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							- /******************************************************************************
 
-     Copyright (C) 2013 by Hugh Bailey <[email protected]>
 
-     This program is free software: you can redistribute it and/or modify
 
-     it under the terms of the GNU General Public License as published by
 
-     the Free Software Foundation, either version 2 of the License, or
 
-     (at your option) any later version.
 
-     This program is distributed in the hope that it will be useful,
 
-     but WITHOUT ANY WARRANTY; without even the implied warranty of
 
-     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
-     GNU General Public License for more details.
 
-     You should have received a copy of the GNU General Public License
 
-     along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
- ******************************************************************************/
 
- #include <util/base.h>
 
- #include "d3d11-subsystem.hpp"
 
- void gs_texture_2d::InitSRD(vector<D3D11_SUBRESOURCE_DATA> &srd)
 
- {
 
- 	uint32_t rowSizeBytes = width * gs_get_format_bpp(format);
 
- 	uint32_t texSizeBytes = height * rowSizeBytes / 8;
 
- 	size_t textures = type == GS_TEXTURE_2D ? 1 : 6;
 
- 	uint32_t actual_levels = levels;
 
- 	size_t curTex = 0;
 
- 	if (!actual_levels)
 
- 		actual_levels = gs_get_total_levels(width, height, 1);
 
- 	rowSizeBytes /= 8;
 
- 	for (size_t i = 0; i < textures; i++) {
 
- 		uint32_t newRowSize = rowSizeBytes;
 
- 		uint32_t newTexSize = texSizeBytes;
 
- 		for (uint32_t j = 0; j < actual_levels; j++) {
 
- 			D3D11_SUBRESOURCE_DATA newSRD;
 
- 			newSRD.pSysMem = data[curTex++].data();
 
- 			newSRD.SysMemPitch = newRowSize;
 
- 			newSRD.SysMemSlicePitch = newTexSize;
 
- 			srd.push_back(newSRD);
 
- 			newRowSize /= 2;
 
- 			newTexSize /= 4;
 
- 		}
 
- 	}
 
- }
 
- void gs_texture_2d::BackupTexture(const uint8_t *const *data)
 
- {
 
- 	uint32_t textures = type == GS_TEXTURE_CUBE ? 6 : 1;
 
- 	uint32_t bbp = gs_get_format_bpp(format);
 
- 	this->data.resize(levels * textures);
 
- 	for (uint32_t t = 0; t < textures; t++) {
 
- 		uint32_t w = width;
 
- 		uint32_t h = height;
 
- 		for (uint32_t lv = 0; lv < levels; lv++) {
 
- 			uint32_t i = levels * t + lv;
 
- 			if (!data[i])
 
- 				break;
 
- 			uint32_t texSize = bbp * w * h / 8;
 
- 			vector<uint8_t> &subData = this->data[i];
 
- 			subData.resize(texSize);
 
- 			memcpy(&subData[0], data[i], texSize);
 
- 			if (w > 1)
 
- 				w /= 2;
 
- 			if (h > 1)
 
- 				h /= 2;
 
- 		}
 
- 	}
 
- }
 
- void gs_texture_2d::GetSharedHandle(IDXGIResource *dxgi_res)
 
- {
 
- 	HANDLE handle;
 
- 	HRESULT hr;
 
- 	hr = dxgi_res->GetSharedHandle(&handle);
 
- 	if (FAILED(hr)) {
 
- 		blog(LOG_WARNING,
 
- 		     "GetSharedHandle: Failed to "
 
- 		     "get shared handle: %08lX",
 
- 		     hr);
 
- 	} else {
 
- 		sharedHandle = (uint32_t)(uintptr_t)handle;
 
- 	}
 
- }
 
- void gs_texture_2d::InitTexture(const uint8_t *const *data)
 
- {
 
- 	HRESULT hr;
 
- 	memset(&td, 0, sizeof(td));
 
- 	td.Width = width;
 
- 	td.Height = height;
 
- 	td.MipLevels = genMipmaps ? 0 : levels;
 
- 	td.ArraySize = type == GS_TEXTURE_CUBE ? 6 : 1;
 
- 	td.Format = twoPlane ? ((format == GS_R16) ? DXGI_FORMAT_P010
 
- 						   : DXGI_FORMAT_NV12)
 
