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- #include <QGuiApplication>
- #include <QMouseEvent>
- #include <cmath>
- #include <string>
- #include <graphics/vec4.h>
- #include <graphics/matrix4.h>
- #include "window-basic-preview.hpp"
- #include "window-basic-main.hpp"
- #include "obs-app.hpp"
- #include "platform.hpp"
- #define HANDLE_RADIUS 4.0f
- #define HANDLE_SEL_RADIUS (HANDLE_RADIUS * 1.5f)
- #define HELPER_ROT_BREAKPONT 45.0f
- /* TODO: make C++ math classes and clean up code here later */
- OBSBasicPreview::OBSBasicPreview(QWidget *parent, Qt::WindowFlags flags)
- : OBSQTDisplay(parent, flags)
- {
- ResetScrollingOffset();
- setMouseTracking(true);
- }
- OBSBasicPreview::~OBSBasicPreview()
- {
- obs_enter_graphics();
- if (overflow)
- gs_texture_destroy(overflow);
- if (rectFill)
- gs_vertexbuffer_destroy(rectFill);
- if (circleFill)
- gs_vertexbuffer_destroy(circleFill);
- obs_leave_graphics();
- }
- vec2 OBSBasicPreview::GetMouseEventPos(QMouseEvent *event)
- {
- OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
- float pixelRatio = main->GetDevicePixelRatio();
- float scale = pixelRatio / main->previewScale;
- QPoint qtPos = event->pos();
- vec2 pos;
- vec2_set(&pos, (qtPos.x() - main->previewX / pixelRatio) * scale,
- (qtPos.y() - main->previewY / pixelRatio) * scale);
- return pos;
- }
- static void RotatePos(vec2 *pos, float rot)
- {
- float cosR = cos(rot);
- float sinR = sin(rot);
- vec2 newPos;
- newPos.x = cosR * pos->x - sinR * pos->y;
- newPos.y = sinR * pos->x + cosR * pos->y;
- vec2_copy(pos, &newPos);
- }
- struct SceneFindData {
- const vec2 &pos;
- OBSSceneItem item;
- bool selectBelow;
- obs_sceneitem_t *group = nullptr;
- SceneFindData(const SceneFindData &) = delete;
- SceneFindData(SceneFindData &&) = delete;
- SceneFindData &operator=(const SceneFindData &) = delete;
- SceneFindData &operator=(SceneFindData &&) = delete;
- inline SceneFindData(const vec2 &pos_, bool selectBelow_)
- : pos(pos_), selectBelow(selectBelow_)
- {
- }
- };
- struct SceneFindBoxData {
- const vec2 &startPos;
- const vec2 &pos;
- std::vector<obs_sceneitem_t *> sceneItems;
- SceneFindBoxData(const SceneFindData &) = delete;
- SceneFindBoxData(SceneFindData &&) = delete;
- SceneFindBoxData &operator=(const SceneFindData &) = delete;
- SceneFindBoxData &operator=(SceneFindData &&) = delete;
- inline SceneFindBoxData(const vec2 &startPos_, const vec2 &pos_)
- : startPos(startPos_), pos(pos_)
- {
- }
- };
- static bool SceneItemHasVideo(obs_sceneitem_t *item)
- {
- obs_source_t *source = obs_sceneitem_get_source(item);
- uint32_t flags = obs_source_get_output_flags(source);
- return (flags & OBS_SOURCE_VIDEO) != 0;
- }
- static bool CloseFloat(float a, float b, float epsilon = 0.01)
- {
- using std::abs;
- return abs(a - b) <= epsilon;
- }
- static bool FindItemAtPos(obs_scene_t *scene, obs_sceneitem_t *item,
- void *param)
- {
- SceneFindData *data = reinterpret_cast<SceneFindData *>(param);
- matrix4 transform;
- matrix4 invTransform;
- vec3 transformedPos;
- vec3 pos3;
- vec3 pos3_;
- if (!SceneItemHasVideo(item))
- return true;
- if (obs_sceneitem_locked(item))
- return true;
- vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
- obs_sceneitem_get_box_transform(item, &transform);
- matrix4_inv(&invTransform, &transform);
- vec3_transform(&transformedPos, &pos3, &invTransform);
- vec3_transform(&pos3_, &transformedPos, &transform);
- if (CloseFloat(pos3.x, pos3_.x) && CloseFloat(pos3.y, pos3_.y) &&
- transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
- transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
- if (data->selectBelow && obs_sceneitem_selected(item)) {
- if (data->item)
- return false;
- else
- data->selectBelow = false;
- }
- data->item = item;
- }
- UNUSED_PARAMETER(scene);
- return true;
- }
- static vec3 GetTransformedPos(float x, float y, const matrix4 &mat)
- {
- vec3 result;
- vec3_set(&result, x, y, 0.0f);
- vec3_transform(&result, &result, &mat);
- return result;
- }
- static inline vec2 GetOBSScreenSize()
- {
- obs_video_info ovi;
- vec2 size;
- vec2_zero(&size);
- if (obs_get_video_info(&ovi)) {
- size.x = float(ovi.base_width);
- size.y = float(ovi.base_height);
- }
- return size;
- }
- vec3 OBSBasicPreview::GetSnapOffset(const vec3 &tl, const vec3 &br)
- {
- OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
- vec2 screenSize = GetOBSScreenSize();
- vec3 clampOffset;
- vec3_zero(&clampOffset);
- const bool snap = config_get_bool(GetGlobalConfig(), "BasicWindow",
- "SnappingEnabled");
- if (snap == false)
- return clampOffset;
- const bool screenSnap = config_get_bool(
- GetGlobalConfig(), "BasicWindow", "ScreenSnapping");
- const bool centerSnap = config_get_bool(
- GetGlobalConfig(), "BasicWindow", "CenterSnapping");
- const float clampDist = config_get_double(GetGlobalConfig(),
- "BasicWindow",
- "SnapDistance") /
- main->previewScale;
- const float centerX = br.x - (br.x - tl.x) / 2.0f;
- const float centerY = br.y - (br.y - tl.y) / 2.0f;
- // Left screen edge.
- if (screenSnap && fabsf(tl.x) < clampDist)
- clampOffset.x = -tl.x;
- // Right screen edge.
- if (screenSnap && fabsf(clampOffset.x) < EPSILON &&
- fabsf(screenSize.x - br.x) < clampDist)
- clampOffset.x = screenSize.x - br.x;
- // Horizontal center.
- if (centerSnap && fabsf(screenSize.x - (br.x - tl.x)) > clampDist &&
- fabsf(screenSize.x / 2.0f - centerX) < clampDist)
- clampOffset.x = screenSize.x / 2.0f - centerX;
- // Top screen edge.
- if (screenSnap && fabsf(tl.y) < clampDist)
- clampOffset.y = -tl.y;
- // Bottom screen edge.
- if (screenSnap && fabsf(clampOffset.y) < EPSILON &&
- fabsf(screenSize.y - br.y) < clampDist)
- clampOffset.y = screenSize.y - br.y;
- // Vertical center.
- if (centerSnap && fabsf(screenSize.y - (br.y - tl.y)) > clampDist &&
- fabsf(screenSize.y / 2.0f - centerY) < clampDist)
- clampOffset.y = screenSize.y / 2.0f - centerY;
- return clampOffset;
- }
- OBSSceneItem OBSBasicPreview::GetItemAtPos(const vec2 &pos, bool selectBelow)
- {
- OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
- OBSScene scene = main->GetCurrentScene();
- if (!scene)
- return OBSSceneItem();
- SceneFindData data(pos, selectBelow);
- obs_scene_enum_items(scene, FindItemAtPos, &data);
- return data.item;
- }
- static bool CheckItemSelected(obs_scene_t *scene, obs_sceneitem_t *item,
- void *param)
- {
- SceneFindData *data = reinterpret_cast<SceneFindData *>(param);
- matrix4 transform;
- vec3 transformedPos;
- vec3 pos3;
- if (!SceneItemHasVideo(item))
- return true;
- if (obs_sceneitem_is_group(item)) {
- data->group = item;
- obs_sceneitem_group_enum_items(item, CheckItemSelected, param);
- data->group = nullptr;
- if (data->item) {
- return false;
- }
- }
- vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
- obs_sceneitem_get_box_transform(item, &transform);
- if (data->group) {
- matrix4 parent_transform;
- obs_sceneitem_get_draw_transform(data->group,
- &parent_transform);
- matrix4_mul(&transform, &transform, &parent_transform);
- }
- matrix4_inv(&transform, &transform);
- vec3_transform(&transformedPos, &pos3, &transform);
- if (transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
- transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
- if (obs_sceneitem_selected(item)) {
- data->item = item;
- return false;
- }
- }
- UNUSED_PARAMETER(scene);
- return true;
- }
- bool OBSBasicPreview::SelectedAtPos(const vec2 &pos)
- {
- OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
- OBSScene scene = main->GetCurrentScene();
- if (!scene)
- return false;
- SceneFindData data(pos, false);
- obs_scene_enum_items(scene, CheckItemSelected, &data);
- return !!data.item;
- }
- struct HandleFindData {
- const vec2 &pos;
- const float radius;
- matrix4 parent_xform;
- OBSSceneItem item;
- ItemHandle handle = ItemHandle::None;
- float angle = 0.0f;
- vec2 rotatePoint;
- vec2 offsetPoint;
- float angleOffset = 0.0f;
- HandleFindData(const HandleFindData &) = delete;
- HandleFindData(HandleFindData &&) = delete;
- HandleFindData &operator=(const HandleFindData &) = delete;
- HandleFindData &operator=(HandleFindData &&) = delete;
- inline HandleFindData(const vec2 &pos_, float scale)
- : pos(pos_), radius(HANDLE_SEL_RADIUS / scale)
- {
- matrix4_identity(&parent_xform);
- }
- inline HandleFindData(const HandleFindData &hfd,
- obs_sceneitem_t *parent)
- : pos(hfd.pos),
- radius(hfd.radius),
