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- project(libobs-d3d11)
- add_library(libobs-d3d11 MODULE)
- add_library(OBS::libobs-d3d11 ALIAS libobs-d3d11)
- target_sources(
- libobs-d3d11
- PRIVATE d3d11-indexbuffer.cpp
- d3d11-samplerstate.cpp
- d3d11-shader.cpp
- d3d11-shaderprocessor.cpp
- d3d11-shaderprocessor.hpp
- d3d11-stagesurf.cpp
- d3d11-subsystem.cpp
- d3d11-subsystem.hpp
- d3d11-texture2d.cpp
- d3d11-texture3d.cpp
- d3d11-vertexbuffer.cpp
- d3d11-duplicator.cpp
- d3d11-rebuild.cpp
- d3d11-zstencilbuffer.cpp)
- set(MODULE_DESCRIPTION "OBS Library D3D11 wrapper")
- configure_file(${CMAKE_SOURCE_DIR}/cmake/bundle/windows/obs-module.rc.in
- libobs-d3d11.rc)
- target_include_directories(libobs-d3d11 PRIVATE ${CMAKE_CURRENT_BINARY_DIR})
- target_sources(libobs-d3d11 PRIVATE libobs-d3d11.rc)
- target_compile_features(libobs-d3d11 PRIVATE cxx_std_17)
- target_compile_definitions(
- libobs-d3d11 PRIVATE UNICODE _UNICODE _CRT_SECURE_NO_WARNINGS
- _CRT_NONSTDC_NO_WARNINGS)
- if(NOT DEFINED GPU_PRIORITY_VAL
- OR "x${GPU_PRIORITY_VAL}x" STREQUAL "xx"
- OR "${GPU_PRIORITY_VAL}" STREQUAL "0")
- target_compile_definitions(libobs-d3d11 PRIVATE USE_GPU_PRIORITY=FALSE
- GPU_PRIORITY_VAL=0)
- else()
- target_compile_definitions(
- libobs-d3d11 PRIVATE USE_GPU_PRIORITY=TRUE
- GPU_PRIORITY_VAL=${GPU_PRIORITY_VAL})
- endif()
- target_link_libraries(libobs-d3d11 PRIVATE OBS::libobs d3d9 d3d11 dxgi)
- set_target_properties(
- libobs-d3d11
- PROPERTIES OUTPUT_NAME libobs-d3d11
- FOLDER "core"
- PREFIX "")
- setup_binary_target(libobs-d3d11)
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