// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information. #if !NO_TPL using System.Reactive.Disposables; using System.Threading; using System.Threading.Tasks; namespace System.Reactive.Concurrency { /// /// Represents an object that schedules units of work on the Task Parallel Library (TPL) task pool. /// /// Instance of this type using the default TaskScheduler to schedule work on the TPL task pool. public sealed class TaskPoolScheduler : LocalScheduler, ISchedulerLongRunning, ISchedulerPeriodic { private static readonly TaskPoolScheduler s_instance = new TaskPoolScheduler(new TaskFactory(TaskScheduler.Default)); private readonly TaskFactory taskFactory; /// /// Creates an object that schedules units of work using the provided TaskFactory. /// /// Task factory used to create tasks to run units of work. /// is null. public TaskPoolScheduler(TaskFactory taskFactory) { if (taskFactory == null) throw new ArgumentNullException("taskFactory"); this.taskFactory = taskFactory; } /// /// Gets an instance of this scheduler that uses the default TaskScheduler. /// public static TaskPoolScheduler Default { get { return s_instance; } } /// /// Schedules an action to be executed. /// /// The type of the state passed to the scheduled action. /// State passed to the action to be executed. /// Action to be executed. /// The disposable object used to cancel the scheduled action (best effort). /// is null. public override IDisposable Schedule(TState state, Func action) { if (action == null) throw new ArgumentNullException("action"); var d = new SerialDisposable(); var cancelable = new CancellationDisposable(); d.Disposable = cancelable; taskFactory.StartNew(() => { // // BREAKING CHANGE v2.0 > v1.x - No longer escalating exceptions using a throwing // helper thread. // // Our manual escalation based on the creation of a throwing thread was merely to // expedite the process of throwing the exception that would otherwise occur on the // finalizer thread at a later point during the app's lifetime. // // However, it also prevented applications from observing the exception through // the TaskScheduler.UnobservedTaskException static event. Also, starting form .NET // 4.5, the default behavior of the task pool is not to take down the application // when an exception goes unobserved (done as part of the async/await work). It'd // be weird for Rx not to follow the platform defaults. // // General implementation guidelines for schedulers (in order of importance): // // 1. Always thunk through to the underlying infrastructure with a wrapper that's as tiny as possible. // 2. Global exception notification/handling mechanisms shouldn't be bypassed. // 3. Escalation behavior for exceptions is left to the underlying infrastructure. // // The Catch extension method for IScheduler (added earlier) allows to re-route // exceptions at stage 2. If the exception isn't handled at the Rx level, it // propagates by means of a rethrow, falling back to behavior in 3. // d.Disposable = action(this, state); }, cancelable.Token); return d; } /// /// Schedules an action to be executed after dueTime. /// /// The type of the state passed to the scheduled action. /// State passed to the action to be executed. /// Action to be executed. /// Relative time after which to execute the action. /// The disposable object used to cancel the scheduled action (best effort). /// is null. public override IDisposable Schedule(TState state, TimeSpan dueTime, Func action) { if (action == null) throw new ArgumentNullException("action"); var dt = Scheduler.Normalize(dueTime); if (dt.Ticks == 0) return Schedule(state, action); #if !NO_TASK_DELAY var d = new MultipleAssignmentDisposable(); var ct = new CancellationDisposable(); d.Disposable = ct; #if USE_TASKEX TaskEx.Delay(dueTime, ct.Token).ContinueWith(_ => #else Task.Delay(dueTime, ct.Token).ContinueWith(_ => #endif { if (!d.IsDisposed) d.Disposable = action(this, state); }, CancellationToken.None, TaskContinuationOptions.ExecuteSynchronously | TaskContinuationOptions.OnlyOnRanToCompletion, taskFactory.Scheduler); return d; #else return DefaultScheduler.Instance.Schedule(state, dt, (_, state1) => Schedule(state1, action)); #endif } /// /// Schedules a long-running task by creating a new task using TaskCreationOptions.LongRunning. Cancellation happens through polling. /// /// The type of the state passed to the scheduled action. /// State passed to the action to be executed. /// Action to be executed. /// The disposable object used to cancel the scheduled action (best effort). /// is null. public IDisposable ScheduleLongRunning(TState state, Action action) { var d = new BooleanDisposable(); taskFactory.StartNew(() => { // // Notice we don't check d.IsDisposed. The contract for ISchedulerLongRunning // requires us to ensure the scheduled work gets an opportunity to observe // the cancellation request. // action(state, d); }, TaskCreationOptions.LongRunning); return d; } #if !NO_STOPWATCH /// /// Gets a new stopwatch ob ject. /// /// New stopwatch object; started at the time of the request. public override IStopwatch StartStopwatch() { // // Strictly speaking, this explicit override is not necessary because the base implementation calls into // the enlightenment module to obtain the CAL, which would circle back to System.Reactive.PlatformServices // where we're currently running. This is merely a short-circuit to avoid the additional roundtrip. // return new StopwatchImpl(); } #endif /// /// Schedules a periodic piece of work by running a platform-specific timer to create tasks periodically. /// /// The type of the state passed to the scheduled action. /// Initial state passed to the action upon the first iteration. /// Period for running the work periodically. /// Action to be executed, potentially updating the state. /// The disposable object used to cancel the scheduled recurring action (best effort). /// is null. /// is less than TimeSpan.Zero. public IDisposable SchedulePeriodic(TState state, TimeSpan period, Func action) { if (period < TimeSpan.Zero) throw new ArgumentOutOfRangeException("period"); if (action == null) throw new ArgumentNullException("action"); #if !NO_TASK_DELAY var cancel = new CancellationDisposable(); var state1 = state; var gate = new AsyncLock(); var moveNext = default(Action); moveNext = () => { #if USE_TASKEX TaskEx.Delay(period, cancel.Token).ContinueWith( #else Task.Delay(period, cancel.Token).ContinueWith( #endif _ => { moveNext(); gate.Wait(() => { state1 = action(state1); }); }, CancellationToken.None, TaskContinuationOptions.ExecuteSynchronously | TaskContinuationOptions.OnlyOnRanToCompletion, taskFactory.Scheduler ); }; moveNext(); return new CompositeDisposable(cancel, gate); #else var state1 = state; var gate = new AsyncLock(); var timer = ConcurrencyAbstractionLayer.Current.StartPeriodicTimer(() => { taskFactory.StartNew(() => { gate.Wait(() => { state1 = action(state1); }); }); }, period); return new CompositeDisposable(timer, gate); #endif } } } #endif