window-basic-preview.cpp 30 KB

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  1. #include <QGuiApplication>
  2. #include <QMouseEvent>
  3. #include <algorithm>
  4. #include <cmath>
  5. #include <graphics/vec4.h>
  6. #include <graphics/matrix4.h>
  7. #include "window-basic-preview.hpp"
  8. #include "window-basic-main.hpp"
  9. #include "obs-app.hpp"
  10. #define HANDLE_RADIUS 4.0f
  11. #define HANDLE_SEL_RADIUS (HANDLE_RADIUS * 1.5f)
  12. /* TODO: make C++ math classes and clean up code here later */
  13. OBSBasicPreview::OBSBasicPreview(QWidget *parent, Qt::WindowFlags flags)
  14. : OBSQTDisplay(parent, flags)
  15. {
  16. ResetScrollingOffset();
  17. setMouseTracking(true);
  18. }
  19. vec2 OBSBasicPreview::GetMouseEventPos(QMouseEvent *event)
  20. {
  21. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  22. float pixelRatio = main->devicePixelRatio();
  23. float scale = pixelRatio / main->previewScale;
  24. vec2 pos;
  25. vec2_set(&pos,
  26. (float(event->x()) - main->previewX / pixelRatio) * scale,
  27. (float(event->y()) - main->previewY / pixelRatio) * scale);
  28. return pos;
  29. }
  30. struct SceneFindData {
  31. const vec2 &pos;
  32. OBSSceneItem item;
  33. bool selectBelow;
  34. SceneFindData(const SceneFindData &) = delete;
  35. SceneFindData(SceneFindData &&) = delete;
  36. SceneFindData& operator=(const SceneFindData &) = delete;
  37. SceneFindData& operator=(SceneFindData &&) = delete;
  38. inline SceneFindData(const vec2 &pos_, bool selectBelow_)
  39. : pos (pos_),
  40. selectBelow (selectBelow_)
  41. {}
  42. };
  43. static bool SceneItemHasVideo(obs_sceneitem_t *item)
  44. {
  45. obs_source_t *source = obs_sceneitem_get_source(item);
  46. uint32_t flags = obs_source_get_output_flags(source);
  47. return (flags & OBS_SOURCE_VIDEO) != 0;
  48. }
  49. static bool CloseFloat(float a, float b, float epsilon=0.01)
  50. {
  51. using std::abs;
  52. return abs(a-b) <= epsilon;
  53. }
  54. static bool FindItemAtPos(obs_scene_t *scene, obs_sceneitem_t *item,
  55. void *param)
  56. {
  57. SceneFindData *data = reinterpret_cast<SceneFindData*>(param);
  58. matrix4 transform;
  59. matrix4 invTransform;
  60. vec3 transformedPos;
  61. vec3 pos3;
  62. vec3 pos3_;
  63. if (!SceneItemHasVideo(item))
  64. return true;
  65. if (obs_sceneitem_locked(item))
  66. return true;
  67. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  68. obs_sceneitem_get_box_transform(item, &transform);
  69. matrix4_inv(&invTransform, &transform);
  70. vec3_transform(&transformedPos, &pos3, &invTransform);
  71. vec3_transform(&pos3_, &transformedPos, &transform);
  72. if (CloseFloat(pos3.x, pos3_.x) && CloseFloat(pos3.y, pos3_.y) &&
  73. transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  74. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  75. if (data->selectBelow && obs_sceneitem_selected(item)) {
  76. if (data->item)
  77. return false;
  78. else
  79. data->selectBelow = false;
  80. }
  81. data->item = item;
  82. }
  83. UNUSED_PARAMETER(scene);
  84. return true;
  85. }
  86. static vec3 GetTransformedPos(float x, float y, const matrix4 &mat)
  87. {
  88. vec3 result;
  89. vec3_set(&result, x, y, 0.0f);
  90. vec3_transform(&result, &result, &mat);
  91. return result;
  92. }
  93. static vec3 GetTransformedPosScaled(float x, float y, const matrix4 &mat,
  94. float scale)
  95. {
  96. vec3 result;
  97. vec3_set(&result, x, y, 0.0f);
  98. vec3_transform(&result, &result, &mat);
  99. vec3_mulf(&result, &result, scale);
  100. return result;
  101. }
  102. static inline vec2 GetOBSScreenSize()
  103. {
  104. obs_video_info ovi;
  105. vec2 size;
  106. vec2_zero(&size);
  107. if (obs_get_video_info(&ovi)) {
  108. size.x = float(ovi.base_width);
  109. size.y = float(ovi.base_height);
  110. }
  111. return size;
  112. }
  113. vec3 OBSBasicPreview::GetSnapOffset(const vec3 &tl, const vec3 &br)
  114. {
  115. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  116. vec2 screenSize = GetOBSScreenSize();
  117. vec3 clampOffset;
  118. vec3_zero(&clampOffset);
  119. const bool snap = config_get_bool(GetGlobalConfig(),
  120. "BasicWindow", "SnappingEnabled");
  121. if (snap == false)
  122. return clampOffset;
  123. const bool screenSnap = config_get_bool(GetGlobalConfig(),
  124. "BasicWindow", "ScreenSnapping");
  125. const bool centerSnap = config_get_bool(GetGlobalConfig(),
  126. "BasicWindow", "CenterSnapping");
  127. const float clampDist = config_get_double(GetGlobalConfig(),
  128. "BasicWindow", "SnapDistance") / main->previewScale;
  129. const float centerX = br.x - (br.x - tl.x) / 2.0f;
  130. const float centerY = br.y - (br.y - tl.y) / 2.0f;
  131. // Left screen edge.
