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effect.c 13 KB

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  1. /******************************************************************************
  2. Copyright (C) 2023 by Lain Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include "effect.h"
  15. #include "graphics-internal.h"
  16. #include "vec2.h"
  17. #include "vec3.h"
  18. #include "vec4.h"
  19. void gs_effect_actually_destroy(gs_effect_t *effect)
  20. {
  21. effect_free(effect);
  22. bfree(effect);
  23. }
  24. void gs_effect_destroy(gs_effect_t *effect)
  25. {
  26. if (effect) {
  27. if (!effect->cached)
  28. gs_effect_actually_destroy(effect);
  29. }
  30. }
  31. gs_technique_t *gs_effect_get_technique(const gs_effect_t *effect,
  32. const char *name)
  33. {
  34. if (!effect)
  35. return NULL;
  36. for (size_t i = 0; i < effect->techniques.num; i++) {
  37. struct gs_effect_technique *tech = effect->techniques.array + i;
  38. if (strcmp(tech->name, name) == 0)
  39. return tech;
  40. }
  41. return NULL;
  42. }
  43. gs_technique_t *gs_effect_get_current_technique(const gs_effect_t *effect)
  44. {
  45. if (!effect)
  46. return NULL;
  47. return effect->cur_technique;
  48. }
  49. bool gs_effect_loop(gs_effect_t *effect, const char *name)
  50. {
  51. if (!effect) {
  52. return false;
  53. }
  54. if (!effect->looping) {
  55. gs_technique_t *tech;
  56. if (!!gs_get_effect()) {
  57. blog(LOG_WARNING, "gs_effect_loop: An effect is "
  58. "already active");
  59. return false;
  60. }
  61. tech = gs_effect_get_technique(effect, name);
  62. if (!tech) {
  63. blog(LOG_WARNING,
  64. "gs_effect_loop: Technique '%s' "
  65. "not found.",
  66. name);
  67. return false;
  68. }
  69. gs_technique_begin(tech);
  70. effect->looping = true;
  71. } else {
  72. gs_technique_end_pass(effect->cur_technique);
  73. }
  74. if (!gs_technique_begin_pass(effect->cur_technique,
  75. effect->loop_pass++)) {
  76. gs_technique_end(effect->cur_technique);
  77. effect->looping = false;
  78. effect->loop_pass = 0;
  79. return false;
  80. }
  81. return true;
  82. }
  83. size_t gs_technique_begin(gs_technique_t *tech)
  84. {
  85. if (!tech)
  86. return 0;
  87. tech->effect->cur_technique = tech;
  88. tech->effect->graphics->cur_effect = tech->effect;
  89. return tech->passes.num;
  90. }
  91. void gs_technique_end(gs_technique_t *tech)
  92. {
  93. if (!tech)
  94. return;
  95. struct gs_effect *effect = tech->effect;
  96. struct gs_effect_param *params = effect->params.array;
  97. size_t i;
  98. gs_load_vertexshader(NULL);
  99. gs_load_pixelshader(NULL);
  100. tech->effect->cur_technique = NULL;
  101. tech->effect->graphics->cur_effect = NULL;
  102. for (i = 0; i < effect->params.num; i++) {
  103. struct gs_effect_param *param = params + i;
  104. da_resize(param->cur_val, 0);
  105. param->changed = false;
  106. if (param->next_sampler)
  107. param->next_sampler = NULL;
  108. }
  109. }
  110. static inline void reset_params(pass_shaderparam_array_t *shaderparams)
  111. {
  112. struct pass_shaderparam *params = shaderparams->array;
  113. size_t i;
  114. for (i = 0; i < shaderparams->num; i++)
  115. params[i].eparam->changed = false;
  116. }
  117. static void upload_shader_params(pass_shaderparam_array_t *pass_params,
  118. bool changed_only)
  119. {
  120. struct pass_shaderparam *params = pass_params->array;
  121. size_t i;
  122. for (i = 0; i < pass_params->num; i++) {
  123. struct pass_shaderparam *param = params + i;
  124. struct gs_effect_param *eparam = param->eparam;
  125. gs_sparam_t *sparam = param->sparam;
