window-basic-preview.cpp 69 KB

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  1. #include <QGuiApplication>
  2. #include <QMouseEvent>
  3. #include <cmath>
  4. #include <string>
  5. #include <graphics/vec4.h>
  6. #include <graphics/matrix4.h>
  7. #include <util/dstr.hpp>
  8. #include "window-basic-preview.hpp"
  9. #include "window-basic-main.hpp"
  10. #include "obs-app.hpp"
  11. #include "platform.hpp"
  12. #include "display-helpers.hpp"
  13. #define HANDLE_RADIUS 4.0f
  14. #define HANDLE_SEL_RADIUS (HANDLE_RADIUS * 1.5f)
  15. #define HELPER_ROT_BREAKPOINT 45.0f
  16. /* TODO: make C++ math classes and clean up code here later */
  17. OBSBasicPreview::OBSBasicPreview(QWidget *parent, Qt::WindowFlags flags)
  18. : OBSQTDisplay(parent, flags)
  19. {
  20. ResetScrollingOffset();
  21. setMouseTracking(true);
  22. }
  23. OBSBasicPreview::~OBSBasicPreview()
  24. {
  25. obs_enter_graphics();
  26. if (overflow)
  27. gs_texture_destroy(overflow);
  28. if (rectFill)
  29. gs_vertexbuffer_destroy(rectFill);
  30. if (circleFill)
  31. gs_vertexbuffer_destroy(circleFill);
  32. obs_leave_graphics();
  33. }
  34. vec2 OBSBasicPreview::GetMouseEventPos(QMouseEvent *event)
  35. {
  36. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  37. float pixelRatio = main->GetDevicePixelRatio();
  38. float scale = pixelRatio / main->previewScale;
  39. QPoint qtPos = event->pos();
  40. vec2 pos;
  41. vec2_set(&pos, (qtPos.x() - main->previewX / pixelRatio) * scale,
  42. (qtPos.y() - main->previewY / pixelRatio) * scale);
  43. return pos;
  44. }
  45. static void RotatePos(vec2 *pos, float rot)
  46. {
  47. float cosR = cos(rot);
  48. float sinR = sin(rot);
  49. vec2 newPos;
  50. newPos.x = cosR * pos->x - sinR * pos->y;
  51. newPos.y = sinR * pos->x + cosR * pos->y;
  52. vec2_copy(pos, &newPos);
  53. }
  54. struct SceneFindData {
  55. const vec2 &pos;
  56. OBSSceneItem item;
  57. bool selectBelow;
  58. obs_sceneitem_t *group = nullptr;
  59. SceneFindData(const SceneFindData &) = delete;
  60. SceneFindData(SceneFindData &&) = delete;
  61. SceneFindData &operator=(const SceneFindData &) = delete;
  62. SceneFindData &operator=(SceneFindData &&) = delete;
  63. inline SceneFindData(const vec2 &pos_, bool selectBelow_)
  64. : pos(pos_),
  65. selectBelow(selectBelow_)
  66. {
  67. }
  68. };
  69. struct SceneFindBoxData {
  70. const vec2 &startPos;
  71. const vec2 &pos;
  72. std::vector<obs_sceneitem_t *> sceneItems;
  73. SceneFindBoxData(const SceneFindData &) = delete;
  74. SceneFindBoxData(SceneFindData &&) = delete;
  75. SceneFindBoxData &operator=(const SceneFindData &) = delete;
  76. SceneFindBoxData &operator=(SceneFindData &&) = delete;
  77. inline SceneFindBoxData(const vec2 &startPos_, const vec2 &pos_)
  78. : startPos(startPos_),
  79. pos(pos_)
  80. {
  81. }
  82. };
  83. static bool SceneItemHasVideo(obs_sceneitem_t *item)
  84. {
  85. obs_source_t *source = obs_sceneitem_get_source(item);
  86. uint32_t flags = obs_source_get_output_flags(source);
  87. return (flags & OBS_SOURCE_VIDEO) != 0;
  88. }
  89. static bool CloseFloat(float a, float b, float epsilon = 0.01)
  90. {
  91. using std::abs;
  92. return abs(a - b) <= epsilon;
  93. }
  94. static bool FindItemAtPos(obs_scene_t * /* scene */, obs_sceneitem_t *item,
  95. void *param)
  96. {
  97. SceneFindData *data = reinterpret_cast<SceneFindData *>(param);
  98. matrix4 transform;
  99. matrix4 invTransform;
  100. vec3 transformedPos;
  101. vec3 pos3;
  102. vec3 pos3_;
  103. if (!SceneItemHasVideo(item))
  104. return true;
  105. if (obs_sceneitem_locked(item))
  106. return true;
  107. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  108. obs_sceneitem_get_box_transform(item, &transform);
  109. matrix4_inv(&invTransform, &transform);
  110. vec3_transform(&transformedPos, &pos3, &invTransform);
  111. vec3_transform(&pos3_, &transformedPos, &transform);
  112. if (CloseFloat(pos3.x, pos3_.x) && CloseFloat(pos3.y, pos3_.y) &&
  113. transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  114. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  115. if (data->selectBelow && obs_sceneitem_selected(item)) {
  116. if (data->item)
  117. return false;
  118. else
  119. data->selectBelow = false;
  120. }
  121. data->item = item;
  122. }
  123. return true;
  124. }
  125. static vec3 GetTransformedPos(float x, float y, const matrix4 &mat)
  126. {
  127. vec3 result;
  128. vec3_set(&result, x, y, 0.0f);
  129. vec3_transform(&result, &result, &mat);
  130. return result;
  131. }
  132. static inline vec2 GetOBSScreenSize()
  133. {
  134. obs_video_info ovi;
  135. vec2 size;
  136. vec2_zero(&size);
  137. if (obs_get_video_info(&ovi)) {
  138. size.x = float(ovi.base_width);
  139. size.y = float(ovi.base_height);
  140. }
  141. return size;
  142. }
  143. vec3 OBSBasicPreview::GetSnapOffset(const vec3 &tl, const vec3 &br)
  144. {
  145. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  146. vec2 screenSize = GetOBSScreenSize();
  147. vec3 clampOffset;
  148. vec3_zero(&clampOffset);
  149. const bool snap = config_get_bool(GetGlobalConfig(), "BasicWindow",
  150. "SnappingEnabled");
  151. if (snap == false)
  152. return clampOffset;
  153. const bool screenSnap = config_get_bool(
  154. GetGlobalConfig(), "BasicWindow", "ScreenSnapping");
  155. const bool centerSnap = config_get_bool(
  156. GetGlobalConfig(), "BasicWindow", "CenterSnapping");
  157. const float clampDist = config_get_double(GetGlobalConfig(),
  158. "BasicWindow",
  159. "SnapDistance") /
  160. main->previewScale;
  161. const float centerX = br.x - (br.x - tl.x) / 2.0f;
  162. const float centerY = br.y - (br.y - tl.y) / 2.0f;
  163. // Left screen edge.
  164. if (screenSnap && fabsf(tl.x) < clampDist)
  165. clampOffset.x = -tl.x;
  166. // Right screen edge.
  167. if (screenSnap && fabsf(clampOffset.x) < EPSILON &&
  168. fabsf(screenSize.x - br.x) < clampDist)
  169. clampOffset.x = screenSize.x - br.x;
  170. // Horizontal center.
  171. if (centerSnap && fabsf(screenSize.x - (br.x - tl.x)) > clampDist &&
  172. fabsf(screenSize.x / 2.0f - centerX) < clampDist)
  173. clampOffset.x = screenSize.x / 2.0f - centerX;
  174. // Top screen edge.
  175. if (screenSnap && fabsf(tl.y) < clampDist)
  176. clampOffset.y = -tl.y;
  177. // Bottom screen edge.
  178. if (screenSnap && fabsf(clampOffset.y) < EPSILON &&
  179. fabsf(screenSize.y - br.y) < clampDist)
  180. clampOffset.y = screenSize.y - br.y;
  181. // Vertical center.
  182. if (centerSnap && fabsf(screenSize.y - (br.y - tl.y)) > clampDist &&
  183. fabsf(screenSize.y / 2.0f - centerY) < clampDist)
  184. clampOffset.y = screenSize.y / 2.0f - centerY;
  185. return clampOffset;
  186. }
  187. OBSSceneItem OBSBasicPreview::GetItemAtPos(const vec2 &pos, bool selectBelow)
  188. {
  189. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  190. OBSScene scene = main->GetCurrentScene();
  191. if (!scene)
  192. return OBSSceneItem();
  193. SceneFindData data(pos, selectBelow);
  194. obs_scene_enum_items(scene, FindItemAtPos, &data);
  195. return data.item;
  196. }
  197. static bool CheckItemSelected(obs_scene_t * /* scene */, obs_sceneitem_t *item,
  198. void *param)
  199. {
  200. SceneFindData *data = reinterpret_cast<SceneFindData *>(param);
  201. matrix4 transform;
  202. vec3 transformedPos;
  203. vec3 pos3;
  204. if (!SceneItemHasVideo(item))
  205. return true;
  206. if (obs_sceneitem_is_group(item)) {
  207. data->group = item;
  208. obs_sceneitem_group_enum_items(item, CheckItemSelected, param);
  209. data->group = nullptr;
  210. if (data->item) {
  211. return false;
  212. }
  213. }
  214. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  215. obs_sceneitem_get_box_transform(item, &transform);
  216. if (data->group) {
  217. matrix4 parent_transform;
  218. obs_sceneitem_get_draw_transform(data->group,
  219. &parent_transform);
  220. matrix4_mul(&transform, &transform, &parent_transform);
  221. }
  222. matrix4_inv(&transform, &transform);
  223. vec3_transform(&transformedPos, &pos3, &transform);
  224. if (transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  225. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  226. if (obs_sceneitem_selected(item)) {
  227. data->item = item;
  228. return false;
  229. }
  230. }
  231. return true;
  232. }
  233. bool OBSBasicPreview::SelectedAtPos(const vec2 &pos)
  234. {
  235. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  236. OBSScene scene = main->GetCurrentScene();
  237. if (!scene)
  238. return false;
  239. SceneFindData data(pos, false);
  240. obs_scene_enum_items(scene, CheckItemSelected, &data);
  241. return !!data.item;
  242. }
  243. struct HandleFindData {
  244. const vec2 &pos;
  245. const float radius;
  246. matrix4 parent_xform;
  247. OBSSceneItem item;
  248. ItemHandle handle = ItemHandle::None;
  249. float angle = 0.0f;
  250. vec2 rotatePoint;
  251. vec2 offsetPoint;
  252. float angleOffset = 0.0f;
  253. HandleFindData(const HandleFindData &) = delete;
  254. HandleFindData(HandleFindData &&) = delete;
  255. HandleFindData &operator=(const HandleFindData &) = delete;
  256. HandleFindData &operator=(HandleFindData &&) = delete;
  257. inline HandleFindData(const vec2 &pos_, float scale)
  258. : pos(pos_),
  259. radius(HANDLE_SEL_RADIUS / scale)
  260. {
  261. matrix4_identity(&parent_xform);
  262. }
  263. inline HandleFindData(const HandleFindData &hfd,
  264. obs_sceneitem_t *parent)
  265. : pos(hfd.pos),
  266. radius(hfd.radius),
  267. item(hfd.item),
  268. handle(hfd.handle),
  269. angle(hfd.angle),
  270. rotatePoint(hfd.rotatePoint),
  271. offsetPoint(hfd.offsetPoint)
  272. {
  273. obs_sceneitem_get_draw_transform(parent, &parent_xform);
  274. }
  275. };
  276. static bool FindHandleAtPos(obs_scene_t * /* scene */, obs_sceneitem_t *item,
  277. void *param)
  278. {
  279. HandleFindData &data = *reinterpret_cast<HandleFindData *>(param);
  280. if (!obs_sceneitem_selected(item)) {
  281. if (obs_sceneitem_is_group(item)) {
