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- /******************************************************************************
- Copyright (C) 2024 by Patrick Heyer <[email protected]>
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- ******************************************************************************/
- import Foundation
- import Metal
- /// Creates a two-dimensional ``MetalTexture`` instance with the specified usage options and the raw image data (if
- /// provided)
- /// - Parameters:
- /// - device: Opaque pointer to ``MetalDevice`` instance shared with `libobs`
- /// - width: Desired width of the texture
- /// - height: Desired height of the texture
- /// - color_format: Desired color format of the texture as described by `gs_color_format`
- /// - levels: Amount of mip map levels to generate for the texture
- /// - data: Optional pointer to raw pixel data per mip map level
- /// - flags: Texture resource use information encoded as `libobs` bitfield
- /// - Returns: Opaque pointer to a created ``MetalTexture`` instance or a `nil` pointer on error
- ///
- /// This function will create a new ``MTLTexture`` wrapped within a ``MetalTexture`` class and also upload any pixel
- /// data if non-`nil` pointers have been provided via the `data` argument.
- ///
- /// > Important: If mipmap generation is requested, execution will be blocked by waiting for the blit command encoder
- /// to generate the mipmaps.
- @_cdecl("device_texture_create")
- public func device_texture_create(
- device: UnsafeRawPointer, width: UInt32, height: UInt32, color_format: gs_color_format, levels: UInt32,
- data: UnsafePointer<UnsafePointer<UInt8>?>?, flags: UInt32
- ) -> OpaquePointer? {
- let device: MetalDevice = unretained(device)
- let descriptor = MTLTextureDescriptor.init(
- type: .type2D,
- width: width,
- height: height,
- depth: 1,
- colorFormat: color_format,
- levels: levels,
- flags: flags
- )
- guard let descriptor, let texture = MetalTexture(device: device, descriptor: descriptor) else {
- return nil
- }
- if let data {
- texture.upload(data: data, mipmapLevels: descriptor.mipmapLevelCount)
- }
- return texture.getRetained()
- }
- /// Creates a ``MetalTexture`` instance for a cube texture with the specified usage options and the raw image data (if provided)
- /// - Parameters:
- /// - device: Opaque pointer to ``MetalDevice`` instance shared with `libobs`
- /// - size: Desized edge length for the cube
- /// - color_format: Desired color format of the texture as described by `gs_color_format`
- /// - levels: Amount of mip map levels to generate for the texture
- /// - data: Optional pointer to raw pixel data per mip map level
- /// - flags: Texture resource use information encoded as `libobs` bitfield
- /// - Returns: Opaque pointer to created ``MetalTexture`` instance or a `nil` pointer on error
- ///
- /// This function will create a new ``MTLTexture`` wrapped within a ``MetalTexture`` class and also upload any pixel
- /// data if non-`nil` pointers have
- /// been provided via the `data` argument.
- ///
- /// > Important: If mipmap generation is requested, execution will be blocked by waiting for the blit command encoder
- /// to generate the mipmaps.
- @_cdecl("device_cubetexture_create")
- public func device_cubetexture_create(
- device: UnsafeRawPointer, size: UInt32, color_format: gs_color_format, levels: UInt32,
- data: UnsafePointer<UnsafePointer<UInt8>?>?, flags: UInt32
- ) -> OpaquePointer? {
- let device: MetalDevice = unretained(device)
- let descriptor = MTLTextureDescriptor.init(
- type: .typeCube,
- width: size,
- height: size,
- depth: 1,
- colorFormat: color_format,
- levels: levels,
- flags: flags
- )
- guard let descriptor, let texture = MetalTexture(device: device, descriptor: descriptor) else {
- return nil
- }
- if let data {
- texture.upload(data: data, mipmapLevels: descriptor.mipmapLevelCount)
- }
- return texture.getRetained()
- }
- /// Requests deinitialization of the ``MetalTexture`` instance shared with `libobs`
- /// - Parameter texture: Opaque pointer to ``MetalTexture`` instance shared with `libobs`
- ///
- /// The ownership of the shared pointer is transferred into this function and the instance is placed under Swift's
- /// memory management again.
