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- /******************************************************************************
- Copyright (C) 2013 by Hugh Bailey <[email protected]>
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- ******************************************************************************/
- #include "gl-subsystem.h"
- #include "gl-shaderparser.h"
- static void gl_write_type_n(struct gl_shader_parser *glsp,
- const char *type, size_t len)
- {
- if (astrcmp_n(type, "float2", len) == 0)
- dstr_cat(&glsp->gl_string, "vec2");
- else if (astrcmp_n(type, "float3", len) == 0)
- dstr_cat(&glsp->gl_string, "vec3");
- else if (astrcmp_n(type, "float4", len) == 0)
- dstr_cat(&glsp->gl_string, "vec4");
- else if (astrcmp_n(type, "float3x3", len) == 0)
- dstr_cat(&glsp->gl_string, "mat3x3");
- else if (astrcmp_n(type, "float3x4", len) == 0)
- dstr_cat(&glsp->gl_string, "mat3x4");
- else if (astrcmp_n(type, "float4x4", len) == 0)
- dstr_cat(&glsp->gl_string, "mat4x4");
- else if (astrcmp_n(type, "texture2d", len) == 0)
- dstr_cat(&glsp->gl_string, "sampler2D");
- else if (astrcmp_n(type, "texture3d", len) == 0)
- dstr_cat(&glsp->gl_string, "sampler3D");
- else if (astrcmp_n(type, "texture_cube", len) == 0)
- dstr_cat(&glsp->gl_string, "samplerCube");
- else
- dstr_ncat(&glsp->gl_string, type, len);
- }
- static inline void gl_write_type(struct gl_shader_parser *glsp,
- const char *type)
- {
- gl_write_type_n(glsp, type, strlen(type));
- }
- static inline void gl_write_type_token(struct gl_shader_parser *glsp,
- struct cf_token *token)
- {
- gl_write_type_n(glsp, token->str.array, token->str.len);
- }
- static void gl_write_var(struct gl_shader_parser *glsp, struct shader_var *var)
- {
- if (var->var_type == SHADER_VAR_UNIFORM)
- dstr_cat(&glsp->gl_string, "uniform ");
- else if (var->var_type == SHADER_VAR_CONST)
- dstr_cat(&glsp->gl_string, "const ");
- gl_write_type(glsp, var->type);
- dstr_cat(&glsp->gl_string, " ");
- dstr_cat(&glsp->gl_string, var->name);
- dstr_cat(&glsp->gl_string, ";\n");
- }
- static inline void gl_write_params(struct gl_shader_parser *glsp)
- {
- size_t i;
- for (i = 0; i < glsp->parser.params.num; i++) {
- struct shader_var *var = glsp->parser.params.array+i;
- gl_write_var(glsp, var);
- }
- dstr_cat(&glsp->gl_string, "\n");
- }
- static void gl_write_storage_var(struct gl_shader_parser *glsp,
- struct shader_var *var, const char *storage,
- const char *prefix);
- /* unwraps a structure that's used for input/output */
- static void gl_unwrap_storage_struct(struct gl_shader_parser *glsp,
- struct shader_struct *st, const char *storage,
- const char *prefix)
- {
- struct dstr prefix_str;
- size_t i;
- dstr_init(&prefix_str);
- if (prefix)
- dstr_copy(&prefix_str, prefix);
- dstr_cat(&prefix_str, st->name);
- dstr_cat(&prefix_str, "_");
- for (i = 0; i < st->vars.num; i++) {
- struct shader_var *st_var = st->vars.array+i;
- gl_write_storage_var(glsp, st_var, storage, prefix_str.array);
- }
- dstr_free(&prefix_str);
- }
- static void gl_write_storage_var(struct gl_shader_parser *glsp,
- struct shader_var *var, const char *storage, const char *prefix)
- {