  282. HandleFindData newData(data, item);
  283. newData.angleOffset = obs_sceneitem_get_rot(item);
  284. obs_sceneitem_group_enum_items(item, FindHandleAtPos,
  285. &newData);
  286. data.item = newData.item;
  287. data.handle = newData.handle;
  288. data.angle = newData.angle;
  289. data.rotatePoint = newData.rotatePoint;
  290. data.offsetPoint = newData.offsetPoint;
  291. }
  292. return true;
  293. }
  294. matrix4 transform;
  295. vec3 pos3;
  296. float closestHandle = data.radius;
  297. vec3_set(&pos3, data.pos.x, data.pos.y, 0.0f);
  298. obs_sceneitem_get_box_transform(item, &transform);
  299. auto TestHandle = [&](float x, float y, ItemHandle handle) {
  300. vec3 handlePos = GetTransformedPos(x, y, transform);
  301. vec3_transform(&handlePos, &handlePos, &data.parent_xform);
  302. float dist = vec3_dist(&handlePos, &pos3);
  303. if (dist < data.radius) {
  304. if (dist < closestHandle) {
  305. closestHandle = dist;
  306. data.handle = handle;
  307. data.item = item;
  308. }
  309. }
  310. };
  311. TestHandle(0.0f, 0.0f, ItemHandle::TopLeft);
  312. TestHandle(0.5f, 0.0f, ItemHandle::TopCenter);
  313. TestHandle(1.0f, 0.0f, ItemHandle::TopRight);
  314. TestHandle(0.0f, 0.5f, ItemHandle::CenterLeft);
  315. TestHandle(1.0f, 0.5f, ItemHandle::CenterRight);
  316. TestHandle(0.0f, 1.0f, ItemHandle::BottomLeft);
  317. TestHandle(0.5f, 1.0f, ItemHandle::BottomCenter);
  318. TestHandle(1.0f, 1.0f, ItemHandle::BottomRight);
  319. vec2 scale;
  320. obs_sceneitem_get_scale(item, &scale);
  321. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(item);
  322. vec2 rotHandleOffset;
  323. vec2_set(&rotHandleOffset, 0.0f,
  324. HANDLE_RADIUS * data.radius * 1.5 - data.radius);
  325. bool invertx = scale.x < 0.0f && boundsType == OBS_BOUNDS_NONE;
  326. float angle = atan2(invertx ? transform.x.y * -1.0f : transform.x.y,
  327. invertx ? transform.x.x * -1.0f : transform.x.x);
  328. RotatePos(&rotHandleOffset, angle);
  329. RotatePos(&rotHandleOffset, RAD(data.angleOffset));
  330. bool inverty = scale.y < 0.0f && boundsType == OBS_BOUNDS_NONE;
  331. vec3 handlePos =
  332. GetTransformedPos(0.5f, inverty ? 1.0f : 0.0f, transform);
  333. vec3_transform(&handlePos, &handlePos, &data.parent_xform);
  334. handlePos.x -= rotHandleOffset.x;
  335. handlePos.y -= rotHandleOffset.y;
  336. float dist = vec3_dist(&handlePos, &pos3);
  337. if (dist < data.radius) {
  338. if (dist < closestHandle) {
  339. closestHandle = dist;
  340. data.item = item;
  341. data.angle = obs_sceneitem_get_rot(item);
  342. data.handle = ItemHandle::Rot;
  343. vec2_set(&data.rotatePoint,
  344. transform.t.x + transform.x.x / 2 +
  345. transform.y.x / 2,
  346. transform.t.y + transform.x.y / 2 +
  347. transform.y.y / 2);
  348. obs_sceneitem_get_pos(item, &data.offsetPoint);
  349. data.offsetPoint.x -= data.rotatePoint.x;
  350. data.offsetPoint.y -= data.rotatePoint.y;
  351. RotatePos(&data.offsetPoint,
  352. -RAD(obs_sceneitem_get_rot(item)));
  353. }
  354. }
  355. return true;
  356. }
  357. static vec2 GetItemSize(obs_sceneitem_t *item)
  358. {
  359. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(item);
  360. vec2 size;
  361. if (boundsType != OBS_BOUNDS_NONE) {
  362. obs_sceneitem_get_bounds(item, &size);
  363. } else {
  364. obs_source_t *source = obs_sceneitem_get_source(item);
  365. obs_sceneitem_crop crop;
  366. vec2 scale;
  367. obs_sceneitem_get_scale(item, &scale);
  368. obs_sceneitem_get_crop(item, &crop);
  369. size.x = float(obs_source_get_width(source) - crop.left -
  370. crop.right) *
  371. scale.x;
  372. size.y = float(obs_source_get_height(source) - crop.top -
  373. crop.bottom) *
  374. scale.y;
  375. }
  376. return size;
  377. }
  378. void OBSBasicPreview::GetStretchHandleData(const vec2 &pos, bool ignoreGroup)
  379. {
  380. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  381. OBSScene scene = main->GetCurrentScene();
  382. if (!scene)
  383. return;
  384. float scale = main->previewScale / main->GetDevicePixelRatio();
  385. vec2 scaled_pos = pos;
  386. vec2_divf(&scaled_pos, &scaled_pos, scale);
  387. HandleFindData data(scaled_pos, scale);
  388. obs_scene_enum_items(scene, FindHandleAtPos, &data);
  389. stretchItem = std::move(data.item);
  390. stretchHandle = data.handle;
  391. rotateAngle = data.angle;
  392. rotatePoint = data.rotatePoint;
  393. offsetPoint = data.offsetPoint;
  394. if (stretchHandle != ItemHandle::None) {
  395. matrix4 boxTransform;
  396. vec3 itemUL;
  397. float itemRot;
  398. stretchItemSize = GetItemSize(stretchItem);
  399. obs_sceneitem_get_box_transform(stretchItem, &boxTransform);
  400. itemRot = obs_sceneitem_get_rot(stretchItem);
  401. vec3_from_vec4(&itemUL, &boxTransform.t);
  402. /* build the item space conversion matrices */
  403. matrix4_identity(&itemToScreen);
  404. matrix4_rotate_aa4f(&itemToScreen, &itemToScreen, 0.0f, 0.0f,
  405. 1.0f, RAD(itemRot));
  406. matrix4_translate3f(&itemToScreen, &itemToScreen, itemUL.x,
  407. itemUL.y, 0.0f);
  408. matrix4_identity(&screenToItem);
  409. matrix4_translate3f(&screenToItem, &screenToItem, -itemUL.x,
  410. -itemUL.y, 0.0f);
  411. matrix4_rotate_aa4f(&screenToItem, &screenToItem, 0.0f, 0.0f,
  412. 1.0f, RAD(-itemRot));
  413. obs_sceneitem_get_crop(stretchItem, &startCrop);
  414. obs_sceneitem_get_pos(stretchItem, &startItemPos);
  415. obs_source_t *source = obs_sceneitem_get_source(stretchItem);
  416. cropSize.x = float(obs_source_get_width(source) -
  417. startCrop.left - startCrop.right);
  418. cropSize.y = float(obs_source_get_height(source) -
  419. startCrop.top - startCrop.bottom);
  420. stretchGroup = obs_sceneitem_get_group(scene, stretchItem);
  421. if (stretchGroup && !ignoreGroup) {
  422. obs_sceneitem_get_draw_transform(stretchGroup,
  423. &invGroupTransform);
  424. matrix4_inv(&invGroupTransform, &invGroupTransform);
  425. obs_sceneitem_defer_group_resize_begin(stretchGroup);
  426. } else {
  427. stretchGroup = nullptr;
  428. }
  429. }
  430. }
  431. void OBSBasicPreview::keyPressEvent(QKeyEvent *event)
  432. {
  433. if (!IsFixedScaling() || event->isAutoRepeat()) {
  434. OBSQTDisplay::keyPressEvent(event);
  435. return;
  436. }
  437. switch (event->key()) {
  438. case Qt::Key_Space:
  439. setCursor(Qt::OpenHandCursor);
  440. scrollMode = true;
  441. break;
  442. }
  443. OBSQTDisplay::keyPressEvent(event);
  444. }
  445. void OBSBasicPreview::keyReleaseEvent(QKeyEvent *event)
  446. {
  447. if (event->isAutoRepeat()) {
  448. OBSQTDisplay::keyReleaseEvent(event);
  449. return;
  450. }
  451. switch (event->key()) {
  452. case Qt::Key_Space:
  453. scrollMode = false;
  454. setCursor(Qt::ArrowCursor);
  455. break;
  456. }
  457. OBSQTDisplay::keyReleaseEvent(event);
  458. }
  459. void OBSBasicPreview::wheelEvent(QWheelEvent *event)
  460. {
  461. if (scrollMode && IsFixedScaling()) {
  462. const int delta = event->angleDelta().y();
  463. if (delta != 0) {
  464. if (delta > 0)
  465. SetScalingLevel(scalingLevel + 1);
  466. else
  467. SetScalingLevel(scalingLevel - 1);
  468. emit DisplayResized();
  469. }
  470. }
  471. OBSQTDisplay::wheelEvent(event);
  472. }
  473. void OBSBasicPreview::mousePressEvent(QMouseEvent *event)
  474. {
  475. QPointF pos = event->position();
  476. if (scrollMode && IsFixedScaling() &&
  477. event->button() == Qt::LeftButton) {
  478. setCursor(Qt::ClosedHandCursor);
  479. scrollingFrom.x = pos.x();
  480. scrollingFrom.y = pos.y();
  481. return;
  482. }
  483. if (event->button() == Qt::RightButton) {
  484. scrollMode = false;
  485. setCursor(Qt::ArrowCursor);
  486. }
  487. if (locked) {
  488. OBSQTDisplay::mousePressEvent(event);
  489. return;
  490. }
  491. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  492. float pixelRatio = main->GetDevicePixelRatio();
  493. float x = pos.x() - main->previewX / pixelRatio;
  494. float y = pos.y() - main->previewY / pixelRatio;
  495. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  496. bool altDown = (modifiers & Qt::AltModifier);
  497. bool shiftDown = (modifiers & Qt::ShiftModifier);
  498. bool ctrlDown = (modifiers & Qt::ControlModifier);
  499. OBSQTDisplay::mousePressEvent(event);
  500. if (event->button() != Qt::LeftButton &&
  501. event->button() != Qt::RightButton)
  502. return;
  503. if (event->button() == Qt::LeftButton)
  504. mouseDown = true;
  505. {
  506. std::lock_guard<std::mutex> lock(selectMutex);
  507. selectedItems.clear();
  508. }
  509. if (altDown)
  510. cropping = true;
  511. if (altDown || shiftDown || ctrlDown) {
  512. vec2 s;
  513. SceneFindBoxData data(s, s);
  514. obs_scene_enum_items(main->GetCurrentScene(), FindSelected,
  515. &data);
  516. std::lock_guard<std::mutex> lock(selectMutex);
  517. selectedItems = data.sceneItems;
  518. }
  519. vec2_set(&startPos, x, y);
  520. GetStretchHandleData(startPos, false);
  521. vec2_divf(&startPos, &startPos, main->previewScale / pixelRatio);
  522. startPos.x = std::round(startPos.x);
  523. startPos.y = std::round(startPos.y);
  524. mouseOverItems = SelectedAtPos(startPos);
  525. vec2_zero(&lastMoveOffset);
  526. mousePos = startPos;
  527. wrapper =
  528. obs_scene_save_transform_states(main->GetCurrentScene(), true);
  529. changed = false;
  530. }
  531. void OBSBasicPreview::UpdateCursor(uint32_t &flags)
  532. {
  533. if (!stretchItem || obs_sceneitem_locked(stretchItem)) {
  534. unsetCursor();
  535. return;
  536. }
  537. if (!flags && (cursor().shape() != Qt::OpenHandCursor || !scrollMode))
  538. unsetCursor();
  539. if ((cursor().shape() != Qt::ArrowCursor) || flags == 0)
  540. return;
  541. if (flags & ITEM_ROT) {
  542. setCursor(Qt::OpenHandCursor);
  543. return;
  544. }
  545. float rotation = obs_sceneitem_get_rot(stretchItem);
  546. vec2 scale;
  547. obs_sceneitem_get_scale(stretchItem, &scale);
  548. if (rotation < 0.0f)
  549. rotation = 360.0f + rotation;
  550. int octant = int(std::round(rotation / 45.0f));
  551. bool isCorner = (flags & (flags - 1)) != 0;
  552. if ((scale.x < 0.0f) && isCorner)
