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gl-cocoa.m 11 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Ruwen Hahn <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include "gl-subsystem.h"
  15. #include <OpenGL/OpenGL.h>
  16. #import <Cocoa/Cocoa.h>
  17. #import <AppKit/AppKit.h>
  18. //#include "util/darray.h"
  19. struct gl_windowinfo {
  20. NSView *view;
  21. NSOpenGLContext *context;
  22. gs_texture_t *texture;
  23. GLuint fbo;
  24. };
  25. struct gl_platform {
  26. NSOpenGLContext *context;
  27. };
  28. static NSOpenGLContext *gl_context_create(NSOpenGLContext *share)
  29. {
  30. unsigned attrib_count = 0;
  31. #define ADD_ATTR(x) \
  32. { \
  33. attributes[attrib_count++] = (NSOpenGLPixelFormatAttribute)x; \
  34. }
  35. #define ADD_ATTR2(x, y) \
  36. { \
  37. ADD_ATTR(x); \
  38. ADD_ATTR(y); \
  39. }
  40. NSOpenGLPixelFormatAttribute attributes[40];
  41. ADD_ATTR(NSOpenGLPFADoubleBuffer);
  42. ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core);
  43. ADD_ATTR(0);
  44. #undef ADD_ATTR2
  45. #undef ADD_ATTR
  46. NSOpenGLPixelFormat *pf;
  47. pf = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
  48. if (!pf) {
  49. blog(LOG_ERROR, "Failed to create pixel format");
  50. return NULL;
  51. }
  52. NSOpenGLContext *context;
  53. context = [[NSOpenGLContext alloc] initWithFormat:pf
  54. shareContext:share];
  55. [pf release];
  56. if (!context) {
  57. blog(LOG_ERROR, "Failed to create context");
  58. return NULL;
  59. }
  60. [context clearDrawable];
  61. return context;
  62. }
  63. struct gl_platform *gl_platform_create(gs_device_t *device, uint32_t adapter)
  64. {
  65. UNUSED_PARAMETER(device);
  66. UNUSED_PARAMETER(adapter);
  67. NSOpenGLContext *context = gl_context_create(nil);
  68. if (!context) {
  69. blog(LOG_ERROR, "gl_context_create failed");
  70. return NULL;
  71. }
  72. [context makeCurrentContext];
  73. GLint interval = 0;
  74. [context setValues:&interval forParameter:NSOpenGLCPSwapInterval];
  75. const bool success = gladLoadGL() != 0;
  76. if (!success) {
  77. blog(LOG_ERROR, "gladLoadGL failed");
  78. [context release];
  79. return NULL;
  80. }
  81. struct gl_platform *plat = bzalloc(sizeof(struct gl_platform));
  82. plat->context = context;
  83. return plat;
  84. }
  85. void gl_platform_destroy(struct gl_platform *platform)
  86. {
  87. if (!platform)
  88. return;
  89. [platform->context release];
  90. platform->context = nil;
  91. bfree(platform);
  92. }
  93. bool gl_platform_init_swapchain(struct gs_swap_chain *swap)
  94. {
  95. NSOpenGLContext *parent = swap->device->plat->context;
  96. NSOpenGLContext *context = gl_context_create(parent);
  97. bool success = context != nil;
  98. if (success) {
  99. CGLContextObj parent_obj = [parent CGLContextObj];
  100. CGLLockContext(parent_obj);
  101. [parent makeCurrentContext];
  102. struct gs_init_data *init_data = &swap->info;
  103. swap->wi->texture = device_texture_create(
  104. swap->device, init_data->cx, init_data->cy,
  105. init_data->format, 1, NULL, GS_RENDER_TARGET);
  106. glFlush();
  107. [NSOpenGLContext clearCurrentContext];
  108. CGLContextObj context_obj = [context CGLContextObj];
  109. CGLLockContext(context_obj);
  110. [context makeCurrentContext];
  111. [context setView:swap->wi->view];
  112. GLint interval = 0;
  113. [context setValues:&interval
  114. forParameter:NSOpenGLCPSwapInterval];
  115. gl_gen_framebuffers(1, &swap->wi->fbo);
  116. gl_bind_framebuffer(GL_FRAMEBUFFER, swap->wi->fbo);
  117. glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
  118. GL_TEXTURE_2D,
  119. swap->wi->texture->texture, 0);
  120. gl_success("glFrameBufferTexture2D");
  121. glFlush();
  122. [NSOpenGLContext clearCurrentContext];
  123. CGLUnlockContext(context_obj);
  124. CGLUnlockContext(parent_obj);
  125. swap->wi->context = context;
  126. }
  127. return success;
  128. }
  129. void gl_platform_cleanup_swapchain(struct gs_swap_chain *swap)
  130. {
  131. NSOpenGLContext *parent = swap->device->plat->context;
  132. CGLContextObj parent_obj = [parent CGLContextObj];
