obs-audio.c 18 KB

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  1. /******************************************************************************
  2. Copyright (C) 2015 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include <inttypes.h>
  15. #include "obs-internal.h"
  16. #include "util/util_uint64.h"
  17. struct ts_info {
  18. uint64_t start;
  19. uint64_t end;
  20. };
  21. #define DEBUG_AUDIO 0
  22. #define DEBUG_LAGGED_AUDIO 0
  23. static void push_audio_tree(obs_source_t *parent, obs_source_t *source, void *p)
  24. {
  25. struct obs_core_audio *audio = p;
  26. if (da_find(audio->render_order, &source, 0) == DARRAY_INVALID) {
  27. obs_source_t *s = obs_source_get_ref(source);
  28. if (s)
  29. da_push_back(audio->render_order, &s);
  30. }
  31. UNUSED_PARAMETER(parent);
  32. }
  33. static inline size_t convert_time_to_frames(size_t sample_rate, uint64_t t)
  34. {
  35. return (size_t)util_mul_div64(t, sample_rate, 1000000000ULL);
  36. }
  37. static inline void mix_audio(struct audio_output_data *mixes,
  38. obs_source_t *source, size_t channels,
  39. size_t sample_rate, struct ts_info *ts)
  40. {
  41. size_t total_floats = AUDIO_OUTPUT_FRAMES;
  42. size_t start_point = 0;
  43. if (source->audio_ts < ts->start || ts->end <= source->audio_ts)
  44. return;
  45. if (source->audio_ts != ts->start) {
  46. start_point = convert_time_to_frames(
  47. sample_rate, source->audio_ts - ts->start);
  48. if (start_point == AUDIO_OUTPUT_FRAMES)
  49. return;
  50. total_floats -= start_point;
  51. }
  52. for (size_t mix_idx = 0; mix_idx < MAX_AUDIO_MIXES; mix_idx++) {
  53. for (size_t ch = 0; ch < channels; ch++) {
  54. register float *mix = mixes[mix_idx].data[ch];
  55. register float *aud =
  56. source->audio_output_buf[mix_idx][ch];
  57. register float *end;
  58. mix += start_point;
  59. end = aud + total_floats;
  60. while (aud < end)
  61. *(mix++) += *(aud++);
  62. }
  63. }
  64. }
  65. static bool ignore_audio(obs_source_t *source, size_t channels,
  66. size_t sample_rate, uint64_t start_ts)
  67. {
  68. size_t num_floats = source->audio_input_buf[0].size / sizeof(float);
  69. const char *name = obs_source_get_name(source);
  70. if (!source->audio_ts && num_floats) {
  71. #if DEBUG_LAGGED_AUDIO == 1
  72. blog(LOG_DEBUG, "[src: %s] no timestamp, but audio available?",
  73. name);
  74. #endif
  75. for (size_t ch = 0; ch < channels; ch++)
  76. circlebuf_pop_front(&source->audio_input_buf[ch], NULL,
  77. source->audio_input_buf[0].size);
  78. source->last_audio_input_buf_size = 0;
  79. return false;
  80. }
  81. if (num_floats) {
  82. /* round up the number of samples to drop */
  83. size_t drop =
  84. (size_t)util_mul_div64(start_ts - source->audio_ts - 1,
  85. sample_rate, 1000000000ULL) +
  86. 1;
  87. if (drop > num_floats)
  88. drop = num_floats;
  89. #if DEBUG_LAGGED_AUDIO == 1
  90. blog(LOG_DEBUG,
  91. "[src: %s] ignored %" PRIu64 "/%" PRIu64 " samples", name,
  92. (uint64_t)drop, (uint64_t)num_floats);
  93. #endif
  94. for (size_t ch = 0; ch < channels; ch++)
  95. circlebuf_pop_front(&source->audio_input_buf[ch], NULL,
  96. drop * sizeof(float));
  97. source->last_audio_input_buf_size = 0;
  98. source->audio_ts +=
  99. util_mul_div64(drop, 1000000000ULL, sample_rate);
  100. blog(LOG_DEBUG, "[src: %s] ts lag after ignoring: %" PRIu64,