  553. flags ^= ITEM_LEFT | ITEM_RIGHT;
  554. if ((scale.y < 0.0f) && isCorner)
  555. flags ^= ITEM_TOP | ITEM_BOTTOM;
  556. if (octant % 4 >= 2) {
  557. if (isCorner) {
  558. flags ^= ITEM_TOP | ITEM_BOTTOM;
  559. } else {
  560. flags = (flags >> 2) | (flags << 2);
  561. }
  562. }
  563. if (octant % 2 == 1) {
  564. if (isCorner) {
  565. flags &= (flags % 3 == 0) ? ~ITEM_TOP & ~ITEM_BOTTOM
  566. : ~ITEM_LEFT & ~ITEM_RIGHT;
  567. } else {
  568. flags = (flags % 4 == 0)
  569. ? flags | flags >> ((flags / 2) - 1)
  570. : flags | ((flags >> 2) | (flags << 2));
  571. }
  572. }
  573. if ((flags & ITEM_LEFT && flags & ITEM_TOP) ||
  574. (flags & ITEM_RIGHT && flags & ITEM_BOTTOM))
  575. setCursor(Qt::SizeFDiagCursor);
  576. else if ((flags & ITEM_LEFT && flags & ITEM_BOTTOM) ||
  577. (flags & ITEM_RIGHT && flags & ITEM_TOP))
  578. setCursor(Qt::SizeBDiagCursor);
  579. else if (flags & ITEM_LEFT || flags & ITEM_RIGHT)
  580. setCursor(Qt::SizeHorCursor);
  581. else if (flags & ITEM_TOP || flags & ITEM_BOTTOM)
  582. setCursor(Qt::SizeVerCursor);
  583. }
  584. static bool select_one(obs_scene_t * /* scene */, obs_sceneitem_t *item,
  585. void *param)
  586. {
  587. obs_sceneitem_t *selectedItem =
  588. reinterpret_cast<obs_sceneitem_t *>(param);
  589. if (obs_sceneitem_is_group(item))
  590. obs_sceneitem_group_enum_items(item, select_one, param);
  591. obs_sceneitem_select(item, (selectedItem == item));
  592. return true;
  593. }
  594. void OBSBasicPreview::DoSelect(const vec2 &pos)
  595. {
  596. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  597. OBSScene scene = main->GetCurrentScene();
  598. OBSSceneItem item = GetItemAtPos(pos, true);
  599. obs_scene_enum_items(scene, select_one, (obs_sceneitem_t *)item);
  600. }
  601. void OBSBasicPreview::DoCtrlSelect(const vec2 &pos)
  602. {
  603. OBSSceneItem item = GetItemAtPos(pos, false);
  604. if (!item)
  605. return;
  606. bool selected = obs_sceneitem_selected(item);
  607. obs_sceneitem_select(item, !selected);
  608. }
  609. void OBSBasicPreview::ProcessClick(const vec2 &pos)
  610. {
  611. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  612. if (modifiers & Qt::ControlModifier)
  613. DoCtrlSelect(pos);
  614. else
  615. DoSelect(pos);
  616. }
  617. void OBSBasicPreview::mouseReleaseEvent(QMouseEvent *event)
  618. {
  619. if (scrollMode)
  620. setCursor(Qt::OpenHandCursor);
  621. if (locked) {
  622. OBSQTDisplay::mouseReleaseEvent(event);
  623. return;
  624. }
  625. if (mouseDown) {
  626. vec2 pos = GetMouseEventPos(event);
  627. if (!mouseMoved)
  628. ProcessClick(pos);
  629. if (selectionBox) {
  630. Qt::KeyboardModifiers modifiers =
  631. QGuiApplication::keyboardModifiers();
  632. bool altDown = modifiers & Qt::AltModifier;
  633. bool shiftDown = modifiers & Qt::ShiftModifier;
  634. bool ctrlDown = modifiers & Qt::ControlModifier;
  635. std::lock_guard<std::mutex> lock(selectMutex);
  636. if (altDown || ctrlDown || shiftDown) {
  637. for (size_t i = 0; i < selectedItems.size();
  638. i++) {
  639. obs_sceneitem_select(selectedItems[i],
  640. true);
  641. }
  642. }
  643. for (size_t i = 0; i < hoveredPreviewItems.size();
  644. i++) {
  645. bool select = true;
  646. obs_sceneitem_t *item = hoveredPreviewItems[i];
  647. if (altDown) {
  648. select = false;
  649. } else if (ctrlDown) {
  650. select = !obs_sceneitem_selected(item);
  651. }
  652. obs_sceneitem_select(hoveredPreviewItems[i],
  653. select);
  654. }
  655. }
  656. if (stretchGroup) {
  657. obs_sceneitem_defer_group_resize_end(stretchGroup);
  658. }
  659. stretchItem = nullptr;
  660. stretchGroup = nullptr;
  661. mouseDown = false;
  662. mouseMoved = false;
  663. cropping = false;
  664. selectionBox = false;
  665. unsetCursor();
  666. OBSSceneItem item = GetItemAtPos(pos, true);
  667. std::lock_guard<std::mutex> lock(selectMutex);
  668. hoveredPreviewItems.clear();
  669. hoveredPreviewItems.push_back(item);
  670. selectedItems.clear();
  671. }
  672. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  673. OBSDataAutoRelease rwrapper =
  674. obs_scene_save_transform_states(main->GetCurrentScene(), true);
  675. auto undo_redo = [](const std::string &data) {
  676. OBSDataAutoRelease dat =
  677. obs_data_create_from_json(data.c_str());
  678. OBSSourceAutoRelease source = obs_get_source_by_uuid(
  679. obs_data_get_string(dat, "scene_uuid"));
  680. reinterpret_cast<OBSBasic *>(App()->GetMainWindow())
  681. ->SetCurrentScene(source.Get(), true);
  682. obs_scene_load_transform_states(data.c_str());
  683. };
  684. if (wrapper && rwrapper) {
  685. std::string undo_data(obs_data_get_json(wrapper));
  686. std::string redo_data(obs_data_get_json(rwrapper));
  687. if (changed && undo_data.compare(redo_data) != 0)
  688. main->undo_s.add_action(
  689. QTStr("Undo.Transform")
  690. .arg(obs_source_get_name(
  691. main->GetCurrentSceneSource())),
  692. undo_redo, undo_redo, undo_data, redo_data);
  693. }
  694. wrapper = nullptr;
  695. }
  696. struct SelectedItemBounds {
  697. bool first = true;
  698. vec3 tl, br;
  699. };
  700. static bool AddItemBounds(obs_scene_t * /* scene */, obs_sceneitem_t *item,
  701. void *param)
  702. {
  703. SelectedItemBounds *data =
  704. reinterpret_cast<SelectedItemBounds *>(param);
  705. vec3 t[4];
  706. auto add_bounds = [data, &t]() {
  707. for (const vec3 &v : t) {
  708. if (data->first) {
  709. vec3_copy(&data->tl, &v);
  710. vec3_copy(&data->br, &v);
  711. data->first = false;
  712. } else {
  713. vec3_min(&data->tl, &data->tl, &v);
  714. vec3_max(&data->br, &data->br, &v);
  715. }
  716. }
  717. };
  718. if (obs_sceneitem_is_group(item)) {
  719. SelectedItemBounds sib;
  720. obs_sceneitem_group_enum_items(item, AddItemBounds, &sib);
  721. if (!sib.first) {
  722. matrix4 xform;
  723. obs_sceneitem_get_draw_transform(item, &xform);
  724. vec3_set(&t[0], sib.tl.x, sib.tl.y, 0.0f);
  725. vec3_set(&t[1], sib.tl.x, sib.br.y, 0.0f);
  726. vec3_set(&t[2], sib.br.x, sib.tl.y, 0.0f);
  727. vec3_set(&t[3], sib.br.x, sib.br.y, 0.0f);
  728. vec3_transform(&t[0], &t[0], &xform);
  729. vec3_transform(&t[1], &t[1], &xform);
  730. vec3_transform(&t[2], &t[2], &xform);
  731. vec3_transform(&t[3], &t[3], &xform);
  732. add_bounds();
  733. }
  734. }
  735. if (!obs_sceneitem_selected(item))
  736. return true;
  737. matrix4 boxTransform;
  738. obs_sceneitem_get_box_transform(item, &boxTransform);
  739. t[0] = GetTransformedPos(0.0f, 0.0f, boxTransform);
  740. t[1] = GetTransformedPos(1.0f, 0.0f, boxTransform);
  741. t[2] = GetTransformedPos(0.0f, 1.0f, boxTransform);
  742. t[3] = GetTransformedPos(1.0f, 1.0f, boxTransform);
  743. add_bounds();
  744. return true;
  745. }
  746. struct OffsetData {
  747. float clampDist;
  748. vec3 tl, br, offset;
  749. };
  750. static bool GetSourceSnapOffset(obs_scene_t * /* scene */,
  751. obs_sceneitem_t *item, void *param)
  752. {
  753. OffsetData *data = reinterpret_cast<OffsetData *>(param);
  754. if (obs_sceneitem_selected(item))
  755. return true;
  756. matrix4 boxTransform;
  757. obs_sceneitem_get_box_transform(item, &boxTransform);
  758. vec3 t[4] = {GetTransformedPos(0.0f, 0.0f, boxTransform),
  759. GetTransformedPos(1.0f, 0.0f, boxTransform),
  760. GetTransformedPos(0.0f, 1.0f, boxTransform),
  761. GetTransformedPos(1.0f, 1.0f, boxTransform)};
  762. bool first = true;
  763. vec3 tl, br;
  764. vec3_zero(&tl);
  765. vec3_zero(&br);
  766. for (const vec3 &v : t) {
  767. if (first) {
  768. vec3_copy(&tl, &v);
  769. vec3_copy(&br, &v);
  770. first = false;
  771. } else {
  772. vec3_min(&tl, &tl, &v);
  773. vec3_max(&br, &br, &v);
  774. }
  775. }
  776. // Snap to other source edges
  777. #define EDGE_SNAP(l, r, x, y) \
  778. do { \
  779. double dist = fabsf(l.x - data->r.x); \
  780. if (dist < data->clampDist && \
  781. fabsf(data->offset.x) < EPSILON && data->tl.y < br.y && \
  782. data->br.y > tl.y && \
  783. (fabsf(data->offset.x) > dist || \
  784. data->offset.x < EPSILON)) \
  785. data->offset.x = l.x - data->r.x; \
  786. } while (false)
  787. EDGE_SNAP(tl, br, x, y);
  788. EDGE_SNAP(tl, br, y, x);
  789. EDGE_SNAP(br, tl, x, y);
  790. EDGE_SNAP(br, tl, y, x);
  791. #undef EDGE_SNAP
  792. return true;
  793. }
  794. void OBSBasicPreview::SnapItemMovement(vec2 &offset)
  795. {
  796. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  797. OBSScene scene = main->GetCurrentScene();
  798. SelectedItemBounds data;
  799. obs_scene_enum_items(scene, AddItemBounds, &data);
  800. data.tl.x += offset.x;
  801. data.tl.y += offset.y;
  802. data.br.x += offset.x;
  803. data.br.y += offset.y;
  804. vec3 snapOffset = GetSnapOffset(data.tl, data.br);
  805. const bool snap = config_get_bool(GetGlobalConfig(), "BasicWindow",
  806. "SnappingEnabled");
  807. const bool sourcesSnap = config_get_bool(
  808. GetGlobalConfig(), "BasicWindow", "SourceSnapping");
  809. if (snap == false)
  810. return;
  811. if (sourcesSnap == false) {
  812. offset.x += snapOffset.x;
  813. offset.y += snapOffset.y;
  814. return;
  815. }
  816. const float clampDist = config_get_double(GetGlobalConfig(),
  817. "BasicWindow",
  818. "SnapDistance") /
  819. main->previewScale;
  820. OffsetData offsetData;
  821. offsetData.clampDist = clampDist;
  822. offsetData.tl = data.tl;
  823. offsetData.br = data.br;
  824. vec3_copy(&offsetData.offset, &snapOffset);
  825. obs_scene_enum_items(scene, GetSourceSnapOffset, &offsetData);
  826. if (fabsf(offsetData.offset.x) > EPSILON ||
  827. fabsf(offsetData.offset.y) > EPSILON) {
  828. offset.x += offsetData.offset.x;
  829. offset.y += offsetData.offset.y;
  830. } else {
  831. offset.x += snapOffset.x;
  832. offset.y += snapOffset.y;
  833. }
  834. }
  835. static bool move_items(obs_scene_t * /* scene */, obs_sceneitem_t *item,
  836. void *param)
  837. {
  838. if (obs_sceneitem_locked(item))
  839. return true;
  840. bool selected = obs_sceneitem_selected(item);
  841. vec2 *offset = reinterpret_cast<vec2 *>(param);
  842. if (obs_sceneitem_is_group(item) && !selected) {