  132. if (screenSnap &&
  133. fabsf(tl.x) < clampDist)
  134. clampOffset.x = -tl.x;
  135. // Right screen edge.
  136. if (screenSnap &&
  137. fabsf(clampOffset.x) < EPSILON &&
  138. fabsf(screenSize.x - br.x) < clampDist)
  139. clampOffset.x = screenSize.x - br.x;
  140. // Horizontal center.
  141. if (centerSnap &&
  142. fabsf(screenSize.x - (br.x - tl.x)) > clampDist &&
  143. fabsf(screenSize.x / 2.0f - centerX) < clampDist)
  144. clampOffset.x = screenSize.x / 2.0f - centerX;
  145. // Top screen edge.
  146. if (screenSnap &&
  147. fabsf(tl.y) < clampDist)
  148. clampOffset.y = -tl.y;
  149. // Bottom screen edge.
  150. if (screenSnap &&
  151. fabsf(clampOffset.y) < EPSILON &&
  152. fabsf(screenSize.y - br.y) < clampDist)
  153. clampOffset.y = screenSize.y - br.y;
  154. // Vertical center.
  155. if (centerSnap &&
  156. fabsf(screenSize.y - (br.y - tl.y)) > clampDist &&
  157. fabsf(screenSize.y / 2.0f - centerY) < clampDist)
  158. clampOffset.y = screenSize.y / 2.0f - centerY;
  159. return clampOffset;
  160. }
  161. OBSSceneItem OBSBasicPreview::GetItemAtPos(const vec2 &pos, bool selectBelow)
  162. {
  163. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  164. OBSScene scene = main->GetCurrentScene();
  165. if (!scene)
  166. return OBSSceneItem();
  167. SceneFindData data(pos, selectBelow);
  168. obs_scene_enum_items(scene, FindItemAtPos, &data);
  169. return data.item;
  170. }
  171. static bool CheckItemSelected(obs_scene_t *scene, obs_sceneitem_t *item,
  172. void *param)
  173. {
  174. SceneFindData *data = reinterpret_cast<SceneFindData*>(param);
  175. matrix4 transform;
  176. vec3 transformedPos;
  177. vec3 pos3;
  178. if (!SceneItemHasVideo(item))
  179. return true;
  180. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  181. obs_sceneitem_get_box_transform(item, &transform);
  182. matrix4_inv(&transform, &transform);
  183. vec3_transform(&transformedPos, &pos3, &transform);
  184. if (transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  185. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  186. if (obs_sceneitem_selected(item)) {
  187. data->item = item;
  188. return false;
  189. }
  190. }
  191. UNUSED_PARAMETER(scene);
  192. return true;
  193. }
  194. bool OBSBasicPreview::SelectedAtPos(const vec2 &pos)
  195. {
  196. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  197. OBSScene scene = main->GetCurrentScene();
  198. if (!scene)
  199. return false;
  200. SceneFindData data(pos, false);
  201. obs_scene_enum_items(scene, CheckItemSelected, &data);
  202. return !!data.item;
  203. }
  204. struct HandleFindData {
  205. const vec2 &pos;
  206. const float scale;
  207. OBSSceneItem item;
  208. ItemHandle handle = ItemHandle::None;
  209. HandleFindData(const HandleFindData &) = delete;
  210. HandleFindData(HandleFindData &&) = delete;
  211. HandleFindData& operator=(const HandleFindData &) = delete;
  212. HandleFindData& operator=(HandleFindData &&) = delete;
  213. inline HandleFindData(const vec2 &pos_, float scale_)
  214. : pos (pos_),
  215. scale (scale_)
  216. {}
  217. };
  218. static bool FindHandleAtPos(obs_scene_t *scene, obs_sceneitem_t *item,
  219. void *param)
  220. {
  221. if (!obs_sceneitem_selected(item))
  222. return true;
  223. HandleFindData *data = reinterpret_cast<HandleFindData*>(param);
  224. matrix4 transform;
  225. vec3 pos3;
  226. float closestHandle = HANDLE_SEL_RADIUS;
  227. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  228. obs_sceneitem_get_box_transform(item, &transform);
  229. auto TestHandle = [&] (float x, float y, ItemHandle handle)
  230. {
  231. vec3 handlePos = GetTransformedPosScaled(x, y, transform,
  232. data->scale);
  233. float dist = vec3_dist(&handlePos, &pos3);
  234. if (dist < HANDLE_SEL_RADIUS) {
  235. if (dist < closestHandle) {
  236. closestHandle = dist;
  237. data->handle = handle;
  238. data->item = item;
  239. }
  240. }
  241. };
  242. TestHandle(0.0f, 0.0f, ItemHandle::TopLeft);
  243. TestHandle(0.5f, 0.0f, ItemHandle::TopCenter);
  244. TestHandle(1.0f, 0.0f, ItemHandle::TopRight);
  245. TestHandle(0.0f, 0.5f, ItemHandle::CenterLeft);
  246. TestHandle(1.0f, 0.5f, ItemHandle::CenterRight);
  247. TestHandle(0.0f, 1.0f, ItemHandle::BottomLeft);
  248. TestHandle(0.5f, 1.0f, ItemHandle::BottomCenter);
  249. TestHandle(1.0f, 1.0f, ItemHandle::BottomRight);
