS_DXT5
  61. };
  62. enum gs_zstencil_format {
  63. GS_ZS_NONE,
  64. GS_Z16,
  65. GS_Z24_S8,
  66. GS_Z32F,
  67. GS_Z32F_S8X24
  68. };
  69. enum gs_index_type {
  70. GS_UNSIGNED_SHORT,
  71. GS_UNSIGNED_LONG
  72. };
  73. enum gs_cull_mode {
  74. GS_BACK,
  75. GS_FRONT,
  76. GS_NEITHER
  77. };
  78. enum gs_blend_type {
  79. GS_BLEND_ZERO,
  80. GS_BLEND_ONE,
  81. GS_BLEND_SRCCOLOR,
  82. GS_BLEND_INVSRCCOLOR,
  83. GS_BLEND_SRCALPHA,
  84. GS_BLEND_INVSRCALPHA,
  85. GS_BLEND_DSTCOLOR,
  86. GS_BLEND_INVDSTCOLOR,
  87. GS_BLEND_DSTALPHA,
  88. GS_BLEND_INVDSTALPHA,
  89. GS_BLEND_SRCALPHASAT
  90. };
  91. enum gs_depth_test {
  92. GS_NEVER,
  93. GS_LESS,
  94. GS_LEQUAL,
  95. GS_EQUAL,
  96. GS_GEQUAL,
  97. GS_GREATER,
  98. GS_NOTEQUAL,
  99. GS_ALWAYS
  100. };
  101. enum gs_stencil_side {
  102. GS_STENCIL_FRONT=1,
  103. GS_STENCIL_BACK,
  104. GS_STENCIL_BOTH
  105. };
  106. enum gs_stencil_op {
  107. GS_KEEP,
  108. GS_ZERO,
  109. GS_REPLACE,
  110. GS_INCR,
  111. GS_DECR,
  112. GS_INVERT
  113. };
  114. enum gs_cube_sides {
  115. GS_POSITIVE_X,
  116. GS_NEGATIVE_X,
  117. GS_POSITIVE_Y,
  118. GS_NEGATIVE_Y,
  119. GS_POSITIVE_Z,
  120. GS_NEGATIVE_Z
  121. };
  122. enum gs_sample_filter {
  123. GS_FILTER_POINT,
  124. GS_FILTER_LINEAR,
  125. GS_FILTER_ANISOTROPIC,
  126. GS_FILTER_MIN_MAG_POINT_MIP_LINEAR,
  127. GS_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT,
  128. GS_FILTER_MIN_POINT_MAG_MIP_LINEAR,
  129. GS_FILTER_MIN_LINEAR_MAG_MIP_POINT,
  130. GS_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR,
  131. GS_FILTER_MIN_MAG_LINEAR_MIP_POINT,
  132. };
  133. enum gs_address_mode {
  134. GS_ADDRESS_CLAMP,
  135. GS_ADDRESS_WRAP,
  136. GS_ADDRESS_MIRROR,
  137. GS_ADDRESS_BORDER,
  138. GS_ADDRESS_MIRRORONCE
  139. };
  140. enum gs_texture_type {
  141. GS_TEXTURE_2D,
  142. GS_TEXTURE_3D,
  143. GS_TEXTURE_CUBE
  144. };
  145. struct tvertarray {
  146. size_t width;
  147. void *array;
  148. };
  149. struct vb_data {
  150. size_t num;
  151. struct vec3 *points;
  152. struct vec3 *normals;
  153. struct vec3 *tangents;
  154. uint32_t *colors;
  155. size_t num_tex;
  156. struct tvertarray *tvarray;
  157. };
  158. static inline struct vb_data *vbdata_create(void)
  159. {
  160. struct vb_data *vbd = (struct vb_data*)bmalloc(sizeof(struct vb_data));
  161. memset(vbd, 0, sizeof(struct vb_data));
  162. return vbd;
  163. }
  164. static inline void vbdata_destroy(struct vb_data *data)
  165. {
  166. uint32_t i;
  167. if (!data)
  168. return;
  169. bfree(data->points);
  170. bfree(data->normals);
  171. bfree(data->tangents);
  172. bfree(data->colors);
  173. for (i = 0; i < data->num_tex; i++)
  174. bfree(data->tvarray[i].array);
  175. bfree(data->tvarray);
  176. bfree(data);
  177. }
  178. struct gs_sampler_info {
  179. enum gs_sample_filter filter;
  180. enum gs_address_mode address_u;
  181. enum gs_address_mode address_v;
  182. enum gs_address_mode address_w;
  183. int max_anisotropy;
  184. uint32_t border_color;
  185. };
  186. struct gs_display_mode {
  187. uint32_t width;
  188. uint32_t height;
  189. uint32_t bits;
  190. uint32_t freq;
  191. };
