d3d11-subsystem.cpp 48 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include <cinttypes>
  15. #include <util/base.h>
  16. #include <util/platform.h>
  17. #include <graphics/matrix3.h>
  18. #include "d3d11-subsystem.hpp"
  19. struct UnsupportedHWError : HRError {
  20. inline UnsupportedHWError(const char *str, HRESULT hr)
  21. : HRError(str, hr)
  22. {
  23. }
  24. };
  25. #ifdef _MSC_VER
  26. /* alignment warning - despite the fact that alignment is already fixed */
  27. #pragma warning (disable : 4316)
  28. #endif
  29. static const IID dxgiFactory2 =
  30. {0x50c83a1c, 0xe072, 0x4c48, {0x87, 0xb0, 0x36, 0x30, 0xfa, 0x36, 0xa6, 0xd0}};
  31. static inline void make_swap_desc(DXGI_SWAP_CHAIN_DESC &desc,
  32. const gs_init_data *data)
  33. {
  34. memset(&desc, 0, sizeof(desc));
  35. desc.BufferCount = data->num_backbuffers;
  36. desc.BufferDesc.Format = ConvertGSTextureFormat(data->format);
  37. desc.BufferDesc.Width = data->cx;
  38. desc.BufferDesc.Height = data->cy;
  39. desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
  40. desc.OutputWindow = (HWND)data->window.hwnd;
  41. desc.SampleDesc.Count = 1;
  42. desc.Windowed = true;
  43. }
  44. void gs_swap_chain::InitTarget(uint32_t cx, uint32_t cy)
  45. {
  46. HRESULT hr;
  47. target.width = cx;
  48. target.height = cy;
  49. hr = swap->GetBuffer(0, __uuidof(ID3D11Texture2D),
  50. (void**)target.texture.Assign());
  51. if (FAILED(hr))
  52. throw HRError("Failed to get swap buffer texture", hr);
  53. hr = device->device->CreateRenderTargetView(target.texture, NULL,
  54. target.renderTarget[0].Assign());
  55. if (FAILED(hr))
  56. throw HRError("Failed to create swap render target view", hr);
  57. }
  58. void gs_swap_chain::InitZStencilBuffer(uint32_t cx, uint32_t cy)
  59. {
  60. zs.width = cx;
  61. zs.height = cy;
  62. if (zs.format != GS_ZS_NONE && cx != 0 && cy != 0) {
  63. zs.InitBuffer();
  64. } else {
  65. zs.texture.Clear();
  66. zs.view.Clear();
  67. }
  68. }
  69. void gs_swap_chain::Resize(uint32_t cx, uint32_t cy)
  70. {
  71. RECT clientRect;
  72. HRESULT hr;
  73. target.texture.Clear();
  74. target.renderTarget[0].Clear();
  75. zs.texture.Clear();
  76. zs.view.Clear();
  77. if (cx == 0 || cy == 0) {
  78. GetClientRect(hwnd, &clientRect);
  79. if (cx == 0) cx = clientRect.right;
  80. if (cy == 0) cy = clientRect.bottom;
  81. }
  82. hr = swap->ResizeBuffers(numBuffers, cx, cy, target.dxgiFormat, 0);
  83. if (FAILED(hr))
  84. throw HRError("Failed to resize swap buffers", hr);
  85. InitTarget(cx, cy);
  86. InitZStencilBuffer(cx, cy);
  87. }
  88. void gs_swap_chain::Init(const gs_init_data *data)
  89. {
  90. target.device = device;
  91. target.isRenderTarget = true;
  92. target.format = data->format;
  93. target.dxgiFormat = ConvertGSTextureFormat(data->format);
  94. InitTarget(data->cx, data->cy);
  95. zs.device = device;
  96. zs.format = data->zsformat;
  97. zs.dxgiFormat = ConvertGSZStencilFormat(data->zsformat);
  98. InitZStencilBuffer(data->cx, data->cy);
  99. }
  100. gs_swap_chain::gs_swap_chain(gs_device *device, const gs_init_data *data)
  101. : device (device),
  102. numBuffers (data->num_backbuffers),
  103. hwnd ((HWND)data->window.hwnd)
  104. {
  105. HRESULT hr;
  106. DXGI_SWAP_CHAIN_DESC swapDesc;
  107. make_swap_desc(swapDesc, data);
  108. hr = device->factory->CreateSwapChain(device->device, &swapDesc,
  109. swap.Assign());
  110. if (FAILED(hr))
  111. throw HRError("Failed to create swap chain", hr);
  112. Init(data);
  113. }
  114. void gs_device::InitCompiler()
  115. {
  116. char d3dcompiler[40] = {};
  117. int ver = 49;
  118. while (ver > 30) {
  119. sprintf(d3dcompiler, "D3DCompiler_%02d.dll", ver);
  120. HMODULE module = LoadLibraryA(d3dcompiler);
  121. if (module) {
  122. d3dCompile = (pD3DCompile)GetProcAddress(module,
  123. "D3DCompile");
  124. if (d3dCompile) {
  125. return;
  126. }
  127. FreeLibrary(module);
  128. }
  129. ver--;
  130. }
  131. throw "Could not find any D3DCompiler libraries";
  132. }
  133. void gs_device::InitFactory(uint32_t adapterIdx, IDXGIAdapter1 **padapter)
  134. {
  135. HRESULT hr;
  136. IID factoryIID = (GetWinVer() >= 0x602) ? dxgiFactory2 :
  137. __uuidof(IDXGIFactory1);
  138. hr = CreateDXGIFactory1(factoryIID, (void**)factory.Assign());
  139. if (FAILED(hr))
  140. throw UnsupportedHWError("Failed to create DXGIFactory", hr);
  141. hr = factory->EnumAdapters1(adapterIdx, padapter);
  142. if (FAILED(hr))
  143. throw UnsupportedHWError("Failed to enumerate DXGIAdapter", hr);
  144. }
  145. const static D3D_FEATURE_LEVEL featureLevels[] =
  146. {
  147. D3D_FEATURE_LEVEL_11_0,
  148. D3D_FEATURE_LEVEL_10_1,
  149. D3D_FEATURE_LEVEL_10_0,
  150. D3D_FEATURE_LEVEL_9_3,
  151. };
  152. void gs_device::InitDevice(uint32_t adapterIdx, IDXGIAdapter *adapter)
  153. {
  154. wstring adapterName;
  155. DXGI_ADAPTER_DESC desc;
  156. D3D_FEATURE_LEVEL levelUsed = D3D_FEATURE_LEVEL_9_3;
  157. HRESULT hr = 0;
  158. uint32_t createFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
  159. #ifdef _DEBUG
  160. //createFlags |= D3D11_CREATE_DEVICE_DEBUG;
  161. #endif
  162. adapterName = (adapter->GetDesc(&desc) == S_OK) ? desc.Description :
  163. L"<unknown>";
  164. char *adapterNameUTF8;
  165. os_wcs_to_utf8_ptr(adapterName.c_str(), 0, &adapterNameUTF8);
  166. blog(LOG_INFO, "Loading up D3D11 on adapter %s (%" PRIu32 ")",
  167. adapterNameUTF8, adapterIdx);
  168. bfree(adapterNameUTF8);
  169. hr = D3D11CreateDevice(adapter, D3D_DRIVER_TYPE_UNKNOWN,
  170. NULL, createFlags, featureLevels,
  171. sizeof(featureLevels) / sizeof(D3D_FEATURE_LEVEL),
  172. D3D11_SDK_VERSION, device.Assign(),
  173. &levelUsed, context.Assign());
  174. if (FAILED(hr))
  175. throw UnsupportedHWError("Failed to create device", hr);
  176. blog(LOG_INFO, "D3D11 loaded sucessfully, feature level used: %u",
  177. (unsigned int)levelUsed);
  178. }
  179. static inline void ConvertStencilSide(D3D11_DEPTH_STENCILOP_DESC &desc,
  180. const StencilSide &side)
  181. {
  182. desc.StencilFunc = ConvertGSDepthTest(side.test);
  183. desc.StencilFailOp = ConvertGSStencilOp(side.fail);
  184. desc.StencilDepthFailOp = ConvertGSStencilOp(side.zfail);
  185. desc.StencilPassOp = ConvertGSStencilOp(side.zpass);
  186. }
  187. ID3D11DepthStencilState *gs_device::AddZStencilState()
  188. {
  189. HRESULT hr;
  190. D3D11_DEPTH_STENCIL_DESC dsd;
  191. SavedZStencilState savedState(zstencilState);
  192. ID3D11DepthStencilState *state;
  193. dsd.DepthEnable = zstencilState.depthEnabled;
  194. dsd.DepthFunc = ConvertGSDepthTest(zstencilState.depthFunc);
  195. dsd.DepthWriteMask = zstencilState.depthWriteEnabled ?
