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- #ifdef _MSC_VER
- #pragma warning(disable : 4214) /* nonstandard extension, non-int bitfield */
- #pragma warning(disable : 4054) /* function pointer to data pointer */
- #endif
- #include <windows.h>
- #define COBJMACROS
- #include <dxgi.h>
- #include <d3d11.h>
- #include "gl-decs.h"
- #include "graphics-hook.h"
- #include <detours.h>
- #define DUMMY_WINDOW_CLASS_NAME L"graphics_hook_gl_dummy_window"
- /* clang-format off */
- static const GUID GUID_IDXGIFactory1 =
- {0x770aae78, 0xf26f, 0x4dba, {0xa8, 0x29, 0x25, 0x3c, 0x83, 0xd1, 0xb3, 0x87}};
- static const GUID GUID_IDXGIResource =
- {0x035f3ab4, 0x482e, 0x4e50, {0xb4, 0x1f, 0x8a, 0x7f, 0x8b, 0xd8, 0x96, 0x0b}};
- /* clang-format on */
- typedef BOOL(WINAPI *PFN_SwapBuffers)(HDC);
- typedef BOOL(WINAPI *PFN_WglSwapLayerBuffers)(HDC, UINT);
- typedef BOOL(WINAPI *PFN_WglSwapBuffers)(HDC);
- typedef BOOL(WINAPI *PFN_WglDeleteContext)(HGLRC);
- PFN_SwapBuffers RealSwapBuffers = NULL;
- PFN_WglSwapLayerBuffers RealWglSwapLayerBuffers = NULL;
- PFN_WglSwapBuffers RealWglSwapBuffers = NULL;
- PFN_WglDeleteContext RealWglDeleteContext = NULL;
- static bool darkest_dungeon_fix = false;
- static bool functions_initialized = false;
- struct gl_data {
- HDC hdc;
- uint32_t cx;
- uint32_t cy;
- DXGI_FORMAT format;
- GLuint fbo;
- bool using_shtex;
- bool shmem_fallback;
- union {
- /* shared texture */
- struct {
- struct shtex_data *shtex_info;
- ID3D11Device *d3d11_device;
- ID3D11DeviceContext *d3d11_context;
- ID3D11Texture2D *d3d11_tex;
- IDXGISwapChain *dxgi_swap;
- HANDLE gl_device;
- HANDLE gl_dxobj;
- HANDLE handle;
- HWND hwnd;
- GLuint texture;
- };
- /* shared memory */
- struct {
- struct shmem_data *shmem_info;
- int cur_tex;
- int copy_wait;
- GLuint pbos[NUM_BUFFERS];
- GLuint textures[NUM_BUFFERS];
- bool texture_ready[NUM_BUFFERS];
- bool texture_mapped[NUM_BUFFERS];
- };
- };
- };
- static HMODULE gl = NULL;
- static bool nv_capture_available = false;
- static struct gl_data data = {0};
- __declspec(thread) static int swap_recurse;
- static inline bool gl_error(const char *func, const char *str)
- {
- GLenum error = glGetError();
- if (error != 0) {
- hlog("%s: %s: %lu", func, str, error);
- return true;
- }
- return false;
- }
- static void gl_free(void)
- {
- capture_free();
- if (data.using_shtex) {
- if (data.gl_dxobj)
- jimglDXUnregisterObjectNV(data.gl_device,
- data.gl_dxobj);
- if (data.gl_device)
- jimglDXCloseDeviceNV(data.gl_device);
- if (data.texture)
- glDeleteTextures(1, &data.texture);
- if (data.d3d11_tex)
- ID3D11Resource_Release(data.d3d11_tex);
- if (data.d3d11_context)
- ID3D11DeviceContext_Release(data.d3d11_context);
- if (data.d3d11_device)
- ID3D11Device_Release(data.d3d11_device);
- if (data.dxgi_swap)
- IDXGISwapChain_Release(data.dxgi_swap);
- if (data.hwnd)
- DestroyWindow(data.hwnd);
- } else {
- for (size_t i = 0; i < NUM_BUFFERS; i++) {
- if (data.pbos[i]) {
- if (data.texture_mapped[i]) {
- glBindBuffer(GL_PIXEL_PACK_BUFFER,
- data.pbos[i]);
- glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
- glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
- }
- glDeleteBuffers(1, &data.pbos[i]);
- }
- if (data.textures[i])
- glDeleteTextures(1, &data.textures[i]);