  192. struct gs_rect {
  193. int x;
  194. int y;
  195. int cx;
  196. int cy;
  197. };
  198. static inline uint32_t gs_get_format_bpp(enum gs_color_format format)
  199. {
  200. switch (format) {
  201. case GS_A8: return 8;
  202. case GS_R8: return 8;
  203. case GS_RGBA: return 32;
  204. case GS_BGRX: return 32;
  205. case GS_BGRA: return 32;
  206. case GS_R10G10B10A2: return 32;
  207. case GS_RGBA16: return 64;
  208. case GS_R16: return 16;
  209. case GS_RGBA16F: return 64;
  210. case GS_RGBA32F: return 128;
  211. case GS_RG16F: return 32;
  212. case GS_RG32F: return 64;
  213. case GS_R16F: return 16;
  214. case GS_R32F: return 32;
  215. case GS_DXT1: return 4;
  216. case GS_DXT3: return 8;
  217. case GS_DXT5: return 8;
  218. default: return 0;
  219. }
  220. }
  221. static inline bool gs_is_compressed_format(enum gs_color_format format)
  222. {
  223. return (format == GS_DXT1 || format == GS_DXT3 || format == GS_DXT5);
  224. }
  225. static inline uint32_t gs_num_total_levels(uint32_t width, uint32_t height)
  226. {
  227. uint32_t size = width > height ? width : height;
  228. uint32_t num_levels = 0;
  229. while (size > 1) {
  230. size /= 2;
  231. num_levels++;
  232. }
  233. return num_levels;
  234. }
  235. /* wrapped opaque data types */
  236. struct gs_texture;
  237. struct gs_stage_surface;
  238. struct gs_zstencil_buffer;
  239. struct gs_vertex_buffer;
  240. struct gs_index_buffer;
  241. struct gs_sampler_state;
  242. struct gs_shader;
  243. struct gs_swap_chain;
  244. struct gs_texrender;
  245. struct shader_param;
  246. struct gs_effect;
  247. struct effect_technique;
  248. struct effect_pass;
  249. struct effect_param;
  250. struct gs_device;
  251. struct graphics_subsystem;
  252. typedef struct gs_texture *texture_t;
  253. typedef struct gs_stage_surface *stagesurf_t;
  254. typedef struct gs_zstencil_buffer *zstencil_t;
  255. typedef struct gs_vertex_buffer *vertbuffer_t;
  256. typedef struct gs_index_buffer *indexbuffer_t;
  257. typedef struct gs_sampler_state *samplerstate_t;
  258. typedef struct gs_swap_chain *swapchain_t;
  259. typedef struct gs_texture_render *texrender_t;
  260. typedef struct gs_shader *shader_t;
  261. typedef struct shader_param *sparam_t;
  262. typedef struct gs_effect *effect_t;
  263. typedef struct effect_technique *technique_t;
  264. typedef struct effect_param *eparam_t;
  265. typedef struct gs_device *device_t;
  266. typedef struct graphics_subsystem *graphics_t;
  267. /* ---------------------------------------------------
  268. * shader functions
  269. * --------------------------------------------------- */
  270. enum shader_param_type {
  271. SHADER_PARAM_UNKNOWN,
  272. SHADER_PARAM_BOOL,
  273. SHADER_PARAM_FLOAT,
  274. SHADER_PARAM_INT,
  275. SHADER_PARAM_STRING,
  276. SHADER_PARAM_VEC2,
  277. SHADER_PARAM_VEC3,
  278. SHADER_PARAM_VEC4,
  279. SHADER_PARAM_MATRIX3X3,
  280. SHADER_PARAM_MATRIX4X4,
  281. SHADER_PARAM_TEXTURE,
  282. };
  283. struct shader_param_info {
  284. enum shader_param_type type;
  285. const char *name;
  286. };
  287. enum shader_type {
  288. SHADER_VERTEX,
  289. SHADER_PIXEL,
  290. SHADER_GEOMETRY