  843. matrix4 transform;
  844. vec3 new_offset;
  845. vec3_set(&new_offset, offset->x, offset->y, 0.0f);
  846. obs_sceneitem_get_draw_transform(item, &transform);
  847. vec4_set(&transform.t, 0.0f, 0.0f, 0.0f, 1.0f);
  848. matrix4_inv(&transform, &transform);
  849. vec3_transform(&new_offset, &new_offset, &transform);
  850. obs_sceneitem_group_enum_items(item, move_items, &new_offset);
  851. }
  852. if (selected) {
  853. vec2 pos;
  854. obs_sceneitem_get_pos(item, &pos);
  855. vec2_add(&pos, &pos, offset);
  856. obs_sceneitem_set_pos(item, &pos);
  857. }
  858. return true;
  859. }
  860. void OBSBasicPreview::MoveItems(const vec2 &pos)
  861. {
  862. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  863. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  864. OBSScene scene = main->GetCurrentScene();
  865. vec2 offset, moveOffset;
  866. vec2_sub(&offset, &pos, &startPos);
  867. vec2_sub(&moveOffset, &offset, &lastMoveOffset);
  868. if (!(modifiers & Qt::ControlModifier))
  869. SnapItemMovement(moveOffset);
  870. vec2_add(&lastMoveOffset, &lastMoveOffset, &moveOffset);
  871. obs_scene_enum_items(scene, move_items, &moveOffset);
  872. }
  873. static bool CounterClockwise(float x1, float x2, float x3, float y1, float y2,
  874. float y3)
  875. {
  876. return (y3 - y1) * (x2 - x1) > (y2 - y1) * (x3 - x1);
  877. }
  878. static bool IntersectLine(float x1, float x2, float x3, float x4, float y1,
  879. float y2, float y3, float y4)
  880. {
  881. bool a = CounterClockwise(x1, x2, x3, y1, y2, y3);
  882. bool b = CounterClockwise(x1, x2, x4, y1, y2, y4);
  883. bool c = CounterClockwise(x3, x4, x1, y3, y4, y1);
  884. bool d = CounterClockwise(x3, x4, x2, y3, y4, y2);
  885. return (a != b) && (c != d);
  886. }
  887. static bool IntersectBox(matrix4 transform, float x1, float x2, float y1,
  888. float y2)
  889. {
  890. float x3, x4, y3, y4;
  891. x3 = transform.t.x;
  892. y3 = transform.t.y;
  893. x4 = x3 + transform.x.x;
  894. y4 = y3 + transform.x.y;
  895. if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) ||
  896. IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
  897. IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) ||
  898. IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
  899. return true;
  900. x4 = x3 + transform.y.x;
  901. y4 = y3 + transform.y.y;
  902. if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) ||
  903. IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
  904. IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) ||
  905. IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
  906. return true;
  907. x3 = transform.t.x + transform.x.x;
  908. y3 = transform.t.y + transform.x.y;
  909. x4 = x3 + transform.y.x;
  910. y4 = y3 + transform.y.y;
  911. if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) ||
  912. IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
  913. IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) ||
  914. IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
  915. return true;
  916. x3 = transform.t.x + transform.y.x;
  917. y3 = transform.t.y + transform.y.y;
  918. x4 = x3 + transform.x.x;
  919. y4 = y3 + transform.x.y;
  920. if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) ||
  921. IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
  922. IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) ||
  923. IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
  924. return true;
  925. return false;
  926. }
  927. #undef PI
  928. bool OBSBasicPreview::FindSelected(obs_scene_t *, obs_sceneitem_t *item,
  929. void *param)
  930. {
  931. SceneFindBoxData *data = reinterpret_cast<SceneFindBoxData *>(param);
  932. if (obs_sceneitem_selected(item))
  933. data->sceneItems.push_back(item);
  934. return true;
  935. }
  936. static bool FindItemsInBox(obs_scene_t * /* scene */, obs_sceneitem_t *item,
  937. void *param)
  938. {
  939. SceneFindBoxData *data = reinterpret_cast<SceneFindBoxData *>(param);
  940. matrix4 transform;
  941. matrix4 invTransform;
  942. vec3 transformedPos;
  943. vec3 pos3;
  944. vec3 pos3_;
  945. vec2 pos_min, pos_max;
  946. vec2_min(&pos_min, &data->startPos, &data->pos);
  947. vec2_max(&pos_max, &data->startPos, &data->pos);
  948. const float x1 = pos_min.x;
  949. const float x2 = pos_max.x;
  950. const float y1 = pos_min.y;
  951. const float y2 = pos_max.y;
  952. if (!SceneItemHasVideo(item))
  953. return true;
  954. if (obs_sceneitem_locked(item))
  955. return true;
  956. if (!obs_sceneitem_visible(item))
  957. return true;
  958. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  959. obs_sceneitem_get_box_transform(item, &transform);
  960. matrix4_inv(&invTransform, &transform);
  961. vec3_transform(&transformedPos, &pos3, &invTransform);
  962. vec3_transform(&pos3_, &transformedPos, &transform);
  963. if (CloseFloat(pos3.x, pos3_.x) && CloseFloat(pos3.y, pos3_.y) &&
  964. transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  965. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  966. data->sceneItems.push_back(item);
  967. return true;
  968. }
  969. if (transform.t.x > x1 && transform.t.x < x2 && transform.t.y > y1 &&
  970. transform.t.y < y2) {
  971. data->sceneItems.push_back(item);
  972. return true;
  973. }
  974. if (transform.t.x + transform.x.x > x1 &&
  975. transform.t.x + transform.x.x < x2 &&
  976. transform.t.y + transform.x.y > y1 &&
  977. transform.t.y + transform.x.y < y2) {
  978. data->sceneItems.push_back(item);
  979. return true;
  980. }
  981. if (transform.t.x + transform.y.x > x1 &&
  982. transform.t.x + transform.y.x < x2 &&
  983. transform.t.y + transform.y.y > y1 &&
  984. transform.t.y + transform.y.y < y2) {
  985. data->sceneItems.push_back(item);
  986. return true;
  987. }
  988. if (transform.t.x + transform.x.x + transform.y.x > x1 &&
  989. transform.t.x + transform.x.x + transform.y.x < x2 &&
  990. transform.t.y + transform.x.y + transform.y.y > y1 &&
  991. transform.t.y + transform.x.y + transform.y.y < y2) {
  992. data->sceneItems.push_back(item);
  993. return true;
  994. }
  995. if (transform.t.x + 0.5 * (transform.x.x + transform.y.x) > x1 &&
  996. transform.t.x + 0.5 * (transform.x.x + transform.y.x) < x2 &&
  997. transform.t.y + 0.5 * (transform.x.y + transform.y.y) > y1 &&
  998. transform.t.y + 0.5 * (transform.x.y + transform.y.y) < y2) {
  999. data->sceneItems.push_back(item);
  1000. return true;
  1001. }
  1002. if (IntersectBox(transform, x1, x2, y1, y2)) {
  1003. data->sceneItems.push_back(item);
  1004. return true;
  1005. }
  1006. return true;
  1007. }
  1008. void OBSBasicPreview::BoxItems(const vec2 &startPos, const vec2 &pos)
  1009. {
  1010. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  1011. OBSScene scene = main->GetCurrentScene();
  1012. if (!scene)
  1013. return;
  1014. if (cursor().shape() != Qt::CrossCursor)
  1015. setCursor(Qt::CrossCursor);
  1016. SceneFindBoxData data(startPos, pos);
  1017. obs_scene_enum_items(scene, FindItemsInBox, &data);
  1018. std::lock_guard<std::mutex> lock(selectMutex);
  1019. hoveredPreviewItems = data.sceneItems;
  1020. }
  1021. vec3 OBSBasicPreview::CalculateStretchPos(const vec3 &tl, const vec3 &br)
  1022. {
  1023. uint32_t alignment = obs_sceneitem_get_alignment(stretchItem);
  1024. vec3 pos;
  1025. vec3_zero(&pos);
  1026. if (alignment & OBS_ALIGN_LEFT)
  1027. pos.x = tl.x;
  1028. else if (alignment & OBS_ALIGN_RIGHT)
  1029. pos.x = br.x;
  1030. else
  1031. pos.x = (br.x - tl.x) * 0.5f + tl.x;
  1032. if (alignment & OBS_ALIGN_TOP)
  1033. pos.y = tl.y;
  1034. else if (alignment & OBS_ALIGN_BOTTOM)
  1035. pos.y = br.y;
  1036. else
  1037. pos.y = (br.y - tl.y) * 0.5f + tl.y;
  1038. return pos;
  1039. }
  1040. void OBSBasicPreview::ClampAspect(vec3 &tl, vec3 &br, vec2 &size,
  1041. const vec2 &baseSize)
  1042. {
  1043. float baseAspect = baseSize.x / baseSize.y;
  1044. float aspect = size.x / size.y;
  1045. uint32_t stretchFlags = (uint32_t)stretchHandle;
  1046. if (stretchHandle == ItemHandle::TopLeft ||
  1047. stretchHandle == ItemHandle::TopRight ||
  1048. stretchHandle == ItemHandle::BottomLeft ||
  1049. stretchHandle == ItemHandle::BottomRight) {
  1050. if (aspect < baseAspect) {
  1051. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  1052. (size.y <= 0.0f && size.x <= 0.0f))
  1053. size.x = size.y * baseAspect;
  1054. else
  1055. size.x = size.y * baseAspect * -1.0f;
  1056. } else {
  1057. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  1058. (size.y <= 0.0f && size.x <= 0.0f))
  1059. size.y = size.x / baseAspect;
  1060. else
  1061. size.y = size.x / baseAspect * -1.0f;
  1062. }
  1063. } else if (stretchHandle == ItemHandle::TopCenter ||
  1064. stretchHandle == ItemHandle::BottomCenter) {
  1065. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  1066. (size.y <= 0.0f && size.x <= 0.0f))
  1067. size.x = size.y * baseAspect;
  1068. else
  1069. size.x = size.y * baseAspect * -1.0f;
  1070. } else if (stretchHandle == ItemHandle::CenterLeft ||
  1071. stretchHandle == ItemHandle::CenterRight) {
  1072. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  1073. (size.y <= 0.0f && size.x <= 0.0f))
  1074. size.y = size.x / baseAspect;
  1075. else
  1076. size.y = size.x / baseAspect * -1.0f;
  1077. }
  1078. size.x = std::round(size.x);
  1079. size.y = std::round(size.y);
  1080. if (stretchFlags & ITEM_LEFT)
  1081. tl.x = br.x - size.x;
  1082. else if (stretchFlags & ITEM_RIGHT)
  1083. br.x = tl.x + size.x;
  1084. if (stretchFlags & ITEM_TOP)
  1085. tl.y = br.y - size.y;
  1086. else if (stretchFlags & ITEM_BOTTOM)
  1087. br.y = tl.y + size.y;
  1088. }
  1089. void OBSBasicPreview::SnapStretchingToScreen(vec3 &tl, vec3 &br)
  1090. {
  1091. uint32_t stretchFlags = (uint32_t)stretchHandle;
  1092. vec3 newTL = GetTransformedPos(tl.x, tl.y, itemToScreen);
  1093. vec3 newTR = GetTransformedPos(br.x, tl.y, itemToScreen);
  1094. vec3 newBL = GetTransformedPos(tl.x, br.y, itemToScreen);
  1095. vec3 newBR = GetTransformedPos(br.x, br.y, itemToScreen);