- }
- }
- if (data.fbo)
- glDeleteFramebuffers(1, &data.fbo);
- gl_error("gl_free", "GL error occurred on free");
- memset(&data, 0, sizeof(data));
- hlog("------------------ gl capture freed ------------------");
- }
- static inline void *base_get_proc(const char *name)
- {
- return (void *)GetProcAddress(gl, name);
- }
- static inline void *wgl_get_proc(const char *name)
- {
- return (void *)jimglGetProcAddress(name);
- }
- static inline void *get_proc(const char *name)
- {
- void *func = wgl_get_proc(name);
- if (!func)
- func = base_get_proc(name);
- return func;
- }
- static void init_nv_functions(void)
- {
- jimglDXSetResourceShareHandleNV =
- get_proc("wglDXSetResourceShareHandleNV");
- jimglDXOpenDeviceNV = get_proc("wglDXOpenDeviceNV");
- jimglDXCloseDeviceNV = get_proc("wglDXCloseDeviceNV");
- jimglDXRegisterObjectNV = get_proc("wglDXRegisterObjectNV");
- jimglDXUnregisterObjectNV = get_proc("wglDXUnregisterObjectNV");
- jimglDXObjectAccessNV = get_proc("wglDXObjectAccessNV");
- jimglDXLockObjectsNV = get_proc("wglDXLockObjectsNV");
- jimglDXUnlockObjectsNV = get_proc("wglDXUnlockObjectsNV");
- nv_capture_available =
- !!jimglDXSetResourceShareHandleNV && !!jimglDXOpenDeviceNV &&
- !!jimglDXCloseDeviceNV && !!jimglDXRegisterObjectNV &&
- !!jimglDXUnregisterObjectNV && !!jimglDXObjectAccessNV &&
- !!jimglDXLockObjectsNV && !!jimglDXUnlockObjectsNV;
- if (nv_capture_available)
- hlog("Shared-texture OpenGL capture available");
- }
- #define GET_PROC(cur_func, ptr, func) \
- do { \
- ptr = get_proc(#func); \
- if (!ptr) { \
- hlog("%s: failed to get function '%s'", #cur_func, \
- #func); \
- success = false; \
- } \
- } while (false)
- static bool init_gl_functions(void)
- {
- bool success = true;
- jimglGetProcAddress = base_get_proc("wglGetProcAddress");
- if (!jimglGetProcAddress) {
- hlog("init_gl_functions: failed to get wglGetProcAddress");
- return false;
- }
- GET_PROC(init_gl_functions, jimglMakeCurrent, wglMakeCurrent);
- GET_PROC(init_gl_functions, jimglGetCurrentDC, wglGetCurrentDC);
- GET_PROC(init_gl_functions, jimglGetCurrentContext,
- wglGetCurrentContext);
- GET_PROC(init_gl_functions, glTexImage2D, glTexImage2D);
- GET_PROC(init_gl_functions, glReadBuffer, glReadBuffer);
- GET_PROC(init_gl_functions, glGetTexImage, glGetTexImage);
- GET_PROC(init_gl_functions, glDrawBuffer, glDrawBuffer);
- GET_PROC(init_gl_functions, glGetError, glGetError);
- GET_PROC(init_gl_functions, glBufferData, glBufferData);
- GET_PROC(init_gl_functions, glDeleteBuffers, glDeleteBuffers);
- GET_PROC(init_gl_functions, glDeleteTextures, glDeleteTextures);
- GET_PROC(init_gl_functions, glGenBuffers, glGenBuffers);
- GET_PROC(init_gl_functions, glGenTextures, glGenTextures);
- GET_PROC(init_gl_functions, glMapBuffer, glMapBuffer);
- GET_PROC(init_gl_functions, glUnmapBuffer, glUnmapBuffer);
- GET_PROC(init_gl_functions, glBindBuffer, glBindBuffer);
- GET_PROC(init_gl_functions, glGetIntegerv, glGetIntegerv);
- GET_PROC(init_gl_functions, glBindTexture, glBindTexture);
- GET_PROC(init_gl_functions, glGenFramebuffers, glGenFramebuffers);
- GET_PROC(init_gl_functions, glDeleteFramebuffers, glDeleteFramebuffers);
- GET_PROC(init_gl_functions, glBindFramebuffer, glBindFramebuffer);
