transition-fade-to-color.c 5.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213
  1. #include <obs-module.h>
  2. #define S_COLOR "color"
  3. #define S_SWITCH_POINT "switch_point"
  4. #define S_COLOR_TEXT obs_module_text("Color")
  5. #define S_SWITCH_POINT_TEXT obs_module_text("SwitchPoint")
  6. struct fade_to_color_info {
  7. obs_source_t *source;
  8. gs_effect_t *effect;
  9. gs_eparam_t *ep_tex;
  10. gs_eparam_t *ep_swp;
  11. gs_eparam_t *ep_color;
  12. struct vec4 color;
  13. struct vec4 color_srgb;
  14. float switch_point;
  15. };
  16. static inline float lerp(float a, float b, float x)
  17. {
  18. return (1.0f - x) * a + x * b;
  19. }
  20. static inline float clamp(float x, float min, float max)
  21. {
  22. if (x < min)
  23. return min;
  24. else if (x > max)
  25. return max;
  26. return x;
  27. }
  28. static inline float smoothstep(float min, float max, float x)
  29. {
  30. x = clamp((x - min) / (max - min), 0.0f, 1.0f);
  31. return x * x * (3 - 2 * x);
  32. }
  33. static const char *fade_to_color_get_name(void *type_data)
  34. {
  35. UNUSED_PARAMETER(type_data);
  36. return obs_module_text("FadeToColorTransition");
  37. }
  38. static void fade_to_color_update(void *data, obs_data_t *settings)
  39. {
  40. struct fade_to_color_info *fade_to_color = data;
  41. uint32_t color = (uint32_t)obs_data_get_int(settings, S_COLOR);
  42. uint32_t swp = (uint32_t)obs_data_get_int(settings, S_SWITCH_POINT);
  43. color |= 0xFF000000;
  44. vec4_from_rgba(&fade_to_color->color, color);
  45. vec4_from_rgba_srgb(&fade_to_color->color_srgb, color);
  46. fade_to_color->switch_point = (float)swp / 100.0f;
  47. }
  48. static void *fade_to_color_create(obs_data_t *settings, obs_source_t *source)
  49. {
  50. struct fade_to_color_info *fade_to_color;
  51. char *file = obs_module_file("fade_to_color_transition.effect");
  52. gs_effect_t *effect;
  53. obs_enter_graphics();
  54. effect = gs_effect_create_from_file(file, NULL);
  55. obs_leave_graphics();
  56. bfree(file);
  57. if (!effect) {
  58. blog(LOG_ERROR, "Could not find fade_to_color_transition.effect");
  59. return NULL;
  60. }
  61. fade_to_color = bzalloc(sizeof(struct fade_to_color_info));
  62. fade_to_color->source = source;
  63. fade_to_color->effect = effect;
  64. fade_to_color->ep_tex = gs_effect_get_param_by_name(effect, "tex");
  65. fade_to_color->ep_swp = gs_effect_get_param_by_name(effect, "swp");
  66. fade_to_color->ep_color = gs_effect_get_param_by_name(effect, "color");
  67. obs_source_update(source, settings);
  68. return fade_to_color;
  69. }
  70. static void fade_to_color_destroy(void *data)
  71. {
  72. struct fade_to_color_info *fade_to_color = data;
  73. bfree(fade_to_color);
  74. }
  75. static void fade_to_color_callback(void *data, gs_texture_t *a, gs_texture_t *b, float t, uint32_t cx, uint32_t cy)
  76. {
  77. struct fade_to_color_info *fade_to_color = data;
  78. float sa = smoothstep(0.0f, fade_to_color->switch_point, t);
  79. float sb = smoothstep(fade_to_color->switch_point, 1.0f, t);
  80. float swp = t < fade_to_color->switch_point ? sa : 1.0f - sb;
  81. gs_texture_t *const tex = (t < fade_to_color->switch_point) ? a : b;
  82. const bool nonlinear_fade = gs_get_color_space() == GS_CS_SRGB;
  83. const bool previous = gs_framebuffer_srgb_enabled();
  84. gs_enable_framebuffer_srgb(!nonlinear_fade);
  85. if (nonlinear_fade) {
