d3d11-capture.cpp 7.1 KB

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  1. #include <d3d11.h>
  2. #include <dxgi.h>
  3. #include "dxgi-helpers.hpp"
  4. #include "graphics-hook.h"
  5. struct d3d11_data {
  6. ID3D11Device *device; /* do not release */
  7. ID3D11DeviceContext *context; /* do not release */
  8. uint32_t cx;
  9. uint32_t cy;
  10. DXGI_FORMAT format;
  11. bool using_shtex;
  12. bool multisampled;
  13. union {
  14. /* shared texture */
  15. struct {
  16. struct shtex_data *shtex_info;
  17. ID3D11Texture2D *texture;
  18. HANDLE handle;
  19. };
  20. /* shared memory */
  21. struct {
  22. ID3D11Texture2D *copy_surfaces[NUM_BUFFERS];
  23. bool texture_ready[NUM_BUFFERS];
  24. bool texture_mapped[NUM_BUFFERS];
  25. uint32_t pitch;
  26. struct shmem_data *shmem_info;
  27. int cur_tex;
  28. int copy_wait;
  29. };
  30. };
  31. };
  32. static struct d3d11_data data = {};
  33. void d3d11_free(void)
  34. {
  35. capture_free();
  36. if (data.using_shtex) {
  37. if (data.texture)
  38. data.texture->Release();
  39. } else {
  40. for (size_t i = 0; i < NUM_BUFFERS; i++) {
  41. if (data.copy_surfaces[i]) {
  42. if (data.texture_mapped[i])
  43. data.context->Unmap(
  44. data.copy_surfaces[i], 0);
  45. data.copy_surfaces[i]->Release();
  46. }
  47. }
  48. }
  49. memset(&data, 0, sizeof(data));
  50. hlog("----------------- d3d11 capture freed ----------------");
  51. }
  52. static bool create_d3d11_stage_surface(ID3D11Texture2D **tex)
  53. {
  54. HRESULT hr;
  55. D3D11_TEXTURE2D_DESC desc = {};
  56. desc.Width = data.cx;
  57. desc.Height = data.cy;
  58. desc.Format = data.format;
  59. desc.MipLevels = 1;
  60. desc.ArraySize = 1;
  61. desc.SampleDesc.Count = 1;
  62. desc.Usage = D3D11_USAGE_STAGING;
  63. desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
  64. hr = data.device->CreateTexture2D(&desc, nullptr, tex);
  65. if (FAILED(hr)) {
  66. hlog_hr("create_d3d11_stage_surface: failed to create texture",
  67. hr);
  68. return false;
  69. }
  70. return true;
  71. }
  72. static bool create_d3d11_tex(uint32_t cx, uint32_t cy, ID3D11Texture2D **tex,
  73. HANDLE *handle)
  74. {
  75. HRESULT hr;
  76. D3D11_TEXTURE2D_DESC desc = {};
  77. desc.Width = cx;
  78. desc.Height = cy;
  79. desc.MipLevels = 1;
  80. desc.ArraySize = 1;
  81. desc.Format = apply_dxgi_format_typeless(
  82. data.format, global_hook_info->allow_srgb_alias);
  83. desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
  84. desc.SampleDesc.Count = 1;
  85. desc.Usage = D3D11_USAGE_DEFAULT;
  86. desc.MiscFlags = D3D11_RESOURCE_MISC_SHARED;
  87. hr = data.device->CreateTexture2D(&desc, nullptr, tex);
  88. if (FAILED(hr)) {
  89. hlog_hr("create_d3d11_tex: failed to create texture", hr);
  90. return false;
  91. }
  92. if (!!handle) {
  93. IDXGIResource *dxgi_res;
  94. hr = (*tex)->QueryInterface(__uuidof(IDXGIResource),
  95. (void **)&dxgi_res);
  96. if (FAILED(hr)) {
  97. hlog_hr("create_d3d11_tex: failed to query "
  98. "IDXGIResource interface from texture",
  99. hr);
  100. return false;
  101. }
  102. hr = dxgi_res->GetSharedHandle(handle);
  103. dxgi_res->Release();
  104. if (FAILED(hr)) {
  105. hlog_hr("create_d3d11_tex: failed to get shared handle",
  106. hr);
  107. return false;
  108. }
  109. }
  110. return true;
  111. }
  112. static inline bool d3d11_init_format(IDXGISwapChain *swap, HWND &window)
  113. {
  114. DXGI_SWAP_CHAIN_DESC desc;
  115. HRESULT hr;
  116. hr = swap->GetDesc(&desc);
  117. if (FAILED(hr)) {
  118. hlog_hr("d3d11_init_format: swap->GetDesc failed", hr);
  119. return false;
  120. }
  121. print_swap_desc(&desc);
  122. data.format = strip_dxgi_format_srgb(desc.BufferDesc.Format);
  123. data.multisampled = desc.SampleDesc.Count > 1;
  124. window = desc.OutputWindow;
  125. data.cx = desc.BufferDesc.Width;
  126. data.cy = desc.BufferDesc.Height;
  127. return true;
  128. }
  129. static bool d3d11_shmem_init_buffers(size_t idx)
  130. {
  131. bool success;
  132. success = create_d3d11_stage_surface(&data.copy_surfaces[idx]);
  133. if (!success) {
  134. hlog("d3d11_shmem_init_buffers: failed to create copy surface");
  135. return false;
  136. }
  137. if (idx == 0) {
  138. D3D11_MAPPED_SUBRESOURCE map = {};
  139. HRESULT hr;
  140. hr = data.context->Map(data.copy_surfaces[idx], 0,