- GET_PROC(init_gl_functions, glBlitFramebuffer, glBlitFramebuffer);
- GET_PROC(init_gl_functions, glFramebufferTexture2D,
- glFramebufferTexture2D);
- init_nv_functions();
- return success;
- }
- static void get_window_size(HDC hdc, uint32_t *cx, uint32_t *cy)
- {
- HWND hwnd = WindowFromDC(hdc);
- RECT rc = {0};
- if (darkest_dungeon_fix) {
- *cx = 1920;
- *cy = 1080;
- } else {
- GetClientRect(hwnd, &rc);
- *cx = rc.right;
- *cy = rc.bottom;
- }
- }
- static inline bool gl_shtex_init_window(void)
- {
- data.hwnd = CreateWindowExW(
- 0, DUMMY_WINDOW_CLASS_NAME, L"Dummy GL window, ignore",
- WS_POPUP | WS_CLIPCHILDREN | WS_CLIPSIBLINGS, 0, 0, 2, 2, NULL,
- NULL, GetModuleHandle(NULL), NULL);
- if (!data.hwnd) {
- hlog("gl_shtex_init_window: failed to create window: %d",
- GetLastError());
- return false;
- }
- return true;
- }
- typedef HRESULT(WINAPI *create_dxgi_factory1_t)(REFIID, void **);
- static const D3D_FEATURE_LEVEL feature_levels[] = {
- D3D_FEATURE_LEVEL_11_0,
- D3D_FEATURE_LEVEL_10_1,
- D3D_FEATURE_LEVEL_10_0,
- };
- static inline bool gl_shtex_init_d3d11(void)
- {
- D3D_FEATURE_LEVEL level_used;
- IDXGIFactory1 *factory;
- IDXGIAdapter *adapter;
- HRESULT hr;
- HMODULE d3d11 = load_system_library("d3d11.dll");
- if (!d3d11) {
- hlog("gl_shtex_init_d3d11: failed to load D3D11.dll: %d",
- GetLastError());
- return false;
- }
- HMODULE dxgi = load_system_library("dxgi.dll");
- if (!dxgi) {
- hlog("gl_shtex_init_d3d11: failed to load DXGI.dll: %d",
- GetLastError());
- return false;
- }
- DXGI_SWAP_CHAIN_DESC desc = {0};
- desc.BufferCount = 2;
- desc.BufferDesc.Format = data.format;
- desc.BufferDesc.Width = 2;
- desc.BufferDesc.Height = 2;
- desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
- desc.SampleDesc.Count = 1;
- desc.Windowed = true;
- desc.OutputWindow = data.hwnd;
- create_dxgi_factory1_t create_factory =
- (void *)GetProcAddress(dxgi, "CreateDXGIFactory1");
- if (!create_factory) {
- hlog("gl_shtex_init_d3d11: failed to load CreateDXGIFactory1 "
- "procedure: %d",
- GetLastError());
- return false;
- }
- PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN create =
- (void *)GetProcAddress(d3d11, "D3D11CreateDeviceAndSwapChain");
- if (!create) {
- hlog("gl_shtex_init_d3d11: failed to load "
- "D3D11CreateDeviceAndSwapChain procedure: %d",
- GetLastError());
- return false;
- }
- hr = create_factory(&GUID_IDXGIFactory1, (void **)&factory);
- if (FAILED(hr)) {
- hlog_hr("gl_shtex_init_d3d11: failed to create factory", hr);
- return false;
- }
- hr = IDXGIFactory1_EnumAdapters1(factory, 0,
- (IDXGIAdapter1 **)&adapter);
- IDXGIFactory1_Release(factory);
- if (FAILED(hr)) {
- hlog_hr("gl_shtex_init_d3d11: failed to create adapter", hr);
- return false;
- }
- hr = create(adapter, D3D_DRIVER_TYPE_UNKNOWN, NULL, 0, feature_levels,
- sizeof(feature_levels) / sizeof(D3D_FEATURE_LEVEL),
- D3D11_SDK_VERSION, &desc, &data.dxgi_swap,
- &data.d3d11_device, &level_used, &data.d3d11_context);
- IDXGIAdapter_Release(adapter);
- if (FAILED(hr)) {
- hlog_hr("gl_shtex_init_d3d11: failed to create device", hr);
- return false;
- }
- return true;
- }
- static inline bool gl_shtex_init_d3d11_tex(void)
- {
- IDXGIResource *dxgi_res;
- HRESULT hr;
- D3D11_TEXTURE2D_DESC desc = {0};
- desc.Width = data.cx;
- desc.Height = data.cy;
