d3d11-texture3d.cpp 6.4 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include <util/base.h>
  15. #include "d3d11-subsystem.hpp"
  16. void gs_texture_3d::InitSRD(vector<D3D11_SUBRESOURCE_DATA> &srd)
  17. {
  18. uint32_t rowSizeBits = width * gs_get_format_bpp(format);
  19. uint32_t sliceSizeBytes = height * rowSizeBits / 8;
  20. uint32_t actual_levels = levels;
  21. if (!actual_levels)
  22. actual_levels = gs_get_total_levels(width, height, depth);
  23. uint32_t newRowSize = rowSizeBits / 8;
  24. uint32_t newSlizeSize = sliceSizeBytes;
  25. for (uint32_t level = 0; level < actual_levels; ++level) {
  26. D3D11_SUBRESOURCE_DATA newSRD;
  27. newSRD.pSysMem = data[level].data();
  28. newSRD.SysMemPitch = newRowSize;
  29. newSRD.SysMemSlicePitch = newSlizeSize;
  30. srd.push_back(newSRD);
  31. newRowSize /= 2;
  32. newSlizeSize /= 4;
  33. }
  34. }
  35. void gs_texture_3d::BackupTexture(const uint8_t *const *data)
  36. {
  37. this->data.resize(levels);
  38. uint32_t w = width;
  39. uint32_t h = height;
  40. uint32_t d = depth;
  41. const uint32_t bbp = gs_get_format_bpp(format);
  42. for (uint32_t i = 0; i < levels; i++) {
  43. if (!data[i])
  44. break;
  45. const uint32_t texSize = bbp * w * h * d / 8;
  46. this->data[i].resize(texSize);
  47. vector<uint8_t> &subData = this->data[i];
  48. memcpy(&subData[0], data[i], texSize);
  49. if (w > 1)
  50. w /= 2;
  51. if (h > 1)
  52. h /= 2;
  53. if (d > 1)
  54. d /= 2;
  55. }
  56. }
  57. void gs_texture_3d::GetSharedHandle(IDXGIResource *dxgi_res)
  58. {
  59. HANDLE handle;
  60. HRESULT hr;
  61. hr = dxgi_res->GetSharedHandle(&handle);
  62. if (FAILED(hr)) {
  63. blog(LOG_WARNING,
  64. "GetSharedHandle: Failed to "
  65. "get shared handle: %08lX",
  66. hr);
  67. } else {
  68. sharedHandle = (uint32_t)(uintptr_t)handle;
  69. }
  70. }
  71. void gs_texture_3d::InitTexture(const uint8_t *const *data)
  72. {
  73. HRESULT hr;
  74. memset(&td, 0, sizeof(td));
  75. td.Width = width;
  76. td.Height = height;
  77. td.Depth = depth;
  78. td.MipLevels = genMipmaps ? 0 : levels;
  79. td.Format = dxgiFormatResource;
  80. td.BindFlags = D3D11_BIND_SHADER_RESOURCE;
  81. td.CPUAccessFlags = isDynamic ? D3D11_CPU_ACCESS_WRITE : 0;
  82. td.Usage = isDynamic ? D3D11_USAGE_DYNAMIC : D3D11_USAGE_DEFAULT;
  83. if (type == GS_TEXTURE_CUBE)
  84. td.MiscFlags |= D3D11_RESOURCE_MISC_TEXTURECUBE;
  85. if ((flags & GS_SHARED_KM_TEX) != 0)
  86. td.MiscFlags |= D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;
  87. else if ((flags & GS_SHARED_TEX) != 0)
  88. td.MiscFlags |= D3D11_RESOURCE_MISC_SHARED;
  89. if (data) {
  90. BackupTexture(data);
  91. InitSRD(srd);
  92. }
  93. hr = device->device->CreateTexture3D(&td, data ? srd.data() : NULL,
  94. texture.Assign());
  95. if (FAILED(hr))
  96. throw HRError("Failed to create 3D texture", hr);
  97. if (isShared) {
  98. ComPtr<IDXGIResource> dxgi_res;
  99. texture->SetEvictionPriority(DXGI_RESOURCE_PRIORITY_MAXIMUM);
  100. hr = texture->QueryInterface(__uuidof(IDXGIResource),
  101. (void **)&dxgi_res);
  102. if (FAILED(hr)) {
  103. blog(LOG_WARNING,
  104. "InitTexture: Failed to query "
  105. "interface: %08lX",
  106. hr);
  107. } else {