  1096. vec3 boundingTL;
  1097. vec3 boundingBR;
  1098. vec3_copy(&boundingTL, &newTL);
  1099. vec3_min(&boundingTL, &boundingTL, &newTR);
  1100. vec3_min(&boundingTL, &boundingTL, &newBL);
  1101. vec3_min(&boundingTL, &boundingTL, &newBR);
  1102. vec3_copy(&boundingBR, &newTL);
  1103. vec3_max(&boundingBR, &boundingBR, &newTR);
  1104. vec3_max(&boundingBR, &boundingBR, &newBL);
  1105. vec3_max(&boundingBR, &boundingBR, &newBR);
  1106. vec3 offset = GetSnapOffset(boundingTL, boundingBR);
  1107. vec3_add(&offset, &offset, &newTL);
  1108. vec3_transform(&offset, &offset, &screenToItem);
  1109. vec3_sub(&offset, &offset, &tl);
  1110. if (stretchFlags & ITEM_LEFT)
  1111. tl.x += offset.x;
  1112. else if (stretchFlags & ITEM_RIGHT)
  1113. br.x += offset.x;
  1114. if (stretchFlags & ITEM_TOP)
  1115. tl.y += offset.y;
  1116. else if (stretchFlags & ITEM_BOTTOM)
  1117. br.y += offset.y;
  1118. }
  1119. static float maxfunc(float x, float y)
  1120. {
  1121. return x > y ? x : y;
  1122. }
  1123. static float minfunc(float x, float y)
  1124. {
  1125. return x < y ? x : y;
  1126. }
  1127. void OBSBasicPreview::CropItem(const vec2 &pos)
  1128. {
  1129. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
  1130. uint32_t stretchFlags = (uint32_t)stretchHandle;
  1131. uint32_t align = obs_sceneitem_get_alignment(stretchItem);
  1132. vec3 tl, br, pos3;
  1133. vec3_zero(&tl);
  1134. vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
  1135. vec3_set(&pos3, pos.x, pos.y, 0.0f);
  1136. vec3_transform(&pos3, &pos3, &screenToItem);
  1137. obs_sceneitem_crop crop = startCrop;
  1138. vec2 scale, rawscale;
  1139. obs_sceneitem_get_scale(stretchItem, &rawscale);
  1140. vec2_set(&scale,
  1141. boundsType == OBS_BOUNDS_NONE ? rawscale.x : fabsf(rawscale.x),
  1142. boundsType == OBS_BOUNDS_NONE ? rawscale.y
  1143. : fabsf(rawscale.y));
  1144. vec2 max_tl;
  1145. vec2 max_br;
  1146. vec2_set(&max_tl, float(-crop.left) * scale.x,
  1147. float(-crop.top) * scale.y);
  1148. vec2_set(&max_br, stretchItemSize.x + crop.right * scale.x,
  1149. stretchItemSize.y + crop.bottom * scale.y);
  1150. typedef std::function<float(float, float)> minmax_func_t;
  1151. minmax_func_t min_x = scale.x < 0.0f && boundsType == OBS_BOUNDS_NONE
  1152. ? maxfunc
  1153. : minfunc;
  1154. minmax_func_t min_y = scale.y < 0.0f && boundsType == OBS_BOUNDS_NONE
  1155. ? maxfunc
  1156. : minfunc;
  1157. minmax_func_t max_x = scale.x < 0.0f && boundsType == OBS_BOUNDS_NONE
  1158. ? minfunc
  1159. : maxfunc;
  1160. minmax_func_t max_y = scale.y < 0.0f && boundsType == OBS_BOUNDS_NONE
  1161. ? minfunc
  1162. : maxfunc;
  1163. pos3.x = min_x(pos3.x, max_br.x);
  1164. pos3.x = max_x(pos3.x, max_tl.x);
  1165. pos3.y = min_y(pos3.y, max_br.y);
  1166. pos3.y = max_y(pos3.y, max_tl.y);
  1167. if (stretchFlags & ITEM_LEFT) {
  1168. float maxX = stretchItemSize.x - (2.0 * scale.x);
  1169. pos3.x = tl.x = min_x(pos3.x, maxX);
  1170. } else if (stretchFlags & ITEM_RIGHT) {
  1171. float minX = (2.0 * scale.x);
  1172. pos3.x = br.x = max_x(pos3.x, minX);
  1173. }
  1174. if (stretchFlags & ITEM_TOP) {
  1175. float maxY = stretchItemSize.y - (2.0 * scale.y);
  1176. pos3.y = tl.y = min_y(pos3.y, maxY);
  1177. } else if (stretchFlags & ITEM_BOTTOM) {
  1178. float minY = (2.0 * scale.y);
  1179. pos3.y = br.y = max_y(pos3.y, minY);
  1180. }
  1181. #define ALIGN_X (ITEM_LEFT | ITEM_RIGHT)
  1182. #define ALIGN_Y (ITEM_TOP | ITEM_BOTTOM)
  1183. vec3 newPos;
  1184. vec3_zero(&newPos);
  1185. uint32_t align_x = (align & ALIGN_X);
  1186. uint32_t align_y = (align & ALIGN_Y);
  1187. if (align_x == (stretchFlags & ALIGN_X) && align_x != 0)
  1188. newPos.x = pos3.x;
  1189. else if (align & ITEM_RIGHT)
  1190. newPos.x = stretchItemSize.x;
  1191. else if (!(align & ITEM_LEFT))
  1192. newPos.x = stretchItemSize.x * 0.5f;
  1193. if (align_y == (stretchFlags & ALIGN_Y) && align_y != 0)
  1194. newPos.y = pos3.y;
  1195. else if (align & ITEM_BOTTOM)
  1196. newPos.y = stretchItemSize.y;
  1197. else if (!(align & ITEM_TOP))
  1198. newPos.y = stretchItemSize.y * 0.5f;
  1199. #undef ALIGN_X
  1200. #undef ALIGN_Y
  1201. crop = startCrop;
  1202. if (stretchFlags & ITEM_LEFT)
  1203. crop.left += int(std::round(tl.x / scale.x));
  1204. else if (stretchFlags & ITEM_RIGHT)
  1205. crop.right +=
  1206. int(std::round((stretchItemSize.x - br.x) / scale.x));
  1207. if (stretchFlags & ITEM_TOP)
  1208. crop.top += int(std::round(tl.y / scale.y));
  1209. else if (stretchFlags & ITEM_BOTTOM)
  1210. crop.bottom +=
  1211. int(std::round((stretchItemSize.y - br.y) / scale.y));
  1212. vec3_transform(&newPos, &newPos, &itemToScreen);
  1213. newPos.x = std::round(newPos.x);
  1214. newPos.y = std::round(newPos.y);
  1215. #if 0
  1216. vec3 curPos;
  1217. vec3_zero(&curPos);
  1218. obs_sceneitem_get_pos(stretchItem, (vec2*)&curPos);
  1219. blog(LOG_DEBUG, "curPos {%d, %d} - newPos {%d, %d}",
  1220. int(curPos.x), int(curPos.y),
  1221. int(newPos.x), int(newPos.y));
  1222. blog(LOG_DEBUG, "crop {%d, %d, %d, %d}",
  1223. crop.left, crop.top,
  1224. crop.right, crop.bottom);
  1225. #endif
  1226. obs_sceneitem_defer_update_begin(stretchItem);
  1227. obs_sceneitem_set_crop(stretchItem, &crop);
  1228. if (boundsType == OBS_BOUNDS_NONE)
  1229. obs_sceneitem_set_pos(stretchItem, (vec2 *)&newPos);
  1230. obs_sceneitem_defer_update_end(stretchItem);
  1231. }
  1232. void OBSBasicPreview::StretchItem(const vec2 &pos)
  1233. {
  1234. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  1235. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
  1236. uint32_t stretchFlags = (uint32_t)stretchHandle;
  1237. bool shiftDown = (modifiers & Qt::ShiftModifier);
  1238. vec3 tl, br, pos3;
  1239. vec3_zero(&tl);
  1240. vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
  1241. vec3_set(&pos3, pos.x, pos.y, 0.0f);
  1242. vec3_transform(&pos3, &pos3, &screenToItem);
  1243. if (stretchFlags & ITEM_LEFT)
  1244. tl.x = pos3.x;
  1245. else if (stretchFlags & ITEM_RIGHT)
  1246. br.x = pos3.x;
  1247. if (stretchFlags & ITEM_TOP)
  1248. tl.y = pos3.y;
  1249. else if (stretchFlags & ITEM_BOTTOM)
  1250. br.y = pos3.y;
  1251. if (!(modifiers & Qt::ControlModifier))
  1252. SnapStretchingToScreen(tl, br);
  1253. obs_source_t *source = obs_sceneitem_get_source(stretchItem);
  1254. uint32_t source_cx = obs_source_get_width(source);
  1255. uint32_t source_cy = obs_source_get_height(source);
  1256. /* if the source's internal size has been set to 0 for whatever reason
  1257. * while resizing, do not update transform, otherwise source will be
  1258. * stuck invisible until a complete transform reset */
  1259. if (!source_cx || !source_cy)
  1260. return;
  1261. vec2 baseSize;
  1262. vec2_set(&baseSize, float(source_cx), float(source_cy));
  1263. vec2 size;
  1264. vec2_set(&size, br.x - tl.x, br.y - tl.y);
  1265. if (boundsType != OBS_BOUNDS_NONE) {
  1266. if (shiftDown)
  1267. ClampAspect(tl, br, size, baseSize);
  1268. if (tl.x > br.x)
  1269. std::swap(tl.x, br.x);
  1270. if (tl.y > br.y)
  1271. std::swap(tl.y, br.y);
  1272. vec2_abs(&size, &size);
  1273. obs_sceneitem_set_bounds(stretchItem, &size);
  1274. } else {
  1275. obs_sceneitem_crop crop;
  1276. obs_sceneitem_get_crop(stretchItem, &crop);
  1277. baseSize.x -= float(crop.left + crop.right);
  1278. baseSize.y -= float(crop.top + crop.bottom);
  1279. if (!shiftDown)
  1280. ClampAspect(tl, br, size, baseSize);
  1281. vec2_div(&size, &size, &baseSize);
  1282. obs_sceneitem_set_scale(stretchItem, &size);
  1283. }
  1284. pos3 = CalculateStretchPos(tl, br);
  1285. vec3_transform(&pos3, &pos3, &itemToScreen);
  1286. vec2 newPos;
  1287. vec2_set(&newPos, std::round(pos3.x), std::round(pos3.y));
  1288. obs_sceneitem_set_pos(stretchItem, &newPos);
  1289. }
  1290. void OBSBasicPreview::RotateItem(const vec2 &pos)
  1291. {
  1292. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  1293. OBSScene scene = main->GetCurrentScene();
  1294. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  1295. bool shiftDown = (modifiers & Qt::ShiftModifier);
  1296. bool ctrlDown = (modifiers & Qt::ControlModifier);
  1297. vec2 pos2;
  1298. vec2_copy(&pos2, &pos);
  1299. float angle =
  1300. atan2(pos2.y - rotatePoint.y, pos2.x - rotatePoint.x) + RAD(90);
  1301. #define ROT_SNAP(rot, thresh) \
  1302. if (abs(angle - RAD(rot)) < RAD(thresh)) { \
  1303. angle = RAD(rot); \
  1304. }
  1305. if (shiftDown) {
  1306. for (int i = 0; i <= 360 / 15; i++) {
  1307. ROT_SNAP(i * 15 - 90, 7.5);
  1308. }
  1309. } else if (!ctrlDown) {
  1310. ROT_SNAP(rotateAngle, 5)
  1311. ROT_SNAP(-90, 5)
  1312. ROT_SNAP(-45, 5)
  1313. ROT_SNAP(0, 5)
  1314. ROT_SNAP(45, 5)
  1315. ROT_SNAP(90, 5)
  1316. ROT_SNAP(135, 5)
  1317. ROT_SNAP(180, 5)
  1318. ROT_SNAP(225, 5)
  1319. ROT_SNAP(270, 5)
  1320. ROT_SNAP(315, 5)
  1321. }
  1322. #undef ROT_SNAP
  1323. vec2 pos3;
  1324. vec2_copy(&pos3, &offsetPoint);
  1325. RotatePos(&pos3, angle);
  1326. pos3.x += rotatePoint.x;
  1327. pos3.y += rotatePoint.y;
  1328. obs_sceneitem_set_rot(stretchItem, DEG(angle));
  1329. obs_sceneitem_set_pos(stretchItem, &pos3);
  1330. }
  1331. void OBSBasicPreview::mouseMoveEvent(QMouseEvent *event)
  1332. {
  1333. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  1334. changed = true;
  1335. QPointF qtPos = event->position();
  1336. float pixelRatio = main->GetDevicePixelRatio();
  1337. if (scrollMode && event->buttons() == Qt::LeftButton) {
  1338. scrollingOffset.x += pixelRatio * (qtPos.x() - scrollingFrom.x);
  1339. scrollingOffset.y += pixelRatio * (qtPos.y() - scrollingFrom.y);
  1340. scrollingFrom.x = qtPos.x();
  1341. scrollingFrom.y = qtPos.y();
  1342. emit DisplayResized();
  1343. return;
  1344. }
  1345. if (locked)
  1346. return;
  1347. bool updateCursor = false;
  1348. if (mouseDown) {
  1349. vec2 pos = GetMouseEventPos(event);
  1350. if (!mouseMoved && !mouseOverItems &&
  1351. stretchHandle == ItemHandle::None) {
  1352. ProcessClick(startPos);
  1353. mouseOverItems = SelectedAtPos(startPos);