  196. D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO;
  197. dsd.StencilEnable = zstencilState.stencilEnabled;
  198. dsd.StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK;
  199. dsd.StencilWriteMask = zstencilState.stencilWriteEnabled ?
  200. D3D11_DEFAULT_STENCIL_WRITE_MASK : 0;
  201. ConvertStencilSide(dsd.FrontFace, zstencilState.stencilFront);
  202. ConvertStencilSide(dsd.BackFace, zstencilState.stencilBack);
  203. hr = device->CreateDepthStencilState(&dsd, savedState.state.Assign());
  204. if (FAILED(hr))
  205. throw HRError("Failed to create depth stencil state", hr);
  206. state = savedState.state;
  207. zstencilStates.push_back(savedState);
  208. return state;
  209. }
  210. ID3D11RasterizerState *gs_device::AddRasterState()
  211. {
  212. HRESULT hr;
  213. D3D11_RASTERIZER_DESC rd;
  214. SavedRasterState savedState(rasterState);
  215. ID3D11RasterizerState *state;
  216. memset(&rd, 0, sizeof(rd));
  217. /* use CCW to convert to a right-handed coordinate system */
  218. rd.FrontCounterClockwise = true;
  219. rd.FillMode = D3D11_FILL_SOLID;
  220. rd.CullMode = ConvertGSCullMode(rasterState.cullMode);
  221. rd.DepthClipEnable = true;
  222. rd.ScissorEnable = rasterState.scissorEnabled;
  223. hr = device->CreateRasterizerState(&rd, savedState.state.Assign());
  224. if (FAILED(hr))
  225. throw HRError("Failed to create rasterizer state", hr);
  226. state = savedState.state;
  227. rasterStates.push_back(savedState);
  228. return state;
  229. }
  230. ID3D11BlendState *gs_device::AddBlendState()
  231. {
  232. HRESULT hr;
  233. D3D11_BLEND_DESC bd;
  234. SavedBlendState savedState(blendState);
  235. ID3D11BlendState *state;
  236. memset(&bd, 0, sizeof(bd));
  237. for (int i = 0; i < 8; i++) {
  238. bd.RenderTarget[i].BlendEnable = blendState.blendEnabled;
  239. bd.RenderTarget[i].BlendOp = D3D11_BLEND_OP_ADD;
  240. bd.RenderTarget[i].BlendOpAlpha = D3D11_BLEND_OP_ADD;
  241. bd.RenderTarget[i].SrcBlend =
  242. ConvertGSBlendType(blendState.srcFactorC);
  243. bd.RenderTarget[i].DestBlend =
  244. ConvertGSBlendType(blendState.destFactorC);
  245. bd.RenderTarget[i].SrcBlendAlpha =
  246. ConvertGSBlendType(blendState.srcFactorA);
  247. bd.RenderTarget[i].DestBlendAlpha =
  248. ConvertGSBlendType(blendState.destFactorA);
  249. bd.RenderTarget[i].RenderTargetWriteMask =
  250. D3D11_COLOR_WRITE_ENABLE_ALL;
  251. }
  252. hr = device->CreateBlendState(&bd, savedState.state.Assign());
  253. if (FAILED(hr))
  254. throw HRError("Failed to create disabled blend state", hr);
  255. state = savedState.state;
  256. blendStates.push_back(savedState);
  257. return state;
  258. }
  259. void gs_device::UpdateZStencilState()
  260. {
  261. ID3D11DepthStencilState *state = NULL;
  262. if (!zstencilStateChanged)
  263. return;
  264. for (size_t i = 0; i < zstencilStates.size(); i++) {
  265. SavedZStencilState &s = zstencilStates[i];
  266. if (memcmp(&s, &zstencilState, sizeof(zstencilState)) == 0) {
  267. state = s.state;
  268. break;
  269. }
  270. }
  271. if (!state)
  272. state = AddZStencilState();
  273. if (state != curDepthStencilState) {
  274. context->OMSetDepthStencilState(state, 0);
  275. curDepthStencilState = state;
  276. }
  277. zstencilStateChanged = false;
  278. }
  279. void gs_device::UpdateRasterState()
  280. {
  281. ID3D11RasterizerState *state = NULL;
  282. if (!rasterStateChanged)
  283. return;
  284. for (size_t i = 0; i < rasterStates.size(); i++) {
  285. SavedRasterState &s = rasterStates[i];
  286. if (memcmp(&s, &rasterState, sizeof(rasterState)) == 0) {
  287. state = s.state;
  288. break;
  289. }
  290. }
  291. if (!state)
  292. state = AddRasterState();
  293. if (state != curRasterState) {
  294. context->RSSetState(state);
  295. curRasterState = state;
  296. }
  297. rasterStateChanged = false;
  298. }
  299. void gs_device::UpdateBlendState()
  300. {
  301. ID3D11BlendState *state = NULL;
  302. if (!blendStateChanged)
  303. return;
  304. for (size_t i = 0; i < blendStates.size(); i++) {
  305. SavedBlendState &s = blendStates[i];
  306. if (memcmp(&s, &blendState, sizeof(blendState)) == 0) {
  307. state = s.state;
  308. break;
  309. }
  310. }
  311. if (!state)
  312. state = AddBlendState();
  313. if (state != curBlendState) {
  314. float f[4] = {1.0f, 1.0f, 1.0f, 1.0f};
  315. context->OMSetBlendState(state, f, 0xFFFFFFFF);
  316. curBlendState = state;
  317. }
  318. blendStateChanged = false;
  319. }
  320. void gs_device::UpdateViewProjMatrix()
  321. {
  322. gs_matrix_get(&curViewMatrix);
  323. /* negate Z col of the view matrix for right-handed coordinate system */
  324. curViewMatrix.x.z = -curViewMatrix.x.z;
  325. curViewMatrix.y.z = -curViewMatrix.y.z;
  326. curViewMatrix.z.z = -curViewMatrix.z.z;
  327. curViewMatrix.t.z = -curViewMatrix.t.z;
  328. matrix4_mul(&curViewProjMatrix, &curViewMatrix, &curProjMatrix);
  329. matrix4_transpose(&curViewProjMatrix, &curViewProjMatrix);
  330. if (curVertexShader->viewProj)
  331. gs_shader_set_matrix4(curVertexShader->viewProj,
  332. &curViewProjMatrix);
  333. }
  334. gs_device::gs_device(uint32_t adapterIdx)
  335. : curToplogy (D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED)
  336. {
  337. ComPtr<IDXGIAdapter1> adapter;
  338. matrix4_identity(&curProjMatrix);
  339. matrix4_identity(&curViewMatrix);
  340. matrix4_identity(&curViewProjMatrix);
  341. memset(&viewport, 0, sizeof(viewport));
  342. for (size_t i = 0; i < GS_MAX_TEXTURES; i++) {
  343. curTextures[i] = NULL;
  344. curSamplers[i] = NULL;
  345. }
  346. InitCompiler();
  347. InitFactory(adapterIdx, adapter.Assign());
  348. InitDevice(adapterIdx, adapter);
  349. device_set_render_target(this, NULL, NULL);
  350. }
  351. const char *device_get_name(void)
  352. {
  353. return "Direct3D 11";
  354. }
  355. int device_get_type(void)
  356. {
  357. return GS_DEVICE_DIRECT3D_11;
  358. }
  359. const char *device_preprocessor_name(void)
  360. {
  361. return "_D3D11";
  362. }
  363. static inline void EnumD3DAdapters(
  364. bool (*callback)(void*, const char*, uint32_t),
  365. void *param)
  366. {
  367. ComPtr<IDXGIFactory1> factory;
  368. ComPtr<IDXGIAdapter1> adapter;
  369. HRESULT hr;
  370. UINT i = 0;
  371. IID factoryIID = (GetWinVer() >= 0x602) ? dxgiFactory2 :
  372. __uuidof(IDXGIFactory1);
  373. hr = CreateDXGIFactory1(factoryIID, (void**)factory.Assign());
  374. if (FAILED(hr))
  375. throw HRError("Failed to create DXGIFactory", hr);
  376. while (factory->EnumAdapters1(i++, adapter.Assign()) == S_OK) {
  377. DXGI_ADAPTER_DESC desc;
  378. char name[512] = "";
  379. hr = adapter->GetDesc(&desc);
  380. if (FAILED(hr))
  381. continue;
  382. /* ignore microsoft's 'basic' renderer' */
  383. if (desc.VendorId == 0x1414 && desc.DeviceId == 0x8c)
  384. continue;
  385. os_wcs_to_utf8(desc.Description, 0, name, sizeof(name));
  386. if (!callback(param, name, i - 1))
  387. break;
  388. }
  389. }
  390. bool device_enum_adapters(
  391. bool (*callback)(void *param, const char *name, uint32_t id),
  392. void *param)
  393. {
  394. try {
  395. EnumD3DAdapters(callback, param);
  396. return true;
  397. } catch (HRError error) {
  398. blog(LOG_WARNING, "Failed enumerating devices: %s (%08lX)",
  399. error.str, error.hr);
  400. return false;
  401. }
  402. }
  403. static bool LogAdapterCallback(void *param, const char *name, uint32_t id)
  404. {
  405. blog(LOG_INFO, "\tAdapter %" PRIu32 ": %s", id, name);
  406. UNUSED_PARAMETER(param);
  407. return true;
  408. }
  409. int device_create(gs_device_t **p_device, uint32_t adapter)
  410. {
  411. gs_device *device = NULL;
  412. int errorcode = GS_SUCCESS;
  413. try {
