// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT License. // See the LICENSE file in the project root for more information. using System.Reactive.Disposables; using System.Threading; using System.Threading.Tasks; namespace System.Reactive.Concurrency { /// /// Represents an object that schedules units of work on the Task Parallel Library (TPL) task pool. /// /// Instance of this type using the default TaskScheduler to schedule work on the TPL task pool. public sealed class TaskPoolScheduler : LocalScheduler, ISchedulerLongRunning, ISchedulerPeriodic { private sealed class ScheduledWorkItem : IDisposable { private readonly TState _state; private readonly TaskPoolScheduler _scheduler; private readonly Func _action; private SerialDisposableValue _cancel; public ScheduledWorkItem(TaskPoolScheduler scheduler, TState state, Func action) { _state = state; _action = action; _scheduler = scheduler; var cancelable = new CancellationDisposable(); _cancel.Disposable = cancelable; scheduler._taskFactory.StartNew( thisObject => { var @this = (ScheduledWorkItem)thisObject!; // // BREAKING CHANGE v2.0 > v1.x - No longer escalating exceptions using a throwing // helper thread. // // Our manual escalation based on the creation of a throwing thread was merely to // expedite the process of throwing the exception that would otherwise occur on the // finalizer thread at a later point during the app's lifetime. // // However, it also prevented applications from observing the exception through // the TaskScheduler.UnobservedTaskException static event. Also, starting form .NET // 4.5, the default behavior of the task pool is not to take down the application // when an exception goes unobserved (done as part of the async/await work). It'd // be weird for Rx not to follow the platform defaults. // // General implementation guidelines for schedulers (in order of importance): // // 1. Always thunk through to the underlying infrastructure with a wrapper that's as tiny as possible. // 2. Global exception notification/handling mechanisms shouldn't be bypassed. // 3. Escalation behavior for exceptions is left to the underlying infrastructure. // // The Catch extension method for IScheduler (added earlier) allows to re-route // exceptions at stage 2. If the exception isn't handled at the Rx level, it // propagates by means of a rethrow, falling back to behavior in 3. // @this._cancel.Disposable = @this._action(@this._scheduler, @this._state); }, this, cancelable.Token); } public void Dispose() { _cancel.Dispose(); } } private sealed class SlowlyScheduledWorkItem : IDisposable { private readonly TState _state; private readonly TaskPoolScheduler _scheduler; private readonly Func _action; private MultipleAssignmentDisposableValue _cancel; public SlowlyScheduledWorkItem(TaskPoolScheduler scheduler, TState state, TimeSpan dueTime, Func action) { _state = state; _action = action; _scheduler = scheduler; var ct = new CancellationDisposable(); _cancel.Disposable = ct; TaskHelpers.Delay(dueTime, ct.Token).ContinueWith( (_, thisObject) => { var @this = (SlowlyScheduledWorkItem)thisObject!; if (!@this._cancel.IsDisposed) { @this._cancel.Disposable = @this._action(@this._scheduler, @this._state); } }, this, CancellationToken.None, TaskContinuationOptions.ExecuteSynchronously | TaskContinuationOptions.OnlyOnRanToCompletion, scheduler._taskFactory.Scheduler ?? TaskScheduler.Default); } public void Dispose() { _cancel.Dispose(); } } private sealed class LongScheduledWorkItem : ICancelable { private readonly TState _state; private readonly Action _action; private IDisposable? _cancel; public LongScheduledWorkItem(TaskPoolScheduler scheduler, TState state, Action action) { _state = state; _action = action; scheduler._taskFactory.StartNew( thisObject => { var @this = (LongScheduledWorkItem)thisObject!; // // Notice we don't check _cancel.IsDisposed. The contract for ISchedulerLongRunning // requires us to ensure the scheduled work gets an opportunity to observe // the cancellation request. // @this._action(@this._state, @this); }, this, TaskCreationOptions.LongRunning); } public void Dispose() { Disposable.Dispose(ref _cancel); } public bool IsDisposed => Disposable.GetIsDisposed(ref _cancel); } private static readonly Lazy LazyInstance = new Lazy(static () => new TaskPoolScheduler(new TaskFactory(TaskScheduler.Default))); private readonly TaskFactory _taskFactory; /// /// Creates an object that schedules units of