  291. };
  292. EXPORT void shader_destroy(shader_t shader);
  293. EXPORT int shader_numparams(shader_t shader);
  294. EXPORT sparam_t shader_getparambyidx(shader_t shader, int param);
  295. EXPORT sparam_t shader_getparambyname(shader_t shader, const char *name);
  296. EXPORT void shader_getparaminfo(shader_t shader, sparam_t param,
  297. struct shader_param_info *info);
  298. EXPORT sparam_t shader_getviewprojmatrix(shader_t shader);
  299. EXPORT sparam_t shader_getworldmatrix(shader_t shader);
  300. EXPORT void shader_setbool(shader_t shader, sparam_t param, bool val);
  301. EXPORT void shader_setfloat(shader_t shader, sparam_t param, float val);
  302. EXPORT void shader_setint(shader_t shader, sparam_t param, int val);
  303. EXPORT void shader_setmatrix3(shader_t shader, sparam_t param,
  304. const struct matrix3 *val);
  305. EXPORT void shader_setmatrix4(shader_t shader, sparam_t param,
  306. const struct matrix4 *val);
  307. EXPORT void shader_setvec2(shader_t shader, sparam_t param,
  308. const struct vec2 *val);
  309. EXPORT void shader_setvec3(shader_t shader, sparam_t param,
  310. const struct vec3 *val);
  311. EXPORT void shader_setvec4(shader_t shader, sparam_t param,
  312. const struct vec4 *val);
  313. EXPORT void shader_settexture(shader_t shader, sparam_t param, texture_t val);
  314. EXPORT void shader_setval(shader_t shader, sparam_t param, const void *val,
  315. size_t size);
  316. EXPORT void shader_setdefault(shader_t shader, sparam_t param);
  317. /* ---------------------------------------------------
  318. * effect functions
  319. * --------------------------------------------------- */
  320. /*enum effect_property_type {
  321. EFFECT_NONE,
  322. EFFECT_BOOL,
  323. EFFECT_FLOAT,
  324. EFFECT_COLOR,
  325. EFFECT_TEXTURE
  326. };*/
  327. struct effect_param_info {
  328. const char *name;
  329. enum shader_param_type type;
  330. /* const char *full_name;
  331. enum effect_property_type prop_type;
  332. float min, max, inc, mul; */
  333. };
  334. EXPORT void effect_destroy(effect_t effect);
  335. EXPORT technique_t effect_gettechnique(effect_t effect, const char *name);
  336. EXPORT int technique_begin(technique_t technique);
  337. EXPORT void technique_end(technique_t technique);
  338. EXPORT bool technique_beginpass(technique_t technique, size_t pass);
  339. EXPORT bool technique_beginpassbyname(technique_t technique,
  340. const char *name);
  341. EXPORT void technique_endpass(technique_t technique);
  342. EXPORT int effect_numparams(effect_t effect);
  343. EXPORT eparam_t effect_getparambyidx(effect_t effect, size_t param);
  344. EXPORT eparam_t effect_getparambyname(effect_t effect, const char *name);
  345. EXPORT void effect_getparaminfo(effect_t effect, eparam_t param,
  346. struct effect_param_info *info);
  347. /** used internally */
  348. EXPORT void effect_updateparams(effect_t effect);
  349. EXPORT eparam_t effect_getviewprojmatrix(effect_t effect);
  350. EXPORT eparam_t effect_getworldmatrix(effect_t effect);
  351. EXPORT void effect_setbool(effect_t effect, eparam_t param, bool val);
  352. EXPORT void effect_setfloat(effect_t effect, eparam_t param, float val);