  250. UNUSED_PARAMETER(scene);
  251. return true;
  252. }
  253. static vec2 GetItemSize(obs_sceneitem_t *item)
  254. {
  255. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(item);
  256. vec2 size;
  257. if (boundsType != OBS_BOUNDS_NONE) {
  258. obs_sceneitem_get_bounds(item, &size);
  259. } else {
  260. obs_source_t *source = obs_sceneitem_get_source(item);
  261. obs_sceneitem_crop crop;
  262. vec2 scale;
  263. obs_sceneitem_get_scale(item, &scale);
  264. obs_sceneitem_get_crop(item, &crop);
  265. size.x = float(obs_source_get_width(source) -
  266. crop.left - crop.right) * scale.x;
  267. size.y = float(obs_source_get_height(source) -
  268. crop.top - crop.bottom) * scale.y;
  269. }
  270. return size;
  271. }
  272. void OBSBasicPreview::GetStretchHandleData(const vec2 &pos)
  273. {
  274. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  275. OBSScene scene = main->GetCurrentScene();
  276. if (!scene)
  277. return;
  278. HandleFindData data(pos, main->previewScale / main->devicePixelRatio());
  279. obs_scene_enum_items(scene, FindHandleAtPos, &data);
  280. stretchItem = std::move(data.item);
  281. stretchHandle = data.handle;
  282. if (stretchHandle != ItemHandle::None) {
  283. matrix4 boxTransform;
  284. vec3 itemUL;
  285. float itemRot;
  286. stretchItemSize = GetItemSize(stretchItem);
  287. obs_sceneitem_get_box_transform(stretchItem, &boxTransform);
  288. itemRot = obs_sceneitem_get_rot(stretchItem);
  289. vec3_from_vec4(&itemUL, &boxTransform.t);
  290. /* build the item space conversion matrices */
  291. matrix4_identity(&itemToScreen);
  292. matrix4_rotate_aa4f(&itemToScreen, &itemToScreen,
  293. 0.0f, 0.0f, 1.0f, RAD(itemRot));
  294. matrix4_translate3f(&itemToScreen, &itemToScreen,
  295. itemUL.x, itemUL.y, 0.0f);
  296. matrix4_identity(&screenToItem);
  297. matrix4_translate3f(&screenToItem, &screenToItem,
  298. -itemUL.x, -itemUL.y, 0.0f);
  299. matrix4_rotate_aa4f(&screenToItem, &screenToItem,
  300. 0.0f, 0.0f, 1.0f, RAD(-itemRot));
  301. obs_sceneitem_get_crop(stretchItem, &startCrop);
  302. obs_sceneitem_get_pos(stretchItem, &startItemPos);
  303. obs_source_t *source = obs_sceneitem_get_source(stretchItem);
  304. cropSize.x = float(obs_source_get_width(source) -
  305. startCrop.left - startCrop.right);
  306. cropSize.y = float(obs_source_get_height(source) -
  307. startCrop.top - startCrop.bottom);
  308. }
  309. }
  310. void OBSBasicPreview::keyPressEvent(QKeyEvent *event)
  311. {
  312. if (GetScalingMode() == ScalingMode::Window ||
  313. event->isAutoRepeat()) {
  314. OBSQTDisplay::keyPressEvent(event);
  315. return;
  316. }
  317. switch (event->key()) {
  318. case Qt::Key_Space:
  319. setCursor(Qt::OpenHandCursor);
  320. scrollMode = true;
  321. break;
  322. }
  323. OBSQTDisplay::keyPressEvent(event);
  324. }
  325. void OBSBasicPreview::keyReleaseEvent(QKeyEvent *event)
  326. {
  327. if (event->isAutoRepeat()) {
  328. OBSQTDisplay::keyReleaseEvent(event);
  329. return;
  330. }
  331. switch (event->key()) {
  332. case Qt::Key_Space:
  333. scrollMode = false;
  334. setCursor(Qt::ArrowCursor);
  335. break;
  336. }
  337. OBSQTDisplay::keyReleaseEvent(event);
  338. }
  339. void OBSBasicPreview::mousePressEvent(QMouseEvent *event)
  340. {
  341. if (scrollMode && GetScalingMode() != ScalingMode::Window &&
  342. event->button() == Qt::LeftButton) {
  343. setCursor(Qt::ClosedHandCursor);
  344. scrollingFrom.x = event->x();
  345. scrollingFrom.y = event->y();
  346. return;
  347. }
  348. if (event->button() == Qt::RightButton) {
  349. scrollMode = false;
  350. setCursor(Qt::ArrowCursor);
  351. }
  352. if (locked) {
  353. OBSQTDisplay::mousePressEvent(event);
  354. return;
  355. }
  356. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  357. float pixelRatio = main->devicePixelRatio();
  358. float x = float(event->x()) - main->previewX / pixelRatio;
  359. float y = float(event->y()) - main->previewY / pixelRatio;
  360. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  361. bool altDown = (modifiers & Qt::AltModifier);
  362. OBSQTDisplay::mousePressEvent(event);
  363. if (event->button() != Qt::LeftButton &&
  364. event->button() != Qt::RightButton)
  365. return;
  366. if (event->button() == Qt::LeftButton)
  367. mouseDown = true;
  368. if (altDown)
  369. cropping = true;
  370. vec2_set(&startPos, x, y);
