|  | @@ -9,7 +9,7 @@ namespace System.Reactive.Disposables
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				|  |  |      /// </summary>
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				|  |  |      public sealed class SerialDisposable : ICancelable
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				|  |  |      {
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				|  |  | -        private IDisposable? _current;
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				|  |  | +        private SerialDisposableValue _current;
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				|  |  |  
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				|  |  |          /// <summary>
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				|  |  |          /// Initializes a new instance of the <see cref="T:System.Reactive.Disposables.SerialDisposable"/> class.
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				|  | @@ -21,7 +21,7 @@ namespace System.Reactive.Disposables
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				|  |  |          /// <summary>
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				|  |  |          /// Gets a value that indicates whether the object is disposed.
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				|  |  |          /// </summary>
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				|  |  | -        public bool IsDisposed => Disposables.Disposable.GetIsDisposed(ref _current);
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				|  |  | +        public bool IsDisposed => _current.IsDisposed;
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				|  |  |  
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				|  |  |          /// <summary>
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				|  |  |          /// Gets or sets the underlying disposable.
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				|  | @@ -29,8 +29,8 @@ namespace System.Reactive.Disposables
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				|  |  |          /// <remarks>If the SerialDisposable has already been disposed, assignment to this property causes immediate disposal of the given disposable object. Assigning this property disposes the previous disposable object.</remarks>
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				|  |  |          public IDisposable? Disposable
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				|  |  |          {
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				|  |  | -            get => Disposables.Disposable.GetValue(ref _current);
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				|  |  | -            set => Disposables.Disposable.TrySetSerial(ref _current, value);
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				|  |  | +            get => _current.Disposable;
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				|  |  | +            set => _current.Disposable = value;
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				|  |  |          }
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				|  |  |  
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				|  |  |          /// <summary>
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				|  | @@ -38,7 +38,7 @@ namespace System.Reactive.Disposables
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				|  |  |          /// </summary>
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				|  |  |          public void Dispose()
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				|  |  |          {
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				|  |  | -            Disposables.Disposable.Dispose(ref _current);
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				|  |  | +            _current.Dispose();
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				|  |  |          }
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				|  |  |      }
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				|  |  |  }
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