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- /******************************************************************************
- Copyright (C) 2013 by Hugh Bailey <[email protected]>
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- ******************************************************************************/
- #include "gl-subsystem.h"
- static bool gl_init_volume(GLenum type, uint32_t num_levels, GLenum format,
- GLint internal_format, bool compressed,
- uint32_t width, uint32_t height, uint32_t depth,
- const uint8_t *const **p_data)
- {
- bool success = true;
- const uint8_t *const *data = p_data ? *p_data : NULL;
- uint32_t i;
- const uint32_t bpp = gs_get_format_bpp(format);
- for (i = 0; i < num_levels; i++) {
- if (compressed) {
- uint32_t mip_size = width * height * depth * bpp / 8;
- glCompressedTexImage3D(GL_TEXTURE_3D, i,
- internal_format, width, height,
- depth, 0, mip_size,
- data ? *data : NULL);
- if (!gl_success("glCompressedTexImage3D"))
- success = false;
- } else {
- glTexImage3D(GL_TEXTURE_3D, i, internal_format, width,
- height, depth, 0, format, type,
- data ? *data : NULL);
- if (!gl_success("glTexImage3D"))
- success = false;
- }
- if (data)
- data++;
- if (width > 1)
- width /= 2;
- if (height > 1)
- height /= 2;
- if (depth > 1)
- depth /= 2;
- }
- if (data)
- *p_data = data;
- return success;
- }
- static bool upload_texture_3d(struct gs_texture_3d *tex,
- const uint8_t *const *data)
- {
- uint32_t num_levels = tex->base.levels;
- bool compressed = gs_is_compressed_format(tex->base.format);
- bool success;
- if (!num_levels)
- num_levels = gs_get_total_levels(tex->width, tex->height,
- tex->depth);
- if (!gl_bind_texture(GL_TEXTURE_3D, tex->base.texture))
- return false;
- success = gl_init_volume(tex->base.gl_type, num_levels,
- tex->base.gl_format,
- tex->base.gl_internal_format, compressed,
- tex->width, tex->height, tex->depth, &data);
- if (!gl_tex_param_i(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL,
- num_levels - 1))
- success = false;
- if (!gl_bind_texture(GL_TEXTURE_3D, 0))
- success = false;
- return success;
- }
- static bool create_pixel_unpack_buffer(struct gs_texture_3d *tex)
- {
- GLsizeiptr size;
- bool success = true;
- if (!gl_gen_buffers(1, &tex->unpack_buffer))
- return false;
- if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, tex->unpack_buffer))
- return false;
- size = tex->width * gs_get_format_bpp(tex->base.format);
- if (!gs_is_compressed_format(tex->base.format)) {
- size /= 8;
- size = (size + 3) & 0xFFFFFFFC;
- size *= tex->height;
- size *= tex->depth;
- } else {
- size *= tex->height;
- size *= tex->depth;
- size /= 8;
- }
- glBufferData(GL_PIXEL_UNPACK_BUFFER, size, 0, GL_DYNAMIC_DRAW);
- if (!gl_success("glBufferData"))
- success = false;
- if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0))
- success = false;
- return success;
- }
- gs_texture_t *device_voltexture_create(gs_device_t *device, uint32_t width,
- uint32_t height, uint32_t depth,
- enum gs_color_format color_format,
- uint32_t levels,
- const uint8_t *const *data,
- uint32_t flags)
- {
- struct gs_texture_3d *tex = bzalloc(sizeof(struct gs_texture_3d));
- tex->base.device = device;
- tex->base.type = GS_TEXTURE_3D;
- tex->base.format = color_format;
- tex->base.levels = levels;
- tex->base.gl_format = convert_gs_format(color_format);
- tex->base.gl_internal_format = convert_gs_internal_format(color_format);
- tex->base.gl_type = get_gl_format_type(color_format);
- tex->base.gl_target = GL_TEXTURE_3D;
- tex->base.is_dynamic = (flags & GS_DYNAMIC) != 0;
- tex->base.is_render_target = false;
- tex->base.is_dummy = (flags & GS_GL_DUMMYTEX) != 0;
- tex->base.gen_mipmaps = (flags & GS_BUILD_MIPMAPS) != 0;
- tex->width = width;
- tex->height = height;
- tex->depth = depth;
- if (!gl_gen_textures(1, &tex->base.texture))
- goto fail;
- if (!tex->base.is_dummy) {
- if (tex->base.is_dynamic && !create_pixel_unpack_buffer(tex))
- goto fail;
- if (!upload_texture_3d(tex, data))
- goto fail;
- } else {
- if (!gl_bind_texture(GL_TEXTURE_3D, tex->base.texture))
- goto fail;
- bool compressed = gs_is_compressed_format(tex->base.format);
- bool did_init = gl_init_volume(tex->base.gl_type, 1,
- tex->base.gl_format,
- tex->base.gl_internal_format,
- compressed, tex->width,
- tex->height, tex->depth, NULL);
- did_init =
- gl_tex_param_i(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0);
- bool did_unbind = gl_bind_texture(GL_TEXTURE_3D, 0);
- if (!did_init || !did_unbind)
- goto fail;
- }
- return (gs_texture_t *)tex;
- fail:
- gs_texture_destroy((gs_texture_t *)tex);
- blog(LOG_ERROR, "device_voltexture_create (GL) failed");
- return NULL;
- }
- void gs_voltexture_destroy(gs_texture_t *voltex)
- {
- gs_texture_destroy(voltex);
- }
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