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+// Licensed to the .NET Foundation under one or more agreements.
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+// The .NET Foundation licenses this file to you under the MIT License.
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+// See the LICENSE file in the project root for more information.
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+
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+namespace System.Reactive.Disposables
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+{
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+ /// <summary>
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+ /// Represents a disposable resource which only allows a single assignment of its underlying disposable resource.
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+ /// If an underlying disposable resource has already been set, future attempts to set the underlying disposable resource will throw an <see cref="InvalidOperationException"/>.
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+ /// </summary>
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+ internal struct SingleAssignmentDisposableValue
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+ {
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+ private IDisposable? _current;
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+
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+ ///// <summary>
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+ ///// Initializes a new instance of the <see cref="SingleAssignmentDisposable"/> class.
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+ ///// </summary>
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+ //public SingleAssignmentDisposableValue()
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+ //{
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+ //}
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+
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+ /// <summary>
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+ /// Gets a value that indicates whether the object is disposed.
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+ /// </summary>
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+ public bool IsDisposed => Disposables.Disposable.GetIsDisposed(ref _current);
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+
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+ /// <summary>
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+ /// Gets or sets the underlying disposable. After disposal, the result of getting this property is undefined.
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+ /// </summary>
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+ /// <exception cref="InvalidOperationException">Thrown if the <see cref="SingleAssignmentDisposable"/> has already been assigned to.</exception>
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+ public IDisposable? Disposable
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+ {
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+ get => Disposables.Disposable.GetValueOrDefault(ref _current);
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+ set => Disposables.Disposable.SetSingle(ref _current, value);
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+ }
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+
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+ /// <summary>
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+ /// Disposes the underlying disposable.
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+ /// </summary>
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+ public void Dispose()
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+ {
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+ Disposables.Disposable.Dispose(ref _current);
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+ }
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+ }
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+}
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