gl-capture.c 21 KB

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  1. #define _CRT_SECURE_NO_WARNINGS
  2. #ifdef _MSC_VER
  3. #pragma warning(disable : 4214) /* nonstandard extension, non-int bitfield */
  4. #pragma warning(disable : 4054) /* function pointer to data pointer */
  5. #endif
  6. #include <windows.h>
  7. #define COBJMACROS
  8. #include <dxgi.h>
  9. #include <d3d11.h>
  10. #include "gl-decs.h"
  11. #include "graphics-hook.h"
  12. #include "../funchook.h"
  13. #define DUMMY_WINDOW_CLASS_NAME L"graphics_hook_gl_dummy_window"
  14. static const GUID GUID_IDXGIFactory1 =
  15. {0x770aae78, 0xf26f, 0x4dba, {0xa8, 0x29, 0x25, 0x3c, 0x83, 0xd1, 0xb3, 0x87}};
  16. static const GUID GUID_IDXGIResource =
  17. {0x035f3ab4, 0x482e, 0x4e50, {0xb4, 0x1f, 0x8a, 0x7f, 0x8b, 0xd8, 0x96, 0x0b}};
  18. static struct func_hook swap_buffers;
  19. static struct func_hook wgl_swap_layer_buffers;
  20. static struct func_hook wgl_swap_buffers;
  21. static struct func_hook wgl_delete_context;
  22. struct gl_data {
  23. HDC hdc;
  24. uint32_t base_cx;
  25. uint32_t base_cy;
  26. uint32_t cx;
  27. uint32_t cy;
  28. DXGI_FORMAT format;
  29. GLuint fbo;
  30. bool using_shtex : 1;
  31. bool using_scale : 1;
  32. union {
  33. /* shared texture */
  34. struct {
  35. struct shtex_data *shtex_info;
  36. ID3D11Device *d3d11_device;
  37. ID3D11DeviceContext *d3d11_context;
  38. ID3D11Texture2D *d3d11_tex;
  39. IDXGISwapChain *dxgi_swap;
  40. HANDLE gl_device;
  41. HANDLE gl_dxobj;
  42. HANDLE handle;
  43. HWND hwnd;
  44. GLuint texture;
  45. };
  46. /* shared memory */
  47. struct {
  48. struct shmem_data *shmem_info;
  49. int cur_tex;
  50. int copy_wait;
  51. GLuint pbos[NUM_BUFFERS];
  52. GLuint textures[NUM_BUFFERS];
  53. bool texture_ready[NUM_BUFFERS];
  54. bool texture_mapped[NUM_BUFFERS];
  55. };
  56. };
  57. };
  58. static HMODULE gl = NULL;
  59. static bool nv_capture_available = false;
  60. static struct gl_data data = {0};
  61. static inline bool gl_error(const char *func, const char *str)
  62. {
  63. GLenum error = glGetError();
  64. if (error != 0) {
  65. hlog("%s: %s: %lu", func, str, error);
  66. return true;
  67. }
  68. return false;
  69. }
  70. static void gl_free(void)
  71. {
  72. capture_free();
  73. if (data.using_shtex) {
  74. if (data.gl_dxobj)
  75. jimglDXUnregisterObjectNV(data.gl_device,
  76. data.gl_dxobj);
  77. if (data.gl_device)
  78. jimglDXCloseDeviceNV(data.gl_device);
  79. if (data.texture)
  80. glDeleteTextures(1, &data.texture);
  81. if (data.d3d11_tex)
  82. ID3D11Resource_Release(data.d3d11_tex);
  83. if (data.d3d11_context)
  84. ID3D11DeviceContext_Release(data.d3d11_context);
  85. if (data.d3d11_device)
  86. ID3D11Device_Release(data.d3d11_device);
  87. if (data.dxgi_swap)
  88. IDXGISwapChain_Release(data.dxgi_swap);
  89. if (data.hwnd)
  90. DestroyWindow(data.hwnd);
  91. } else {
  92. for (size_t i = 0; i < NUM_BUFFERS; i++) {
  93. if (data.pbos[i]) {
  94. if (data.texture_mapped[i]) {
  95. glBindBuffer(GL_PIXEL_PACK_BUFFER,
  96. data.pbos[i]);
