gl-shaderparser.c 23 KB

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  1. /******************************************************************************
  2. Copyright (C) 2023 by Lain Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include "gl-subsystem.h"
  15. #include "gl-shaderparser.h"
  16. static void gl_write_function_contents(struct gl_shader_parser *glsp,
  17. struct cf_token **p_token,
  18. const char *end);
  19. static inline struct shader_var *sp_getparam(struct gl_shader_parser *glsp,
  20. struct cf_token *token)
  21. {
  22. size_t i;
  23. for (i = 0; i < glsp->parser.params.num; i++) {
  24. struct shader_var *param = glsp->parser.params.array + i;
  25. if (strref_cmp(&token->str, param->name) == 0)
  26. return param;
  27. }
  28. return NULL;
  29. }
  30. static inline size_t sp_getsampler(struct gl_shader_parser *glsp,
  31. struct cf_token *token)
  32. {
  33. size_t i;
  34. for (i = 0; i < glsp->parser.samplers.num; i++) {
  35. struct shader_sampler *sampler =
  36. glsp->parser.samplers.array + i;
  37. if (strref_cmp(&token->str, sampler->name) == 0)
  38. return i;
  39. }
  40. return -1;
  41. }
  42. static inline int cmp_type(const char *name, const size_t name_len,
  43. const char *type, const size_t type_len)
  44. {
  45. size_t min_len = (name_len < type_len) ? type_len : name_len;
  46. return astrcmp_n(name, type, min_len);
  47. }
  48. static bool gl_write_type_n(struct gl_shader_parser *glsp, const char *type,
  49. size_t len)
  50. {
  51. if (cmp_type(type, len, "float2", 6) == 0)
  52. dstr_cat(&glsp->gl_string, "vec2");
  53. else if (cmp_type(type, len, "float3", 6) == 0)
  54. dstr_cat(&glsp->gl_string, "vec3");
  55. else if (cmp_type(type, len, "float4", 6) == 0)
  56. dstr_cat(&glsp->gl_string, "vec4");
  57. else if (cmp_type(type, len, "int2", 4) == 0)
  58. dstr_cat(&glsp->gl_string, "ivec2");
  59. else if (cmp_type(type, len, "int3", 4) == 0)
  60. dstr_cat(&glsp->gl_string, "ivec3");
  61. else if (cmp_type(type, len, "int4", 4) == 0)
  62. dstr_cat(&glsp->gl_string, "ivec4");
  63. else if (cmp_type(type, len, "uint2", 5) == 0)
  64. dstr_cat(&glsp->gl_string, "uvec2");
  65. else if (cmp_type(type, len, "uint3", 5) == 0)
  66. dstr_cat(&glsp->gl_string, "uvec3");
  67. else if (cmp_type(type, len, "uint4", 5) == 0)
  68. dstr_cat(&glsp->gl_string, "uvec4");
  69. else if (cmp_type(type, len, "float3x3", 8) == 0)
  70. dstr_cat(&glsp->gl_string, "mat3x3");
  71. else if (cmp_type(type, len, "float3x4", 8) == 0)
  72. dstr_cat(&glsp->gl_string, "mat3x4");
  73. else if (cmp_type(type, len, "float4x4", 8) == 0)
  74. dstr_cat(&glsp->gl_string, "mat4x4");
  75. else if (cmp_type(type, len, "texture2d", 9) == 0)
  76. dstr_cat(&glsp->gl_string, "sampler2D");
  77. else if (cmp_type(type, len, "texture3d", 9) == 0)
  78. dstr_cat(&glsp->gl_string, "sampler3D");
  79. else if (cmp_type(type, len, "texture_cube", 12) == 0)
  80. dstr_cat(&glsp->gl_string, "samplerCube");
  81. else if (cmp_type(type, len, "texture_rect", 12) == 0)
  82. dstr_cat(&glsp->gl_string, "sampler2DRect");
  83. else
  84. return false;
  85. return true;
  86. }
  87. static inline void gl_write_type(struct gl_shader_parser *glsp,
  88. const char *type)
  89. {
  90. if (!gl_write_type_n(glsp, type, strlen(type)))
  91. dstr_cat(&glsp->gl_string, type);
  92. }
