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- /******************************************************************************
- Copyright (C) 2013 by Hugh Bailey <[email protected]>
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- ******************************************************************************/
- #include "d3d11-subsystem.hpp"
- void gs_index_buffer::InitBuffer()
- {
- HRESULT hr;
- memset(&bd, 0, sizeof(bd));
- memset(&srd, 0, sizeof(srd));
- bd.Usage = dynamic ? D3D11_USAGE_DYNAMIC : D3D11_USAGE_DEFAULT;
- bd.CPUAccessFlags = dynamic ? D3D11_CPU_ACCESS_WRITE : 0;
- bd.BindFlags = D3D11_BIND_INDEX_BUFFER;
- bd.ByteWidth = UINT(indexSize * num);
- srd.pSysMem = indices.data;
- hr = device->device->CreateBuffer(&bd, &srd, indexBuffer.Assign());
- if (FAILED(hr))
- throw HRError("Failed to create buffer", hr);
- }
- gs_index_buffer::gs_index_buffer(gs_device_t *device, enum gs_index_type type,
- void *indices, size_t num, uint32_t flags)
- : gs_obj (device, gs_type::gs_index_buffer),
- dynamic ((flags & GS_DYNAMIC) != 0),
- type (type),
- num (num),
- indices (indices)
- {
- switch (type) {
- case GS_UNSIGNED_SHORT: indexSize = 2; break;
- case GS_UNSIGNED_LONG: indexSize = 4; break;
- }
- InitBuffer();
- }
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