- @_cdecl("gs_texture_destroy")
- public func gs_texture_destroy(texture: UnsafeRawPointer) {
- let _ = retained(texture) as MetalTexture
- }
- /// Gets the type of the texture wrapped by the ``MetalTexture`` instance
- /// - Parameter texture: Opaque pointer to ``MetalTexture`` instance shared with `libobs`
- /// - Returns: Texture type identified by `gs_texture_type` enum value
- ///
- /// > Warning: As `libobs` has no enum value for "invalid texture type", there is no way for this function to signal
- /// that the wrapped texture has an incompatible ``MTLTextureType``. Instead of crashing the program (which would
- /// avoid undefined behavior), this function will return the 2D texture type value instead, which is incorrect, but is
- /// more in line with how OBS Studio handles undefined behavior.
- @_cdecl("device_get_texture_type")
- public func device_get_texture_type(texture: UnsafeRawPointer) -> gs_texture_type {
- let texture: MetalTexture = unretained(texture)
- return texture.texture.textureType.gsTextureType ?? GS_TEXTURE_2D
- }
- /// Requests the ``MetalTexture`` instance to be loaded as one of the current pipeline's fragment attachments in the
- /// specified texture slot
- /// - Parameters:
- /// - device: Opaque pointer to ``MetalDevice`` instance shared with `libobs`
- /// - tex: Opaque pointer to ``MetalTexture`` instance shared with `libobs`
- /// - unit: Texture slot for fragment attachment
- ///
- /// OBS Studio expects pipelines to support fragment attachments for textures and samplers up to the amount defined in
- /// the `GS_MAX_TEXTURES` preprocessor directive. The order of this calls can be arbitrary, so at any point in time a
- /// request to load a texture into slot "5" can take place, even if slots 0 to 4 are empty.
- @_cdecl("device_load_texture")
- public func device_load_texture(device: UnsafeRawPointer, tex: UnsafeRawPointer, unit: UInt32) {
- let device: MetalDevice = unretained(device)
- let texture: MetalTexture = unretained(tex)
- device.renderState.textures[Int(unit)] = texture.texture
- }
- /// Requests an sRGB variant of a ``MetalTexture`` instance to be set as one of the current pipeline's fragment
- /// attachments in the specified texture slot.
- /// - Parameters:
- /// - device: Opaque pointer to ``MetalDevice`` instance shared with `libobs`
- /// - tex: Opaque pointer to ``MetalTexture`` instance shared with `libobs`
- /// - unit: Texture slot for fragment attachment
- /// OBS Studio expects pipelines to support fragment attachments for textures and samplers up to the amount defined in
- /// the `GS_MAX_TEXTURES` preprocessor directive. The order of this calls can be arbitrary, so at any point in time a
- /// request to load a texture into slot "5" can take place, even if slots 0 to 4 are empty.
- ///
- /// > Important: This variant of the texture load functions expects a texture whose color values are already sRGB gamma
- /// encoded and thus also expects that the color values used in the fragment shader will have been automatically
- /// decoded into linear gamma. If the ``MetalTexture`` instance has no dedicated ``MetalTexture/sRGBtexture`` instance,
- /// it will use the normal ``MetalTexture/texture`` instance instead.
- @_cdecl("device_load_texture_srgb")
- public func device_load_texture_srgb(device: UnsafeRawPointer, tex: UnsafeRawPointer, unit: UInt32) {
- let device: MetalDevice = unretained(device)
- let texture: MetalTexture = unretained(tex)
- if texture.sRGBtexture != nil {
- device.renderState.textures[Int(unit)] = texture.sRGBtexture!