  371. GetStretchHandleData(startPos);
  372. vec2_divf(&startPos, &startPos, main->previewScale / pixelRatio);
  373. startPos.x = std::round(startPos.x);
  374. startPos.y = std::round(startPos.y);
  375. mouseOverItems = SelectedAtPos(startPos);
  376. vec2_zero(&lastMoveOffset);
  377. }
  378. static bool select_one(obs_scene_t *scene, obs_sceneitem_t *item, void *param)
  379. {
  380. obs_sceneitem_t *selectedItem =
  381. reinterpret_cast<obs_sceneitem_t*>(param);
  382. obs_sceneitem_select(item, (selectedItem == item));
  383. UNUSED_PARAMETER(scene);
  384. return true;
  385. }
  386. void OBSBasicPreview::DoSelect(const vec2 &pos)
  387. {
  388. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  389. OBSScene scene = main->GetCurrentScene();
  390. OBSSceneItem item = GetItemAtPos(pos, true);
  391. obs_scene_enum_items(scene, select_one, (obs_sceneitem_t*)item);
  392. }
  393. void OBSBasicPreview::DoCtrlSelect(const vec2 &pos)
  394. {
  395. OBSSceneItem item = GetItemAtPos(pos, false);
  396. if (!item)
  397. return;
  398. bool selected = obs_sceneitem_selected(item);
  399. obs_sceneitem_select(item, !selected);
  400. }
  401. void OBSBasicPreview::ProcessClick(const vec2 &pos)
  402. {
  403. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  404. if (modifiers & Qt::ControlModifier)
  405. DoCtrlSelect(pos);
  406. else
  407. DoSelect(pos);
  408. }
  409. void OBSBasicPreview::mouseReleaseEvent(QMouseEvent *event)
  410. {
  411. if (scrollMode)
  412. setCursor(Qt::OpenHandCursor);
  413. if (locked) {
  414. OBSQTDisplay::mouseReleaseEvent(event);
  415. return;
  416. }
  417. if (mouseDown) {
  418. vec2 pos = GetMouseEventPos(event);
  419. if (!mouseMoved)
  420. ProcessClick(pos);
  421. stretchItem = nullptr;
  422. mouseDown = false;
  423. mouseMoved = false;
  424. cropping = false;
  425. }
  426. }
  427. struct SelectedItemBounds {
  428. bool first = true;
  429. vec3 tl, br;
  430. };
  431. static bool AddItemBounds(obs_scene_t *scene, obs_sceneitem_t *item,
  432. void *param)
  433. {
  434. SelectedItemBounds *data = reinterpret_cast<SelectedItemBounds*>(param);
  435. if (!obs_sceneitem_selected(item))
  436. return true;
  437. matrix4 boxTransform;
  438. obs_sceneitem_get_box_transform(item, &boxTransform);
  439. vec3 t[4] = {
  440. GetTransformedPos(0.0f, 0.0f, boxTransform),
  441. GetTransformedPos(1.0f, 0.0f, boxTransform),
  442. GetTransformedPos(0.0f, 1.0f, boxTransform),
  443. GetTransformedPos(1.0f, 1.0f, boxTransform)
  444. };
  445. for (const vec3 &v : t) {
  446. if (data->first) {
  447. vec3_copy(&data->tl, &v);
  448. vec3_copy(&data->br, &v);
  449. data->first = false;
  450. } else {
  451. vec3_min(&data->tl, &data->tl, &v);
  452. vec3_max(&data->br, &data->br, &v);
  453. }
  454. }
  455. UNUSED_PARAMETER(scene);
  456. return true;
  457. }
  458. struct OffsetData {
  459. float clampDist;
  460. vec3 tl, br, offset;
  461. };
  462. static bool GetSourceSnapOffset(obs_scene_t *scene, obs_sceneitem_t *item,
  463. void *param)
  464. {
  465. OffsetData *data = reinterpret_cast<OffsetData*>(param);
  466. if (obs_sceneitem_selected(item))
  467. return true;
  468. matrix4 boxTransform;
  469. obs_sceneitem_get_box_transform(item, &boxTransform);
  470. vec3 t[4] = {
  471. GetTransformedPos(0.0f, 0.0f, boxTransform),
  472. GetTransformedPos(1.0f, 0.0f, boxTransform),
  473. GetTransformedPos(0.0f, 1.0f, boxTransform),
  474. GetTransformedPos(1.0f, 1.0f, boxTransform)
  475. };
  476. bool first = true;
  477. vec3 tl, br;
  478. vec3_zero(&tl);
  479. vec3_zero(&br);
  480. for (const vec3 &v : t) {
  481. if (first) {
  482. vec3_copy(&tl, &v);
  483. vec3_copy(&br, &v);
  484. first = false;
  485. } else {
  486. vec3_min(&tl, &tl, &v);
  487. vec3_max(&br, &br, &v);
  488. }
  489. }
  490. // Snap to other source edges
  491. #define EDGE_SNAP(l, r, x, y) \
  492. do { \
  493. double dist = fabsf(l.x - data->r.x); \
  494. if (dist < data->clampDist && \
  495. fabsf(data->offset.x) < EPSILON && \
  496. data->tl.y < br.y && \
  497. data->br.y > tl.y && \
  498. (fabsf(data->offset.x) > dist || data->offset.x < EPSILON)) \
  499. data->offset.x = l.x - data->r.x; \
  500. } while (false)
  501. EDGE_SNAP(tl, br, x, y);
  502. EDGE_SNAP(tl, br, y, x);
  503. EDGE_SNAP(br, tl, x, y);
  504. EDGE_SNAP(br, tl, y, x);
  505. #undef EDGE_SNAP
