vec2.c 1.6 KB

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  1. /******************************************************************************
  2. Copyright (C) 2023 by Lain Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include <math.h>
  15. #include "math-extra.h"
  16. #include "math-defs.h"
  17. #include "vec2.h"
  18. void vec2_abs(struct vec2 *dst, const struct vec2 *v)
  19. {
  20. vec2_set(dst, fabsf(v->x), fabsf(v->y));
  21. }
  22. void vec2_floor(struct vec2 *dst, const struct vec2 *v)
  23. {
  24. vec2_set(dst, floorf(v->x), floorf(v->y));
  25. }
  26. void vec2_ceil(struct vec2 *dst, const struct vec2 *v)
  27. {
  28. vec2_set(dst, ceilf(v->x), ceilf(v->y));
  29. }
  30. int vec2_close(const struct vec2 *v1, const struct vec2 *v2, float epsilon)
  31. {
  32. return close_float(v1->x, v2->x, epsilon) &&
  33. close_float(v1->y, v2->y, epsilon);
  34. }
  35. void vec2_norm(struct vec2 *dst, const struct vec2 *v)
  36. {
  37. float len = vec2_len(v);
  38. if (len > 0.0f) {
  39. len = 1.0f / len;
  40. vec2_mulf(dst, v, len);
  41. }
  42. }