  101. name, start_ts - source->audio_ts);
  102. /* rounding error, adjust */
  103. if (source->audio_ts == (start_ts - 1))
  104. source->audio_ts = start_ts;
  105. /* source is back in sync */
  106. if (source->audio_ts >= start_ts)
  107. return true;
  108. } else {
  109. #if DEBUG_LAGGED_AUDIO == 1
  110. blog(LOG_DEBUG, "[src: %s] no samples to ignore! ts = %" PRIu64,
  111. name, source->audio_ts);
  112. #endif
  113. }
  114. if (!source->audio_pending || num_floats) {
  115. blog(LOG_WARNING,
  116. "Source %s audio is lagging (over by %.02f ms) "
  117. "at max audio buffering. Restarting source audio.",
  118. name, (start_ts - source->audio_ts) / 1000000.);
  119. }
  120. source->audio_pending = true;
  121. source->audio_ts = 0;
  122. /* tell the timestamp adjustment code in source_output_audio_data to
  123. * reset everything, and hopefully fix the timestamps */
  124. source->timing_set = false;
  125. return false;
  126. }
  127. static bool discard_if_stopped(obs_source_t *source, size_t channels)
  128. {
  129. size_t last_size;
  130. size_t size;
  131. last_size = source->last_audio_input_buf_size;
  132. size = source->audio_input_buf[0].size;
  133. if (!size)
  134. return false;
  135. /* if perpetually pending data, it means the audio has stopped,
  136. * so clear the audio data */
  137. if (last_size == size) {
  138. if (!source->pending_stop) {
  139. source->pending_stop = true;
  140. #if DEBUG_AUDIO == 1
  141. blog(LOG_DEBUG, "doing pending stop trick: '%s'",
  142. source->context.name);
  143. #endif
  144. return false;
  145. }
  146. for (size_t ch = 0; ch < channels; ch++)
  147. circlebuf_pop_front(&source->audio_input_buf[ch], NULL,
  148. source->audio_input_buf[ch].size);
  149. source->pending_stop = false;
  150. source->audio_ts = 0;
  151. source->last_audio_input_buf_size = 0;
  152. #if DEBUG_AUDIO == 1
  153. blog(LOG_DEBUG, "source audio data appears to have "
  154. "stopped, clearing");
  155. #endif
  156. return true;
  157. } else {
  158. source->last_audio_input_buf_size = size;
  159. return false;
  160. }
  161. }
  162. #define MAX_AUDIO_SIZE (AUDIO_OUTPUT_FRAMES * sizeof(float))
  163. static inline void discard_audio(struct obs_core_audio *audio,
  164. obs_source_t *source, size_t channels,
  165. size_t sample_rate, struct ts_info *ts)
  166. {
  167. size_t total_floats = AUDIO_OUTPUT_FRAMES;
  168. size_t size;
  169. /* debug assert only */
  170. UNUSED_PARAMETER(audio);
  171. #if DEBUG_AUDIO == 1
  172. bool is_audio_source = source->info.output_flags & OBS_SOURCE_AUDIO;
  173. #endif
  174. if (source->info.audio_render) {
  175. source->audio_ts = 0;
  176. return;
  177. }
  178. if (ts->end <= source->audio_ts) {
  179. #if DEBUG_AUDIO == 1
  180. blog(LOG_DEBUG,
  181. "can't discard, source "
  182. "timestamp (%" PRIu64 ") >= "
  183. "end timestamp (%" PRIu64 ")",
  184. source->audio_ts, ts->end);
  185. #endif
  186. return;
  187. }
  188. if (source->audio_ts < (ts->start - 1)) {
  189. if (source->audio_pending &&
  190. source->audio_input_buf[0].size < MAX_AUDIO_SIZE &&
  191. discard_if_stopped(source, channels))
  192. return;
  193. #if DEBUG_AUDIO == 1
  194. if (is_audio_source) {
  195. blog(LOG_DEBUG,
  196. "can't discard, source "
  197. "timestamp (%" PRIu64 ") < "
  198. "start timestamp (%" PRIu64 ")",