  353. EXPORT void effect_setint(effect_t effect, eparam_t param, int val);
  354. EXPORT void effect_setmatrix3(effect_t effect, eparam_t param,
  355. const struct matrix3 *val);
  356. EXPORT void effect_setmatrix4(effect_t effect, eparam_t param,
  357. const struct matrix4 *val);
  358. EXPORT void effect_setvec2(effect_t effect, eparam_t param,
  359. const struct vec2 *val);
  360. EXPORT void effect_setvec3(effect_t effect, eparam_t param,
  361. const struct vec3 *val);
  362. EXPORT void effect_setvec4(effect_t effect, eparam_t param,
  363. const struct vec4 *val);
  364. EXPORT void effect_settexture(effect_t effect, eparam_t param, texture_t val);
  365. EXPORT void effect_setval(effect_t shader, eparam_t param, const void *val,
  366. size_t size);
  367. EXPORT void effect_setdefault(effect_t effect, eparam_t param);
  368. /* ---------------------------------------------------
  369. * texture render helper functions
  370. * --------------------------------------------------- */
  371. EXPORT texrender_t texrender_create(enum gs_color_format format,
  372. enum gs_zstencil_format zsformat);
  373. EXPORT void texrender_destroy(texrender_t texrender);
  374. EXPORT bool texrender_begin(texrender_t texrender, int cx, int cy);
  375. EXPORT void texrender_end(texrender_t texrender);
  376. EXPORT void texrender_reset(texrender_t texrender);
  377. EXPORT texture_t texrender_gettexture(texrender_t texrender);
  378. /* ---------------------------------------------------
  379. * graphics subsystem
  380. * --------------------------------------------------- */
  381. #define GS_BUILDMIPMAPS (1<<0)
  382. #define GS_DYNAMIC (1<<1)
  383. #define GS_RENDERTARGET (1<<2)
  384. /* ---------------- */
  385. /* global functions */
  386. #define GS_SUCCESS 0
  387. #define GS_ERROR_MODULENOTFOUND -1
  388. #define GS_ERROR_FAIL -2
  389. struct gs_init_data {
  390. #if defined(_WIN32)
  391. void *hwnd;
  392. #elif defined(__APPLE__)
  393. /* TODO */
  394. #elif defined(__posix__)
  395. /* TODO */
  396. #endif
  397. uint32_t cx, cy;
  398. uint32_t num_backbuffers;
  399. enum gs_color_format format;
  400. enum gs_zstencil_format zsformat;
  401. uint32_t adapter;
  402. };
  403. EXPORT int gs_create(graphics_t *graphics, const char *module,
  404. struct gs_init_data *data);
  405. EXPORT void gs_destroy(graphics_t graphics);
  406. EXPORT void gs_setcontext(graphics_t graphics);
  407. EXPORT graphics_t gs_getcontext(void);
  408. EXPORT void gs_matrix_push(void);
  409. EXPORT void gs_matrix_pop(void);
  410. EXPORT void gs_matrix_identity(void);
  411. EXPORT void gs_matrix_transpose(void);
  412. EXPORT void gs_matrix_set(const struct matrix3 *matrix);
  413. EXPORT void gs_matrix_get(struct matrix3 *dst);
  414. EXPORT void gs_matrix_mul(const struct matrix3 *matrix);
  415. EXPORT void gs_matrix_rotquat(const struct quat *rot);
  416. EXPORT void gs_matrix_rotaa(const struct axisang *rot);
  417. EXPORT void gs_matrix_translate(const struct vec3 *pos);
  418. EXPORT void gs_matrix_scale(const struct vec3 *scale);
  419. EXPORT void gs_matrix_rotaa4f(float x, float y, float z, float angle);