- 			     : dxgiFormatResource;
 
- 	td.BindFlags = D3D11_BIND_SHADER_RESOURCE;
 
- 	td.SampleDesc.Count = 1;
 
- 	td.CPUAccessFlags = isDynamic ? D3D11_CPU_ACCESS_WRITE : 0;
 
- 	td.Usage = isDynamic ? D3D11_USAGE_DYNAMIC : D3D11_USAGE_DEFAULT;
 
- 	if (type == GS_TEXTURE_CUBE)
 
- 		td.MiscFlags |= D3D11_RESOURCE_MISC_TEXTURECUBE;
 
- 	if (isRenderTarget || isGDICompatible)
 
- 		td.BindFlags |= D3D11_BIND_RENDER_TARGET;
 
- 	if (isGDICompatible)
 
- 		td.MiscFlags |= D3D11_RESOURCE_MISC_GDI_COMPATIBLE;
 
- 	if ((flags & GS_SHARED_KM_TEX) != 0)
 
- 		td.MiscFlags |= D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;
 
- 	else if ((flags & GS_SHARED_TEX) != 0)
 
- 		td.MiscFlags |= D3D11_RESOURCE_MISC_SHARED;
 
- 	if (data) {
 
- 		BackupTexture(data);
 
- 		InitSRD(srd);
 
- 	}
 
- 	hr = device->device->CreateTexture2D(&td, data ? srd.data() : NULL,
 
- 					     texture.Assign());
 
- 	if (FAILED(hr))
 
- 		throw HRError("Failed to create 2D texture", hr);
 
- 	if (isGDICompatible) {
 
- 		hr = texture->QueryInterface(__uuidof(IDXGISurface1),
 
- 					     (void **)gdiSurface.Assign());
 
- 		if (FAILED(hr))
 
- 			throw HRError("Failed to create GDI surface", hr);
 
- 	}
 
- 	if (isShared) {
 
- 		ComPtr<IDXGIResource> dxgi_res;
 
- 		texture->SetEvictionPriority(DXGI_RESOURCE_PRIORITY_MAXIMUM);
 
- 		hr = texture->QueryInterface(__uuidof(IDXGIResource),
 
- 					     (void **)&dxgi_res);
 
- 		if (FAILED(hr)) {
 
- 			blog(LOG_WARNING,
 
- 			     "InitTexture: Failed to query "
 
- 			     "interface: %08lX",
 
- 			     hr);
 
- 		} else {
 
- 			GetSharedHandle(dxgi_res);
 
- 			if (flags & GS_SHARED_KM_TEX) {
 
- 				ComPtr<IDXGIKeyedMutex> km;
 
- 				hr = texture->QueryInterface(
 
- 					__uuidof(IDXGIKeyedMutex),
 
- 					(void **)&km);
 
- 				if (FAILED(hr)) {
 
- 					throw HRError("Failed to query "
 
- 						      "IDXGIKeyedMutex",
 
- 						      hr);
 
- 				}
 
- 				km->AcquireSync(0, INFINITE);
 
- 				acquired = true;
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void gs_texture_2d::InitResourceView()
 
- {
 
- 	HRESULT hr;
 
- 	memset(&viewDesc, 0, sizeof(viewDesc));
 
- 	viewDesc.Format = dxgiFormatView;
 
- 	if (type == GS_TEXTURE_CUBE) {
 
- 		viewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
 
- 		viewDesc.TextureCube.MipLevels = genMipmaps || !levels ? -1
 
- 								       : levels;
 
- 	} else {
 
- 		viewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
 
- 		viewDesc.Texture2D.MipLevels = genMipmaps || !levels ? -1
 
- 								     : levels;
 
- 	}
 
- 	hr = device->device->CreateShaderResourceView(texture, &viewDesc,
 
- 						      shaderRes.Assign());
 
- 	if (FAILED(hr))
 
- 		throw HRError("Failed to create SRV", hr);
 
- 	viewDescLinear = viewDesc;
 
- 	viewDescLinear.Format = dxgiFormatViewLinear;
 
- 	if (dxgiFormatView == dxgiFormatViewLinear) {
 
- 		shaderResLinear = shaderRes;
 
- 	} else {
 
- 		hr = device->device->CreateShaderResourceView(
 
- 			texture, &viewDescLinear, shaderResLinear.Assign());
 
