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- /******************************************************************************
- Copyright (C) 2013 by Hugh Bailey <[email protected]>
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- ******************************************************************************/
- #include <graphics/vec4.h>
- #include <float.h>
- #include "d3d11-subsystem.hpp"
- static inline D3D11_TEXTURE_ADDRESS_MODE
- ConvertGSAddressMode(gs_address_mode mode)
- {
- switch (mode) {
- case GS_ADDRESS_WRAP:
- return D3D11_TEXTURE_ADDRESS_WRAP;
- case GS_ADDRESS_CLAMP:
- return D3D11_TEXTURE_ADDRESS_CLAMP;
- case GS_ADDRESS_MIRROR:
- return D3D11_TEXTURE_ADDRESS_MIRROR;
- case GS_ADDRESS_BORDER:
- return D3D11_TEXTURE_ADDRESS_BORDER;
- case GS_ADDRESS_MIRRORONCE:
- return D3D11_TEXTURE_ADDRESS_MIRROR_ONCE;
- }
- return D3D11_TEXTURE_ADDRESS_WRAP;
- }
- static inline D3D11_FILTER ConvertGSFilter(gs_sample_filter filter)
- {
- switch (filter) {
- case GS_FILTER_POINT:
- return D3D11_FILTER_MIN_MAG_MIP_POINT;
- case GS_FILTER_LINEAR:
- return D3D11_FILTER_MIN_MAG_MIP_LINEAR;
- case GS_FILTER_MIN_MAG_POINT_MIP_LINEAR:
- return D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR;
- case GS_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT:
- return D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT;
- case GS_FILTER_MIN_POINT_MAG_MIP_LINEAR:
- return D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR;
- case GS_FILTER_MIN_LINEAR_MAG_MIP_POINT:
- return D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT;
- case GS_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR:
- return D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR;
- case GS_FILTER_MIN_MAG_LINEAR_MIP_POINT:
- return D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT;
- case GS_FILTER_ANISOTROPIC:
- return D3D11_FILTER_ANISOTROPIC;
- }
- return D3D11_FILTER_MIN_MAG_MIP_POINT;
- }
- gs_sampler_state::gs_sampler_state(gs_device_t *device,
- const gs_sampler_info *info)
- : gs_obj(device, gs_type::gs_sampler_state), info(*info)
- {
- HRESULT hr;
- vec4 v4;
- memset(&sd, 0, sizeof(sd));
- sd.AddressU = ConvertGSAddressMode(info->address_u);
- sd.AddressV = ConvertGSAddressMode(info->address_v);
- sd.AddressW = ConvertGSAddressMode(info->address_w);
- sd.ComparisonFunc = D3D11_COMPARISON_ALWAYS;
- sd.Filter = ConvertGSFilter(info->filter);
- sd.MaxAnisotropy = info->max_anisotropy;
- sd.MaxLOD = FLT_MAX;
- vec4_from_rgba(&v4, info->border_color);
- memcpy(sd.BorderColor, v4.ptr, sizeof(v4));
- hr = device->device->CreateSamplerState(&sd, state.Assign());
- if (FAILED(hr))
- throw HRError("Failed to create sampler state", hr);
- }
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