- } else {
- device.renderState.textures[Int(unit)] = texture.texture
- }
- }
- /// Copies image data from a region in the source ``MetalTexture`` into a destination ``MetalTexture`` at the provided
- /// origin
- /// - Parameters:
- /// - device: Opaque pointer to ``MetalDevice`` instance shared with `libobs`
- /// - dst: Opaque pointer to ``MetalTexture`` instance shared with `libobs`, used as destination for the copy operation
- /// - dst_x: X coordinate of the origin in the destination texture
- /// - dst_y: Y coordinate of the origin in the destination texture
- /// - src: Opaque pointer to ``MetalTexture`` instance shared with `libobs`, used as source for the copy operation
- /// - src_x: X coordinate of the origin in the source texture
- /// - src_y: Y coordinate of the origin in the source texture
- /// - src_w: Width of the region in the source texture
- /// - src_h: Height of the region in the source texture
- ///
- /// This function will fail if the destination texture's dimensions aren't large enough to hold the region copied from
- /// the source texture. This check will use the desired origin within the destination texture and the region's size
- /// into account and checks whether the total dimensions of the destination are large enough (starting at the
- /// destination origin) to hold the source's region.
- ///
- /// > Important: Execution will **not** be blocked, the copy operation will be committed to the command queue and
- /// executed at some point after this function returns.
- @_cdecl("device_copy_texture_region")
- public func device_copy_texture_region(
- device: UnsafeRawPointer, dst: UnsafeRawPointer, dst_x: UInt32, dst_y: UInt32, src: UnsafeRawPointer, src_x: UInt32,
- src_y: UInt32, src_w: UInt32, src_h: UInt32
- ) {
- let device: MetalDevice = unretained(device)
- let source: MetalTexture = unretained(src)
- let destination: MetalTexture = unretained(dst)
- var sourceRegion = MTLRegion(
- origin: .init(x: Int(src_x), y: Int(src_y), z: 0),
- size: .init(width: Int(src_w), height: Int(src_h), depth: 1)
- )
- let destinationRegion = MTLRegion(
- origin: .init(x: Int(dst_x), y: Int(dst_y), z: 0),
- size: .init(width: destination.texture.width, height: destination.texture.height, depth: 1)
- )
- if sourceRegion.size.width == 0 {
- sourceRegion.size.width = source.texture.width - sourceRegion.origin.x
- }
- if sourceRegion.size.height == 0 {
- sourceRegion.size.height = source.texture.height - sourceRegion.origin.y
- }
- guard
- destinationRegion.size.width - destinationRegion.origin.x > sourceRegion.size.width
- && destinationRegion.size.height - destinationRegion.origin.y > sourceRegion.size.height
- else {
- OBSLog(
- .error,
- "device_copy_texture_region: Destination texture \(destinationRegion.size) is not large enough to hold source region (\(sourceRegion.size) at origin \(destinationRegion.origin)"
- )
- return
- }
- do {
- try device.copyTextureRegion(
- source: source,
- sourceRegion: sourceRegion,
- destination: destination,
- destinationRegion: destinationRegion)
- } catch let error as MetalError.MTLDeviceError {
- OBSLog(.error, "device_clear: \(error.description)")
- } catch {
- OBSLog(.error, "device_clear: Unknown error occurred")
- }
- }
- /// Copies the image data from the source ``MetalTexture`` into the destination ``MetalTexture``
- /// - Parameters:
- /// - device: Opaque pointer to ``MetalDevice`` instance shared with `libobs`
- /// - dst: Opaque pointer to ``MetalTexture`` instance shared with `libobs`, used as destination for the copy
- /// operation
- /// - src: Opaque pointer to ``MetalTexture`` instance shared with `libobs`, used as source for the copy operation
- ///
- /// > Warning: This function requires that the source and destination texture dimensions are identical, otherwise the
- /// copy operation will fail.
- ///
- /// > Important: Execution will **not** be blocked, the copy operation will be committed to the command queue and
- /// executed at some point after this function returns.
- @_cdecl("device_copy_texture")
- public func device_copy_texture(device: UnsafeRawPointer, dst: UnsafeRawPointer, src: UnsafeRawPointer) {
- let device: MetalDevice = unretained(device)
- let source: MetalTexture = unretained(src)
- let destination: MetalTexture = unretained(dst)
- do {
- try device.copyTexture(source: source, destination: destination)
- } catch let error as MetalError.MTLDeviceError {
- OBSLog(.error, "device_clear: \(error.description)")
- } catch {
- OBSLog(.error, "device_clear: Unknown error occurred")
- }
- }
- /// Copies the image data from the source ``MetalTexture`` into the destination ``MetalTexture`` and blocks execution
- /// until the copy operation has finished.