  1354. }
  1355. pos.x = std::round(pos.x);
  1356. pos.y = std::round(pos.y);
  1357. if (stretchHandle != ItemHandle::None) {
  1358. if (obs_sceneitem_locked(stretchItem))
  1359. return;
  1360. selectionBox = false;
  1361. OBSScene scene = main->GetCurrentScene();
  1362. obs_sceneitem_t *group =
  1363. obs_sceneitem_get_group(scene, stretchItem);
  1364. if (group) {
  1365. vec3 group_pos;
  1366. vec3_set(&group_pos, pos.x, pos.y, 0.0f);
  1367. vec3_transform(&group_pos, &group_pos,
  1368. &invGroupTransform);
  1369. pos.x = group_pos.x;
  1370. pos.y = group_pos.y;
  1371. }
  1372. if (stretchHandle == ItemHandle::Rot) {
  1373. RotateItem(pos);
  1374. setCursor(Qt::ClosedHandCursor);
  1375. } else if (cropping)
  1376. CropItem(pos);
  1377. else
  1378. StretchItem(pos);
  1379. } else if (mouseOverItems) {
  1380. if (cursor().shape() != Qt::SizeAllCursor)
  1381. setCursor(Qt::SizeAllCursor);
  1382. selectionBox = false;
  1383. MoveItems(pos);
  1384. } else {
  1385. selectionBox = true;
  1386. if (!mouseMoved)
  1387. DoSelect(startPos);
  1388. BoxItems(startPos, pos);
  1389. }
  1390. mouseMoved = true;
  1391. mousePos = pos;
  1392. } else {
  1393. vec2 pos = GetMouseEventPos(event);
  1394. OBSSceneItem item = GetItemAtPos(pos, true);
  1395. std::lock_guard<std::mutex> lock(selectMutex);
  1396. hoveredPreviewItems.clear();
  1397. hoveredPreviewItems.push_back(item);
  1398. if (!mouseMoved && hoveredPreviewItems.size() > 0) {
  1399. mousePos = pos;
  1400. OBSBasic *main = reinterpret_cast<OBSBasic *>(
  1401. App()->GetMainWindow());
  1402. float scale = main->GetDevicePixelRatio();
  1403. float x = qtPos.x() - main->previewX / scale;
  1404. float y = qtPos.y() - main->previewY / scale;
  1405. vec2_set(&startPos, x, y);
  1406. updateCursor = true;
  1407. }
  1408. }
  1409. if (updateCursor) {
  1410. GetStretchHandleData(startPos, true);
  1411. uint32_t stretchFlags = (uint32_t)stretchHandle;
  1412. UpdateCursor(stretchFlags);
  1413. }
  1414. }
  1415. void OBSBasicPreview::leaveEvent(QEvent *)
  1416. {
  1417. std::lock_guard<std::mutex> lock(selectMutex);
  1418. if (!selectionBox)
  1419. hoveredPreviewItems.clear();
  1420. }
  1421. static void DrawLine(float x1, float y1, float x2, float y2, float thickness,
  1422. vec2 scale)
  1423. {
  1424. float ySide = (y1 == y2) ? (y1 < 0.5f ? 1.0f : -1.0f) : 0.0f;
  1425. float xSide = (x1 == x2) ? (x1 < 0.5f ? 1.0f : -1.0f) : 0.0f;
  1426. gs_render_start(true);
  1427. gs_vertex2f(x1 - (xSide * (thickness / scale.x) / 2),
  1428. y1 + (ySide * (thickness / scale.y) / 2));
  1429. gs_vertex2f(x1 + (xSide * (thickness / scale.x) / 2),
  1430. y1 - (ySide * (thickness / scale.y) / 2));
  1431. gs_vertex2f(x2 + (xSide * (thickness / scale.x) / 2),
  1432. y2 + (ySide * (thickness / scale.y) / 2));
  1433. gs_vertex2f(x2 - (xSide * (thickness / scale.x) / 2),
  1434. y2 - (ySide * (thickness / scale.y) / 2));
  1435. gs_vertex2f(x1 - (xSide * (thickness / scale.x) / 2),
  1436. y1 + (ySide * (thickness / scale.y) / 2));
  1437. gs_vertbuffer_t *line = gs_render_save();
  1438. gs_load_vertexbuffer(line);
  1439. gs_draw(GS_TRISTRIP, 0, 0);
  1440. gs_vertexbuffer_destroy(line);
  1441. }
  1442. static void DrawSquareAtPos(float x, float y, float pixelRatio)
  1443. {
  1444. struct vec3 pos;
  1445. vec3_set(&pos, x, y, 0.0f);
  1446. struct matrix4 matrix;
  1447. gs_matrix_get(&matrix);
  1448. vec3_transform(&pos, &pos, &matrix);
  1449. gs_matrix_push();
  1450. gs_matrix_identity();
  1451. gs_matrix_translate(&pos);
  1452. gs_matrix_translate3f(-HANDLE_RADIUS * pixelRatio,
  1453. -HANDLE_RADIUS * pixelRatio, 0.0f);
  1454. gs_matrix_scale3f(HANDLE_RADIUS * pixelRatio * 2,
  1455. HANDLE_RADIUS * pixelRatio * 2, 1.0f);
  1456. gs_draw(GS_TRISTRIP, 0, 0);
  1457. gs_matrix_pop();
  1458. }
  1459. static void DrawRotationHandle(gs_vertbuffer_t *circle, float rot,
  1460. float pixelRatio, bool invert)
  1461. {
  1462. struct vec3 pos;
  1463. vec3_set(&pos, 0.5f, invert ? 1.0f : 0.0f, 0.0f);
  1464. struct matrix4 matrix;
  1465. gs_matrix_get(&matrix);
  1466. vec3_transform(&pos, &pos, &matrix);
  1467. gs_render_start(true);
  1468. gs_vertex2f(0.5f - 0.34f / HANDLE_RADIUS, 0.5f);
  1469. gs_vertex2f(0.5f - 0.34f / HANDLE_RADIUS, -2.0f);
  1470. gs_vertex2f(0.5f + 0.34f / HANDLE_RADIUS, -2.0f);
  1471. gs_vertex2f(0.5f + 0.34f / HANDLE_RADIUS, 0.5f);
  1472. gs_vertex2f(0.5f - 0.34f / HANDLE_RADIUS, 0.5f);
  1473. gs_vertbuffer_t *line = gs_render_save();
  1474. gs_load_vertexbuffer(line);
  1475. gs_matrix_push();
  1476. gs_matrix_identity();
  1477. gs_matrix_translate(&pos);
  1478. gs_matrix_rotaa4f(0.0f, 0.0f, 1.0f, RAD(rot));
  1479. gs_matrix_translate3f(-HANDLE_RADIUS * 1.5 * pixelRatio,
  1480. -HANDLE_RADIUS * 1.5 * pixelRatio, 0.0f);
  1481. gs_matrix_scale3f(HANDLE_RADIUS * 3 * pixelRatio,
  1482. HANDLE_RADIUS * 3 * pixelRatio, 1.0f);
  1483. gs_draw(GS_TRISTRIP, 0, 0);
  1484. gs_matrix_translate3f(0.0f, -HANDLE_RADIUS * 2 / 3, 0.0f);
  1485. gs_load_vertexbuffer(circle);
  1486. gs_draw(GS_TRISTRIP, 0, 0);
  1487. gs_matrix_pop();
  1488. gs_vertexbuffer_destroy(line);
  1489. }
  1490. static void DrawStripedLine(float x1, float y1, float x2, float y2,
  1491. float thickness, vec2 scale)
  1492. {
  1493. float ySide = (y1 == y2) ? (y1 < 0.5f ? 1.0f : -1.0f) : 0.0f;
  1494. float xSide = (x1 == x2) ? (x1 < 0.5f ? 1.0f : -1.0f) : 0.0f;
  1495. float dist =
  1496. sqrt(pow((x1 - x2) * scale.x, 2) + pow((y1 - y2) * scale.y, 2));
  1497. float offX = (x2 - x1) / dist;
  1498. float offY = (y2 - y1) / dist;
  1499. for (int i = 0, l = ceil(dist / 15); i < l; i++) {
  1500. gs_render_start(true);
  1501. float xx1 = x1 + i * 15 * offX;
  1502. float yy1 = y1 + i * 15 * offY;
  1503. float dx;
  1504. float dy;
  1505. if (x1 < x2) {
  1506. dx = std::min(xx1 + 7.5f * offX, x2);
  1507. } else {
  1508. dx = std::max(xx1 + 7.5f * offX, x2);
  1509. }
  1510. if (y1 < y2) {
  1511. dy = std::min(yy1 + 7.5f * offY, y2);
  1512. } else {
  1513. dy = std::max(yy1 + 7.5f * offY, y2);
  1514. }
  1515. gs_vertex2f(xx1, yy1);
  1516. gs_vertex2f(xx1 + (xSide * (thickness / scale.x)),
  1517. yy1 + (ySide * (thickness / scale.y)));
  1518. gs_vertex2f(dx, dy);
  1519. gs_vertex2f(dx + (xSide * (thickness / scale.x)),
  1520. dy + (ySide * (thickness / scale.y)));
  1521. gs_vertbuffer_t *line = gs_render_save();
  1522. gs_load_vertexbuffer(line);
  1523. gs_draw(GS_TRISTRIP, 0, 0);
  1524. gs_vertexbuffer_destroy(line);
  1525. }
  1526. }
  1527. static void DrawRect(float thickness, vec2 scale)
  1528. {
  1529. gs_render_start(true);
  1530. gs_vertex2f(0.0f, 0.0f);
  1531. gs_vertex2f(0.0f + (thickness / scale.x), 0.0f);
  1532. gs_vertex2f(0.0f, 1.0f);
  1533. gs_vertex2f(0.0f + (thickness / scale.x), 1.0f);
  1534. gs_vertex2f(0.0f, 1.0f - (thickness / scale.y));
  1535. gs_vertex2f(1.0f, 1.0f);
  1536. gs_vertex2f(1.0f, 1.0f - (thickness / scale.y));
  1537. gs_vertex2f(1.0f - (thickness / scale.x), 1.0f);
  1538. gs_vertex2f(1.0f, 0.0f);
  1539. gs_vertex2f(1.0f - (thickness / scale.x), 0.0f);
  1540. gs_vertex2f(1.0f, 0.0f + (thickness / scale.y));
  1541. gs_vertex2f(0.0f, 0.0f);
  1542. gs_vertex2f(0.0f, 0.0f + (thickness / scale.y));
  1543. gs_vertbuffer_t *rect = gs_render_save();
  1544. gs_load_vertexbuffer(rect);
  1545. gs_draw(GS_TRISTRIP, 0, 0);
  1546. gs_vertexbuffer_destroy(rect);
  1547. }
  1548. static inline bool crop_enabled(const obs_sceneitem_crop *crop)
  1549. {
  1550. return crop->left > 0 || crop->top > 0 || crop->right > 0 ||
  1551. crop->bottom > 0;
  1552. }
  1553. bool OBSBasicPreview::DrawSelectedOverflow(obs_scene_t *, obs_sceneitem_t *item,
  1554. void *param)
  1555. {
  1556. if (obs_sceneitem_locked(item))
  1557. return true;
  1558. if (!SceneItemHasVideo(item))
  1559. return true;
  1560. OBSBasicPreview *prev = reinterpret_cast<OBSBasicPreview *>(param);
  1561. if (!prev->GetOverflowSelectionHidden() && !obs_sceneitem_visible(item))
  1562. return true;
  1563. if (obs_sceneitem_is_group(item)) {
  1564. matrix4 mat;
  1565. obs_sceneitem_get_draw_transform(item, &mat);
  1566. gs_matrix_push();
  1567. gs_matrix_mul(&mat);
  1568. obs_sceneitem_group_enum_items(item, DrawSelectedOverflow,
  1569. param);
  1570. gs_matrix_pop();
  1571. }
  1572. if (!prev->GetOverflowAlwaysVisible() && !obs_sceneitem_selected(item))
  1573. return true;
  1574. matrix4 boxTransform;
  1575. matrix4 invBoxTransform;
  1576. obs_sceneitem_get_box_transform(item, &boxTransform);
  1577. matrix4_inv(&invBoxTransform, &boxTransform);
  1578. vec3 bounds[] = {
  1579. {{{0.f, 0.f, 0.f}}},
  1580. {{{1.f, 0.f, 0.f}}},
  1581. {{{0.f, 1.f, 0.f}}},
  1582. {{{1.f, 1.f, 0.f}}},
  1583. };
  1584. bool visible = std::all_of(
  1585. std::begin(bounds), std::end(bounds), [&](const vec3 &b) {
  1586. vec3 pos;
  1587. vec3_transform(&pos, &b, &boxTransform);
  1588. vec3_transform(&pos, &pos, &invBoxTransform);
  1589. return CloseFloat(pos.x, b.x) && CloseFloat(pos.y, b.y);
  1590. });
  1591. if (!visible)
  1592. return true;
  1593. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawSelectedOverflow");
  1594. obs_transform_info info;
  1595. obs_sceneitem_get_info2(item, &info);
  1596. gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_REPEAT);
  1597. gs_eparam_t *image = gs_effect_get_param_by_name(solid, "image");
  1598. gs_eparam_t *scale = gs_effect_get_param_by_name(solid, "scale");
  1599. vec2 s;
  1600. vec2_set(&s, boxTransform.x.x / 96, boxTransform.y.y / 96);
  1601. gs_effect_set_vec2(scale, &s);
  1602. gs_effect_set_texture(image, prev->overflow);
  1603. gs_matrix_push();
  1604. gs_matrix_mul(&boxTransform);
  1605. obs_sceneitem_crop crop;
  1606. obs_sceneitem_get_crop(item, &crop);
  1607. while (gs_effect_loop(solid, "Draw")) {
  1608. gs_draw_sprite(prev->overflow, 0, 1, 1);
  1609. }
  1610. gs_matrix_pop();
  1611. GS_DEBUG_MARKER_END();
  1612. return true;
  1613. }
  1614. bool OBSBasicPreview::DrawSelectedItem(obs_scene_t *, obs_sceneitem_t *item,
  1615. void *param)
  1616. {