  414. blog(LOG_INFO, "---------------------------------");
  415. blog(LOG_INFO, "Initializing D3D11..");
  416. blog(LOG_INFO, "Available Video Adapters: ");
  417. device_enum_adapters(LogAdapterCallback, nullptr);
  418. device = new gs_device(adapter);
  419. } catch (UnsupportedHWError error) {
  420. blog(LOG_ERROR, "device_create (D3D11): %s (%08lX)", error.str,
  421. error.hr);
  422. errorcode = GS_ERROR_NOT_SUPPORTED;
  423. } catch (HRError error) {
  424. blog(LOG_ERROR, "device_create (D3D11): %s (%08lX)", error.str,
  425. error.hr);
  426. errorcode = GS_ERROR_FAIL;
  427. }
  428. *p_device = device;
  429. return errorcode;
  430. }
  431. void device_destroy(gs_device_t *device)
  432. {
  433. delete device;
  434. }
  435. void device_enter_context(gs_device_t *device)
  436. {
  437. /* does nothing */
  438. UNUSED_PARAMETER(device);
  439. }
  440. void device_leave_context(gs_device_t *device)
  441. {
  442. /* does nothing */
  443. UNUSED_PARAMETER(device);
  444. }
  445. gs_swapchain_t *device_swapchain_create(gs_device_t *device,
  446. const struct gs_init_data *data)
  447. {
  448. gs_swap_chain *swap = NULL;
  449. try {
  450. swap = new gs_swap_chain(device, data);
  451. } catch (HRError error) {
  452. blog(LOG_ERROR, "device_swapchain_create (D3D11): %s (%08lX)",
  453. error.str, error.hr);
  454. }
  455. return swap;
  456. }
  457. void device_resize(gs_device_t *device, uint32_t cx, uint32_t cy)
  458. {
  459. if (!device->curSwapChain) {
  460. blog(LOG_WARNING, "device_resize (D3D11): No active swap");
  461. return;
  462. }
  463. try {
  464. ID3D11RenderTargetView *renderView = NULL;
  465. ID3D11DepthStencilView *depthView = NULL;
  466. int i = device->curRenderSide;
  467. device->context->OMSetRenderTargets(1, &renderView, depthView);
  468. device->curSwapChain->Resize(cx, cy);
  469. if (device->curRenderTarget)
  470. renderView = device->curRenderTarget->renderTarget[i];
  471. if (device->curZStencilBuffer)
  472. depthView = device->curZStencilBuffer->view;
  473. device->context->OMSetRenderTargets(1, &renderView, depthView);
  474. } catch (HRError error) {
  475. blog(LOG_ERROR, "device_resize (D3D11): %s (%08lX)",
  476. error.str, error.hr);
  477. }
  478. }
  479. void device_get_size(const gs_device_t *device, uint32_t *cx, uint32_t *cy)
  480. {
  481. if (device->curSwapChain) {
  482. *cx = device->curSwapChain->target.width;
  483. *cy = device->curSwapChain->target.height;
  484. } else {
  485. blog(LOG_ERROR, "device_get_size (D3D11): no active swap");
  486. *cx = 0;
  487. *cy = 0;
  488. }
  489. }
  490. uint32_t device_get_width(const gs_device_t *device)
  491. {
  492. if (device->curSwapChain) {
  493. return device->curSwapChain->target.width;
  494. } else {
  495. blog(LOG_ERROR, "device_get_size (D3D11): no active swap");
  496. return 0;
  497. }
  498. }
  499. uint32_t device_get_height(const gs_device_t *device)
  500. {
  501. if (device->curSwapChain) {
  502. return device->curSwapChain->target.height;
  503. } else {
  504. blog(LOG_ERROR, "device_get_size (D3D11): no active swap");
  505. return 0;
  506. }
  507. }
  508. gs_texture_t *device_texture_create(gs_device_t *device, uint32_t width,
  509. uint32_t height, enum gs_color_format color_format,
  510. uint32_t levels, const uint8_t **data, uint32_t flags)
  511. {
  512. gs_texture *texture = NULL;
  513. try {
  514. texture = new gs_texture_2d(device, width, height, color_format,
  515. levels, data, flags, GS_TEXTURE_2D, false,
  516. false);
  517. } catch (HRError error) {
  518. blog(LOG_ERROR, "device_texture_create (D3D11): %s (%08lX)",
  519. error.str, error.hr);
  520. } catch (const char *error) {
  521. blog(LOG_ERROR, "device_texture_create (D3D11): %s", error);
  522. }
  523. return texture;
  524. }
  525. gs_texture_t *device_cubetexture_create(gs_device_t *device, uint32_t size,
  526. enum gs_color_format color_format, uint32_t levels,
  527. const uint8_t **data, uint32_t flags)
  528. {
  529. gs_texture *texture = NULL;
  530. try {
  531. texture = new gs_texture_2d(device, size, size, color_format,
  532. levels, data, flags, GS_TEXTURE_CUBE, false,
  533. false);
  534. } catch (HRError error) {
  535. blog(LOG_ERROR, "device_cubetexture_create (D3D11): %s "
  536. "(%08lX)",
  537. error.str, error.hr);
  538. } catch (const char *error) {
  539. blog(LOG_ERROR, "device_cubetexture_create (D3D11): %s",
  540. error);
  541. }
  542. return texture;
  543. }
  544. gs_texture_t *device_voltexture_create(gs_device_t *device, uint32_t width,
  545. uint32_t height, uint32_t depth,
  546. enum gs_color_format color_format, uint32_t levels,
  547. const uint8_t **data, uint32_t flags)
  548. {
  549. /* TODO */
  550. UNUSED_PARAMETER(device);
  551. UNUSED_PARAMETER(width);
  552. UNUSED_PARAMETER(height);
  553. UNUSED_PARAMETER(depth);
  554. UNUSED_PARAMETER(color_format);
  555. UNUSED_PARAMETER(levels);
  556. UNUSED_PARAMETER(data);
  557. UNUSED_PARAMETER(flags);
  558. return NULL;
  559. }
  560. gs_zstencil_t *device_zstencil_create(gs_device_t *device, uint32_t width,
  561. uint32_t height, enum gs_zstencil_format format)
  562. {
  563. gs_zstencil_buffer *zstencil = NULL;
  564. try {
  565. zstencil = new gs_zstencil_buffer(device, width, height,
  566. format);
  567. } catch (HRError error) {
  568. blog(LOG_ERROR, "device_zstencil_create (D3D11): %s (%08lX)",
  569. error.str, error.hr);
  570. }
  571. return zstencil;
  572. }
  573. gs_stagesurf_t *device_stagesurface_create(gs_device_t *device, uint32_t width,
  574. uint32_t height, enum gs_color_format color_format)
  575. {
  576. gs_stage_surface *surf = NULL;
  577. try {
  578. surf = new gs_stage_surface(device, width, height,
  579. color_format);
  580. } catch (HRError error) {
  581. blog(LOG_ERROR, "device_stagesurface_create (D3D11): %s "
  582. "(%08lX)",
  583. error.str, error.hr);
  584. }
  585. return surf;
  586. }
  587. gs_samplerstate_t *device_samplerstate_create(gs_device_t *device,
  588. const struct gs_sampler_info *info)
  589. {
  590. gs_sampler_state *ss = NULL;
  591. try {
  592. ss = new gs_sampler_state(device, info);
  593. } catch (HRError error) {
  594. blog(LOG_ERROR, "device_samplerstate_create (D3D11): %s "
  595. "(%08lX)",
  596. error.str, error.hr);
  597. }
  598. return ss;
  599. }
  600. gs_shader_t *device_vertexshader_create(gs_device_t *device,
  601. const char *shader_string, const char *file,
  602. char **error_string)
  603. {
  604. gs_vertex_shader *shader = NULL;
  605. try {
  606. shader = new gs_vertex_shader(device, file, shader_string);
  607. } catch (HRError error) {
  608. blog(LOG_ERROR, "device_vertexshader_create (D3D11): %s "
  609. "(%08lX)",
  610. error.str, error.hr);
  611. } catch (ShaderError error) {
  612. const char *buf = (const char*)error.errors->GetBufferPointer();
  613. if (error_string)
  614. *error_string = bstrdup(buf);
  615. blog(LOG_ERROR, "device_vertexshader_create (D3D11): "
  616. "Compile warnings/errors for %s:\n%s",
  617. file, buf);
  618. } catch (const char *error) {
  619. blog(LOG_ERROR, "device_vertexshader_create (D3D11): %s",
  620. error);
  621. }
  622. return shader;
  623. }
  624. gs_shader_t *device_pixelshader_create(gs_device_t *device,
  625. const char *shader_string, const char *file,
  626. char **error_string)
  627. {
  628. gs_pixel_shader *shader = NULL;
  629. try {
  630. shader = new gs_pixel_shader(device, file, shader_string);
  631. } catch (HRError error) {
  632. blog(LOG_ERROR, "device_pixelshader_create (D3D11): %s "
  633. "(%08lX)",
  634. error.str, error.hr);
  635. } catch (ShaderError error) {
