// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT License. // See the LICENSE file in the project root for more information. using System.Diagnostics.CodeAnalysis; using System.Threading; namespace System.Reactive.Linq.ObservableImpl { internal sealed class Next : PushToPullAdapter { public Next(IObservable source) : base(source) { } protected override PushToPullSink Run() => new _(); private sealed class _ : PushToPullSink { private readonly object _gate; private readonly SemaphoreSlim _semaphore; public _() { _gate = new object(); _semaphore = new SemaphoreSlim(0, 1); } private bool _waiting; private NotificationKind _kind; private TSource? _value; private Exception? _error; public override void OnNext(TSource value) { lock (_gate) { if (_waiting) { _value = value; _kind = NotificationKind.OnNext; _semaphore.Release(); } _waiting = false; } } public override void OnError(Exception error) { Dispose(); lock (_gate) { // // BREAKING CHANGE v2 > v1.x - Next doesn't block indefinitely when it reaches the end. // _error = error; _kind = NotificationKind.OnError; if (_waiting) { _semaphore.Release(); } _waiting = false; } } public override void OnCompleted() { Dispose(); lock (_gate) { // // BREAKING CHANGE v2 > v1.x - Next doesn't block indefinitely when it reaches the end. // _kind = NotificationKind.OnCompleted; if (_waiting) { _semaphore.Release(); } _waiting = false; } } public override bool TryMoveNext([MaybeNullWhen(false)] out TSource current) { var done = false; lock (_gate) { _waiting = true; // // BREAKING CHANGE v2 > v1.x - Next doesn't block indefinitely when it reaches the end. // done = _kind != NotificationKind.OnNext; } if (!done) { _semaphore.Wait(); } // // When we reach this point, we released the lock and got the next notification // from the observer. We assume no concurrent calls to the TryMoveNext method // are made (per general guidance on usage of IEnumerable). If the observer // enters the lock again, it should have quit it first, causing _waiting to be // set to false, hence future accesses of the lock won't set the _kind, _value, // and _error fields, until TryMoveNext is entered again and _waiting is reset // to true. In conclusion, the fields are stable for read below. // // Notice we rely on memory barrier acquire/release behavior due to the use of // the semaphore, not the lock (we're still under the lock when we release the // semaphore in the On* methods!). // switch (_kind) { case NotificationKind.OnNext: current = _value!; return true; case NotificationKind.OnError: _error!.Throw(); break; case NotificationKind.OnCompleted: break; } current = default; return false; } } } }