- item(hfd.item),
- handle(hfd.handle),
- angle(hfd.angle),
- rotatePoint(hfd.rotatePoint),
- offsetPoint(hfd.offsetPoint)
- {
- obs_sceneitem_get_draw_transform(parent, &parent_xform);
- }
- };
- static bool FindHandleAtPos(obs_scene_t *scene, obs_sceneitem_t *item,
- void *param)
- {
- HandleFindData &data = *reinterpret_cast<HandleFindData *>(param);
- if (!obs_sceneitem_selected(item)) {
- if (obs_sceneitem_is_group(item)) {
- HandleFindData newData(data, item);
- newData.angleOffset = obs_sceneitem_get_rot(item);
- obs_sceneitem_group_enum_items(item, FindHandleAtPos,
- &newData);
- data.item = newData.item;
- data.handle = newData.handle;
- data.angle = newData.angle;
- data.rotatePoint = newData.rotatePoint;
- data.offsetPoint = newData.offsetPoint;
- }
- return true;
- }
- matrix4 transform;
- vec3 pos3;
- float closestHandle = data.radius;
- vec3_set(&pos3, data.pos.x, data.pos.y, 0.0f);
- obs_sceneitem_get_box_transform(item, &transform);
- auto TestHandle = [&](float x, float y, ItemHandle handle) {
- vec3 handlePos = GetTransformedPos(x, y, transform);
- vec3_transform(&handlePos, &handlePos, &data.parent_xform);
- float dist = vec3_dist(&handlePos, &pos3);
- if (dist < data.radius) {
- if (dist < closestHandle) {
- closestHandle = dist;
- data.handle = handle;
- data.item = item;
- }
- }
- };
- TestHandle(0.0f, 0.0f, ItemHandle::TopLeft);
- TestHandle(0.5f, 0.0f, ItemHandle::TopCenter);
- TestHandle(1.0f, 0.0f, ItemHandle::TopRight);
- TestHandle(0.0f, 0.5f, ItemHandle::CenterLeft);
- TestHandle(1.0f, 0.5f, ItemHandle::CenterRight);
- TestHandle(0.0f, 1.0f, ItemHandle::BottomLeft);
- TestHandle(0.5f, 1.0f, ItemHandle::BottomCenter);
- TestHandle(1.0f, 1.0f, ItemHandle::BottomRight);
- vec2 rotHandleOffset;
- vec2_set(&rotHandleOffset, 0.0f,
- HANDLE_RADIUS * data.radius * 1.5 - data.radius);
- RotatePos(&rotHandleOffset, atan2(transform.x.y, transform.x.x));
- RotatePos(&rotHandleOffset, RAD(data.angleOffset));
- vec3 handlePos = GetTransformedPos(0.5f, 0.0f, transform);
- vec3_transform(&handlePos, &handlePos, &data.parent_xform);
- handlePos.x -= rotHandleOffset.x;
- handlePos.y -= rotHandleOffset.y;
- float dist = vec3_dist(&handlePos, &pos3);
- if (dist < data.radius) {
- if (dist < closestHandle) {
- closestHandle = dist;
- data.item = item;
- data.angle = obs_sceneitem_get_rot(item);
- data.handle = ItemHandle::Rot;
- vec2_set(&data.rotatePoint,
- transform.t.x + transform.x.x / 2 +
- transform.y.x / 2,
- transform.t.y + transform.x.y / 2 +
- transform.y.y / 2);
- obs_sceneitem_get_pos(item, &data.offsetPoint);
- data.offsetPoint.x -= data.rotatePoint.x;
- data.offsetPoint.y -= data.rotatePoint.y;
- RotatePos(&data.offsetPoint,
- -RAD(obs_sceneitem_get_rot(item)));
- }
- }
- UNUSED_PARAMETER(scene);
- return true;
- }
- static vec2 GetItemSize(obs_sceneitem_t *item)
- {
- obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(item);
- vec2 size;
- if (boundsType != OBS_BOUNDS_NONE) {
- obs_sceneitem_get_bounds(item, &size);
- } else {
- obs_source_t *source = obs_sceneitem_get_source(item);
- obs_sceneitem_crop crop;
- vec2 scale;
- obs_sceneitem_get_scale(item, &scale);
- obs_sceneitem_get_crop(item, &crop);
- size.x = float(obs_source_get_width(source) - crop.left -
- crop.right) *
- scale.x;
- size.y = float(obs_source_get_height(source) - crop.top -
- crop.bottom) *
- scale.y;
- }
- return size;
- }
- void OBSBasicPreview::GetStretchHandleData(const vec2 &pos, bool ignoreGroup)
- {
- OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
- OBSScene scene = main->GetCurrentScene();
- if (!scene)
- return;
- float scale = main->previewScale / main->GetDevicePixelRatio();
- vec2 scaled_pos = pos;
- vec2_divf(&scaled_pos, &scaled_pos, scale);
- HandleFindData data(scaled_pos, scale);
- obs_scene_enum_items(scene, FindHandleAtPos, &data);
- stretchItem = std::move(data.item);
- stretchHandle = data.handle;
- rotateAngle = data.angle;
- rotatePoint = data.rotatePoint;
- offsetPoint = data.offsetPoint;
- if (stretchHandle != ItemHandle::None) {
- matrix4 boxTransform;
- vec3 itemUL;
- float itemRot;
- stretchItemSize = GetItemSize(stretchItem);
- obs_sceneitem_get_box_transform(stretchItem, &boxTransform);
- itemRot = obs_sceneitem_get_rot(stretchItem);
- vec3_from_vec4(&itemUL, &boxTransform.t);
- /* build the item space conversion matrices */
- matrix4_identity(&itemToScreen);
- matrix4_rotate_aa4f(&itemToScreen, &itemToScreen, 0.0f, 0.0f,
- 1.0f, RAD(itemRot));
- matrix4_translate3f(&itemToScreen, &itemToScreen, itemUL.x,
- itemUL.y, 0.0f);
- matrix4_identity(&screenToItem);
- matrix4_translate3f(&screenToItem, &screenToItem, -itemUL.x,
- -itemUL.y, 0.0f);
- matrix4_rotate_aa4f(&screenToItem, &screenToItem, 0.0f, 0.0f,
- 1.0f, RAD(-itemRot));
- obs_sceneitem_get_crop(stretchItem, &startCrop);
- obs_sceneitem_get_pos(stretchItem, &startItemPos);
- obs_source_t *source = obs_sceneitem_get_source(stretchItem);
- cropSize.x = float(obs_source_get_width(source) -
- startCrop.left - startCrop.right);
- cropSize.y = float(obs_source_get_height(source) -
- startCrop.top - startCrop.bottom);
- stretchGroup = obs_sceneitem_get_group(scene, stretchItem);
- if (stretchGroup && !ignoreGroup) {
- obs_sceneitem_get_draw_transform(stretchGroup,
- &invGroupTransform);
- matrix4_inv(&invGroupTransform, &invGroupTransform);
- obs_sceneitem_defer_group_resize_begin(stretchGroup);
- }
- }
- }
- void OBSBasicPreview::keyPressEvent(QKeyEvent *event)
- {
- if (!IsFixedScaling() || event->isAutoRepeat()) {
- OBSQTDisplay::keyPressEvent(event);
- return;
- }
- switch (event->key()) {
- case Qt::Key_Space:
- setCursor(Qt::OpenHandCursor);
- scrollMode = true;
- break;
- }
- OBSQTDisplay::keyPressEvent(event);
- }
- void OBSBasicPreview::keyReleaseEvent(QKeyEvent *event)
- {
- if (event->isAutoRepeat()) {
- OBSQTDisplay::keyReleaseEvent(event);
- return;
- }
- switch (event->key()) {
- case Qt::Key_Space:
- scrollMode = false;
- setCursor(Qt::ArrowCursor);
- break;
- }
- OBSQTDisplay::keyReleaseEvent(event);
- }
- void OBSBasicPreview::wheelEvent(QWheelEvent *event)
- {
- if (scrollMode && IsFixedScaling()) {
- const int delta = event->angleDelta().y();
- if (delta != 0) {
- if (delta > 0)
- SetScalingLevel(scalingLevel + 1);
- else
- SetScalingLevel(scalingLevel - 1);
- emit DisplayResized();
- }
- }
- OBSQTDisplay::wheelEvent(event);
- }
- void OBSBasicPreview::mousePressEvent(QMouseEvent *event)
- {
- #if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
- QPointF pos = event->position();
- #else
- QPointF pos = event->localPos();
- #endif
- if (scrollMode && IsFixedScaling() &&
- event->button() == Qt::LeftButton) {
- setCursor(Qt::ClosedHandCursor);
- scrollingFrom.x = pos.x();
- scrollingFrom.y = pos.y();
- return;
- }
- if (event->button() == Qt::RightButton) {
- scrollMode = false;
- setCursor(Qt::ArrowCursor);
- }
- if (locked) {
- OBSQTDisplay::mousePressEvent(event);
- return;
- }
- OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
- float pixelRatio = main->GetDevicePixelRatio();
- float x = pos.x() - main->previewX / pixelRatio;
- float y = pos.y() - main->previewY / pixelRatio;
- Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
- bool altDown = (modifiers & Qt::AltModifier);
- bool shiftDown = (modifiers & Qt::ShiftModifier);
- bool ctrlDown = (modifiers & Qt::ControlModifier);
- OBSQTDisplay::mousePressEvent(event);
- if (event->button() != Qt::LeftButton &&
- event->button() != Qt::RightButton)
- return;
- if (event->button() == Qt::LeftButton)
- mouseDown = true;
- {
- std::lock_guard<std::mutex> lock(selectMutex);
- selectedItems.clear();
- }
- if (altDown)
- cropping = true;
- if (altDown || shiftDown || ctrlDown) {
- vec2 s;
- SceneFindBoxData data(s, s);
- obs_scene_enum_items(main->GetCurrentScene(), FindSelected,
- &data);
- std::lock_guard<std::mutex> lock(selectMutex);
- selectedItems = data.sceneItems;
- }
- vec2_set(&startPos, x, y);
- GetStretchHandleData(startPos, false);
- vec2_divf(&startPos, &startPos, main->previewScale / pixelRatio);
- startPos.x = std::round(startPos.x);
- startPos.y = std::round(startPos.y);
- mouseOverItems = SelectedAtPos(startPos);
- vec2_zero(&lastMoveOffset);
- mousePos = startPos;
- wrapper =
- obs_scene_save_transform_states(main->GetCurrentScene(), true);
- changed = false;
- }
- void OBSBasicPreview::UpdateCursor(uint32_t &flags)
- {
- if (obs_sceneitem_locked(stretchItem)) {