  93. static inline bool gl_write_type_token(struct gl_shader_parser *glsp,
  94. struct cf_token *token)
  95. {
  96. return gl_write_type_n(glsp, token->str.array, token->str.len);
  97. }
  98. static void gl_write_var(struct gl_shader_parser *glsp, struct shader_var *var)
  99. {
  100. if (var->var_type == SHADER_VAR_UNIFORM)
  101. dstr_cat(&glsp->gl_string, "uniform ");
  102. else if (var->var_type == SHADER_VAR_CONST)
  103. dstr_cat(&glsp->gl_string, "const ");
  104. else if (var->var_type == SHADER_VAR_INOUT)
  105. dstr_cat(&glsp->gl_string, "inout ");
  106. else if (var->var_type == SHADER_VAR_OUT)
  107. dstr_cat(&glsp->gl_string, "out ");
  108. gl_write_type(glsp, var->type);
  109. dstr_cat(&glsp->gl_string, " ");
  110. dstr_cat(&glsp->gl_string, var->name);
  111. }
  112. static inline void gl_write_params(struct gl_shader_parser *glsp)
  113. {
  114. size_t i;
  115. for (i = 0; i < glsp->parser.params.num; i++) {
  116. struct shader_var *var = glsp->parser.params.array + i;
  117. gl_write_var(glsp, var);
  118. dstr_cat(&glsp->gl_string, ";\n");
  119. }
  120. dstr_cat(&glsp->gl_string, "\n");
  121. }
  122. static void gl_write_storage_var(struct gl_shader_parser *glsp,
  123. struct shader_var *var, bool input,
  124. const char *prefix);
  125. /* unwraps a structure that's used for input/output */
  126. static void gl_unwrap_storage_struct(struct gl_shader_parser *glsp,
  127. struct shader_struct *st, const char *name,
  128. bool input, const char *prefix)
  129. {
  130. struct dstr prefix_str;
  131. size_t i;
  132. dstr_init(&prefix_str);
  133. if (prefix)
  134. dstr_copy(&prefix_str, prefix);
  135. dstr_cat(&prefix_str, name);
  136. dstr_cat(&prefix_str, "_");
  137. for (i = 0; i < st->vars.num; i++) {
  138. struct shader_var *st_var = st->vars.array + i;
  139. gl_write_storage_var(glsp, st_var, input, prefix_str.array);
  140. }
  141. dstr_free(&prefix_str);
  142. }
  143. static void gl_write_storage_var(struct gl_shader_parser *glsp,
  144. struct shader_var *var, bool input,
  145. const char *prefix)
  146. {
  147. struct shader_struct *st =
  148. shader_parser_getstruct(&glsp->parser, var->type);
  149. if (st) {
  150. gl_unwrap_storage_struct(glsp, st, var->name, input, prefix);
  151. } else {
  152. if (input && (strcmp(var->mapping, "VERTEXID") == 0))
  153. return;
  154. if (strcmp(var->mapping, "POSITION") == 0) {
  155. if (!input && (glsp->type == GS_SHADER_VERTEX))
  156. return;
  157. if (input && (glsp->type == GS_SHADER_PIXEL))
  158. return;
  159. }
  160. struct gl_parser_attrib attrib;
  161. gl_parser_attrib_init(&attrib);
  162. dstr_cat(&glsp->gl_string, input ? "in " : "out ");
  163. if (prefix)
  164. dstr_cat(&attrib.name, prefix);
  165. dstr_cat(&attrib.name, var->name);
  166. gl_write_type(glsp, var->type);
  167. dstr_cat(&glsp->gl_string, " ");
  168. dstr_cat_dstr(&glsp->gl_string, &attrib.name);
  169. dstr_cat(&glsp->gl_string, ";\n");
  170. attrib.input = input;
  171. attrib.mapping = var->mapping;
  172. da_push_back(glsp->attribs, &attrib);
  173. }
  174. }
  175. static inline void gl_write_inputs(struct gl_shader_parser *glsp,
  176. struct shader_func *main)
  177. {
  178. size_t i;
  179. for (i = 0; i < main->params.num; i++)
  180. gl_write_storage_var(glsp, main->params.array + i, true,
  181. "inputval_");