  133. CGLLockContext(parent_obj);
  134. NSOpenGLContext *context = swap->wi->context;
  135. CGLContextObj context_obj = [context CGLContextObj];
  136. CGLLockContext(context_obj);
  137. [context makeCurrentContext];
  138. gl_delete_framebuffers(1, &swap->wi->fbo);
  139. glFlush();
  140. [NSOpenGLContext clearCurrentContext];
  141. CGLUnlockContext(context_obj);
  142. [parent makeCurrentContext];
  143. gs_texture_destroy(swap->wi->texture);
  144. glFlush();
  145. [NSOpenGLContext clearCurrentContext];
  146. swap->wi->context = nil;
  147. CGLUnlockContext(parent_obj);
  148. }
  149. struct gl_windowinfo *gl_windowinfo_create(const struct gs_init_data *info)
  150. {
  151. if (!info)
  152. return NULL;
  153. if (!info->window.view)
  154. return NULL;
  155. struct gl_windowinfo *wi = bzalloc(sizeof(struct gl_windowinfo));
  156. wi->view = info->window.view;
  157. [info->window.view setWantsBestResolutionOpenGLSurface:YES];
  158. return wi;
  159. }
  160. void gl_windowinfo_destroy(struct gl_windowinfo *wi)
  161. {
  162. if (!wi)
  163. return;
  164. wi->view = nil;
  165. bfree(wi);
  166. }
  167. void gl_update(gs_device_t *device)
  168. {
  169. gs_swapchain_t *swap = device->cur_swap;
  170. NSOpenGLContext *parent = device->plat->context;
  171. NSOpenGLContext *context = swap->wi->context;
  172. dispatch_async(dispatch_get_main_queue(), ^() {
  173. CGLContextObj parent_obj = [parent CGLContextObj];
  174. CGLLockContext(parent_obj);
  175. CGLContextObj context_obj = [context CGLContextObj];
  176. CGLLockContext(context_obj);
  177. [context makeCurrentContext];
  178. [context update];
  179. struct gs_init_data *info = &swap->info;
  180. gs_texture_t *previous = swap->wi->texture;
  181. swap->wi->texture = device_texture_create(device, info->cx,
  182. info->cy,
  183. info->format, 1, NULL,
  184. GS_RENDER_TARGET);
  185. gl_bind_framebuffer(GL_FRAMEBUFFER, swap->wi->fbo);
  186. glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
  187. GL_TEXTURE_2D,
  188. swap->wi->texture->texture, 0);
  189. gl_success("glFrameBufferTexture2D");
  190. gs_texture_destroy(previous);
  191. glFlush();
  192. [NSOpenGLContext clearCurrentContext];
  193. CGLUnlockContext(context_obj);
  194. CGLUnlockContext(parent_obj);
  195. });
  196. }
  197. void gl_clear_context(gs_device_t *device)
  198. {
  199. UNUSED_PARAMETER(device);
  200. [NSOpenGLContext clearCurrentContext];
  201. }
  202. void device_enter_context(gs_device_t *device)
  203. {
  204. CGLLockContext([device->plat->context CGLContextObj]);
  205. [device->plat->context makeCurrentContext];
  206. }
  207. void device_leave_context(gs_device_t *device)
  208. {
  209. glFlush();
  210. [NSOpenGLContext clearCurrentContext];
  211. device->cur_render_target = NULL;
  212. device->cur_zstencil_buffer = NULL;
  213. device->cur_swap = NULL;
  214. device->cur_fbo = NULL;
  215. CGLUnlockContext([device->plat->context CGLContextObj]);
  216. }
  217. void *device_get_device_obj(gs_device_t *device)
  218. {
  219. return device->plat->context;
  220. }
  221. void device_load_swapchain(gs_device_t *device, gs_swapchain_t *swap)
  222. {
  223. if (device->cur_swap == swap)
  224. return;
  225. device->cur_swap = swap;
  226. if (swap) {
  227. device_set_render_target(device, swap->wi->texture, NULL);
  228. }
  229. }
  230. void device_present(gs_device_t *device)
  231. {
  232. glFlush();
  233. [NSOpenGLContext clearCurrentContext];
  234. CGLLockContext([device->cur_swap->wi->context CGLContextObj]);
  235. [device->cur_swap->wi->context makeCurrentContext];
  236. gl_bind_framebuffer(GL_READ_FRAMEBUFFER, device->cur_swap->wi->fbo);
  237. gl_bind_framebuffer(GL_DRAW_FRAMEBUFFER, 0);
  238. const uint32_t width = device->cur_swap->info.cx;
  239. const uint32_t height = device->cur_swap->info.cy;
  240. glBlitFramebuffer(0, 0, width, height, 0, height, width, 0,
  241. GL_COLOR_BUFFER_BIT, GL_NEAREST);
  242. [device->cur_swap->wi->context flushBuffer];
  243. glFlush();
  244. [NSOpenGLContext clearCurrentContext];
