// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT License.
// See the LICENSE file in the project root for more information.
using System.Reactive.Disposables;
using System.Threading;
using System.Threading.Tasks;
namespace System.Reactive.Concurrency
{
///
/// Represents an object that schedules units of work on the Task Parallel Library (TPL) task pool.
///
/// Instance of this type using the default TaskScheduler to schedule work on the TPL task pool.
public sealed class TaskPoolScheduler : LocalScheduler, ISchedulerLongRunning, ISchedulerPeriodic
{
private sealed class ScheduledWorkItem : IDisposable
{
private readonly TState _state;
private readonly TaskPoolScheduler _scheduler;
private readonly Func _action;
private SerialDisposableValue _cancel;
public ScheduledWorkItem(TaskPoolScheduler scheduler, TState state, Func action)
{
_state = state;
_action = action;
_scheduler = scheduler;
var cancelable = new CancellationDisposable();
_cancel.Disposable = cancelable;
scheduler._taskFactory.StartNew(
thisObject =>
{
var @this = (ScheduledWorkItem)thisObject!;
//
// BREAKING CHANGE v2.0 > v1.x - No longer escalating exceptions using a throwing
// helper thread.
//
// Our manual escalation based on the creation of a throwing thread was merely to
// expedite the process of throwing the exception that would otherwise occur on the
// finalizer thread at a later point during the app's lifetime.
//
// However, it also prevented applications from observing the exception through
// the TaskScheduler.UnobservedTaskException static event. Also, starting form .NET
// 4.5, the default behavior of the task pool is not to take down the application
// when an exception goes unobserved (done as part of the async/await work). It'd
// be weird for Rx not to follow the platform defaults.
//
// General implementation guidelines for schedulers (in order of importance):
//
// 1. Always thunk through to the underlying infrastructure with a wrapper that's as tiny as possible.
// 2. Global exception notification/handling mechanisms shouldn't be bypassed.
// 3. Escalation behavior for exceptions is left to the underlying infrastructure.
//
// The Catch extension method for IScheduler (added earlier) allows to re-route
// exceptions at stage 2. If the exception isn't handled at the Rx level, it
// propagates by means of a rethrow, falling back to behavior in 3.
//
@this._cancel.Disposable = @this._action(@this._scheduler, @this._state);
},
this,
cancelable.Token);
}
public void Dispose()
{
_cancel.Dispose();
}
}
private sealed class SlowlyScheduledWorkItem : IDisposable
{
private readonly TState _state;
private readonly TaskPoolScheduler _scheduler;
private readonly Func _action;
private MultipleAssignmentDisposableValue _cancel;
public SlowlyScheduledWorkItem(TaskPoolScheduler scheduler, TState state, TimeSpan dueTime, Func action)
{
_state = state;
_action = action;
_scheduler = scheduler;
var ct = new CancellationDisposable();
_cancel.Disposable = ct;
TaskHelpers.Delay(dueTime, ct.Token).ContinueWith(
(_, thisObject) =>
{
var @this = (SlowlyScheduledWorkItem)thisObject!;
if (!@this._cancel.IsDisposed)
{
@this._cancel.Disposable = @this._action(@this._scheduler, @this._state);
}
},
this,
CancellationToken.None,
TaskContinuationOptions.ExecuteSynchronously | TaskContinuationOptions.OnlyOnRanToCompletion,
scheduler._taskFactory.Scheduler ?? TaskScheduler.Default);
}
public void Dispose()
{
_cancel.Dispose();
}
}
private sealed class LongScheduledWorkItem : ICancelable
{
private readonly TState _state;
private readonly Action _action;
private IDisposable? _cancel;
public LongScheduledWorkItem(TaskPoolScheduler scheduler, TState state, Action action)
{
_state = state;
_action = action;
scheduler._taskFactory.StartNew(
thisObject =>
{
var @this = (LongScheduledWorkItem)thisObject!;
//
// Notice we don't check _cancel.IsDisposed. The contract for ISchedulerLongRunning
// requires us to ensure the scheduled work gets an opportunity to observe
// the cancellation request.
//
@this._action(@this._state, @this);
},
this,
TaskCreationOptions.LongRunning);
}
public void Dispose()
{
Disposable.Dispose(ref _cancel);
}
public bool IsDisposed => Disposable.GetIsDisposed(ref _cancel);
}
private static readonly Lazy LazyInstance = new Lazy(static () => new TaskPoolScheduler(new TaskFactory(TaskScheduler.Default)));
private readonly TaskFactory _taskFactory;
///
/// Creates an object that schedules units of work using the provided .