  182. dstr_cat(&glsp->gl_string, "\n");
  183. }
  184. static void gl_write_outputs(struct gl_shader_parser *glsp,
  185. struct shader_func *main)
  186. {
  187. struct shader_var var = {0};
  188. var.type = main->return_type;
  189. var.name = "outputval";
  190. if (main->mapping)
  191. var.mapping = main->mapping;
  192. gl_write_storage_var(glsp, &var, false, NULL);
  193. dstr_cat(&glsp->gl_string, "\n");
  194. }
  195. static void gl_write_struct(struct gl_shader_parser *glsp,
  196. struct shader_struct *st)
  197. {
  198. size_t i;
  199. dstr_cat(&glsp->gl_string, "struct ");
  200. dstr_cat(&glsp->gl_string, st->name);
  201. dstr_cat(&glsp->gl_string, " {\n");
  202. for (i = 0; i < st->vars.num; i++) {
  203. struct shader_var *var = st->vars.array + i;
  204. dstr_cat(&glsp->gl_string, "\t");
  205. gl_write_var(glsp, var);
  206. dstr_cat(&glsp->gl_string, ";\n");
  207. }
  208. dstr_cat(&glsp->gl_string, "};\n\n");
  209. }
  210. static void gl_write_interface_block(struct gl_shader_parser *glsp)
  211. {
  212. if (glsp->type == GS_SHADER_VERTEX) {
  213. dstr_cat(&glsp->gl_string, "out gl_PerVertex {\n"
  214. "\tvec4 gl_Position;\n};\n\n");
  215. }
  216. }
  217. static inline void gl_write_structs(struct gl_shader_parser *glsp)
  218. {
  219. size_t i;
  220. for (i = 0; i < glsp->parser.structs.num; i++) {
  221. struct shader_struct *st = glsp->parser.structs.array + i;
  222. gl_write_struct(glsp, st);
  223. }
  224. }
  225. /*
  226. * NOTE: HLSL-> GLSL intrinsic conversions
  227. * atan2 -> atan
  228. * clip -> (unsupported)
  229. * ddx -> dFdx
  230. * ddy -> dFdy
  231. * fmod -> mod (XXX: these are different if sign is negative)
  232. * frac -> fract
  233. * lerp -> mix
  234. * lit -> (unsupported)
  235. * log10 -> (unsupported)
  236. * mad -> (change to operator) [fma needs GLSL 400]
  237. * mul -> (change to operator)
  238. * rsqrt -> inversesqrt
  239. * saturate -> (use clamp)
  240. * sincos -> (map to manual sin/cos calls)
  241. * tex* -> texture
  242. * tex*grad -> textureGrad
  243. * tex*lod -> textureLod
  244. * tex*bias -> (use optional 'bias' value)
  245. * tex*proj -> textureProj
  246. *
  247. * All else can be left as-is
  248. */
  249. static bool gl_write_mad(struct gl_shader_parser *glsp,
  250. struct cf_token **p_token)
  251. {
  252. struct cf_parser *cfp = &glsp->parser.cfp;
  253. cfp->cur_token = *p_token;
  254. if (!cf_next_token(cfp))
  255. return false;
  256. if (!cf_token_is(cfp, "("))
  257. return false;
  258. dstr_cat(&glsp->gl_string, "(");
  259. gl_write_function_contents(glsp, &cfp->cur_token, ",");
  260. dstr_cat(&glsp->gl_string, ") * (");
  261. cf_next_token(cfp);
  262. gl_write_function_contents(glsp, &cfp->cur_token, ",");
  263. dstr_cat(&glsp->gl_string, ") + (");
  264. cf_next_token(cfp);
  265. gl_write_function_contents(glsp, &cfp->cur_token, ")");
  266. dstr_cat(&glsp->gl_string, "))");
  267. *p_token = cfp->cur_token;
  268. return true;
  269. }
  270. static bool gl_write_mul(struct gl_shader_parser *glsp,
  271. struct cf_token **p_token)
  272. {
  273. struct cf_parser *cfp = &glsp->parser.cfp;
  274. cfp->cur_token = *p_token;
  275. if (!cf_next_token(cfp))
  276. return false;
  277. if (!cf_token_is(cfp, "("))
  278. return false;
  279. dstr_cat(&glsp->gl_string, "(");
