d3d11-texture2d.cpp 11 KB

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  1. /******************************************************************************
  2. Copyright (C) 2023 by Lain Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include <util/base.h>
  15. #include "d3d11-subsystem.hpp"
  16. void gs_texture_2d::InitSRD(vector<D3D11_SUBRESOURCE_DATA> &srd)
  17. {
  18. uint32_t rowSizeBytes = width * gs_get_format_bpp(format);
  19. uint32_t texSizeBytes = height * rowSizeBytes / 8;
  20. size_t textures = type == GS_TEXTURE_2D ? 1 : 6;
  21. uint32_t actual_levels = levels;
  22. size_t curTex = 0;
  23. if (!actual_levels)
  24. actual_levels = gs_get_total_levels(width, height, 1);
  25. rowSizeBytes /= 8;
  26. for (size_t i = 0; i < textures; i++) {
  27. uint32_t newRowSize = rowSizeBytes;
  28. uint32_t newTexSize = texSizeBytes;
  29. for (uint32_t j = 0; j < actual_levels; j++) {
  30. D3D11_SUBRESOURCE_DATA newSRD;
  31. newSRD.pSysMem = data[curTex++].data();
  32. newSRD.SysMemPitch = newRowSize;
  33. newSRD.SysMemSlicePitch = newTexSize;
  34. srd.push_back(newSRD);
  35. newRowSize /= 2;
  36. newTexSize /= 4;
  37. }
  38. }
  39. }
  40. void gs_texture_2d::BackupTexture(const uint8_t *const *data)
  41. {
  42. uint32_t textures = type == GS_TEXTURE_CUBE ? 6 : 1;
  43. uint32_t bbp = gs_get_format_bpp(format);
  44. this->data.resize(levels * textures);
  45. for (uint32_t t = 0; t < textures; t++) {
  46. uint32_t w = width;
  47. uint32_t h = height;
  48. for (uint32_t lv = 0; lv < levels; lv++) {
  49. uint32_t i = levels * t + lv;
  50. if (!data[i])
  51. break;
  52. uint32_t texSize = bbp * w * h / 8;
  53. vector<uint8_t> &subData = this->data[i];
  54. subData.resize(texSize);
  55. memcpy(&subData[0], data[i], texSize);
  56. if (w > 1)
  57. w /= 2;
  58. if (h > 1)
  59. h /= 2;
  60. }
  61. }
  62. }
  63. void gs_texture_2d::GetSharedHandle(IDXGIResource *dxgi_res)
  64. {
  65. HANDLE handle;
  66. HRESULT hr;
  67. hr = dxgi_res->GetSharedHandle(&handle);
  68. if (FAILED(hr)) {
  69. blog(LOG_WARNING,
  70. "GetSharedHandle: Failed to "
  71. "get shared handle: %08lX",
  72. hr);
  73. } else {
  74. sharedHandle = (uint32_t)(uintptr_t)handle;
  75. }
  76. }
  77. void gs_texture_2d::InitTexture(const uint8_t *const *data)
  78. {
  79. HRESULT hr;
  80. memset(&td, 0, sizeof(td));
  81. td.Width = width;
  82. td.Height = height;
  83. td.MipLevels = genMipmaps ? 0 : levels;
  84. td.ArraySize = type == GS_TEXTURE_CUBE ? 6 : 1;
  85. td.Format = twoPlane ? ((format == GS_R16) ? DXGI_FORMAT_P010
  86. : DXGI_FORMAT_NV12)
  87. : dxgiFormatResource;
  88. td.BindFlags = D3D11_BIND_SHADER_RESOURCE;
  89. td.SampleDesc.Count = 1;
  90. td.CPUAccessFlags = isDynamic ? D3D11_CPU_ACCESS_WRITE : 0;
  91. td.Usage = isDynamic ? D3D11_USAGE_DYNAMIC : D3D11_USAGE_DEFAULT;
  92. if (type == GS_TEXTURE_CUBE)
  93. td.MiscFlags |= D3D11_RESOURCE_MISC_TEXTURECUBE;
  94. if (isRenderTarget || isGDICompatible)
  95. td.BindFlags |= D3D11_BIND_RENDER_TARGET;
  96. if (isGDICompatible)
  97. td.MiscFlags |= D3D11_RESOURCE_MISC_GDI_COMPATIBLE;
  98. if ((flags & GS_SHARED_KM_TEX) != 0)
  99. td.MiscFlags |= D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;
  100. else if ((flags & GS_SHARED_TEX) != 0)
  101. td.MiscFlags |= D3D11_RESOURCE_MISC_SHARED;
  102. if (data) {
  103. BackupTexture(data);
  104. InitSRD(srd);
  105. }
  106. hr = device->device->CreateTexture2D(&td, data ? srd.data() : NULL,
  107. texture.Assign());
  108. if (FAILED(hr))
  109. throw HRError("Failed to create 2D texture", hr);
  110. if (isGDICompatible) {
  111. hr = texture->QueryInterface(__uuidof(IDXGISurface1),
  112. (void **)gdiSurface.Assign());
  113. if (FAILED(hr))
  114. throw HRError("Failed to create GDI surface", hr);
  115. }
  116. if (isShared) {
  117. ComPtr<IDXGIResource> dxgi_res;
