|  | @@ -20,16 +20,7 @@ namespace System.Reactive.Concurrency
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				|  |  |          /// Gets the scheduler that schedules work on the current <see cref="System.Windows.Threading.Dispatcher"/>.
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				|  |  |          /// </summary>
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				|  |  |          [Obsolete(Constants_WindowsThreading.OBSOLETE_INSTANCE_PROPERTY)]
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				|  |  | -        public static DispatcherScheduler Instance
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				|  |  | -        {
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				|  |  | -            get
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				|  |  | -            {
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				|  |  | -                return new DispatcherScheduler(
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				|  |  | -
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				|  |  | -                    System.Windows.Threading.Dispatcher.CurrentDispatcher
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				|  |  | -                );
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				|  |  | -            }
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				|  |  | -        }
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				|  |  | +        public static DispatcherScheduler Instance => new DispatcherScheduler(System.Windows.Threading.Dispatcher.CurrentDispatcher);
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				|  |  |  
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				|  |  |          /// <summary>
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				|  |  |          /// Gets the scheduler that schedules work on the <see cref="System.Windows.Threading.Dispatcher"/> for the current thread.
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				|  | @@ -43,61 +34,48 @@ namespace System.Reactive.Concurrency
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				|  |  |                      throw new InvalidOperationException(Strings_WindowsThreading.NO_DISPATCHER_CURRENT_THREAD);
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				|  |  |  
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				|  |  |                  return new DispatcherScheduler(dispatcher);
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				|  |  | -
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				|  |  |              }
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				|  |  |          }
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				|  |  |  
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				|  |  | -        System.Windows.Threading.Dispatcher _dispatcher;
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				|  |  | -        System.Windows.Threading.DispatcherPriority _priority;
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				|  |  | -
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				|  |  | -
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				|  |  |          /// <summary>
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				|  |  | -        /// Constructs a DispatcherScheduler that schedules units of work on the given <see cref="System.Windows.Threading.Dispatcher"/>.
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				|  |  | +        /// Constructs a <see cref="DispatcherScheduler"/> that schedules units of work on the given <see cref="System.Windows.Threading.Dispatcher"/>.
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				|  |  |          /// </summary>
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				|  |  | -        /// <param name="dispatcher">Dispatcher to schedule work on.</param>
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				|  |  | -        /// <exception cref="ArgumentNullException"><paramref name="dispatcher"/> is null.</exception>
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				|  |  | +        /// <param name="dispatcher"><see cref="DispatcherScheduler"/> to schedule work on.</param>
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				|  |  | +        /// <exception cref="ArgumentNullException"><paramref name="dispatcher"/> is <c>null</c>.</exception>
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				|  |  |          public DispatcherScheduler(System.Windows.Threading.Dispatcher dispatcher)
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				|  |  |          {
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				|  |  |              if (dispatcher == null)
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				|  |  |                  throw new ArgumentNullException(nameof(dispatcher));
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				|  |  |  
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				|  |  | -            _dispatcher = dispatcher;
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				|  |  | -            _priority = Windows.Threading.DispatcherPriority.Normal;
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				|  |  | +            Dispatcher = dispatcher;
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				|  |  | +            Priority = Windows.Threading.DispatcherPriority.Normal;
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				|  |  |  
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				|  |  |          }
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				|  |  |          
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				|  |  |          /// <summary>
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				|  |  | -        /// Constructs a DispatcherScheduler that schedules units of work on the given <see cref="System.Windows.Threading.Dispatcher"/> at the given priority.
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				|  |  | +        /// Constructs a <see cref="DispatcherScheduler"/> that schedules units of work on the given <see cref="System.Windows.Threading.Dispatcher"/> at the given priority.
