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- /******************************************************************************
- Copyright (C) 2013 by Ruwen Hahn <[email protected]>
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- ******************************************************************************/
- #include "gl-subsystem.h"
- #define GL_SILENCE_DEPRECATION
- #include <OpenGL/OpenGL.h>
- #import <Cocoa/Cocoa.h>
- #import <AppKit/AppKit.h>
- //#include "util/darray.h"
- struct gl_windowinfo {
- NSView *view;
- NSOpenGLContext *context;
- gs_texture_t *texture;
- GLuint fbo;
- };
- struct gl_platform {
- NSOpenGLContext *context;
- };
- static NSOpenGLContext *gl_context_create(NSOpenGLContext *share)
- {
- unsigned attrib_count = 0;
- #define ADD_ATTR(x) \
- { \
- attributes[attrib_count++] = (NSOpenGLPixelFormatAttribute)x; \
- }
- #define ADD_ATTR2(x, y) \
- { \
- ADD_ATTR(x); \
- ADD_ATTR(y); \
- }
- NSOpenGLPixelFormatAttribute attributes[40];
- ADD_ATTR(NSOpenGLPFADoubleBuffer);
- ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core);
- ADD_ATTR(0);
- #undef ADD_ATTR2
- #undef ADD_ATTR
- NSOpenGLPixelFormat *pf;
- pf = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
- if (!pf) {
- blog(LOG_ERROR, "Failed to create pixel format");
- return NULL;
- }
- NSOpenGLContext *context;
- context = [[NSOpenGLContext alloc] initWithFormat:pf
- shareContext:share];
- [pf release];
- if (!context) {
- blog(LOG_ERROR, "Failed to create context");
- return NULL;
- }
- [context clearDrawable];
- return context;
- }
- struct gl_platform *gl_platform_create(gs_device_t *device, uint32_t adapter)
- {
- UNUSED_PARAMETER(device);
- UNUSED_PARAMETER(adapter);
- NSOpenGLContext *context = gl_context_create(nil);
- if (!context) {
- blog(LOG_ERROR, "gl_context_create failed");
- return NULL;
- }
- [context makeCurrentContext];
- GLint interval = 0;
- [context setValues:&interval forParameter:NSOpenGLCPSwapInterval];
- const bool success = gladLoadGL() != 0;
- if (!success) {
- blog(LOG_ERROR, "gladLoadGL failed");
- [context release];
- return NULL;
- }
- struct gl_platform *plat = bzalloc(sizeof(struct gl_platform));
- plat->context = context;
- return plat;
- }
- void gl_platform_destroy(struct gl_platform *platform)
- {
- if (!platform)
- return;
- [platform->context release];
- platform->context = nil;
- bfree(platform);
- }
- bool gl_platform_init_swapchain(struct gs_swap_chain *swap)
- {
- NSOpenGLContext *parent = swap->device->plat->context;
- NSOpenGLContext *context = gl_context_create(parent);
- bool success = context != nil;
- if (success) {
- CGLContextObj parent_obj = [parent CGLContextObj];
- CGLLockContext(parent_obj);
- [parent makeCurrentContext];
- struct gs_init_data *init_data = &swap->info;
- swap->wi->texture = device_texture_create(
- swap->device, init_data->cx, init_data->cy,
- init_data->format, 1, NULL, GS_RENDER_TARGET);
- glFlush();
- [NSOpenGLContext clearCurrentContext];
- CGLContextObj context_obj = [context CGLContextObj];
- CGLLockContext(context_obj);
- [context makeCurrentContext];
- [context setView:swap->wi->view];
- GLint interval = 0;
- [context setValues:&interval
- forParameter:NSOpenGLCPSwapInterval];
- gl_gen_framebuffers(1, &swap->wi->fbo);
- gl_bind_framebuffer(GL_FRAMEBUFFER, swap->wi->fbo);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
- GL_TEXTURE_2D,
- swap->wi->texture->texture, 0);
- gl_success("glFrameBufferTexture2D");
- glFlush();
- [NSOpenGLContext clearCurrentContext];
- CGLUnlockContext(context_obj);
- CGLUnlockContext(parent_obj);
- swap->wi->context = context;
- }
- return success;
- }
- void gl_platform_cleanup_swapchain(struct gs_swap_chain *swap)
- {
- NSOpenGLContext *parent = swap->device->plat->context;
- CGLContextObj parent_obj = [parent CGLContextObj];