- unsetCursor();
- return;
- }
- if (!flags && (cursor().shape() != Qt::OpenHandCursor || !scrollMode))
- unsetCursor();
- if (cursor().shape() != Qt::ArrowCursor)
- return;
- if ((flags & ITEM_LEFT && flags & ITEM_TOP) ||
- (flags & ITEM_RIGHT && flags & ITEM_BOTTOM))
- setCursor(Qt::SizeFDiagCursor);
- else if ((flags & ITEM_LEFT && flags & ITEM_BOTTOM) ||
- (flags & ITEM_RIGHT && flags & ITEM_TOP))
- setCursor(Qt::SizeBDiagCursor);
- else if (flags & ITEM_LEFT || flags & ITEM_RIGHT)
- setCursor(Qt::SizeHorCursor);
- else if (flags & ITEM_TOP || flags & ITEM_BOTTOM)
- setCursor(Qt::SizeVerCursor);
- else if (flags & ITEM_ROT)
- setCursor(Qt::OpenHandCursor);
- }
- static bool select_one(obs_scene_t *scene, obs_sceneitem_t *item, void *param)
- {
- obs_sceneitem_t *selectedItem =
- reinterpret_cast<obs_sceneitem_t *>(param);
- if (obs_sceneitem_is_group(item))
- obs_sceneitem_group_enum_items(item, select_one, param);
- obs_sceneitem_select(item, (selectedItem == item));
- UNUSED_PARAMETER(scene);
- return true;
- }
- void OBSBasicPreview::DoSelect(const vec2 &pos)
- {
- OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
- OBSScene scene = main->GetCurrentScene();
- OBSSceneItem item = GetItemAtPos(pos, true);
- obs_scene_enum_items(scene, select_one, (obs_sceneitem_t *)item);
- }
- void OBSBasicPreview::DoCtrlSelect(const vec2 &pos)
- {
- OBSSceneItem item = GetItemAtPos(pos, false);
- if (!item)
- return;
- bool selected = obs_sceneitem_selected(item);
- obs_sceneitem_select(item, !selected);
- }
- void OBSBasicPreview::ProcessClick(const vec2 &pos)
- {
- Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
- if (modifiers & Qt::ControlModifier)
- DoCtrlSelect(pos);
- else
- DoSelect(pos);
- }
- void OBSBasicPreview::mouseReleaseEvent(QMouseEvent *event)
- {
- if (scrollMode)
- setCursor(Qt::OpenHandCursor);
- if (locked) {
- OBSQTDisplay::mouseReleaseEvent(event);
- return;
- }
- if (mouseDown) {
- vec2 pos = GetMouseEventPos(event);
- if (!mouseMoved)
- ProcessClick(pos);
- if (selectionBox) {
- Qt::KeyboardModifiers modifiers =
- QGuiApplication::keyboardModifiers();
- bool altDown = modifiers & Qt::AltModifier;
- bool shiftDown = modifiers & Qt::ShiftModifier;
- bool ctrlDown = modifiers & Qt::ControlModifier;
- std::lock_guard<std::mutex> lock(selectMutex);
- if (altDown || ctrlDown || shiftDown) {
- for (size_t i = 0; i < selectedItems.size();
- i++) {
- obs_sceneitem_select(selectedItems[i],
- true);
- }
- }
- for (size_t i = 0; i < hoveredPreviewItems.size();
- i++) {
- bool select = true;
- obs_sceneitem_t *item = hoveredPreviewItems[i];
- if (altDown) {
- select = false;
- } else if (ctrlDown) {
- select = !obs_sceneitem_selected(item);
- }
- obs_sceneitem_select(hoveredPreviewItems[i],
- select);
- }
- }
- if (stretchGroup) {
- obs_sceneitem_defer_group_resize_end(stretchGroup);
- }
- stretchItem = nullptr;
- stretchGroup = nullptr;
- mouseDown = false;
- mouseMoved = false;
- cropping = false;
- selectionBox = false;
- unsetCursor();
- OBSSceneItem item = GetItemAtPos(pos, true);
- std::lock_guard<std::mutex> lock(selectMutex);
- hoveredPreviewItems.clear();
- hoveredPreviewItems.push_back(item);
- selectedItems.clear();
- }
- OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
- OBSDataAutoRelease rwrapper =
- obs_scene_save_transform_states(main->GetCurrentScene(), true);
- auto undo_redo = [](const std::string &data) {
- OBSDataAutoRelease dat =
- obs_data_create_from_json(data.c_str());
- OBSSourceAutoRelease source = obs_get_source_by_name(
- obs_data_get_string(dat, "scene_name"));
- reinterpret_cast<OBSBasic *>(App()->GetMainWindow())
- ->SetCurrentScene(source.Get(), true);
- obs_scene_load_transform_states(data.c_str());
- };
- if (wrapper && rwrapper) {
- std::string undo_data(obs_data_get_json(wrapper));
- std::string redo_data(obs_data_get_json(rwrapper));
- if (changed && undo_data.compare(redo_data) != 0)
- main->undo_s.add_action(
- QTStr("Undo.Transform")
- .arg(obs_source_get_name(
- main->GetCurrentSceneSource())),
- undo_redo, undo_redo, undo_data, redo_data);
- }
- wrapper = nullptr;
- }
- struct SelectedItemBounds {
- bool first = true;
- vec3 tl, br;
- };
- static bool AddItemBounds(obs_scene_t *scene, obs_sceneitem_t *item,
- void *param)
- {
- SelectedItemBounds *data =
- reinterpret_cast<SelectedItemBounds *>(param);
- vec3 t[4];
- auto add_bounds = [data, &t]() {
- for (const vec3 &v : t) {
- if (data->first) {
- vec3_copy(&data->tl, &v);
- vec3_copy(&data->br, &v);
- data->first = false;
- } else {
- vec3_min(&data->tl, &data->tl, &v);
- vec3_max(&data->br, &data->br, &v);
- }
- }
- };
- if (obs_sceneitem_is_group(item)) {
- SelectedItemBounds sib;
- obs_sceneitem_group_enum_items(item, AddItemBounds, &sib);
- if (!sib.first) {
- matrix4 xform;
- obs_sceneitem_get_draw_transform(item, &xform);
- vec3_set(&t[0], sib.tl.x, sib.tl.y, 0.0f);
- vec3_set(&t[1], sib.tl.x, sib.br.y, 0.0f);
- vec3_set(&t[2], sib.br.x, sib.tl.y, 0.0f);
- vec3_set(&t[3], sib.br.x, sib.br.y, 0.0f);
- vec3_transform(&t[0], &t[0], &xform);
- vec3_transform(&t[1], &t[1], &xform);
- vec3_transform(&t[2], &t[2], &xform);
- vec3_transform(&t[3], &t[3], &xform);
- add_bounds();
- }
- }
- if (!obs_sceneitem_selected(item))
- return true;
- matrix4 boxTransform;
- obs_sceneitem_get_box_transform(item, &boxTransform);
- t[0] = GetTransformedPos(0.0f, 0.0f, boxTransform);
- t[1] = GetTransformedPos(1.0f, 0.0f, boxTransform);
- t[2] = GetTransformedPos(0.0f, 1.0f, boxTransform);
- t[3] = GetTransformedPos(1.0f, 1.0f, boxTransform);
- add_bounds();
- UNUSED_PARAMETER(scene);
- return true;
- }
- struct OffsetData {
- float clampDist;
- vec3 tl, br, offset;
- };
- static bool GetSourceSnapOffset(obs_scene_t *scene, obs_sceneitem_t *item,
- void *param)
- {
- OffsetData *data = reinterpret_cast<OffsetData *>(param);
- if (obs_sceneitem_selected(item))
- return true;
- matrix4 boxTransform;
- obs_sceneitem_get_box_transform(item, &boxTransform);
- vec3 t[4] = {GetTransformedPos(0.0f, 0.0f, boxTransform),
- GetTransformedPos(1.0f, 0.0f, boxTransform),
- GetTransformedPos(0.0f, 1.0f, boxTransform),
- GetTransformedPos(1.0f, 1.0f, boxTransform)};
- bool first = true;
- vec3 tl, br;
- vec3_zero(&tl);
- vec3_zero(&br);
- for (const vec3 &v : t) {
- if (first) {
- vec3_copy(&tl, &v);
- vec3_copy(&br, &v);
- first = false;
- } else {
- vec3_min(&tl, &tl, &v);
- vec3_max(&br, &br, &v);
- }
- }
- // Snap to other source edges
- #define EDGE_SNAP(l, r, x, y) \
- do { \
- double dist = fabsf(l.x - data->r.x); \
- if (dist < data->clampDist && \
- fabsf(data->offset.x) < EPSILON && data->tl.y < br.y && \
- data->br.y > tl.y && \
- (fabsf(data->offset.x) > dist || \
- data->offset.x < EPSILON)) \
- data->offset.x = l.x - data->r.x; \
- } while (false)
- EDGE_SNAP(tl, br, x, y);
- EDGE_SNAP(tl, br, y, x);
- EDGE_SNAP(br, tl, x, y);
- EDGE_SNAP(br, tl, y, x);
- #undef EDGE_SNAP
- UNUSED_PARAMETER(scene);
- return true;
- }
- void OBSBasicPreview::SnapItemMovement(vec2 &offset)
- {
- OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
- OBSScene scene = main->GetCurrentScene();
- SelectedItemBounds data;
- obs_scene_enum_items(scene, AddItemBounds, &data);
- data.tl.x += offset.x;
- data.tl.y += offset.y;
- data.br.x += offset.x;
- data.br.y += offset.y;
- vec3 snapOffset = GetSnapOffset(data.tl, data.br);
- const bool snap = config_get_bool(GetGlobalConfig(), "BasicWindow",
- "SnappingEnabled");
- const bool sourcesSnap = config_get_bool(
- GetGlobalConfig(), "BasicWindow", "SourceSnapping");
- if (snap == false)
- return;
- if (sourcesSnap == false) {
- offset.x += snapOffset.x;
- offset.y += snapOffset.y;
- return;
- }
- const float clampDist = config_get_double(GetGlobalConfig(),
- "BasicWindow",
- "SnapDistance") /
- main->previewScale;
- OffsetData offsetData;
- offsetData.clampDist = clampDist;
- offsetData.tl = data.tl;
- offsetData.br = data.br;
- vec3_copy(&offsetData.offset, &snapOffset);
- obs_scene_enum_items(scene, GetSourceSnapOffset, &offsetData);
- if (fabsf(offsetData.offset.x) > EPSILON ||
- fabsf(offsetData.offset.y) > EPSILON) {
- offset.x += offsetData.offset.x;
- offset.y += offsetData.offset.y;
- } else {
- offset.x += snapOffset.x;
- offset.y += snapOffset.y;
- }
- }
- static bool move_items(obs_scene_t *scene, obs_sceneitem_t *item, void *param)
- {
- if (obs_sceneitem_locked(item))
- return true;