- desc.MipLevels = 1;
- desc.ArraySize = 1;
- desc.Format = data.format;
- desc.SampleDesc.Count = 1;
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.MiscFlags = D3D11_RESOURCE_MISC_SHARED;
- desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
- hr = ID3D11Device_CreateTexture2D(data.d3d11_device, &desc, NULL,
- &data.d3d11_tex);
- if (FAILED(hr)) {
- hlog_hr("gl_shtex_init_d3d11_tex: failed to create texture",
- hr);
- return false;
- }
- hr = ID3D11Device_QueryInterface(data.d3d11_tex, &GUID_IDXGIResource,
- (void **)&dxgi_res);
- if (FAILED(hr)) {
- hlog_hr("gl_shtex_init_d3d11_tex: failed to get IDXGIResource",
- hr);
- return false;
- }
- hr = IDXGIResource_GetSharedHandle(dxgi_res, &data.handle);
- IDXGIResource_Release(dxgi_res);
- if (FAILED(hr)) {
- hlog_hr("gl_shtex_init_d3d11_tex: failed to get shared handle",
- hr);
- return false;
- }
- return true;
- }
- static inline bool gl_shtex_init_gl_tex(void)
- {
- data.gl_device = jimglDXOpenDeviceNV(data.d3d11_device);
- if (!data.gl_device) {
- hlog("gl_shtex_init_gl_tex: failed to open device");
- return false;
- }
- glGenTextures(1, &data.texture);
- if (gl_error("gl_shtex_init_gl_tex", "failed to generate texture")) {
- return false;
- }
- data.gl_dxobj = jimglDXRegisterObjectNV(data.gl_device, data.d3d11_tex,
- data.texture, GL_TEXTURE_2D,
- WGL_ACCESS_WRITE_DISCARD_NV);
- if (!data.gl_dxobj) {
- hlog("gl_shtex_init_gl_tex: failed to register object");
- return false;
- }
- return true;
- }
- static inline bool gl_init_fbo(void)
- {
- glGenFramebuffers(1, &data.fbo);
- return !gl_error("gl_init_fbo", "failed to initialize FBO");
- }
- static bool gl_shtex_init(HWND window)
- {
- if (!gl_shtex_init_window()) {
- return false;
- }
- if (!gl_shtex_init_d3d11()) {
- return false;
- }
- if (!gl_shtex_init_d3d11_tex()) {
- return false;
- }
- if (!gl_shtex_init_gl_tex()) {
- return false;
- }
- if (!gl_init_fbo()) {
- return false;
- }
- if (!capture_init_shtex(&data.shtex_info, window, data.cx, data.cy,
- data.format, true, (uintptr_t)data.handle)) {
- return false;
- }
- hlog("gl shared texture capture successful");
- return true;
- }
- static inline bool gl_shmem_init_data(size_t idx, size_t size)
- {
- glBindBuffer(GL_PIXEL_PACK_BUFFER, data.pbos[idx]);
- if (gl_error("gl_shmem_init_data", "failed to bind pbo")) {
- return false;
- }
- glBufferData(GL_PIXEL_PACK_BUFFER, size, 0, GL_STREAM_READ);
- if (gl_error("gl_shmem_init_data", "failed to set pbo data")) {
- return false;
- }
- glBindTexture(GL_TEXTURE_2D, data.textures[idx]);
- if (gl_error("gl_shmem_init_data", "failed to set bind texture")) {
- return false;
- }
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, data.cx, data.cy, 0, GL_BGRA,
- GL_UNSIGNED_BYTE, NULL);
- if (gl_error("gl_shmem_init_data", "failed to set texture data")) {
- return false;
- }
- return true;
- }
- static inline bool gl_shmem_init_buffers(void)
- {
- uint32_t size = data.cx * data.cy * 4;
- GLint last_pbo;
- GLint last_tex;
- glGenBuffers(NUM_BUFFERS, data.pbos);
- if (gl_error("gl_shmem_init_buffers", "failed to generate buffers")) {
- return false;
- }
- glGenTextures(NUM_BUFFERS, data.textures);
- if (gl_error("gl_shmem_init_buffers", "failed to generate textures")) {
- return false;
- }