- 		if (FAILED(hr))
 
- 			throw HRError("Failed to create linear SRV", hr);
 
- 	}
 
- }
 
- void gs_texture_2d::InitRenderTargets()
 
- {
 
- 	HRESULT hr;
 
- 	if (type == GS_TEXTURE_2D) {
 
- 		D3D11_RENDER_TARGET_VIEW_DESC rtv;
 
- 		rtv.Format = dxgiFormatView;
 
- 		rtv.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
 
- 		rtv.Texture2D.MipSlice = 0;
 
- 		hr = device->device->CreateRenderTargetView(
 
- 			texture, &rtv, renderTarget[0].Assign());
 
- 		if (FAILED(hr))
 
- 			throw HRError("Failed to create RTV", hr);
 
- 		if (dxgiFormatView == dxgiFormatViewLinear) {
 
- 			renderTargetLinear[0] = renderTarget[0];
 
- 		} else {
 
- 			rtv.Format = dxgiFormatViewLinear;
 
- 			hr = device->device->CreateRenderTargetView(
 
- 				texture, &rtv, renderTargetLinear[0].Assign());
 
- 			if (FAILED(hr))
 
- 				throw HRError("Failed to create linear RTV",
 
- 					      hr);
 
- 		}
 
- 	} else {
 
- 		D3D11_RENDER_TARGET_VIEW_DESC rtv;
 
- 		rtv.Format = dxgiFormatView;
 
- 		rtv.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
 
- 		rtv.Texture2DArray.MipSlice = 0;
 
- 		rtv.Texture2DArray.ArraySize = 1;
 
- 		for (UINT i = 0; i < 6; i++) {
 
- 			rtv.Texture2DArray.FirstArraySlice = i;
 
- 			hr = device->device->CreateRenderTargetView(
 
- 				texture, &rtv, renderTarget[i].Assign());
 
- 			if (FAILED(hr))
 
- 				throw HRError("Failed to create cube RTV", hr);
 
- 			if (dxgiFormatView == dxgiFormatViewLinear) {
 
- 				renderTargetLinear[i] = renderTarget[i];
 
- 			} else {
 
- 				rtv.Format = dxgiFormatViewLinear;
 
- 				hr = device->device->CreateRenderTargetView(
 
- 					texture, &rtv,
 
- 					renderTargetLinear[i].Assign());
 
- 				if (FAILED(hr))
 
- 					throw HRError(
 
- 						"Failed to create linear cube RTV",
 
- 						hr);
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- #define SHARED_FLAGS (GS_SHARED_TEX | GS_SHARED_KM_TEX)
 
- gs_texture_2d::gs_texture_2d(gs_device_t *device, uint32_t width,
 
- 			     uint32_t height, gs_color_format colorFormat,
 
- 			     uint32_t levels, const uint8_t *const *data,
 
- 			     uint32_t flags_, gs_texture_type type,
 
- 			     bool gdiCompatible, bool twoPlane_)
 
- 	: gs_texture(device, gs_type::gs_texture_2d, type, levels, colorFormat),
 
- 	  width(width),
 
- 	  height(height),
 
- 	  flags(flags_),
 
- 	  dxgiFormatResource(ConvertGSTextureFormatResource(format)),
 
- 	  dxgiFormatView(ConvertGSTextureFormatView(format)),
 
- 	  dxgiFormatViewLinear(ConvertGSTextureFormatViewLinear(format)),
 
- 	  isRenderTarget((flags_ & GS_RENDER_TARGET) != 0),
 
- 	  isGDICompatible(gdiCompatible),
 
- 	  isDynamic((flags_ & GS_DYNAMIC) != 0),
 
- 	  isShared((flags_ & SHARED_FLAGS) != 0),
 
- 	  genMipmaps((flags_ & GS_BUILD_MIPMAPS) != 0),
 
- 	  sharedHandle(GS_INVALID_HANDLE),
 
- 	  twoPlane(twoPlane_)
 
- {
 
- 	InitTexture(data);
 
- 	InitResourceView();
 
- 	if (isRenderTarget)
 
- 		InitRenderTargets();
 
- }
 
- gs_texture_2d::gs_texture_2d(gs_device_t *device, ID3D11Texture2D *nv12tex,
 
- 			     uint32_t flags_)
 