  280. gl_write_function_contents(glsp, &cfp->cur_token, ",");
  281. dstr_cat(&glsp->gl_string, ") * (");
  282. cf_next_token(cfp);
  283. gl_write_function_contents(glsp, &cfp->cur_token, ")");
  284. dstr_cat(&glsp->gl_string, "))");
  285. *p_token = cfp->cur_token;
  286. return true;
  287. }
  288. static bool gl_write_sincos(struct gl_shader_parser *glsp,
  289. struct cf_token **p_token)
  290. {
  291. struct cf_parser *cfp = &glsp->parser.cfp;
  292. struct dstr var = {0};
  293. bool success = false;
  294. cfp->cur_token = *p_token;
  295. if (!cf_next_token(cfp))
  296. return false;
  297. if (!cf_token_is(cfp, "("))
  298. return false;
  299. dstr_printf(&var, "sincos_var_internal_%d", glsp->sincos_counter++);
  300. dstr_cat(&glsp->gl_string, "float ");
  301. dstr_cat_dstr(&glsp->gl_string, &var);
  302. dstr_cat(&glsp->gl_string, " = ");
  303. gl_write_function_contents(glsp, &cfp->cur_token, ",");
  304. dstr_cat(&glsp->gl_string, "); ");
  305. if (!cf_next_token(cfp))
  306. goto fail;
  307. gl_write_function_contents(glsp, &cfp->cur_token, ",");
  308. dstr_cat(&glsp->gl_string, " = sin(");
  309. dstr_cat_dstr(&glsp->gl_string, &var);
  310. dstr_cat(&glsp->gl_string, "); ");
  311. if (!cf_next_token(cfp))
  312. goto fail;
  313. gl_write_function_contents(glsp, &cfp->cur_token, ")");
  314. dstr_cat(&glsp->gl_string, " = cos(");
  315. dstr_cat_dstr(&glsp->gl_string, &var);
  316. dstr_cat(&glsp->gl_string, ")");
  317. success = true;
  318. fail:
  319. dstr_free(&var);
  320. *p_token = cfp->cur_token;
  321. return success;
  322. }
  323. static bool gl_write_saturate(struct gl_shader_parser *glsp,
  324. struct cf_token **p_token)
  325. {
  326. struct cf_parser *cfp = &glsp->parser.cfp;
  327. cfp->cur_token = *p_token;
  328. if (!cf_next_token(cfp))
  329. return false;
  330. if (!cf_token_is(cfp, "("))
  331. return false;
  332. dstr_cat(&glsp->gl_string, "clamp");
  333. gl_write_function_contents(glsp, &cfp->cur_token, ")");
  334. dstr_cat(&glsp->gl_string, ", 0.0, 1.0)");
  335. *p_token = cfp->cur_token;
  336. return true;
  337. }
  338. static inline bool gl_write_texture_call(struct gl_shader_parser *glsp,
  339. struct shader_var *var,
  340. const char *call, bool sampler)
  341. {
  342. struct cf_parser *cfp = &glsp->parser.cfp;
  343. if (!cf_next_token(cfp))
  344. return false;
  345. if (!cf_token_is(cfp, "("))
  346. return false;
  347. if (sampler) {
  348. if (!cf_next_token(cfp))
  349. return false;
  350. const size_t sampler_id = sp_getsampler(glsp, cfp->cur_token);
  351. if (sampler_id == (size_t)-1)
  352. return false;
  353. if (!cf_next_token(cfp))
  354. return false;
  355. if (!cf_token_is(cfp, ","))
  356. return false;
  357. var->gl_sampler_id = sampler_id;
  358. }
  359. dstr_cat(&glsp->gl_string, call);
  360. dstr_cat(&glsp->gl_string, "(");
  361. dstr_cat(&glsp->gl_string, var->name);
  362. dstr_cat(&glsp->gl_string, ", ");
  363. return true;
  364. }
  365. /* processes texture.Sample(sampler, texcoord) */
  366. static bool gl_write_texture_code(struct gl_shader_parser *glsp,
  367. struct cf_token **p_token,
  368. struct shader_var *var)
  369. {
  370. struct cf_parser *cfp = &glsp->parser.cfp;
  371. bool written = false;
  372. cfp->cur_token = *p_token;
  373. if (!cf_next_token(cfp))
  374. return false;
  375. if (!cf_token_is(cfp, "."))