  118. texture->SetEvictionPriority(DXGI_RESOURCE_PRIORITY_MAXIMUM);
  119. hr = texture->QueryInterface(__uuidof(IDXGIResource),
  120. (void **)&dxgi_res);
  121. if (FAILED(hr)) {
  122. blog(LOG_WARNING,
  123. "InitTexture: Failed to query "
  124. "interface: %08lX",
  125. hr);
  126. } else {
  127. GetSharedHandle(dxgi_res);
  128. if (flags & GS_SHARED_KM_TEX) {
  129. ComPtr<IDXGIKeyedMutex> km;
  130. hr = texture->QueryInterface(
  131. __uuidof(IDXGIKeyedMutex),
  132. (void **)&km);
  133. if (FAILED(hr)) {
  134. throw HRError("Failed to query "
  135. "IDXGIKeyedMutex",
  136. hr);
  137. }
  138. km->AcquireSync(0, INFINITE);
  139. acquired = true;
  140. }
  141. }
  142. }
  143. }
  144. void gs_texture_2d::InitResourceView()
  145. {
  146. HRESULT hr;
  147. memset(&viewDesc, 0, sizeof(viewDesc));
  148. viewDesc.Format = dxgiFormatView;
  149. if (type == GS_TEXTURE_CUBE) {
  150. viewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
  151. viewDesc.TextureCube.MipLevels = genMipmaps || !levels ? -1
  152. : levels;
  153. } else {
  154. viewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
  155. viewDesc.Texture2D.MipLevels = genMipmaps || !levels ? -1
  156. : levels;
  157. }
  158. hr = device->device->CreateShaderResourceView(texture, &viewDesc,
  159. shaderRes.Assign());
  160. if (FAILED(hr))
  161. throw HRError("Failed to create SRV", hr);
  162. viewDescLinear = viewDesc;
  163. viewDescLinear.Format = dxgiFormatViewLinear;
  164. if (dxgiFormatView == dxgiFormatViewLinear) {
  165. shaderResLinear = shaderRes;
  166. } else {
  167. hr = device->device->CreateShaderResourceView(
  168. texture, &viewDescLinear, shaderResLinear.Assign());
  169. if (FAILED(hr))
  170. throw HRError("Failed to create linear SRV", hr);
  171. }
  172. }
  173. void gs_texture_2d::InitRenderTargets()
  174. {
  175. HRESULT hr;
  176. if (type == GS_TEXTURE_2D) {
  177. D3D11_RENDER_TARGET_VIEW_DESC rtv;
  178. rtv.Format = dxgiFormatView;
  179. rtv.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
  180. rtv.Texture2D.MipSlice = 0;
  181. hr = device->device->CreateRenderTargetView(
  182. texture, &rtv, renderTarget[0].Assign());
  183. if (FAILED(hr))
  184. throw HRError("Failed to create RTV", hr);
  185. if (dxgiFormatView == dxgiFormatViewLinear) {
  186. renderTargetLinear[0] = renderTarget[0];
  187. } else {
  188. rtv.Format = dxgiFormatViewLinear;
  189. hr = device->device->CreateRenderTargetView(
  190. texture, &rtv, renderTargetLinear[0].Assign());
  191. if (FAILED(hr))
  192. throw HRError("Failed to create linear RTV",
  193. hr);
  194. }
  195. } else {
  196. D3D11_RENDER_TARGET_VIEW_DESC rtv;
  197. rtv.Format = dxgiFormatView;
  198. rtv.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
  199. rtv.Texture2DArray.MipSlice = 0;
  200. rtv.Texture2DArray.ArraySize = 1;
  201. for (UINT i = 0; i < 6; i++) {
  202. rtv.Texture2DArray.FirstArraySlice = i;
  203. hr = device->device->CreateRenderTargetView(
  204. texture, &rtv, renderTarget[i].Assign());
  205. if (FAILED(hr))
  206. throw HRError("Failed to create cube RTV", hr);
  207. if (dxgiFormatView == dxgiFormatViewLinear) {
  208. renderTargetLinear[i] = renderTarget[i];
  209. } else {
  210. rtv.Format = dxgiFormatViewLinear;
  211. hr = device->device->CreateRenderTargetView(
  212. texture, &rtv,
  213. renderTargetLinear[i].Assign());
  214. if (FAILED(hr))
  215. throw HRError(
  216. "Failed to create linear cube RTV",
  217. hr);
  218. }
  219. }
  220. }
  221. }
  222. #define SHARED_FLAGS (GS_SHARED_TEX | GS_SHARED_KM_TEX)
  223. gs_texture_2d::gs_texture_2d(gs_device_t *device, uint32_t width,
  224. uint32_t height, gs_color_format colorFormat,
  225. uint32_t levels, const uint8_t *const *data,
  226. uint32_t flags_, gs_texture_type type,
  227. bool gdiCompatible, bool twoPlane_)