  420. EXPORT void gs_matrix_translate3f(float x, float y, float z);
  421. EXPORT void gs_matrix_scale3f(float x, float y, float z);
  422. EXPORT void gs_renderstart(bool b_new);
  423. EXPORT void gs_renderstop(enum gs_draw_mode mode);
  424. EXPORT vertbuffer_t gs_rendersave(void);
  425. EXPORT void gs_vertex2f(float x, float y);
  426. EXPORT void gs_vertex3f(float x, float y, float z);
  427. EXPORT void gs_normal3f(float x, float y, float z);
  428. EXPORT void gs_color(uint32_t color);
  429. EXPORT void gs_texcoord(float x, float y, int unit);
  430. EXPORT void gs_vertex2v(const struct vec2 *v);
  431. EXPORT void gs_vertex3v(const struct vec3 *v);
  432. EXPORT void gs_normal3v(const struct vec3 *v);
  433. EXPORT void gs_color4v(const struct vec4 *v);
  434. EXPORT void gs_texcoord2v(const struct vec2 *v, int unit);
  435. EXPORT input_t gs_getinput(void);
  436. EXPORT effect_t gs_geteffect(void);
  437. EXPORT effect_t gs_create_effect_from_file(const char *file,
  438. char **error_string);
  439. EXPORT effect_t gs_create_effect(const char *effect_string,
  440. const char *filename, char **error_string);
  441. EXPORT shader_t gs_create_vertexshader_from_file(const char *file,
  442. char **error_string);
  443. EXPORT shader_t gs_create_pixelshader_from_file(const char *file,
  444. char **error_string);
  445. EXPORT texture_t gs_create_texture_from_file(const char *file,
  446. uint32_t flags);
  447. EXPORT texture_t gs_create_cubetexture_from_file(const char *flie,
  448. uint32_t flags);
  449. EXPORT texture_t gs_create_volumetexture_from_file(const char *flie,
  450. uint32_t flags);
  451. EXPORT void gs_draw_sprite(texture_t tex);
  452. EXPORT void gs_draw_cube_backdrop(texture_t cubetex, const struct quat *rot,
  453. float left, float right, float top, float bottom, float znear);
  454. /** sets the viewport to current swap chain size */
  455. EXPORT void gs_resetviewport(void);
  456. /** sets default screen-sized orthographich mode */
  457. EXPORT void gs_set2dmode(void);
  458. /** sets default screen-sized perspective mode */
  459. EXPORT void gs_set3dmode(double fovy, double znear, double zvar);
  460. EXPORT void gs_viewport_push(void);
  461. EXPORT void gs_viewport_pop(void);
  462. EXPORT void texture_setimage(texture_t tex, const void *data,
  463. uint32_t byte_width);
  464. EXPORT void cubetexture_setimage(texture_t cubetex, uint32_t side,
  465. const void *data, uint32_t byte_width);
  466. /* -------------------------- */
  467. /* library-specific functions */
  468. EXPORT swapchain_t gs_create_swapchain(struct gs_init_data *data);
  469. EXPORT void gs_resize(uint32_t x, uint32_t y);
  470. EXPORT void gs_getsize(uint32_t *x, uint32_t *y);
  471. EXPORT uint32_t gs_getwidth(void);
  472. EXPORT uint32_t gs_getheight(void);
  473. EXPORT texture_t gs_create_texture(uint32_t width, uint32_t height,
  474. enum gs_color_format color_format, uint32_t levels, void **data,
  475. uint32_t flags);
  476. EXPORT texture_t gs_create_cubetexture(uint32_t size,
  477. enum gs_color_format color_format, uint32_t levels,
  478. void **data, uint32_t flags);
  479. EXPORT texture_t gs_create_volumetexture(uint32_t width, uint32_t height,
