// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the Apache 2.0 License. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Reactive.Concurrency; using System.Reactive.Disposables; namespace System.Reactive.Linq.ObservableImpl { internal static class Buffer { internal sealed class Count : Producer, Count._> { private readonly IObservable _source; private readonly int _count; private readonly int _skip; public Count(IObservable source, int count, int skip) { _source = source; _count = count; _skip = skip; } protected override _ CreateSink(IObserver> observer) => new _(this, observer); protected override void Run(_ sink) => sink.Run(_source); internal sealed class _ : Sink> { private readonly Queue> _queue = new Queue>(); private readonly int _count; private readonly int _skip; public _(Count parent, IObserver> observer) : base(observer) { _count = parent._count; _skip = parent._skip; } private int _n; public override void Run(IObservable source) { _n = 0; CreateWindow(); base.Run(source); } private void CreateWindow() { var s = new List(); _queue.Enqueue(s); } public override void OnNext(TSource value) { foreach (var s in _queue) s.Add(value); var c = _n - _count + 1; if (c >= 0 && c % _skip == 0) { var s = _queue.Dequeue(); if (s.Count > 0) ForwardOnNext(s); } _n++; if (_n % _skip == 0) CreateWindow(); } public override void OnError(Exception error) { while (_queue.Count > 0) _queue.Dequeue().Clear(); ForwardOnError(error); } public override void OnCompleted() { while (_queue.Count > 0) { var s = _queue.Dequeue(); if (s.Count > 0) ForwardOnNext(s); } ForwardOnCompleted(); } } } internal sealed class TimeSliding : Producer, TimeSliding._> { private readonly IObservable _source; private readonly TimeSpan _timeSpan; private readonly TimeSpan _timeShift; private readonly IScheduler _scheduler; public TimeSliding(IObservable source, TimeSpan timeSpan, TimeSpan timeShift, IScheduler scheduler) { _source = source; _timeSpan = timeSpan; _timeShift = timeShift; _scheduler = scheduler; } protected override _ CreateSink(IObserver> observer) => new _(this, observer); protected override void Run(_ sink) => sink.Run(this); internal sealed class _ : Sink> { private readonly TimeSpan _timeShift; private readonly IScheduler _scheduler; private readonly object _gate = new object(); private readonly Queue> _q = new Queue>(); private IDisposable _timerSerial; public _(TimeSliding parent, IObserver> observer) : base(observer) { _timeShift = parent._timeShift; _scheduler = parent._scheduler; } private TimeSpan _totalTime; private TimeSpan _nextShift; private TimeSpan _nextSpan; public void Run(TimeSliding parent) { _totalTime = TimeSpan.Zero; _nextShift = parent._timeShift; _nextSpan = parent._timeSpan; CreateWindow(); CreateTimer(); base.Run(parent._source); } protected override void Dispose(bool disposing) { if (disposing) { Disposable.TryDispose(ref _timerSerial); } base.Dispose(disposing); } private void CreateWindow() { var s = new List(); _q.Enqueue(s); } private void CreateTimer() { var m = new SingleAssignmentDisposable(); Disposable.TrySetSerial(ref _timerSerial, m); var isSpan = false; var isShift = false; if (_nextSpan == _nextShift) { isSpan = true; isShift = true; } else if (_nextSpan < _nextShift) isSpan = true; else isShift = true; var newTotalTime = isSpan ? _nextSpan : _nextShift; var ts = newTotalTime - _totalTime; _totalTime = newTotalTime; if (isSpan) _nextSpan += _timeShift; if (isShift) _nextShift += _timeShift; m.Disposable = _scheduler.Schedule(new State { isSpan = isSpan, isShift = isShift }, ts, Tick); } private struct State { public bool isSpan; public bool isShift; } private IDisposable Tick(IScheduler self, State state) { lock (_gate) { // // Before v2, the two operations below were reversed. This doesn't have an observable // difference for Buffer, but is done to keep code consistent with Window, where we // took a breaking change in v2 to ensure consistency across overloads. For more info, // see the comment in Tick for Window. // if (state.isSpan) { var s = _q.Dequeue(); ForwardOnNext(s); } if (state.isShift) { CreateWindow(); } } CreateTimer(); return Disposable.Empty; } public override void OnNext(TSource value) { lock (_gate) { foreach (var s in _q) s.Add(value); } } public override void OnError(Exception error) { lock (_gate) { while (_q.Count > 0) _q.Dequeue().Clear(); ForwardOnError(error); } } public override void OnCompleted() { lock (_gate) { while (_q.Count > 0) ForwardOnNext(_q.Dequeue()); ForwardOnCompleted(); } } } } internal sealed class TimeHopping : Producer, TimeHopping._> { private readonly IObservable _source; private readonly TimeSpan _timeSpan; private readonly IScheduler _scheduler; public TimeHopping(IObservable source, TimeSpan timeSpan, IScheduler scheduler) { _source = source; _timeSpan = timeSpan; _scheduler = scheduler; } protected override _ CreateSink(IObserver> observer) => new _(observer); protected override void Run(_ sink) => sink.Run(this); internal sealed class _ : Sink> { private readonly object _gate = new object(); public _(IObserver> observer) : base(observer) { } private List _list; private IDisposable _periodicDisposable; public void Run(TimeHopping parent) { _list = new List(); Disposable.SetSingle(ref _periodicDisposable, parent._scheduler.SchedulePeriodic(parent._timeSpan, Tick)); base.Run(parent._source); } protected override void Dispose(bool disposing) { if (disposing) { Disposable.TryDispose(ref _periodicDisposable); } base.Dispose(disposing); } private void Tick() { lock (_gate) { ForwardOnNext(_list); _list = new List(); } } public override void OnNext(TSource value) { lock (_gate) { _list.Add(value); } } public override void OnError(Exception error) { lock (_gate) { _list.Clear(); ForwardOnError(error); } } public override void OnCompleted() { lock (_gate) { ForwardOnNext(_list); ForwardOnCompleted(); } } } } internal sealed class Ferry : Producer, Ferry._> { private readonly IObservable _source; private readonly int _count; private readonly TimeSpan _timeSpan; private readonly IScheduler _scheduler; public Ferry(IObservable source, TimeSpan timeSpan, int count, IScheduler scheduler) { _source = source; _timeSpan = timeSpan; _count = count; _scheduler = scheduler; } protected override _ CreateSink(IObserver> observer) => new _(this, observer); protected override void Run(_ sink) => sink.Run(); internal sealed class _ : Sink> { private readonly Ferry _parent; private readonly object _gate = new object(); private IDisposable _timerSerial; public _(Ferry parent, IObserver> observer) : base(observer) { _parent = parent; } private IList _s; private int _n; private int _windowId; public void Run() { _s = new List(); _n = 0; _windowId = 0; CreateTimer(0); SetUpstream(_parent._source.SubscribeSafe(this)); } protected override void Dispose(bool disposing) { if (disposing) { Disposable.TryDispose(ref _timerSerial); } base.Dispose(disposing); } private void CreateTimer(int id) { var m = new SingleAssignmentDisposable(); Disposable.TrySetSerial(ref _timerSerial, m); m.Disposable = _parent._scheduler.Schedule(id, _parent._timeSpan, Tick); } private IDisposable Tick(IScheduler self, int id) { var d = Disposable.Empty; var newId = 0; lock (_gate) { if (id != _windowId) return d; _n = 0; newId = ++_windowId; var res = _s; _s = new List(); ForwardOnNext(res); CreateTimer(newId); } return d; } public override void OnNext(TSource value) { var newWindow = false; var newId = 0; lock (_gate) { _s.Add(value); _n++; if (_n == _parent._count) { newWindow = true; _n = 0; newId = ++_windowId; var res = _s; _s = new List(); ForwardOnNext(res); } if (newWindow) CreateTimer(newId); } } public override void OnError(Exception error) { lock (_gate) { _s.Clear(); ForwardOnError(error); } } public override void OnCompleted() { lock (_gate) { ForwardOnNext(_s); ForwardOnCompleted(); } } } } } internal static class Buffer { internal sealed class Selector : Producer, Selector._> { private readonly IObservable _source; private readonly Func> _bufferClosingSelector; public