  636. const char *buf = (const char*)error.errors->GetBufferPointer();
  637. if (error_string)
  638. *error_string = bstrdup(buf);
  639. blog(LOG_ERROR, "device_pixelshader_create (D3D11): "
  640. "Compiler warnings/errors for %s:\n%s",
  641. file, buf);
  642. } catch (const char *error) {
  643. blog(LOG_ERROR, "device_pixelshader_create (D3D11): %s",
  644. error);
  645. }
  646. return shader;
  647. }
  648. gs_vertbuffer_t *device_vertexbuffer_create(gs_device_t *device,
  649. struct gs_vb_data *data, uint32_t flags)
  650. {
  651. gs_vertex_buffer *buffer = NULL;
  652. try {
  653. buffer = new gs_vertex_buffer(device, data, flags);
  654. } catch (HRError error) {
  655. blog(LOG_ERROR, "device_vertexbuffer_create (D3D11): %s "
  656. "(%08lX)",
  657. error.str, error.hr);
  658. } catch (const char *error) {
  659. blog(LOG_ERROR, "device_vertexbuffer_create (D3D11): %s",
  660. error);
  661. }
  662. return buffer;
  663. }
  664. gs_indexbuffer_t *device_indexbuffer_create(gs_device_t *device,
  665. enum gs_index_type type, void *indices, size_t num,
  666. uint32_t flags)
  667. {
  668. gs_index_buffer *buffer = NULL;
  669. try {
  670. buffer = new gs_index_buffer(device, type, indices, num, flags);
  671. } catch (HRError error) {
  672. blog(LOG_ERROR, "device_indexbuffer_create (D3D11): %s (%08lX)",
  673. error.str, error.hr);
  674. }
  675. return buffer;
  676. }
  677. enum gs_texture_type device_get_texture_type(const gs_texture_t *texture)
  678. {
  679. return texture->type;
  680. }
  681. void device_load_vertexbuffer(gs_device_t *device, gs_vertbuffer_t *vertbuffer)
  682. {
  683. if (device->curVertexBuffer == vertbuffer)
  684. return;
  685. device->curVertexBuffer = vertbuffer;
  686. if (!device->curVertexShader)
  687. return;
  688. vector<ID3D11Buffer*> buffers;
  689. vector<uint32_t> strides;
  690. vector<uint32_t> offsets;
  691. if (vertbuffer) {
  692. vertbuffer->MakeBufferList(device->curVertexShader,
  693. buffers, strides);
  694. } else {
  695. size_t buffersToClear =
  696. device->curVertexShader->NumBuffersExpected();
  697. buffers.resize(buffersToClear);
  698. strides.resize(buffersToClear);
  699. }
  700. offsets.resize(buffers.size());
  701. device->context->IASetVertexBuffers(0, (UINT)buffers.size(),
  702. buffers.data(), strides.data(), offsets.data());
  703. }
  704. void device_load_indexbuffer(gs_device_t *device, gs_indexbuffer_t *indexbuffer)
  705. {
  706. DXGI_FORMAT format;
  707. ID3D11Buffer *buffer;
  708. if (device->curIndexBuffer == indexbuffer)
  709. return;
  710. if (indexbuffer) {
  711. switch (indexbuffer->indexSize) {
  712. case 2: format = DXGI_FORMAT_R16_UINT; break;
  713. default:
  714. case 4: format = DXGI_FORMAT_R32_UINT; break;
  715. }
  716. buffer = indexbuffer->indexBuffer;
  717. } else {
  718. buffer = NULL;
  719. format = DXGI_FORMAT_R32_UINT;
  720. }
  721. device->curIndexBuffer = indexbuffer;
  722. device->context->IASetIndexBuffer(buffer, format, 0);
  723. }
  724. void device_load_texture(gs_device_t *device, gs_texture_t *tex, int unit)
  725. {
  726. ID3D11ShaderResourceView *view = NULL;
  727. if (device->curTextures[unit] == tex)
  728. return;
  729. if (tex)
  730. view = tex->shaderRes;
  731. device->curTextures[unit] = tex;
  732. device->context->PSSetShaderResources(unit, 1, &view);
  733. }
  734. void device_load_samplerstate(gs_device_t *device,
  735. gs_samplerstate_t *samplerstate, int unit)
  736. {
  737. ID3D11SamplerState *state = NULL;
  738. if (device->curSamplers[unit] == samplerstate)
  739. return;
  740. if (samplerstate)
  741. state = samplerstate->state;
  742. device->curSamplers[unit] = samplerstate;
  743. device->context->PSSetSamplers(unit, 1, &state);
  744. }
  745. void device_load_vertexshader(gs_device_t *device, gs_shader_t *vertshader)
  746. {
  747. ID3D11VertexShader *shader = NULL;
  748. ID3D11InputLayout *layout = NULL;
  749. ID3D11Buffer *constants = NULL;
  750. if (device->curVertexShader == vertshader)
  751. return;
  752. gs_vertex_shader *vs = static_cast<gs_vertex_shader*>(vertshader);
  753. gs_vertex_buffer *curVB = device->curVertexBuffer;
  754. if (vertshader) {
  755. if (vertshader->type != GS_SHADER_VERTEX) {
  756. blog(LOG_ERROR, "device_load_vertexshader (D3D11): "
  757. "Specified shader is not a vertex "
  758. "shader");
  759. return;
  760. }
  761. if (curVB)
  762. device_load_vertexbuffer(device, NULL);
  763. shader = vs->shader;
  764. layout = vs->layout;
  765. constants = vs->constants;
  766. }
  767. device->curVertexShader = vs;
  768. device->context->VSSetShader(shader, NULL, 0);
  769. device->context->IASetInputLayout(layout);
  770. device->context->VSSetConstantBuffers(0, 1, &constants);
  771. if (vertshader && curVB)
  772. device_load_vertexbuffer(device, curVB);
  773. }
  774. static inline void clear_textures(gs_device_t *device)
  775. {
  776. ID3D11ShaderResourceView *views[GS_MAX_TEXTURES];
  777. memset(views, 0, sizeof(views));
  778. memset(device->curTextures, 0, sizeof(device->curTextures));
  779. device->context->PSSetShaderResources(0, GS_MAX_TEXTURES, views);
  780. }
  781. void device_load_pixelshader(gs_device_t *device, gs_shader_t *pixelshader)
  782. {
  783. ID3D11PixelShader *shader = NULL;
  784. ID3D11Buffer *constants = NULL;
  785. ID3D11SamplerState *states[GS_MAX_TEXTURES];
  786. if (device->curPixelShader == pixelshader)
  787. return;
  788. gs_pixel_shader *ps = static_cast<gs_pixel_shader*>(pixelshader);
  789. if (pixelshader) {
  790. if (pixelshader->type != GS_SHADER_PIXEL) {
  791. blog(LOG_ERROR, "device_load_pixelshader (D3D11): "
  792. "Specified shader is not a pixel "
  793. "shader");
  794. return;
  795. }
  796. shader = ps->shader;
  797. constants = ps->constants;
  798. ps->GetSamplerStates(states);
  799. } else {
  800. memset(states, 0, sizeof(states));
  801. }
  802. clear_textures(device);
  803. device->curPixelShader = ps;
  804. device->context->PSSetShader(shader, NULL, 0);
  805. device->context->PSSetConstantBuffers(0, 1, &constants);
  806. device->context->PSSetSamplers(0, GS_MAX_TEXTURES, states);
  807. for (int i = 0; i < GS_MAX_TEXTURES; i++)
  808. if (device->curSamplers[i] &&
  809. device->curSamplers[i]->state != states[i])
  810. device->curSamplers[i] = nullptr;
  811. }
  812. void device_load_default_samplerstate(gs_device_t *device, bool b_3d, int unit)
  813. {
  814. /* TODO */
  815. UNUSED_PARAMETER(device);
  816. UNUSED_PARAMETER(b_3d);
  817. UNUSED_PARAMETER(unit);
  818. }
  819. gs_shader_t *device_get_vertex_shader(const gs_device_t *device)
  820. {
  821. return device->curVertexShader;
  822. }
  823. gs_shader_t *device_get_pixel_shader(const gs_device_t *device)
  824. {
  825. return device->curPixelShader;
  826. }
  827. gs_texture_t *device_get_render_target(const gs_device_t *device)
  828. {
  829. if (device->curRenderTarget == &device->curSwapChain->target)
  830. return NULL;
  831. return device->curRenderTarget;
  832. }
  833. gs_zstencil_t *device_get_zstencil_target(const gs_device_t *device)
  834. {
  835. if (device->curZStencilBuffer == &device->curSwapChain->zs)
  836. return NULL;
  837. return device->curZStencilBuffer;
  838. }
  839. void device_set_render_target(gs_device_t *device, gs_texture_t *tex,
  840. gs_zstencil_t *zstencil)
  841. {
  842. if (device->curSwapChain) {
  843. if (!tex)
  844. tex = &device->curSwapChain->target;
  845. if (!zstencil)
  846. zstencil = &device->curSwapChain->zs;
  847. }
  848. if (device->curRenderTarget == tex &&
  849. device->curZStencilBuffer == zstencil)
  850. return;
  851. if (tex && tex->type != GS_TEXTURE_2D) {
  852. blog(LOG_ERROR, "device_set_render_target (D3D11): "