  480. uint32_t depth, enum gs_color_format color_format,
  481. uint32_t levels, void **data, uint32_t flags);
  482. EXPORT zstencil_t gs_create_zstencil(uint32_t width, uint32_t height,
  483. enum gs_zstencil_format format);
  484. EXPORT stagesurf_t gs_create_stagesurface(uint32_t width, uint32_t height,
  485. enum gs_color_format color_format);
  486. EXPORT samplerstate_t gs_create_samplerstate(struct gs_sampler_info *info);
  487. EXPORT shader_t gs_create_vertexshader(const char *shader,
  488. const char *file, char **error_string);
  489. EXPORT shader_t gs_create_pixelshader(const char *shader,
  490. const char *file, char **error_string);
  491. EXPORT vertbuffer_t gs_create_vertexbuffer(struct vb_data *data,
  492. uint32_t flags);
  493. EXPORT indexbuffer_t gs_create_indexbuffer(enum gs_index_type type,
  494. void *indices, size_t num, uint32_t flags);
  495. EXPORT enum gs_texture_type gs_gettexturetype(texture_t texture);
  496. EXPORT void gs_load_vertexbuffer(vertbuffer_t vertbuffer);
  497. EXPORT void gs_load_indexbuffer(indexbuffer_t indexbuffer);
  498. EXPORT void gs_load_texture(texture_t tex, int unit);
  499. EXPORT void gs_load_samplerstate(samplerstate_t samplerstate, int unit);
  500. EXPORT void gs_load_vertexshader(shader_t vertshader);
  501. EXPORT void gs_load_pixelshader(shader_t pixelshader);
  502. EXPORT void gs_load_defaultsamplerstate(bool b_3d, int unit);
  503. EXPORT shader_t gs_getvertexshader(void);
  504. EXPORT shader_t gs_getpixelshader(void);
  505. EXPORT texture_t gs_getrendertarget(void);
  506. EXPORT zstencil_t gs_getzstenciltarget(void);
  507. EXPORT void gs_setrendertarget(texture_t tex, zstencil_t zstencil);
  508. EXPORT void gs_setcuberendertarget(texture_t cubetex, int side,
  509. zstencil_t zstencil);
  510. EXPORT void gs_copy_texture(texture_t dst, texture_t src);
  511. EXPORT void gs_stage_texture(stagesurf_t dst, texture_t src);
  512. EXPORT void gs_beginscene(void);
  513. EXPORT void gs_draw(enum gs_draw_mode draw_mode, uint32_t start_vert,
  514. uint32_t num_verts);
  515. EXPORT void gs_endscene(void);
  516. #define GS_CLEAR_COLOR (1<<0)
  517. #define GS_CLEAR_DEPTH (1<<1)
  518. #define GS_CLEAR_STENCIL (1<<2)
  519. EXPORT void gs_load_swapchain(swapchain_t swapchain);
  520. EXPORT void gs_clear(uint32_t clear_flags, struct vec4 *color,
  521. float depth, uint8_t stencil);
  522. EXPORT void gs_present(void);
  523. EXPORT void gs_setcullmode(enum gs_cull_mode mode);
  524. EXPORT enum gs_cull_mode gs_getcullmode(void);
  525. EXPORT void gs_enable_blending(bool enable);
  526. EXPORT void gs_enable_depthtest(bool enable);
  527. EXPORT void gs_enable_stenciltest(bool enable);
  528. EXPORT void gs_enable_stencilwrite(bool enable);
  529. EXPORT void gs_enable_color(bool red, bool blue, bool green, bool alpha);
  530. EXPORT void gs_blendfunction(enum gs_blend_type src, enum gs_blend_type dest);
  531. EXPORT void gs_depthfunction(enum gs_depth_test test);
  532. EXPORT void gs_stencilfunction(enum gs_stencil_side side,
  533. enum gs_depth_test test);
  534. EXPORT void gs_stencilop(enum gs_stencil_side side, enum gs_stencil_op fail,