  108. GetSharedHandle(dxgi_res);
  109. if (flags & GS_SHARED_KM_TEX) {
  110. ComPtr<IDXGIKeyedMutex> km;
  111. hr = texture->QueryInterface(
  112. __uuidof(IDXGIKeyedMutex),
  113. (void **)&km);
  114. if (FAILED(hr)) {
  115. throw HRError("Failed to query "
  116. "IDXGIKeyedMutex",
  117. hr);
  118. }
  119. km->AcquireSync(0, INFINITE);
  120. acquired = true;
  121. }
  122. }
  123. }
  124. }
  125. void gs_texture_3d::InitResourceView()
  126. {
  127. HRESULT hr;
  128. memset(&viewDesc, 0, sizeof(viewDesc));
  129. viewDesc.Format = dxgiFormatView;
  130. viewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
  131. viewDesc.Texture3D.MostDetailedMip = 0;
  132. viewDesc.Texture3D.MipLevels = genMipmaps || !levels ? -1 : levels;
  133. hr = device->device->CreateShaderResourceView(texture, &viewDesc,
  134. shaderRes.Assign());
  135. if (FAILED(hr))
  136. throw HRError("Failed to create 3D SRV", hr);
  137. viewDescLinear = viewDesc;
  138. viewDescLinear.Format = dxgiFormatViewLinear;
  139. if (dxgiFormatView == dxgiFormatViewLinear) {
  140. shaderResLinear = shaderRes;
  141. } else {
  142. hr = device->device->CreateShaderResourceView(
  143. texture, &viewDescLinear, shaderResLinear.Assign());
  144. if (FAILED(hr))
  145. throw HRError("Failed to create linear 3D SRV", hr);
  146. }
  147. }
  148. #define SHARED_FLAGS (GS_SHARED_TEX | GS_SHARED_KM_TEX)
  149. gs_texture_3d::gs_texture_3d(gs_device_t *device, uint32_t width,
  150. uint32_t height, uint32_t depth,
  151. gs_color_format colorFormat, uint32_t levels,
  152. const uint8_t *const *data, uint32_t flags_)
  153. : gs_texture(device, gs_type::gs_texture_3d, GS_TEXTURE_3D, levels,
  154. colorFormat),
  155. width(width),
  156. height(height),
  157. depth(depth),
  158. flags(flags_),
  159. dxgiFormatResource(ConvertGSTextureFormatResource(format)),
  160. dxgiFormatView(ConvertGSTextureFormatView(format)),
  161. dxgiFormatViewLinear(ConvertGSTextureFormatViewLinear(format)),
  162. isDynamic((flags_ & GS_DYNAMIC) != 0),
  163. isShared((flags_ & SHARED_FLAGS) != 0),
  164. genMipmaps((flags_ & GS_BUILD_MIPMAPS) != 0),
  165. sharedHandle(GS_INVALID_HANDLE)
  166. {
  167. InitTexture(data);
  168. InitResourceView();
  169. }
  170. gs_texture_3d::gs_texture_3d(gs_device_t *device, uint32_t handle)
  171. : gs_texture(device, gs_type::gs_texture_3d, GS_TEXTURE_3D),
  172. isShared(true),
  173. sharedHandle(handle)
  174. {
  175. HRESULT hr;
  176. hr = device->device->OpenSharedResource((HANDLE)(uintptr_t)handle,
  177. IID_PPV_ARGS(texture.Assign()));
  178. if (FAILED(hr))
  179. throw HRError("Failed to open shared 3D texture", hr);
  180. texture->GetDesc(&td);
  181. const gs_color_format format = ConvertDXGITextureFormat(td.Format);
  182. this->type = GS_TEXTURE_3D;
  183. this->format = format;
  184. this->levels = 1;
  185. this->device = device;
  186. this->width = td.Width;
  187. this->height = td.Height;
  188. this->depth = td.Depth;
  189. this->dxgiFormatResource = ConvertGSTextureFormatResource(format);
  190. this->dxgiFormatView = ConvertGSTextureFormatView(format);
  191. this->dxgiFormatViewLinear = ConvertGSTextureFormatViewLinear(format);
  192. InitResourceView();
  193. }