123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362 |
- /******************************************************************************
- Copyright (C) 2023 by Lain Bailey <[email protected]>
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- ******************************************************************************/
- #include <util/base.h>
- #include "d3d11-subsystem.hpp"
- void gs_texture_2d::InitSRD(vector<D3D11_SUBRESOURCE_DATA> &srd)
- {
- uint32_t rowSizeBytes = width * gs_get_format_bpp(format);
- uint32_t texSizeBytes = height * rowSizeBytes / 8;
- size_t textures = type == GS_TEXTURE_2D ? 1 : 6;
- uint32_t actual_levels = levels;
- size_t curTex = 0;
- if (!actual_levels)
- actual_levels = gs_get_total_levels(width, height, 1);
- rowSizeBytes /= 8;
- for (size_t i = 0; i < textures; i++) {
- uint32_t newRowSize = rowSizeBytes;
- uint32_t newTexSize = texSizeBytes;
- for (uint32_t j = 0; j < actual_levels; j++) {
- D3D11_SUBRESOURCE_DATA newSRD;
- newSRD.pSysMem = data[curTex++].data();
- newSRD.SysMemPitch = newRowSize;
- newSRD.SysMemSlicePitch = newTexSize;
- srd.push_back(newSRD);
- newRowSize /= 2;
- newTexSize /= 4;
- }
- }
- }
- void gs_texture_2d::BackupTexture(const uint8_t *const *data)
- {
- uint32_t textures = type == GS_TEXTURE_CUBE ? 6 : 1;
- uint32_t bbp = gs_get_format_bpp(format);
- this->data.resize(levels * textures);
- for (uint32_t t = 0; t < textures; t++) {
- uint32_t w = width;
- uint32_t h = height;
- for (uint32_t lv = 0; lv < levels; lv++) {
- uint32_t i = levels * t + lv;
- if (!data[i])
- break;
- uint32_t texSize = bbp * w * h / 8;
- vector<uint8_t> &subData = this->data[i];
- subData.resize(texSize);
- memcpy(&subData[0], data[i], texSize);
- if (w > 1)
- w /= 2;
- if (h > 1)
- h /= 2;
- }
- }
- }
- void gs_texture_2d::GetSharedHandle(IDXGIResource *dxgi_res)
- {
- HANDLE handle;
- HRESULT hr;
- hr = dxgi_res->GetSharedHandle(&handle);
- if (FAILED(hr)) {
- blog(LOG_WARNING,
- "GetSharedHandle: Failed to "
- "get shared handle: %08lX",
- hr);
- } else {
- sharedHandle = (uint32_t)(uintptr_t)handle;
- }
- }
- void gs_texture_2d::InitTexture(const uint8_t *const *data)
- {
- HRESULT hr;
- memset(&td, 0, sizeof(td));
- td.Width = width;
- td.Height = height;
- td.MipLevels = genMipmaps ? 0 : levels;
- td.ArraySize = type == GS_TEXTURE_CUBE ? 6 : 1;
- td.Format = twoPlane ? ((format == GS_R16) ? DXGI_FORMAT_P010 : DXGI_FORMAT_NV12) : dxgiFormatResource;
- td.BindFlags = D3D11_BIND_SHADER_RESOURCE;
- td.SampleDesc.Count = 1;
- td.CPUAccessFlags = isDynamic ? D3D11_CPU_ACCESS_WRITE : 0;
- td.Usage = isDynamic ? D3D11_USAGE_DYNAMIC : D3D11_USAGE_DEFAULT;
- if (type == GS_TEXTURE_CUBE)
- td.MiscFlags |= D3D11_RESOURCE_MISC_TEXTURECUBE;
- if (isRenderTarget || isGDICompatible)
- td.BindFlags |= D3D11_BIND_RENDER_TARGET;
- if (isGDICompatible)
- td.MiscFlags |= D3D11_RESOURCE_MISC_GDI_COMPATIBLE;
- if ((flags & GS_SHARED_KM_TEX) != 0)
- td.MiscFlags |= D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;
- else if ((flags & GS_SHARED_TEX) != 0)
- td.MiscFlags |= D3D11_RESOURCE_MISC_SHARED;
- if (data) {
- BackupTexture(data);
- InitSRD(srd);
- }
- hr = device->device->CreateTexture2D(&td, data ? srd.data() : NULL, texture.Assign());
- if (FAILED(hr))
- throw HRError("Failed to create 2D texture", hr);
- if (isGDICompatible) {
- hr = texture->QueryInterface(__uuidof(IDXGISurface1), (void **)gdiSurface.Assign());