  126. if (eparam->next_sampler)
  127. gs_shader_set_next_sampler(sparam,
  128. eparam->next_sampler);
  129. if (changed_only && !eparam->changed)
  130. continue;
  131. if (!eparam->cur_val.num) {
  132. if (eparam->default_val.num)
  133. da_copy(eparam->cur_val, eparam->default_val);
  134. else
  135. continue;
  136. }
  137. gs_shader_set_val(sparam, eparam->cur_val.array,
  138. eparam->cur_val.num);
  139. }
  140. }
  141. static inline void upload_parameters(struct gs_effect *effect,
  142. bool changed_only)
  143. {
  144. pass_shaderparam_array_t *vshader_params, *pshader_params;
  145. if (!effect->cur_pass)
  146. return;
  147. vshader_params = &effect->cur_pass->vertshader_params;
  148. pshader_params = &effect->cur_pass->pixelshader_params;
  149. upload_shader_params(vshader_params, changed_only);
  150. upload_shader_params(pshader_params, changed_only);
  151. reset_params(vshader_params);
  152. reset_params(pshader_params);
  153. }
  154. void gs_effect_update_params(gs_effect_t *effect)
  155. {
  156. if (effect)
  157. upload_parameters(effect, true);
  158. }
  159. bool gs_technique_begin_pass(gs_technique_t *tech, size_t idx)
  160. {
  161. struct gs_effect_pass *passes;
  162. struct gs_effect_pass *cur_pass;
  163. if (!tech || idx >= tech->passes.num)
  164. return false;
  165. passes = tech->passes.array;
  166. cur_pass = passes + idx;
  167. tech->effect->cur_pass = cur_pass;
  168. gs_load_vertexshader(cur_pass->vertshader);
  169. gs_load_pixelshader(cur_pass->pixelshader);
  170. upload_parameters(tech->effect, false);
  171. return true;
  172. }
  173. bool gs_technique_begin_pass_by_name(gs_technique_t *tech, const char *name)
  174. {
  175. if (!tech)
  176. return false;
  177. for (size_t i = 0; i < tech->passes.num; i++) {
  178. struct gs_effect_pass *pass = tech->passes.array + i;
  179. if (strcmp(pass->name, name) == 0) {
  180. gs_technique_begin_pass(tech, i);
  181. return true;
  182. }
  183. }
  184. return false;
  185. }
  186. static inline void clear_tex_params(pass_shaderparam_array_t *in_params)
  187. {
  188. struct pass_shaderparam *params = in_params->array;
  189. for (size_t i = 0; i < in_params->num; i++) {
  190. struct pass_shaderparam *param = params + i;
  191. struct gs_shader_param_info info;
  192. gs_shader_get_param_info(param->sparam, &info);
  193. if (info.type == GS_SHADER_PARAM_TEXTURE)
  194. gs_shader_set_texture(param->sparam, NULL);
  195. }
  196. }
  197. void gs_technique_end_pass(gs_technique_t *tech)
  198. {
  199. if (!tech)
  200. return;
  201. struct gs_effect_pass *pass = tech->effect->cur_pass;
  202. if (!pass)
  203. return;
  204. clear_tex_params(&pass->vertshader_params);
  205. clear_tex_params(&pass->pixelshader_params);
  206. tech->effect->cur_pass = NULL;
  207. }
  208. size_t gs_effect_get_num_params(const gs_effect_t *effect)
  209. {
  210. return effect ? effect->params.num : 0;
  211. }
  212. gs_eparam_t *gs_effect_get_param_by_idx(const gs_effect_t *effect, size_t param)
  213. {
  214. if (!effect)
  215. return NULL;
  216. struct gs_effect_param *params = effect->params.array;
  217. if (param >= effect->params.num)
  218. return NULL;
  219. return params + param;
  220. }
  221. gs_eparam_t *gs_effect_get_param_by_name(const gs_effect_t *effect,
  222. const char *name)
  223. {
  224. if (!effect)
  225. return NULL;
  226. struct gs_effect_param *params = effect->params.array;
  227. for (size_t i = 0; i < effect->params.num; i++) {
  228. struct gs_effect_param *param = params + i;
  229. if (strcmp(param->name, name) == 0)
  230. return param;
  231. }