  97. glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
  98. glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
  99. }
  100. glDeleteBuffers(1, &data.pbos[i]);
  101. }
  102. if (data.textures[i])
  103. glDeleteTextures(1, &data.textures[i]);
  104. }
  105. }
  106. if (data.fbo)
  107. glDeleteFramebuffers(1, &data.fbo);
  108. gl_error("gl_free", "GL error occurred on free");
  109. memset(&data, 0, sizeof(data));
  110. hlog("------------------ gl capture freed ------------------");
  111. }
  112. static inline void *base_get_proc(const char *name)
  113. {
  114. return (void*)GetProcAddress(gl, name);
  115. }
  116. static inline void *wgl_get_proc(const char *name)
  117. {
  118. return (void*)jimglGetProcAddress(name);
  119. }
  120. static inline void *get_proc(const char *name)
  121. {
  122. void *func = wgl_get_proc(name);
  123. if (!func)
  124. func = base_get_proc(name);
  125. return func;
  126. }
  127. static void init_nv_functions(void)
  128. {
  129. jimglDXSetResourceShareHandleNV =
  130. get_proc("wglDXSetResourceShareHandleNV");
  131. jimglDXOpenDeviceNV = get_proc("wglDXOpenDeviceNV");
  132. jimglDXCloseDeviceNV = get_proc("wglDXCloseDeviceNV");
  133. jimglDXRegisterObjectNV = get_proc("wglDXRegisterObjectNV");
  134. jimglDXUnregisterObjectNV = get_proc("wglDXUnregisterObjectNV");
  135. jimglDXObjectAccessNV = get_proc("wglDXObjectAccessNV");
  136. jimglDXLockObjectsNV = get_proc("wglDXLockObjectsNV");
  137. jimglDXUnlockObjectsNV = get_proc("wglDXUnlockObjectsNV");
  138. nv_capture_available =
  139. !!jimglDXSetResourceShareHandleNV &&
  140. !!jimglDXOpenDeviceNV &&
  141. !!jimglDXCloseDeviceNV &&
  142. !!jimglDXRegisterObjectNV &&
  143. !!jimglDXUnregisterObjectNV &&
  144. !!jimglDXObjectAccessNV &&
  145. !!jimglDXLockObjectsNV &&
  146. !!jimglDXUnlockObjectsNV;
  147. if (nv_capture_available)
  148. hlog("Shared-texture OpenGL capture available");
  149. }
  150. #define GET_PROC(cur_func, ptr, func) \
  151. do { \
  152. ptr = get_proc(#func); \
  153. if (!ptr) { \
  154. hlog("%s: failed to get function '%s'", #cur_func, \
  155. #func); \
  156. success = false; \
  157. } \
  158. } while (false)
  159. static bool init_gl_functions(void)
  160. {
  161. bool success = true;
  162. jimglGetProcAddress = base_get_proc("wglGetProcAddress");
  163. if (!jimglGetProcAddress) {
  164. hlog("init_gl_functions: failed to get wglGetProcAddress");
  165. return false;
  166. }
  167. GET_PROC(init_gl_functions, jimglMakeCurrent, wglMakeCurrent);
  168. GET_PROC(init_gl_functions, jimglGetCurrentDC, wglGetCurrentDC);
  169. GET_PROC(init_gl_functions, jimglGetCurrentContext,
  170. wglGetCurrentContext);
  171. GET_PROC(init_gl_functions, glTexImage2D, glTexImage2D);
  172. GET_PROC(init_gl_functions, glReadBuffer, glReadBuffer);
  173. GET_PROC(init_gl_functions, glGetTexImage, glGetTexImage);
  174. GET_PROC(init_gl_functions, glDrawBuffer, glDrawBuffer);
  175. GET_PROC(init_gl_functions, glGetError, glGetError);
  176. GET_PROC(init_gl_functions, glBufferData, glBufferData);
  177. GET_PROC(init_gl_functions, glDeleteBuffers, glDeleteBuffers);