  199. source->audio_ts, ts->start);
  200. }
  201. /* ignore_audio should have already run and marked this source
  202. * pending, unless we *just* added buffering */
  203. assert(audio->total_buffering_ticks <
  204. audio->max_buffering_ticks ||
  205. source->audio_pending || !source->audio_ts ||
  206. audio->buffering_wait_ticks);
  207. #endif
  208. return;
  209. }
  210. if (source->audio_ts != ts->start &&
  211. source->audio_ts != (ts->start - 1)) {
  212. size_t start_point = convert_time_to_frames(
  213. sample_rate, source->audio_ts - ts->start);
  214. if (start_point == AUDIO_OUTPUT_FRAMES) {
  215. #if DEBUG_AUDIO == 1
  216. if (is_audio_source)
  217. blog(LOG_DEBUG, "can't discard, start point is "
  218. "at audio frame count");
  219. #endif
  220. return;
  221. }
  222. total_floats -= start_point;
  223. }
  224. size = total_floats * sizeof(float);
  225. if (source->audio_input_buf[0].size < size) {
  226. if (discard_if_stopped(source, channels))
  227. return;
  228. #if DEBUG_AUDIO == 1
  229. if (is_audio_source)
  230. blog(LOG_DEBUG, "can't discard, data still pending");
  231. #endif
  232. source->audio_ts = ts->end;
  233. return;
  234. }
  235. for (size_t ch = 0; ch < channels; ch++)
  236. circlebuf_pop_front(&source->audio_input_buf[ch], NULL, size);
  237. source->last_audio_input_buf_size = 0;
  238. #if DEBUG_AUDIO == 1
  239. if (is_audio_source)
  240. blog(LOG_DEBUG, "audio discarded, new ts: %" PRIu64, ts->end);
  241. #endif
  242. source->pending_stop = false;
  243. source->audio_ts = ts->end;
  244. }
  245. static inline bool audio_buffering_maxed(struct obs_core_audio *audio)
  246. {
  247. return audio->total_buffering_ticks == audio->max_buffering_ticks;
  248. }
  249. static void set_fixed_audio_buffering(struct obs_core_audio *audio,
  250. size_t sample_rate, struct ts_info *ts)
  251. {
  252. struct ts_info new_ts;
  253. size_t total_ms;
  254. int ticks;
  255. if (audio_buffering_maxed(audio))
  256. return;
  257. if (!audio->buffering_wait_ticks)
  258. audio->buffered_ts = ts->start;
  259. ticks = audio->max_buffering_ticks - audio->total_buffering_ticks;
  260. audio->total_buffering_ticks += ticks;
  261. total_ms = audio->total_buffering_ticks * AUDIO_OUTPUT_FRAMES * 1000 /
  262. sample_rate;
  263. blog(LOG_INFO,
  264. "Enabling fixed audio buffering, total "
  265. "audio buffering is now %d milliseconds",
  266. (int)total_ms);
  267. new_ts.start =
  268. audio->buffered_ts -
  269. audio_frames_to_ns(sample_rate, audio->buffering_wait_ticks *
  270. AUDIO_OUTPUT_FRAMES);
  271. while (ticks--) {
  272. const uint64_t cur_ticks = ++audio->buffering_wait_ticks;
  273. new_ts.end = new_ts.start;
  274. new_ts.start =
  275. audio->buffered_ts -
  276. audio_frames_to_ns(sample_rate,
  277. cur_ticks * AUDIO_OUTPUT_FRAMES);
  278. #if DEBUG_AUDIO == 1
  279. blog(LOG_DEBUG, "add buffered ts: %" PRIu64 "-%" PRIu64,
  280. new_ts.start, new_ts.end);
  281. #endif
  282. circlebuf_push_front(&audio->buffered_timestamps, &new_ts,
  283. sizeof(new_ts));
  284. }
  285. *ts = new_ts;
  286. }
  287. static void add_audio_buffering(struct obs_core_audio *audio,
  288. size_t sample_rate, struct ts_info *ts,
  289. uint64_t min_ts, const char *buffering_name)
  290. {
  291. struct ts_info new_ts;
  292. uint64_t offset;
  293. uint64_t frames;