  232. return NULL;
  233. }
  234. size_t gs_param_get_num_annotations(const gs_eparam_t *param)
  235. {
  236. return param ? param->annotations.num : 0;
  237. }
  238. gs_eparam_t *gs_param_get_annotation_by_idx(const gs_eparam_t *param,
  239. size_t annotation)
  240. {
  241. if (!param)
  242. return NULL;
  243. struct gs_effect_param *params = param->annotations.array;
  244. if (annotation > param->annotations.num)
  245. return NULL;
  246. return params + annotation;
  247. }
  248. gs_eparam_t *gs_param_get_annotation_by_name(const gs_eparam_t *param,
  249. const char *name)
  250. {
  251. if (!param)
  252. return NULL;
  253. struct gs_effect_param *params = param->annotations.array;
  254. for (size_t i = 0; i < param->annotations.num; i++) {
  255. struct gs_effect_param *g_param = params + i;
  256. if (strcmp(g_param->name, name) == 0)
  257. return g_param;
  258. }
  259. return NULL;
  260. }
  261. gs_epass_t *gs_technique_get_pass_by_idx(const gs_technique_t *technique,
  262. size_t pass)
  263. {
  264. if (!technique)
  265. return NULL;
  266. struct gs_effect_pass *passes = technique->passes.array;
  267. if (pass > technique->passes.num)
  268. return NULL;
  269. return passes + pass;
  270. }
  271. gs_epass_t *gs_technique_get_pass_by_name(const gs_technique_t *technique,
  272. const char *name)
  273. {
  274. if (!technique)
  275. return NULL;
  276. struct gs_effect_pass *passes = technique->passes.array;
  277. for (size_t i = 0; i < technique->passes.num; i++) {
  278. struct gs_effect_pass *g_pass = passes + i;
  279. if (strcmp(g_pass->name, name) == 0)
  280. return g_pass;
  281. }
  282. return NULL;
  283. }
  284. gs_eparam_t *gs_effect_get_viewproj_matrix(const gs_effect_t *effect)
  285. {
  286. return effect ? effect->view_proj : NULL;
  287. }
  288. gs_eparam_t *gs_effect_get_world_matrix(const gs_effect_t *effect)
  289. {
  290. return effect ? effect->world : NULL;
  291. }
  292. void gs_effect_get_param_info(const gs_eparam_t *param,
  293. struct gs_effect_param_info *info)
  294. {
  295. if (!param)
  296. return;
  297. info->name = param->name;
  298. info->type = param->type;
  299. }
  300. static inline void effect_setval_inline(gs_eparam_t *param, const void *data,
  301. size_t size)
  302. {
  303. bool size_changed;
  304. if (!param) {
  305. blog(LOG_ERROR, "effect_setval_inline: invalid param");
  306. return;
  307. }
  308. if (!data) {
  309. blog(LOG_ERROR, "effect_setval_inline: invalid data");
  310. return;
  311. }
  312. size_changed = param->cur_val.num != size;
  313. if (size_changed)
  314. da_resize(param->cur_val, size);
  315. if (size_changed || memcmp(param->cur_val.array, data, size) != 0) {
  316. memcpy(param->cur_val.array, data, size);
  317. param->changed = true;
  318. }
  319. }
  320. #ifndef min
  321. #define min(a, b) (((a) < (b)) ? (a) : (b))
  322. #endif
  323. static inline void effect_getval_inline(gs_eparam_t *param, void *data,
  324. size_t size)
  325. {
  326. if (!param) {
  327. blog(LOG_ERROR, "effect_getval_inline: invalid param");
  328. return;
  329. }
  330. if (!data) {
  331. blog(LOG_ERROR, "effect_getval_inline: invalid data");
  332. return;
  333. }
  334. size_t bytes = min(size, param->cur_val.num);
  335. memcpy(data, param->cur_val.array, bytes);
  336. }
  337. static inline void effect_getdefaultval_inline(gs_eparam_t *param, void *data,
  338. size_t size)
  339. {
  340. if (!param) {
  341. blog(LOG_ERROR, "effect_getdefaultval_inline: invalid param");
  342. return;
  343. }
  344. if (!data) {
  345. blog(LOG_ERROR, "effect_getdefaultval_inline: invalid data");