- /// - Parameters:
- /// - device: Opaque pointer to ``MetalDevice`` instance shared with `libobs`
- /// - dst: Opaque pointer to ``MetalStageBuffer`` instance shared with `libobs`, used as destination for the copy
- /// operation
- /// - src: Opaque pointer to ``MetalTexture`` instance shared with `libobs`, used as source for the copy operation
- ///
- /// > Important: Execution will be blocked by waiting for the blit command encoder to finish the copy operation.
- @_cdecl("device_stage_texture")
- public func device_stage_texture(device: UnsafeRawPointer, dst: UnsafeRawPointer, src: UnsafeRawPointer) {
- let device: MetalDevice = unretained(device)
- let source: MetalTexture = unretained(src)
- let destination: MetalStageBuffer = unretained(dst)
- do {
- try device.stageTextureToBuffer(source: source, destination: destination)
- } catch let error as MetalError.MTLDeviceError {
- OBSLog(.error, "device_clear: \(error.description)")
- } catch {
- OBSLog(.error, "device_clear: Unknown error occurred")
- }
- }
- /// Gets the width of the texture wrapped by the ``MetalTexture`` instance
- /// - Parameter tex: Opaque pointer to ``MetalTexture`` instance shared with `libobs`
- /// - Returns: Width of the texture
- @_cdecl("gs_texture_get_width")
- public func device_texture_get_width(tex: UnsafeRawPointer) -> UInt32 {
- let texture: MetalTexture = unretained(tex)
- return UInt32(texture.texture.width)
- }
- /// Gets the height of the texture wrapped by the ``MetalTexture`` instance
- /// - Parameter tex: Opaque pointer to ``MetalTexture`` instance shared with `libobs`
- /// - Returns: Height of the texture
- @_cdecl("gs_texture_get_height")
- public func device_texture_get_height(tex: UnsafeRawPointer) -> UInt32 {
- let texture: MetalTexture = unretained(tex)
- return UInt32(texture.texture.height)
- }
- /// Gets the color format of the texture wrapped by the ``MetalTexture`` instance
- /// - Parameter tex: Opaque pointer to ``MetalTexture`` instance shared with `libobs`
- /// - Returns: Color format as defined by the `gs_color_format` enumeration
- @_cdecl("gs_texture_get_color_format")
- public func gs_texture_get_color_format(tex: UnsafeRawPointer) -> gs_color_format {
- let texture: MetalTexture = unretained(tex)
- return texture.texture.pixelFormat.gsColorFormat
- }
- /// Allocates memory for an update of the texture's image data wrapped by the ``MetalTexture`` instance.
- /// - Parameters:
- /// - tex: Opaque pointer to ``MetalTexture`` instance shared with `libobs`
- /// - ptr: Pointer to memory for the raw image data
- /// - linesize: Pointer to integer for the row size of the texture
- /// - Returns: `true` if the mapping memory was allocated successfully, `false` otherwise
- ///
- /// Metal does not provide "map" and "unmap" operations as they exist in Direct3D11, as resource management and
- /// synchronization needs to be handled explicitly by the application. Thus "mapping" just means that enough memory for
- /// raw image data is allocated and an unmanaged pointer to that memory is shared with `libobs` for writing the image data.
- ///
- /// To ensure that the data written into the memory provided by this function is actually used to update the texture,
- /// the corresponding function `gs_texture_unmap` needs to be used.
- ///
- /// > Important: This function can only be used to **push** new image data into the texture. To _pull_ image data from
- /// the texture, use a stage surface instead.