  294. size_t total_ms;
  295. size_t ms;
  296. int ticks;
  297. if (audio_buffering_maxed(audio))
  298. return;
  299. if (!audio->buffering_wait_ticks)
  300. audio->buffered_ts = ts->start;
  301. offset = ts->start - min_ts;
  302. frames = ns_to_audio_frames(sample_rate, offset);
  303. ticks = (int)((frames + AUDIO_OUTPUT_FRAMES - 1) / AUDIO_OUTPUT_FRAMES);
  304. audio->total_buffering_ticks += ticks;
  305. if (audio->total_buffering_ticks >= audio->max_buffering_ticks) {
  306. ticks -= audio->total_buffering_ticks -
  307. audio->max_buffering_ticks;
  308. audio->total_buffering_ticks = audio->max_buffering_ticks;
  309. blog(LOG_WARNING, "Max audio buffering reached!");
  310. }
  311. ms = ticks * AUDIO_OUTPUT_FRAMES * 1000 / sample_rate;
  312. total_ms = audio->total_buffering_ticks * AUDIO_OUTPUT_FRAMES * 1000 /
  313. sample_rate;
  314. blog(LOG_INFO,
  315. "adding %d milliseconds of audio buffering, total "
  316. "audio buffering is now %d milliseconds"
  317. " (source: %s)\n",
  318. (int)ms, (int)total_ms, buffering_name);
  319. #if DEBUG_AUDIO == 1
  320. blog(LOG_DEBUG,
  321. "min_ts (%" PRIu64 ") < start timestamp "
  322. "(%" PRIu64 ")",
  323. min_ts, ts->start);
  324. blog(LOG_DEBUG, "old buffered ts: %" PRIu64 "-%" PRIu64, ts->start,
  325. ts->end);
  326. #endif
  327. new_ts.start =
  328. audio->buffered_ts -
  329. audio_frames_to_ns(sample_rate, audio->buffering_wait_ticks *
  330. AUDIO_OUTPUT_FRAMES);
  331. while (ticks--) {
  332. const uint64_t cur_ticks = ++audio->buffering_wait_ticks;
  333. new_ts.end = new_ts.start;
  334. new_ts.start =
  335. audio->buffered_ts -
  336. audio_frames_to_ns(sample_rate,
  337. cur_ticks * AUDIO_OUTPUT_FRAMES);
  338. #if DEBUG_AUDIO == 1
  339. blog(LOG_DEBUG, "add buffered ts: %" PRIu64 "-%" PRIu64,
  340. new_ts.start, new_ts.end);
  341. #endif
  342. circlebuf_push_front(&audio->buffered_timestamps, &new_ts,
  343. sizeof(new_ts));
  344. }
  345. *ts = new_ts;
  346. }
  347. static bool audio_buffer_insuffient(struct obs_source *source,
  348. size_t sample_rate, uint64_t min_ts)
  349. {
  350. size_t total_floats = AUDIO_OUTPUT_FRAMES;
  351. size_t size;
  352. if (source->info.audio_render || source->audio_pending ||
  353. !source->audio_ts) {
  354. return false;
  355. }
  356. if (source->audio_ts != min_ts && source->audio_ts != (min_ts - 1)) {
  357. size_t start_point = convert_time_to_frames(
  358. sample_rate, source->audio_ts - min_ts);
  359. if (start_point >= AUDIO_OUTPUT_FRAMES)
  360. return false;
  361. total_floats -= start_point;
  362. }
  363. size = total_floats * sizeof(float);
  364. if (source->audio_input_buf[0].size < size) {
  365. source->audio_pending = true;
  366. return true;
  367. }
  368. return false;
  369. }
  370. static inline const char *find_min_ts(struct obs_core_data *data,
  371. uint64_t *min_ts)
  372. {
  373. obs_source_t *buffering_source = NULL;
  374. struct obs_source *source = data->first_audio_source;
  375. while (source) {
  376. if (!source->audio_pending && source->audio_ts &&
  377. source->audio_ts < *min_ts) {
  378. *min_ts = source->audio_ts;
  379. buffering_source = source;
  380. }
  381. source = (struct obs_source *)source->next_audio_source;
  382. }
  383. return buffering_source ? obs_source_get_name(buffering_source) : NULL;
  384. }