- bool selected = obs_sceneitem_selected(item);
- vec2 *offset = reinterpret_cast<vec2 *>(param);
- if (obs_sceneitem_is_group(item) && !selected) {
- matrix4 transform;
- vec3 new_offset;
- vec3_set(&new_offset, offset->x, offset->y, 0.0f);
- obs_sceneitem_get_draw_transform(item, &transform);
- vec4_set(&transform.t, 0.0f, 0.0f, 0.0f, 1.0f);
- matrix4_inv(&transform, &transform);
- vec3_transform(&new_offset, &new_offset, &transform);
- obs_sceneitem_group_enum_items(item, move_items, &new_offset);
- }
- if (selected) {
- vec2 pos;
- obs_sceneitem_get_pos(item, &pos);
- vec2_add(&pos, &pos, offset);
- obs_sceneitem_set_pos(item, &pos);
- }
- UNUSED_PARAMETER(scene);
- return true;
- }
- void OBSBasicPreview::MoveItems(const vec2 &pos)
- {
- Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
- OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
- OBSScene scene = main->GetCurrentScene();
- vec2 offset, moveOffset;
- vec2_sub(&offset, &pos, &startPos);
- vec2_sub(&moveOffset, &offset, &lastMoveOffset);
- if (!(modifiers & Qt::ControlModifier))
- SnapItemMovement(moveOffset);
- vec2_add(&lastMoveOffset, &lastMoveOffset, &moveOffset);
- obs_scene_enum_items(scene, move_items, &moveOffset);
- }
- static bool CounterClockwise(float x1, float x2, float x3, float y1, float y2,
- float y3)
- {
- return (y3 - y1) * (x2 - x1) > (y2 - y1) * (x3 - x1);
- }
- static bool IntersectLine(float x1, float x2, float x3, float x4, float y1,
- float y2, float y3, float y4)
- {
- bool a = CounterClockwise(x1, x2, x3, y1, y2, y3);
- bool b = CounterClockwise(x1, x2, x4, y1, y2, y4);
- bool c = CounterClockwise(x3, x4, x1, y3, y4, y1);
- bool d = CounterClockwise(x3, x4, x2, y3, y4, y2);
- return (a != b) && (c != d);
- }
- static bool IntersectBox(matrix4 transform, float x1, float x2, float y1,
- float y2)
- {
- float x3, x4, y3, y4;
- x3 = transform.t.x;
- y3 = transform.t.y;
- x4 = x3 + transform.x.x;
- y4 = y3 + transform.x.y;
- if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) ||
- IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
- IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) ||
- IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
- return true;
- x4 = x3 + transform.y.x;
- y4 = y3 + transform.y.y;
- if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) ||
- IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
- IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) ||
- IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
- return true;
- x3 = transform.t.x + transform.x.x;
- y3 = transform.t.y + transform.x.y;
- x4 = x3 + transform.y.x;
- y4 = y3 + transform.y.y;
- if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) ||
- IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
- IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) ||
- IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
- return true;
- x3 = transform.t.x + transform.y.x;
- y3 = transform.t.y + transform.y.y;
- x4 = x3 + transform.x.x;
- y4 = y3 + transform.x.y;
- if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) ||
- IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
- IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) ||
- IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
- return true;
- return false;
- }
- #undef PI
- bool OBSBasicPreview::FindSelected(obs_scene_t *scene, obs_sceneitem_t *item,
- void *param)
- {
- SceneFindBoxData *data = reinterpret_cast<SceneFindBoxData *>(param);
- if (obs_sceneitem_selected(item))
- data->sceneItems.push_back(item);
- UNUSED_PARAMETER(scene);
- return true;
- }
- static bool FindItemsInBox(obs_scene_t *scene, obs_sceneitem_t *item,
- void *param)
- {
- SceneFindBoxData *data = reinterpret_cast<SceneFindBoxData *>(param);
- matrix4 transform;
- matrix4 invTransform;
- vec3 transformedPos;
- vec3 pos3;
- vec3 pos3_;
- vec2 pos_min, pos_max;
- vec2_min(&pos_min, &data->startPos, &data->pos);
- vec2_max(&pos_max, &data->startPos, &data->pos);
- const float x1 = pos_min.x;
- const float x2 = pos_max.x;
- const float y1 = pos_min.y;
- const float y2 = pos_max.y;
- if (!SceneItemHasVideo(item))
- return true;
- if (obs_sceneitem_locked(item))
- return true;
- if (!obs_sceneitem_visible(item))
- return true;
- vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
- obs_sceneitem_get_box_transform(item, &transform);
- matrix4_inv(&invTransform, &transform);
- vec3_transform(&transformedPos, &pos3, &invTransform);
- vec3_transform(&pos3_, &transformedPos, &transform);
- if (CloseFloat(pos3.x, pos3_.x) && CloseFloat(pos3.y, pos3_.y) &&
- transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
- transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
- data->sceneItems.push_back(item);
- return true;
- }
- if (transform.t.x > x1 && transform.t.x < x2 && transform.t.y > y1 &&
- transform.t.y < y2) {
- data->sceneItems.push_back(item);
- return true;
- }
- if (transform.t.x + transform.x.x > x1 &&
- transform.t.x + transform.x.x < x2 &&
- transform.t.y + transform.x.y > y1 &&
- transform.t.y + transform.x.y < y2) {
- data->sceneItems.push_back(item);
- return true;
- }
- if (transform.t.x + transform.y.x > x1 &&
- transform.t.x + transform.y.x < x2 &&
- transform.t.y + transform.y.y > y1 &&
- transform.t.y + transform.y.y < y2) {
- data->sceneItems.push_back(item);
- return true;
- }
- if (transform.t.x + transform.x.x + transform.y.x > x1 &&
- transform.t.x + transform.x.x + transform.y.x < x2 &&
- transform.t.y + transform.x.y + transform.y.y > y1 &&
- transform.t.y + transform.x.y + transform.y.y < y2) {
- data->sceneItems.push_back(item);
- return true;
- }
- if (transform.t.x + 0.5 * (transform.x.x + transform.y.x) > x1 &&
- transform.t.x + 0.5 * (transform.x.x + transform.y.x) < x2 &&
- transform.t.y + 0.5 * (transform.x.y + transform.y.y) > y1 &&
- transform.t.y + 0.5 * (transform.x.y + transform.y.y) < y2) {
- data->sceneItems.push_back(item);
- return true;
- }
- if (IntersectBox(transform, x1, x2, y1, y2)) {
- data->sceneItems.push_back(item);
- return true;
- }
- UNUSED_PARAMETER(scene);
- return true;
- }
- void OBSBasicPreview::BoxItems(const vec2 &startPos, const vec2 &pos)
- {
- OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
- OBSScene scene = main->GetCurrentScene();
- if (!scene)
- return;
- if (cursor().shape() != Qt::CrossCursor)
- setCursor(Qt::CrossCursor);
- SceneFindBoxData data(startPos, pos);
- obs_scene_enum_items(scene, FindItemsInBox, &data);
- std::lock_guard<std::mutex> lock(selectMutex);
- hoveredPreviewItems = data.sceneItems;
- }
- vec3 OBSBasicPreview::CalculateStretchPos(const vec3 &tl, const vec3 &br)
- {
- uint32_t alignment = obs_sceneitem_get_alignment(stretchItem);
- vec3 pos;
- vec3_zero(&pos);
- if (alignment & OBS_ALIGN_LEFT)
- pos.x = tl.x;
- else if (alignment & OBS_ALIGN_RIGHT)
- pos.x = br.x;
- else
- pos.x = (br.x - tl.x) * 0.5f + tl.x;
- if (alignment & OBS_ALIGN_TOP)
- pos.y = tl.y;
- else if (alignment & OBS_ALIGN_BOTTOM)
- pos.y = br.y;
- else
- pos.y = (br.y - tl.y) * 0.5f + tl.y;
- return pos;
- }
- void OBSBasicPreview::ClampAspect(vec3 &tl, vec3 &br, vec2 &size,
- const vec2 &baseSize)
- {
- float baseAspect = baseSize.x / baseSize.y;
- float aspect = size.x / size.y;
- uint32_t stretchFlags = (uint32_t)stretchHandle;
- if (stretchHandle == ItemHandle::TopLeft ||
- stretchHandle == ItemHandle::TopRight ||
- stretchHandle == ItemHandle::BottomLeft ||
- stretchHandle == ItemHandle::BottomRight) {
- if (aspect < baseAspect) {
- if ((size.y >= 0.0f && size.x >= 0.0f) ||
- (size.y <= 0.0f && size.x <= 0.0f))
- size.x = size.y * baseAspect;
- else
- size.x = size.y * baseAspect * -1.0f;
- } else {
- if ((size.y >= 0.0f && size.x >= 0.0f) ||
- (size.y <= 0.0f && size.x <= 0.0f))
- size.y = size.x / baseAspect;
- else
- size.y = size.x / baseAspect * -1.0f;
- }
- } else if (stretchHandle == ItemHandle::TopCenter ||
- stretchHandle == ItemHandle::BottomCenter) {
- if ((size.y >= 0.0f && size.x >= 0.0f) ||
- (size.y <= 0.0f && size.x <= 0.0f))
- size.x = size.y * baseAspect;
- else
- size.x = size.y * baseAspect * -1.0f;
- } else if (stretchHandle == ItemHandle::CenterLeft ||
- stretchHandle == ItemHandle::CenterRight) {
- if ((size.y >= 0.0f && size.x >= 0.0f) ||
- (size.y <= 0.0f && size.x <= 0.0f))
- size.y = size.x / baseAspect;
- else
- size.y = size.x / baseAspect * -1.0f;
- }
- size.x = std::round(size.x);
