gl-vertexbuffer.c 7.0 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include <graphics/vec3.h>
  15. #include "gl-subsystem.h"
  16. static bool create_buffers(struct gs_vertex_buffer *vb)
  17. {
  18. GLenum usage = vb->dynamic ? GL_STREAM_DRAW : GL_STATIC_DRAW;
  19. size_t i;
  20. if (!gl_create_buffer(GL_ARRAY_BUFFER, &vb->vertex_buffer,
  21. vb->data->num * sizeof(struct vec3),
  22. vb->data->points, usage))
  23. return false;
  24. if (vb->data->normals) {
  25. if (!gl_create_buffer(GL_ARRAY_BUFFER, &vb->normal_buffer,
  26. vb->data->num * sizeof(struct vec3),
  27. vb->data->normals, usage))
  28. return false;
  29. }
  30. if (vb->data->tangents) {
  31. if (!gl_create_buffer(GL_ARRAY_BUFFER, &vb->tangent_buffer,
  32. vb->data->num * sizeof(struct vec3),
  33. vb->data->tangents, usage))
  34. return false;
  35. }
  36. if (vb->data->colors) {
  37. if (!gl_create_buffer(GL_ARRAY_BUFFER, &vb->color_buffer,
  38. vb->data->num * sizeof(uint32_t),
  39. vb->data->colors, usage))
  40. return false;
  41. }
  42. da_reserve(vb->uv_buffers, vb->data->num_tex);
  43. da_reserve(vb->uv_sizes, vb->data->num_tex);
  44. for (i = 0; i < vb->data->num_tex; i++) {
  45. GLuint tex_buffer;
  46. struct gs_tvertarray *tv = vb->data->tvarray + i;
  47. size_t size = vb->data->num * sizeof(float) * tv->width;
  48. if (!gl_create_buffer(GL_ARRAY_BUFFER, &tex_buffer, size,
  49. tv->array, usage))
  50. return false;
  51. da_push_back(vb->uv_buffers, &tex_buffer);
  52. da_push_back(vb->uv_sizes, &tv->width);
  53. }
  54. if (!vb->dynamic) {
  55. gs_vbdata_destroy(vb->data);
  56. vb->data = NULL;
  57. }
  58. if (!gl_gen_vertex_arrays(1, &vb->vao))
  59. return false;
  60. return true;
  61. }
  62. gs_vertbuffer_t *device_vertexbuffer_create(gs_device_t *device,
  63. struct gs_vb_data *data,
  64. uint32_t flags)
  65. {
  66. struct gs_vertex_buffer *vb = bzalloc(sizeof(struct gs_vertex_buffer));
  67. vb->device = device;
  68. vb->data = data;
  69. vb->num = data->num;
  70. vb->dynamic = flags & GS_DYNAMIC;
  71. if (!create_buffers(vb)) {
  72. blog(LOG_ERROR, "device_vertexbuffer_create (GL) failed");
  73. gs_vertexbuffer_destroy(vb);
  74. return NULL;
  75. }
  76. return vb;
  77. }
  78. void gs_vertexbuffer_destroy(gs_vertbuffer_t *vb)
  79. {
  80. if (vb) {
  81. if (vb->vertex_buffer)
  82. gl_delete_buffers(1, &vb->vertex_buffer);
  83. if (vb->normal_buffer)
  84. gl_delete_buffers(1, &vb->normal_buffer);
  85. if (vb->tangent_buffer)
  86. gl_delete_buffers(1, &vb->tangent_buffer);
  87. if (vb->color_buffer)
  88. gl_delete_buffers(1, &vb->color_buffer);
  89. if (vb->uv_buffers.num)
  90. gl_delete_buffers((GLsizei)vb->uv_buffers.num,
  91. vb->uv_buffers.array);
  92. if (vb->vao)
  93. gl_delete_vertex_arrays(1, &vb->vao);
  94. da_free(vb->uv_sizes);
  95. da_free(vb->uv_buffers);
  96. gs_vbdata_destroy(vb->data);
  97. bfree(vb);
  98. }
  99. }
  100. static inline void gs_vertexbuffer_flush_internal(gs_vertbuffer_t *vb,
  101. const struct gs_vb_data *data)
  102. {
  103. size_t i;
  104. size_t num_tex = data->num_tex < vb->data->num_tex ? data->num_tex
  105. : vb->data->num_tex;
  106. if (!vb->dynamic) {
  107. blog(LOG_ERROR, "vertex buffer is not dynamic");
  108. goto failed;
  109. }
  110. if (data->points) {
  111. if (!update_buffer(GL_ARRAY_BUFFER, vb->vertex_buffer,
  112. data->points,
  113. data->num * sizeof(struct vec3)))
  114. goto failed;
  115. }
  116. if (vb->normal_buffer && data->normals) {
  117. if (!update_buffer(GL_ARRAY_BUFFER, vb->normal_buffer,
  118. data->normals,
  119. data->num * sizeof(struct vec3)))