  385. static inline bool mark_invalid_sources(struct obs_core_data *data,
  386. size_t sample_rate, uint64_t min_ts)
  387. {
  388. bool recalculate = false;
  389. struct obs_source *source = data->first_audio_source;
  390. while (source) {
  391. recalculate |=
  392. audio_buffer_insuffient(source, sample_rate, min_ts);
  393. source = (struct obs_source *)source->next_audio_source;
  394. }
  395. return recalculate;
  396. }
  397. static inline const char *calc_min_ts(struct obs_core_data *data,
  398. size_t sample_rate, uint64_t *min_ts)
  399. {
  400. const char *buffering_name = find_min_ts(data, min_ts);
  401. if (mark_invalid_sources(data, sample_rate, *min_ts))
  402. buffering_name = find_min_ts(data, min_ts);
  403. return buffering_name;
  404. }
  405. static inline void release_audio_sources(struct obs_core_audio *audio)
  406. {
  407. for (size_t i = 0; i < audio->render_order.num; i++)
  408. obs_source_release(audio->render_order.array[i]);
  409. }
  410. static inline void execute_audio_tasks(void)
  411. {
  412. struct obs_core_audio *audio = &obs->audio;
  413. bool tasks_remaining = true;
  414. while (tasks_remaining) {
  415. pthread_mutex_lock(&audio->task_mutex);
  416. if (audio->tasks.size) {
  417. struct obs_task_info info;
  418. circlebuf_pop_front(&audio->tasks, &info, sizeof(info));
  419. info.task(info.param);
  420. }
  421. tasks_remaining = !!audio->tasks.size;
  422. pthread_mutex_unlock(&audio->task_mutex);
  423. }
  424. }
  425. bool audio_callback(void *param, uint64_t start_ts_in, uint64_t end_ts_in,
  426. uint64_t *out_ts, uint32_t mixers,
  427. struct audio_output_data *mixes)
  428. {
  429. struct obs_core_data *data = &obs->data;
  430. struct obs_core_audio *audio = &obs->audio;
  431. struct obs_source *source;
  432. size_t sample_rate = audio_output_get_sample_rate(audio->audio);
  433. size_t channels = audio_output_get_channels(audio->audio);
  434. struct ts_info ts = {start_ts_in, end_ts_in};
  435. size_t audio_size;
  436. uint64_t min_ts;
  437. da_resize(audio->render_order, 0);
  438. da_resize(audio->root_nodes, 0);
  439. circlebuf_push_back(&audio->buffered_timestamps, &ts, sizeof(ts));
  440. circlebuf_peek_front(&audio->buffered_timestamps, &ts, sizeof(ts));
  441. min_ts = ts.start;
  442. audio_size = AUDIO_OUTPUT_FRAMES * sizeof(float);
  443. #if DEBUG_AUDIO == 1
  444. blog(LOG_DEBUG, "ts %llu-%llu", ts.start, ts.end);
  445. #endif
  446. /* ------------------------------------------------ */
  447. /* build audio render order
  448. * NOTE: these are source channels, not audio channels */
  449. for (uint32_t i = 0; i < MAX_CHANNELS; i++) {
  450. obs_source_t *source = obs_get_output_source(i);
  451. if (source) {
  452. obs_source_enum_active_tree(source, push_audio_tree,
  453. audio);
  454. push_audio_tree(NULL, source, audio);
  455. da_push_back(audio->root_nodes, &source);
  456. obs_source_release(source);
  457. }
  458. }
  459. pthread_mutex_lock(&data->audio_sources_mutex);
  460. source = data->first_audio_source;
  461. while (source) {
  462. push_audio_tree(NULL, source, audio);
  463. source = (struct obs_source *)source->next_audio_source;
  464. }
  465. pthread_mutex_unlock(&data->audio_sources_mutex);
  466. /* ------------------------------------------------ */
  467. /* render audio data */