- glGetIntegerv(GL_PIXEL_PACK_BUFFER_BINDING, &last_pbo);
- if (gl_error("gl_shmem_init_buffers",
- "failed to save pixel pack buffer")) {
- return false;
- }
- glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_tex);
- if (gl_error("gl_shmem_init_buffers", "failed to save texture")) {
- return false;
- }
- for (size_t i = 0; i < NUM_BUFFERS; i++) {
- if (!gl_shmem_init_data(i, size)) {
- return false;
- }
- }
- glBindBuffer(GL_PIXEL_PACK_BUFFER, last_pbo);
- glBindTexture(GL_TEXTURE_2D, last_tex);
- return true;
- }
- static bool gl_shmem_init(HWND window)
- {
- if (!gl_shmem_init_buffers()) {
- return false;
- }
- if (!gl_init_fbo()) {
- return false;
- }
- if (!capture_init_shmem(&data.shmem_info, window, data.cx, data.cy,
- data.cx * 4, data.format, true)) {
- return false;
- }
- hlog("gl memory capture successful");
- return true;
- }
- #define INIT_SUCCESS 0
- #define INIT_FAILED -1
- #define INIT_SHTEX_FAILED -2
- static int gl_init(HDC hdc)
- {
- HWND window = WindowFromDC(hdc);
- int ret = INIT_FAILED;
- bool success = false;
- RECT rc = {0};
- if (darkest_dungeon_fix) {
- data.cx = 1920;
- data.cy = 1080;
- } else {
- GetClientRect(window, &rc);
- data.cx = rc.right;
- data.cy = rc.bottom;
- }
- data.hdc = hdc;
- data.format = DXGI_FORMAT_B8G8R8A8_UNORM;
- data.using_shtex = nv_capture_available &&
- !global_hook_info->force_shmem &&
- !data.shmem_fallback;
- if (data.using_shtex) {
- success = gl_shtex_init(window);
- if (!success)
- ret = INIT_SHTEX_FAILED;
- } else {
- success = gl_shmem_init(window);
- }
- if (!success)
- gl_free();
- else
- ret = INIT_SUCCESS;
- return ret;
- }
- static void gl_copy_backbuffer(GLuint dst)
- {
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, data.fbo);
- if (gl_error("gl_copy_backbuffer", "failed to bind FBO")) {
- return;
- }
- glBindTexture(GL_TEXTURE_2D, dst);
- if (gl_error("gl_copy_backbuffer", "failed to bind texture")) {
- return;
- }
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
- GL_TEXTURE_2D, dst, 0);
- if (gl_error("gl_copy_backbuffer", "failed to set frame buffer")) {
- return;
- }
- glReadBuffer(GL_BACK);
- /* darkest dungeon fix */
- darkest_dungeon_fix = glGetError() == GL_INVALID_OPERATION &&
- _strcmpi(process_name, "Darkest.exe") == 0;
- glDrawBuffer(GL_COLOR_ATTACHMENT0);
- if (gl_error("gl_copy_backbuffer", "failed to set draw buffer")) {
- return;
- }
- glBlitFramebuffer(0, 0, data.cx, data.cy, 0, 0, data.cx, data.cy,
- GL_COLOR_BUFFER_BIT, GL_LINEAR);
- gl_error("gl_copy_backbuffer", "failed to blit");
- }
- static void gl_shtex_capture(void)
- {
- GLint last_fbo;
- GLint last_tex;
- jimglDXLockObjectsNV(data.gl_device, 1, &data.gl_dxobj);
- glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &last_fbo);
- if (gl_error("gl_shtex_capture", "failed to get last fbo")) {
- return;
- }
- glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_tex);
- if (gl_error("gl_shtex_capture", "failed to get last texture")) {
- return;
- }
- gl_copy_backbuffer(data.texture);
- glBindTexture(GL_TEXTURE_2D, last_tex);
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, last_fbo);
- jimglDXUnlockObjectsNV(data.gl_device, 1, &data.gl_dxobj);
- IDXGISwapChain_Present(data.dxgi_swap, 0, 0);
- }
- static void gl_shmem_capture_copy(int i)
- {