work using the provided . /// /// Task factory used to create tasks to run units of work. /// is null. public TaskPoolScheduler(TaskFactory taskFactory) { _taskFactory = taskFactory ?? throw new ArgumentNullException(nameof(taskFactory)); } /// /// Gets an instance of this scheduler that uses the default . /// public static TaskPoolScheduler Default => LazyInstance.Value; /// /// Schedules an action to be executed. /// /// The type of the state passed to the scheduled action. /// State passed to the action to be executed. /// Action to be executed. /// The disposable object used to cancel the scheduled action (best effort). /// is null. public override IDisposable Schedule(TState state, Func action) { if (action == null) { throw new ArgumentNullException(nameof(action)); } return new ScheduledWorkItem(this, state, action); } /// /// Schedules an action to be executed after dueTime. /// /// The type of the state passed to the scheduled action. /// State passed to the action to be executed. /// Action to be executed. /// Relative time after which to execute the action. /// The disposable object used to cancel the scheduled action (best effort). /// is null. public override IDisposable Schedule(TState state, TimeSpan dueTime, Func action) { if (action == null) { throw new ArgumentNullException(nameof(action)); } var dt = Scheduler.Normalize(dueTime); if (dt.Ticks == 0) { return Schedule(state, action); } return ScheduleSlow(state, dt, action); } private IDisposable ScheduleSlow(TState state, TimeSpan dueTime, Func action) { return new SlowlyScheduledWorkItem(this, state, dueTime, action); } /// /// Schedules a long-running task by creating a new task using TaskCreationOptions.LongRunning. Cancellation happens through polling. /// /// The type of the state passed to the scheduled action. /// State passed to the action to be executed. /// Action to be executed. /// The disposable object used to cancel the scheduled action (best effort). /// is null. public IDisposable ScheduleLongRunning(TState state, Action action) { return new LongScheduledWorkItem(this, state, action); } /// /// Gets a new stopwatch object. /// /// New stopwatch object; started at the time of the request. public override IStopwatch StartStopwatch() { // // Strictly speaking, this explicit override is not necessary because the base implementation calls into // the enlightenment module to obtain the CAL, which would circle back to System.Reactive.PlatformServices // where we're currently running. This is merely a short-circuit to avoid the additional roundtrip. // return new StopwatchImpl(); } /// /// Schedules a periodic piece of work by running a platform-specific timer to create tasks periodically. /// /// The type of the state passed to the scheduled action. /// Initial state passed to the action upon the first iteration. /// Period for running the work periodically. /// Action to be executed, potentially updating the state. /// The disposable object used to cancel the scheduled recurring action (best effort). /// is null. /// is less than . public IDisposable SchedulePeriodic(TState state, TimeSpan period, Func action) { if (period < TimeSpan.Zero) { throw new ArgumentOutOfRangeException(nameof(period)); } if (action == null) { throw new ArgumentNullException(nameof(action)); } return new PeriodicallyScheduledWorkItem(state, period, action, _taskFactory); } private sealed class PeriodicallyScheduledWorkItem : IDisposable { private TState _state; private readonly TimeSpan _period; private readonly TaskFactory _taskFactory; private readonly Func _action; private readonly AsyncLock _gate = new AsyncLock(); private readonly CancellationTokenSource _cts = new CancellationTokenSource(); public PeriodicallyScheduledWorkItem(TState state, TimeSpan period, Func action, TaskFactory taskFactory) { _state = state; _period = period; _action = action; _taskFactory = taskFactory; MoveNext(); } public void Dispose() { _cts.Cancel(); _gate.Dispose(); } private void MoveNext() { TaskHelpers.Delay(_period, _cts.Token).ContinueWith( static (_, thisObject) => { var @this = (PeriodicallyScheduledWorkItem)thisObject!; @this.MoveNext(); @this._gate.Wait( @this, static closureThis => closureThis._state = closureThis._action(closureThis._state)); }, this, CancellationToken.None, TaskContinuationOptions.ExecuteSynchronously | TaskContinuationOptions.OnlyOnRanToCompletion, _taskFactory.Scheduler ?? TaskScheduler.Default ); } } } }