  506. UNUSED_PARAMETER(scene);
  507. return true;
  508. }
  509. void OBSBasicPreview::SnapItemMovement(vec2 &offset)
  510. {
  511. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  512. OBSScene scene = main->GetCurrentScene();
  513. SelectedItemBounds data;
  514. obs_scene_enum_items(scene, AddItemBounds, &data);
  515. data.tl.x += offset.x;
  516. data.tl.y += offset.y;
  517. data.br.x += offset.x;
  518. data.br.y += offset.y;
  519. vec3 snapOffset = GetSnapOffset(data.tl, data.br);
  520. const bool snap = config_get_bool(GetGlobalConfig(),
  521. "BasicWindow", "SnappingEnabled");
  522. const bool sourcesSnap = config_get_bool(GetGlobalConfig(),
  523. "BasicWindow", "SourceSnapping");
  524. if (snap == false)
  525. return;
  526. if (sourcesSnap == false) {
  527. offset.x += snapOffset.x;
  528. offset.y += snapOffset.y;
  529. return;
  530. }
  531. const float clampDist = config_get_double(GetGlobalConfig(),
  532. "BasicWindow", "SnapDistance") / main->previewScale;
  533. OffsetData offsetData;
  534. offsetData.clampDist = clampDist;
  535. offsetData.tl = data.tl;
  536. offsetData.br = data.br;
  537. vec3_copy(&offsetData.offset, &snapOffset);
  538. obs_scene_enum_items(scene, GetSourceSnapOffset, &offsetData);
  539. if (fabsf(offsetData.offset.x) > EPSILON ||
  540. fabsf(offsetData.offset.y) > EPSILON) {
  541. offset.x += offsetData.offset.x;
  542. offset.y += offsetData.offset.y;
  543. } else {
  544. offset.x += snapOffset.x;
  545. offset.y += snapOffset.y;
  546. }
  547. }
  548. static bool move_items(obs_scene_t *scene, obs_sceneitem_t *item, void *param)
  549. {
  550. if (obs_sceneitem_locked(item))
  551. return true;
  552. vec2 *offset = reinterpret_cast<vec2*>(param);
  553. if (obs_sceneitem_selected(item)) {
  554. vec2 pos;
  555. obs_sceneitem_get_pos(item, &pos);
  556. vec2_add(&pos, &pos, offset);
  557. obs_sceneitem_set_pos(item, &pos);
  558. }
  559. UNUSED_PARAMETER(scene);
  560. return true;
  561. }
  562. void OBSBasicPreview::MoveItems(const vec2 &pos)
  563. {
  564. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  565. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  566. OBSScene scene = main->GetCurrentScene();
  567. vec2 offset, moveOffset;
  568. vec2_sub(&offset, &pos, &startPos);
  569. vec2_sub(&moveOffset, &offset, &lastMoveOffset);
  570. if (!(modifiers & Qt::ControlModifier))
  571. SnapItemMovement(moveOffset);
  572. vec2_add(&lastMoveOffset, &lastMoveOffset, &moveOffset);
  573. obs_scene_enum_items(scene, move_items, &moveOffset);
  574. }
  575. vec3 OBSBasicPreview::CalculateStretchPos(const vec3 &tl, const vec3 &br)
  576. {
  577. uint32_t alignment = obs_sceneitem_get_alignment(stretchItem);
  578. vec3 pos;
  579. vec3_zero(&pos);
  580. if (alignment & OBS_ALIGN_LEFT)
  581. pos.x = tl.x;
  582. else if (alignment & OBS_ALIGN_RIGHT)
  583. pos.x = br.x;
  584. else
  585. pos.x = (br.x - tl.x) * 0.5f + tl.x;
  586. if (alignment & OBS_ALIGN_TOP)
  587. pos.y = tl.y;
  588. else if (alignment & OBS_ALIGN_BOTTOM)
  589. pos.y = br.y;
  590. else
  591. pos.y = (br.y - tl.y) * 0.5f + tl.y;
  592. return pos;
  593. }
  594. void OBSBasicPreview::ClampAspect(vec3 &tl, vec3 &br, vec2 &size,
  595. const vec2 &baseSize)
  596. {
  597. float baseAspect = baseSize.x / baseSize.y;
  598. float aspect = size.x / size.y;
  599. uint32_t stretchFlags = (uint32_t)stretchHandle;
  600. if (stretchHandle == ItemHandle::TopLeft ||
  601. stretchHandle == ItemHandle::TopRight ||
  602. stretchHandle == ItemHandle::BottomLeft ||
  603. stretchHandle == ItemHandle::BottomRight) {
  604. if (aspect < baseAspect) {
  605. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  606. (size.y <= 0.0f && size.x <= 0.0f))
  607. size.x = size.y * baseAspect;
  608. else
  609. size.x = size.y * baseAspect * -1.0f;
  610. } else {
  611. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  612. (size.y <= 0.0f && size.x <= 0.0f))
  613. size.y = size.x / baseAspect;
  614. else
  615. size.y = size.x / baseAspect * -1.0f;
  616. }
  617. } else if (stretchHandle == ItemHandle::TopCenter ||
  618. stretchHandle == ItemHandle::BottomCenter) {
  619. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  620. (size.y <= 0.0f && size.x <= 0.0f))
  621. size.x = size.y * baseAspect;
  622. else
  623. size.x = size.y * baseAspect * -1.0f;