Selector(IObservable source, Func> bufferClosingSelector) { _source = source; _bufferClosingSelector = bufferClosingSelector; } protected override _ CreateSink(IObserver> observer) => new _(this, observer); protected override void Run(_ sink) => sink.Run(_source); internal sealed class _ : Sink> { private readonly object _gate = new object(); private readonly AsyncLock _bufferGate = new AsyncLock(); private IDisposable _bufferClosingSerialDisposable; private readonly Func> _bufferClosingSelector; public _(Selector parent, IObserver> observer) : base(observer) { _bufferClosingSelector = parent._bufferClosingSelector; } private IList _buffer; public override void Run(IObservable source) { _buffer = new List(); base.Run(source); _bufferGate.Wait(this, @this => @this.CreateBufferClose()); } protected override void Dispose(bool disposing) { if (disposing) { Disposable.TryDispose(ref _bufferClosingSerialDisposable); } base.Dispose(disposing); } private void CreateBufferClose() { var bufferClose = default(IObservable); try { bufferClose = _bufferClosingSelector(); } catch (Exception exception) { lock (_gate) { ForwardOnError(exception); } return; } var closingSubscription = new SingleAssignmentDisposable(); Disposable.TrySetSerial(ref _bufferClosingSerialDisposable, closingSubscription); closingSubscription.Disposable = bufferClose.SubscribeSafe(new BufferClosingObserver(this, closingSubscription)); } private void CloseBuffer(IDisposable closingSubscription) { closingSubscription.Dispose(); lock (_gate) { var res = _buffer; _buffer = new List(); ForwardOnNext(res); } _bufferGate.Wait(this, @this => @this.CreateBufferClose()); } private sealed class BufferClosingObserver : IObserver { private readonly _ _parent; private readonly IDisposable _self; public BufferClosingObserver(_ parent, IDisposable self) { _parent = parent; _self = self; } public void OnNext(TBufferClosing value) { _parent.CloseBuffer(_self); } public void OnError(Exception error) { _parent.OnError(error); } public void OnCompleted() { _parent.CloseBuffer(_self); } } public override void OnNext(TSource value) { lock (_gate) { _buffer.Add(value); } } public override void OnError(Exception error) { lock (_gate) { _buffer.Clear(); ForwardOnError(error); } } public override void OnCompleted() { lock (_gate) { ForwardOnNext(_buffer); ForwardOnCompleted(); } } } } internal sealed class Boundaries : Producer, Boundaries._> { private readonly IObservable _source; private readonly IObservable _bufferBoundaries; public Boundaries(IObservable source, IObservable bufferBoundaries) { _source = source; _bufferBoundaries = bufferBoundaries; } protected override _ CreateSink(IObserver> observer) => new _(observer); protected override void Run(_ sink) => sink.Run(this); internal sealed class _ : Sink> { private readonly object _gate = new object(); public _(IObserver> observer) : base(observer) { } private IList _buffer; private IDisposable _boundariesDisposable; public void Run(Boundaries parent) { _buffer = new List(); base.Run(parent._source); Disposable.SetSingle(ref _boundariesDisposable, parent._bufferBoundaries.SubscribeSafe(new BufferClosingObserver(this))); } protected override void Dispose(bool disposing) { if (disposing) { Disposable.TryDispose(ref _boundariesDisposable); } base.Dispose(disposing); } private sealed class BufferClosingObserver : IObserver { private readonly _ _parent; public BufferClosingObserver(_ parent) { _parent = parent; } public void OnNext(TBufferClosing value) { lock (_parent._gate) { var res = _parent._buffer; _parent._buffer = new List(); _parent.ForwardOnNext(res); } } public void OnError(Exception error) { _parent.OnError(error); } public void OnCompleted() { _parent.OnCompleted(); } } public override void OnNext(TSource value) { lock (_gate) { _buffer.Add(value); } } public override void OnError(Exception error) { lock (_gate) { _buffer.Clear(); ForwardOnError(error); } } public override void OnCompleted() { lock (_gate) { ForwardOnNext(_buffer); ForwardOnCompleted(); } } } } } }