- if (FAILED(hr))
- throw HRError("Failed to create GDI surface", hr);
- }
- if (isShared) {
- ComPtr<IDXGIResource> dxgi_res;
- texture->SetEvictionPriority(DXGI_RESOURCE_PRIORITY_MAXIMUM);
- hr = texture->QueryInterface(__uuidof(IDXGIResource), (void **)&dxgi_res);
- if (FAILED(hr)) {
- blog(LOG_WARNING,
- "InitTexture: Failed to query "
- "interface: %08lX",
- hr);
- } else {
- GetSharedHandle(dxgi_res);
- if (flags & GS_SHARED_KM_TEX) {
- ComPtr<IDXGIKeyedMutex> km;
- hr = texture->QueryInterface(__uuidof(IDXGIKeyedMutex), (void **)&km);
- if (FAILED(hr)) {
- throw HRError("Failed to query "
- "IDXGIKeyedMutex",
- hr);
- }
- km->AcquireSync(0, INFINITE);
- acquired = true;
- }
- }
- }
- }
- void gs_texture_2d::InitResourceView()
- {
- HRESULT hr;
- memset(&viewDesc, 0, sizeof(viewDesc));
- viewDesc.Format = dxgiFormatView;
- if (type == GS_TEXTURE_CUBE) {
- viewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
- viewDesc.TextureCube.MipLevels = genMipmaps || !levels ? -1 : levels;
- } else {
- viewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
- viewDesc.Texture2D.MipLevels = genMipmaps || !levels ? -1 : levels;
- }
- hr = device->device->CreateShaderResourceView(texture, &viewDesc, shaderRes.Assign());
- if (FAILED(hr))
- throw HRError("Failed to create SRV", hr);
- viewDescLinear = viewDesc;
- viewDescLinear.Format = dxgiFormatViewLinear;
- if (dxgiFormatView == dxgiFormatViewLinear) {
- shaderResLinear = shaderRes;
- } else {
- hr = device->device->CreateShaderResourceView(texture, &viewDescLinear, shaderResLinear.Assign());
- if (FAILED(hr))
- throw HRError("Failed to create linear SRV", hr);
- }
- }
- void gs_texture_2d::InitRenderTargets()
- {
- HRESULT hr;
- if (type == GS_TEXTURE_2D) {
- D3D11_RENDER_TARGET_VIEW_DESC rtv;
- rtv.Format = dxgiFormatView;
- rtv.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
- rtv.Texture2D.MipSlice = 0;
- hr = device->device->CreateRenderTargetView(texture, &rtv, renderTarget[0].Assign());
- if (FAILED(hr))
- throw HRError("Failed to create RTV", hr);
- if (dxgiFormatView == dxgiFormatViewLinear) {
- renderTargetLinear[0] = renderTarget[0];
- } else {
- rtv.Format = dxgiFormatViewLinear;
- hr = device->device->CreateRenderTargetView(texture, &rtv, renderTargetLinear[0].Assign());
- if (FAILED(hr))
- throw HRError("Failed to create linear RTV", hr);
- }
- } else {
- D3D11_RENDER_TARGET_VIEW_DESC rtv;
- rtv.Format = dxgiFormatView;
- rtv.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
- rtv.Texture2DArray.MipSlice = 0;
- rtv.Texture2DArray.ArraySize = 1;
- for (UINT i = 0; i < 6; i++) {
- rtv.Texture2DArray.FirstArraySlice = i;
- hr = device->device->CreateRenderTargetView(texture, &rtv, renderTarget[i].Assign());
- if (FAILED(hr))
- throw HRError("Failed to create cube RTV", hr);
- if (dxgiFormatView == dxgiFormatViewLinear) {
- renderTargetLinear[i] = renderTarget[i];
- } else {
- rtv.Format = dxgiFormatViewLinear;
- hr = device->device->CreateRenderTargetView(texture, &rtv,
- renderTargetLinear[i].Assign());
- if (FAILED(hr))
- throw HRError("Failed to create linear cube RTV", hr);
- }
- }
- }
- }
- #define SHARED_FLAGS (GS_SHARED_TEX | GS_SHARED_KM_TEX)
- gs_texture_2d::gs_texture_2d(gs_device_t *device, uint32_t width, uint32_t height, gs_color_format colorFormat,
- uint32_t levels, const uint8_t *const *data, uint32_t flags_, gs_texture_type type,