- size.y = std::round(size.y);
- if (stretchFlags & ITEM_LEFT)
- tl.x = br.x - size.x;
- else if (stretchFlags & ITEM_RIGHT)
- br.x = tl.x + size.x;
- if (stretchFlags & ITEM_TOP)
- tl.y = br.y - size.y;
- else if (stretchFlags & ITEM_BOTTOM)
- br.y = tl.y + size.y;
- }
- void OBSBasicPreview::SnapStretchingToScreen(vec3 &tl, vec3 &br)
- {
- uint32_t stretchFlags = (uint32_t)stretchHandle;
- vec3 newTL = GetTransformedPos(tl.x, tl.y, itemToScreen);
- vec3 newTR = GetTransformedPos(br.x, tl.y, itemToScreen);
- vec3 newBL = GetTransformedPos(tl.x, br.y, itemToScreen);
- vec3 newBR = GetTransformedPos(br.x, br.y, itemToScreen);
- vec3 boundingTL;
- vec3 boundingBR;
- vec3_copy(&boundingTL, &newTL);
- vec3_min(&boundingTL, &boundingTL, &newTR);
- vec3_min(&boundingTL, &boundingTL, &newBL);
- vec3_min(&boundingTL, &boundingTL, &newBR);
- vec3_copy(&boundingBR, &newTL);
- vec3_max(&boundingBR, &boundingBR, &newTR);
- vec3_max(&boundingBR, &boundingBR, &newBL);
- vec3_max(&boundingBR, &boundingBR, &newBR);
- vec3 offset = GetSnapOffset(boundingTL, boundingBR);
- vec3_add(&offset, &offset, &newTL);
- vec3_transform(&offset, &offset, &screenToItem);
- vec3_sub(&offset, &offset, &tl);
- if (stretchFlags & ITEM_LEFT)
- tl.x += offset.x;
- else if (stretchFlags & ITEM_RIGHT)
- br.x += offset.x;
- if (stretchFlags & ITEM_TOP)
- tl.y += offset.y;
- else if (stretchFlags & ITEM_BOTTOM)
- br.y += offset.y;
- }
- static float maxfunc(float x, float y)
- {
- return x > y ? x : y;
- }
- static float minfunc(float x, float y)
- {
- return x < y ? x : y;
- }
- void OBSBasicPreview::CropItem(const vec2 &pos)
- {
- obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
- uint32_t stretchFlags = (uint32_t)stretchHandle;
- uint32_t align = obs_sceneitem_get_alignment(stretchItem);
- vec3 tl, br, pos3;
- vec3_zero(&tl);
- vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
- vec3_set(&pos3, pos.x, pos.y, 0.0f);
- vec3_transform(&pos3, &pos3, &screenToItem);
- obs_sceneitem_crop crop = startCrop;
- vec2 scale;
- obs_sceneitem_get_scale(stretchItem, &scale);
- vec2 max_tl;
- vec2 max_br;
- vec2_set(&max_tl, float(-crop.left) * scale.x,
- float(-crop.top) * scale.y);
- vec2_set(&max_br, stretchItemSize.x + crop.right * scale.x,
- stretchItemSize.y + crop.bottom * scale.y);
- typedef std::function<float(float, float)> minmax_func_t;
- minmax_func_t min_x = scale.x < 0.0f ? maxfunc : minfunc;
- minmax_func_t min_y = scale.y < 0.0f ? maxfunc : minfunc;
- minmax_func_t max_x = scale.x < 0.0f ? minfunc : maxfunc;
- minmax_func_t max_y = scale.y < 0.0f ? minfunc : maxfunc;
- pos3.x = min_x(pos3.x, max_br.x);
- pos3.x = max_x(pos3.x, max_tl.x);
- pos3.y = min_y(pos3.y, max_br.y);
- pos3.y = max_y(pos3.y, max_tl.y);
- if (stretchFlags & ITEM_LEFT) {
- float maxX = stretchItemSize.x - (2.0 * scale.x);
- pos3.x = tl.x = min_x(pos3.x, maxX);
- } else if (stretchFlags & ITEM_RIGHT) {
- float minX = (2.0 * scale.x);
- pos3.x = br.x = max_x(pos3.x, minX);
- }
- if (stretchFlags & ITEM_TOP) {
- float maxY = stretchItemSize.y - (2.0 * scale.y);
- pos3.y = tl.y = min_y(pos3.y, maxY);
- } else if (stretchFlags & ITEM_BOTTOM) {
- float minY = (2.0 * scale.y);
- pos3.y = br.y = max_y(pos3.y, minY);
- }
- #define ALIGN_X (ITEM_LEFT | ITEM_RIGHT)
- #define ALIGN_Y (ITEM_TOP | ITEM_BOTTOM)
- vec3 newPos;
- vec3_zero(&newPos);
- uint32_t align_x = (align & ALIGN_X);
- uint32_t align_y = (align & ALIGN_Y);
- if (align_x == (stretchFlags & ALIGN_X) && align_x != 0)
- newPos.x = pos3.x;
- else if (align & ITEM_RIGHT)
- newPos.x = stretchItemSize.x;
- else if (!(align & ITEM_LEFT))
- newPos.x = stretchItemSize.x * 0.5f;
- if (align_y == (stretchFlags & ALIGN_Y) && align_y != 0)
- newPos.y = pos3.y;
- else if (align & ITEM_BOTTOM)
- newPos.y = stretchItemSize.y;
- else if (!(align & ITEM_TOP))
- newPos.y = stretchItemSize.y * 0.5f;
- #undef ALIGN_X
- #undef ALIGN_Y
- crop = startCrop;
- if (stretchFlags & ITEM_LEFT)
- crop.left += int(std::round(tl.x / scale.x));
- else if (stretchFlags & ITEM_RIGHT)
- crop.right +=
- int(std::round((stretchItemSize.x - br.x) / scale.x));
- if (stretchFlags & ITEM_TOP)
- crop.top += int(std::round(tl.y / scale.y));
- else if (stretchFlags & ITEM_BOTTOM)
- crop.bottom +=
- int(std::round((stretchItemSize.y - br.y) / scale.y));
- vec3_transform(&newPos, &newPos, &itemToScreen);
- newPos.x = std::round(newPos.x);
- newPos.y = std::round(newPos.y);
- #if 0
- vec3 curPos;
- vec3_zero(&curPos);
- obs_sceneitem_get_pos(stretchItem, (vec2*)&curPos);
- blog(LOG_DEBUG, "curPos {%d, %d} - newPos {%d, %d}",
- int(curPos.x), int(curPos.y),
- int(newPos.x), int(newPos.y));
- blog(LOG_DEBUG, "crop {%d, %d, %d, %d}",
- crop.left, crop.top,
- crop.right, crop.bottom);
- #endif
- obs_sceneitem_defer_update_begin(stretchItem);
- obs_sceneitem_set_crop(stretchItem, &crop);
- if (boundsType == OBS_BOUNDS_NONE)
- obs_sceneitem_set_pos(stretchItem, (vec2 *)&newPos);
- obs_sceneitem_defer_update_end(stretchItem);
- }
- void OBSBasicPreview::StretchItem(const vec2 &pos)
- {
- Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
- obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
- uint32_t stretchFlags = (uint32_t)stretchHandle;
- bool shiftDown = (modifiers & Qt::ShiftModifier);
- vec3 tl, br, pos3;
- vec3_zero(&tl);
- vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
- vec3_set(&pos3, pos.x, pos.y, 0.0f);
- vec3_transform(&pos3, &pos3, &screenToItem);
- if (stretchFlags & ITEM_LEFT)
- tl.x = pos3.x;
- else if (stretchFlags & ITEM_RIGHT)
- br.x = pos3.x;
- if (stretchFlags & ITEM_TOP)
- tl.y = pos3.y;
- else if (stretchFlags & ITEM_BOTTOM)
- br.y = pos3.y;
- if (!(modifiers & Qt::ControlModifier))
- SnapStretchingToScreen(tl, br);
- obs_source_t *source = obs_sceneitem_get_source(stretchItem);
- vec2 baseSize;
- vec2_set(&baseSize, float(obs_source_get_width(source)),
- float(obs_source_get_height(source)));
- vec2 size;
- vec2_set(&size, br.x - tl.x, br.y - tl.y);
- if (boundsType != OBS_BOUNDS_NONE) {
- if (shiftDown)
- ClampAspect(tl, br, size, baseSize);
- if (tl.x > br.x)
- std::swap(tl.x, br.x);
- if (tl.y > br.y)
- std::swap(tl.y, br.y);
- vec2_abs(&size, &size);
- obs_sceneitem_set_bounds(stretchItem, &size);
- } else {
- obs_sceneitem_crop crop;
- obs_sceneitem_get_crop(stretchItem, &crop);
- baseSize.x -= float(crop.left + crop.right);
- baseSize.y -= float(crop.top + crop.bottom);
- if (!shiftDown)
- ClampAspect(tl, br, size, baseSize);
- vec2_div(&size, &size, &baseSize);
- obs_sceneitem_set_scale(stretchItem, &size);
- }
- pos3 = CalculateStretchPos(tl, br);
- vec3_transform(&pos3, &pos3, &itemToScreen);
- vec2 newPos;
- vec2_set(&newPos, std::round(pos3.x), std::round(pos3.y));
- obs_sceneitem_set_pos(stretchItem, &newPos);
- }
- void OBSBasicPreview::RotateItem(const vec2 &pos)
- {
- OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
- OBSScene scene = main->GetCurrentScene();
- Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
- bool shiftDown = (modifiers & Qt::ShiftModifier);
- bool ctrlDown = (modifiers & Qt::ControlModifier);
- vec2 pos2;
- vec2_copy(&pos2, &pos);
- float angle =
- atan2(pos2.y - rotatePoint.y, pos2.x - rotatePoint.x) + RAD(90);
- #define ROT_SNAP(rot, thresh) \
- if (abs(angle - RAD(rot)) < RAD(thresh)) { \
- angle = RAD(rot); \
- }
- if (shiftDown) {
- for (int i = 0; i <= 360 / 15; i++) {
- ROT_SNAP(i * 15 - 90, 7.5);
- }
- } else if (!ctrlDown) {
- ROT_SNAP(rotateAngle, 5)
- ROT_SNAP(-90, 5)
- ROT_SNAP(-45, 5)
- ROT_SNAP(0, 5)
- ROT_SNAP(45, 5)
- ROT_SNAP(90, 5)
- ROT_SNAP(135, 5)
- ROT_SNAP(180, 5)
- ROT_SNAP(225, 5)
- ROT_SNAP(270, 5)
- ROT_SNAP(315, 5)
- }
- #undef ROT_SNAP
- vec2 pos3;
- vec2_copy(&pos3, &offsetPoint);
- RotatePos(&pos3, angle);
- pos3.x += rotatePoint.x;
- pos3.y += rotatePoint.y;
- obs_sceneitem_set_rot(stretchItem, DEG(angle));
- obs_sceneitem_set_pos(stretchItem, &pos3);
- }
- void OBSBasicPreview::mouseMoveEvent(QMouseEvent *event)
- {
- OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
- changed = true;
- #if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
- QPointF qtPos = event->position();
- #else
- QPointF qtPos = event->localPos();
- #endif
- float pixelRatio = main->GetDevicePixelRatio();
- if (scrollMode && event->buttons() == Qt::LeftButton) {
- scrollingOffset.x += pixelRatio * (qtPos.x() - scrollingFrom.x);
- scrollingOffset.y += pixelRatio * (qtPos.y() - scrollingFrom.y);