  376. return false;
  377. if (!cf_next_token(cfp))
  378. return false;
  379. const char *function_end = ")";
  380. if (cf_token_is(cfp, "Sample")) {
  381. written = gl_write_texture_call(glsp, var, "texture", true);
  382. } else if (cf_token_is(cfp, "SampleBias")) {
  383. written = gl_write_texture_call(glsp, var, "texture", true);
  384. } else if (cf_token_is(cfp, "SampleGrad")) {
  385. written = gl_write_texture_call(glsp, var, "textureGrad", true);
  386. } else if (cf_token_is(cfp, "SampleLevel")) {
  387. written = gl_write_texture_call(glsp, var, "textureLod", true);
  388. } else if (cf_token_is(cfp, "Load")) {
  389. const char *const func = (strcmp(var->type, "texture3d") == 0)
  390. ? "obs_load_3d"
  391. : "obs_load_2d";
  392. written = gl_write_texture_call(glsp, var, func, false);
  393. }
  394. if (!written)
  395. return false;
  396. if (!cf_next_token(cfp))
  397. return false;
  398. gl_write_function_contents(glsp, &cfp->cur_token, ")");
  399. dstr_cat(&glsp->gl_string, function_end);
  400. *p_token = cfp->cur_token;
  401. return true;
  402. }
  403. static bool gl_write_intrinsic(struct gl_shader_parser *glsp,
  404. struct cf_token **p_token)
  405. {
  406. struct cf_token *token = *p_token;
  407. bool written = true;
  408. if (strref_cmp(&token->str, "atan2") == 0) {
  409. dstr_cat(&glsp->gl_string, "atan");
  410. } else if (strref_cmp(&token->str, "ddx") == 0) {
  411. dstr_cat(&glsp->gl_string, "dFdx");
  412. } else if (strref_cmp(&token->str, "ddy") == 0) {
  413. dstr_cat(&glsp->gl_string, "dFdy");
  414. } else if (strref_cmp(&token->str, "fmod") == 0) {
  415. dstr_cat(&glsp->gl_string, "mod");
  416. } else if (strref_cmp(&token->str, "frac") == 0) {
  417. dstr_cat(&glsp->gl_string, "fract");
  418. } else if (strref_cmp(&token->str, "lerp") == 0) {
  419. dstr_cat(&glsp->gl_string, "mix");
  420. } else if (strref_cmp(&token->str, "mad") == 0) {
  421. /* fma not available in GLSL 330 */
  422. written = gl_write_mad(glsp, &token);
  423. } else if (strref_cmp(&token->str, "mul") == 0) {
  424. written = gl_write_mul(glsp, &token);
  425. } else if (strref_cmp(&token->str, "rsqrt") == 0) {
  426. dstr_cat(&glsp->gl_string, "inversesqrt");
  427. } else if (strref_cmp(&token->str, "saturate") == 0) {
  428. written = gl_write_saturate(glsp, &token);
  429. } else if (strref_cmp(&token->str, "sincos") == 0) {
  430. written = gl_write_sincos(glsp, &token);
  431. } else {
  432. struct shader_var *var = sp_getparam(glsp, token);
  433. if (var && astrcmp_n(var->type, "texture", 7) == 0)
  434. written = gl_write_texture_code(glsp, &token, var);
  435. else
  436. written = false;
  437. }
  438. if (written)
  439. *p_token = token;
  440. return written;
  441. }
  442. static void gl_write_function_contents(struct gl_shader_parser *glsp,
  443. struct cf_token **p_token,
  444. const char *end)
  445. {
  446. struct cf_token *token = *p_token;
  447. if (token->type != CFTOKEN_NAME || (!gl_write_type_token(glsp, token) &&
  448. !gl_write_intrinsic(glsp, &token)))
  449. dstr_cat_strref(&glsp->gl_string, &token->str);
  450. while (token->type != CFTOKEN_NONE) {