- bool gdiCompatible, bool twoPlane_)
- : gs_texture(device, gs_type::gs_texture_2d, type, levels, colorFormat),
- width(width),
- height(height),
- flags(flags_),
- dxgiFormatResource(ConvertGSTextureFormatResource(format)),
- dxgiFormatView(ConvertGSTextureFormatView(format)),
- dxgiFormatViewLinear(ConvertGSTextureFormatViewLinear(format)),
- isRenderTarget((flags_ & GS_RENDER_TARGET) != 0),
- isGDICompatible(gdiCompatible),
- isDynamic((flags_ & GS_DYNAMIC) != 0),
- isShared((flags_ & SHARED_FLAGS) != 0),
- genMipmaps((flags_ & GS_BUILD_MIPMAPS) != 0),
- sharedHandle(GS_INVALID_HANDLE),
- twoPlane(twoPlane_)
- {
- InitTexture(data);
- InitResourceView();
- if (isRenderTarget)
- InitRenderTargets();
- }
- gs_texture_2d::gs_texture_2d(gs_device_t *device, ID3D11Texture2D *nv12tex, uint32_t flags_)
- : gs_texture(device, gs_type::gs_texture_2d, GS_TEXTURE_2D),
- isRenderTarget((flags_ & GS_RENDER_TARGET) != 0),
- isDynamic((flags_ & GS_DYNAMIC) != 0),
- isShared((flags_ & SHARED_FLAGS) != 0),
- genMipmaps((flags_ & GS_BUILD_MIPMAPS) != 0),
- twoPlane(true),
- texture(nv12tex)
- {
- texture->GetDesc(&td);
- const bool p010 = td.Format == DXGI_FORMAT_P010;
- const DXGI_FORMAT dxgi_format = p010 ? DXGI_FORMAT_R16G16_UNORM : DXGI_FORMAT_R8G8_UNORM;
- this->type = GS_TEXTURE_2D;
- this->format = p010 ? GS_RG16 : GS_R8G8;
- this->flags = flags_;
- this->levels = 1;
- this->device = device;
- this->chroma = true;
- this->width = td.Width / 2;
- this->height = td.Height / 2;
- this->dxgiFormatResource = dxgi_format;
- this->dxgiFormatView = dxgi_format;
- this->dxgiFormatViewLinear = dxgi_format;
- InitResourceView();
- if (isRenderTarget)
- InitRenderTargets();
- }
- gs_texture_2d::gs_texture_2d(gs_device_t *device, uint32_t handle, bool ntHandle)
- : gs_texture(device, gs_type::gs_texture_2d, GS_TEXTURE_2D),
- isShared(true),
- sharedHandle(handle)
- {
- HRESULT hr;
- if (ntHandle) {
- ComQIPtr<ID3D11Device1> dev = device->device;
- hr = dev->OpenSharedResource1((HANDLE)(uintptr_t)handle, __uuidof(ID3D11Texture2D),
- (void **)texture.Assign());
- } else {
- hr = device->device->OpenSharedResource((HANDLE)(uintptr_t)handle, __uuidof(ID3D11Texture2D),
- (void **)texture.Assign());
- }
- if (FAILED(hr))
- throw HRError("Failed to open shared 2D texture", hr);
- texture->GetDesc(&td);
- const gs_color_format format = ConvertDXGITextureFormat(td.Format);
- this->type = GS_TEXTURE_2D;
- this->format = format;
- this->levels = 1;
- this->device = device;
- this->width = td.Width;
- this->height = td.Height;
- this->dxgiFormatResource = ConvertGSTextureFormatResource(format);
- this->dxgiFormatView = ConvertGSTextureFormatView(format);
- this->dxgiFormatViewLinear = ConvertGSTextureFormatViewLinear(format);
- InitResourceView();
- }
- gs_texture_2d::gs_texture_2d(gs_device_t *device, ID3D11Texture2D *obj)
- : gs_texture(device, gs_type::gs_texture_2d, GS_TEXTURE_2D)
- {
- texture = obj;
- texture->GetDesc(&td);
- const gs_color_format format = ConvertDXGITextureFormat(td.Format);
- this->type = GS_TEXTURE_2D;
- this->format = format;
- this->levels = 1;
- this->device = device;
- this->width = td.Width;
- this->height = td.Height;
- this->dxgiFormatResource = ConvertGSTextureFormatResource(format);
- this->dxgiFormatView = ConvertGSTextureFormatView(format);
- this->dxgiFormatViewLinear = ConvertGSTextureFormatViewLinear(format);
- InitResourceView();
- }
|