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- /******************************************************************************
- Copyright (C) 2013 by Hugh Bailey <[email protected]>
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- ******************************************************************************/
- #include "gl-subsystem.h"
- static bool upload_texture_2d(struct gs_texture_2d *tex, const uint8_t **data)
- {
- uint32_t row_size = tex->width * gs_get_format_bpp(tex->base.format);
- uint32_t tex_size = tex->height * row_size / 8;
- uint32_t num_levels = tex->base.levels;
- bool compressed = gs_is_compressed_format(tex->base.format);
- bool success;
- if (!num_levels)
- num_levels = gs_get_total_levels(tex->width, tex->height, 1);
- if (!gl_bind_texture(GL_TEXTURE_2D, tex->base.texture))
- return false;
- success = gl_init_face(GL_TEXTURE_2D, tex->base.gl_type, num_levels,
- tex->base.gl_format,
- tex->base.gl_internal_format, compressed,
- tex->width, tex->height, tex_size, &data);
- if (!gl_tex_param_i(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL,
- num_levels - 1))
- success = false;
- if (!gl_bind_texture(GL_TEXTURE_2D, 0))
- success = false;
- return success;
- }
- static bool create_pixel_unpack_buffer(struct gs_texture_2d *tex)
- {
- GLsizeiptr size;
- bool success = true;
- if (!gl_gen_buffers(1, &tex->unpack_buffer))
- return false;
- if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, tex->unpack_buffer))
- return false;
- size = tex->width * gs_get_format_bpp(tex->base.format);
- if (!gs_is_compressed_format(tex->base.format)) {
- size /= 8;
- size = (size + 3) & 0xFFFFFFFC;
- size *= tex->height;
- } else {
- size *= tex->height;
- size /= 8;
- }
- glBufferData(GL_PIXEL_UNPACK_BUFFER, size, 0, GL_DYNAMIC_DRAW);
- if (!gl_success("glBufferData"))
- success = false;
- if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0))
- success = false;
- return success;
- }
- gs_texture_t *device_texture_create(gs_device_t *device, uint32_t width,
- uint32_t height,
- enum gs_color_format color_format,
- uint32_t levels, const uint8_t **data,
- uint32_t flags)
- {
- struct gs_texture_2d *tex = bzalloc(sizeof(struct gs_texture_2d));
- tex->base.device = device;
- tex->base.type = GS_TEXTURE_2D;
- tex->base.format = color_format;
- tex->base.levels = levels;
- tex->base.gl_format = convert_gs_format(color_format);
- tex->base.gl_internal_format = convert_gs_internal_format(color_format);
- tex->base.gl_type = get_gl_format_type(color_format);
- tex->base.gl_target = GL_TEXTURE_2D;
- tex->base.is_dynamic = (flags & GS_DYNAMIC) != 0;
- tex->base.is_render_target = (flags & GS_RENDER_TARGET) != 0;
- tex->base.is_dummy = (flags & GS_GL_DUMMYTEX) != 0;
- tex->base.gen_mipmaps = (flags & GS_BUILD_MIPMAPS) != 0;
- tex->width = width;
- tex->height = height;
- if (!gl_gen_textures(1, &tex->base.texture))
- goto fail;
- if (!tex->base.is_dummy) {
- if (tex->base.is_dynamic && !create_pixel_unpack_buffer(tex))
- goto fail;
- if (!upload_texture_2d(tex, data))
- goto fail;
- } else {
- if (!gl_bind_texture(GL_TEXTURE_2D, tex->base.texture))
- goto fail;
- uint32_t row_size =
- tex->width * gs_get_format_bpp(tex->base.format);
- uint32_t tex_size = tex->height * row_size / 8;
- bool compressed = gs_is_compressed_format(tex->base.format);
- bool did_init = gl_init_face(GL_TEXTURE_2D, tex->base.gl_type,
- 1, tex->base.gl_format,
- tex->base.gl_internal_format,
- compressed, tex->width,
- tex->height, tex_size, NULL);
- did_init =
- gl_tex_param_i(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
- bool did_unbind = gl_bind_texture(GL_TEXTURE_2D, 0);
- if (!did_init || !did_unbind)
- goto fail;
- }
- return (gs_texture_t *)tex;
- fail:
- gs_texture_destroy((gs_texture_t *)tex);
- blog(LOG_ERROR, "device_texture_create (GL) failed");