  346. return;
  347. }
  348. size_t bytes = min(size, param->default_val.num);
  349. memcpy(data, param->default_val.array, bytes);
  350. }
  351. void gs_effect_set_bool(gs_eparam_t *param, bool val)
  352. {
  353. int b_val = (int)val;
  354. effect_setval_inline(param, &b_val, sizeof(int));
  355. }
  356. void gs_effect_set_float(gs_eparam_t *param, float val)
  357. {
  358. effect_setval_inline(param, &val, sizeof(float));
  359. }
  360. void gs_effect_set_int(gs_eparam_t *param, int val)
  361. {
  362. effect_setval_inline(param, &val, sizeof(int));
  363. }
  364. void gs_effect_set_matrix4(gs_eparam_t *param, const struct matrix4 *val)
  365. {
  366. effect_setval_inline(param, val, sizeof(struct matrix4));
  367. }
  368. void gs_effect_set_vec2(gs_eparam_t *param, const struct vec2 *val)
  369. {
  370. effect_setval_inline(param, val, sizeof(struct vec2));
  371. }
  372. void gs_effect_set_vec3(gs_eparam_t *param, const struct vec3 *val)
  373. {
  374. effect_setval_inline(param, val, sizeof(float) * 3);
  375. }
  376. void gs_effect_set_vec4(gs_eparam_t *param, const struct vec4 *val)
  377. {
  378. effect_setval_inline(param, val, sizeof(struct vec4));
  379. }
  380. void gs_effect_set_color(gs_eparam_t *param, uint32_t argb)
  381. {
  382. struct vec4 v_color;
  383. vec4_from_bgra(&v_color, argb);
  384. effect_setval_inline(param, &v_color, sizeof(struct vec4));
  385. }
  386. void gs_effect_set_texture(gs_eparam_t *param, gs_texture_t *val)
  387. {
  388. struct gs_shader_texture shader_tex;
  389. shader_tex.tex = val;
  390. shader_tex.srgb = false;
  391. effect_setval_inline(param, &shader_tex, sizeof(shader_tex));
  392. }
  393. void gs_effect_set_texture_srgb(gs_eparam_t *param, gs_texture_t *val)
  394. {
  395. struct gs_shader_texture shader_tex;
  396. shader_tex.tex = val;
  397. shader_tex.srgb = true;
  398. effect_setval_inline(param, &shader_tex, sizeof(shader_tex));
  399. }
  400. void gs_effect_set_val(gs_eparam_t *param, const void *val, size_t size)
  401. {
  402. effect_setval_inline(param, val, size);
  403. }
  404. void *gs_effect_get_val(gs_eparam_t *param)
  405. {
  406. if (!param) {
  407. blog(LOG_ERROR, "gs_effect_get_val: invalid param");
  408. return NULL;
  409. }
  410. size_t size = param->cur_val.num;
  411. void *data;
  412. if (size)
  413. data = (void *)bzalloc(size);
  414. else
  415. return NULL;
  416. effect_getval_inline(param, data, size);
  417. return data;
  418. }
  419. size_t gs_effect_get_val_size(gs_eparam_t *param)
  420. {
  421. return param ? param->cur_val.num : 0;
  422. }
  423. void *gs_effect_get_default_val(gs_eparam_t *param)
  424. {
  425. if (!param) {
  426. blog(LOG_ERROR, "gs_effect_get_default_val: invalid param");
  427. return NULL;
  428. }
  429. size_t size = param->default_val.num;
  430. void *data;
  431. if (size)
  432. data = (void *)bzalloc(size);
  433. else
  434. return NULL;
  435. effect_getdefaultval_inline(param, data, size);
  436. return data;
  437. }
  438. size_t gs_effect_get_default_val_size(gs_eparam_t *param)
  439. {
  440. return param ? param->default_val.num : 0;
  441. }
  442. void gs_effect_set_default(gs_eparam_t *param)
  443. {
  444. effect_setval_inline(param, param->default_val.array,
  445. param->default_val.num);
  446. }
  447. void gs_effect_set_next_sampler(gs_eparam_t *param, gs_samplerstate_t *sampler)
  448. {
  449. if (!param) {
  450. blog(LOG_ERROR, "gs_effect_set_next_sampler: invalid param");
  451. return;
  452. }
  453. if (param->type == GS_SHADER_PARAM_TEXTURE)
  454. param->next_sampler = sampler;
  455. }