  178. GET_PROC(init_gl_functions, glDeleteTextures, glDeleteTextures);
  179. GET_PROC(init_gl_functions, glGenBuffers, glGenBuffers);
  180. GET_PROC(init_gl_functions, glGenTextures, glGenTextures);
  181. GET_PROC(init_gl_functions, glMapBuffer, glMapBuffer);
  182. GET_PROC(init_gl_functions, glUnmapBuffer, glUnmapBuffer);
  183. GET_PROC(init_gl_functions, glBindBuffer, glBindBuffer);
  184. GET_PROC(init_gl_functions, glGetIntegerv, glGetIntegerv);
  185. GET_PROC(init_gl_functions, glBindTexture, glBindTexture);
  186. GET_PROC(init_gl_functions, glGenFramebuffers, glGenFramebuffers);
  187. GET_PROC(init_gl_functions, glDeleteFramebuffers, glDeleteFramebuffers);
  188. GET_PROC(init_gl_functions, glBindFramebuffer, glBindFramebuffer);
  189. GET_PROC(init_gl_functions, glBlitFramebuffer, glBlitFramebuffer);
  190. GET_PROC(init_gl_functions, glFramebufferTexture2D,
  191. glFramebufferTexture2D);
  192. init_nv_functions();
  193. return success;
  194. }
  195. static void get_window_size(HDC hdc, uint32_t *cx, uint32_t *cy)
  196. {
  197. HWND hwnd = WindowFromDC(hdc);
  198. RECT rc = {0};
  199. GetClientRect(hwnd, &rc);
  200. *cx = rc.right;
  201. *cy = rc.bottom;
  202. }
  203. static inline bool gl_shtex_init_window(void)
  204. {
  205. data.hwnd = CreateWindowExW(0, DUMMY_WINDOW_CLASS_NAME,
  206. L"Dummy GL window, ignore",
  207. WS_POPUP | WS_CLIPCHILDREN | WS_CLIPSIBLINGS,
  208. 0, 0, 2, 2, NULL, NULL, GetModuleHandle(NULL), NULL);
  209. if (!data.hwnd) {
  210. hlog("gl_shtex_init_window: failed to create window: %d",
  211. GetLastError());
  212. return false;
  213. }
  214. return true;
  215. }
  216. typedef HRESULT (WINAPI *create_dxgi_factory1_t)(REFIID, void **);
  217. static const D3D_FEATURE_LEVEL feature_levels[] =
  218. {
  219. D3D_FEATURE_LEVEL_11_0,
  220. D3D_FEATURE_LEVEL_10_1,
  221. D3D_FEATURE_LEVEL_10_0,
  222. D3D_FEATURE_LEVEL_9_3,
  223. };
  224. static inline bool gl_shtex_init_d3d11(void)
  225. {
  226. D3D_FEATURE_LEVEL level_used;
  227. IDXGIFactory1 *factory;
  228. IDXGIAdapter *adapter;
  229. HRESULT hr;
  230. HMODULE d3d11 = load_system_library("d3d11.dll");
  231. if (!d3d11) {
  232. hlog("gl_shtex_init_d3d11: failed to load D3D11.dll: %d",
  233. GetLastError());
  234. return false;
  235. }
  236. HMODULE dxgi = load_system_library("dxgi.dll");
  237. if (!dxgi) {
  238. hlog("gl_shtex_init_d3d11: failed to load DXGI.dll: %d",
  239. GetLastError());
  240. return false;
  241. }
  242. DXGI_SWAP_CHAIN_DESC desc = {0};
  243. desc.BufferCount = 2;
  244. desc.BufferDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
  245. desc.BufferDesc.Width = 2;
  246. desc.BufferDesc.Height = 2;
  247. desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
  248. desc.SampleDesc.Count = 1;
  249. desc.Windowed = true;
  250. desc.OutputWindow = data.hwnd;
  251. create_dxgi_factory1_t create_factory = (void*)GetProcAddress(dxgi,
  252. "CreateDXGIFactory1");
  253. if (!create_factory) {
  254. hlog("gl_shtex_init_d3d11: failed to load CreateDXGIFactory1 "
  255. "procedure: %d", GetLastError());
