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Merge pull request #771 from danielcweber/MakeSinkDisposableIdempotent

Sink.Dispose should only call Dispose(true) once.
Daniel C. Weber 7 年之前
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共有 1 个文件被更改,包括 7 次插入2 次删除
  1. 7 2
      Rx.NET/Source/src/System.Reactive/Internal/Sink.cs

+ 7 - 2
Rx.NET/Source/src/System.Reactive/Internal/Sink.cs

@@ -3,6 +3,7 @@
 // See the LICENSE file in the project root for more information. 
 
 using System.Reactive.Disposables;
+using System.Threading;
 
 namespace System.Reactive
 {
@@ -25,12 +26,16 @@ namespace System.Reactive
 
         public void Dispose()
         {
-            Dispose(true);
+            if (Interlocked.Exchange(ref _observer, NopObserver<TTarget>.Instance) != NopObserver<TTarget>.Instance)
+                Dispose(true);
         }
 
         protected virtual void Dispose(bool disposing)
         {
-            _observer = NopObserver<TTarget>.Instance;
+            //Calling base.Dispose(true) is not a proper disposal, so we can omit the assignment here.
+            //Sink is internal so this can pretty much be enforced.
+            //_observer = NopObserver<TTarget>.Instance;
+
             Disposable.TryDispose(ref _upstream);
         }