  853. "texture is not a 2D texture");
  854. return;
  855. }
  856. gs_texture_2d *tex2d = static_cast<gs_texture_2d*>(tex);
  857. if (tex2d && !tex2d->renderTarget[0]) {
  858. blog(LOG_ERROR, "device_set_render_target (D3D11): "
  859. "texture is not a render target");
  860. return;
  861. }
  862. ID3D11RenderTargetView *rt = tex2d ? tex2d->renderTarget[0] : nullptr;
  863. device->curRenderTarget = tex2d;
  864. device->curRenderSide = 0;
  865. device->curZStencilBuffer = zstencil;
  866. device->context->OMSetRenderTargets(1, &rt,
  867. zstencil ? zstencil->view : nullptr);
  868. }
  869. void device_set_cube_render_target(gs_device_t *device, gs_texture_t *tex,
  870. int side, gs_zstencil_t *zstencil)
  871. {
  872. if (device->curSwapChain) {
  873. if (!tex) {
  874. tex = &device->curSwapChain->target;
  875. side = 0;
  876. }
  877. if (!zstencil)
  878. zstencil = &device->curSwapChain->zs;
  879. }
  880. if (device->curRenderTarget == tex &&
  881. device->curRenderSide == side &&
  882. device->curZStencilBuffer == zstencil)
  883. return;
  884. if (tex->type != GS_TEXTURE_CUBE) {
  885. blog(LOG_ERROR, "device_set_cube_render_target (D3D11): "
  886. "texture is not a cube texture");
  887. return;
  888. }
  889. gs_texture_2d *tex2d = static_cast<gs_texture_2d*>(tex);
  890. if (!tex2d->renderTarget[side]) {
  891. blog(LOG_ERROR, "device_set_cube_render_target (D3D11): "
  892. "texture is not a render target");
  893. return;
  894. }
  895. ID3D11RenderTargetView *rt = tex2d->renderTarget[0];
  896. device->curRenderTarget = tex2d;
  897. device->curRenderSide = side;
  898. device->curZStencilBuffer = zstencil;
  899. device->context->OMSetRenderTargets(1, &rt, zstencil->view);
  900. }
  901. inline void gs_device::CopyTex(ID3D11Texture2D *dst,
  902. uint32_t dst_x, uint32_t dst_y,
  903. gs_texture_t *src, uint32_t src_x, uint32_t src_y,
  904. uint32_t src_w, uint32_t src_h)
  905. {
  906. if (src->type != GS_TEXTURE_2D)
  907. throw "Source texture must be a 2D texture";
  908. gs_texture_2d *tex2d = static_cast<gs_texture_2d*>(src);
  909. if (dst_x == 0 && dst_y == 0 &&
  910. src_x == 0 && src_y == 0 &&
  911. src_w == 0 && src_h == 0) {
  912. context->CopyResource(dst, tex2d->texture);
  913. } else {
  914. D3D11_BOX sbox;
  915. sbox.left = src_x;
  916. if (src_w > 0)
  917. sbox.right = src_x + src_w;
  918. else
  919. sbox.right = tex2d->width - 1;
  920. sbox.top = src_y;
  921. if (src_h > 0)
  922. sbox.bottom = src_y + src_h;
  923. else
  924. sbox.bottom = tex2d->height - 1;
  925. sbox.front = 0;
  926. sbox.back = 1;
  927. context->CopySubresourceRegion(dst, 0, dst_x, dst_y, 0,
  928. tex2d->texture, 0, &sbox);
  929. }
  930. }
  931. void device_copy_texture_region(gs_device_t *device,
  932. gs_texture_t *dst, uint32_t dst_x, uint32_t dst_y,
  933. gs_texture_t *src, uint32_t src_x, uint32_t src_y,
  934. uint32_t src_w, uint32_t src_h)
  935. {
  936. try {
  937. gs_texture_2d *src2d = static_cast<gs_texture_2d*>(src);
  938. gs_texture_2d *dst2d = static_cast<gs_texture_2d*>(dst);
  939. if (!src)
  940. throw "Source texture is NULL";
  941. if (!dst)
  942. throw "Destination texture is NULL";
  943. if (src->type != GS_TEXTURE_2D || dst->type != GS_TEXTURE_2D)
  944. throw "Source and destination textures must be a 2D "
  945. "textures";
  946. if (dst->format != src->format)
  947. throw "Source and destination formats do not match";
  948. /* apparently casting to the same type that the variable
  949. * already exists as is supposed to prevent some warning
  950. * when used with the conditional operator? */
  951. uint32_t copyWidth = (uint32_t)src_w ?
  952. (uint32_t)src_w : (src2d->width - src_x);
  953. uint32_t copyHeight = (uint32_t)src_h ?
  954. (uint32_t)src_h : (src2d->height - src_y);
  955. uint32_t dstWidth = dst2d->width - dst_x;
  956. uint32_t dstHeight = dst2d->height - dst_y;
  957. if (dstWidth < copyWidth || dstHeight < copyHeight)
  958. throw "Destination texture region is not big "
  959. "enough to hold the source region";
  960. if (dst_x == 0 && dst_y == 0 &&
  961. src_x == 0 && src_y == 0 &&
  962. src_w == 0 && src_h == 0) {
  963. copyWidth = 0;
  964. copyHeight = 0;
  965. }
  966. device->CopyTex(dst2d->texture, dst_x, dst_y,
  967. src, src_x, src_y, copyWidth, copyHeight);
  968. } catch(const char *error) {
  969. blog(LOG_ERROR, "device_copy_texture (D3D11): %s", error);
  970. }
  971. }
  972. void device_copy_texture(gs_device_t *device, gs_texture_t *dst,
  973. gs_texture_t *src)
  974. {
  975. device_copy_texture_region(device, dst, 0, 0, src, 0, 0, 0, 0);
  976. }
  977. void device_stage_texture(gs_device_t *device, gs_stagesurf_t *dst,
  978. gs_texture_t *src)
  979. {
  980. try {
  981. gs_texture_2d *src2d = static_cast<gs_texture_2d*>(src);
  982. if (!src)
  983. throw "Source texture is NULL";
  984. if (src->type != GS_TEXTURE_2D)
  985. throw "Source texture must be a 2D texture";
  986. if (!dst)
  987. throw "Destination surface is NULL";
  988. if (dst->format != src->format)
  989. throw "Source and destination formats do not match";
  990. if (dst->width != src2d->width ||
  991. dst->height != src2d->height)
  992. throw "Source and destination must have the same "
  993. "dimensions";
  994. device->CopyTex(dst->texture, 0, 0, src, 0, 0, 0, 0);
  995. } catch (const char *error) {
  996. blog(LOG_ERROR, "device_copy_texture (D3D11): %s", error);
  997. }
  998. }
  999. void device_begin_scene(gs_device_t *device)
  1000. {
  1001. clear_textures(device);
  1002. }
  1003. void device_draw(gs_device_t *device, enum gs_draw_mode draw_mode,
  1004. uint32_t start_vert, uint32_t num_verts)
  1005. {
  1006. try {
  1007. if (!device->curVertexShader)
  1008. throw "No vertex shader specified";
  1009. if (!device->curPixelShader)
  1010. throw "No pixel shader specified";
  1011. if (!device->curVertexBuffer)
  1012. throw "No vertex buffer specified";
  1013. if (!device->curSwapChain && !device->curRenderTarget)
  1014. throw "No render target or swap chain to render to";
  1015. gs_effect_t *effect = gs_get_effect();
  1016. if (effect)
  1017. gs_effect_update_params(effect);
  1018. device->UpdateBlendState();
  1019. device->UpdateRasterState();
  1020. device->UpdateZStencilState();
  1021. device->UpdateViewProjMatrix();
  1022. device->curVertexShader->UploadParams();
  1023. device->curPixelShader->UploadParams();
  1024. } catch (const char *error) {
  1025. blog(LOG_ERROR, "device_draw (D3D11): %s", error);
  1026. return;
  1027. } catch (HRError error) {
  1028. blog(LOG_ERROR, "device_draw (D3D11): %s (%08lX)", error.str,
  1029. error.hr);
  1030. return;
  1031. }
  1032. D3D11_PRIMITIVE_TOPOLOGY newTopology = ConvertGSTopology(draw_mode);
  1033. if (device->curToplogy != newTopology) {
  1034. device->context->IASetPrimitiveTopology(newTopology);
  1035. device->curToplogy = newTopology;
  1036. }
  1037. if (device->curIndexBuffer) {
  1038. if (num_verts == 0)
  1039. num_verts = (uint32_t)device->curIndexBuffer->num;
  1040. device->context->DrawIndexed(num_verts, start_vert, 0);
  1041. } else {
  1042. if (num_verts == 0)
  1043. num_verts = (uint32_t)device->curVertexBuffer->numVerts;
  1044. device->context->Draw(num_verts, start_vert);
  1045. }
  1046. }
  1047. void device_end_scene(gs_device_t *device)
  1048. {
  1049. /* does nothing in D3D11 */
  1050. UNUSED_PARAMETER(device);
  1051. }
  1052. void device_load_swapchain(gs_device_t *device, gs_swapchain_t *swapchain)
  1053. {
  1054. gs_texture_t *target = device->curRenderTarget;
  1055. gs_zstencil_t *zs = device->curZStencilBuffer;
  1056. bool is_cube = device->curRenderTarget ?