  256. return false;
  257. }
  258. PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN create = (void*)GetProcAddress(
  259. d3d11, "D3D11CreateDeviceAndSwapChain");
  260. if (!create) {
  261. hlog("gl_shtex_init_d3d11: failed to load "
  262. "D3D11CreateDeviceAndSwapChain procedure: %d",
  263. GetLastError());
  264. return false;
  265. }
  266. hr = create_factory(&GUID_IDXGIFactory1, (void**)&factory);
  267. if (FAILED(hr)) {
  268. hlog_hr("gl_shtex_init_d3d11: failed to create factory", hr);
  269. return false;
  270. }
  271. hr = IDXGIFactory1_EnumAdapters1(factory, 0, (IDXGIAdapter1**)&adapter);
  272. IDXGIFactory1_Release(factory);
  273. if (FAILED(hr)) {
  274. hlog_hr("gl_shtex_init_d3d11: failed to create adapter", hr);
  275. return false;
  276. }
  277. hr = create(adapter, D3D_DRIVER_TYPE_UNKNOWN, NULL, 0, feature_levels,
  278. sizeof(feature_levels) / sizeof(D3D_FEATURE_LEVEL),
  279. D3D11_SDK_VERSION, &desc, &data.dxgi_swap,
  280. &data.d3d11_device, &level_used, &data.d3d11_context);
  281. IDXGIAdapter_Release(adapter);
  282. if (FAILED(hr)) {
  283. hlog_hr("gl_shtex_init_d3d11: failed to create device", hr);
  284. return false;
  285. }
  286. return true;
  287. }
  288. static inline bool gl_shtex_init_d3d11_tex(void)
  289. {
  290. IDXGIResource *dxgi_res;
  291. HRESULT hr;
  292. D3D11_TEXTURE2D_DESC desc = {0};
  293. desc.Width = data.cx;
  294. desc.Height = data.cy;
  295. desc.MipLevels = 1;
  296. desc.ArraySize = 1;
  297. desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
  298. desc.SampleDesc.Count = 1;
  299. desc.Usage = D3D11_USAGE_DEFAULT;
  300. desc.MiscFlags = D3D11_RESOURCE_MISC_SHARED;
  301. desc.BindFlags = D3D11_BIND_RENDER_TARGET |
  302. D3D11_BIND_SHADER_RESOURCE;
  303. hr = ID3D11Device_CreateTexture2D(data.d3d11_device, &desc, NULL,
  304. &data.d3d11_tex);
  305. if (FAILED(hr)) {
  306. hlog_hr("gl_shtex_init_d3d11_tex: failed to create texture",
  307. hr);
  308. return false;
  309. }
  310. hr = ID3D11Device_QueryInterface(data.d3d11_tex,
  311. &GUID_IDXGIResource, (void**)&dxgi_res);
  312. if (FAILED(hr)) {
  313. hlog_hr("gl_shtex_init_d3d11_tex: failed to get IDXGIResource",
  314. hr);
  315. return false;
  316. }
  317. hr = IDXGIResource_GetSharedHandle(dxgi_res, &data.handle);
  318. IDXGIResource_Release(dxgi_res);
  319. if (FAILED(hr)) {
  320. hlog_hr("gl_shtex_init_d3d11_tex: failed to get shared handle",
  321. hr);
  322. return false;
  323. }
  324. return true;
  325. }
  326. static inline bool gl_shtex_init_gl_tex(void)
  327. {
  328. data.gl_device = jimglDXOpenDeviceNV(data.d3d11_device);
  329. if (!data.gl_device) {
  330. hlog("gl_shtex_init_gl_tex: failed to open device");
  331. return false;
  332. }
  333. glGenTextures(1, &data.texture);
  334. if (gl_error("gl_shtex_init_gl_tex", "failed to generate texture")) {
  335. return false;
  336. }
  337. data.gl_dxobj = jimglDXRegisterObjectNV(data.gl_device, data.d3d11_tex,
  338. data.texture, GL_TEXTURE_2D,
  339. WGL_ACCESS_WRITE_DISCARD_NV);
  340. if (!data.gl_dxobj) {