  624. } else if (stretchHandle == ItemHandle::CenterLeft ||
  625. stretchHandle == ItemHandle::CenterRight) {
  626. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  627. (size.y <= 0.0f && size.x <= 0.0f))
  628. size.y = size.x / baseAspect;
  629. else
  630. size.y = size.x / baseAspect * -1.0f;
  631. }
  632. size.x = std::round(size.x);
  633. size.y = std::round(size.y);
  634. if (stretchFlags & ITEM_LEFT)
  635. tl.x = br.x - size.x;
  636. else if (stretchFlags & ITEM_RIGHT)
  637. br.x = tl.x + size.x;
  638. if (stretchFlags & ITEM_TOP)
  639. tl.y = br.y - size.y;
  640. else if (stretchFlags & ITEM_BOTTOM)
  641. br.y = tl.y + size.y;
  642. }
  643. void OBSBasicPreview::SnapStretchingToScreen(vec3 &tl, vec3 &br)
  644. {
  645. uint32_t stretchFlags = (uint32_t)stretchHandle;
  646. vec3 newTL = GetTransformedPos(tl.x, tl.y, itemToScreen);
  647. vec3 newTR = GetTransformedPos(br.x, tl.y, itemToScreen);
  648. vec3 newBL = GetTransformedPos(tl.x, br.y, itemToScreen);
  649. vec3 newBR = GetTransformedPos(br.x, br.y, itemToScreen);
  650. vec3 boundingTL;
  651. vec3 boundingBR;
  652. vec3_copy(&boundingTL, &newTL);
  653. vec3_min(&boundingTL, &boundingTL, &newTR);
  654. vec3_min(&boundingTL, &boundingTL, &newBL);
  655. vec3_min(&boundingTL, &boundingTL, &newBR);
  656. vec3_copy(&boundingBR, &newTL);
  657. vec3_max(&boundingBR, &boundingBR, &newTR);
  658. vec3_max(&boundingBR, &boundingBR, &newBL);
  659. vec3_max(&boundingBR, &boundingBR, &newBR);
  660. vec3 offset = GetSnapOffset(boundingTL, boundingBR);
  661. vec3_add(&offset, &offset, &newTL);
  662. vec3_transform(&offset, &offset, &screenToItem);
  663. vec3_sub(&offset, &offset, &tl);
  664. if (stretchFlags & ITEM_LEFT)
  665. tl.x += offset.x;
  666. else if (stretchFlags & ITEM_RIGHT)
  667. br.x += offset.x;
  668. if (stretchFlags & ITEM_TOP)
  669. tl.y += offset.y;
  670. else if (stretchFlags & ITEM_BOTTOM)
  671. br.y += offset.y;
  672. }
  673. static float maxfunc(float x, float y)
  674. {
  675. return x > y ? x : y;
  676. }
  677. static float minfunc(float x, float y)
  678. {
  679. return x < y ? x : y;
  680. }
  681. void OBSBasicPreview::CropItem(const vec2 &pos)
  682. {
  683. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
  684. uint32_t stretchFlags = (uint32_t)stretchHandle;
  685. uint32_t align = obs_sceneitem_get_alignment(stretchItem);
  686. vec3 tl, br, pos3;
  687. if (boundsType != OBS_BOUNDS_NONE) /* TODO */
  688. return;
  689. vec3_zero(&tl);
  690. vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
  691. vec3_set(&pos3, pos.x, pos.y, 0.0f);
  692. vec3_transform(&pos3, &pos3, &screenToItem);
  693. obs_sceneitem_crop crop = startCrop;
  694. vec2 scale;
  695. obs_sceneitem_get_scale(stretchItem, &scale);
  696. vec2 max_tl;
  697. vec2 max_br;
  698. vec2_set(&max_tl,
  699. float(-crop.left) * scale.x,
  700. float(-crop.top) * scale.y);
  701. vec2_set(&max_br,
  702. stretchItemSize.x + crop.right * scale.x,
  703. stretchItemSize.y + crop.bottom * scale.y);
  704. typedef std::function<float (float, float)> minmax_func_t;
  705. minmax_func_t min_x = scale.x < 0.0f ? maxfunc : minfunc;
  706. minmax_func_t min_y = scale.y < 0.0f ? maxfunc : minfunc;
  707. minmax_func_t max_x = scale.x < 0.0f ? minfunc : maxfunc;
  708. minmax_func_t max_y = scale.y < 0.0f ? minfunc : maxfunc;
  709. pos3.x = min_x(pos3.x, max_br.x);
  710. pos3.x = max_x(pos3.x, max_tl.x);
  711. pos3.y = min_y(pos3.y, max_br.y);
  712. pos3.y = max_y(pos3.y, max_tl.y);
  713. if (stretchFlags & ITEM_LEFT) {
  714. float maxX = stretchItemSize.x - (2.0 * scale.x);
  715. pos3.x = tl.x = min_x(pos3.x, maxX);
  716. } else if (stretchFlags & ITEM_RIGHT) {
  717. float minX = (2.0 * scale.x);
  718. pos3.x = br.x = max_x(pos3.x, minX);
  719. }
  720. if (stretchFlags & ITEM_TOP) {
  721. float maxY = stretchItemSize.y - (2.0 * scale.y);
  722. pos3.y = tl.y = min_y(pos3.y, maxY);
  723. } else if (stretchFlags & ITEM_BOTTOM) {
  724. float minY = (2.0 * scale.y);
  725. pos3.y = br.y = max_y(pos3.y, minY);
  726. }
  727. #define ALIGN_X (ITEM_LEFT|ITEM_RIGHT)
  728. #define ALIGN_Y (ITEM_TOP|ITEM_BOTTOM)
  729. vec3 newPos;
  730. vec3_zero(&newPos);
  731. uint32_t align_x = (align & ALIGN_X);
  732. uint32_t align_y = (align & ALIGN_Y);
  733. if (align_x == (stretchFlags & ALIGN_X) && align_x != 0)
  734. newPos.x = pos3.x;