  1057. (device->curRenderTarget->type == GS_TEXTURE_CUBE) : false;
  1058. if (device->curSwapChain) {
  1059. if (target == &device->curSwapChain->target)
  1060. target = NULL;
  1061. if (zs == &device->curSwapChain->zs)
  1062. zs = NULL;
  1063. }
  1064. device->curSwapChain = swapchain;
  1065. if (is_cube)
  1066. device_set_cube_render_target(device, target,
  1067. device->curRenderSide, zs);
  1068. else
  1069. device_set_render_target(device, target, zs);
  1070. }
  1071. void device_clear(gs_device_t *device, uint32_t clear_flags,
  1072. const struct vec4 *color, float depth, uint8_t stencil)
  1073. {
  1074. int side = device->curRenderSide;
  1075. if ((clear_flags & GS_CLEAR_COLOR) != 0 && device->curRenderTarget)
  1076. device->context->ClearRenderTargetView(
  1077. device->curRenderTarget->renderTarget[side],
  1078. color->ptr);
  1079. if (device->curZStencilBuffer) {
  1080. uint32_t flags = 0;
  1081. if ((clear_flags & GS_CLEAR_DEPTH) != 0)
  1082. flags |= D3D11_CLEAR_DEPTH;
  1083. if ((clear_flags & GS_CLEAR_STENCIL) != 0)
  1084. flags |= D3D11_CLEAR_STENCIL;
  1085. if (flags && device->curZStencilBuffer->view)
  1086. device->context->ClearDepthStencilView(
  1087. device->curZStencilBuffer->view,
  1088. flags, depth, stencil);
  1089. }
  1090. }
  1091. void device_present(gs_device_t *device)
  1092. {
  1093. if (device->curSwapChain) {
  1094. device->curSwapChain->swap->Present(0, 0);
  1095. } else {
  1096. blog(LOG_WARNING, "device_present (D3D11): No active swap");
  1097. }
  1098. }
  1099. void device_flush(gs_device_t *device)
  1100. {
  1101. device->context->Flush();
  1102. }
  1103. void device_set_cull_mode(gs_device_t *device, enum gs_cull_mode mode)
  1104. {
  1105. if (mode == device->rasterState.cullMode)
  1106. return;
  1107. device->rasterState.cullMode = mode;
  1108. device->rasterStateChanged = true;
  1109. }
  1110. enum gs_cull_mode device_get_cull_mode(const gs_device_t *device)
  1111. {
  1112. return device->rasterState.cullMode;
  1113. }
  1114. void device_enable_blending(gs_device_t *device, bool enable)
  1115. {
  1116. if (enable == device->blendState.blendEnabled)
  1117. return;
  1118. device->blendState.blendEnabled = enable;
  1119. device->blendStateChanged = true;
  1120. }
  1121. void device_enable_depth_test(gs_device_t *device, bool enable)
  1122. {
  1123. if (enable == device->zstencilState.depthEnabled)
  1124. return;
  1125. device->zstencilState.depthEnabled = enable;
  1126. device->zstencilStateChanged = true;
  1127. }
  1128. void device_enable_stencil_test(gs_device_t *device, bool enable)
  1129. {
  1130. if (enable == device->zstencilState.stencilEnabled)
  1131. return;
  1132. device->zstencilState.stencilEnabled = enable;
  1133. device->zstencilStateChanged = true;
  1134. }
  1135. void device_enable_stencil_write(gs_device_t *device, bool enable)
  1136. {
  1137. if (enable == device->zstencilState.stencilWriteEnabled)
  1138. return;
  1139. device->zstencilState.stencilWriteEnabled = enable;
  1140. device->zstencilStateChanged = true;
  1141. }
  1142. void device_enable_color(gs_device_t *device, bool red, bool green,
  1143. bool blue, bool alpha)
  1144. {
  1145. if (device->blendState.redEnabled == red &&
  1146. device->blendState.greenEnabled == green &&
  1147. device->blendState.blueEnabled == blue &&
  1148. device->blendState.alphaEnabled == alpha)
  1149. return;
  1150. device->blendState.redEnabled = red;
  1151. device->blendState.greenEnabled = green;
  1152. device->blendState.blueEnabled = blue;
  1153. device->blendState.alphaEnabled = alpha;
  1154. device->blendStateChanged = true;
  1155. }
  1156. void device_blend_function(gs_device_t *device, enum gs_blend_type src,
  1157. enum gs_blend_type dest)
  1158. {
  1159. if (device->blendState.srcFactorC == src &&
  1160. device->blendState.destFactorC == dest &&
  1161. device->blendState.srcFactorA == src &&
  1162. device->blendState.destFactorA == dest)
  1163. return;
  1164. device->blendState.srcFactorC = src;
  1165. device->blendState.destFactorC= dest;
  1166. device->blendState.srcFactorA = src;
  1167. device->blendState.destFactorA= dest;
  1168. device->blendStateChanged = true;
  1169. }
  1170. void device_blend_function_separate(gs_device_t *device,
  1171. enum gs_blend_type src_c, enum gs_blend_type dest_c,
  1172. enum gs_blend_type src_a, enum gs_blend_type dest_a)
  1173. {
  1174. if (device->blendState.srcFactorC == src_c &&
  1175. device->blendState.destFactorC == dest_c &&
  1176. device->blendState.srcFactorA == src_a &&
  1177. device->blendState.destFactorA == dest_a)
  1178. return;
  1179. device->blendState.srcFactorC = src_c;
  1180. device->blendState.destFactorC = dest_c;
  1181. device->blendState.srcFactorA = src_a;
  1182. device->blendState.destFactorA = dest_a;
  1183. device->blendStateChanged = true;
  1184. }
  1185. void device_depth_function(gs_device_t *device, enum gs_depth_test test)
  1186. {
  1187. if (device->zstencilState.depthFunc == test)
  1188. return;
  1189. device->zstencilState.depthFunc = test;
  1190. device->zstencilStateChanged = true;
  1191. }
  1192. static inline void update_stencilside_test(gs_device_t *device,
  1193. StencilSide &side, gs_depth_test test)
  1194. {
  1195. if (side.test == test)
  1196. return;
  1197. side.test = test;
  1198. device->zstencilStateChanged = true;
  1199. }
  1200. void device_stencil_function(gs_device_t *device, enum gs_stencil_side side,
  1201. enum gs_depth_test test)
  1202. {
  1203. int sideVal = (int)side;
  1204. if (sideVal & GS_STENCIL_FRONT)
  1205. update_stencilside_test(device,
  1206. device->zstencilState.stencilFront, test);
  1207. if (sideVal & GS_STENCIL_BACK)
  1208. update_stencilside_test(device,
  1209. device->zstencilState.stencilBack, test);
  1210. }
  1211. static inline void update_stencilside_op(gs_device_t *device, StencilSide &side,
  1212. enum gs_stencil_op_type fail, enum gs_stencil_op_type zfail,
  1213. enum gs_stencil_op_type zpass)
  1214. {
  1215. if (side.fail == fail && side.zfail == zfail && side.zpass == zpass)
  1216. return;
  1217. side.fail = fail;
  1218. side.zfail = zfail;
  1219. side.zpass = zpass;
  1220. device->zstencilStateChanged = true;
  1221. }
  1222. void device_stencil_op(gs_device_t *device, enum gs_stencil_side side,
  1223. enum gs_stencil_op_type fail, enum gs_stencil_op_type zfail,
  1224. enum gs_stencil_op_type zpass)
  1225. {
  1226. int sideVal = (int)side;