  141. D3D11_MAP_READ, 0, &map);
  142. if (FAILED(hr)) {
  143. hlog_hr("d3d11_shmem_init_buffers: failed to get "
  144. "pitch",
  145. hr);
  146. return false;
  147. }
  148. data.pitch = map.RowPitch;
  149. data.context->Unmap(data.copy_surfaces[idx], 0);
  150. }
  151. return true;
  152. }
  153. static bool d3d11_shmem_init(HWND window)
  154. {
  155. data.using_shtex = false;
  156. for (size_t i = 0; i < NUM_BUFFERS; i++) {
  157. if (!d3d11_shmem_init_buffers(i)) {
  158. return false;
  159. }
  160. }
  161. if (!capture_init_shmem(&data.shmem_info, window, data.cx, data.cy,
  162. data.pitch, data.format, false)) {
  163. return false;
  164. }
  165. hlog("d3d11 memory capture successful");
  166. return true;
  167. }
  168. static bool d3d11_shtex_init(HWND window)
  169. {
  170. bool success;
  171. data.using_shtex = true;
  172. success =
  173. create_d3d11_tex(data.cx, data.cy, &data.texture, &data.handle);
  174. if (!success) {
  175. hlog("d3d11_shtex_init: failed to create texture");
  176. return false;
  177. }
  178. if (!capture_init_shtex(&data.shtex_info, window, data.cx, data.cy,
  179. data.format, false, (uintptr_t)data.handle)) {
  180. return false;
  181. }
  182. hlog("d3d11 shared texture capture successful");
  183. return true;
  184. }
  185. static void d3d11_init(IDXGISwapChain *swap)
  186. {
  187. HWND window;
  188. HRESULT hr;
  189. hr = swap->GetDevice(__uuidof(ID3D11Device), (void **)&data.device);
  190. if (FAILED(hr)) {
  191. hlog_hr("d3d11_init: failed to get device from swap", hr);
  192. return;
  193. }
  194. data.device->Release();
  195. data.device->GetImmediateContext(&data.context);
  196. data.context->Release();
  197. if (!d3d11_init_format(swap, window)) {
  198. return;
  199. }
  200. const bool success = global_hook_info->force_shmem
  201. ? d3d11_shmem_init(window)
  202. : d3d11_shtex_init(window);
  203. if (!success)
  204. d3d11_free();
  205. }
  206. static inline void d3d11_copy_texture(ID3D11Resource *dst, ID3D11Resource *src)
  207. {
  208. if (data.multisampled) {
  209. data.context->ResolveSubresource(dst, 0, src, 0, data.format);
  210. } else {
  211. data.context->CopyResource(dst, src);
  212. }
  213. }
  214. static inline void d3d11_shtex_capture(ID3D11Resource *backbuffer)
  215. {
  216. d3d11_copy_texture(data.texture, backbuffer);
  217. }
  218. static void d3d11_shmem_capture_copy(int i)
  219. {
  220. D3D11_MAPPED_SUBRESOURCE map;
  221. HRESULT hr;
  222. if (data.texture_ready[i]) {
  223. data.texture_ready[i] = false;
  224. hr = data.context->Map(data.copy_surfaces[i], 0, D3D11_MAP_READ,
  225. 0, &map);
  226. if (SUCCEEDED(hr)) {
  227. data.texture_mapped[i] = true;
  228. shmem_copy_data(i, map.pData);
  229. }
  230. }
  231. }
  232. static inline void d3d11_shmem_capture(ID3D11Resource *backbuffer)
  233. {
  234. int next_tex;
  235. next_tex = (data.cur_tex + 1) % NUM_BUFFERS;
  236. d3d11_shmem_capture_copy(next_tex);
  237. if (data.copy_wait < NUM_BUFFERS - 1) {
  238. data.copy_wait++;
  239. } else {
  240. if (shmem_texture_data_lock(data.cur_tex)) {
  241. data.context->Unmap(data.copy_surfaces[data.cur_tex],
  242. 0);
  243. data.texture_mapped[data.cur_tex] = false;
  244. shmem_texture_data_unlock(data.cur_tex);
  245. }
  246. d3d11_copy_texture(data.copy_surfaces[data.cur_tex],
  247. backbuffer);
  248. data.texture_ready[data.cur_tex] = true;
  249. }
  250. data.cur_tex = next_tex;
  251. }
  252. void d3d11_capture(void *swap_ptr, void *backbuffer_ptr)
  253. {
  254. IDXGIResource *dxgi_backbuffer = (IDXGIResource *)backbuffer_ptr;
  255. IDXGISwapChain *swap = (IDXGISwapChain *)swap_ptr;
  256. HRESULT hr;
  257. if (capture_should_stop()) {
  258. d3d11_free();
  259. }
  260. if (capture_should_init()) {
  261. d3d11_init(swap);
  262. }
  263. if (capture_ready()) {
  264. ID3D11Resource *backbuffer;
  265. hr = dxgi_backbuffer->QueryInterface(__uuidof(ID3D11Resource),
  266. (void **)&backbuffer);
  267. if (FAILED(hr)) {
  268. hlog_hr("d3d11_shtex_capture: failed to get "
  269. "backbuffer",
  270. hr);
  271. return;
  272. }
  273. if (data.using_shtex)
  274. d3d11_shtex_capture(backbuffer);
  275. else
  276. d3d11_shmem_capture(backbuffer);
  277. backbuffer->Release();
  278. }
  279. }