  451. token++;
  452. if (end && strref_cmp(&token->str, end) == 0)
  453. break;
  454. if (token->type == CFTOKEN_NAME) {
  455. if (!gl_write_type_token(glsp, token) &&
  456. !gl_write_intrinsic(glsp, &token))
  457. dstr_cat_strref(&glsp->gl_string, &token->str);
  458. } else if (token->type == CFTOKEN_OTHER) {
  459. if (*token->str.array == '{')
  460. gl_write_function_contents(glsp, &token, "}");
  461. else if (*token->str.array == '(')
  462. gl_write_function_contents(glsp, &token, ")");
  463. dstr_cat_strref(&glsp->gl_string, &token->str);
  464. } else {
  465. dstr_cat_strref(&glsp->gl_string, &token->str);
  466. }
  467. }
  468. *p_token = token;
  469. }
  470. static void gl_write_function(struct gl_shader_parser *glsp,
  471. struct shader_func *func)
  472. {
  473. size_t i;
  474. struct cf_token *token;
  475. gl_write_type(glsp, func->return_type);
  476. dstr_cat(&glsp->gl_string, " ");
  477. if (strcmp(func->name, "main") == 0)
  478. dstr_cat(&glsp->gl_string, "_main_wrap");
  479. else
  480. dstr_cat(&glsp->gl_string, func->name);
  481. dstr_cat(&glsp->gl_string, "(");
  482. for (i = 0; i < func->params.num; i++) {
  483. struct shader_var *param = func->params.array + i;
  484. if (i > 0)
  485. dstr_cat(&glsp->gl_string, ", ");
  486. gl_write_var(glsp, param);
  487. }
  488. dstr_cat(&glsp->gl_string, ")\n");
  489. token = func->start;
  490. gl_write_function_contents(glsp, &token, "}");
  491. dstr_cat(&glsp->gl_string, "}\n\n");
  492. }
  493. static inline void gl_write_functions(struct gl_shader_parser *glsp)
  494. {
  495. size_t i;
  496. for (i = 0; i < glsp->parser.funcs.num; i++) {
  497. struct shader_func *func = glsp->parser.funcs.array + i;
  498. gl_write_function(glsp, func);
  499. }
  500. }
  501. static inline void gl_write_main_interface_assign(struct gl_shader_parser *glsp,
  502. struct shader_var *var,
  503. const char *src)
  504. {
  505. /* vertex shaders: write gl_Position */
  506. if (glsp->type == GS_SHADER_VERTEX &&
  507. strcmp(var->mapping, "POSITION") == 0) {
  508. dstr_cat(&glsp->gl_string, "\tgl_Position = ");
  509. dstr_cat(&glsp->gl_string, src);
  510. dstr_cat(&glsp->gl_string, var->name);
  511. dstr_cat(&glsp->gl_string, ";\n");
  512. }
  513. }
  514. static void gl_write_main_storage_assign(struct gl_shader_parser *glsp,
  515. struct shader_var *var,
  516. const char *dst, const char *src,
  517. bool input)
  518. {
  519. struct shader_struct *st;
  520. struct dstr dst_copy = {0};
  521. char ch_left = input ? '.' : '_';
  522. char ch_right = input ? '_' : '.';
  523. if (dst) {
  524. dstr_copy(&dst_copy, dst);
  525. dstr_cat_ch(&dst_copy, ch_left);
  526. } else {
  527. dstr_copy(&dst_copy, "\t");
  528. }
  529. dstr_cat(&dst_copy, var->name);
  530. st = shader_parser_getstruct(&glsp->parser, var->type);
  531. if (st) {
  532. struct dstr src_copy = {0};
  533. size_t i;
  534. if (src)
  535. dstr_copy(&src_copy, src);
  536. dstr_cat(&src_copy, var->name);
  537. dstr_cat_ch(&src_copy, ch_right);
  538. for (i = 0; i < st->vars.num; i++) {
  539. struct shader_var *st_var = st->vars.array + i;