- scrollingFrom.x = qtPos.x();
- scrollingFrom.y = qtPos.y();
- emit DisplayResized();
- return;
- }
- if (locked)
- return;
- bool updateCursor = false;
- if (mouseDown) {
- vec2 pos = GetMouseEventPos(event);
- if (!mouseMoved && !mouseOverItems &&
- stretchHandle == ItemHandle::None) {
- ProcessClick(startPos);
- mouseOverItems = SelectedAtPos(startPos);
- }
- pos.x = std::round(pos.x);
- pos.y = std::round(pos.y);
- if (stretchHandle != ItemHandle::None) {
- if (obs_sceneitem_locked(stretchItem))
- return;
- selectionBox = false;
- OBSScene scene = main->GetCurrentScene();
- obs_sceneitem_t *group =
- obs_sceneitem_get_group(scene, stretchItem);
- if (group) {
- vec3 group_pos;
- vec3_set(&group_pos, pos.x, pos.y, 0.0f);
- vec3_transform(&group_pos, &group_pos,
- &invGroupTransform);
- pos.x = group_pos.x;
- pos.y = group_pos.y;
- }
- if (stretchHandle == ItemHandle::Rot) {
- RotateItem(pos);
- setCursor(Qt::ClosedHandCursor);
- } else if (cropping)
- CropItem(pos);
- else
- StretchItem(pos);
- } else if (mouseOverItems) {
- if (cursor().shape() != Qt::SizeAllCursor)
- setCursor(Qt::SizeAllCursor);
- selectionBox = false;
- MoveItems(pos);
- } else {
- selectionBox = true;
- if (!mouseMoved)
- DoSelect(startPos);
- BoxItems(startPos, pos);
- }
- mouseMoved = true;
- mousePos = pos;
- } else {
- vec2 pos = GetMouseEventPos(event);
- OBSSceneItem item = GetItemAtPos(pos, true);
- std::lock_guard<std::mutex> lock(selectMutex);
- hoveredPreviewItems.clear();
- hoveredPreviewItems.push_back(item);
- if (!mouseMoved && hoveredPreviewItems.size() > 0) {
- mousePos = pos;
- OBSBasic *main = reinterpret_cast<OBSBasic *>(
- App()->GetMainWindow());
- float scale = main->GetDevicePixelRatio();
- float x = qtPos.x() - main->previewX / scale;
- float y = qtPos.y() - main->previewY / scale;
- vec2_set(&startPos, x, y);
- updateCursor = true;
- }
- }
- if (updateCursor) {
- GetStretchHandleData(startPos, true);
- uint32_t stretchFlags = (uint32_t)stretchHandle;
- UpdateCursor(stretchFlags);
- }
- }
- void OBSBasicPreview::leaveEvent(QEvent *)
- {
- std::lock_guard<std::mutex> lock(selectMutex);
- if (!selectionBox)
- hoveredPreviewItems.clear();
- }
- static void DrawLine(float x1, float y1, float x2, float y2, float thickness,
- vec2 scale)
- {
- float ySide = (y1 == y2) ? (y1 < 0.5f ? 1.0f : -1.0f) : 0.0f;
- float xSide = (x1 == x2) ? (x1 < 0.5f ? 1.0f : -1.0f) : 0.0f;
- gs_render_start(true);
- gs_vertex2f(x1, y1);
- gs_vertex2f(x1 + (xSide * (thickness / scale.x)),
- y1 + (ySide * (thickness / scale.y)));
- gs_vertex2f(x2 + (xSide * (thickness / scale.x)),
- y2 + (ySide * (thickness / scale.y)));
- gs_vertex2f(x2, y2);
- gs_vertex2f(x1, y1);
- gs_vertbuffer_t *line = gs_render_save();
- gs_load_vertexbuffer(line);
- gs_draw(GS_TRISTRIP, 0, 0);
- gs_vertexbuffer_destroy(line);
- }
- static void DrawSquareAtPos(float x, float y, float pixelRatio)
- {
- OBSBasic *main = OBSBasic::Get();
- struct vec3 pos;
- vec3_set(&pos, x, y, 0.0f);
- struct matrix4 matrix;
- gs_matrix_get(&matrix);
- vec3_transform(&pos, &pos, &matrix);
- gs_matrix_push();
- gs_matrix_identity();
- gs_matrix_translate(&pos);
- gs_matrix_translate3f(-HANDLE_RADIUS * pixelRatio,
- -HANDLE_RADIUS * pixelRatio, 0.0f);
- gs_matrix_scale3f(HANDLE_RADIUS * pixelRatio * 2,
- HANDLE_RADIUS * pixelRatio * 2, 1.0f);
- gs_draw(GS_TRISTRIP, 0, 0);
- gs_matrix_pop();
- }
- static void DrawRotationHandle(gs_vertbuffer_t *circle, float rot,
- float pixelRatio)
- {
- OBSBasic *main = OBSBasic::Get();
- struct vec3 pos;
- vec3_set(&pos, 0.5f, 0.0f, 0.0f);
- struct matrix4 matrix;
- gs_matrix_get(&matrix);
- vec3_transform(&pos, &pos, &matrix);
- gs_render_start(true);
- gs_vertex2f(0.5f - 0.34f / HANDLE_RADIUS, 0.5f);
- gs_vertex2f(0.5f - 0.34f / HANDLE_RADIUS, -2.0f);
- gs_vertex2f(0.5f + 0.34f / HANDLE_RADIUS, -2.0f);
- gs_vertex2f(0.5f + 0.34f / HANDLE_RADIUS, 0.5f);
- gs_vertex2f(0.5f - 0.34f / HANDLE_RADIUS, 0.5f);
- gs_vertbuffer_t *line = gs_render_save();
- gs_load_vertexbuffer(line);
- gs_matrix_push();
- gs_matrix_identity();
- gs_matrix_translate(&pos);
- gs_matrix_rotaa4f(0.0f, 0.0f, 1.0f, RAD(rot));
- gs_matrix_translate3f(-HANDLE_RADIUS * 1.5 * pixelRatio,
- -HANDLE_RADIUS * 1.5 * pixelRatio, 0.0f);
- gs_matrix_scale3f(HANDLE_RADIUS * 3 * pixelRatio,
- HANDLE_RADIUS * 3 * pixelRatio, 1.0f);
- gs_draw(GS_TRISTRIP, 0, 0);
- gs_matrix_translate3f(0.0f, -HANDLE_RADIUS * 2 / 3, 0.0f);
- gs_load_vertexbuffer(circle);
- gs_draw(GS_TRISTRIP, 0, 0);
- gs_matrix_pop();
- gs_vertexbuffer_destroy(line);
- }
- static void DrawStripedLine(float x1, float y1, float x2, float y2,
- float thickness, vec2 scale)
- {
- float ySide = (y1 == y2) ? (y1 < 0.5f ? 1.0f : -1.0f) : 0.0f;
- float xSide = (x1 == x2) ? (x1 < 0.5f ? 1.0f : -1.0f) : 0.0f;
- float dist =
- sqrt(pow((x1 - x2) * scale.x, 2) + pow((y1 - y2) * scale.y, 2));
- float offX = (x2 - x1) / dist;
- float offY = (y2 - y1) / dist;
- for (int i = 0, l = ceil(dist / 15); i < l; i++) {
- gs_render_start(true);
- float xx1 = x1 + i * 15 * offX;
- float yy1 = y1 + i * 15 * offY;
- float dx;
- float dy;
- if (x1 < x2) {
- dx = std::min(xx1 + 7.5f * offX, x2);
- } else {
- dx = std::max(xx1 + 7.5f * offX, x2);
- }
- if (y1 < y2) {
- dy = std::min(yy1 + 7.5f * offY, y2);
- } else {
- dy = std::max(yy1 + 7.5f * offY, y2);
- }
- gs_vertex2f(xx1, yy1);
- gs_vertex2f(xx1 + (xSide * (thickness / scale.x)),
- yy1 + (ySide * (thickness / scale.y)));
- gs_vertex2f(dx, dy);
- gs_vertex2f(dx + (xSide * (thickness / scale.x)),
- dy + (ySide * (thickness / scale.y)));
- gs_vertbuffer_t *line = gs_render_save();
- gs_load_vertexbuffer(line);
- gs_draw(GS_TRISTRIP, 0, 0);
- gs_vertexbuffer_destroy(line);
- }
- }
- static void DrawRect(float thickness, vec2 scale)
- {
- gs_render_start(true);
- gs_vertex2f(0.0f, 0.0f);
- gs_vertex2f(0.0f + (thickness / scale.x), 0.0f);
- gs_vertex2f(0.0f, 1.0f);
- gs_vertex2f(0.0f + (thickness / scale.x), 1.0f);
- gs_vertex2f(0.0f, 1.0f - (thickness / scale.y));
- gs_vertex2f(1.0f, 1.0f);
- gs_vertex2f(1.0f, 1.0f - (thickness / scale.y));
- gs_vertex2f(1.0f - (thickness / scale.x), 1.0f);
- gs_vertex2f(1.0f, 0.0f);
- gs_vertex2f(1.0f - (thickness / scale.x), 0.0f);
- gs_vertex2f(1.0f, 0.0f + (thickness / scale.y));
- gs_vertex2f(0.0f, 0.0f);
- gs_vertex2f(0.0f, 0.0f + (thickness / scale.y));
- gs_vertbuffer_t *rect = gs_render_save();
- gs_load_vertexbuffer(rect);
- gs_draw(GS_TRISTRIP, 0, 0);
- gs_vertexbuffer_destroy(rect);
- }
- static inline bool crop_enabled(const obs_sceneitem_crop *crop)
- {
- return crop->left > 0 || crop->top > 0 || crop->right > 0 ||
- crop->bottom > 0;
- }
- bool OBSBasicPreview::DrawSelectedOverflow(obs_scene_t *scene,
- obs_sceneitem_t *item, void *param)
- {
- if (obs_sceneitem_locked(item))
- return true;
- if (!SceneItemHasVideo(item))
- return true;
- bool select = config_get_bool(GetGlobalConfig(), "BasicWindow",
- "OverflowSelectionHidden");
- if (!select && !obs_sceneitem_visible(item))
- return true;
- if (obs_sceneitem_is_group(item)) {
- matrix4 mat;
- obs_sceneitem_get_draw_transform(item, &mat);
- gs_matrix_push();
- gs_matrix_mul(&mat);
- obs_sceneitem_group_enum_items(item, DrawSelectedOverflow,
- param);
- gs_matrix_pop();
- }
- bool always = config_get_bool(GetGlobalConfig(), "BasicWindow",
- "OverflowAlwaysVisible");
- if (!always && !obs_sceneitem_selected(item))
- return true;
- OBSBasicPreview *prev = reinterpret_cast<OBSBasicPreview *>(param);
- matrix4 boxTransform;
- matrix4 invBoxTransform;
- obs_sceneitem_get_box_transform(item, &boxTransform);
- matrix4_inv(&invBoxTransform, &boxTransform);
- vec3 bounds[] = {
- {{{0.f, 0.f, 0.f}}},
- {{{1.f, 0.f, 0.f}}},
- {{{0.f, 1.f, 0.f}}},
- {{{1.f, 1.f, 0.f}}},
- };
- bool visible = std::all_of(
- std::begin(bounds), std::end(bounds), [&](const vec3 &b) {
- vec3 pos;
- vec3_transform(&pos, &b, &boxTransform);
- vec3_transform(&pos, &pos, &invBoxTransform);
- return CloseFloat(pos.x, b.x) && CloseFloat(pos.y, b.y);
- });
- if (!visible)
- return true;
- GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawSelectedOverflow");
- obs_transform_info info;
- obs_sceneitem_get_info(item, &info);
- gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_REPEAT);
- gs_eparam_t *image = gs_effect_get_param_by_name(solid, "image");
- gs_eparam_t *scale = gs_effect_get_param_by_name(solid, "scale");
- vec2 s;
- vec2_set(&s, boxTransform.x.x / 96, boxTransform.y.y / 96);