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				|  |  |          /// </summary>
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				|  |  | -        /// <param name="dispatcher">Dispatcher to schedule work on.</param>
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				|  |  | +        /// <param name="dispatcher"><see cref="DispatcherScheduler"/> to schedule work on.</param>
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				|  |  |          /// <param name="priority">Priority at which units of work are scheduled.</param>
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				|  |  | -        /// <exception cref="ArgumentNullException"><paramref name="dispatcher"/> is null.</exception>
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				|  |  | +        /// <exception cref="ArgumentNullException"><paramref name="dispatcher"/> is <c>null</c>.</exception>
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				|  |  |          public DispatcherScheduler(System.Windows.Threading.Dispatcher dispatcher, System.Windows.Threading.DispatcherPriority priority)
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				|  |  |          {
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				|  |  |              if (dispatcher == null)
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				|  |  |                  throw new ArgumentNullException(nameof(dispatcher));
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				|  |  |  
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				|  |  | -            _dispatcher = dispatcher;
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				|  |  | -            _priority = priority;
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				|  |  | +            Dispatcher = dispatcher;
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				|  |  | +            Priority = priority;
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				|  |  |          }
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				|  |  |  
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				|  |  | -
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				|  |  |          /// <summary>
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				|  |  | -        /// Gets the <see cref="System.Windows.Threading.Dispatcher"/> associated with the DispatcherScheduler.
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				|  |  | +        /// Gets the <see cref="System.Windows.Threading.Dispatcher"/> associated with the <see cref="DispatcherScheduler"/>.
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				|  |  |          /// </summary>
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				|  |  | -        public System.Windows.Threading.Dispatcher Dispatcher
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				|  |  | -        {
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				|  |  | -            get { return _dispatcher; }
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				|  |  | -        }
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				|  |  | +        public System.Windows.Threading.Dispatcher Dispatcher { get; }
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				|  |  |          
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				|  |  |          /// <summary>
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				|  |  |          /// Gets the priority at which work items will be dispatched.
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				|  |  |          /// </summary>
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				|  |  | -        public System.Windows.Threading.DispatcherPriority Priority
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				|  |  | -        {
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				|  |  | -            get { return _priority; }
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				|  |  | -        }
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				|  |  | -
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				|  |  | +        public System.Windows.Threading.DispatcherPriority Priority { get; }
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				|  |  |  
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				|  |  |          /// <summary>
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				|  |  |          /// Schedules an action to be executed on the dispatcher.
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				|  | @@ -106,7 +84,7 @@ namespace System.Reactive.Concurrency
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				|  |  |          /// <param name="state">State passed to the action to be executed.</param>
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				|  |  |          /// <param name="action">Action to be executed.</param>
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				|  |  |          /// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
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				|  |  | -        /// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>
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				|  |  | +        /// <exception cref="ArgumentNullException"><paramref name="action"/> is <c>null</c>.</exception>
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				|  |  |          public override IDisposable Schedule<TState>(TState state, Func<IScheduler, TState, IDisposable> action)
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				|  |  |          {
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				|  |  |              if (action == null)
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				|  | @@ -114,27 +92,29 @@ namespace System.Reactive.Concurrency
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				|  |  |  
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				|  |  |              var d = new SingleAssignmentDisposable();
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				|  |  |  
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				|  |  | -            _dispatcher.BeginInvoke(
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				|  |  | +            Dispatcher.BeginInvoke(
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				|  |  |                  new Action(() =>
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				|  |  |                  {
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				|  |  |                      if (!d.IsDisposed)
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				|  |  | +                    {
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				|  |  |                          d.Disposable = action(this, state);
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				|  |  | -                })
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				|  |  | -                , _priority
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				|  |  | +                    }
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				|  |  | +                }),
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				|  |  | +                Priority
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				|  |  |              );
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				|  |  |  
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				|  |  |              return d;
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				|  |  |          }
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				|  |  |  
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				|  |  |          /// <summary>
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				|  |  | -        /// Schedules an action to be executed after dueTime on the dispatcher, using a <see cref="System.Windows.Threading.DispatcherTimer"/> object.
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				|  |  | +        /// Schedules an action to be executed after <paramref name="dueTime"/> on the dispatcher, using a <see cref="System.Windows.Threading.DispatcherTimer"/> object.