  735. else if (align & ITEM_RIGHT)
  736. newPos.x = stretchItemSize.x;
  737. else if (!(align & ITEM_LEFT))
  738. newPos.x = stretchItemSize.x * 0.5f;
  739. if (align_y == (stretchFlags & ALIGN_Y) && align_y != 0)
  740. newPos.y = pos3.y;
  741. else if (align & ITEM_BOTTOM)
  742. newPos.y = stretchItemSize.y;
  743. else if (!(align & ITEM_TOP))
  744. newPos.y = stretchItemSize.y * 0.5f;
  745. #undef ALIGN_X
  746. #undef ALIGN_Y
  747. crop = startCrop;
  748. if (stretchFlags & ITEM_LEFT)
  749. crop.left += int(std::round(tl.x / scale.x));
  750. else if (stretchFlags & ITEM_RIGHT)
  751. crop.right += int(std::round((stretchItemSize.x - br.x) / scale.x));
  752. if (stretchFlags & ITEM_TOP)
  753. crop.top += int(std::round(tl.y / scale.y));
  754. else if (stretchFlags & ITEM_BOTTOM)
  755. crop.bottom += int(std::round((stretchItemSize.y - br.y) / scale.y));
  756. vec3_transform(&newPos, &newPos, &itemToScreen);
  757. newPos.x = std::round(newPos.x);
  758. newPos.y = std::round(newPos.y);
  759. #if 0
  760. vec3 curPos;
  761. vec3_zero(&curPos);
  762. obs_sceneitem_get_pos(stretchItem, (vec2*)&curPos);
  763. blog(LOG_DEBUG, "curPos {%d, %d} - newPos {%d, %d}",
  764. int(curPos.x), int(curPos.y),
  765. int(newPos.x), int(newPos.y));
  766. blog(LOG_DEBUG, "crop {%d, %d, %d, %d}",
  767. crop.left, crop.top,
  768. crop.right, crop.bottom);
  769. #endif
  770. obs_sceneitem_defer_update_begin(stretchItem);
  771. obs_sceneitem_set_crop(stretchItem, &crop);
  772. obs_sceneitem_set_pos(stretchItem, (vec2*)&newPos);
  773. obs_sceneitem_defer_update_end(stretchItem);
  774. }
  775. void OBSBasicPreview::StretchItem(const vec2 &pos)
  776. {
  777. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  778. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
  779. uint32_t stretchFlags = (uint32_t)stretchHandle;
  780. bool shiftDown = (modifiers & Qt::ShiftModifier);
  781. vec3 tl, br, pos3;
  782. vec3_zero(&tl);
  783. vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
  784. vec3_set(&pos3, pos.x, pos.y, 0.0f);
  785. vec3_transform(&pos3, &pos3, &screenToItem);
  786. if (stretchFlags & ITEM_LEFT)
  787. tl.x = pos3.x;
  788. else if (stretchFlags & ITEM_RIGHT)
  789. br.x = pos3.x;
  790. if (stretchFlags & ITEM_TOP)
  791. tl.y = pos3.y;
  792. else if (stretchFlags & ITEM_BOTTOM)
  793. br.y = pos3.y;
  794. if (!(modifiers & Qt::ControlModifier))
  795. SnapStretchingToScreen(tl, br);
  796. obs_source_t *source = obs_sceneitem_get_source(stretchItem);
  797. vec2 baseSize;
  798. vec2_set(&baseSize,
  799. float(obs_source_get_width(source)),
  800. float(obs_source_get_height(source)));
  801. vec2 size;
  802. vec2_set(&size,br. x - tl.x, br.y - tl.y);
  803. if (boundsType != OBS_BOUNDS_NONE) {
  804. if (shiftDown)
  805. ClampAspect(tl, br, size, baseSize);
  806. if (tl.x > br.x) std::swap(tl.x, br.x);
  807. if (tl.y > br.y) std::swap(tl.y, br.y);
  808. vec2_abs(&size, &size);
  809. obs_sceneitem_set_bounds(stretchItem, &size);
  810. } else {
  811. obs_sceneitem_crop crop;
  812. obs_sceneitem_get_crop(stretchItem, &crop);
  813. baseSize.x -= float(crop.left + crop.right);
  814. baseSize.y -= float(crop.top + crop.bottom);
  815. if (!shiftDown)
  816. ClampAspect(tl, br, size, baseSize);
  817. vec2_div(&size, &size, &baseSize);
  818. obs_sceneitem_set_scale(stretchItem, &size);
  819. }
  820. pos3 = CalculateStretchPos(tl, br);
  821. vec3_transform(&pos3, &pos3, &itemToScreen);
  822. vec2 newPos;
  823. vec2_set(&newPos, std::round(pos3.x), std::round(pos3.y));
  824. obs_sceneitem_set_pos(stretchItem, &newPos);
  825. }
  826. void OBSBasicPreview::mouseMoveEvent(QMouseEvent *event)
  827. {
  828. if (scrollMode && event->buttons() == Qt::LeftButton) {
  829. scrollingOffset.x += event->x() - scrollingFrom.x;
  830. scrollingOffset.y += event->y() - scrollingFrom.y;
  831. scrollingFrom.x = event->x();
  832. scrollingFrom.y = event->y();
  833. emit DisplayResized();
  834. return;
  835. }
  836. if (locked)
  837. return;
  838. if (mouseDown) {
  839. vec2 pos = GetMouseEventPos(event);
  840. if (!mouseMoved && !mouseOverItems &&
  841. stretchHandle == ItemHandle::None) {
  842. ProcessClick(startPos);
  843. mouseOverItems = SelectedAtPos(startPos);
  844. }
  845. pos.x = std::round(pos.x);
  846. pos.y = std::round(pos.y);
  847. if (stretchHandle != ItemHandle::None) {