- gs_effect_set_vec2(scale, &s);
- gs_effect_set_texture(image, prev->overflow);
- gs_matrix_push();
- gs_matrix_mul(&boxTransform);
- obs_sceneitem_crop crop;
- obs_sceneitem_get_crop(item, &crop);
- while (gs_effect_loop(solid, "Draw")) {
- gs_draw_sprite(prev->overflow, 0, 1, 1);
- }
- gs_matrix_pop();
- GS_DEBUG_MARKER_END();
- UNUSED_PARAMETER(scene);
- return true;
- }
- bool OBSBasicPreview::DrawSelectedItem(obs_scene_t *scene,
- obs_sceneitem_t *item, void *param)
- {
- if (obs_sceneitem_locked(item))
- return true;
- if (!SceneItemHasVideo(item))
- return true;
- OBSBasicPreview *prev = reinterpret_cast<OBSBasicPreview *>(param);
- if (obs_sceneitem_is_group(item)) {
- matrix4 mat;
- obs_transform_info groupInfo;
- obs_sceneitem_get_draw_transform(item, &mat);
- obs_sceneitem_get_info(item, &groupInfo);
- prev->groupRot = groupInfo.rot;
- gs_matrix_push();
- gs_matrix_mul(&mat);
- obs_sceneitem_group_enum_items(item, DrawSelectedItem, prev);
- gs_matrix_pop();
- prev->groupRot = 0.0f;
- }
- OBSBasic *main = OBSBasic::Get();
- float pixelRatio = main->GetDevicePixelRatio();
- bool hovered = false;
- {
- std::lock_guard<std::mutex> lock(prev->selectMutex);
- for (size_t i = 0; i < prev->hoveredPreviewItems.size(); i++) {
- if (prev->hoveredPreviewItems[i] == item) {
- hovered = true;
- break;
- }
- }
- }
- bool selected = obs_sceneitem_selected(item);
- if (!selected && !hovered)
- return true;
- matrix4 boxTransform;
- matrix4 invBoxTransform;
- obs_sceneitem_get_box_transform(item, &boxTransform);
- matrix4_inv(&invBoxTransform, &boxTransform);
- vec3 bounds[] = {
- {{{0.f, 0.f, 0.f}}},
- {{{1.f, 0.f, 0.f}}},
- {{{0.f, 1.f, 0.f}}},
- {{{1.f, 1.f, 0.f}}},
- };
- main->GetCameraIcon();
- QColor selColor = main->GetSelectionColor();
- QColor cropColor = main->GetCropColor();
- QColor hoverColor = main->GetHoverColor();
- vec4 red;
- vec4 green;
- vec4 blue;
- vec4_set(&red, selColor.redF(), selColor.greenF(), selColor.blueF(),
- 1.0f);
- vec4_set(&green, cropColor.redF(), cropColor.greenF(),
- cropColor.blueF(), 1.0f);
- vec4_set(&blue, hoverColor.redF(), hoverColor.greenF(),
- hoverColor.blueF(), 1.0f);
- bool visible = std::all_of(
- std::begin(bounds), std::end(bounds), [&](const vec3 &b) {
- vec3 pos;
- vec3_transform(&pos, &b, &boxTransform);
- vec3_transform(&pos, &pos, &invBoxTransform);
- return CloseFloat(pos.x, b.x) && CloseFloat(pos.y, b.y);
- });
- if (!visible)
- return true;
- GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawSelectedItem");
- matrix4 curTransform;
- vec2 boxScale;
- gs_matrix_get(&curTransform);
- obs_sceneitem_get_box_scale(item, &boxScale);
- boxScale.x *= curTransform.x.x;
- boxScale.y *= curTransform.y.y;
- obs_transform_info info;
- obs_sceneitem_get_info(item, &info);
- gs_matrix_push();
- gs_matrix_mul(&boxTransform);
- obs_sceneitem_crop crop;
- obs_sceneitem_get_crop(item, &crop);
- gs_effect_t *eff = gs_get_effect();
- gs_eparam_t *colParam = gs_effect_get_param_by_name(eff, "color");
- gs_effect_set_vec4(colParam, &red);
- if (info.bounds_type == OBS_BOUNDS_NONE && crop_enabled(&crop)) {
- #define DRAW_SIDE(side, x1, y1, x2, y2) \
- if (hovered && !selected) { \
- gs_effect_set_vec4(colParam, &blue); \
- DrawLine(x1, y1, x2, y2, HANDLE_RADIUS *pixelRatio / 2, \
- boxScale); \
- } else if (crop.side > 0) { \
- gs_effect_set_vec4(colParam, &green); \
- DrawStripedLine(x1, y1, x2, y2, HANDLE_RADIUS *pixelRatio / 2, \
- boxScale); \
- } else { \
- DrawLine(x1, y1, x2, y2, HANDLE_RADIUS *pixelRatio / 2, \
- boxScale); \
- } \
- gs_effect_set_vec4(colParam, &red);
- DRAW_SIDE(left, 0.0f, 0.0f, 0.0f, 1.0f);
- DRAW_SIDE(top, 0.0f, 0.0f, 1.0f, 0.0f);
- DRAW_SIDE(right, 1.0f, 0.0f, 1.0f, 1.0f);
- DRAW_SIDE(bottom, 0.0f, 1.0f, 1.0f, 1.0f);
- #undef DRAW_SIDE
- } else {
- if (!selected) {
- gs_effect_set_vec4(colParam, &blue);
- DrawRect(HANDLE_RADIUS * pixelRatio / 2, boxScale);
- } else {
- DrawRect(HANDLE_RADIUS * pixelRatio / 2, boxScale);
- }
- }
- gs_load_vertexbuffer(main->box);
- gs_effect_set_vec4(colParam, &red);
- if (selected) {
- DrawSquareAtPos(0.0f, 0.0f, pixelRatio);
- DrawSquareAtPos(0.0f, 1.0f, pixelRatio);
- DrawSquareAtPos(1.0f, 0.0f, pixelRatio);
- DrawSquareAtPos(1.0f, 1.0f, pixelRatio);
- DrawSquareAtPos(0.5f, 0.0f, pixelRatio);
- DrawSquareAtPos(0.0f, 0.5f, pixelRatio);
- DrawSquareAtPos(0.5f, 1.0f, pixelRatio);
- DrawSquareAtPos(1.0f, 0.5f, pixelRatio);
- if (!prev->circleFill) {
- gs_render_start(true);
- float angle = 180;
- for (int i = 0, l = 40; i < l; i++) {
- gs_vertex2f(sin(RAD(angle)) / 2 + 0.5f,
- cos(RAD(angle)) / 2 + 0.5f);
- angle += 360 / l;
- gs_vertex2f(sin(RAD(angle)) / 2 + 0.5f,
- cos(RAD(angle)) / 2 + 0.5f);
- gs_vertex2f(0.5f, 1.0f);
- }
- prev->circleFill = gs_render_save();
- }
- DrawRotationHandle(prev->circleFill, info.rot + prev->groupRot,
- pixelRatio);
- }
- gs_matrix_pop();
- GS_DEBUG_MARKER_END();
- UNUSED_PARAMETER(scene);
- return true;
- }
- bool OBSBasicPreview::DrawSelectionBox(float x1, float y1, float x2, float y2,
- gs_vertbuffer_t *rectFill)
- {
- OBSBasic *main = OBSBasic::Get();
- float pixelRatio = main->GetDevicePixelRatio();
- x1 = std::round(x1);
- x2 = std::round(x2);
- y1 = std::round(y1);
- y2 = std::round(y2);
- gs_effect_t *eff = gs_get_effect();
- gs_eparam_t *colParam = gs_effect_get_param_by_name(eff, "color");
- vec4 fillColor;
- vec4_set(&fillColor, 0.7f, 0.7f, 0.7f, 0.5f);
- vec4 borderColor;
- vec4_set(&borderColor, 1.0f, 1.0f, 1.0f, 1.0f);
- vec2 scale;
- vec2_set(&scale, std::abs(x2 - x1), std::abs(y2 - y1));
- gs_matrix_push();
- gs_matrix_identity();
- gs_matrix_translate3f(x1, y1, 0.0f);
- gs_matrix_scale3f(x2 - x1, y2 - y1, 1.0f);
- gs_effect_set_vec4(colParam, &fillColor);
- gs_load_vertexbuffer(rectFill);
- gs_draw(GS_TRISTRIP, 0, 0);
- gs_effect_set_vec4(colParam, &borderColor);
- DrawRect(HANDLE_RADIUS * pixelRatio / 2, scale);
- gs_matrix_pop();
- return true;
- }
- void OBSBasicPreview::DrawOverflow()
- {
- if (locked)
- return;
- bool hidden = config_get_bool(GetGlobalConfig(), "BasicWindow",
- "OverflowHidden");
- if (hidden)
- return;
- GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawOverflow");
- if (!overflow) {
- std::string path;
- GetDataFilePath("images/overflow.png", path);
- overflow = gs_texture_create_from_file(path.c_str());
- }
- OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
- OBSScene scene = main->GetCurrentScene();
- if (scene) {
- gs_matrix_push();
- gs_matrix_scale3f(main->previewScale, main->previewScale, 1.0f);
- obs_scene_enum_items(scene, DrawSelectedOverflow, this);
- gs_matrix_pop();
- }
- gs_load_vertexbuffer(nullptr);
- GS_DEBUG_MARKER_END();
- }
- void OBSBasicPreview::DrawSceneEditing()
- {
- if (locked)
- return;
- GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawSceneEditing");
- OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
- gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_SOLID);
- gs_technique_t *tech = gs_effect_get_technique(solid, "Solid");
- gs_technique_begin(tech);
- gs_technique_begin_pass(tech, 0);
- OBSScene scene = main->GetCurrentScene();
- if (scene) {
- gs_matrix_push();
- gs_matrix_scale3f(main->previewScale, main->previewScale, 1.0f);
- obs_scene_enum_items(scene, DrawSelectedItem, this);
- gs_matrix_pop();
- }
- if (selectionBox) {
- if (!rectFill) {
- gs_render_start(true);
- gs_vertex2f(0.0f, 0.0f);
- gs_vertex2f(1.0f, 0.0f);
- gs_vertex2f(0.0f, 1.0f);
- gs_vertex2f(1.0f, 1.0f);
- rectFill = gs_render_save();
- }
- DrawSelectionBox(startPos.x * main->previewScale,
- startPos.y * main->previewScale,
- mousePos.x * main->previewScale,
- mousePos.y * main->previewScale, rectFill);
- }
- gs_load_vertexbuffer(nullptr);
- gs_technique_end_pass(tech);
- gs_technique_end(tech);
- GS_DEBUG_MARKER_END();
- }
- void OBSBasicPreview::ResetScrollingOffset()
- {
- vec2_zero(&scrollingOffset);
- }
- void OBSBasicPreview::SetScalingLevel(int32_t newScalingLevelVal)
- {
- float newScalingAmountVal =
- pow(ZOOM_SENSITIVITY, float(newScalingLevelVal));
- scalingLevel = newScalingLevelVal;
- SetScalingAmount(newScalingAmountVal);
- }
- void OBSBasicPreview::SetScalingAmount(float newScalingAmountVal)
- {
- scrollingOffset.x *= newScalingAmountVal / scalingAmount;
- scrollingOffset.y *= newScalingAmountVal / scalingAmount;
- scalingAmount = newScalingAmountVal;
- }
- OBSBasicPreview *OBSBasicPreview::Get()