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				|  |  |          /// </summary>
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				|  |  |          /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
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				|  |  |          /// <param name="state">State passed to the action to be executed.</param>
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				|  |  |          /// <param name="action">Action to be executed.</param>
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				|  |  |          /// <param name="dueTime">Relative time after which to execute the action.</param>
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				|  |  |          /// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
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				|  |  | -        /// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>
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				|  |  | +        /// <exception cref="ArgumentNullException"><paramref name="action"/> is <c>null</c>.</exception>
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				|  |  |          public override IDisposable Schedule<TState>(TState state, TimeSpan dueTime, Func<IScheduler, TState, IDisposable> action)
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				|  |  |          {
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				|  |  |              if (action == null)
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				|  | @@ -142,13 +122,18 @@ namespace System.Reactive.Concurrency
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				|  |  |  
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				|  |  |              var dt = Scheduler.Normalize(dueTime);
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				|  |  |              if (dt.Ticks == 0)
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				|  |  | +            {
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				|  |  |                  return Schedule(state, action);
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				|  |  | +            }
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				|  |  | +
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				|  |  | +            return ScheduleSlow(state, dt, action);
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				|  |  | +        }
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				|  |  |  
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				|  |  | +        private IDisposable ScheduleSlow<TState>(TState state, TimeSpan dueTime, Func<IScheduler, TState, IDisposable> action)
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				|  |  | +        {
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				|  |  |              var d = new MultipleAssignmentDisposable();
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				|  |  |  
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				|  |  | -            var timer = new System.Windows.Threading.DispatcherTimer(
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				|  |  | -                _priority, _dispatcher
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				|  |  | -            );
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				|  |  | +            var timer = new System.Windows.Threading.DispatcherTimer(Priority, Dispatcher);
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				|  |  |  
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				|  |  |              timer.Tick += (s, e) =>
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				|  |  |              {
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				|  | @@ -167,7 +152,7 @@ namespace System.Reactive.Concurrency
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				|  |  |                  }
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				|  |  |              };
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				|  |  |  
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				|  |  | -            timer.Interval = dt;
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				|  |  | +            timer.Interval = dueTime;
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				|  |  |              timer.Start();
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				|  |  |  
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				|  |  |              d.Disposable = Disposable.Create(() =>
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				|  | @@ -191,7 +176,7 @@ namespace System.Reactive.Concurrency
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				|  |  |          /// <param name="period">Period for running the work periodically.</param>
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				|  |  |          /// <param name="action">Action to be executed, potentially updating the state.</param>
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				|  |  |          /// <returns>The disposable object used to cancel the scheduled recurring action (best effort).</returns>
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				|  |  | -        /// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>
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				|  |  | +        /// <exception cref="ArgumentNullException"><paramref name="action"/> is <c>null</c>.</exception>
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				|  |  |          /// <exception cref="ArgumentOutOfRangeException"><paramref name="period"/> is less than <see cref="TimeSpan.Zero"/>.</exception>
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				|  |  |          public IDisposable SchedulePeriodic<TState>(TState state, TimeSpan period, Func<TState, TState> action)
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				|  |  |          {
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				|  | @@ -200,9 +185,7 @@ namespace System.Reactive.Concurrency
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				|  |  |              if (action == null)
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				|  |  |                  throw new ArgumentNullException(nameof(action));
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				|  |  |  
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				|  |  | -            var timer = new System.Windows.Threading.DispatcherTimer(
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				|  |  | -                _priority, _dispatcher
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				|  |  | -            );
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				|  |  | +            var timer = new System.Windows.Threading.DispatcherTimer(Priority, Dispatcher);
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				|  |  |  
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				|  |  |              var state1 = state;
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				|  |  |  
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				|  | @@ -226,4 +209,4 @@ namespace System.Reactive.Concurrency
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				|  |  |          }
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				|  |  |      }
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				|  |  |  }
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				|  |  | -#endif
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				|  |  | +#endif
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