  341. hlog("gl_shtex_init_gl_tex: failed to register object");
  342. return false;
  343. }
  344. return true;
  345. }
  346. static inline bool gl_init_fbo(void)
  347. {
  348. glGenFramebuffers(1, &data.fbo);
  349. return !gl_error("gl_init_fbo", "failed to initialize FBO");
  350. }
  351. static bool gl_shtex_init(HWND window)
  352. {
  353. if (!gl_shtex_init_window()) {
  354. return false;
  355. }
  356. if (!gl_shtex_init_d3d11()) {
  357. return false;
  358. }
  359. if (!gl_shtex_init_d3d11_tex()) {
  360. return false;
  361. }
  362. if (!gl_shtex_init_gl_tex()) {
  363. return false;
  364. }
  365. if (!gl_init_fbo()) {
  366. return false;
  367. }
  368. if (!capture_init_shtex(&data.shtex_info, window,
  369. data.base_cx, data.base_cy, data.cx, data.cy,
  370. data.format, true, (uintptr_t)data.handle)) {
  371. return false;
  372. }
  373. hlog("gl shared texture capture successful");
  374. return true;
  375. }
  376. static inline bool gl_shmem_init_data(size_t idx, size_t size)
  377. {
  378. glBindBuffer(GL_PIXEL_PACK_BUFFER, data.pbos[idx]);
  379. if (gl_error("gl_shmem_init_data", "failed to bind pbo")) {
  380. return false;
  381. }
  382. glBufferData(GL_PIXEL_PACK_BUFFER, size, 0, GL_STREAM_READ);
  383. if (gl_error("gl_shmem_init_data", "failed to set pbo data")) {
  384. return false;
  385. }
  386. glBindTexture(GL_TEXTURE_2D, data.textures[idx]);
  387. if (gl_error("gl_shmem_init_data", "failed to set bind texture")) {
  388. return false;
  389. }
  390. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, data.cx, data.cy,
  391. 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
  392. if (gl_error("gl_shmem_init_data", "failed to set texture data")) {
  393. return false;
  394. }
  395. return true;
  396. }
  397. static inline bool gl_shmem_init_buffers(void)
  398. {
  399. uint32_t size = data.cx * data.cy * 4;
  400. GLint last_pbo;
  401. GLint last_tex;
  402. glGenBuffers(NUM_BUFFERS, data.pbos);
  403. if (gl_error("gl_shmem_init_buffers", "failed to generate buffers")) {
  404. return false;
  405. }
  406. glGenTextures(NUM_BUFFERS, data.textures);
  407. if (gl_error("gl_shmem_init_buffers", "failed to generate textures")) {
  408. return false;
  409. }
  410. glGetIntegerv(GL_PIXEL_PACK_BUFFER_BINDING, &last_pbo);
  411. if (gl_error("gl_shmem_init_buffers",
  412. "failed to save pixel pack buffer")) {
  413. return false;
  414. }
  415. glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_tex);
  416. if (gl_error("gl_shmem_init_buffers", "failed to save texture")) {
  417. return false;
  418. }
  419. for (size_t i = 0; i < NUM_BUFFERS; i++) {
  420. if (!gl_shmem_init_data(i, size)) {
  421. return false;
  422. }
  423. }
  424. glBindBuffer(GL_PIXEL_PACK_BUFFER, last_pbo);
  425. glBindTexture(GL_TEXTURE_2D, last_tex);
  426. return true;
  427. }
  428. static bool gl_shmem_init(HWND window)
  429. {
  430. if (!gl_shmem_init_buffers()) {
  431. return false;
  432. }
  433. if (!gl_init_fbo()) {
  434. return false;
  435. }
  436. if (!capture_init_shmem(&data.shmem_info, window,
  437. data.base_cx, data.base_cy, data.cx, data.cy,