  535. enum gs_stencil_op zfail, enum gs_stencil_op zpass);
  536. EXPORT void gs_setclip(struct plane *p);
  537. EXPORT void gs_enable_fullscreen(bool enable);
  538. EXPORT int gs_fullscreen_enabled(void);
  539. EXPORT void gs_setdisplaymode(const struct gs_display_mode *mode);
  540. EXPORT void gs_getdisplaymode(struct gs_display_mode *mode);
  541. EXPORT void gs_setcolorramp(float gamma, float brightness, float contrast);
  542. EXPORT void gs_setviewport(int x, int y, int width, int height);
  543. EXPORT void gs_getviewport(struct gs_rect *rect);
  544. EXPORT void gs_setscissorrect(struct gs_rect *rect);
  545. EXPORT void gs_ortho(float left, float right, float top, float bottom,
  546. float znear, float zfar);
  547. EXPORT void gs_frustum(float left, float right, float top, float bottom,
  548. float znear, float zfar);
  549. EXPORT void gs_perspective(float fovy, float aspect, float znear,
  550. float zfar);
  551. EXPORT void gs_projection_push(void);
  552. EXPORT void gs_projection_pop(void);
  553. EXPORT void swapchain_destroy(swapchain_t swapchain);
  554. EXPORT void texture_destroy(texture_t tex);
  555. EXPORT uint32_t texture_getwidth(texture_t tex);
  556. EXPORT uint32_t texture_getheight(texture_t tex);
  557. EXPORT enum gs_color_format texture_getcolorformat(texture_t tex);
  558. EXPORT bool texture_map(texture_t tex, void **ptr, uint32_t *byte_width);
  559. EXPORT void texture_unmap(texture_t tex);
  560. EXPORT void cubetexture_destroy(texture_t cubetex);
  561. EXPORT uint32_t cubetexture_getsize(texture_t cubetex);
  562. EXPORT enum gs_color_format cubetexture_getcolorformat(texture_t cubetex);
  563. EXPORT void volumetexture_destroy(texture_t voltex);
  564. EXPORT uint32_t volumetexture_getwidth(texture_t voltex);
  565. EXPORT uint32_t volumetexture_getheight(texture_t voltex);
  566. EXPORT uint32_t volumetexture_getdepth(texture_t voltex);
  567. EXPORT enum gs_color_format volumetexture_getcolorformat(texture_t voltex);
  568. EXPORT void stagesurface_destroy(stagesurf_t stagesurf);
  569. EXPORT uint32_t stagesurface_getwidth(stagesurf_t stagesurf);
  570. EXPORT uint32_t stagesurface_getheight(stagesurf_t stagesurf);
  571. EXPORT enum gs_color_format stagesurface_getcolorformat(stagesurf_t stagesurf);
  572. EXPORT bool stagesurface_map(stagesurf_t stagesurf, const void **data,
  573. uint32_t *byte_width);
  574. EXPORT void stagesurface_unmap(stagesurf_t stagesurf);
  575. EXPORT void zstencil_destroy(zstencil_t zstencil);
  576. EXPORT void samplerstate_destroy(samplerstate_t samplerstate);
  577. EXPORT void vertexbuffer_destroy(vertbuffer_t vertbuffer);
  578. EXPORT void vertexbuffer_flush(vertbuffer_t vertbuffer, bool rebuild);
  579. EXPORT struct vb_data *vertexbuffer_getdata(vertbuffer_t vertbuffer);
  580. EXPORT void indexbuffer_destroy(indexbuffer_t indexbuffer);
  581. EXPORT void indexbuffer_flush(indexbuffer_t indexbuffer);
  582. EXPORT void *indexbuffer_getdata(indexbuffer_t indexbuffer);
  583. EXPORT size_t indexbuffer_numindices(indexbuffer_t indexbuffer);
  584. EXPORT enum gs_index_type indexbuffer_gettype(indexbuffer_t indexbuffer);
  585. #ifdef __cplusplus
  586. }
  587. #endif
  588. #endif