- struct shader_struct *st = shader_parser_getstruct(&glsp->parser,
- var->type);
- if (st) {
- gl_unwrap_storage_struct(glsp, st, storage, prefix);
- } else {
- if (storage) {
- dstr_cat(&glsp->gl_string, storage);
- dstr_cat(&glsp->gl_string, " ");
- }
- gl_write_type(glsp, var->type);
- dstr_cat(&glsp->gl_string, " ");
- if (prefix)
- dstr_cat(&glsp->gl_string, prefix);
- dstr_cat(&glsp->gl_string, var->name);
- dstr_cat(&glsp->gl_string, ";\n");
- }
- }
- static inline void gl_write_inputs(struct gl_shader_parser *glsp,
- struct shader_func *main)
- {
- size_t i;
- for (i = 0; i < main->params.num; i++) {
- struct shader_var *var = main->params.array+i;
- gl_write_storage_var(glsp, var, "in", "in_");
- }
- }
- static void gl_write_outputs(struct gl_shader_parser *glsp,
- struct shader_func *main)
- {
- struct shader_var var;
- shader_var_init(&var);
- var.type = bstrdup(main->return_type);
- var.name = bstrdup("return_val");
- if (main->return_mapping)
- var.mapping = bstrdup(main->return_mapping);
- gl_write_storage_var(glsp, &var, "out", "out_");
- shader_var_free(&var);
- }
- static void gl_write_struct(struct gl_shader_parser *glsp,
- struct shader_struct *st)
- {
- size_t i;
- dstr_cat(&glsp->gl_string, "struct ");
- dstr_cat(&glsp->gl_string, st->name);
- dstr_cat(&glsp->gl_string, " {\n");
- for (i = 0; i < st->vars.num; i++) {
- struct shader_var *var = st->vars.array+i;
- dstr_cat(&glsp->gl_string, "\t");
- gl_write_var(glsp, var);
- }
- dstr_cat(&glsp->gl_string, "};\n\n");
- }
- static inline void gl_write_structs(struct gl_shader_parser *glsp)
- {
- size_t i;
- for (i = 0; i < glsp->parser.structs.num; i++) {
- struct shader_struct *st = glsp->parser.structs.array+i;
- gl_write_struct(glsp, st);
- }
- }
- /*
- * NOTE: HLSL-> GLSL intrinsic conversions
- * atan2 -> atan
- * clip -> (unsupported)
- * ddx -> dFdx
- * ddy -> dFdy
- * fmod -> (unsupported)
- * frac -> fract
- * lerp -> mix
- * lit -> (unsupported)
- * log10 -> (unsupported)
- * mul -> (change to operator)
- * rsqrt -> inversesqrt
- * saturate -> (use clamp)
- * tex* -> texture
- * tex*grad -> textureGrad
- * tex*lod -> textureLod
- * tex*bias -> (use optional 'bias' value)
- * tex*proj -> textureProj
- *
- * All else can be left as-is
- */
- static void gl_write_functions(struct gl_shader_parser *glsp)
- {
- }
- static bool gl_shader_buildstring(struct gl_shader_parser *glsp)
- {
- struct shader_func *main = shader_parser_getfunc(&glsp->parser, "main");
- if (!main) {
- blog(LOG_ERROR, "function 'main' not found");
- return false;
- }
- dstr_copy(&glsp->gl_string, "#version 140\n\n");
- gl_write_params(glsp);
- gl_write_inputs(glsp, main);
- gl_write_outputs(glsp, main);
- gl_write_structs(glsp);
- gl_write_functions(glsp);
- // gl_write_main(glsp);
- return true;
- }
- bool gl_shader_parse(struct gl_shader_parser *glsp,
- const char *shader_str, const char *file)
- {
- bool success = shader_parse(&glsp->parser, shader_str, file);
- char *str = shader_parser_geterrors(&glsp->parser);
- if (str) {
- blog(LOG_WARNING, "Shader parser errors/warnings:\n%s\n", str);
- bfree(str);
- }
- return success;
- }
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