- CGLLockContext(parent_obj);
- NSOpenGLContext *context = swap->wi->context;
- CGLContextObj context_obj = [context CGLContextObj];
- CGLLockContext(context_obj);
- [context makeCurrentContext];
- gl_delete_framebuffers(1, &swap->wi->fbo);
- glFlush();
- [NSOpenGLContext clearCurrentContext];
- CGLUnlockContext(context_obj);
- [parent makeCurrentContext];
- gs_texture_destroy(swap->wi->texture);
- glFlush();
- [NSOpenGLContext clearCurrentContext];
- swap->wi->context = nil;
- CGLUnlockContext(parent_obj);
- }
- struct gl_windowinfo *gl_windowinfo_create(const struct gs_init_data *info)
- {
- if (!info)
- return NULL;
- if (!info->window.view)
- return NULL;
- struct gl_windowinfo *wi = bzalloc(sizeof(struct gl_windowinfo));
- wi->view = info->window.view;
- wi->view.window.colorSpace = NSColorSpace.sRGBColorSpace;
- wi->view.wantsBestResolutionOpenGLSurface = YES;
- return wi;
- }
- void gl_windowinfo_destroy(struct gl_windowinfo *wi)
- {
- if (!wi)
- return;
- wi->view = nil;
- bfree(wi);
- }
- void gl_update(gs_device_t *device)
- {
- gs_swapchain_t *swap = device->cur_swap;
- NSOpenGLContext *parent = device->plat->context;
- NSOpenGLContext *context = swap->wi->context;
- dispatch_async(dispatch_get_main_queue(), ^() {
- CGLContextObj parent_obj = [parent CGLContextObj];
- CGLLockContext(parent_obj);
- CGLContextObj context_obj = [context CGLContextObj];
- CGLLockContext(context_obj);
- [context makeCurrentContext];
- [context update];
- struct gs_init_data *info = &swap->info;
- gs_texture_t *previous = swap->wi->texture;
- swap->wi->texture = device_texture_create(device, info->cx,
- info->cy,
- info->format, 1, NULL,
- GS_RENDER_TARGET);
- gl_bind_framebuffer(GL_FRAMEBUFFER, swap->wi->fbo);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
- GL_TEXTURE_2D,
- swap->wi->texture->texture, 0);
- gl_success("glFrameBufferTexture2D");
- gs_texture_destroy(previous);
- glFlush();
- [NSOpenGLContext clearCurrentContext];
- CGLUnlockContext(context_obj);
- CGLUnlockContext(parent_obj);
- });
- }
- void gl_clear_context(gs_device_t *device)
- {
- UNUSED_PARAMETER(device);
- [NSOpenGLContext clearCurrentContext];
- }
- void device_enter_context(gs_device_t *device)
- {
- CGLLockContext([device->plat->context CGLContextObj]);
- [device->plat->context makeCurrentContext];
- }
- void device_leave_context(gs_device_t *device)
- {
- glFlush();
- [NSOpenGLContext clearCurrentContext];
- device->cur_render_target = NULL;
- device->cur_zstencil_buffer = NULL;
- device->cur_swap = NULL;
- device->cur_fbo = NULL;
- CGLUnlockContext([device->plat->context CGLContextObj]);
- }
- void *device_get_device_obj(gs_device_t *device)
- {
- return device->plat->context;
- }
- void device_load_swapchain(gs_device_t *device, gs_swapchain_t *swap)
- {
- if (device->cur_swap == swap)
- return;
- device->cur_swap = swap;
- if (swap) {
- device_set_render_target(device, swap->wi->texture, NULL);
- }
- }
- bool device_is_present_ready(gs_device_t *device)
- {
- UNUSED_PARAMETER(device);
- return true;
- }
- void device_present(gs_device_t *device)
- {
- glFlush();
- [NSOpenGLContext clearCurrentContext];
- CGLLockContext([device->cur_swap->wi->context CGLContextObj]);
- [device->cur_swap->wi->context makeCurrentContext];
- gl_bind_framebuffer(GL_READ_FRAMEBUFFER, device->cur_swap->wi->fbo);
- gl_bind_framebuffer(GL_DRAW_FRAMEBUFFER, 0);
- const uint32_t width = device->cur_swap->info.cx;
- const uint32_t height = device->cur_swap->info.cy;
- glBlitFramebuffer(0, 0, width, height, 0, height, width, 0,
- GL_COLOR_BUFFER_BIT, GL_NEAREST);
- [device->cur_swap->wi->context flushBuffer];
- glFlush();
- [NSOpenGLContext clearCurrentContext];
- CGLUnlockContext([device->cur_swap->wi->context CGLContextObj]);
- [device->plat->context makeCurrentContext];
- }