  540. gl_write_main_storage_assign(glsp, st_var,
  541. dst_copy.array,
  542. src_copy.array, input);
  543. }
  544. dstr_free(&src_copy);
  545. } else {
  546. if (input || (glsp->type != GS_SHADER_VERTEX) ||
  547. (strcmp(var->mapping, "POSITION"))) {
  548. if (!dstr_is_empty(&dst_copy))
  549. dstr_cat_dstr(&glsp->gl_string, &dst_copy);
  550. dstr_cat(&glsp->gl_string, " = ");
  551. if (input && (strcmp(var->mapping, "VERTEXID") == 0))
  552. dstr_cat(&glsp->gl_string, "uint(gl_VertexID)");
  553. else if (input && (glsp->type == GS_SHADER_PIXEL) &&
  554. (strcmp(var->mapping, "POSITION") == 0))
  555. dstr_cat(&glsp->gl_string, "gl_FragCoord");
  556. else {
  557. if (src)
  558. dstr_cat(&glsp->gl_string, src);
  559. dstr_cat(&glsp->gl_string, var->name);
  560. }
  561. dstr_cat(&glsp->gl_string, ";\n");
  562. }
  563. if (!input)
  564. gl_write_main_interface_assign(glsp, var, src);
  565. }
  566. dstr_free(&dst_copy);
  567. }
  568. static inline void gl_write_main_storage_inputs(struct gl_shader_parser *glsp,
  569. struct shader_func *main)
  570. {
  571. gl_write_main_storage_assign(glsp, main->params.array, NULL,
  572. "inputval_", true);
  573. }
  574. static inline void gl_write_main_storage_outputs(struct gl_shader_parser *glsp,
  575. struct shader_func *main)
  576. {
  577. /* we only do this *if* we're writing a struct, because otherwise
  578. * the call to 'main' already does the assignment for us */
  579. if (!main->mapping) {
  580. struct shader_var var = {0};
  581. var.name = "outputval";
  582. var.type = main->return_type;
  583. dstr_cat(&glsp->gl_string, "\n");
  584. gl_write_main_storage_assign(glsp, &var, NULL, NULL, false);
  585. }
  586. }
  587. static inline void gl_write_main_vars(struct gl_shader_parser *glsp,
  588. struct shader_func *main_func)
  589. {
  590. size_t i;
  591. for (i = 0; i < main_func->params.num; i++) {
  592. dstr_cat(&glsp->gl_string, "\t");
  593. dstr_cat(&glsp->gl_string, main_func->params.array[i].type);
  594. dstr_cat(&glsp->gl_string, " ");
  595. dstr_cat(&glsp->gl_string, main_func->params.array[i].name);
  596. dstr_cat(&glsp->gl_string, ";\n");
  597. }
  598. if (!main_func->mapping) {
  599. dstr_cat(&glsp->gl_string, "\t");
  600. dstr_cat(&glsp->gl_string, main_func->return_type);
  601. dstr_cat(&glsp->gl_string, " outputval;\n\n");
  602. }
  603. }
  604. static inline void gl_write_main_func_call(struct gl_shader_parser *glsp,
  605. struct shader_func *main_func)
  606. {
  607. size_t i;
  608. dstr_cat(&glsp->gl_string, "\n\toutputval = _main_wrap(");
  609. for (i = 0; i < main_func->params.num; i++) {
  610. if (i)
  611. dstr_cat(&glsp->gl_string, ", ");
  612. dstr_cat(&glsp->gl_string, main_func->params.array[i].name);
  613. }
  614. dstr_cat(&glsp->gl_string, ");\n");
  615. }
  616. static void gl_write_main(struct gl_shader_parser *glsp,
  617. struct shader_func *main)
  618. {
  619. dstr_cat(&glsp->gl_string, "void main(void)\n{\n");
  620. gl_write_main_vars(glsp, main);
  621. gl_write_main_storage_inputs(glsp, main);
  622. gl_write_main_func_call(glsp, main);
