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Remove old blank project

Oren Novotny 9 lat temu
rodzic
commit
07d45bf14e

+ 0 - 6
Ix.NET/Source/Playground/App.config

@@ -1,6 +0,0 @@
-<?xml version="1.0" encoding="utf-8" ?>
-<configuration>
-    <startup> 
-        <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
-    </startup>
-</configuration>

+ 0 - 72
Ix.NET/Source/Playground/Playground.csproj

@@ -1,72 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
-  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
-  <PropertyGroup>
-    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
-    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
-    <ProjectGuid>{45817D7B-A707-497B-89D3-37794B6E46C7}</ProjectGuid>
-    <OutputType>Exe</OutputType>
-    <AppDesignerFolder>Properties</AppDesignerFolder>
-    <RootNamespace>Playground</RootNamespace>
-    <AssemblyName>Playground</AssemblyName>
-    <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
-    <FileAlignment>512</FileAlignment>
-  </PropertyGroup>
-  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
-    <PlatformTarget>AnyCPU</PlatformTarget>
-    <DebugSymbols>true</DebugSymbols>
-    <DebugType>full</DebugType>
-    <Optimize>false</Optimize>
-    <OutputPath>bin\Debug\</OutputPath>
-    <DefineConstants>DEBUG;TRACE</DefineConstants>
-    <ErrorReport>prompt</ErrorReport>
-    <WarningLevel>4</WarningLevel>
-  </PropertyGroup>
-  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
-    <PlatformTarget>AnyCPU</PlatformTarget>
-    <DebugType>pdbonly</DebugType>
-    <Optimize>true</Optimize>
-    <OutputPath>bin\Release\</OutputPath>
-    <DefineConstants>TRACE</DefineConstants>
-    <ErrorReport>prompt</ErrorReport>
-    <WarningLevel>4</WarningLevel>
-  </PropertyGroup>
-  <ItemGroup>
-    <Reference Include="System" />
-    <Reference Include="System.Core" />
-    <Reference Include="System.Xml.Linq" />
-    <Reference Include="System.Data.DataSetExtensions" />
-    <Reference Include="Microsoft.CSharp" />
-    <Reference Include="System.Data" />
-    <Reference Include="System.Xml" />
-  </ItemGroup>
-  <ItemGroup>
-    <Compile Include="Program.cs" />
-    <Compile Include="Properties\AssemblyInfo.cs" />
-  </ItemGroup>
-  <ItemGroup>
-    <None Include="App.config" />
-  </ItemGroup>
-  <ItemGroup>
-    <ProjectReference Include="..\System.Interactive.Async\System.Interactive.Async.csproj">
-      <Project>{7269a578-326a-4c3e-9874-a2d2600095bc}</Project>
-      <Name>System.Interactive.Async</Name>
-    </ProjectReference>
-    <ProjectReference Include="..\System.Interactive.Providers\System.Interactive.Providers.csproj">
-      <Project>{6d62e966-469d-4a99-bd43-0a17fa14fb4f}</Project>
-      <Name>System.Interactive.Providers</Name>
-    </ProjectReference>
-    <ProjectReference Include="..\System.Interactive\System.Interactive.csproj">
-      <Project>{8e4b04f0-915e-48f9-9796-76278c6094bd}</Project>
-      <Name>System.Interactive</Name>
-    </ProjectReference>
-  </ItemGroup>
-  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
-  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
-       Other similar extension points exist, see Microsoft.Common.targets.
-  <Target Name="BeforeBuild">
-  </Target>
-  <Target Name="AfterBuild">
-  </Target>
-  -->
-</Project>

+ 0 - 17
Ix.NET/Source/Playground/Program.cs

@@ -1,17 +0,0 @@
-// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.
-
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using System.Threading.Tasks;
-
-namespace Playground
-{
-    class Program
-    {
-        static void Main(string[] args)
-        {
-        }
-    }
-}

+ 0 - 36
Ix.NET/Source/Playground/Properties/AssemblyInfo.cs

@@ -1,36 +0,0 @@
-using System.Reflection;
-using System.Runtime.CompilerServices;
-using System.Runtime.InteropServices;
-
-// General Information about an assembly is controlled through the following 
-// set of attributes. Change these attribute values to modify the information
-// associated with an assembly.
-[assembly: AssemblyTitle("Playground")]
-[assembly: AssemblyDescription("")]
-[assembly: AssemblyConfiguration("")]
-[assembly: AssemblyCompany("")]
-[assembly: AssemblyProduct("Playground")]
-[assembly: AssemblyCopyright("Copyright ©  2015")]
-[assembly: AssemblyTrademark("")]
-[assembly: AssemblyCulture("")]
-
-// Setting ComVisible to false makes the types in this assembly not visible 
-// to COM components.  If you need to access a type in this assembly from 
-// COM, set the ComVisible attribute to true on that type.
-[assembly: ComVisible(false)]
-
-// The following GUID is for the ID of the typelib if this project is exposed to COM
-[assembly: Guid("45817d7b-a707-497b-89d3-37794b6e46c7")]
-
-// Version information for an assembly consists of the following four values:
-//
-//      Major Version
-//      Minor Version 
-//      Build Number
-//      Revision
-//
-// You can specify all the values or you can default the Build and Revision Numbers 
-// by using the '*' as shown below:
-// [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("1.0.0.0")]
-[assembly: AssemblyFileVersion("1.0.0.0")]