- if (data.texture_ready[i]) {
- GLvoid *buffer;
- data.texture_ready[i] = false;
- glBindBuffer(GL_PIXEL_PACK_BUFFER, data.pbos[i]);
- if (gl_error("gl_shmem_capture_queue_copy",
- "failed to bind pbo")) {
- return;
- }
- buffer = glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY);
- if (buffer) {
- data.texture_mapped[i] = true;
- shmem_copy_data(i, buffer);
- }
- }
- }
- static inline void gl_shmem_capture_stage(GLuint dst_pbo, GLuint src_tex)
- {
- glBindTexture(GL_TEXTURE_2D, src_tex);
- if (gl_error("gl_shmem_capture_stage", "failed to bind src_tex")) {
- return;
- }
- glBindBuffer(GL_PIXEL_PACK_BUFFER, dst_pbo);
- if (gl_error("gl_shmem_capture_stage", "failed to bind dst_pbo")) {
- return;
- }
- glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_BYTE, 0);
- if (gl_error("gl_shmem_capture_stage", "failed to read src_tex")) {
- return;
- }
- }
- static void gl_shmem_capture(void)
- {
- int next_tex;
- GLint last_fbo;
- GLint last_tex;
- GLint last_pbo;
- glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &last_fbo);
- if (gl_error("gl_shmem_capture", "failed to get last fbo")) {
- return;
- }
- glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_tex);
- if (gl_error("gl_shmem_capture", "failed to get last texture")) {
- return;
- }
- glGetIntegerv(GL_PIXEL_PACK_BUFFER_BINDING, &last_pbo);
- if (gl_error("gl_shmem_capture", "failed to get last pbo")) {
- return;
- }
- next_tex = (data.cur_tex + 1) % NUM_BUFFERS;
- gl_shmem_capture_copy(next_tex);
- if (data.copy_wait < NUM_BUFFERS - 1) {
- data.copy_wait++;
- } else {
- if (shmem_texture_data_lock(data.cur_tex)) {
- glBindBuffer(GL_PIXEL_PACK_BUFFER,
- data.pbos[data.cur_tex]);
- glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
- data.texture_mapped[data.cur_tex] = false;
- shmem_texture_data_unlock(data.cur_tex);
- }
- gl_copy_backbuffer(data.textures[data.cur_tex]);
- gl_shmem_capture_stage(data.pbos[data.cur_tex],
- data.textures[data.cur_tex]);
- data.texture_ready[data.cur_tex] = true;
- }
- glBindTexture(GL_TEXTURE_2D, last_tex);
- glBindBuffer(GL_PIXEL_PACK_BUFFER, last_pbo);
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, last_fbo);
- data.cur_tex = next_tex;
- }
- static void gl_capture(HDC hdc)
- {
- static bool critical_failure = false;
- if (critical_failure) {
- return;
- }
- if (!functions_initialized) {
- functions_initialized = init_gl_functions();
- if (!functions_initialized) {
- critical_failure = true;
- return;
- }
- }
- /* reset error flag */
- glGetError();
- if (capture_should_stop()) {
- gl_free();
- }
- if (capture_should_init()) {
- if (gl_init(hdc) == INIT_SHTEX_FAILED) {
- data.shmem_fallback = true;
- gl_init(hdc);
- }
- }
- if (capture_ready() && hdc == data.hdc) {
- uint32_t new_cx;
- uint32_t new_cy;
- /* reset capture if resized */
- get_window_size(hdc, &new_cx, &new_cy);
- if (new_cx != data.cx || new_cy != data.cy) {
- if (new_cx != 0 && new_cy != 0)
- gl_free();
- return;
- }
- if (data.using_shtex)
- gl_shtex_capture();
- else
- gl_shmem_capture();
- }
- }
- static inline void gl_swap_begin(HDC hdc)
- {
- const bool first = swap_recurse == 0;
- ++swap_recurse;
- if (first && !global_hook_info->capture_overlay)
- gl_capture(hdc);
- }
- static inline void gl_swap_end(HDC hdc)
- {