  228. : gs_texture(device, gs_type::gs_texture_2d, type, levels, colorFormat),
  229. width(width),
  230. height(height),
  231. flags(flags_),
  232. dxgiFormatResource(ConvertGSTextureFormatResource(format)),
  233. dxgiFormatView(ConvertGSTextureFormatView(format)),
  234. dxgiFormatViewLinear(ConvertGSTextureFormatViewLinear(format)),
  235. isRenderTarget((flags_ & GS_RENDER_TARGET) != 0),
  236. isGDICompatible(gdiCompatible),
  237. isDynamic((flags_ & GS_DYNAMIC) != 0),
  238. isShared((flags_ & SHARED_FLAGS) != 0),
  239. genMipmaps((flags_ & GS_BUILD_MIPMAPS) != 0),
  240. sharedHandle(GS_INVALID_HANDLE),
  241. twoPlane(twoPlane_)
  242. {
  243. InitTexture(data);
  244. InitResourceView();
  245. if (isRenderTarget)
  246. InitRenderTargets();
  247. }
  248. gs_texture_2d::gs_texture_2d(gs_device_t *device, ID3D11Texture2D *nv12tex,
  249. uint32_t flags_)
  250. : gs_texture(device, gs_type::gs_texture_2d, GS_TEXTURE_2D),
  251. isRenderTarget((flags_ & GS_RENDER_TARGET) != 0),
  252. isDynamic((flags_ & GS_DYNAMIC) != 0),
  253. isShared((flags_ & SHARED_FLAGS) != 0),
  254. genMipmaps((flags_ & GS_BUILD_MIPMAPS) != 0),
  255. twoPlane(true),
  256. texture(nv12tex)
  257. {
  258. texture->GetDesc(&td);
  259. const bool p010 = td.Format == DXGI_FORMAT_P010;
  260. const DXGI_FORMAT dxgi_format = p010 ? DXGI_FORMAT_R16G16_UNORM
  261. : DXGI_FORMAT_R8G8_UNORM;
  262. this->type = GS_TEXTURE_2D;
  263. this->format = p010 ? GS_RG16 : GS_R8G8;
  264. this->flags = flags_;
  265. this->levels = 1;
  266. this->device = device;
  267. this->chroma = true;
  268. this->width = td.Width / 2;
  269. this->height = td.Height / 2;
  270. this->dxgiFormatResource = dxgi_format;
  271. this->dxgiFormatView = dxgi_format;
  272. this->dxgiFormatViewLinear = dxgi_format;
  273. InitResourceView();
  274. if (isRenderTarget)
  275. InitRenderTargets();
  276. }
  277. gs_texture_2d::gs_texture_2d(gs_device_t *device, uint32_t handle,
  278. bool ntHandle)
  279. : gs_texture(device, gs_type::gs_texture_2d, GS_TEXTURE_2D),
  280. isShared(true),
  281. sharedHandle(handle)
  282. {
  283. HRESULT hr;
  284. if (ntHandle) {
  285. ComQIPtr<ID3D11Device1> dev = device->device;
  286. hr = dev->OpenSharedResource1((HANDLE)(uintptr_t)handle,
  287. __uuidof(ID3D11Texture2D),
  288. (void **)texture.Assign());
  289. } else {
  290. hr = device->device->OpenSharedResource(
  291. (HANDLE)(uintptr_t)handle, __uuidof(ID3D11Texture2D),
  292. (void **)texture.Assign());
  293. }
  294. if (FAILED(hr))
  295. throw HRError("Failed to open shared 2D texture", hr);
  296. texture->GetDesc(&td);
  297. const gs_color_format format = ConvertDXGITextureFormat(td.Format);
  298. this->type = GS_TEXTURE_2D;
  299. this->format = format;
  300. this->levels = 1;
  301. this->device = device;
  302. this->width = td.Width;
  303. this->height = td.Height;
  304. this->dxgiFormatResource = ConvertGSTextureFormatResource(format);
  305. this->dxgiFormatView = ConvertGSTextureFormatView(format);
  306. this->dxgiFormatViewLinear = ConvertGSTextureFormatViewLinear(format);
  307. InitResourceView();
  308. }
  309. gs_texture_2d::gs_texture_2d(gs_device_t *device, ID3D11Texture2D *obj)
  310. : gs_texture(device, gs_type::gs_texture_2d, GS_TEXTURE_2D)
  311. {
  312. texture = obj;
  313. texture->GetDesc(&td);
  314. const gs_color_format format = ConvertDXGITextureFormat(td.Format);
  315. this->type = GS_TEXTURE_2D;
  316. this->format = format;
  317. this->levels = 1;
  318. this->device = device;
  319. this->width = td.Width;
  320. this->height = td.Height;
  321. this->dxgiFormatResource = ConvertGSTextureFormatResource(format);
  322. this->dxgiFormatView = ConvertGSTextureFormatView(format);
  323. this->dxgiFormatViewLinear = ConvertGSTextureFormatViewLinear(format);
  324. InitResourceView();
  325. }