- {
- return OBSBasic::Get()->ui->preview;
- }
- static obs_source_t *CreateLabel(float pixelRatio)
- {
- OBSDataAutoRelease settings = obs_data_create();
- OBSDataAutoRelease font = obs_data_create();
- #if defined(_WIN32)
- obs_data_set_string(font, "face", "Arial");
- #elif defined(__APPLE__)
- obs_data_set_string(font, "face", "Helvetica");
- #else
- obs_data_set_string(font, "face", "Monospace");
- #endif
- obs_data_set_int(font, "flags", 1); // Bold text
- obs_data_set_int(font, "size", 16 * pixelRatio);
- obs_data_set_obj(settings, "font", font);
- obs_data_set_bool(settings, "outline", true);
- #ifdef _WIN32
- obs_data_set_int(settings, "outline_color", 0x000000);
- obs_data_set_int(settings, "outline_size", 3);
- const char *text_source_id = "text_gdiplus";
- #else
- const char *text_source_id = "text_ft2_source";
- #endif
- OBSSource txtSource =
- obs_source_create_private(text_source_id, NULL, settings);
- return txtSource;
- }
- static void SetLabelText(int sourceIndex, int px)
- {
- OBSBasicPreview *prev = OBSBasicPreview::Get();
- if (px == prev->spacerPx[sourceIndex])
- return;
- std::string text = std::to_string(px) + " px";
- obs_source_t *source = prev->spacerLabel[sourceIndex];
- OBSDataAutoRelease settings = obs_source_get_settings(source);
- obs_data_set_string(settings, "text", text.c_str());
- obs_source_update(source, settings);
- prev->spacerPx[sourceIndex] = px;
- }
- static void DrawLabel(OBSSource source, vec3 &pos, vec3 &viewport)
- {
- if (!source)
- return;
- vec3_mul(&pos, &pos, &viewport);
- gs_matrix_push();
- gs_matrix_identity();
- gs_matrix_translate(&pos);
- obs_source_video_render(source);
- gs_matrix_pop();
- }
- static void DrawSpacingLine(vec3 &start, vec3 &end, vec3 &viewport,
- float pixelRatio)
- {
- OBSBasic *main = OBSBasic::Get();
- matrix4 transform;
- matrix4_identity(&transform);
- transform.x.x = viewport.x;
- transform.y.y = viewport.y;
- gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_SOLID);
- gs_technique_t *tech = gs_effect_get_technique(solid, "Solid");
- QColor selColor = main->GetSelectionColor();
- vec4 color;
- vec4_set(&color, selColor.redF(), selColor.greenF(), selColor.blueF(),
- 1.0f);
- gs_effect_set_vec4(gs_effect_get_param_by_name(solid, "color"), &color);
- gs_technique_begin(tech);
- gs_technique_begin_pass(tech, 0);
- gs_matrix_push();
- gs_matrix_mul(&transform);
- vec2 scale;
- vec2_set(&scale, viewport.x, viewport.y);
- DrawLine(start.x, start.y, end.x, end.y,
- pixelRatio * (HANDLE_RADIUS / 2), scale);
- gs_matrix_pop();
- gs_load_vertexbuffer(nullptr);
- gs_technique_end_pass(tech);
- gs_technique_end(tech);
- }
- static void RenderSpacingHelper(int sourceIndex, vec3 &start, vec3 &end,
- vec3 &viewport, float pixelRatio)
- {
- bool horizontal = (sourceIndex == 2 || sourceIndex == 3);
- // If outside of preview, don't render
- if (!((horizontal && (end.x >= start.x)) ||
- (!horizontal && (end.y >= start.y))))
- return;
- float length = vec3_dist(&start, &end);
- obs_video_info ovi;
- obs_get_video_info(&ovi);
- float px;
- if (horizontal) {
- px = length * ovi.base_width;
- } else {
- px = length * ovi.base_height;
- }
- if (px <= 0.0f)
- return;
- OBSBasicPreview *prev = OBSBasicPreview::Get();
- obs_source_t *source = prev->spacerLabel[sourceIndex];
- vec3 labelSize, labelPos;
- vec3_set(&labelSize, obs_source_get_width(source),
- obs_source_get_height(source), 1.0f);
- vec3_div(&labelSize, &labelSize, &viewport);
- vec3 labelMargin;
- vec3_set(&labelMargin, SPACER_LABEL_MARGIN * pixelRatio,
- SPACER_LABEL_MARGIN * pixelRatio, 1.0f);
- vec3_div(&labelMargin, &labelMargin, &viewport);
- vec3_set(&labelPos, end.x, end.y, end.z);
- if (horizontal) {
- labelPos.x -= (end.x - start.x) / 2;
- labelPos.x -= labelSize.x / 2;
- labelPos.y -= labelMargin.y + (labelSize.y / 2) +
- (HANDLE_RADIUS / viewport.y);
- } else {
- labelPos.y -= (end.y - start.y) / 2;
- labelPos.y -= labelSize.y / 2;
- labelPos.x += labelMargin.x;
- }
- DrawSpacingLine(start, end, viewport, pixelRatio);
- SetLabelText(sourceIndex, (int)px);
- DrawLabel(source, labelPos, viewport);
- }
- void OBSBasicPreview::DrawSpacingHelpers()
- {
- if (locked)
- return;
- OBSBasic *main = OBSBasic::Get();
- if (main->ui->sources->selectionModel()->selectedIndexes().count() > 1)
- return;
- OBSSceneItem item = main->GetCurrentSceneItem();
- if (!item)
- return;
- if (obs_sceneitem_locked(item))
- return;
- vec2 itemSize = GetItemSize(item);
- if (itemSize.x == 0.0f || itemSize.y == 0.0f)
- return;
- obs_sceneitem_t *parentGroup =
- obs_sceneitem_get_group(main->GetCurrentScene(), item);
- if (parentGroup && obs_sceneitem_locked(parentGroup))
- return;
- matrix4 boxTransform;
- obs_sceneitem_get_box_transform(item, &boxTransform);
- obs_transform_info oti;
- obs_sceneitem_get_info(item, &oti);
- obs_video_info ovi;
- obs_get_video_info(&ovi);
- vec3 size;
- vec3_set(&size, ovi.base_width, ovi.base_height, 1.0f);
- // Init box transform side locations
- vec3 left, right, top, bottom;
- vec3_set(&left, 0.0f, 0.5f, 1.0f);
- vec3_set(&right, 1.0f, 0.5f, 1.0f);
- vec3_set(&top, 0.5f, 0.0f, 1.0f);
- vec3_set(&bottom, 0.5f, 1.0f, 1.0f);
- // Decide which side to use with box transform, based on rotation
- // Seems hacky, probably a better way to do it
- float rot = oti.rot;
- if (parentGroup) {
- obs_transform_info groupOti;
- obs_sceneitem_get_info(parentGroup, &groupOti);
- //Correct the scene item rotation angle
- rot = oti.rot + groupOti.rot;
- // Correct the scene item box transform
- // Based on scale, rotation angle, position of parent's group
- matrix4_scale3f(&boxTransform, &boxTransform, groupOti.scale.x,
- groupOti.scale.y, 1.0f);
- matrix4_rotate_aa4f(&boxTransform, &boxTransform, 0.0f, 0.0f,
- 1.0f, RAD(groupOti.rot));
- matrix4_translate3f(&boxTransform, &boxTransform,
- groupOti.pos.x, groupOti.pos.y, 0.0f);
- }
- if (rot >= HELPER_ROT_BREAKPONT) {
- for (float i = HELPER_ROT_BREAKPONT; i <= 360.0f; i += 90.0f) {
- if (rot < i)
- break;
- vec3 l = left;
- vec3 r = right;
- vec3 t = top;
- vec3 b = bottom;
- vec3_copy(&top, &l);
- vec3_copy(&right, &t);
- vec3_copy(&bottom, &r);
- vec3_copy(&left, &b);
- }
- } else if (rot <= -HELPER_ROT_BREAKPONT) {
- for (float i = -HELPER_ROT_BREAKPONT; i >= -360.0f;
- i -= 90.0f) {
- if (rot > i)
- break;
- vec3 l = left;
- vec3 r = right;
- vec3 t = top;
- vec3 b = bottom;
- vec3_copy(&top, &r);
- vec3_copy(&right, &b);
- vec3_copy(&bottom, &l);
- vec3_copy(&left, &t);
- }
- }
- // Switch top/bottom or right/left if scale is negative
- if (oti.scale.x < 0.0f) {
- vec3 l = left;
- vec3 r = right;
- vec3_copy(&left, &r);
- vec3_copy(&right, &l);
- }
- if (oti.scale.y < 0.0f) {
- vec3 t = top;
- vec3 b = bottom;
- vec3_copy(&top, &b);
- vec3_copy(&bottom, &t);
- }
- // Get sides of box transform
- left = GetTransformedPos(left.x, left.y, boxTransform);
- right = GetTransformedPos(right.x, right.y, boxTransform);
- top = GetTransformedPos(top.x, top.y, boxTransform);
- bottom = GetTransformedPos(bottom.x, bottom.y, boxTransform);
- bottom.y = size.y - bottom.y;
- right.x = size.x - right.x;
- // Init viewport
- vec3 viewport;
- vec3_set(&viewport, main->previewCX, main->previewCY, 1.0f);
- vec3_div(&left, &left, &viewport);
- vec3_div(&right, &right, &viewport);
- vec3_div(&top, &top, &viewport);
- vec3_div(&bottom, &bottom, &viewport);
- vec3_mulf(&left, &left, main->previewScale);
- vec3_mulf(&right, &right, main->previewScale);
- vec3_mulf(&top, &top, main->previewScale);
- vec3_mulf(&bottom, &bottom, main->previewScale);
- // Draw spacer lines and labels
- vec3 start, end;
- float pixelRatio = main->GetDevicePixelRatio();
- for (int i = 0; i < 4; i++) {
- if (!spacerLabel[i])
- spacerLabel[i] = CreateLabel(pixelRatio);
- }
- vec3_set(&start, top.x, 0.0f, 1.0f);
- vec3_set(&end, top.x, top.y, 1.0f);
- RenderSpacingHelper(0, start, end, viewport, pixelRatio);
- vec3_set(&start, bottom.x, 1.0f - bottom.y, 1.0f);
- vec3_set(&end, bottom.x, 1.0f, 1.0f);
- RenderSpacingHelper(1, start, end, viewport, pixelRatio);
- vec3_set(&start, 0.0f, left.y, 1.0f);
- vec3_set(&end, left.x, left.y, 1.0f);
- RenderSpacingHelper(2, start, end, viewport, pixelRatio);
- vec3_set(&start, 1.0f - right.x, right.y, 1.0f);
- vec3_set(&end, 1.0f, right.y, 1.0f);
- RenderSpacingHelper(3, start, end, viewport, pixelRatio);
- }
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