  1227. if (sideVal & GS_STENCIL_FRONT)
  1228. update_stencilside_op(device,
  1229. device->zstencilState.stencilFront,
  1230. fail, zfail, zpass);
  1231. if (sideVal & GS_STENCIL_BACK)
  1232. update_stencilside_op(device,
  1233. device->zstencilState.stencilBack,
  1234. fail, zfail, zpass);
  1235. }
  1236. void device_set_viewport(gs_device_t *device, int x, int y, int width,
  1237. int height)
  1238. {
  1239. D3D11_VIEWPORT vp;
  1240. memset(&vp, 0, sizeof(vp));
  1241. vp.MaxDepth = 1.0f;
  1242. vp.TopLeftX = (float)x;
  1243. vp.TopLeftY = (float)y;
  1244. vp.Width = (float)width;
  1245. vp.Height = (float)height;
  1246. device->context->RSSetViewports(1, &vp);
  1247. device->viewport.x = x;
  1248. device->viewport.y = y;
  1249. device->viewport.cx = width;
  1250. device->viewport.cy = height;
  1251. }
  1252. void device_get_viewport(const gs_device_t *device, struct gs_rect *rect)
  1253. {
  1254. memcpy(rect, &device->viewport, sizeof(gs_rect));
  1255. }
  1256. void device_set_scissor_rect(gs_device_t *device, const struct gs_rect *rect)
  1257. {
  1258. D3D11_RECT d3drect;
  1259. device->rasterState.scissorEnabled = (rect != NULL);
  1260. if (rect != NULL) {
  1261. d3drect.left = rect->x;
  1262. d3drect.top = rect->y;
  1263. d3drect.right = rect->x + rect->cx;
  1264. d3drect.bottom = rect->y + rect->cy;
  1265. device->context->RSSetScissorRects(1, &d3drect);
  1266. }
  1267. device->rasterStateChanged = true;
  1268. }
  1269. void device_ortho(gs_device_t *device, float left, float right, float top,
  1270. float bottom, float zNear, float zFar)
  1271. {
  1272. matrix4 *dst = &device->curProjMatrix;
  1273. float rml = right-left;
  1274. float bmt = bottom-top;
  1275. float fmn = zFar-zNear;
  1276. vec4_zero(&dst->x);
  1277. vec4_zero(&dst->y);
  1278. vec4_zero(&dst->z);
  1279. vec4_zero(&dst->t);
  1280. dst->x.x = 2.0f / rml;
  1281. dst->t.x = (left+right) / -rml;
  1282. dst->y.y = 2.0f / -bmt;
  1283. dst->t.y = (bottom+top) / bmt;
  1284. dst->z.z = 1.0f / fmn;
  1285. dst->t.z = zNear / -fmn;
  1286. dst->t.w = 1.0f;
  1287. }
  1288. void device_frustum(gs_device_t *device, float left, float right, float top,
  1289. float bottom, float zNear, float zFar)
  1290. {
  1291. matrix4 *dst = &device->curProjMatrix;
  1292. float rml = right-left;
  1293. float bmt = bottom-top;
  1294. float fmn = zFar-zNear;
  1295. float nearx2 = 2.0f*zNear;
  1296. vec4_zero(&dst->x);
  1297. vec4_zero(&dst->y);
  1298. vec4_zero(&dst->z);
  1299. vec4_zero(&dst->t);
  1300. dst->x.x = nearx2 / rml;
  1301. dst->z.x = (left+right) / -rml;
  1302. dst->y.y = nearx2 / -bmt;
  1303. dst->z.y = (bottom+top) / bmt;
  1304. dst->z.z = zFar / fmn;
  1305. dst->t.z = (zNear*zFar) / -fmn;
  1306. dst->z.w = 1.0f;
  1307. }
  1308. void device_projection_push(gs_device_t *device)
  1309. {
  1310. mat4float mat;
  1311. memcpy(&mat, &device->curProjMatrix, sizeof(matrix4));
  1312. device->projStack.push_back(mat);
  1313. }
  1314. void device_projection_pop(gs_device_t *device)
  1315. {
  1316. if (!device->projStack.size())
  1317. return;
  1318. mat4float *mat = device->projStack.data();
  1319. size_t end = device->projStack.size()-1;
  1320. /* XXX - does anyone know a better way of doing this? */
  1321. memcpy(&device->curProjMatrix, mat+end, sizeof(matrix4));
  1322. device->projStack.pop_back();
  1323. }
  1324. void gs_swapchain_destroy(gs_swapchain_t *swapchain)
  1325. {
  1326. if (swapchain->device->curSwapChain == swapchain)
  1327. device_load_swapchain(swapchain->device, nullptr);
  1328. delete swapchain;
  1329. }
  1330. void gs_texture_destroy(gs_texture_t *tex)
  1331. {
  1332. delete tex;
  1333. }
  1334. uint32_t gs_texture_get_width(const gs_texture_t *tex)
  1335. {
  1336. if (tex->type != GS_TEXTURE_2D)
  1337. return 0;
  1338. return static_cast<const gs_texture_2d*>(tex)->width;
  1339. }
  1340. uint32_t gs_texture_get_height(const gs_texture_t *tex)
  1341. {
  1342. if (tex->type != GS_TEXTURE_2D)
  1343. return 0;
  1344. return static_cast<const gs_texture_2d*>(tex)->height;
  1345. }
  1346. enum gs_color_format gs_texture_get_color_format(const gs_texture_t *tex)
  1347. {
  1348. if (tex->type != GS_TEXTURE_2D)
  1349. return GS_UNKNOWN;
  1350. return static_cast<const gs_texture_2d*>(tex)->format;
  1351. }
  1352. bool gs_texture_map(gs_texture_t *tex, uint8_t **ptr, uint32_t *linesize)
  1353. {
  1354. HRESULT hr;
  1355. if (tex->type != GS_TEXTURE_2D)
  1356. return false;
  1357. gs_texture_2d *tex2d = static_cast<gs_texture_2d*>(tex);
  1358. D3D11_MAPPED_SUBRESOURCE map;
  1359. hr = tex2d->device->context->Map(tex2d->texture, 0,
  1360. D3D11_MAP_WRITE_DISCARD, 0, &map);
  1361. if (FAILED(hr))
  1362. return false;
  1363. *ptr = (uint8_t*)map.pData;
  1364. *linesize = map.RowPitch;
  1365. return true;
  1366. }
  1367. void gs_texture_unmap(gs_texture_t *tex)
  1368. {
  1369. if (tex->type != GS_TEXTURE_2D)
  1370. return;
  1371. gs_texture_2d *tex2d = static_cast<gs_texture_2d*>(tex);
  1372. tex2d->device->context->Unmap(tex2d->texture, 0);
  1373. }
  1374. void *gs_texture_get_obj(gs_texture_t *tex)
  1375. {
  1376. if (tex->type != GS_TEXTURE_2D)
  1377. return nullptr;
  1378. gs_texture_2d *tex2d = static_cast<gs_texture_2d*>(tex);
  1379. return tex2d->texture.Get();
  1380. }
  1381. void gs_cubetexture_destroy(gs_texture_t *cubetex)
  1382. {
  1383. delete cubetex;
  1384. }
  1385. uint32_t gs_cubetexture_get_size(const gs_texture_t *cubetex)
  1386. {
  1387. if (cubetex->type != GS_TEXTURE_CUBE)
  1388. return 0;
  1389. const gs_texture_2d *tex = static_cast<const gs_texture_2d*>(cubetex);
  1390. return tex->width;
  1391. }
  1392. enum gs_color_format gs_cubetexture_get_color_format(
  1393. const gs_texture_t *cubetex)
  1394. {
  1395. if (cubetex->type != GS_TEXTURE_CUBE)
  1396. return GS_UNKNOWN;
  1397. const gs_texture_2d *tex = static_cast<const gs_texture_2d*>(cubetex);
  1398. return tex->format;
  1399. }
  1400. void gs_voltexture_destroy(gs_texture_t *voltex)
  1401. {
  1402. delete voltex;
  1403. }
  1404. uint32_t gs_voltexture_get_width(const gs_texture_t *voltex)
  1405. {
  1406. /* TODO */
  1407. UNUSED_PARAMETER(voltex);
  1408. return 0;
  1409. }
  1410. uint32_t gs_voltexture_get_height(const gs_texture_t *voltex)
  1411. {
  1412. /* TODO */
  1413. UNUSED_PARAMETER(voltex);
  1414. return 0;
  1415. }
  1416. uint32_t gs_voltexture_getdepth(const gs_texture_t *voltex)
  1417. {