- return NULL;
- }
- static inline bool is_texture_2d(const gs_texture_t *tex, const char *func)
- {
- bool is_tex2d = tex->type == GS_TEXTURE_2D;
- if (!is_tex2d)
- blog(LOG_ERROR, "%s (GL) failed: Not a 2D texture", func);
- return is_tex2d;
- }
- void gs_texture_destroy(gs_texture_t *tex)
- {
- if (!tex)
- return;
- if (tex->cur_sampler)
- gs_samplerstate_destroy(tex->cur_sampler);
- if (!tex->is_dummy && tex->is_dynamic) {
- if (tex->type == GS_TEXTURE_2D) {
- struct gs_texture_2d *tex2d =
- (struct gs_texture_2d *)tex;
- if (tex2d->unpack_buffer)
- gl_delete_buffers(1, &tex2d->unpack_buffer);
- } else if (tex->type == GS_TEXTURE_3D) {
- struct gs_texture_3d *tex3d =
- (struct gs_texture_3d *)tex;
- if (tex3d->unpack_buffer)
- gl_delete_buffers(1, &tex3d->unpack_buffer);
- }
- }
- if (tex->texture)
- gl_delete_textures(1, &tex->texture);
- if (tex->fbo)
- fbo_info_destroy(tex->fbo);
- bfree(tex);
- }
- uint32_t gs_texture_get_width(const gs_texture_t *tex)
- {
- const struct gs_texture_2d *tex2d = (const struct gs_texture_2d *)tex;
- if (!is_texture_2d(tex, "gs_texture_get_width"))
- return 0;
- return tex2d->width;
- }
- uint32_t gs_texture_get_height(const gs_texture_t *tex)
- {
- const struct gs_texture_2d *tex2d = (const struct gs_texture_2d *)tex;
- if (!is_texture_2d(tex, "gs_texture_get_height"))
- return 0;
- return tex2d->height;
- }
- enum gs_color_format gs_texture_get_color_format(const gs_texture_t *tex)
- {
- return tex->format;
- }
- bool gs_texture_map(gs_texture_t *tex, uint8_t **ptr, uint32_t *linesize)
- {
- struct gs_texture_2d *tex2d = (struct gs_texture_2d *)tex;
- if (!is_texture_2d(tex, "gs_texture_map"))
- goto fail;
- if (!tex2d->base.is_dynamic) {
- blog(LOG_ERROR, "Texture is not dynamic");
- goto fail;
- }
- if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, tex2d->unpack_buffer))
- goto fail;
- *ptr = glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);
- if (!gl_success("glMapBuffer"))
- goto fail;
- gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0);
- *linesize = tex2d->width * gs_get_format_bpp(tex->format) / 8;
- *linesize = (*linesize + 3) & 0xFFFFFFFC;
- return true;
- fail:
- blog(LOG_ERROR, "gs_texture_map (GL) failed");
- return false;
- }
- void gs_texture_unmap(gs_texture_t *tex)
- {
- struct gs_texture_2d *tex2d = (struct gs_texture_2d *)tex;
- if (!is_texture_2d(tex, "gs_texture_unmap"))
- goto failed;
- if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, tex2d->unpack_buffer))
- goto failed;
- glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
- if (!gl_success("glUnmapBuffer"))
- goto failed;
- if (!gl_bind_texture(GL_TEXTURE_2D, tex2d->base.texture))
- goto failed;
- glTexImage2D(GL_TEXTURE_2D, 0, tex->gl_internal_format, tex2d->width,
- tex2d->height, 0, tex->gl_format, tex->gl_type, 0);
- if (!gl_success("glTexImage2D"))
- goto failed;
- gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0);
- gl_bind_texture(GL_TEXTURE_2D, 0);
- return;
- failed:
- gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0);
- gl_bind_texture(GL_TEXTURE_2D, 0);
- blog(LOG_ERROR, "gs_texture_unmap (GL) failed");
- }
- bool gs_texture_is_rect(const gs_texture_t *tex)
- {
- if (tex->type == GS_TEXTURE_3D)
- return false;
- if (!is_texture_2d(tex, "gs_texture_is_rect")) {
- blog(LOG_ERROR, "gs_texture_is_rect (GL) failed");
- return false;
- }
- const struct gs_texture_2d *tex2d = (const struct gs_texture_2d *)tex;
- return tex2d->base.gl_target == GL_TEXTURE_RECTANGLE;
- }
- void *gs_texture_get_obj(gs_texture_t *tex)
- {
- struct gs_texture_2d *tex2d = (struct gs_texture_2d *)tex;
- if (!is_texture_2d(tex, "gs_texture_get_obj")) {
- blog(LOG_ERROR, "gs_texture_get_obj (GL) failed");
- return NULL;
- }
- return &tex2d->base.texture;
- }
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