- @_cdecl("gs_texture_map")
- public func gs_texture_map(
- tex: UnsafeRawPointer, ptr: UnsafeMutablePointer<UnsafeMutableRawPointer>, linesize: UnsafeMutablePointer<UInt32>
- ) -> Bool {
- let texture: MetalTexture = unretained(tex)
- guard texture.texture.textureType == .type2D, let device = texture.device else {
- return false
- }
- let stageBuffer: MetalStageBuffer
- if texture.stageBuffer == nil
- || (texture.stageBuffer!.width != texture.texture.width
- && texture.stageBuffer!.height != texture.texture.height)
- {
- guard
- let buffer = MetalStageBuffer(
- device: device,
- width: texture.texture.width,
- height: texture.texture.height,
- format: texture.texture.pixelFormat
- )
- else {
- OBSLog(.error, "gs_texture_map: Unable to create MetalStageBuffer for mapping texture")
- return false
- }
- texture.stageBuffer = buffer
- stageBuffer = buffer
- } else {
- stageBuffer = texture.stageBuffer!
- }
- ptr.pointee = stageBuffer.buffer.contents()
- linesize.pointee = UInt32(stageBuffer.width * stageBuffer.format.bytesPerPixel!)
- return true
- }
- /// Writes back raw image data into the texture wrapped by the ``MetalTexture`` instance
- /// - Parameter tex: Opaque pointer to ``MetalTexture`` instance shared with `libobs`
- ///
- /// This function needs to be used in tandem with `gs_texture_map`, which allocates memory for raw image data that
- /// should be used in an update of the wrapped `MTLTexture`. This function will then actually replace the image data
- /// in the texture with that raw image data and deallocate the memory that was allocated during `gs_texture_map`.
- @_cdecl("gs_texture_unmap")
- public func gs_texture_unmap(tex: UnsafeRawPointer) {
- let texture: MetalTexture = unretained(tex)
- guard texture.texture.textureType == .type2D, let stageBuffer = texture.stageBuffer, let device = texture.device
- else {
- return
- }
- do {
- try device.stageBufferToTexture(source: stageBuffer, destination: texture)
- } catch let error as MetalError.MTLDeviceError {
- OBSLog(.error, "gs_texture_unmap: \(error.description)")
- } catch {
- OBSLog(.error, "gs_texture_unmap: Unknown error occurred")
- }
- }
- /// Gets an opaque pointer to the ``MTLTexture`` instance wrapped by the provided ``MetalTexture`` instance
- /// - Parameter tex: Opaque pointer to ``MetalTexture`` instance shared with `libobs`
- /// - Returns: Opaque pointer to ``MTLTexture`` instance
- ///
- /// > Important: The opaque pointer returned by this function is **unretained**, which means that the ``MTLTexture``
- /// instance it refers to might be deinitialized at any point when no other Swift code holds a strong reference to it.
- @_cdecl("gs_texture_get_obj")
- public func gs_texture_get_obj(tex: UnsafeRawPointer) -> OpaquePointer {
- let texture: MetalTexture = unretained(tex)
- let unretained = Unmanaged.passUnretained(texture.texture).toOpaque()
- return OpaquePointer(unretained)
- }
- /// Requests deinitialization of the ``MetalTexture`` instance shared with `libobs`
- /// - Parameter cubetex: Opaque pointer to ``MetalTexture`` instance shared with `libobs`
- ///
- /// The ownership of the shared pointer is transferred into this function and the instance is placed under
- /// Swift's memory management again.
- @_cdecl("gs_cubetexture_destroy")
- public func gs_cubetexture_destroy(cubetex: UnsafeRawPointer) {
- let _ = retained(cubetex) as MetalTexture
- }
- /// Gets the edge size of the cube texture wrapped by the ``MetalTexture`` instance
- /// - Parameter cubetex: Opaque pointer to ``MetalTexture`` instance shared with `libobs`
- /// - Returns: Edge size of the cube
- @_cdecl("gs_cubetexture_get_size")
- public func gs_cubetexture_get_size(cubetex: UnsafeRawPointer) -> UInt32 {
- let texture: MetalTexture = unretained(cubetex)
- return UInt32(texture.texture.width)
- }
- /// Gets the color format of the cube texture wrapped by the ``MetalTexture`` instance
- /// - Parameter cubetex: Opaque pointer to ``MetalTexture`` instance shared with `libobs`
- /// - Returns: Color format value
- @_cdecl("gs_cubetexture_get_color_format")
- public func gs_cubetexture_get_color_format(cubetex: UnsafeRawPointer) -> gs_color_format {
- let texture: MetalTexture = unretained(cubetex)
- return texture.texture.pixelFormat.gsColorFormat
- }
- /// Gets the device capability state for shared textures
- /// - Parameter device: Opaque pointer to ``MetalDevice`` instance shared with `libobs`
- /// - Returns: Always `true`
- ///
- /// While Metal provides a specific "shared texture" type, OBS Studio understands this to mean "textures shared between
- /// processes", which is usually achieved using ``IOSurface`` references on macOS. Metal textures can be created from
- /// these references, so this is always `true`.
