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transition-fade.c 3.6 KB

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  1. #include <obs-module.h>
  2. struct fade_info {
  3. obs_source_t *source;
  4. gs_effect_t *effect;
  5. gs_eparam_t *a_param;
  6. gs_eparam_t *b_param;
  7. gs_eparam_t *fade_param;
  8. };
  9. static const char *fade_get_name(void *type_data)
  10. {
  11. UNUSED_PARAMETER(type_data);
  12. return obs_module_text("FadeTransition");
  13. }
  14. static void *fade_create(obs_data_t *settings, obs_source_t *source)
  15. {
  16. struct fade_info *fade;
  17. char *file = obs_module_file("fade_transition.effect");
  18. gs_effect_t *effect;
  19. obs_enter_graphics();
  20. effect = gs_effect_create_from_file(file, NULL);
  21. obs_leave_graphics();
  22. bfree(file);
  23. if (!effect) {
  24. blog(LOG_ERROR, "Could not find fade_transition.effect");
  25. return NULL;
  26. }
  27. fade = bmalloc(sizeof(*fade));
  28. fade->source = source;
  29. fade->effect = effect;
  30. fade->a_param = gs_effect_get_param_by_name(effect, "tex_a");
  31. fade->b_param = gs_effect_get_param_by_name(effect, "tex_b");
  32. fade->fade_param = gs_effect_get_param_by_name(effect, "fade_val");
  33. UNUSED_PARAMETER(settings);
  34. return fade;
  35. }
  36. static void fade_destroy(void *data)
  37. {
  38. struct fade_info *fade = data;
  39. bfree(fade);
  40. }
  41. static void fade_callback(void *data, gs_texture_t *a, gs_texture_t *b, float t, uint32_t cx, uint32_t cy)
  42. {
  43. if (a || b) {
  44. struct fade_info *fade = data;
  45. const bool previous = gs_framebuffer_srgb_enabled();
  46. gs_enable_framebuffer_srgb(true);
  47. const char *tech_name = "Fade";
  48. if (!a || !b) {
  49. tech_name = "FadeSingle";
  50. if (a) {
  51. gs_effect_set_texture_srgb(fade->a_param, a);
  52. t = 1.f - t;
  53. } else {
  54. gs_effect_set_texture_srgb(fade->a_param, b);
  55. }
  56. } else {
  57. /* texture setters look reversed, but they aren't */
  58. if (gs_get_color_space() == GS_CS_SRGB) {
  59. /* users want nonlinear fade */
  60. gs_effect_set_texture(fade->a_param, a);
  61. gs_effect_set_texture(fade->b_param, b);
  62. } else {
  63. /* nonlinear fade is too wrong, so use linear fade */
  64. gs_effect_set_texture_srgb(fade->a_param, a);
  65. gs_effect_set_texture_srgb(fade->b_param, b);
  66. tech_name = "FadeLinear";
  67. }
  68. }
  69. gs_effect_set_float(fade->fade_param, t);
  70. while (gs_effect_loop(fade->effect, tech_name))
  71. gs_draw_sprite(NULL, 0, cx, cy);
  72. gs_enable_framebuffer_srgb(previous);
  73. }
  74. }
  75. static void fade_video_render(void *data, gs_effect_t *effect)
  76. {
  77. UNUSED_PARAMETER(effect);
  78. const bool previous = gs_set_linear_srgb(true);
  79. struct fade_info *fade = data;
  80. obs_transition_video_render2(fade->source, fade_callback, NULL);
  81. gs_set_linear_srgb(previous);
  82. }
  83. static float mix_a(void *data, float t)
  84. {
  85. UNUSED_PARAMETER(data);
  86. return 1.0f - t;
  87. }
  88. static float mix_b(void *data, float t)
  89. {
  90. UNUSED_PARAMETER(data);
  91. return t;
  92. }
  93. static bool fade_audio_render(void *data, uint64_t *ts_out, struct obs_source_audio_mix *audio, uint32_t mixers,
  94. size_t channels, size_t sample_rate)
  95. {
  96. struct fade_info *fade = data;
  97. return obs_transition_audio_render(fade->source, ts_out, audio, mixers, channels, sample_rate, mix_a, mix_b);
  98. }
  99. static enum gs_color_space fade_video_get_color_space(void *data, size_t count,
  100. const enum gs_color_space *preferred_spaces)
  101. {
  102. struct fade_info *const fade = data;
  103. const enum gs_color_space transition_space = obs_transition_video_get_color_space(fade->source);
  104. enum gs_color_space space = transition_space;
  105. for (size_t i = 0; i < count; ++i) {
  106. space = preferred_spaces[i];
  107. if (space == transition_space)
  108. break;
  109. }
  110. return space;
  111. }
  112. struct obs_source_info fade_transition = {
  113. .id = "fade_transition",
  114. .type = OBS_SOURCE_TYPE_TRANSITION,
  115. .get_name = fade_get_name,
  116. .create = fade_create,
  117. .destroy = fade_destroy,
  118. .video_render = fade_video_render,
  119. .audio_render = fade_audio_render,
  120. .video_get_color_space = fade_video_get_color_space,
  121. };