- 	: gs_texture(device, gs_type::gs_texture_2d, GS_TEXTURE_2D),
 
- 	  isRenderTarget((flags_ & GS_RENDER_TARGET) != 0),
 
- 	  isDynamic((flags_ & GS_DYNAMIC) != 0),
 
- 	  isShared((flags_ & SHARED_FLAGS) != 0),
 
- 	  genMipmaps((flags_ & GS_BUILD_MIPMAPS) != 0),
 
- 	  twoPlane(true),
 
- 	  texture(nv12tex)
 
- {
 
- 	texture->GetDesc(&td);
 
- 	const bool p010 = td.Format == DXGI_FORMAT_P010;
 
- 	const DXGI_FORMAT dxgi_format = p010 ? DXGI_FORMAT_R16G16_UNORM
 
- 					     : DXGI_FORMAT_R8G8_UNORM;
 
- 	this->type = GS_TEXTURE_2D;
 
- 	this->format = p010 ? GS_RG16 : GS_R8G8;
 
- 	this->flags = flags_;
 
- 	this->levels = 1;
 
- 	this->device = device;
 
- 	this->chroma = true;
 
- 	this->width = td.Width / 2;
 
- 	this->height = td.Height / 2;
 
- 	this->dxgiFormatResource = dxgi_format;
 
- 	this->dxgiFormatView = dxgi_format;
 
- 	this->dxgiFormatViewLinear = dxgi_format;
 
- 	InitResourceView();
 
- 	if (isRenderTarget)
 
- 		InitRenderTargets();
 
- }
 
- gs_texture_2d::gs_texture_2d(gs_device_t *device, uint32_t handle,
 
- 			     bool ntHandle)
 
- 	: gs_texture(device, gs_type::gs_texture_2d, GS_TEXTURE_2D),
 
- 	  isShared(true),
 
- 	  sharedHandle(handle)
 
- {
 
- 	HRESULT hr;
 
- 	if (ntHandle) {
 
- 		ComQIPtr<ID3D11Device1> dev = device->device;
 
- 		hr = dev->OpenSharedResource1((HANDLE)(uintptr_t)handle,
 
- 					      __uuidof(ID3D11Texture2D),
 
- 					      (void **)texture.Assign());
 
- 	} else {
 
- 		hr = device->device->OpenSharedResource(
 
- 			(HANDLE)(uintptr_t)handle, __uuidof(ID3D11Texture2D),
 
- 			(void **)texture.Assign());
 
- 	}
 
- 	if (FAILED(hr))
 
- 		throw HRError("Failed to open shared 2D texture", hr);
 
- 	texture->GetDesc(&td);
 
- 	const gs_color_format format = ConvertDXGITextureFormat(td.Format);
 
- 	this->type = GS_TEXTURE_2D;
 
- 	this->format = format;
 
- 	this->levels = 1;
 
- 	this->device = device;
 
- 	this->width = td.Width;
 
- 	this->height = td.Height;
 
- 	this->dxgiFormatResource = ConvertGSTextureFormatResource(format);
 
- 	this->dxgiFormatView = ConvertGSTextureFormatView(format);
 
- 	this->dxgiFormatViewLinear = ConvertGSTextureFormatViewLinear(format);
 
- 	InitResourceView();
 
- }
 
- gs_texture_2d::gs_texture_2d(gs_device_t *device, ID3D11Texture2D *obj)
 
- 	: gs_texture(device, gs_type::gs_texture_2d, GS_TEXTURE_2D)
 
- {
 
- 	texture = obj;
 
- 	texture->GetDesc(&td);
 
- 	const gs_color_format format = ConvertDXGITextureFormat(td.Format);
 
- 	this->type = GS_TEXTURE_2D;
 
- 	this->format = format;
 
- 	this->levels = 1;
 
- 	this->device = device;
 
- 	this->width = td.Width;
 
- 	this->height = td.Height;
 
- 	this->dxgiFormatResource = ConvertGSTextureFormatResource(format);
 
- 	this->dxgiFormatView = ConvertGSTextureFormatView(format);
 
- 	this->dxgiFormatViewLinear = ConvertGSTextureFormatViewLinear(format);
 
- 	InitResourceView();
 
- }
 
 
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