- @_cdecl("device_shared_texture_available")
- public func device_shared_texture_available(device: UnsafeRawPointer) -> Bool {
- return true
- }
- /// Creates a ``MetalTexture`` wrapping an ``MTLTexture`` that was created using the provided ``IOSurface`` reference.
- /// - Parameters:
- /// - device: Opaque pointer to ``MetalDevice`` instance shared with `libobs`
- /// - iosurf: ``IOSurface`` reference to use as the image data source for the texture
- /// - Returns: An opaque pointer to a ``MetalTexture`` instance on success, `nil` otherwise
- ///
- /// If the provided ``IOSurface`` uses a video image format that has no compatible ``Metal`` pixel format, creation of
- /// the texture will fail.
- @_cdecl("device_texture_create_from_iosurface")
- public func device_texture_create_from_iosurface(device: UnsafeRawPointer, iosurf: IOSurfaceRef) -> OpaquePointer? {
- let device: MetalDevice = unretained(device)
- let texture = MetalTexture(device: device, surface: iosurf)
- guard let texture else {
- return nil
- }
- return texture.getRetained()
- }
- /// Replaces the current ``IOSurface``-based ``MTLTexture`` wrapped by the provided ``MetalTexture`` instance with a
- /// new instance.
- /// - Parameters:
- /// - texture: Opaque pointer to ``MetalTexture`` instance shared with `libobs`
- /// - iosurf: ``IOSurface`` reference to use as the image data source for the texture
- /// - Returns: An opaque pointer to a ``MetalTexture`` instance on success, `nil` otherwise
- ///
- /// The "rebind" mentioned in the function name is limited to the ``MTLTexture`` instance wrapped inside the
- /// ``MetalTexture`` instance, as textures are immutable objects (but their underlying data is mutable). This allows
- /// `libobs` to hold onto the same opaque ``MetalTexture`` pointer even though the backing surface might have changed.
- @_cdecl("gs_texture_rebind_iosurface")
- public func gs_texture_rebind_iosurface(texture: UnsafeRawPointer, iosurf: IOSurfaceRef) -> Bool {
- let texture: MetalTexture = unretained(texture)
- return texture.rebind(surface: iosurf)
- }
- /// Creates a new ``MetalTexture`` instance with an opaque shared texture "handle"
- /// - Parameters:
- /// - device: Opaque pointer to ``MetalTexture`` instance shared with `libobs`
- /// - handle: Arbitrary handle value that needs to be reinterpreted into the correct platform specific shared
- /// reference type
- /// - Returns: An opaque pointer to a ``MetalTexture`` instance on success, `nil` otherwise
- ///
- /// The "handle" is a generalised argument used on all platforms and needs to be converted into a platform-specific
- /// type before the "shared" texture can be created. In case of macOS this means converting the unsigned integer into
- /// a ``IOSurface`` address.
- ///
- /// > Warning: As the handle is a 32-bit integer, this can break on 64-bit systems if the ``IOSurface`` pointer
- /// address does not fit into a 32-bit number.
- @_cdecl("device_texture_open_shared")
- public func device_texture_open_shared(device: UnsafeRawPointer, handle: UInt32) -> OpaquePointer? {
- if let reference = IOSurfaceLookupFromMachPort(handle) {
- let texture = device_texture_create_from_iosurface(device: device, iosurf: reference)
- return texture
- } else {
- return nil
- }
- }
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