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- /******************************************************************************
- Copyright (C) 2013 by Hugh Bailey <[email protected]>
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- ******************************************************************************/
- #include "gl-subsystem.h"
- bool gl_init_face(GLenum target, GLenum type, uint32_t num_levels,
- GLenum format, GLint internal_format, bool compressed,
- uint32_t width, uint32_t height, uint32_t size,
- const uint8_t ***p_data)
- {
- bool success = true;
- const uint8_t **data = p_data ? *p_data : NULL;
- uint32_t i;
- for (i = 0; i < num_levels; i++) {
- if (compressed) {
- glCompressedTexImage2D(target, i, internal_format,
- width, height, 0, size,
- data ? *data : NULL);
- if (!gl_success("glCompressedTexImage2D"))
- success = false;
- } else {
- glTexImage2D(target, i, internal_format, width, height,
- 0, format, type, data ? *data : NULL);
- if (!gl_success("glTexImage2D"))
- success = false;
- }
- if (data)
- data++;
- size /= 4;
- if (width > 1)
- width /= 2;
- if (height > 1)
- height /= 2;
- }
- if (data)
- *p_data = data;
- return success;
- }
- static bool gl_copy_fbo(struct gs_texture *dst, uint32_t dst_x, uint32_t dst_y,
- struct gs_texture *src, uint32_t src_x, uint32_t src_y,
- uint32_t width, uint32_t height)
- {
- struct fbo_info *fbo = get_fbo(src, width, height);
- GLint last_fbo;
- bool success = false;
- if (!fbo)
- return false;
- if (!gl_get_integer_v(GL_READ_FRAMEBUFFER_BINDING, &last_fbo))
- return false;
- if (!gl_bind_framebuffer(GL_READ_FRAMEBUFFER, fbo->fbo))
- return false;
- if (!gl_bind_texture(dst->gl_target, dst->texture))
- goto fail;
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + 0,
- src->gl_target, src->texture, 0);
- if (!gl_success("glFrameBufferTexture2D"))
- goto fail;
- glReadBuffer(GL_COLOR_ATTACHMENT0 + 0);
- if (!gl_success("glReadBuffer"))
- goto fail;
- glCopyTexSubImage2D(dst->gl_target, 0, dst_x, dst_y, src_x, src_y,
- width, height);
- if (!gl_success("glCopyTexSubImage2D"))
- goto fail;
- success = true;
- fail:
- if (!gl_bind_texture(dst->gl_target, 0))
- success = false;
- if (!gl_bind_framebuffer(GL_READ_FRAMEBUFFER, last_fbo))
- success = false;
- return success;
- }
- bool gl_copy_texture(struct gs_device *device, struct gs_texture *dst,
- uint32_t dst_x, uint32_t dst_y, struct gs_texture *src,
- uint32_t src_x, uint32_t src_y, uint32_t width,
- uint32_t height)
- {
- bool success = false;
- if (device->copy_type == COPY_TYPE_ARB) {
- glCopyImageSubData(src->texture, src->gl_target, 0, src_x,
- src_y, 0, dst->texture, dst->gl_target, 0,
- dst_x, dst_y, 0, width, height, 1);
- success = gl_success("glCopyImageSubData");
- } else if (device->copy_type == COPY_TYPE_NV) {
- glCopyImageSubDataNV(src->texture, src->gl_target, 0, src_x,
- src_y, 0, dst->texture, dst->gl_target, 0,
- dst_x, dst_y, 0, width, height, 1);
- success = gl_success("glCopyImageSubDataNV");
- } else if (device->copy_type == COPY_TYPE_FBO_BLIT) {
- success = gl_copy_fbo(dst, dst_x, dst_y, src, src_x, src_y,
- width, height);
- if (!success)
- blog(LOG_ERROR, "gl_copy_texture failed");
- }
- return success;
- }
- bool gl_create_buffer(GLenum target, GLuint *buffer, GLsizeiptr size,
- const GLvoid *data, GLenum usage)
- {
- bool success;
- if (!gl_gen_buffers(1, buffer))
- return false;
- if (!gl_bind_buffer(target, *buffer))
- return false;
- glBufferData(target, size, data, usage);
- success = gl_success("glBufferData");
- gl_bind_buffer(target, 0);
- return success;
- }
- bool update_buffer(GLenum target, GLuint buffer, const void *data, size_t size)
- {
- void *ptr;
- bool success = true;
- if (!gl_bind_buffer(target, buffer))
- return false;
- /* glMapBufferRange with these flags will actually give far better
- * performance than a plain glMapBuffer call */
- ptr = glMapBufferRange(target, 0, size,
- GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT);
- success = gl_success("glMapBufferRange");
- if (success && ptr) {
- memcpy(ptr, data, size);
- glUnmapBuffer(target);
- }
- gl_bind_buffer(target, 0);
- return success;
- }
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