  245. CGLUnlockContext([device->cur_swap->wi->context CGLContextObj]);
  246. [device->plat->context makeCurrentContext];
  247. }
  248. void gl_getclientsize(const struct gs_swap_chain *swap, uint32_t *width,
  249. uint32_t *height)
  250. {
  251. if (width)
  252. *width = swap->info.cx;
  253. if (height)
  254. *height = swap->info.cy;
  255. }
  256. gs_texture_t *device_texture_create_from_iosurface(gs_device_t *device,
  257. void *iosurf)
  258. {
  259. IOSurfaceRef ref = (IOSurfaceRef)iosurf;
  260. struct gs_texture_2d *tex = bzalloc(sizeof(struct gs_texture_2d));
  261. OSType pf = IOSurfaceGetPixelFormat(ref);
  262. if (pf != 'BGRA')
  263. blog(LOG_ERROR, "Unexpected pixel format: %d (%c%c%c%c)", pf,
  264. pf >> 24, pf >> 16, pf >> 8, pf);
  265. const enum gs_color_format color_format = GS_BGRA;
  266. tex->base.device = device;
  267. tex->base.type = GS_TEXTURE_2D;
  268. tex->base.format = GS_BGRA;
  269. tex->base.levels = 1;
  270. tex->base.gl_format = convert_gs_format(color_format);
  271. tex->base.gl_internal_format = convert_gs_internal_format(color_format);
  272. tex->base.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
  273. tex->base.gl_target = GL_TEXTURE_RECTANGLE_ARB;
  274. tex->base.is_dynamic = false;
  275. tex->base.is_render_target = false;
  276. tex->base.gen_mipmaps = false;
  277. tex->width = IOSurfaceGetWidth(ref);
  278. tex->height = IOSurfaceGetHeight(ref);
  279. if (!gl_gen_textures(1, &tex->base.texture))
  280. goto fail;
  281. if (!gl_bind_texture(tex->base.gl_target, tex->base.texture))
  282. goto fail;
  283. CGLError err = CGLTexImageIOSurface2D(
  284. [[NSOpenGLContext currentContext] CGLContextObj],
  285. tex->base.gl_target, tex->base.gl_internal_format, tex->width,
  286. tex->height, tex->base.gl_format, tex->base.gl_type, ref, 0);
  287. if (err != kCGLNoError) {
  288. blog(LOG_ERROR,
  289. "CGLTexImageIOSurface2D: %u, %s"
  290. " (device_texture_create_from_iosurface)",
  291. err, CGLErrorString(err));
  292. gl_success("CGLTexImageIOSurface2D");
  293. goto fail;
  294. }
  295. if (!gl_tex_param_i(tex->base.gl_target, GL_TEXTURE_MAX_LEVEL, 0))
  296. goto fail;
  297. if (!gl_bind_texture(tex->base.gl_target, 0))
  298. goto fail;
  299. return (gs_texture_t *)tex;
  300. fail:
  301. gs_texture_destroy((gs_texture_t *)tex);
  302. blog(LOG_ERROR, "device_texture_create_from_iosurface (GL) failed");
  303. return NULL;
  304. }
  305. gs_texture_t *device_texture_open_shared(gs_device_t *device, uint32_t handle)
  306. {
  307. gs_texture_t *texture = NULL;
  308. IOSurfaceRef ref = IOSurfaceLookupFromMachPort((mach_port_t)handle);
  309. texture = device_texture_create_from_iosurface(device, ref);
  310. CFRelease(ref);
  311. return texture;
  312. }
  313. bool device_shared_texture_available(void)
  314. {
  315. return true;
  316. }
  317. bool gs_texture_rebind_iosurface(gs_texture_t *texture, void *iosurf)
  318. {
  319. if (!texture)
  320. return false;
  321. if (!iosurf)
  322. return false;
  323. struct gs_texture_2d *tex = (struct gs_texture_2d *)texture;
  324. IOSurfaceRef ref = (IOSurfaceRef)iosurf;
  325. OSType pf = IOSurfaceGetPixelFormat(ref);
  326. if (pf != 'BGRA')
  327. blog(LOG_ERROR, "Unexpected pixel format: %d (%c%c%c%c)", pf,
  328. pf >> 24, pf >> 16, pf >> 8, pf);
  329. if (tex->width != IOSurfaceGetWidth(ref) ||
  330. tex->height != IOSurfaceGetHeight(ref))
  331. return false;
  332. if (!gl_bind_texture(tex->base.gl_target, tex->base.texture))
  333. return false;
  334. CGLError err = CGLTexImageIOSurface2D(
  335. [[NSOpenGLContext currentContext] CGLContextObj],
  336. tex->base.gl_target, tex->base.gl_internal_format, tex->width,
  337. tex->height, tex->base.gl_format, tex->base.gl_type, ref, 0);
  338. if (err != kCGLNoError) {
  339. blog(LOG_ERROR,
  340. "CGLTexImageIOSurface2D: %u, %s"
  341. " (gs_texture_rebind_iosurface)",
  342. err, CGLErrorString(err));
  343. gl_success("CGLTexImageIOSurface2D");
  344. return false;
  345. }
  346. if (!gl_bind_texture(tex->base.gl_target, 0))
  347. return false;
  348. return true;
  349. }