|  | @@ -14,26 +14,26 @@ namespace System.Reactive.Concurrency
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				|  |  |          /// <summary>
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				|  |  |          /// Gate to protect local scheduler queues.
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				|  |  |          /// </summary>
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				|  |  | -        private static readonly object _gate = new object();
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				|  |  | +        private static readonly object Gate = new object();
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				|  |  |  
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				|  |  |          /// <summary>
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				|  |  |          /// Gate to protect queues and to synchronize scheduling decisions and system clock
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				|  |  |          /// change management.
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				|  |  |          /// </summary>
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				|  |  | -        private static readonly object _staticGate = new object();
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				|  |  | +        private static readonly object StaticGate = new object();
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				|  |  |  
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				|  |  |          /// <summary>
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				|  |  |          /// Long term work queue. Contains work that's due beyond SHORTTERM, computed at the
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				|  |  |          /// time of enqueueing.
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				|  |  |          /// </summary>
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				|  |  | -        private static readonly PriorityQueue<WorkItem/*!*/> _longTerm = new PriorityQueue<WorkItem/*!*/>();
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				|  |  | +        private static readonly PriorityQueue<WorkItem/*!*/> LongTerm = new PriorityQueue<WorkItem/*!*/>();
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				|  |  |  
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				|  |  |          /// <summary>
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				|  |  |          /// Disposable resource for the long term timer that will reevaluate and dispatch the
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				|  |  |          /// first item in the long term queue. A serial disposable is used to make "dispose
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				|  |  |          /// current and assign new" logic easier. The disposable itself is never disposed.
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				|  |  |          /// </summary>
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				|  |  | -        private static readonly SerialDisposable _nextLongTermTimer = new SerialDisposable();
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				|  |  | +        private static readonly SerialDisposable NextLongTermTimer = new SerialDisposable();
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				|  |  |  
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				|  |  |          /// <summary>
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				|  |  |          /// Item at the head of the long term queue for which the current long term timer is
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				|  | @@ -173,7 +173,7 @@ namespace System.Reactive.Concurrency
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				|  |  |          /// <param name="item">Work item to schedule in the short term. The caller is responsible to determine the work is indeed short term.</param>
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				|  |  |          private void ScheduleShortTermWork(WorkItem/*!*/ item)
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				|  |  |          {
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				|  |  | -            lock (_gate)
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				|  |  | +            lock (Gate)
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				|  |  |              {
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				|  |  |                  _shortTerm.Enqueue(item);
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				|  |  |  
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				|  | @@ -209,7 +209,7 @@ namespace System.Reactive.Concurrency
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				|  |  |          {
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				|  |  |              var next = default(WorkItem);
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				|  |  |  
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				|  |  | -            lock (_gate)
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				|  |  | +            lock (Gate)
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				|  |  |              {
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				|  |  |                  //
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				|  |  |                  // Notice that even though we try to cancel all work in the short term queue upon a
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				|  | @@ -277,9 +277,9 @@ namespace System.Reactive.Concurrency
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				|  |  |          /// <param name="item">Work item to schedule on the long term. The caller is responsible to determine the work is indeed long term.</param>
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				|  |  |          private static void ScheduleLongTermWork(WorkItem/*!*/ item)
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				|  |  |          {
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				|  |  | -            lock (_staticGate)
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				|  |  | +            lock (StaticGate)
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				|  |  |              {
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				|  |  | -                _longTerm.Enqueue(item);
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				|  |  | +                LongTerm.Enqueue(item);
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				|  |  |  
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				|  |  |                  //
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				|  |  |                  // In case we're the first long-term item in the queue now, the timer will have
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				|  | @@ -301,7 +301,7 @@ namespace System.Reactive.Concurrency
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				|  |  |               * 
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				|  |  |              lock (s_gate) */
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				|  |  |              {
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				|  |  | -                if (_longTerm.Count == 0)
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				|  |  | +                if (LongTerm.Count == 0)
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				|  |  |                  {
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				|  |  |                      return;
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				|  |  |                  }
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				|  | @@ -310,7 +310,7 @@ namespace System.Reactive.Concurrency
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				|  |  |                  // To avoid setting the timer all over again for the first work item if it hasn't changed,
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				|  |  |                  // we keep track of the next long term work item that will be processed by the timer.
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				|  |  |                  //
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				|  |  | -                var next = _longTerm.Peek();
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				|  |  | +                var next = LongTerm.Peek();
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				|  |  |                  if (next == _nextLongTermWorkItem)
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				|  |  |                  {
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				|  |  |                      return;
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				|  | @@ -333,7 +333,7 @@ namespace System.Reactive.Concurrency
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				|  |  |                  var dueCapped = TimeSpan.FromTicks(Math.Min(dueEarly.Ticks, MaxSupportedTimer.Ticks));
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				|  |  |  
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				|  |  |                  _nextLongTermWorkItem = next;
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				|  |  | -                _nextLongTermTimer.Disposable = ConcurrencyAbstractionLayer.Current.StartTimer(_ => EvaluateLongTermQueue(), null, dueCapped);
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				|  |  | +                NextLongTermTimer.Disposable = ConcurrencyAbstractionLayer.Current.StartTimer(_ => EvaluateLongTermQueue(), null, dueCapped);
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				|  |  |              }
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				|  |  |          }
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				|  |  |  
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				|  | @@ -343,13 +343,13 @@ namespace System.Reactive.Concurrency
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				|  |  |          /// </summary>
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				|  |  |          private static void EvaluateLongTermQueue()
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				|  |  |          {
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				|  |  | -            lock (_staticGate)
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				|  |  | +            lock (StaticGate)
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				|  |  |              {
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				|  |  |                  var next = default(WorkItem);
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				|  |  |  
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				|  |  | -                while (_longTerm.Count > 0)
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				|  |  | +                while (LongTerm.Count > 0)
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				|  |  |                  {
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				|  |  | -                    next = _longTerm.Peek();
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				|  |  | +                    next = LongTerm.Peek();
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				|  |  |  
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				|  |  |                      var due = Scheduler.Normalize(next.DueTime - next.Scheduler.Now);
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				|  |  |                      if (due >= ShortTerm)
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				|  | @@ -357,7 +357,7 @@ namespace System.Reactive.Concurrency
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				|  |  |                          break;
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				|  |  |                      }
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				|  |  |  
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				|  |  | -                    var item = _longTerm.Dequeue();
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				|  |  | +                    var item = LongTerm.Dequeue();
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				|  |  |                      item.Scheduler.ScheduleShortTermWork(item);
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				|  |  |                  }
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				|  |  |  
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				|  | @@ -374,9 +374,9 @@ namespace System.Reactive.Concurrency
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				|  |  |          /// <param name="sender">Currently not used.</param>
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				|  |  |          internal void SystemClockChanged(object sender, SystemClockChangedEventArgs args)
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				|  |  |          {
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				|  |  | -            lock (_staticGate)
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				|  |  | +            lock (StaticGate)
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				|  |  |              {
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				|  |  | -                lock (_gate)
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				|  |  | +                lock (Gate)
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				|  |  |                  {
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				|  |  |                      //
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				|  |  |                      // Best-effort cancellation of short term work. A check for presence in the hash set
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				|  | @@ -399,7 +399,7 @@ namespace System.Reactive.Concurrency
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				|  |  |                      while (_shortTerm.Count > 0)
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				|  |  |                      {
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				|  |  |                          var next = _shortTerm.Dequeue();
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				|  |  | -                        _longTerm.Enqueue(next);
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				|  |  | +                        LongTerm.Enqueue(next);
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				|  |  |                      }
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				|  |  |  
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				|  |  |                      //
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