bounds.h 4.1 KB

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  1. /******************************************************************************
  2. Copyright (C) 2023 by Lain Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #pragma once
  15. #include "math-defs.h"
  16. #include "vec3.h"
  17. /*
  18. * Axis Aligned Bounding Box
  19. */
  20. #ifdef __cplusplus
  21. extern "C" {
  22. #endif
  23. #define BOUNDS_OUTSIDE 1
  24. #define BOUNDS_INSIDE 2
  25. #define BOUNDS_PARTIAL 3
  26. struct bounds {
  27. struct vec3 min, max;
  28. };
  29. static inline void bounds_zero(struct bounds *dst)
  30. {
  31. vec3_zero(&dst->min);
  32. vec3_zero(&dst->max);
  33. }
  34. static inline void bounds_copy(struct bounds *dst, const struct bounds *b)
  35. {
  36. vec3_copy(&dst->min, &b->min);
  37. vec3_copy(&dst->max, &b->max);
  38. }
  39. EXPORT void bounds_move(struct bounds *dst, const struct bounds *b,
  40. const struct vec3 *v);
  41. EXPORT void bounds_scale(struct bounds *dst, const struct bounds *b,
  42. const struct vec3 *v);
  43. EXPORT void bounds_merge(struct bounds *dst, const struct bounds *b1,
  44. const struct bounds *b2);
  45. EXPORT void bounds_merge_point(struct bounds *dst, const struct bounds *b,
  46. const struct vec3 *v);
  47. EXPORT void bounds_get_point(struct vec3 *dst, const struct bounds *b,
  48. unsigned int i);
  49. EXPORT void bounds_get_center(struct vec3 *dst, const struct bounds *b);
  50. /**
  51. * Note: transforms as OBB, then converts back to AABB, which can result in
  52. * the actual size becoming larger than it originally was.
  53. */
  54. EXPORT void bounds_transform(struct bounds *dst, const struct bounds *b,
  55. const struct matrix4 *m);
  56. EXPORT void bounds_transform3x4(struct bounds *dst, const struct bounds *b,
  57. const struct matrix3 *m);
  58. EXPORT bool bounds_intersection_ray(const struct bounds *b,
  59. const struct vec3 *orig,
  60. const struct vec3 *dir, float *t);
  61. EXPORT bool bounds_intersection_line(const struct bounds *b,
  62. const struct vec3 *p1,
  63. const struct vec3 *p2, float *t);
  64. EXPORT bool bounds_plane_test(const struct bounds *b, const struct plane *p);
  65. EXPORT bool bounds_under_plane(const struct bounds *b, const struct plane *p);
  66. static inline bool bounds_inside(const struct bounds *b,
  67. const struct bounds *test)
  68. {
  69. return test->min.x >= b->min.x && test->min.y >= b->min.y &&
  70. test->min.z >= b->min.z && test->max.x <= b->max.x &&
  71. test->max.y <= b->max.y && test->max.z <= b->max.z;
  72. }
  73. static inline bool bounds_vec3_inside(const struct bounds *b,
  74. const struct vec3 *v)
  75. {
  76. return v->x >= (b->min.x - EPSILON) && v->x <= (b->max.x + EPSILON) &&
  77. v->y >= (b->min.y - EPSILON) && v->y <= (b->max.y + EPSILON) &&
  78. v->z >= (b->min.z - EPSILON) && v->z <= (b->max.z + EPSILON);
  79. }
  80. EXPORT bool bounds_intersects(const struct bounds *b, const struct bounds *test,
  81. float epsilon);
  82. EXPORT bool bounds_intersects_obb(const struct bounds *b,
  83. const struct bounds *test,
  84. const struct matrix4 *m, float epsilon);
  85. EXPORT bool bounds_intersects_obb3x4(const struct bounds *b,
  86. const struct bounds *test,
  87. const struct matrix3 *m, float epsilon);
  88. static inline bool bounds_intersects_ray(const struct bounds *b,
  89. const struct vec3 *orig,
  90. const struct vec3 *dir)
  91. {
  92. float t;
  93. return bounds_intersection_ray(b, orig, dir, &t);
  94. }
  95. static inline bool bounds_intersects_line(const struct bounds *b,
  96. const struct vec3 *p1,
  97. const struct vec3 *p2)
  98. {
  99. float t;
  100. return bounds_intersection_line(b, p1, p2, &t);
  101. }
  102. EXPORT float bounds_min_dist(const struct bounds *b, const struct plane *p);
  103. #ifdef __cplusplus
  104. }
  105. #endif