  438. data.cx * 4, data.format, true)) {
  439. return false;
  440. }
  441. hlog("gl memory capture successful");
  442. return true;
  443. }
  444. static void gl_init(HDC hdc)
  445. {
  446. HWND window = WindowFromDC(hdc);
  447. bool success = false;
  448. RECT rc = {0};
  449. GetClientRect(window, &rc);
  450. data.base_cx = rc.right;
  451. data.base_cy = rc.bottom;
  452. data.hdc = hdc;
  453. data.format = DXGI_FORMAT_B8G8R8A8_UNORM;
  454. data.using_scale = global_hook_info->use_scale;
  455. data.using_shtex = nv_capture_available &&
  456. !global_hook_info->force_shmem;
  457. if (data.using_scale) {
  458. data.cx = global_hook_info->cx;
  459. data.cy = global_hook_info->cy;
  460. } else {
  461. data.cx = data.base_cx;
  462. data.cy = data.base_cy;
  463. }
  464. if (data.using_shtex)
  465. success = gl_shtex_init(window);
  466. else
  467. success = gl_shmem_init(window);
  468. if (!success)
  469. gl_free();
  470. }
  471. static void gl_copy_backbuffer(GLuint dst)
  472. {
  473. glBindFramebuffer(GL_DRAW_FRAMEBUFFER, data.fbo);
  474. if (gl_error("gl_shtex_capture_blit", "failed to bind FBO")) {
  475. return;
  476. }
  477. glBindTexture(GL_TEXTURE_2D, dst);
  478. if (gl_error("gl_shtex_capture_blit", "failed to bind texture")) {
  479. return;
  480. }
  481. glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
  482. GL_TEXTURE_2D, dst, 0);
  483. if (gl_error("gl_shtex_capture_blit", "failed to set frame buffer")) {
  484. return;
  485. }
  486. glReadBuffer(GL_BACK);
  487. if (gl_error("gl_shtex_capture_blit", "failed to set read buffer")) {
  488. return;
  489. }
  490. glDrawBuffer(GL_COLOR_ATTACHMENT0);
  491. if (gl_error("gl_shtex_capture_blit", "failed to set draw buffer")) {
  492. return;
  493. }
  494. glBlitFramebuffer(0, 0, data.base_cx, data.base_cy,
  495. 0, 0, data.cx, data.cy, GL_COLOR_BUFFER_BIT, GL_LINEAR);
  496. gl_error("gl_shtex_capture_blit", "failed to blit");
  497. }
  498. static void gl_shtex_capture(void)
  499. {
  500. GLint last_fbo;
  501. GLint last_tex;
  502. jimglDXLockObjectsNV(data.gl_device, 1, &data.gl_dxobj);
  503. glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &last_fbo);
  504. if (gl_error("gl_shtex_capture", "failed to get last fbo")) {
  505. return;
  506. }
  507. glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_tex);
  508. if (gl_error("gl_shtex_capture", "failed to get last texture")) {
  509. return;
  510. }
  511. gl_copy_backbuffer(data.texture);
  512. glBindTexture(GL_TEXTURE_2D, last_tex);
  513. glBindFramebuffer(GL_DRAW_FRAMEBUFFER, last_fbo);
  514. jimglDXUnlockObjectsNV(data.gl_device, 1, &data.gl_dxobj);
  515. IDXGISwapChain_Present(data.dxgi_swap, 0, 0);
  516. }
  517. static inline void gl_shmem_capture_queue_copy(void)
  518. {
  519. for (int i = 0; i < NUM_BUFFERS; i++) {
  520. if (data.texture_ready[i]) {
  521. GLvoid *buffer;
  522. data.texture_ready[i] = false;
  523. glBindBuffer(GL_PIXEL_PACK_BUFFER, data.pbos[i]);
  524. if (gl_error("gl_shmem_capture_queue_copy",
  525. "failed to bind pbo")) {
  526. return;