  1617. if (obs_sceneitem_locked(item))
  1618. return true;
  1619. if (!SceneItemHasVideo(item))
  1620. return true;
  1621. OBSBasicPreview *prev = reinterpret_cast<OBSBasicPreview *>(param);
  1622. if (obs_sceneitem_is_group(item)) {
  1623. matrix4 mat;
  1624. obs_transform_info groupInfo;
  1625. obs_sceneitem_get_draw_transform(item, &mat);
  1626. obs_sceneitem_get_info2(item, &groupInfo);
  1627. prev->groupRot = groupInfo.rot;
  1628. gs_matrix_push();
  1629. gs_matrix_mul(&mat);
  1630. obs_sceneitem_group_enum_items(item, DrawSelectedItem, prev);
  1631. gs_matrix_pop();
  1632. prev->groupRot = 0.0f;
  1633. }
  1634. OBSBasic *main = OBSBasic::Get();
  1635. float pixelRatio = main->GetDevicePixelRatio();
  1636. bool hovered = false;
  1637. {
  1638. std::lock_guard<std::mutex> lock(prev->selectMutex);
  1639. for (size_t i = 0; i < prev->hoveredPreviewItems.size(); i++) {
  1640. if (prev->hoveredPreviewItems[i] == item) {
  1641. hovered = true;
  1642. break;
  1643. }
  1644. }
  1645. }
  1646. bool selected = obs_sceneitem_selected(item);
  1647. if (!selected && !hovered)
  1648. return true;
  1649. matrix4 boxTransform;
  1650. matrix4 invBoxTransform;
  1651. obs_sceneitem_get_box_transform(item, &boxTransform);
  1652. matrix4_inv(&invBoxTransform, &boxTransform);
  1653. vec3 bounds[] = {
  1654. {{{0.f, 0.f, 0.f}}},
  1655. {{{1.f, 0.f, 0.f}}},
  1656. {{{0.f, 1.f, 0.f}}},
  1657. {{{1.f, 1.f, 0.f}}},
  1658. };
  1659. main->GetCameraIcon();
  1660. QColor selColor = main->GetSelectionColor();
  1661. QColor cropColor = main->GetCropColor();
  1662. QColor hoverColor = main->GetHoverColor();
  1663. vec4 red;
  1664. vec4 green;
  1665. vec4 blue;
  1666. vec4_set(&red, selColor.redF(), selColor.greenF(), selColor.blueF(),
  1667. 1.0f);
  1668. vec4_set(&green, cropColor.redF(), cropColor.greenF(),
  1669. cropColor.blueF(), 1.0f);
  1670. vec4_set(&blue, hoverColor.redF(), hoverColor.greenF(),
  1671. hoverColor.blueF(), 1.0f);
  1672. bool visible = std::all_of(
  1673. std::begin(bounds), std::end(bounds), [&](const vec3 &b) {
  1674. vec3 pos;
  1675. vec3_transform(&pos, &b, &boxTransform);
  1676. vec3_transform(&pos, &pos, &invBoxTransform);
  1677. return CloseFloat(pos.x, b.x) && CloseFloat(pos.y, b.y);
  1678. });
  1679. if (!visible)
  1680. return true;
  1681. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawSelectedItem");
  1682. matrix4 curTransform;
  1683. vec2 boxScale;
  1684. gs_matrix_get(&curTransform);
  1685. obs_sceneitem_get_box_scale(item, &boxScale);
  1686. boxScale.x *= curTransform.x.x;
  1687. boxScale.y *= curTransform.y.y;
  1688. obs_transform_info info;
  1689. obs_sceneitem_get_info2(item, &info);
  1690. gs_matrix_push();
  1691. gs_matrix_mul(&boxTransform);
  1692. obs_sceneitem_crop crop;
  1693. obs_sceneitem_get_crop(item, &crop);
  1694. gs_effect_t *eff = gs_get_effect();
  1695. gs_eparam_t *colParam = gs_effect_get_param_by_name(eff, "color");
  1696. gs_effect_set_vec4(colParam, &red);
  1697. if (info.bounds_type == OBS_BOUNDS_NONE && crop_enabled(&crop)) {
  1698. #define DRAW_SIDE(side, x1, y1, x2, y2) \
  1699. if (hovered && !selected) { \
  1700. gs_effect_set_vec4(colParam, &blue); \
  1701. DrawLine(x1, y1, x2, y2, HANDLE_RADIUS *pixelRatio / 2, \
  1702. boxScale); \
  1703. } else if (crop.side > 0) { \
  1704. gs_effect_set_vec4(colParam, &green); \
  1705. DrawStripedLine(x1, y1, x2, y2, HANDLE_RADIUS *pixelRatio / 2, \
  1706. boxScale); \
  1707. } else { \
  1708. DrawLine(x1, y1, x2, y2, HANDLE_RADIUS *pixelRatio / 2, \
  1709. boxScale); \
  1710. } \
  1711. gs_effect_set_vec4(colParam, &red);
  1712. DRAW_SIDE(left, 0.0f, 0.0f, 0.0f, 1.0f);
  1713. DRAW_SIDE(top, 0.0f, 0.0f, 1.0f, 0.0f);
  1714. DRAW_SIDE(right, 1.0f, 0.0f, 1.0f, 1.0f);
  1715. DRAW_SIDE(bottom, 0.0f, 1.0f, 1.0f, 1.0f);
  1716. #undef DRAW_SIDE
  1717. } else {
  1718. if (!selected) {
  1719. gs_effect_set_vec4(colParam, &blue);
  1720. DrawRect(HANDLE_RADIUS * pixelRatio / 2, boxScale);
  1721. } else {
  1722. DrawRect(HANDLE_RADIUS * pixelRatio / 2, boxScale);
  1723. }
  1724. }
  1725. gs_load_vertexbuffer(main->box);
  1726. gs_effect_set_vec4(colParam, &red);
  1727. if (selected) {
  1728. DrawSquareAtPos(0.0f, 0.0f, pixelRatio);
  1729. DrawSquareAtPos(0.0f, 1.0f, pixelRatio);
  1730. DrawSquareAtPos(1.0f, 0.0f, pixelRatio);
  1731. DrawSquareAtPos(1.0f, 1.0f, pixelRatio);
  1732. DrawSquareAtPos(0.5f, 0.0f, pixelRatio);
  1733. DrawSquareAtPos(0.0f, 0.5f, pixelRatio);
  1734. DrawSquareAtPos(0.5f, 1.0f, pixelRatio);
  1735. DrawSquareAtPos(1.0f, 0.5f, pixelRatio);
  1736. if (!prev->circleFill) {
  1737. gs_render_start(true);
  1738. float angle = 180;
  1739. for (int i = 0, l = 40; i < l; i++) {
  1740. gs_vertex2f(sin(RAD(angle)) / 2 + 0.5f,
  1741. cos(RAD(angle)) / 2 + 0.5f);
  1742. angle += 360 / l;
  1743. gs_vertex2f(sin(RAD(angle)) / 2 + 0.5f,
  1744. cos(RAD(angle)) / 2 + 0.5f);
  1745. gs_vertex2f(0.5f, 1.0f);
  1746. }
  1747. prev->circleFill = gs_render_save();
  1748. }
  1749. bool invert = info.scale.y < 0.0f &&
  1750. info.bounds_type == OBS_BOUNDS_NONE;
  1751. DrawRotationHandle(prev->circleFill, info.rot + prev->groupRot,
  1752. pixelRatio, invert);
  1753. }
  1754. gs_matrix_pop();
  1755. GS_DEBUG_MARKER_END();
  1756. return true;
  1757. }
  1758. bool OBSBasicPreview::DrawSelectionBox(float x1, float y1, float x2, float y2,
  1759. gs_vertbuffer_t *rectFill)
  1760. {
  1761. OBSBasic *main = OBSBasic::Get();
  1762. float pixelRatio = main->GetDevicePixelRatio();
  1763. x1 = std::round(x1);
  1764. x2 = std::round(x2);
  1765. y1 = std::round(y1);
  1766. y2 = std::round(y2);
  1767. gs_effect_t *eff = gs_get_effect();
  1768. gs_eparam_t *colParam = gs_effect_get_param_by_name(eff, "color");
  1769. vec4 fillColor;
  1770. vec4_set(&fillColor, 0.7f, 0.7f, 0.7f, 0.5f);
  1771. vec4 borderColor;
  1772. vec4_set(&borderColor, 1.0f, 1.0f, 1.0f, 1.0f);
  1773. vec2 scale;
  1774. vec2_set(&scale, std::abs(x2 - x1), std::abs(y2 - y1));
  1775. gs_matrix_push();
  1776. gs_matrix_identity();
  1777. gs_matrix_translate3f(x1, y1, 0.0f);
  1778. gs_matrix_scale3f(x2 - x1, y2 - y1, 1.0f);
  1779. gs_effect_set_vec4(colParam, &fillColor);
  1780. gs_load_vertexbuffer(rectFill);
  1781. gs_draw(GS_TRISTRIP, 0, 0);
  1782. gs_effect_set_vec4(colParam, &borderColor);
  1783. DrawRect(HANDLE_RADIUS * pixelRatio / 2, scale);
  1784. gs_matrix_pop();
  1785. return true;
  1786. }
  1787. void OBSBasicPreview::DrawOverflow()
  1788. {
  1789. if (locked)
  1790. return;
  1791. if (overflowHidden)
  1792. return;
  1793. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawOverflow");
  1794. if (!overflow) {
  1795. std::string path;
  1796. GetDataFilePath("images/overflow.png", path);
  1797. overflow = gs_texture_create_from_file(path.c_str());
  1798. }
  1799. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  1800. OBSScene scene = main->GetCurrentScene();
  1801. if (scene) {
  1802. gs_matrix_push();
  1803. gs_matrix_scale3f(main->previewScale, main->previewScale, 1.0f);
  1804. obs_scene_enum_items(scene, DrawSelectedOverflow, this);
  1805. gs_matrix_pop();
  1806. }
  1807. gs_load_vertexbuffer(nullptr);
  1808. GS_DEBUG_MARKER_END();
  1809. }
  1810. void OBSBasicPreview::DrawSceneEditing()
  1811. {
  1812. if (locked)
  1813. return;
  1814. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawSceneEditing");
  1815. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  1816. gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_SOLID);
  1817. gs_technique_t *tech = gs_effect_get_technique(solid, "Solid");
  1818. gs_technique_begin(tech);
  1819. gs_technique_begin_pass(tech, 0);
  1820. OBSScene scene = main->GetCurrentScene();
  1821. if (scene) {
  1822. gs_matrix_push();
  1823. gs_matrix_scale3f(main->previewScale, main->previewScale, 1.0f);
  1824. obs_scene_enum_items(scene, DrawSelectedItem, this);
  1825. gs_matrix_pop();
  1826. }
  1827. if (selectionBox) {
  1828. if (!rectFill) {
  1829. gs_render_start(true);
  1830. gs_vertex2f(0.0f, 0.0f);
  1831. gs_vertex2f(1.0f, 0.0f);
  1832. gs_vertex2f(0.0f, 1.0f);
  1833. gs_vertex2f(1.0f, 1.0f);
  1834. rectFill = gs_render_save();
  1835. }
  1836. DrawSelectionBox(startPos.x * main->previewScale,
  1837. startPos.y * main->previewScale,
  1838. mousePos.x * main->previewScale,
  1839. mousePos.y * main->previewScale, rectFill);
  1840. }
  1841. gs_load_vertexbuffer(nullptr);
  1842. gs_technique_end_pass(tech);
  1843. gs_technique_end(tech);
  1844. GS_DEBUG_MARKER_END();
  1845. }
  1846. void OBSBasicPreview::ResetScrollingOffset()
  1847. {
  1848. vec2_zero(&scrollingOffset);
  1849. }
  1850. void OBSBasicPreview::SetScalingLevel(int32_t newScalingLevelVal)
  1851. {
  1852. newScalingLevelVal = std::clamp(newScalingLevelVal, -MAX_SCALING_LEVEL,
  1853. MAX_SCALING_LEVEL);
  1854. float newScalingAmountVal =
  1855. pow(ZOOM_SENSITIVITY, float(newScalingLevelVal));
  1856. scalingLevel = newScalingLevelVal;
  1857. SetScalingAmount(newScalingAmountVal);
  1858. }
  1859. void OBSBasicPreview::SetScalingAmount(float newScalingAmountVal)
  1860. {
  1861. scrollingOffset.x *= newScalingAmountVal / scalingAmount;
  1862. scrollingOffset.y *= newScalingAmountVal / scalingAmount;
  1863. scalingAmount = newScalingAmountVal;
  1864. }
  1865. OBSBasicPreview *OBSBasicPreview::Get()
  1866. {
  1867. return OBSBasic::Get()->ui->preview;
  1868. }
  1869. static obs_source_t *CreateLabel(float pixelRatio, int i)
  1870. {
  1871. OBSDataAutoRelease settings = obs_data_create();
  1872. OBSDataAutoRelease font = obs_data_create();
  1873. #if defined(_WIN32)
  1874. obs_data_set_string(font, "face", "Arial");
  1875. #elif defined(__APPLE__)
  1876. obs_data_set_string(font, "face", "Helvetica");
  1877. #else
  1878. obs_data_set_string(font, "face", "Monospace");
  1879. #endif
  1880. obs_data_set_int(font, "flags", 1); // Bold text
  1881. obs_data_set_int(font, "size", 16 * pixelRatio);
  1882. obs_data_set_obj(settings, "font", font);
  1883. obs_data_set_bool(settings, "outline", true);