  848. if (cropping)
  849. CropItem(pos);
  850. else
  851. StretchItem(pos);
  852. } else if (mouseOverItems) {
  853. MoveItems(pos);
  854. }
  855. mouseMoved = true;
  856. }
  857. }
  858. static void DrawCircleAtPos(float x, float y, matrix4 &matrix,
  859. float previewScale)
  860. {
  861. struct vec3 pos;
  862. vec3_set(&pos, x, y, 0.0f);
  863. vec3_transform(&pos, &pos, &matrix);
  864. vec3_mulf(&pos, &pos, previewScale);
  865. gs_matrix_push();
  866. gs_matrix_translate(&pos);
  867. gs_matrix_scale3f(HANDLE_RADIUS, HANDLE_RADIUS, 1.0f);
  868. gs_draw(GS_LINESTRIP, 0, 0);
  869. gs_matrix_pop();
  870. }
  871. static inline bool crop_enabled(const obs_sceneitem_crop *crop)
  872. {
  873. return crop->left > 0 ||
  874. crop->top > 0 ||
  875. crop->right > 0 ||
  876. crop->bottom > 0;
  877. }
  878. bool OBSBasicPreview::DrawSelectedItem(obs_scene_t *scene,
  879. obs_sceneitem_t *item, void *param)
  880. {
  881. if (obs_sceneitem_locked(item))
  882. return true;
  883. if (!obs_sceneitem_selected(item))
  884. return true;
  885. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  886. matrix4 boxTransform;
  887. matrix4 invBoxTransform;
  888. obs_sceneitem_get_box_transform(item, &boxTransform);
  889. matrix4_inv(&invBoxTransform, &boxTransform);
  890. vec3 bounds[] = {
  891. {{{0.f, 0.f, 0.f}}},
  892. {{{1.f, 0.f, 0.f}}},
  893. {{{0.f, 1.f, 0.f}}},
  894. {{{1.f, 1.f, 0.f}}},
  895. };
  896. bool visible = std::all_of(std::begin(bounds), std::end(bounds),
  897. [&](const vec3 &b)
  898. {
  899. vec3 pos;
  900. vec3_transform(&pos, &b, &boxTransform);
  901. vec3_transform(&pos, &pos, &invBoxTransform);
  902. return CloseFloat(pos.x, b.x) && CloseFloat(pos.y, b.y);
  903. });
  904. if (!visible)
  905. return true;
  906. obs_transform_info info;
  907. obs_sceneitem_get_info(item, &info);
  908. gs_load_vertexbuffer(main->circle);
  909. DrawCircleAtPos(0.0f, 0.0f, boxTransform, main->previewScale);
  910. DrawCircleAtPos(0.0f, 1.0f, boxTransform, main->previewScale);
  911. DrawCircleAtPos(1.0f, 0.0f, boxTransform, main->previewScale);
  912. DrawCircleAtPos(1.0f, 1.0f, boxTransform, main->previewScale);
  913. DrawCircleAtPos(0.5f, 0.0f, boxTransform, main->previewScale);
  914. DrawCircleAtPos(0.0f, 0.5f, boxTransform, main->previewScale);
  915. DrawCircleAtPos(0.5f, 1.0f, boxTransform, main->previewScale);
  916. DrawCircleAtPos(1.0f, 0.5f, boxTransform, main->previewScale);
  917. gs_matrix_push();
  918. gs_matrix_scale3f(main->previewScale, main->previewScale, 1.0f);
  919. gs_matrix_mul(&boxTransform);
  920. obs_sceneitem_crop crop;
  921. obs_sceneitem_get_crop(item, &crop);
  922. if (info.bounds_type == OBS_BOUNDS_NONE && crop_enabled(&crop)) {
  923. vec4 color;
  924. gs_effect_t *eff = gs_get_effect();
  925. gs_eparam_t *param = gs_effect_get_param_by_name(eff, "color");
  926. #define DRAW_SIDE(side, vb) \
  927. if (crop.side > 0) \
  928. vec4_set(&color, 0.0f, 1.0f, 0.0f, 1.0f); \
  929. else \
  930. vec4_set(&color, 1.0f, 0.0f, 0.0f, 1.0f); \
  931. gs_effect_set_vec4(param, &color); \
  932. gs_load_vertexbuffer(main->vb); \
  933. gs_draw(GS_LINESTRIP, 0, 0);
  934. DRAW_SIDE(left, boxLeft);
  935. DRAW_SIDE(top, boxTop);
  936. DRAW_SIDE(right, boxRight);
  937. DRAW_SIDE(bottom, boxBottom);
  938. #undef DRAW_SIDE
  939. } else {
  940. gs_load_vertexbuffer(main->box);
  941. gs_draw(GS_LINESTRIP, 0, 0);
  942. }
  943. gs_matrix_pop();
  944. UNUSED_PARAMETER(scene);
  945. UNUSED_PARAMETER(param);
  946. return true;
  947. }
  948. void OBSBasicPreview::DrawSceneEditing()
  949. {
  950. if (locked)
  951. return;
  952. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  953. gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_SOLID);
  954. gs_technique_t *tech = gs_effect_get_technique(solid, "Solid");
  955. vec4 color;
  956. vec4_set(&color, 1.0f, 0.0f, 0.0f, 1.0f);
  957. gs_effect_set_vec4(gs_effect_get_param_by_name(solid, "color"), &color);
  958. gs_technique_begin(tech);
  959. gs_technique_begin_pass(tech, 0);
  960. OBSScene scene = main->GetCurrentScene();
  961. if (scene)
  962. obs_scene_enum_items(scene, DrawSelectedItem, this);
  963. gs_load_vertexbuffer(nullptr);
  964. gs_technique_end_pass(tech);
  965. gs_technique_end(tech);
  966. }
  967. void OBSBasicPreview::ResetScrollingOffset()
  968. {
  969. vec2_zero(&scrollingOffset);
  970. }