- bool device_is_monitor_hdr(gs_device_t *device, void *monitor)
- {
- UNUSED_PARAMETER(device);
- UNUSED_PARAMETER(monitor);
- return false;
- }
- void gl_getclientsize(const struct gs_swap_chain *swap, uint32_t *width,
- uint32_t *height)
- {
- if (width)
- *width = swap->info.cx;
- if (height)
- *height = swap->info.cy;
- }
- gs_texture_t *device_texture_create_from_iosurface(gs_device_t *device,
- void *iosurf)
- {
- IOSurfaceRef ref = (IOSurfaceRef)iosurf;
- struct gs_texture_2d *tex = bzalloc(sizeof(struct gs_texture_2d));
- OSType pf = IOSurfaceGetPixelFormat(ref);
- if (pf == 0)
- blog(LOG_ERROR, "Invalid IOSurface Buffer");
- else if (pf != 'BGRA')
- blog(LOG_ERROR, "Unexpected pixel format: %d (%c%c%c%c)", pf,
- pf >> 24, pf >> 16, pf >> 8, pf);
- const enum gs_color_format color_format = GS_BGRA;
- tex->base.device = device;
- tex->base.type = GS_TEXTURE_2D;
- tex->base.format = GS_BGRA;
- tex->base.levels = 1;
- tex->base.gl_format = convert_gs_format(color_format);
- tex->base.gl_internal_format = convert_gs_internal_format(color_format);
- tex->base.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
- tex->base.gl_target = GL_TEXTURE_RECTANGLE_ARB;
- tex->base.is_dynamic = false;
- tex->base.is_render_target = false;
- tex->base.gen_mipmaps = false;
- tex->width = IOSurfaceGetWidth(ref);
- tex->height = IOSurfaceGetHeight(ref);
- if (!gl_gen_textures(1, &tex->base.texture))
- goto fail;
- if (!gl_bind_texture(tex->base.gl_target, tex->base.texture))
- goto fail;
- CGLError err = CGLTexImageIOSurface2D(
- [[NSOpenGLContext currentContext] CGLContextObj],
- tex->base.gl_target, tex->base.gl_internal_format, tex->width,
- tex->height, tex->base.gl_format, tex->base.gl_type, ref, 0);
- if (err != kCGLNoError) {
- blog(LOG_ERROR,
- "CGLTexImageIOSurface2D: %u, %s"
- " (device_texture_create_from_iosurface)",
- err, CGLErrorString(err));
- gl_success("CGLTexImageIOSurface2D");
- goto fail;
- }
- if (!gl_tex_param_i(tex->base.gl_target, GL_TEXTURE_MAX_LEVEL, 0))
- goto fail;
- if (!gl_bind_texture(tex->base.gl_target, 0))
- goto fail;
- return (gs_texture_t *)tex;
- fail:
- gs_texture_destroy((gs_texture_t *)tex);
- blog(LOG_ERROR, "device_texture_create_from_iosurface (GL) failed");
- return NULL;
- }
- gs_texture_t *device_texture_open_shared(gs_device_t *device, uint32_t handle)
- {
- gs_texture_t *texture = NULL;
- IOSurfaceRef ref = IOSurfaceLookupFromMachPort((mach_port_t)handle);
- texture = device_texture_create_from_iosurface(device, ref);
- CFRelease(ref);
- return texture;
- }
- bool device_shared_texture_available(void)
- {
- return true;
- }
- bool gs_texture_rebind_iosurface(gs_texture_t *texture, void *iosurf)
- {
- if (!texture)
- return false;
- if (!iosurf)
- return false;
- struct gs_texture_2d *tex = (struct gs_texture_2d *)texture;
- IOSurfaceRef ref = (IOSurfaceRef)iosurf;
- OSType pf = IOSurfaceGetPixelFormat(ref);
- if (pf == 0) {
- blog(LOG_ERROR, "Invalid IOSurface buffer");
- } else {
- if (pf != 'BGRA')
- blog(LOG_ERROR,
- "Unexpected pixel format: %d (%c%c%c%c)", pf,
- pf >> 24, pf >> 16, pf >> 8, pf);
- }
- tex->width = IOSurfaceGetWidth(ref);
- tex->height = IOSurfaceGetHeight(ref);
- if (!gl_bind_texture(tex->base.gl_target, tex->base.texture))
- return false;
- CGLError err = CGLTexImageIOSurface2D(
- [[NSOpenGLContext currentContext] CGLContextObj],
- tex->base.gl_target, tex->base.gl_internal_format, tex->width,
- tex->height, tex->base.gl_format, tex->base.gl_type, ref, 0);
- if (err != kCGLNoError) {
- blog(LOG_ERROR,
- "CGLTexImageIOSurface2D: %u, %s"
- " (gs_texture_rebind_iosurface)",
- err, CGLErrorString(err));
- gl_success("CGLTexImageIOSurface2D");
- return false;
- }
- if (!gl_bind_texture(tex->base.gl_target, 0))
- return false;
- return true;
- }
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