  86. gs_effect_set_texture(fade_to_color->ep_tex, tex);
  87. gs_effect_set_vec4(fade_to_color->ep_color, &fade_to_color->color);
  88. } else {
  89. gs_effect_set_texture_srgb(fade_to_color->ep_tex, tex);
  90. gs_effect_set_vec4(fade_to_color->ep_color, &fade_to_color->color_srgb);
  91. }
  92. gs_effect_set_float(fade_to_color->ep_swp, swp);
  93. while (gs_effect_loop(fade_to_color->effect, "FadeToColor"))
  94. gs_draw_sprite(NULL, 0, cx, cy);
  95. gs_enable_framebuffer_srgb(previous);
  96. }
  97. static void fade_to_color_video_render(void *data, gs_effect_t *effect)
  98. {
  99. UNUSED_PARAMETER(effect);
  100. const bool previous = gs_set_linear_srgb(true);
  101. struct fade_to_color_info *fade_to_color = data;
  102. obs_transition_video_render(fade_to_color->source, fade_to_color_callback);
  103. gs_set_linear_srgb(previous);
  104. }
  105. static float mix_a(void *data, float t)
  106. {
  107. struct fade_to_color_info *fade_to_color = data;
  108. float sp = fade_to_color->switch_point;
  109. return lerp(1.0f - t, 0.0f, smoothstep(0.0f, sp, t));
  110. }
  111. static float mix_b(void *data, float t)
  112. {
  113. struct fade_to_color_info *fade_to_color = data;
  114. float sp = fade_to_color->switch_point;
  115. return lerp(0.0f, t, smoothstep(sp, 1.0f, t));
  116. }
  117. static bool fade_to_color_audio_render(void *data, uint64_t *ts_out, struct obs_source_audio_mix *audio,
  118. uint32_t mixers, size_t channels, size_t sample_rate)
  119. {
  120. struct fade_to_color_info *fade_to_color = data;
  121. return obs_transition_audio_render(fade_to_color->source, ts_out, audio, mixers, channels, sample_rate, mix_a,
  122. mix_b);
  123. }
  124. static obs_properties_t *fade_to_color_properties(void *data)
  125. {
  126. obs_properties_t *props = obs_properties_create();
  127. obs_properties_add_color(props, S_COLOR, S_COLOR_TEXT);
  128. obs_property_t *p = obs_properties_add_int_slider(props, S_SWITCH_POINT, S_SWITCH_POINT_TEXT, 0, 100, 1);
  129. obs_property_int_set_suffix(p, "%");
  130. UNUSED_PARAMETER(data);
  131. return props;
  132. }
  133. static void fade_to_color_defaults(obs_data_t *settings)
  134. {
  135. obs_data_set_default_int(settings, S_COLOR, 0xFF000000);
  136. obs_data_set_default_int(settings, S_SWITCH_POINT, 50);
  137. }
  138. static enum gs_color_space fade_to_color_video_get_color_space(void *data, size_t count,
  139. const enum gs_color_space *preferred_spaces)
  140. {
  141. struct fade_to_color_info *fade_to_color = data;
  142. const enum gs_color_space transition_space = obs_transition_video_get_color_space(fade_to_color->source);
  143. enum gs_color_space space = transition_space;
  144. for (size_t i = 0; i < count; ++i) {
  145. space = preferred_spaces[i];
  146. if (space == transition_space)
  147. break;
  148. }
  149. return space;
  150. }
  151. struct obs_source_info fade_to_color_transition = {
  152. .id = "fade_to_color_transition",
  153. .type = OBS_SOURCE_TYPE_TRANSITION,
  154. .get_name = fade_to_color_get_name,
  155. .create = fade_to_color_create,
  156. .destroy = fade_to_color_destroy,
  157. .update = fade_to_color_update,
  158. .video_render = fade_to_color_video_render,
  159. .audio_render = fade_to_color_audio_render,
  160. .get_properties = fade_to_color_properties,
  161. .get_defaults = fade_to_color_defaults,
  162. .video_get_color_space = fade_to_color_video_get_color_space,
  163. };