  623. gl_write_main_storage_outputs(glsp, main);
  624. dstr_cat(&glsp->gl_string, "}\n");
  625. }
  626. /* ugh, don't ask. I'll probably get rid of the need for this function later */
  627. static void gl_rename_attributes(struct gl_shader_parser *glsp)
  628. {
  629. size_t i = 0, input_idx = 0, output_idx = 0;
  630. for (i = 0; i < glsp->attribs.num; i++) {
  631. struct gl_parser_attrib *attrib = glsp->attribs.array + i;
  632. struct dstr new_name = {0};
  633. const char *prefix;
  634. size_t val;
  635. if (attrib->input) {
  636. prefix = glsp->input_prefix;
  637. val = input_idx++;
  638. } else {
  639. prefix = glsp->output_prefix;
  640. val = output_idx++;
  641. }
  642. dstr_printf(&new_name, "%s%u", prefix, (unsigned int)val);
  643. dstr_replace(&glsp->gl_string, attrib->name.array,
  644. new_name.array);
  645. dstr_move(&attrib->name, &new_name);
  646. }
  647. }
  648. static bool gl_shader_buildstring(struct gl_shader_parser *glsp)
  649. {
  650. struct shader_func *main_func;
  651. main_func = shader_parser_getfunc(&glsp->parser, "main");
  652. if (!main_func) {
  653. blog(LOG_ERROR, "function 'main' not found");
  654. return false;
  655. }
  656. dstr_copy(&glsp->gl_string, "#version 330\n\n");
  657. dstr_cat(&glsp->gl_string, "const bool obs_glsl_compile = true;\n\n");
  658. dstr_cat(&glsp->gl_string,
  659. "vec4 obs_load_2d(sampler2D s, ivec3 p_lod)\n");
  660. dstr_cat(&glsp->gl_string, "{\n");
  661. dstr_cat(&glsp->gl_string, "\tint lod = p_lod.z;\n");
  662. dstr_cat(&glsp->gl_string, "\tvec2 size = textureSize(s, lod);\n");
  663. dstr_cat(&glsp->gl_string,
  664. "\tvec2 p = (vec2(p_lod.xy) + 0.5) / size;\n");
  665. dstr_cat(&glsp->gl_string, "\tvec4 color = textureLod(s, p, lod);\n");
  666. dstr_cat(&glsp->gl_string, "\treturn color;\n");
  667. dstr_cat(&glsp->gl_string, "}\n\n");
  668. dstr_cat(&glsp->gl_string,
  669. "vec4 obs_load_3d(sampler3D s, ivec4 p_lod)\n");
  670. dstr_cat(&glsp->gl_string, "{\n");
  671. dstr_cat(&glsp->gl_string, "\tint lod = p_lod.w;\n");
  672. dstr_cat(&glsp->gl_string, "\tvec3 size = textureSize(s, lod);\n");
  673. dstr_cat(&glsp->gl_string,
  674. "\tvec3 p = (vec3(p_lod.xyz) + 0.5) / size;\n");
  675. dstr_cat(&glsp->gl_string, "\tvec4 color = textureLod(s, p, lod);\n");
  676. dstr_cat(&glsp->gl_string, "\treturn color;\n");
  677. dstr_cat(&glsp->gl_string, "}\n\n");
  678. gl_write_params(glsp);
  679. gl_write_inputs(glsp, main_func);
  680. gl_write_outputs(glsp, main_func);
  681. gl_write_interface_block(glsp);
  682. gl_write_structs(glsp);
  683. gl_write_functions(glsp);
  684. gl_write_main(glsp, main_func);
  685. gl_rename_attributes(glsp);
  686. return true;
  687. }
  688. bool gl_shader_parse(struct gl_shader_parser *glsp, const char *shader_str,
  689. const char *file)
  690. {
  691. bool success = shader_parse(&glsp->parser, shader_str, file);
  692. char *str = shader_parser_geterrors(&glsp->parser);
  693. if (str) {
  694. blog(LOG_WARNING, "Shader parser errors/warnings:\n%s\n", str);
  695. bfree(str);
  696. }
  697. if (success)
  698. success = gl_shader_buildstring(glsp);
  699. return success;
  700. }