  120. goto failed;
  121. }
  122. if (vb->tangent_buffer && data->tangents) {
  123. if (!update_buffer(GL_ARRAY_BUFFER, vb->tangent_buffer,
  124. data->tangents,
  125. data->num * sizeof(struct vec3)))
  126. goto failed;
  127. }
  128. if (vb->color_buffer && data->colors) {
  129. if (!update_buffer(GL_ARRAY_BUFFER, vb->color_buffer,
  130. data->colors, data->num * sizeof(uint32_t)))
  131. goto failed;
  132. }
  133. for (i = 0; i < num_tex; i++) {
  134. GLuint buffer = vb->uv_buffers.array[i];
  135. struct gs_tvertarray *tv = data->tvarray + i;
  136. size_t size = data->num * tv->width * sizeof(float);
  137. if (!update_buffer(GL_ARRAY_BUFFER, buffer, tv->array, size))
  138. goto failed;
  139. }
  140. return;
  141. failed:
  142. blog(LOG_ERROR, "gs_vertexbuffer_flush (GL) failed");
  143. }
  144. void gs_vertexbuffer_flush(gs_vertbuffer_t *vb)
  145. {
  146. gs_vertexbuffer_flush_internal(vb, vb->data);
  147. }
  148. void gs_vertexbuffer_flush_direct(gs_vertbuffer_t *vb,
  149. const struct gs_vb_data *data)
  150. {
  151. gs_vertexbuffer_flush_internal(vb, data);
  152. }
  153. struct gs_vb_data *gs_vertexbuffer_get_data(const gs_vertbuffer_t *vb)
  154. {
  155. return vb->data;
  156. }
  157. static inline GLuint get_vb_buffer(struct gs_vertex_buffer *vb,
  158. enum attrib_type type, size_t index,
  159. GLint *width, GLenum *gl_type)
  160. {
  161. *gl_type = GL_FLOAT;
  162. *width = 4;
  163. if (type == ATTRIB_POSITION) {
  164. return vb->vertex_buffer;
  165. } else if (type == ATTRIB_NORMAL) {
  166. return vb->normal_buffer;
  167. } else if (type == ATTRIB_TANGENT) {
  168. return vb->tangent_buffer;
  169. } else if (type == ATTRIB_COLOR) {
  170. *gl_type = GL_UNSIGNED_BYTE;
  171. return vb->color_buffer;
  172. } else if (type == ATTRIB_TEXCOORD) {
  173. if (vb->uv_buffers.num <= index)
  174. return 0;
  175. *width = (GLint)vb->uv_sizes.array[index];
  176. return vb->uv_buffers.array[index];
  177. }
  178. return 0;
  179. }
  180. static bool load_vb_buffer(struct shader_attrib *attrib,
  181. struct gs_vertex_buffer *vb, GLint id)
  182. {
  183. GLenum type;
  184. GLint width;
  185. GLuint buffer;
  186. bool success = true;
  187. buffer = get_vb_buffer(vb, attrib->type, attrib->index, &width, &type);
  188. if (!buffer) {
  189. blog(LOG_ERROR, "Vertex buffer does not have the required "
  190. "inputs for vertex shader");
  191. return false;
  192. }
  193. if (!gl_bind_buffer(GL_ARRAY_BUFFER, buffer))
  194. return false;
  195. glVertexAttribPointer(id, width, type, GL_TRUE, 0, 0);
  196. if (!gl_success("glVertexAttribPointer"))
  197. success = false;
  198. glEnableVertexAttribArray(id);
  199. if (!gl_success("glEnableVertexAttribArray"))
  200. success = false;
  201. if (!gl_bind_buffer(GL_ARRAY_BUFFER, 0))
  202. success = false;
  203. return success;
  204. }
  205. bool load_vb_buffers(struct gs_program *program, struct gs_vertex_buffer *vb,
  206. struct gs_index_buffer *ib)
  207. {
  208. struct gs_shader *shader = program->vertex_shader;
  209. size_t i;
  210. if (!gl_bind_vertex_array(vb->vao))
  211. return false;
  212. for (i = 0; i < shader->attribs.num; i++) {
  213. struct shader_attrib *attrib = shader->attribs.array + i;
  214. if (!load_vb_buffer(attrib, vb, program->attribs.array[i]))
  215. return false;
  216. }
  217. if (ib && !gl_bind_buffer(GL_ELEMENT_ARRAY_BUFFER, ib->buffer))
  218. return false;
  219. return true;
  220. }
  221. void device_load_vertexbuffer(gs_device_t *device, gs_vertbuffer_t *vb)
  222. {
  223. device->cur_vertex_buffer = vb;
  224. }