// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT License. // See the LICENSE file in the project root for more information. using System; using System.Reactive.Linq; using System.Reactive.Subjects; using System.Threading; using BenchmarkDotNet.Attributes; namespace Benchmarks.System.Reactive { [MemoryDiagnoser] public class SubjectBenchmark { [Params(1, 10, 100, 1000, 10000, 100000, 1000000)] public int N; [Params(0, 1, 2, 3, 4, 5)] public int M; private int _store; [Benchmark] public object SubjectPush() { var subj = new Subject(); var consumers = new IDisposable[M]; var m = M; for (var i = 0; i < m; i++) { consumers[i] = subj.Subscribe(v => Volatile.Write(ref _store, v)); } var n = N; for (var i = 0; i < n; i++) { subj.OnNext(i); } subj.OnCompleted(); return consumers; } [Benchmark] public object AsyncSubjectPush() { var subj = new AsyncSubject(); var consumers = new IDisposable[M]; var m = M; for (var i = 0; i < m; i++) { consumers[i] = subj.Subscribe(v => Volatile.Write(ref _store, v)); } var n = N; for (var i = 0; i < n; i++) { subj.OnNext(i); } subj.OnCompleted(); return consumers; } [Benchmark] public object BehaviorSubjectPush() { var subj = new BehaviorSubject(-1); var consumers = new IDisposable[M]; var m = M; for (var i = 0; i < m; i++) { consumers[i] = subj.Subscribe(v => Volatile.Write(ref _store, v)); } var n = N; for (var i = 0; i < n; i++) { subj.OnNext(i); } subj.OnCompleted(); return consumers; } [Benchmark] public object ReplaySubjectPush() { var subj = new ReplaySubject(); var consumers = new IDisposable[M]; var m = M; for (var i = 0; i < m; i++) { consumers[i] = subj.Subscribe(v => Volatile.Write(ref _store, v)); } var n = N; for (var i = 0; i < n; i++) { subj.OnNext(i); } subj.OnCompleted(); return consumers; } } }