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- /******************************************************************************
- Copyright (C) 2014 by Nibbles
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- ******************************************************************************/
- #include <obs-module.h>
- #include <graphics/vec2.h>
- #include <graphics/vec3.h>
- #include <graphics/vec4.h>
- #include "obs-convenience.h"
- gs_vertbuffer_t *create_uv_vbuffer(uint32_t num_verts, bool add_color) {
- obs_enter_graphics();
- gs_vertbuffer_t *tmp = NULL;
- struct gs_vb_data *vrect = NULL;
- vrect = gs_vbdata_create();
- vrect->num = num_verts;
- vrect->points = (struct vec3 *)bmalloc(sizeof(struct vec3) * num_verts);
- vrect->num_tex = 1;
- vrect->tvarray =
- (struct gs_tvertarray *)bmalloc(sizeof(struct gs_tvertarray));
- vrect->tvarray[0].width = 2;
- vrect->tvarray[0].array = bmalloc(sizeof(struct vec2) * num_verts);
- if (add_color)
- vrect->colors = (uint32_t *)bmalloc
- (sizeof(uint32_t)* num_verts);
- memset(vrect->points, 0, sizeof(struct vec3) * num_verts);
- memset(vrect->tvarray[0].array, 0, sizeof(struct vec2) * num_verts);
- if (add_color)
- memset(vrect->colors, 0, sizeof(uint32_t)* num_verts);
- tmp = gs_vertexbuffer_create(vrect, GS_DYNAMIC);
- if (tmp == NULL) {
- blog(LOG_WARNING, "Couldn't create UV vertex buffer.");
- }
- obs_leave_graphics();
- return tmp;
- }
- void draw_uv_vbuffer(gs_vertbuffer_t *vbuf, gs_texture_t *tex,
- gs_effect_t *effect, uint32_t num_verts)
- {
- gs_texture_t *texture = tex;
- gs_technique_t *tech = gs_effect_get_technique(effect, "Draw");
- gs_eparam_t *image = gs_effect_get_param_by_name(effect, "image");
- size_t passes;
- if (vbuf == NULL || tex == NULL) return;
- gs_vertexbuffer_flush(vbuf);
- gs_load_vertexbuffer(vbuf);
- gs_load_indexbuffer(NULL);
- passes = gs_technique_begin(tech);
- for (size_t i = 0; i < passes; i++) {
- if (gs_technique_begin_pass(tech, i)) {
- gs_effect_set_texture(image, texture);
- gs_draw(GS_TRIS, 0, num_verts);
- gs_technique_end_pass(tech);
- }
- }
- gs_technique_end(tech);
- }
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