  527. }
  528. buffer = glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY);
  529. if (buffer) {
  530. data.texture_mapped[i] = true;
  531. shmem_copy_data(i, buffer);
  532. }
  533. break;
  534. }
  535. }
  536. }
  537. static inline void gl_shmem_capture_stage(GLuint dst_pbo, GLuint src_tex)
  538. {
  539. glBindTexture(GL_TEXTURE_2D, src_tex);
  540. if (gl_error("gl_shmem_capture_stage", "failed to bind src_tex")) {
  541. return;
  542. }
  543. glBindBuffer(GL_PIXEL_PACK_BUFFER, dst_pbo);
  544. if (gl_error("gl_shmem_capture_stage", "failed to bind dst_pbo")) {
  545. return;
  546. }
  547. glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_BYTE, 0);
  548. if (gl_error("gl_shmem_capture_stage", "failed to read src_tex")) {
  549. return;
  550. }
  551. }
  552. static void gl_shmem_capture(void)
  553. {
  554. int next_tex;
  555. GLint last_fbo;
  556. GLint last_tex;
  557. glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &last_fbo);
  558. if (gl_error("gl_shmem_capture", "failed to get last fbo")) {
  559. return;
  560. }
  561. glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_tex);
  562. if (gl_error("gl_shmem_capture", "failed to get last texture")) {
  563. return;
  564. }
  565. gl_shmem_capture_queue_copy();
  566. next_tex = (data.cur_tex == NUM_BUFFERS - 1) ? 0 : data.cur_tex + 1;
  567. gl_copy_backbuffer(data.textures[next_tex]);
  568. if (data.copy_wait < NUM_BUFFERS - 1) {
  569. data.copy_wait++;
  570. } else {
  571. GLuint src = data.textures[next_tex];
  572. GLuint dst = data.pbos[next_tex];
  573. if (shmem_texture_data_lock(next_tex)) {
  574. glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
  575. data.texture_mapped[next_tex] = false;
  576. shmem_texture_data_unlock(next_tex);
  577. }
  578. gl_shmem_capture_stage(dst, src);
  579. data.texture_ready[next_tex] = true;
  580. }
  581. glBindTexture(GL_TEXTURE_2D, last_tex);
  582. glBindFramebuffer(GL_DRAW_FRAMEBUFFER, last_fbo);
  583. }
  584. static void gl_capture(HDC hdc)
  585. {
  586. static bool functions_initialized = false;
  587. static bool critical_failure = false;
  588. if (critical_failure) {
  589. return;
  590. }
  591. if (!functions_initialized) {
  592. functions_initialized = init_gl_functions();
  593. if (!functions_initialized) {
  594. critical_failure = true;
  595. return;
  596. }
  597. }
  598. if (capture_should_stop()) {
  599. gl_free();
  600. }
  601. if (capture_should_init()) {
  602. gl_init(hdc);
  603. }
  604. if (capture_ready() && hdc == data.hdc) {
  605. uint32_t new_cx;
  606. uint32_t new_cy;
  607. /* reset capture if resized */
  608. get_window_size(hdc, &new_cx, &new_cy);
  609. if (new_cx != data.base_cx || new_cy != data.base_cy) {
  610. gl_free();
  611. return;
  612. }
  613. if (data.using_shtex)
  614. gl_shtex_capture();
  615. else
  616. gl_shmem_capture();
  617. }
  618. }
  619. static BOOL WINAPI hook_swap_buffers(HDC hdc)
  620. {
  621. BOOL ret;
  622. if (!global_hook_info->capture_overlay)
  623. gl_capture(hdc);
  624. unhook(&swap_buffers);