///
/// Task factory used to create tasks to run units of work.
/// is null.
public TaskPoolScheduler(TaskFactory taskFactory)
{
_taskFactory = taskFactory ?? throw new ArgumentNullException(nameof(taskFactory));
}
///
/// Gets an instance of this scheduler that uses the default .
///
public static TaskPoolScheduler Default => LazyInstance.Value;
///
/// Schedules an action to be executed.
///
/// The type of the state passed to the scheduled action.
/// State passed to the action to be executed.
/// Action to be executed.
/// The disposable object used to cancel the scheduled action (best effort).
/// is null.
public override IDisposable Schedule(TState state, Func action)
{
if (action == null)
{
throw new ArgumentNullException(nameof(action));
}
return new ScheduledWorkItem(this, state, action);
}
///
/// Schedules an action to be executed after dueTime.
///
/// The type of the state passed to the scheduled action.
/// State passed to the action to be executed.
/// Action to be executed.
/// Relative time after which to execute the action.
/// The disposable object used to cancel the scheduled action (best effort).
/// is null.
public override IDisposable Schedule(TState state, TimeSpan dueTime, Func action)
{
if (action == null)
{
throw new ArgumentNullException(nameof(action));
}
var dt = Scheduler.Normalize(dueTime);
if (dt.Ticks == 0)
{
return Schedule(state, action);
}
return ScheduleSlow(state, dt, action);
}
private IDisposable ScheduleSlow(TState state, TimeSpan dueTime, Func action)
{
return new SlowlyScheduledWorkItem(this, state, dueTime, action);
}
///
/// Schedules a long-running task by creating a new task using TaskCreationOptions.LongRunning. Cancellation happens through polling.
///
/// The type of the state passed to the scheduled action.
/// State passed to the action to be executed.
/// Action to be executed.
/// The disposable object used to cancel the scheduled action (best effort).
/// is null.
public IDisposable ScheduleLongRunning(TState state, Action action)
{
return new LongScheduledWorkItem(this, state, action);
}
///
/// Gets a new stopwatch object.
///
/// New stopwatch object; started at the time of the request.
public override IStopwatch StartStopwatch()
{
//
// Strictly speaking, this explicit override is not necessary because the base implementation calls into
// the enlightenment module to obtain the CAL, which would circle back to System.Reactive.PlatformServices
// where we're currently running. This is merely a short-circuit to avoid the additional roundtrip.
//
return new StopwatchImpl();
}
///
/// Schedules a periodic piece of work by running a platform-specific timer to create tasks periodically.
///
/// The type of the state passed to the scheduled action.
/// Initial state passed to the action upon the first iteration.
/// Period for running the work periodically.
/// Action to be executed, potentially updating the state.
/// The disposable object used to cancel the scheduled recurring action (best effort).
/// is null.
/// is less than .
public IDisposable SchedulePeriodic(TState state, TimeSpan period, Func action)
{
if (period < TimeSpan.Zero)
{
throw new ArgumentOutOfRangeException(nameof(period));
}
if (action == null)
{
throw new ArgumentNullException(nameof(action));
}
return new PeriodicallyScheduledWorkItem(state, period, action, _taskFactory);
}
private sealed class PeriodicallyScheduledWorkItem : IDisposable
{
private TState _state;
private readonly TimeSpan _period;
private readonly TaskFactory _taskFactory;
private readonly Func _action;
private readonly AsyncLock _gate = new AsyncLock();
private readonly CancellationTokenSource _cts = new CancellationTokenSource();
public PeriodicallyScheduledWorkItem(TState state, TimeSpan period, Func action, TaskFactory taskFactory)
{
_state = state;
_period = period;
_action = action;
_taskFactory = taskFactory;
MoveNext();
}
public void Dispose()
{
_cts.Cancel();
_gate.Dispose();
}
private void MoveNext()
{
TaskHelpers.Delay(_period, _cts.Token).ContinueWith(
static (_, thisObject) =>
{
var @this = (PeriodicallyScheduledWorkItem)thisObject!;
@this.MoveNext();
@this._gate.Wait(
@this,
static closureThis => closureThis._state = closureThis._action(closureThis._state));
},
this,
CancellationToken.None,
TaskContinuationOptions.ExecuteSynchronously | TaskContinuationOptions.OnlyOnRanToCompletion,
_taskFactory.Scheduler ?? TaskScheduler.Default
);
}
}
}
}