  1884. #ifdef _WIN32
  1885. obs_data_set_int(settings, "outline_color", 0x000000);
  1886. obs_data_set_int(settings, "outline_size", 3);
  1887. const char *text_source_id = "text_gdiplus";
  1888. #else
  1889. const char *text_source_id = "text_ft2_source";
  1890. #endif
  1891. DStr name;
  1892. dstr_printf(name, "Preview spacing label %d", i);
  1893. return obs_source_create_private(text_source_id, name, settings);
  1894. }
  1895. static void SetLabelText(int sourceIndex, int px)
  1896. {
  1897. OBSBasicPreview *prev = OBSBasicPreview::Get();
  1898. if (px == prev->spacerPx[sourceIndex])
  1899. return;
  1900. std::string text = std::to_string(px) + " px";
  1901. obs_source_t *source = prev->spacerLabel[sourceIndex];
  1902. OBSDataAutoRelease settings = obs_source_get_settings(source);
  1903. obs_data_set_string(settings, "text", text.c_str());
  1904. obs_source_update(source, settings);
  1905. prev->spacerPx[sourceIndex] = px;
  1906. }
  1907. static void DrawLabel(OBSSource source, vec3 &pos, vec3 &viewport)
  1908. {
  1909. if (!source)
  1910. return;
  1911. vec3_mul(&pos, &pos, &viewport);
  1912. gs_matrix_push();
  1913. gs_matrix_identity();
  1914. gs_matrix_translate(&pos);
  1915. obs_source_video_render(source);
  1916. gs_matrix_pop();
  1917. }
  1918. static void DrawSpacingLine(vec3 &start, vec3 &end, vec3 &viewport,
  1919. float pixelRatio)
  1920. {
  1921. OBSBasic *main = OBSBasic::Get();
  1922. matrix4 transform;
  1923. matrix4_identity(&transform);
  1924. transform.x.x = viewport.x;
  1925. transform.y.y = viewport.y;
  1926. gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_SOLID);
  1927. gs_technique_t *tech = gs_effect_get_technique(solid, "Solid");
  1928. QColor selColor = main->GetSelectionColor();
  1929. vec4 color;
  1930. vec4_set(&color, selColor.redF(), selColor.greenF(), selColor.blueF(),
  1931. 1.0f);
  1932. gs_effect_set_vec4(gs_effect_get_param_by_name(solid, "color"), &color);
  1933. gs_technique_begin(tech);
  1934. gs_technique_begin_pass(tech, 0);
  1935. gs_matrix_push();
  1936. gs_matrix_mul(&transform);
  1937. vec2 scale;
  1938. vec2_set(&scale, viewport.x, viewport.y);
  1939. DrawLine(start.x, start.y, end.x, end.y,
  1940. pixelRatio * (HANDLE_RADIUS / 2), scale);
  1941. gs_matrix_pop();
  1942. gs_load_vertexbuffer(nullptr);
  1943. gs_technique_end_pass(tech);
  1944. gs_technique_end(tech);
  1945. }
  1946. static void RenderSpacingHelper(int sourceIndex, vec3 &start, vec3 &end,
  1947. vec3 &viewport, float pixelRatio)
  1948. {
  1949. bool horizontal = (sourceIndex == 2 || sourceIndex == 3);
  1950. // If outside of preview, don't render
  1951. if (!((horizontal && (end.x >= start.x)) ||
  1952. (!horizontal && (end.y >= start.y))))
  1953. return;
  1954. float length = vec3_dist(&start, &end);
  1955. obs_video_info ovi;
  1956. obs_get_video_info(&ovi);
  1957. float px;
  1958. if (horizontal) {
  1959. px = length * ovi.base_width;
  1960. } else {
  1961. px = length * ovi.base_height;
  1962. }
  1963. if (px <= 0.0f)
  1964. return;
  1965. OBSBasicPreview *prev = OBSBasicPreview::Get();
  1966. obs_source_t *source = prev->spacerLabel[sourceIndex];
  1967. vec3 labelSize, labelPos;
  1968. vec3_set(&labelSize, obs_source_get_width(source),
  1969. obs_source_get_height(source), 1.0f);
  1970. vec3_div(&labelSize, &labelSize, &viewport);
  1971. vec3 labelMargin;
  1972. vec3_set(&labelMargin, SPACER_LABEL_MARGIN * pixelRatio,
  1973. SPACER_LABEL_MARGIN * pixelRatio, 1.0f);
  1974. vec3_div(&labelMargin, &labelMargin, &viewport);
  1975. vec3_set(&labelPos, end.x, end.y, end.z);
  1976. if (horizontal) {
  1977. labelPos.x -= (end.x - start.x) / 2;
  1978. labelPos.x -= labelSize.x / 2;
  1979. labelPos.y -= labelMargin.y + (labelSize.y / 2) +
  1980. (HANDLE_RADIUS / viewport.y);
  1981. } else {
  1982. labelPos.y -= (end.y - start.y) / 2;
  1983. labelPos.y -= labelSize.y / 2;
  1984. labelPos.x += labelMargin.x;
  1985. }
  1986. DrawSpacingLine(start, end, viewport, pixelRatio);
  1987. SetLabelText(sourceIndex, (int)px);
  1988. DrawLabel(source, labelPos, viewport);
  1989. }
  1990. void OBSBasicPreview::DrawSpacingHelpers()
  1991. {
  1992. if (locked)
  1993. return;
  1994. OBSBasic *main = OBSBasic::Get();
  1995. vec2 s;
  1996. SceneFindBoxData data(s, s);
  1997. OBSScene scene = main->GetCurrentScene();
  1998. obs_scene_enum_items(scene, FindSelected, &data);
  1999. if (data.sceneItems.size() != 1)
  2000. return;
  2001. OBSSceneItem item = data.sceneItems[0];
  2002. if (!item)
  2003. return;
  2004. if (obs_sceneitem_locked(item))
  2005. return;
  2006. vec2 itemSize = GetItemSize(item);
  2007. if (itemSize.x == 0.0f || itemSize.y == 0.0f)
  2008. return;
  2009. obs_sceneitem_t *parentGroup = obs_sceneitem_get_group(scene, item);
  2010. if (parentGroup && obs_sceneitem_locked(parentGroup))
  2011. return;
  2012. matrix4 boxTransform;
  2013. obs_sceneitem_get_box_transform(item, &boxTransform);
  2014. obs_transform_info oti;
  2015. obs_sceneitem_get_info2(item, &oti);
  2016. obs_video_info ovi;
  2017. obs_get_video_info(&ovi);
  2018. vec3 size;
  2019. vec3_set(&size, ovi.base_width, ovi.base_height, 1.0f);
  2020. // Init box transform side locations
  2021. vec3 left, right, top, bottom;
  2022. vec3_set(&left, 0.0f, 0.5f, 1.0f);
  2023. vec3_set(&right, 1.0f, 0.5f, 1.0f);
  2024. vec3_set(&top, 0.5f, 0.0f, 1.0f);
  2025. vec3_set(&bottom, 0.5f, 1.0f, 1.0f);
  2026. // Decide which side to use with box transform, based on rotation
  2027. // Seems hacky, probably a better way to do it
  2028. float rot = oti.rot;
  2029. if (parentGroup) {
  2030. obs_transform_info groupOti;
  2031. obs_sceneitem_get_info2(parentGroup, &groupOti);
  2032. //Correct the scene item rotation angle
  2033. rot = oti.rot + groupOti.rot;
  2034. // Correct the scene item box transform
  2035. // Based on scale, rotation angle, position of parent's group
  2036. matrix4_scale3f(&boxTransform, &boxTransform, groupOti.scale.x,
  2037. groupOti.scale.y, 1.0f);
  2038. matrix4_rotate_aa4f(&boxTransform, &boxTransform, 0.0f, 0.0f,
  2039. 1.0f, RAD(groupOti.rot));
  2040. matrix4_translate3f(&boxTransform, &boxTransform,
  2041. groupOti.pos.x, groupOti.pos.y, 0.0f);
  2042. }
  2043. // Switch top/bottom or right/left if scale is negative
  2044. if (oti.scale.x < 0.0f && oti.bounds_type == OBS_BOUNDS_NONE) {
  2045. vec3 l = left;
  2046. vec3 r = right;
  2047. vec3_copy(&left, &r);
  2048. vec3_copy(&right, &l);
  2049. }
  2050. if (oti.scale.y < 0.0f && oti.bounds_type == OBS_BOUNDS_NONE) {
  2051. vec3 t = top;
  2052. vec3 b = bottom;
  2053. vec3_copy(&top, &b);
  2054. vec3_copy(&bottom, &t);
  2055. }
  2056. if (rot >= HELPER_ROT_BREAKPOINT) {
  2057. for (float i = HELPER_ROT_BREAKPOINT; i <= 360.0f; i += 90.0f) {
  2058. if (rot < i)
  2059. break;
  2060. vec3 l = left;
  2061. vec3 r = right;
  2062. vec3 t = top;
  2063. vec3 b = bottom;
  2064. vec3_copy(&top, &l);
  2065. vec3_copy(&right, &t);
  2066. vec3_copy(&bottom, &r);
  2067. vec3_copy(&left, &b);
  2068. }
  2069. } else if (rot <= -HELPER_ROT_BREAKPOINT) {
  2070. for (float i = -HELPER_ROT_BREAKPOINT; i >= -360.0f;
  2071. i -= 90.0f) {
  2072. if (rot > i)
  2073. break;
  2074. vec3 l = left;
  2075. vec3 r = right;
  2076. vec3 t = top;
  2077. vec3 b = bottom;
  2078. vec3_copy(&top, &r);
  2079. vec3_copy(&right, &b);
  2080. vec3_copy(&bottom, &l);
  2081. vec3_copy(&left, &t);
  2082. }
  2083. }
  2084. // Get sides of box transform
  2085. left = GetTransformedPos(left.x, left.y, boxTransform);
  2086. right = GetTransformedPos(right.x, right.y, boxTransform);
  2087. top = GetTransformedPos(top.x, top.y, boxTransform);
  2088. bottom = GetTransformedPos(bottom.x, bottom.y, boxTransform);
  2089. bottom.y = size.y - bottom.y;
  2090. right.x = size.x - right.x;
  2091. // Init viewport
  2092. vec3 viewport;
  2093. vec3_set(&viewport, main->previewCX, main->previewCY, 1.0f);
  2094. vec3_div(&left, &left, &viewport);
  2095. vec3_div(&right, &right, &viewport);
  2096. vec3_div(&top, &top, &viewport);
  2097. vec3_div(&bottom, &bottom, &viewport);
  2098. vec3_mulf(&left, &left, main->previewScale);
  2099. vec3_mulf(&right, &right, main->previewScale);
  2100. vec3_mulf(&top, &top, main->previewScale);
  2101. vec3_mulf(&bottom, &bottom, main->previewScale);
  2102. // Draw spacer lines and labels
  2103. vec3 start, end;
  2104. float pixelRatio = main->GetDevicePixelRatio();
  2105. for (int i = 0; i < 4; i++) {
  2106. if (!spacerLabel[i])
  2107. spacerLabel[i] = CreateLabel(pixelRatio, i);
  2108. }
  2109. vec3_set(&start, top.x, 0.0f, 1.0f);
  2110. vec3_set(&end, top.x, top.y, 1.0f);
  2111. RenderSpacingHelper(0, start, end, viewport, pixelRatio);
  2112. vec3_set(&start, bottom.x, 1.0f - bottom.y, 1.0f);
  2113. vec3_set(&end, bottom.x, 1.0f, 1.0f);
  2114. RenderSpacingHelper(1, start, end, viewport, pixelRatio);
  2115. vec3_set(&start, 0.0f, left.y, 1.0f);
  2116. vec3_set(&end, left.x, left.y, 1.0f);
  2117. RenderSpacingHelper(2, start, end, viewport, pixelRatio);
  2118. vec3_set(&start, 1.0f - right.x, right.y, 1.0f);
  2119. vec3_set(&end, 1.0f, right.y, 1.0f);
  2120. RenderSpacingHelper(3, start, end, viewport, pixelRatio);
  2121. }
  2122. void OBSBasicPreview::ClampScrollingOffsets()
  2123. {
  2124. obs_video_info ovi;
  2125. obs_get_video_info(&ovi);
  2126. QSize targetSize = GetPixelSize(this);
  2127. vec3 target, offset;
  2128. vec3_set(&target, (float)targetSize.width(), (float)targetSize.height(),
  2129. 1.0f);
  2130. vec3_set(&offset, (float)ovi.base_width, (float)ovi.base_height, 1.0f);
  2131. vec3_mulf(&offset, &offset, scalingAmount);
  2132. vec3_sub(&offset, &offset, &target);
  2133. vec3_mulf(&offset, &offset, 0.5f);
  2134. vec3_maxf(&offset, &offset, 0.0f);
  2135. vec3_divf(&target, &target, 2.0f);
  2136. vec3_add(&offset, &offset, &target);
  2137. scrollingOffset.x = std::clamp(scrollingOffset.x, -offset.x, offset.x);
  2138. scrollingOffset.y = std::clamp(scrollingOffset.y, -offset.y, offset.y);
  2139. }