// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT License. // See the LICENSE file in the project root for more information. namespace System.Reactive.Disposables { /// /// Represents a disposable resource which only allows a single assignment of its underlying disposable resource. /// If an underlying disposable resource has already been set, future attempts to set the underlying disposable resource will throw an . /// internal struct SingleAssignmentDisposableValue { private IDisposable? _current; /// /// Gets a value that indicates whether the object is disposed. /// public bool IsDisposed => Disposables.Disposable.GetIsDisposed(ref _current); /// /// Gets or sets the underlying disposable. After disposal, the result of getting this property is undefined. /// /// Thrown if the has already been assigned to. public IDisposable? Disposable { get => Disposables.Disposable.GetValueOrDefault(ref _current); set { var result = Disposables.Disposable.TrySetSingle(ref _current, value); if (result == TrySetSingleResult.AlreadyAssigned) { throw new InvalidOperationException(Strings_Core.DISPOSABLE_ALREADY_ASSIGNED); } } } /// /// Disposes the underlying disposable. /// public void Dispose() { Disposables.Disposable.Dispose(ref _current); } } }