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- /******************************************************************************
- Copyright (C) 2013 by Hugh Bailey <[email protected]>
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- ******************************************************************************/
- #pragma once
- static const char *gl_error_to_str(GLenum errorcode)
- {
- static const struct {
- GLenum error;
- const char *str;
- } err_to_str[] = {
- {
- GL_INVALID_ENUM,
- "GL_INVALID_ENUM",
- },
- {
- GL_INVALID_VALUE,
- "GL_INVALID_VALUE",
- },
- {
- GL_INVALID_OPERATION,
- "GL_INVALID_OPERATION",
- },
- {
- GL_INVALID_FRAMEBUFFER_OPERATION,
- "GL_INVALID_FRAMEBUFFER_OPERATION",
- },
- {
- GL_OUT_OF_MEMORY,
- "GL_OUT_OF_MEMORY",
- },
- {
- GL_STACK_UNDERFLOW,
- "GL_STACK_UNDERFLOW",
- },
- {
- GL_STACK_OVERFLOW,
- "GL_STACK_OVERFLOW",
- },
- };
- for (size_t i = 0; i < sizeof(err_to_str) / sizeof(*err_to_str); i++) {
- if (err_to_str[i].error == errorcode)
- return err_to_str[i].str;
- }
- return "Unknown";
- }
- /*
- * Okay, so GL error handling is.. unclean to work with. I don't want
- * to have to keep typing out the same stuff over and over again do I'll just
- * make a bunch of helper functions to make it a bit easier to handle errors
- */
- static inline bool gl_success(const char *funcname)
- {
- GLenum errorcode = glGetError();
- if (errorcode != GL_NO_ERROR) {
- int attempts = 8;
- do {
- blog(LOG_ERROR,
- "%s failed, glGetError returned %s(0x%X)",
- funcname, gl_error_to_str(errorcode), errorcode);
- errorcode = glGetError();
- --attempts;
- if (attempts == 0) {
- blog(LOG_ERROR,
- "Too many GL errors, moving on");
- break;
- }
- } while (errorcode != GL_NO_ERROR);
- return false;
- }
- return true;
- }
- static inline bool gl_gen_textures(GLsizei num_texture, GLuint *textures)
- {
- glGenTextures(num_texture, textures);
- return gl_success("glGenTextures");
- }
- static inline bool gl_bind_texture(GLenum target, GLuint texture)
- {
- glBindTexture(target, texture);
- return gl_success("glBindTexture");
- }
- static inline void gl_delete_textures(GLsizei num_buffers, GLuint *buffers)
- {
- glDeleteTextures(num_buffers, buffers);
- gl_success("glDeleteTextures");
- }
- static inline bool gl_gen_buffers(GLsizei num_buffers, GLuint *buffers)
- {
- glGenBuffers(num_buffers, buffers);
- return gl_success("glGenBuffers");
- }
- static inline bool gl_bind_buffer(GLenum target, GLuint buffer)
- {
- glBindBuffer(target, buffer);
- return gl_success("glBindBuffer");
- }
- static inline void gl_delete_buffers(GLsizei num_buffers, GLuint *buffers)
- {
- glDeleteBuffers(num_buffers, buffers);
- gl_success("glDeleteBuffers");
- }
- static inline bool gl_gen_vertex_arrays(GLsizei num_arrays, GLuint *arrays)
- {
- glGenVertexArrays(num_arrays, arrays);
- return gl_success("glGenVertexArrays");
- }
- static inline bool gl_bind_vertex_array(GLuint array)
- {
- glBindVertexArray(array);
- return gl_success("glBindVertexArray");
- }
- static inline void gl_delete_vertex_arrays(GLsizei num_arrays, GLuint *arrays)
- {
- glDeleteVertexArrays(num_arrays, arrays);
- gl_success("glDeleteVertexArrays");
- }
- static inline bool gl_bind_renderbuffer(GLenum target, GLuint buffer)
- {
- glBindRenderbuffer(target, buffer);
- return gl_success("glBindRendebuffer");
- }
- static inline bool gl_gen_framebuffers(GLsizei num_arrays, GLuint *arrays)
- {
- glGenFramebuffers(num_arrays, arrays);
- return gl_success("glGenFramebuffers");
- }
- static inline bool gl_bind_framebuffer(GLenum target, GLuint buffer)
- {
- glBindFramebuffer(target, buffer);
- return gl_success("glBindFramebuffer");
- }
- static inline void gl_delete_framebuffers(GLsizei num_arrays, GLuint *arrays)
- {
- glDeleteFramebuffers(num_arrays, arrays);
- gl_success("glDeleteFramebuffers");
- }
- static inline bool gl_tex_param_f(GLenum target, GLenum param, GLfloat val)
- {
- glTexParameterf(target, param, val);
- return gl_success("glTexParameterf");
- }
- static inline bool gl_tex_param_fv(GLenum target, GLenum param, GLfloat *val)
- {
- glTexParameterfv(target, param, val);
- return gl_success("glTexParameterf");
- }
- static inline bool gl_tex_param_i(GLenum target, GLenum param, GLint val)
- {
- glTexParameteri(target, param, val);
- return gl_success("glTexParameteri");
- }
- static inline bool gl_active_texture(GLenum texture_id)
- {
- glActiveTexture(texture_id);
- return gl_success("glActiveTexture");
- }
- static inline bool gl_enable(GLenum capability)
- {
- glEnable(capability);
- return gl_success("glEnable");
- }
- static inline bool gl_disable(GLenum capability)
- {
- glDisable(capability);
- return gl_success("glDisable");
- }
- static inline bool gl_cull_face(GLenum faces)
- {
- glCullFace(faces);
- return gl_success("glCullFace");
- }
- static inline bool gl_get_integer_v(GLenum pname, GLint *params)
- {
- glGetIntegerv(pname, params);
- return gl_success("glGetIntegerv");
- }
- extern bool gl_init_face(GLenum target, GLenum type, uint32_t num_levels,
- GLenum format, GLint internal_format, bool compressed,
- uint32_t width, uint32_t height, uint32_t size,
- const uint8_t ***p_data);
- extern bool gl_copy_texture(struct gs_device *device, struct gs_texture *dst,
- uint32_t dst_x, uint32_t dst_y,
- struct gs_texture *src, uint32_t src_x,
- uint32_t src_y, uint32_t width, uint32_t height);
- extern bool gl_create_buffer(GLenum target, GLuint *buffer, GLsizeiptr size,
- const GLvoid *data, GLenum usage);
- extern bool update_buffer(GLenum target, GLuint buffer, const void *data,
- size_t size);
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