- --swap_recurse;
- const bool first = swap_recurse == 0;
- if (first && global_hook_info->capture_overlay)
- gl_capture(hdc);
- }
- static BOOL WINAPI hook_swap_buffers(HDC hdc)
- {
- gl_swap_begin(hdc);
- const BOOL ret = RealSwapBuffers(hdc);
- gl_swap_end(hdc);
- return ret;
- }
- static BOOL WINAPI hook_wgl_swap_buffers(HDC hdc)
- {
- gl_swap_begin(hdc);
- const BOOL ret = RealWglSwapBuffers(hdc);
- gl_swap_end(hdc);
- return ret;
- }
- static BOOL WINAPI hook_wgl_swap_layer_buffers(HDC hdc, UINT planes)
- {
- gl_swap_begin(hdc);
- const BOOL ret = RealWglSwapLayerBuffers(hdc, planes);
- gl_swap_end(hdc);
- return ret;
- }
- static BOOL WINAPI hook_wgl_delete_context(HGLRC hrc)
- {
- if (capture_active() && functions_initialized) {
- HDC last_hdc = jimglGetCurrentDC();
- HGLRC last_hrc = jimglGetCurrentContext();
- jimglMakeCurrent(data.hdc, hrc);
- gl_free();
- jimglMakeCurrent(last_hdc, last_hrc);
- }
- return RealWglDeleteContext(hrc);
- }
- static bool gl_register_window(void)
- {
- WNDCLASSW wc = {0};
- wc.style = CS_OWNDC;
- wc.hInstance = GetModuleHandle(NULL);
- wc.lpfnWndProc = DefWindowProc;
- wc.lpszClassName = DUMMY_WINDOW_CLASS_NAME;
- if (!RegisterClassW(&wc)) {
- hlog("gl_register_window: failed to register window class: %d",
- GetLastError());
- return false;
- }
- return true;
- }
- bool hook_gl(void)
- {
- void *wgl_dc_proc;
- void *wgl_slb_proc;
- void *wgl_sb_proc;
- gl = get_system_module("opengl32.dll");
- if (!gl) {
- return false;
- }
- /* "life is feudal: your own" somehow uses both opengl and directx at
- * the same time, so blacklist it from capturing opengl */
- const char *process_name = get_process_name();
- if (_strcmpi(process_name, "yo_cm_client.exe") == 0 ||
- _strcmpi(process_name, "cm_client.exe") == 0) {
- hlog("Ignoring opengl for game: %s", process_name);
- return true;
- }
- if (!gl_register_window()) {
- return true;
- }
- wgl_dc_proc = base_get_proc("wglDeleteContext");
- wgl_slb_proc = base_get_proc("wglSwapLayerBuffers");
- wgl_sb_proc = base_get_proc("wglSwapBuffers");
- DetourTransactionBegin();
- RealSwapBuffers = SwapBuffers;
- DetourAttach((PVOID *)&RealSwapBuffers, hook_swap_buffers);
- if (wgl_dc_proc) {
- RealWglDeleteContext = (PFN_WglDeleteContext)wgl_dc_proc;
- DetourAttach((PVOID *)&RealWglDeleteContext,
- hook_wgl_delete_context);
- }
- if (wgl_slb_proc) {
- RealWglSwapLayerBuffers = (PFN_WglSwapLayerBuffers)wgl_slb_proc;
- DetourAttach((PVOID *)&RealWglSwapLayerBuffers,
- hook_wgl_swap_layer_buffers);
- }
- if (wgl_sb_proc) {
- RealWglSwapBuffers = (PFN_WglSwapBuffers)wgl_sb_proc;
- DetourAttach((PVOID *)&RealWglSwapBuffers,
- hook_wgl_swap_buffers);
- }
- const LONG error = DetourTransactionCommit();
- const bool success = error == NO_ERROR;
- if (success) {
- hlog("Hooked SwapBuffers");
- if (RealWglDeleteContext)
- hlog("Hooked wglDeleteContext");
- if (RealWglSwapLayerBuffers)
- hlog("Hooked wglSwapLayerBuffers");
- if (RealWglSwapBuffers)
- hlog("Hooked wglSwapBuffers");
- hlog("Hooked GL");
- } else {
- RealSwapBuffers = NULL;
- RealWglDeleteContext = NULL;
- RealWglSwapLayerBuffers = NULL;
- RealWglSwapBuffers = NULL;
- hlog("Failed to attach Detours hook: %ld", error);
- }
- return success;
- }
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