// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the Apache 2.0 License. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Diagnostics; using System.Threading; using System.Threading.Tasks; namespace System.Linq { public static partial class AsyncEnumerableEx { public static IAsyncEnumerable Generate(TState initialState, Func condition, Func iterate, Func resultSelector) { if (condition == null) throw Error.ArgumentNull(nameof(condition)); if (iterate == null) throw Error.ArgumentNull(nameof(iterate)); if (resultSelector == null) throw Error.ArgumentNull(nameof(resultSelector)); #if USE_ASYNC_ITERATOR return AsyncEnumerable.Create(Core); #pragma warning disable CS1998 // Async method lacks 'await' operators and will run synchronously async IAsyncEnumerator Core(CancellationToken cancellationToken) { for (var state = initialState; condition(state); state = iterate(state)) { // REVIEW: Check for cancellation? yield return resultSelector(state); } } #pragma warning restore CS1998 // Async method lacks 'await' operators and will run synchronously #else return new GenerateAsyncIterator(initialState, condition, iterate, resultSelector); #endif } // REVIEW: Add async variant? #if !USE_ASYNC_ITERATOR private sealed class GenerateAsyncIterator : AsyncIterator { private readonly Func _condition; private readonly TState _initialState; private readonly Func _iterate; private readonly Func _resultSelector; private TState _currentState; private bool _started; public GenerateAsyncIterator(TState initialState, Func condition, Func iterate, Func resultSelector) { Debug.Assert(condition != null); Debug.Assert(iterate != null); Debug.Assert(resultSelector != null); _initialState = initialState; _condition = condition; _iterate = iterate; _resultSelector = resultSelector; } public override AsyncIteratorBase Clone() { return new GenerateAsyncIterator(_initialState, _condition, _iterate, _resultSelector); } public override async ValueTask DisposeAsync() { _currentState = default; await base.DisposeAsync().ConfigureAwait(false); } protected override async ValueTask MoveNextCore() { switch (_state) { case AsyncIteratorState.Allocated: _started = false; _currentState = _initialState; _state = AsyncIteratorState.Iterating; goto case AsyncIteratorState.Iterating; case AsyncIteratorState.Iterating: if (_started) { _currentState = _iterate(_currentState); } _started = true; if (_condition(_currentState)) { _current = _resultSelector(_currentState); return true; } break; } await DisposeAsync().ConfigureAwait(false); return false; } } #endif } }