  625. BOOL (WINAPI *call)(HDC) = swap_buffers.call_addr;
  626. ret = call(hdc);
  627. rehook(&swap_buffers);
  628. if (global_hook_info->capture_overlay)
  629. gl_capture(hdc);
  630. return ret;
  631. }
  632. static BOOL WINAPI hook_wgl_swap_buffers(HDC hdc)
  633. {
  634. BOOL ret;
  635. if (!global_hook_info->capture_overlay)
  636. gl_capture(hdc);
  637. unhook(&wgl_swap_buffers);
  638. BOOL (WINAPI *call)(HDC) = wgl_swap_buffers.call_addr;
  639. ret = call(hdc);
  640. rehook(&wgl_swap_buffers);
  641. if (global_hook_info->capture_overlay)
  642. gl_capture(hdc);
  643. return ret;
  644. }
  645. static BOOL WINAPI hook_wgl_swap_layer_buffers(HDC hdc, UINT planes)
  646. {
  647. BOOL ret;
  648. if (!global_hook_info->capture_overlay)
  649. gl_capture(hdc);
  650. unhook(&wgl_swap_layer_buffers);
  651. BOOL (WINAPI *call)(HDC, UINT) = wgl_swap_layer_buffers.call_addr;
  652. ret = call(hdc, planes);
  653. rehook(&wgl_swap_layer_buffers);
  654. if (global_hook_info->capture_overlay)
  655. gl_capture(hdc);
  656. return ret;
  657. }
  658. static BOOL WINAPI hook_wgl_delete_context(HGLRC hrc)
  659. {
  660. BOOL ret;
  661. if (capture_active()) {
  662. HDC last_hdc = jimglGetCurrentDC();
  663. HGLRC last_hrc = jimglGetCurrentContext();
  664. jimglMakeCurrent(data.hdc, hrc);
  665. gl_free();
  666. jimglMakeCurrent(last_hdc, last_hrc);
  667. }
  668. unhook(&wgl_delete_context);
  669. BOOL (WINAPI *call)(HGLRC) = wgl_delete_context.call_addr;
  670. ret = call(hrc);
  671. rehook(&wgl_delete_context);
  672. return ret;
  673. }
  674. static bool gl_register_window(void)
  675. {
  676. WNDCLASSW wc = {0};
  677. wc.style = CS_OWNDC;
  678. wc.hInstance = GetModuleHandle(NULL);
  679. wc.lpfnWndProc = DefWindowProc;
  680. wc.lpszClassName = DUMMY_WINDOW_CLASS_NAME;
  681. if (!RegisterClassW(&wc)) {
  682. hlog("gl_register_window: failed to register window class: %d",
  683. GetLastError());
  684. return false;
  685. }
  686. return true;
  687. }
  688. bool hook_gl(void)
  689. {
  690. void *wgl_dc_proc;
  691. void *wgl_slb_proc;
  692. void *wgl_sb_proc;
  693. gl = get_system_module("opengl32.dll");
  694. if (!gl) {
  695. return false;
  696. }
  697. if (!gl_register_window()) {
  698. return true;
  699. }
  700. wgl_dc_proc = base_get_proc("wglDeleteContext");
  701. wgl_slb_proc = base_get_proc("wglSwapLayerBuffers");
  702. wgl_sb_proc = base_get_proc("wglSwapBuffers");
  703. hook_init(&swap_buffers, SwapBuffers, hook_swap_buffers, "SwapBuffers");
  704. if (wgl_dc_proc) {
  705. hook_init(&wgl_delete_context, wgl_dc_proc,
  706. hook_wgl_delete_context,
  707. "wglDeleteContext");
  708. rehook(&wgl_delete_context);
  709. }
  710. if (wgl_slb_proc) {
  711. hook_init(&wgl_swap_layer_buffers, wgl_slb_proc,
  712. hook_wgl_swap_layer_buffers,
  713. "wglSwapLayerBuffers");
  714. rehook(&wgl_swap_layer_buffers);
  715. }
  716. if (wgl_sb_proc) {
  717. hook_init(&wgl_swap_buffers, wgl_sb_proc,
  718. hook_wgl_swap_buffers,
  719. "wglSwapBuffers");
  720. rehook(&wgl_swap_buffers);
  721. }
  722. rehook(&swap_buffers);
  723. return true;
  724. }