  468. for (size_t i = 0; i < audio->render_order.num; i++) {
  469. obs_source_t *source = audio->render_order.array[i];
  470. obs_source_audio_render(source, mixers, channels, sample_rate,
  471. audio_size);
  472. /* if a source has gone backward in time and we can no
  473. * longer buffer, drop some or all of its audio */
  474. if (audio_buffering_maxed(audio) && source->audio_ts != 0 &&
  475. source->audio_ts < ts.start) {
  476. if (source->info.audio_render) {
  477. blog(LOG_DEBUG,
  478. "render audio source %s timestamp has "
  479. "gone backwards",
  480. obs_source_get_name(source));
  481. /* just avoid further damage */
  482. source->audio_pending = true;
  483. #if DEBUG_AUDIO == 1
  484. /* this should really be fixed */
  485. assert(false);
  486. #endif
  487. } else {
  488. pthread_mutex_lock(&source->audio_buf_mutex);
  489. bool rerender = ignore_audio(source, channels,
  490. sample_rate,
  491. ts.start);
  492. pthread_mutex_unlock(&source->audio_buf_mutex);
  493. /* if we (potentially) recovered, re-render */
  494. if (rerender)
  495. obs_source_audio_render(source, mixers,
  496. channels,
  497. sample_rate,
  498. audio_size);
  499. }
  500. }
  501. }
  502. /* ------------------------------------------------ */
  503. /* get minimum audio timestamp */
  504. pthread_mutex_lock(&data->audio_sources_mutex);
  505. const char *buffering_name = calc_min_ts(data, sample_rate, &min_ts);
  506. pthread_mutex_unlock(&data->audio_sources_mutex);
  507. /* ------------------------------------------------ */
  508. /* if a source has gone backward in time, buffer */
  509. if (audio->fixed_buffer) {
  510. if (!audio_buffering_maxed(audio)) {
  511. set_fixed_audio_buffering(audio, sample_rate, &ts);
  512. }
  513. } else if (min_ts < ts.start) {
  514. add_audio_buffering(audio, sample_rate, &ts, min_ts,
  515. buffering_name);
  516. }
  517. /* ------------------------------------------------ */
  518. /* mix audio */
  519. if (!audio->buffering_wait_ticks) {
  520. for (size_t i = 0; i < audio->root_nodes.num; i++) {
  521. obs_source_t *source = audio->root_nodes.array[i];
  522. if (source->audio_pending)
  523. continue;
  524. pthread_mutex_lock(&source->audio_buf_mutex);
  525. if (source->audio_output_buf[0][0] && source->audio_ts)
  526. mix_audio(mixes, source, channels, sample_rate,
  527. &ts);
  528. pthread_mutex_unlock(&source->audio_buf_mutex);
  529. }
  530. }
  531. /* ------------------------------------------------ */
  532. /* discard audio */
  533. pthread_mutex_lock(&data->audio_sources_mutex);
  534. source = data->first_audio_source;
  535. while (source) {
  536. pthread_mutex_lock(&source->audio_buf_mutex);
  537. discard_audio(audio, source, channels, sample_rate, &ts);
  538. pthread_mutex_unlock(&source->audio_buf_mutex);
  539. source = (struct obs_source *)source->next_audio_source;
  540. }
  541. pthread_mutex_unlock(&data->audio_sources_mutex);
  542. /* ------------------------------------------------ */
  543. /* release audio sources */
  544. release_audio_sources(audio);
  545. circlebuf_pop_front(&audio->buffered_timestamps, NULL, sizeof(ts));
  546. *out_ts = ts.start;
  547. if (audio->buffering_wait_ticks) {
  548. audio->buffering_wait_ticks--;
  549. return false;
  550. }
  551. execute_audio_tasks();
  552. UNUSED_PARAMETER(param);
  553. return true;
  554. }