  1418. /* TODO */
  1419. UNUSED_PARAMETER(voltex);
  1420. return 0;
  1421. }
  1422. enum gs_color_format gs_voltexture_get_color_format(const gs_texture_t *voltex)
  1423. {
  1424. /* TODO */
  1425. UNUSED_PARAMETER(voltex);
  1426. return GS_UNKNOWN;
  1427. }
  1428. void gs_stagesurface_destroy(gs_stagesurf_t *stagesurf)
  1429. {
  1430. delete stagesurf;
  1431. }
  1432. uint32_t gs_stagesurface_get_width(const gs_stagesurf_t *stagesurf)
  1433. {
  1434. return stagesurf->width;
  1435. }
  1436. uint32_t gs_stagesurface_get_height(const gs_stagesurf_t *stagesurf)
  1437. {
  1438. return stagesurf->height;
  1439. }
  1440. enum gs_color_format gs_stagesurface_get_color_format(
  1441. const gs_stagesurf_t *stagesurf)
  1442. {
  1443. return stagesurf->format;
  1444. }
  1445. bool gs_stagesurface_map(gs_stagesurf_t *stagesurf, uint8_t **data,
  1446. uint32_t *linesize)
  1447. {
  1448. D3D11_MAPPED_SUBRESOURCE map;
  1449. if (FAILED(stagesurf->device->context->Map(stagesurf->texture, 0,
  1450. D3D11_MAP_READ, 0, &map)))
  1451. return false;
  1452. *data = (uint8_t*)map.pData;
  1453. *linesize = map.RowPitch;
  1454. return true;
  1455. }
  1456. void gs_stagesurface_unmap(gs_stagesurf_t *stagesurf)
  1457. {
  1458. stagesurf->device->context->Unmap(stagesurf->texture, 0);
  1459. }
  1460. void gs_zstencil_destroy(gs_zstencil_t *zstencil)
  1461. {
  1462. delete zstencil;
  1463. }
  1464. void gs_samplerstate_destroy(gs_samplerstate_t *samplerstate)
  1465. {
  1466. if (!samplerstate)
  1467. return;
  1468. if (samplerstate->device)
  1469. for (int i = 0; i < GS_MAX_TEXTURES; i++)
  1470. if (samplerstate->device->curSamplers[i] ==
  1471. samplerstate)
  1472. samplerstate->device->curSamplers[i] = nullptr;
  1473. delete samplerstate;
  1474. }
  1475. void gs_vertexbuffer_destroy(gs_vertbuffer_t *vertbuffer)
  1476. {
  1477. delete vertbuffer;
  1478. }
  1479. void gs_vertexbuffer_flush(gs_vertbuffer_t *vertbuffer)
  1480. {
  1481. if (!vertbuffer->dynamic) {
  1482. blog(LOG_ERROR, "gs_vertexbuffer_flush: vertex buffer is "
  1483. "not dynamic");
  1484. return;
  1485. }
  1486. vertbuffer->FlushBuffer(vertbuffer->vertexBuffer,
  1487. vertbuffer->vbd.data->points, sizeof(vec3));
  1488. if (vertbuffer->normalBuffer)
  1489. vertbuffer->FlushBuffer(vertbuffer->normalBuffer,
  1490. vertbuffer->vbd.data->normals, sizeof(vec3));
  1491. if (vertbuffer->tangentBuffer)
  1492. vertbuffer->FlushBuffer(vertbuffer->tangentBuffer,
  1493. vertbuffer->vbd.data->tangents, sizeof(vec3));
  1494. if (vertbuffer->colorBuffer)
  1495. vertbuffer->FlushBuffer(vertbuffer->colorBuffer,
  1496. vertbuffer->vbd.data->colors, sizeof(uint32_t));
  1497. for (size_t i = 0; i < vertbuffer->uvBuffers.size(); i++) {
  1498. gs_tvertarray &tv = vertbuffer->vbd.data->tvarray[i];
  1499. vertbuffer->FlushBuffer(vertbuffer->uvBuffers[i],
  1500. tv.array, tv.width*sizeof(float));
  1501. }
  1502. }
  1503. struct gs_vb_data *gs_vertexbuffer_get_data(const gs_vertbuffer_t *vertbuffer)
  1504. {
  1505. return vertbuffer->vbd.data;
  1506. }
  1507. void gs_indexbuffer_destroy(gs_indexbuffer_t *indexbuffer)
  1508. {
  1509. delete indexbuffer;
  1510. }
  1511. void gs_indexbuffer_flush(gs_indexbuffer_t *indexbuffer)
  1512. {
  1513. HRESULT hr;
  1514. if (!indexbuffer->dynamic)
  1515. return;
  1516. D3D11_MAPPED_SUBRESOURCE map;
  1517. hr = indexbuffer->device->context->Map(indexbuffer->indexBuffer, 0,
  1518. D3D11_MAP_WRITE_DISCARD, 0, &map);
  1519. if (FAILED(hr))
  1520. return;
  1521. memcpy(map.pData, indexbuffer->indices.data,
  1522. indexbuffer->num * indexbuffer->indexSize);
  1523. indexbuffer->device->context->Unmap(indexbuffer->indexBuffer, 0);
  1524. }
  1525. void *gs_indexbuffer_get_data(const gs_indexbuffer_t *indexbuffer)
  1526. {
  1527. return indexbuffer->indices.data;
  1528. }
  1529. size_t gs_indexbuffer_get_num_indices(const gs_indexbuffer_t *indexbuffer)
  1530. {
  1531. return indexbuffer->num;
  1532. }
  1533. enum gs_index_type gs_indexbuffer_get_type(const gs_indexbuffer_t *indexbuffer)
  1534. {
  1535. return indexbuffer->type;
  1536. }
  1537. extern "C" EXPORT bool device_gdi_texture_available(void)
  1538. {
  1539. return true;
  1540. }
  1541. extern "C" EXPORT bool device_shared_texture_available(void)
  1542. {
  1543. return true;
  1544. }
  1545. extern "C" EXPORT gs_texture_t *device_texture_create_gdi(gs_device_t *device,
  1546. uint32_t width, uint32_t height)
  1547. {
  1548. gs_texture *texture = nullptr;
  1549. try {
  1550. texture = new gs_texture_2d(device, width, height, GS_BGRA,
  1551. 1, nullptr, GS_RENDER_TARGET, GS_TEXTURE_2D,
  1552. true, false);
  1553. } catch (HRError error) {
  1554. blog(LOG_ERROR, "device_texture_create_gdi (D3D11): %s (%08lX)",
  1555. error.str, error.hr);
  1556. } catch (const char *error) {
  1557. blog(LOG_ERROR, "device_texture_create_gdi (D3D11): %s", error);
  1558. }
  1559. return texture;
  1560. }
  1561. static inline bool TextureGDICompatible(gs_texture_2d *tex2d, const char *func)
  1562. {
  1563. if (!tex2d->isGDICompatible) {
  1564. blog(LOG_ERROR, "%s (D3D11): Texture is not GDI compatible",
  1565. func);
  1566. return false;
  1567. }
  1568. return true;
  1569. }
  1570. extern "C" EXPORT void *gs_texture_get_dc(gs_texture_t *tex)
  1571. {
  1572. HDC hDC = nullptr;
  1573. if (tex->type != GS_TEXTURE_2D)
  1574. return nullptr;
  1575. gs_texture_2d *tex2d = static_cast<gs_texture_2d*>(tex);
  1576. if (!TextureGDICompatible(tex2d, "gs_texture_get_dc"))
  1577. return nullptr;
  1578. tex2d->gdiSurface->GetDC(true, &hDC);
  1579. return hDC;
  1580. }
  1581. extern "C" EXPORT void gs_texture_release_dc(gs_texture_t *tex)
  1582. {
  1583. if (tex->type != GS_TEXTURE_2D)
  1584. return;
  1585. gs_texture_2d *tex2d = static_cast<gs_texture_2d*>(tex);
  1586. if (!TextureGDICompatible(tex2d, "gs_texture_release_dc"))
  1587. return;
  1588. tex2d->gdiSurface->ReleaseDC(nullptr);
  1589. }
  1590. extern "C" EXPORT gs_texture_t *device_texture_open_shared(gs_device_t *device,
  1591. uint32_t handle)
  1592. {
  1593. gs_texture *texture = nullptr;
  1594. try {
  1595. texture = new gs_texture_2d(device, handle);
  1596. } catch (HRError error) {
  1597. blog(LOG_ERROR, "gs_texture_open_shared (D3D11): %s (%08lX)",
  1598. error.str, error.hr);
  1599. } catch (const char *error) {
  1600. blog(LOG_ERROR, "gs_texture_open_shared (D3D11): %s", error);
  1601. }
  1602. return texture;
  1603. }